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		<title>/development:client2 - 3d ships milestone 1 - Revision history</title>
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		<updated>2026-04-22T21:35:08Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>http://starsonata.com/wiki/index.php?title=/development:client2_-_3d_ships_milestone_1&amp;diff=1028&amp;oldid=prev</id>
		<title>Julian at 01:10, 16 November 2008</title>
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				<updated>2008-11-16T01:10:18Z</updated>
		
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:10, 16 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====== Joe's Milestone 1 ======&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;====== Joe's Milestone 1 ======&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| **Game Object Name** | **Filename** | **Texture** | **Animation** | **Notes/Comments** |&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| **Game Object Name** | **Filename** | **Texture** | **Animation** | **Notes/Comments** |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| AI User Base 01 | AIUserBase01Mesh.obj | ** Texturing should be made to more metallic looking instead of gray** | ** The elevators should move 50% slower and at 10% the current frequency.** | I like the addition pieces protruding from the inner sphere. |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| AI User Base 02 | AIUserBase02Mesh.obj | Good | **The animation cycle has a slight hitch in the rings. \\ ** | I like the animation. |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Asteroid 01 | Asteroid01Mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Asteroid 02 | Asteroid02Mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Asteroid 03 | Asteroid03Mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Asteroid 04 | Asteroid04Mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Asteroid 05 | Asteroid05Mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Augmented Debris | AugmentedDebrisMesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Blackbox Report 01 | BlackBoxReportMesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Blackbox Report 02 | BlackBoxReportMeshRev2.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Bulk Trader 02 | Bulktrader2Mesh.obj | **The rotating cyclinders painted shadows are not properly alligned. The darker side should always face the axis of rotation.** | Good | Overall good |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Generic Debris | GenericDebrisMesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Massif 01 | Massif01Mesh.obj | Good | Good | Overall good |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Massif 02 | Massif02Mesh.obj | | | **Model &amp;amp;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amp; &lt;/ins&gt;Texture for Massif 01 and Massif 02 are indentical?** |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Neuro Tweak | NueroTweakMesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Space Rat | SpaceRatMesh.obj | Good | **Animation error in one of the eyes** | ** Possible a candidate for a totally new art direction. I hate the whole idea of rat animals in space. Convert to a new somewhat dingy ship type object. Time permitting.** |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Zebucart | ZebuMesh.obj | Good | **Spikes appear from nowhere at start of the animation cycle. Fix if time permitting.** | Overall good |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Rosburst | RosburstMesh.obj | Textures as a collection don't match (minor) | Good | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Tear | TearMesh.obj | Good | Good | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Casper | CasperMesh.obj | Good | ** Slight hitch in the spinning animation cycle.** | Very cool ship |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Phunka | PhunkaMesh.obj | Good | ** Animation file but no animation?** | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Spirit | SpiritMesh.obj | Good | ** Animation cyclone hitch in one of the wings** | Very cool ship; The flapping animation could be make to look like it's breathing or similar |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Bulk Trader | BulktraderMesh.obj | Good | Good | Same texture as the Massif 01?**\\ ** |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Helga | HelgaMesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Flyboy 01 | Flyboy01mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Flyboy 02 | Flyboy02mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Flyboy 03 | Flyboy03mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Flyboy 04 | Flyboy04mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Flyboy 05 | Flyboy05mesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Slumber Chrome | SlumberchromeMesh.obj | Good | Good | Very cool ship |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Dark Trader | DarTrader.obj | Good | Good | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Ruby Trader | RubyTraderMesh.obj | **The red texture makes the ship look too red and candy like. Keep some of it really red but other parts metallic gray or less red? The Dark Trader is a good combo, IMO.