<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zeuss</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Zeuss"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Zeuss"/>
		<updated>2026-04-22T09:49:59Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Augmenters&amp;diff=43652</id>
		<title>Talk:Augmenters</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Augmenters&amp;diff=43652"/>
				<updated>2016-10-13T07:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The god augs should be broken up into sub-pages perhaps? [[User:Admin|Admin]] 08:00, 3 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Nice work! ==&lt;br /&gt;
&lt;br /&gt;
I love what you've done with the place. Good job! [[User:ArrowHate|ArrowHate]] 20:36, 5 July 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Expertise Aug ==&lt;br /&gt;
&lt;br /&gt;
There's a tech20 Fighter Ace Spec ? Can anyone confirm this exists ? And are there any other tech20 secondary-skill augs(as opposed to teriarty-skill) ?&lt;br /&gt;
&lt;br /&gt;
Adding all the updates to augmenter sizes that I can verify.... [[User:Thanar|Thanar]] 18:19, 5 October 2006 (PDT)&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
----&lt;br /&gt;
I know ther is a Bezerker Spec from the test server, I beleive there was Fighter Ace and other such skills. I have no other information, sorry, hope that helps.&amp;lt;br&amp;gt; ~Necros&lt;br /&gt;
&lt;br /&gt;
== Tech level ==&lt;br /&gt;
&lt;br /&gt;
Could someone explain what the augs tech level means?&lt;br /&gt;
&lt;br /&gt;
:The tech of the aug cannot exceed the tech of the ship it is being equipped to. --[[User:Nuro|Nuro]] 20:10, 9 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Calypso Aug ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the Calypso Aug be classified as a God Aug, and thus be placed in the God Aug section rather than Uncommon section? It drops from AI that drop God augs and it has a + version like a god aug, as well as can be used in the God Aug missions for the Acropolis. --[[User:Nuro|Nuro]] 20:10, 9 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Re: Calypso Aug -- [[User:Klestiko|Kles]] 16:39, 9 April 2008 (PDT)===&lt;br /&gt;
&lt;br /&gt;
I agree exactly 1 year later FTW. I think it is a god aug, even in the Acropolis as stated above. It shall be moved I say! Opinions? --[[User:Klestiko|Kles]] 16:40, 9 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
====Re: Re: Calypso Aug -- [[User:Thaj|Thaj]] 22:07, 9 April 2008 (PDT)====&lt;br /&gt;
Yes Calypso aug should be moved to god augs. After all .. Calypso IS god in greek mythology like rest of them. Btw: I wonder if player Calypso knows that in greek mythology Calypso was daughter of Atlas and held Odysseus as prisoner for &amp;quot;certain activities&amp;quot; .. :)&lt;br /&gt;
&lt;br /&gt;
=====Re: Re: Re: Calypso Aug -- [[User:Simon|Simon]] 10:15, 10 April 2008 (PDT)=====&lt;br /&gt;
The only reason i think it was not originally in the god augs section is that it was not one of the original god augs. It was put in the game after Caly won emp. It is akin to the alby aug in that it is an aug specifically designed to be used in building a specific ship. Now tho it has a + version like all the other god augs so i suppose it can be moved.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&lt;br /&gt;
It might be a good idea to wait on aug stats. Alot of stats are going to be changed due to beefing of normal augs.&lt;br /&gt;
&lt;br /&gt;
== spacey/speedy -- [[User:Simon|Simon]] 21:07, 10 February 2008 (PST) ==&lt;br /&gt;
&lt;br /&gt;
are they actually 1 tech higher than the normal counterparts? i cant check cuz im not playing, but i dont recall it being that way. It was just that way for the combination augs like minor monkey or basic racer as far as i know.&lt;br /&gt;
&lt;br /&gt;
== Subsection -- [[User:Ingendum|Ingendum]] 15:36, 24 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
What about making a subsection for the new AI augs? Will get pretty messy if the uncommon aug section is huge&lt;br /&gt;
&lt;br /&gt;
===Re: Subsection -- [[User:Thaj|Thaj]] 00:47, 25 March 2008 (PDT)===&lt;br /&gt;
I was thinking about same thing. I can do it later today, if someone else doesn't &amp;quot;outwiki&amp;quot; me. :)&lt;br /&gt;
::I personally think its better to keep them in the Uncommon aug section: even if they are ship-specific, thats pretty much what the uncommon section is anyway -- ship specific and mission augs. Oh, and why is this being redirected to new old augmenters talk page? --[[User:Nuro|Nuro]] 13:35, 25 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Why is the new pax aug in the wrong section? -- [[User:Comet Chaser|Comet Chaser]] 11:30, 26 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
As it says on the tin - CC&lt;br /&gt;
:I personally don't really like the separation anyway. Some augs both drop from AI and are obtained via missions, and it just seems unnecessary to separate them when the comment column already states the source. --[[User:Nuro|Nuro]] 13:30, 26 March 2008 (PDT)&lt;br /&gt;
