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		<id>http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Boarding_Hooks</id>
		<title>Boarding Hooks - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Boarding_Hooks"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;action=history"/>
		<updated>2026-04-22T16:52:38Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;diff=60808&amp;oldid=prev</id>
		<title>yuugh at 20:16, 1 October 2023</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;diff=60808&amp;oldid=prev"/>
				<updated>2023-10-01T20:16:02Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:16, 1 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l8&quot; &gt;Line 8:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 8:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The projectiles will apply a reverse knockback effect upon the target on impact, effectively hooking them towards your current position.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The projectiles will apply a reverse knockback effect upon the target on impact, effectively hooking them towards your current position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that it has a feature similar to the [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Neurobound_class_superitems&lt;/del&gt;#&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Berserker&lt;/del&gt;|&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;berserker reactive hull explosions&lt;/del&gt;]]. For every point of damage you take, the device will be charged with 0.05 extra energy. Receiving 100,000 damage will instantaneously recharge the item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that it has a feature similar to the [[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Super Items&lt;/ins&gt;#&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reactive Hull Explosion&lt;/ins&gt;|&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Reactive Hull Explosion&lt;/ins&gt;]]. For every point of damage you take, the device will be charged with 0.05 extra energy. Receiving 100,000 damage will instantaneously recharge the item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Special Devices]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Special Devices]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Weapon Devices]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Weapon Devices]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>yuugh</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;diff=46154&amp;oldid=prev</id>
		<title>Zerendalus at 14:20, 10 October 2017</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;diff=46154&amp;oldid=prev"/>
				<updated>2017-10-10T14:20:37Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:20, 10 October 2017&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It fires 4 salvos of Kidd's Boarding Hooks, capable of reaching '''1000 range''' and dealing a total of '''1,200 damage''' with '''0.24 DPE.''' It also requires '''5,000 energy''' to charge and recharges at a rate of '''250/s''', thus having a natural cooldown of '''20 seconds.'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;It fires 4 salvos of Kidd's Boarding Hooks, capable of reaching '''1000 range''' and dealing a total of '''1,200 damage''' with '''0.24 DPE.''' It also requires '''5,000 energy''' to charge and recharges at a rate of '''250/s''', thus having a natural cooldown of '''20 seconds.'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The projectiles will apply a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'hook' &lt;/del&gt;effect upon the target on impact, effectively &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dragging &lt;/del&gt;them towards your current position.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The projectiles will apply a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reverse knockback &lt;/ins&gt;effect upon the target on impact, effectively &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hooking &lt;/ins&gt;them towards your current position.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that it has a feature similar to the [[Neurobound_class_superitems#Berserker|berserker reactive hull explosions]]. For every point of damage you take, the device will be charged with 0.05 extra energy. Receiving 100,000 damage will instantaneously recharge the item.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that it has a feature similar to the [[Neurobound_class_superitems#Berserker|berserker reactive hull explosions]]. For every point of damage you take, the device will be charged with 0.05 extra energy. Receiving 100,000 damage will instantaneously recharge the item.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Zerendalus</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;diff=46149&amp;oldid=prev</id>
		<title>Zerendalus: Created page with &quot; '''''Get over here!'''''  Boarding Hooks is a tech 21 item inbuilt onto the Prawn.  It fires 4 salvos of Kidd's Boarding...&quot;</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Boarding_Hooks&amp;diff=46149&amp;oldid=prev"/>
				<updated>2017-10-10T13:29:51Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot; &lt;a href=&quot;/wiki/index.php/File:BoardingHooks.png&quot; title=&quot;File:BoardingHooks.png&quot;&gt;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;Get over here!&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&lt;/a&gt;  &lt;a href=&quot;/wiki/index.php/Boarding_Hooks&quot; title=&quot;Boarding Hooks&quot;&gt;Boarding Hooks&lt;/a&gt; is a tech 21 item inbuilt onto the &lt;a href=&quot;/wiki/index.php/Prawn&quot; title=&quot;Prawn&quot;&gt;Prawn&lt;/a&gt;.  It fires 4 salvos of Kidd&amp;#039;s Boarding...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
[[Image:BoardingHooks.png|right|thumb|600px|'''''Get over here!''''']]&lt;br /&gt;
&lt;br /&gt;
[[Boarding Hooks]] is a tech 21 item inbuilt onto the [[Prawn]].&lt;br /&gt;
&lt;br /&gt;
It fires 4 salvos of Kidd's Boarding Hooks, capable of reaching '''1000 range''' and dealing a total of '''1,200 damage''' with '''0.24 DPE.''' It also requires '''5,000 energy''' to charge and recharges at a rate of '''250/s''', thus having a natural cooldown of '''20 seconds.'''&lt;br /&gt;
&lt;br /&gt;
The projectiles will apply a 'hook' effect upon the target on impact, effectively dragging them towards your current position.&lt;br /&gt;
&lt;br /&gt;
Note that it has a feature similar to the [[Neurobound_class_superitems#Berserker|berserker reactive hull explosions]]. For every point of damage you take, the device will be charged with 0.05 extra energy. Receiving 100,000 damage will instantaneously recharge the item.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Special Devices]]&lt;br /&gt;
[[Category:Weapon Devices]]&lt;/div&gt;</summary>
		<author><name>Zerendalus</name></author>	</entry>

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