** | Good | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Police | PoliceMesh.obj | Good | ** The animation crashes the default Irrlicht viewer?** | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| Damaged User Base | DamagedUserBaseMesh.obj | Good | N/A | |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&lt;/ins&gt;| User Base | UserBaseMesh.obj | **The dark sections are too dark. Make them a color?** | N/A | This is an important model to make look great since it is so common. |&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AI User Base 01 | AIUserBase01Mesh.obj | ** Texturing should be made to more metallic looking instead of gray** | ** The elevators should move 50% slower and at 10% the current frequency.** | I like the addition pieces protruding from the inner sphere. |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| AI User Base 02 | AIUserBase02Mesh.obj | Good | **The animation cycle has a slight hitch in the rings. \\ ** | I like the animation. |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Asteroid 01 | Asteroid01Mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Asteroid 02 | Asteroid02Mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Asteroid 03 | Asteroid03Mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Asteroid 04 | Asteroid04Mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Asteroid 05 | Asteroid05Mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Augmented Debris | AugmentedDebrisMesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Blackbox Report 01 | BlackBoxReportMesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Blackbox Report 02 | BlackBoxReportMeshRev2.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bulk Trader 02 | Bulktrader2Mesh.obj | **The rotating cyclinders painted shadows are not properly alligned. The darker side should always face the axis of rotation.** | Good | Overall good |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Generic Debris | GenericDebrisMesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Massif 01 | Massif01Mesh.obj | Good | Good | Overall good |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Massif 02 | Massif02Mesh.obj | | | **Model &amp;amp; Texture for Massif 01 and Massif 02 are indentical?** |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Neuro Tweak | NueroTweakMesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Space Rat | SpaceRatMesh.obj | Good | **Animation error in one of the eyes** | ** Possible a candidate for a totally new art direction. I hate the whole idea of rat animals in space. Convert to a new somewhat dingy ship type object. Time permitting.** |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Zebucart | ZebuMesh.obj | Good | **Spikes appear from nowhere at start of the animation cycle. Fix if time permitting.** | Overall good |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Rosburst | RosburstMesh.obj | Textures as a collection don't match (minor) | Good | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Tear | TearMesh.obj | Good | Good | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Casper | CasperMesh.obj | Good | ** Slight hitch in the spinning animation cycle.** | Very cool ship |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Phunka | PhunkaMesh.obj | Good | ** Animation file but no animation?** | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Spirit | SpiritMesh.obj | Good | ** Animation cyclone hitch in one of the wings** | Very cool ship; The flapping animation could be make to look like it's breathing or similar |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Bulk Trader | BulktraderMesh.obj | Good | Good | Same texture as the Massif 01?**\\ ** |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Helga | HelgaMesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flyboy 01 | Flyboy01mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flyboy 02 | Flyboy02mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flyboy 03 | Flyboy03mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flyboy 04 | Flyboy04mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Flyboy 05 | Flyboy05mesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Slumber Chrome | SlumberchromeMesh.obj | Good | Good | Very cool ship |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Dark Trader | DarTrader.obj | Good | Good | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Ruby Trader | RubyTraderMesh.obj | **The red texture makes the ship look too red and candy like. Keep some of it really red but other parts metallic gray or less red? The Dark Trader is a good combo, IMO.** | Good | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Police | PoliceMesh.obj | Good | ** The animation crashes the default Irrlicht viewer?** | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| Damaged User Base | DamagedUserBaseMesh.obj | Good | N/A | |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| User Base | UserBaseMesh.obj | **The dark sections are too dark. Make them a color?** | N/A | This is an important model to make look great since it is so common. |&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Julian</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=/development:client2_-_3d_ships_milestone_1&amp;diff=1027&amp;oldid=prev</id>