::forgot to move it, but i am thinking about moving them all back, cuz nuro makes a good point. -[[User:Simon|Simon]] 04:10, 27 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Some Aug Jargon -- [[User:Thaj|Thaj]] 01:47, 7 April 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Can someone verify that ship mastery stats are correct? They make very little sense that way. Tech 15 is far better than tech 18. I mean if only difference is size and weight?!?!?! Same with 0-1, 3-6, 8-10, 11-14, 19-20. &lt;br /&gt;
&lt;br /&gt;
Another thing: &lt;br /&gt;
I would like to change Acropolis God augs, Combined Augs, Skill augs, Build-in, Platform, UZ augs to follow same table format style than for an example normal God Augs? Of course Common and Base augs can stay as they are. Any objections? After this we could discuss about combining some of the tables because me and some others seem to think that there are too many of these tables. :)&lt;br /&gt;
&lt;br /&gt;
:Yes, the shipmaster stats are correct, they are just silly, i put every one of em in and from looking at the aug. Also all the augs that don't have the pretty format are leftover from before i started making the nice format. feel free to change them over to the new table format. Now, discuss what merges you would like to see. -[[User:Simon|Simon]] 06:46, 7 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Re: Some Aug Jargon -- [[User:Thaj|Thaj]] 06:48, 8 April 2008 (PDT)===&lt;br /&gt;
OK.. My major overhaul with tables is now complete. I hope peeps like it. To me personally, it makes the page much more readable. Stay tuned for my combination proposals.. :)&lt;br /&gt;
&lt;br /&gt;
== Solo's Special Mods? -- Gamer 18:07, 14 July 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Any idea where this strange augmenter can be obtained?&lt;br /&gt;
&lt;br /&gt;
===Re: Solo's Special Mods? -- [[User:74.69.188.236|74.69.188.236]] 19:58, 14 July 2008 (PDT)===&lt;br /&gt;
&lt;br /&gt;
The quick delivery missions in Deep Space eventually yield it.&lt;br /&gt;
&lt;br /&gt;
~~yugioh&lt;br /&gt;
&lt;br /&gt;
====Re: [2] Solo's Special Mods? -- Gamer 20:37, 14 July 2008 (PDT)====&lt;br /&gt;
&lt;br /&gt;
Awesome! Thanks! ~ [[User:SSGamer|Gamer]]&lt;br /&gt;
&lt;br /&gt;
====Re: Piman's? -- Gamer 11:02, 19 August 2008 (PDT)====&lt;br /&gt;
&lt;br /&gt;
Back again with another question. Anyone know where to find Piman's augmenter?&lt;br /&gt;
:[[Piman Missions]]. It pretty much cant be done this uni tho, cuz the endpoint for the mission is in preload &amp;gt;_&amp;gt;. -[[User:Simon|Simon]] 16:39, 20 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Vulture Aug -- [[User:59.167.201.221|59.167.201.221]] 02:52, 18 July 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Has anyone built the Vulture Aug yet? I would like to know if it is worth building. OJ&lt;br /&gt;
&lt;br /&gt;
== Combined Rhino? -- [[User:Thaj|Thaj]] 23:41, 19 August 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
... Why is it removed from page? -[[User:Thaj|Thaj]] 23:41, 19 August 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Tear/Pyrite/Golden Augmenters -- Gamer 22:15, 5 October 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Where can you find these augmenters, and other low-tech ones &amp;quot;from&amp;quot; AI? I've killed many tears, pyrites and higher-end [[Goldenboys|goldenboys]] (DG and otherwise), but to no avail. It's as if they don't exist, but I do see some people selling them. Any ideas on their whereabouts, or specific drop spots?&lt;br /&gt;
&lt;br /&gt;
===Re: Tear/Pyrite/Golden Augmenters -- [[User:Ironduke|Churchill]] 00:20, 6 October 2008 (PDT)===&lt;br /&gt;
&lt;br /&gt;
i get a bunch of tear/tint augs from the tear/tint dgs.  pyrite/golden are rare aug drops from those ais&lt;br /&gt;
&lt;br /&gt;
====Re: [2] Tear/Pyrite/Golden Augmenters -- Gamer 18:21, 6 October 2008 (PDT)====&lt;br /&gt;
&lt;br /&gt;
What sort of tears? MF tears or just &amp;quot;normal&amp;quot; DG tears?&lt;br /&gt;
&lt;br /&gt;
=====Re: Re: [2] Tear/Pyrite/Golden Augmenters -- [[User:Simon|Simon]] 19:35, 11 October 2008 (PDT)=====&lt;br /&gt;
all of each drop the augs, its just that they are quite rare.&lt;br /&gt;
&lt;br /&gt;
== God aug classifiations --[[User:Zekk|Zekk]] 06:16, 9 July 2010 (UTC)==&lt;br /&gt;
&lt;br /&gt;
Its always puzzled me that PTE wasn't under God augs, and now Cerberus is there... Calypso was more of a god than the cerberus &amp;gt;.&amp;lt;&lt;br /&gt;
&lt;br /&gt;
== Troll Augs==&lt;br /&gt;
&lt;br /&gt;
Originally I placed them in a new section under &amp;quot;Halloween Augmenters&amp;quot;. Are they ok in that spot or should I move them to other spots so it would be easier to see them?  --[[User:asassainscreed|asassainscreed]] 18:12, 27 December 2010 (+10 GMT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Hober's Augs== &lt;br /&gt;
&lt;br /&gt;
I am not sure how this would work to link, but I added the blueprint to build the T10 Hauling aug: Std. Hauling Augmenter Fabrication Module&lt;br /&gt;
If someone knows how to link it together in a tasteful manner, please do so.&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Std._Hauling_Augmenter_Fabrication_Module&amp;diff=43651</id>
		<title>Std. Hauling Augmenter Fabrication Module</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Std._Hauling_Augmenter_Fabrication_Module&amp;diff=43651"/>
