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		<id>http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Formulae%2Fquotes</id>
		<title>Formulae/quotes - Revision history</title>
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		<updated>2026-05-02T02:02:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Formulae/quotes&amp;diff=56236&amp;oldid=prev</id>
		<title>Jechtz: Replaced content with &quot;{{delete}}&quot;</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Formulae/quotes&amp;diff=56236&amp;oldid=prev"/>
				<updated>2021-07-06T22:05:49Z</updated>
		
		<summary type="html">&lt;p&gt;Replaced content with &amp;quot;{{delete}}&amp;quot;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:05, 6 July 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;===Laser Mechanics===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{delete}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;JeffL&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Laser weapons and projectile weapons are both derived from the generic Weapon class, and each sort has it's own Fire() function and functionality, though many stats, like damage, range, etc, are commonly inherited from Weapon.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;After basic checks, like energy, PvP ranges, etc, the laser fire function uses the collision code to trace the route of of the laser to what it would hit, aiming as far towards the selected target as possible, and calculates an impact point. It then does damage, tweaks, etc, and then adds an effect object to the galaxy to show where the laser was, slightly randomizing the end point. That effect stays for a little while and automatically deletes itself after its lifetime expires.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jechtz</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Formulae/quotes&amp;diff=19710&amp;oldid=prev</id>
		<title>Simon: New page: ===Laser Mechanics=== JeffL  Laser weapons and projectile weapons are both derived from the generic Weapon class, and each sort has it's own Fire() function and functionality, though many ...</title>
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				<updated>2010-09-20T02:34:39Z</updated>
		
		<summary type="html">&lt;p&gt;New page: ===Laser Mechanics=== JeffL  Laser weapons and projectile weapons are both derived from the generic Weapon class, and each sort has it&amp;#039;s own Fire() function and functionality, though many ...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;===Laser Mechanics===&lt;br /&gt;
JeffL&lt;br /&gt;
&lt;br /&gt;
Laser weapons and projectile weapons are both derived from the generic Weapon class, and each sort has it's own Fire() function and functionality, though many stats, like damage, range, etc, are commonly inherited from Weapon.&lt;br /&gt;
&lt;br /&gt;
After basic checks, like energy, PvP ranges, etc, the laser fire function uses the collision code to trace the route of of the laser to what it would hit, aiming as far towards the selected target as possible, and calculates an impact point. It then does damage, tweaks, etc, and then adds an effect object to the galaxy to show where the laser was, slightly randomizing the end point. That effect stays for a little while and automatically deletes itself after its lifetime expires.&lt;/div&gt;</summary>
		<author><name>Simon</name></author>	</entry>

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