		<title>Julian: New page: ====== Joe's Milestone 1 ======  | **Game Object Name** | **Filename** | **Texture** | **Animation** | **Notes/Comments** | | AI User Base 01 | AIUserBase01Mesh.obj | ** Texturing should b...</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=/development:client2_-_3d_ships_milestone_1&amp;diff=1027&amp;oldid=prev"/>
				<updated>2008-11-16T01:10:03Z</updated>
		
		<summary type="html">&lt;p&gt;New page: ====== Joe&amp;#039;s Milestone 1 ======  | **Game Object Name** | **Filename** | **Texture** | **Animation** | **Notes/Comments** | | AI User Base 01 | AIUserBase01Mesh.obj | ** Texturing should b...&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;====== Joe's Milestone 1 ======&lt;br /&gt;
&lt;br /&gt;
| **Game Object Name** | **Filename** | **Texture** | **Animation** | **Notes/Comments** |&lt;br /&gt;
| AI User Base 01 | AIUserBase01Mesh.obj | ** Texturing should be made to more metallic looking instead of gray** | ** The elevators should move 50% slower and at 10% the current frequency.** | I like the addition pieces protruding from the inner sphere. |&lt;br /&gt;
| AI User Base 02 | AIUserBase02Mesh.obj | Good | **The animation cycle has a slight hitch in the rings. \\ ** | I like the animation. |&lt;br /&gt;
| Asteroid 01 | Asteroid01Mesh.obj | Good | N/A | |&lt;br /&gt;
| Asteroid 02 | Asteroid02Mesh.obj | Good | N/A | |&lt;br /&gt;
| Asteroid 03 | Asteroid03Mesh.obj | Good | N/A | |&lt;br /&gt;
| Asteroid 04 | Asteroid04Mesh.obj | Good | N/A | |&lt;br /&gt;
| Asteroid 05 | Asteroid05Mesh.obj | Good | N/A | |&lt;br /&gt;
| Augmented Debris | AugmentedDebrisMesh.obj | Good | N/A | |&lt;br /&gt;
| Blackbox Report 01 | BlackBoxReportMesh.obj | Good | N/A | |&lt;br /&gt;
| Blackbox Report 02 | BlackBoxReportMeshRev2.obj | Good | N/A | |&lt;br /&gt;
| Bulk Trader 02 | Bulktrader2Mesh.obj | **The rotating cyclinders painted shadows are not properly alligned. The darker side should always face the axis of rotation.** | Good | Overall good |&lt;br /&gt;
| Generic Debris | GenericDebrisMesh.obj | Good | N/A | |&lt;br /&gt;
| Massif 01 | Massif01Mesh.obj | Good | Good | Overall good |&lt;br /&gt;
| Massif 02 | Massif02Mesh.obj | | | **Model &amp;amp; Texture for Massif 01 and Massif 02 are indentical?** |&lt;br /&gt;
| Neuro Tweak | NueroTweakMesh.obj | Good | N/A | |&lt;br /&gt;
| Space Rat | SpaceRatMesh.obj | Good | **Animation error in one of the eyes** | ** Possible a candidate for a totally new art direction. I hate the whole idea of rat animals in space. Convert to a new somewhat dingy ship type object. Time permitting.** |&lt;br /&gt;
| Zebucart | ZebuMesh.obj | Good | **Spikes appear from nowhere at start of the animation cycle. Fix if time permitting.** | Overall good |&lt;br /&gt;
| Rosburst | RosburstMesh.obj | Textures as a collection don't match (minor) | Good | |&lt;br /&gt;
| Tear | TearMesh.obj | Good | Good | |&lt;br /&gt;
| Casper | CasperMesh.obj | Good | ** Slight hitch in the spinning animation cycle.** | Very cool ship |&lt;br /&gt;
| Phunka | PhunkaMesh.obj | Good | ** Animation file but no animation?** | |&lt;br /&gt;
| Spirit | SpiritMesh.obj | Good | ** Animation cyclone hitch in one of the wings** | Very cool ship; The flapping animation could be make to look like it's breathing or similar |&lt;br /&gt;
| Bulk Trader | BulktraderMesh.obj | Good | Good | Same texture as the Massif 01?**\\ ** |&lt;br /&gt;
| Helga | HelgaMesh.obj | Good | N/A | |&lt;br /&gt;
| Flyboy 01 | Flyboy01mesh.obj | Good | N/A | |&lt;br /&gt;
| Flyboy 02 | Flyboy02mesh.obj | Good | N/A | |&lt;br /&gt;
| Flyboy 03 | Flyboy03mesh.obj | Good | N/A | |&lt;br /&gt;
| Flyboy 04 | Flyboy04mesh.obj | Good | N/A | |&lt;br /&gt;
| Flyboy 05 | Flyboy05mesh.obj | Good | N/A | |&lt;br /&gt;
| Slumber Chrome | SlumberchromeMesh.obj | Good | Good | Very cool ship |&lt;br /&gt;
| Dark Trader | DarTrader.obj | Good | Good | |&lt;br /&gt;
| Ruby Trader | RubyTraderMesh.obj | **The red texture makes the ship look too red and candy like. Keep some of it really red but other parts metallic gray or less red? The Dark Trader is a good combo, IMO.** | Good | |&lt;br /&gt;
| Police | PoliceMesh.obj | Good | ** The animation crashes the default Irrlicht viewer?** | |&lt;br /&gt;
| Damaged User Base | DamagedUserBaseMesh.obj | Good | N/A | |&lt;br /&gt;
| User Base | UserBaseMesh.obj | **The dark sections are too dark. Make them a color?** | N/A | This is an important model to make look great since it is so common. |&lt;/div&gt;</summary>
		<author><name>Julian</name></author>	</entry>

	</feed>