				<updated>2016-10-13T07:02:17Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: Created page for Std. Hauling Augmenter Fabrication Module.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Std. Hauling Augmenter Fabrication Module&lt;br /&gt;
|backgroundcolor = chartreuse&lt;br /&gt;
|fontcolor = black&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Size = 20&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 1,200,000&lt;br /&gt;
|MaxWorkforce = 150&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Produced = [[Augmenters|Std. Hauling Augmenter]]&lt;br /&gt;
|Initial = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;3 Titanium Reinforced Girders&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Augmenters|Adv. Std. Patrol Augmenter]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Augmenters|Adv. Std. Sardine Augmenter]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Augmenters|Adv. Std. Monkey Augmenter]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Augmenters|Adv. Std. Invigorating Augmenter]]&lt;br /&gt;
&amp;lt;li&amp;gt;100 Combonite&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;50,000,000 Credits.&lt;br /&gt;
&amp;lt;li&amp;gt;3 Sub-Shield Reactors&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[The Acropolis]], Parthenon, &lt;br /&gt;
&amp;lt;li&amp;gt;Mission reward: Confiscated Std. Lyceum Fabrication Modules&lt;br /&gt;
|SkillNeeded = N/A&lt;br /&gt;
|Description = This is what happens when you don't fund research&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Augmenter Blueprints]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Weaponry&amp;diff=43275</id>
		<title>Weaponry</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Weaponry&amp;diff=43275"/>
				<updated>2016-09-23T09:54:36Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Weaponry]] is a skill that allows you to use various [[weapons]].&lt;br /&gt;
&lt;br /&gt;
Training Weaponry costs [[skill points]] equal to '''3+1*desired level'''. For instance, level 5 Weaponry costs 8 [[skill points]]. &lt;br /&gt;
&lt;br /&gt;
= Where to Train  =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;max-width:1500px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Base Name&lt;br /&gt;
!Accessibility&lt;br /&gt;
!Level&lt;br /&gt;
!Requirements&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Cadet Academy]]&lt;br /&gt;
|Cadet Academy&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sol]]&lt;br /&gt;
|Earth Central&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Outpost]]&lt;br /&gt;
|Blue Outpost&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|1 [[Blue Whisper]]&lt;br /&gt;
|[[Space Blue Alpha Scout]] drop and mined in [[Blue Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sol]]&lt;br /&gt;
|Earthforce Headquarter&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|1 [[Enforcer Rank]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Vulcan]]&lt;br /&gt;
|Vulcan Mining Facility&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|7&lt;br /&gt;
|100 [[Metals]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Auric Sector]]&lt;br /&gt;
|Gold Central Station&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|5 [[Fool's Gold]]&lt;br /&gt;
|Mined and prospected in [[Auric Sector]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Glass Matrix]]&lt;br /&gt;
|Ice Matrix&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|9&lt;br /&gt;
|1 [[Weapons|Ice Cannon]]&lt;br /&gt;
|Sold at Ice Matrix station -- 18,054,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|[[Bipolar]]&lt;br /&gt;
|Black Precipice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|1 [[Weapons|Immolation]]&lt;br /&gt;
|[[Inferno]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Vervaardiger Processing]]&lt;br /&gt;
|Varvaardiger Production Factory&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|12&lt;br /&gt;
|5 [[Promethium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Underworld]]&lt;br /&gt;
|Underbelly&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|1 [[Weapons|Astral Pellets]]&lt;br /&gt;
|Sold at [[Underworld]] and [[Hyper]] -- 12,973,000 Credits&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolution (Galaxy)|Absolution]]&lt;br /&gt;
|Absolute Power&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|1 [[Blue Vapor]]&lt;br /&gt;
|[[Space Blue Beta]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|Ring World&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|1 [[Traginium]]&lt;br /&gt;
|Mined in [[Bonnet]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Photon Processing]]&lt;br /&gt;
|Blue Photon Processing&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|1 [[Giant Goblets]]&lt;br /&gt;
|[[Big Green]] and [[Bigger Green]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|Ethicos&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|1 [[Blue Dust]]&lt;br /&gt;
|[[Space Blue Gamma]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|Green Nile&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|1000 [[Promethium]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Iq' Bana]]&lt;br /&gt;
|Qokuji Qa'ik&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|1 Kill of [[Qokujiii Qa'ik]] and 1 [[Urk' Qokujiii Qa'ik]] [[Tech 20 Missions|(Mission Based)]]&lt;br /&gt;
|Requires level 550&lt;br /&gt;
|-&lt;br /&gt;
|[[Lyceum]]&lt;br /&gt;
|Spartan Garrison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|1 [[Storm Shard]], 1 [[Strife Shard]], 1 [[Lightning Shard]] and 1 [[Swift Shard]] [[Lyceum_Missions#Tech_21_Weaponry_Skill|(Mission Based)]]&lt;br /&gt;
|Requires level 1000&lt;br /&gt;
|-&lt;br /&gt;
|[[Subspace|Devalaya Dvarata]]&lt;br /&gt;
|P.S.S. Stratos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|1 kill of [[Janayitrideva]] and 1 [[Vipanna Kosthajivadravya]] [[Tech 22 Missions|(Mission Based)]]&lt;br /&gt;
|Requires level 1500&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{skills}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Weapons]]&lt;br /&gt;
[[Category:Primary Skills]]&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Achilles_Overloader_Blueprint&amp;diff=41757</id>
		<title>Achilles Overloader Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Achilles_Overloader_Blueprint&amp;diff=41757"/>
				<updated>2016-01-18T08:04:56Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Denotes no discount&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = Achilles Overloader Blueprint&lt;br /&gt;
|backgroundcolor = red&lt;br /&gt;
|Tech = 18&lt;br /&gt;
|Size = 1&lt;br /&gt;
|Weight = 100,000&lt;br /&gt;
|Manhours = 400,000&lt;br /&gt;
|MaxWorkforce = 40,000&lt;br /&gt;
|Uses = Infinite&lt;br /&gt;
|Produced = [[Overloaders#Base_Overloaders|Achilles Overloader]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Overloaders#Common_Overloaders|Overloader King]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;400,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;80,000 [[Microchips]]&lt;br /&gt;
&amp;lt;li&amp;gt;800 [[Enriched Nuclear Material]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Free Market]], Von Mises&lt;br /&gt;
|Price = ?&lt;br /&gt;
|SkillNeeded = &lt;br /&gt;
|Description = ?&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Base Gear Blueprints]]&lt;br /&gt;
[[Category:Overloader Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Gelato&amp;diff=41120</id>
		<title>Gelato</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Gelato&amp;diff=41120"/>
				<updated>2015-12-08T10:13:51Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: Undo revision 38027 by SunDog60 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox2&lt;br /&gt;
|Class = Industrial Freighter&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Hull = 100,000&lt;br /&gt;
|Speed = 35&lt;br /&gt;
|Augs = 6&lt;br /&gt;
|Weaps = 0&lt;br /&gt;
|Size = 90&lt;br /&gt;
|Weight = 350,000&lt;br /&gt;
|Visibility = 1000&lt;br /&gt;
|Reflectivity = 889%&lt;br /&gt;
|Lresist = 0&lt;br /&gt;
|Eresist = 0&lt;br /&gt;
|Hresist = -50%&lt;br /&gt;
|Presist = 0&lt;br /&gt;
|Rresist = 0&lt;br /&gt;
|Sresist = 0&lt;br /&gt;
|Mresist = 0&lt;br /&gt;
|Tresist = 0&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 0&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = 10&lt;br /&gt;
|InbuiltItems = none&lt;br /&gt;
|Mods = Weight Reduction -20%&lt;br /&gt;
|Source = [[Glass Matrix]]&lt;br /&gt;
|Price = 22,000,000&lt;br /&gt;
|ItemSize = N/A&lt;br /&gt;
|Description = Keep your cool &lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A ship with a large hull. Commonly used to store base gear and all items in one ship. Found in [[Ice Matrix]]. &lt;br /&gt;
Can't equip an engine so it requires a player with a tractor beam to help you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[TRIVIA]'''&lt;br /&gt;
&lt;br /&gt;
Players previously engaged in races to see who could get to Sol first, by using a technique called &amp;quot;Spiderman&amp;quot; which involves tractoring nearby solar bodies or AI ships to get to wormholes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon release of the tweak &amp;quot;Oilheart's Afterburner&amp;quot; many players discovered that the gelato had a secret engine, which upon activation of an Afterburner, would thrust you in an Eastward direction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Industrial Freighters]] &lt;br /&gt;
[[Category:Player Ships]]&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Radar&amp;diff=37101</id>
		<title>Radar</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Radar&amp;diff=37101"/>
				<updated>2015-02-23T17:18:03Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: Added correct information on skill requirement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Radar]] is a skill that allows you to use various [[radars]]. &amp;lt;br/&amp;gt;&lt;br /&gt;
Training Radar costs 3 + 1 * the desired level [[skill points]] to level.&lt;br /&gt;
&lt;br /&gt;
For Universe-specific skill training locations, please visit [http://forum.starsonata.com/viewtopic.php?f=17&amp;amp;t=58589| this thread].&lt;br /&gt;
&lt;br /&gt;
= Where to Train =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Location'''&lt;br /&gt;
| '''Base Name'''&lt;br /&gt;
| '''Level'''&lt;br /&gt;
| '''Requirements'''&lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]]&lt;br /&gt;
| Earth Central&lt;br /&gt;
| 3&lt;br /&gt;
| None&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]]&lt;br /&gt;
| Earthforce Headquarter&lt;br /&gt;
| 5&lt;br /&gt;
| [[Enforcer Rank]]&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Shadow]]&lt;br /&gt;
| &lt;br /&gt;
| 11&lt;br /&gt;
| Kromatico&lt;br /&gt;
| Drop from Monochrome Hues&lt;br /&gt;
|-&lt;br /&gt;
| [[Arctia]]&lt;br /&gt;
|&lt;br /&gt;
| 16&lt;br /&gt;
| [[Solar Prism]] x 10 per level&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Handel's Cove]]&lt;br /&gt;
| &lt;br /&gt;
| 16&lt;br /&gt;
| Kromatico&lt;br /&gt;
| Drop from Monochrome Hues&lt;br /&gt;
|-&lt;br /&gt;
| [[XYZ]] at Z base&lt;br /&gt;
| &lt;br /&gt;
| 18&lt;br /&gt;
| [[Radars|Tunnel Vision]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Hyperion]]&lt;br /&gt;
|&lt;br /&gt;
| 18&lt;br /&gt;
| [[Radars|Sonic Radar+]]&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark]]&lt;br /&gt;
| &lt;br /&gt;
| 19&lt;br /&gt;
| Transformed Very Dark Matter&lt;br /&gt;
| [[Tech 20 Missions#Radar Requires level 200|Mission]] reward&lt;br /&gt;
|-&lt;br /&gt;
| [[The Dark]]&lt;br /&gt;
| &lt;br /&gt;
| 20&lt;br /&gt;
| Transformed Impossibly Dark Matter&lt;br /&gt;
| [[Tech 20 Missions#Radar Requires level 200|Mission]] reward&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyceum]]&lt;br /&gt;
| &lt;br /&gt;
| 21&lt;br /&gt;
| Several [[Olympus]] Uber Kills [[Lyceum Missions#Tech 21 Radar Skill|(Mission-Based)]]&lt;br /&gt;
| Requires level 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Radars]]&lt;br /&gt;
[[Category: Skills]]&lt;br /&gt;
[[Category: Primary Skills]]&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Gelato&amp;diff=36769</id>
		<title>Gelato</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Gelato&amp;diff=36769"/>
				<updated>2015-01-26T06:09:20Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: Added some small trivia to the ship.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox2&lt;br /&gt;
|Class = Industrial Freighter&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Hull = 100,000&lt;br /&gt;
|Speed = 35&lt;br /&gt;
|Augs = 6&lt;br /&gt;
|Weaps = 0&lt;br /&gt;
|Size = 90&lt;br /&gt;
|Weight = 350,000&lt;br /&gt;
|Visibility = 1000&lt;br /&gt;
|Reflectivity = 889%&lt;br /&gt;
|Lresist = 0&lt;br /&gt;
|Eresist = 0&lt;br /&gt;
|Hresist = -50%&lt;br /&gt;
|Presist = 0&lt;br /&gt;
|Rresist = 0&lt;br /&gt;
|Sresist = 0&lt;br /&gt;
|Mresist = 0&lt;br /&gt;
|Tresist = 0&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 0&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = 10&lt;br /&gt;
|InbuiltItems = none&lt;br /&gt;
|Mods = Weight Reduction -20%&lt;br /&gt;
|Source = [[Glass Matrix]]&lt;br /&gt;
|Price = 22,000,000&lt;br /&gt;
|ItemSize = N/A&lt;br /&gt;
|Description = Keep your cool &lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A ship with a large hull. Commonly used to store base gear and all items in one ship. Found in [[Ice Matrix]]. &lt;br /&gt;
Can't equip an engine so it requires a player with a tractor beam to help you out.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''[TRIVIA]'''&lt;br /&gt;
&lt;br /&gt;
Players previously engaged in races to see who could get to Sol first, by using a technique called &amp;quot;Spiderman&amp;quot; which involves tractoring nearby solar bodies or AI ships to get to wormholes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Upon release of the tweak &amp;quot;Oilheart's Afterburner&amp;quot; many players discovered that the gelato had a secret engine, which upon activation of an Afterburner, would thrust you in an Easterly direction.&lt;br /&gt;
&lt;br /&gt;
[[Category:Industrial Freighters]] &lt;br /&gt;
[[Category:Player Ships]]&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Neurobound_class_superitems&amp;diff=36326</id>
		<title>Neurobound class superitems</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Neurobound_class_superitems&amp;diff=36326"/>
				<updated>2014-12-11T16:04:16Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;p&amp;gt;The Crucible super items are normally class only items that one can use to turn the tide of the battle. Only 2 super items can be equipped at a time. &lt;br /&gt;
&amp;lt;/p&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Engineer&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Thunder Drone Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Thunder Drone&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;67/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 30 Seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a drone of electric excitement.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Capacitor Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;90&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Capacitor&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;450 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes, if energy is below 10%&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Use spare energy to charge this super capacitor, then instaneously release it to your advantage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Takes part of your energy regen and when activated gives it all back.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repair Rejigger Drone Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;130&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repair Rejigger Deployment Drone&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;33.3/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 60 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repair Rejigger Drone Deployment to repair damages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Heavy Thunder Drone Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;170&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Heavy Thunder Drone&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6,800&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;226/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a drone of electric excitement.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a drone that doesn't count toward ones temporary drone slots. Uses a jumping laser and gives an elec aura that is better than the Adv. C&amp;amp;amp;C Drone.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Heavy Capacitor Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Capacitor Mk II&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;14,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;31.1/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Rougly 450 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes, if energy is below 10%&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Use spare energy to charge this super capacitor, then instaneously release it to your advantage.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Takes part of your energy regen and when activated gives it all back.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Heavy Repair Rejigger Drone Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;220&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Heavy Repair Rejigger Deployment Drone&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;133/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Repair Rejigger Drone Deployment to repair damages.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a drone that doesn't count toward ones temporary drone slots. It is a mobile healing drone that whatever target it heals gains +damage and +resist for ~2 seconds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Shield Monkey&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Field Hospital&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Field Hospital Drone, Large Group Blocker&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,250&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;90 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Emergency Shield Regen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uses 2250 shields on activation. Deploys a drone that heals and whoever it heals gets shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shield Inversion Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;45&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shield Inversion Beam&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;400&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;44.4/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 9 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;45,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reverse shield polarity&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uses 2000 shields on activation, 300 range, 1,000 damage, does not do pure damage, it gives target -shield regen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shield Battery&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;65&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shield Battery Discharge, Shield Battery Group Charge&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;600&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes, once slave's shields are below 10%&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;65,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;An extra store of shields for when needed&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Field Hospital&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;170&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Field Hospital Drone, Large Group Blocker&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;90 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Emergency Shield Regen&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uses 12000 shields on activation. Deploys a drone that heals and whoever it heals gets ~300% shield regen for 1-2 seconds. Also pops a blocker for everyone in squad to help with surviving.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Shield Inversion Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Shield Inversion Beam&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;reverse shield polarity&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Uses 8000 shields on activation, 300 range, 4,000 damage, does not do pure damage, instead it gives target -shield regen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Shield Battery&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;220&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Large Shield Battery Discharge, Large Shield Batter Group Charge&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 /s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100s (1m40s)&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes, when slave's shields go below 10%&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;220,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;An extra store of shields for when needed&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Takes part of regen while charging, then discharges it once activated back into your shields. Also gives allies +shield regen.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Fleet Commander&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Field Amplification Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Field Projector Amplification&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2000/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplies field generators by 350% and decreasing range to a maximum of 750.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Beefs your aura at the cost of it's range for a while.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirty Bomb Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Dirty Bomb&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;4,181&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13.9/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 300 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Set them up the bomb.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage:1,650, Range: 50, does radiation damage to any enemy under you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fighter Recall&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;39&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fleet Commander Fighter Recall&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;120 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No, but if used on main ship, slave's fighters are recalled.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,900&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Using the miracle of microwarp technology, this device will bring back all deployed fighters.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Recalls fighters that have been deployed.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplified Dirty Bomb Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;51&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Amplified Dirty Bomb&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;45.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;300 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,100&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Really set them up the bomb.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage:7,425, Range: 50, does radiation damage to any enemy under you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Gunner&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matter / Anti-Matter Beam Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matter Laser, Anti-Matter Laser&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aniihilation warning&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 1,240, Range: 435, charges up and fires a laser in front of you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ion Missile Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;39&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Ion Missile&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;41.6/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,900&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;An EMP can sap their energy.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Launches a quick and powerful missile,&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Nuke&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;39&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Nuclear Missile&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,900&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stop worrying and learn to love the bomb.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Supreme Matter / Anti-Matter Beam Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;51&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Matter Laser, Anti-Matter Laser&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;300.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,100&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Aniihilation warning&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 11,100, Range: 435, charges up and fires a beam in front of you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Supreme Ion Missile Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;66&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Supreme Ion Missile&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;83.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6,600&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;An EMP can sap their energy.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 10,000, launches a quick and powerful missile, inflicting the target with a negative energy regen effect.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Supreme Super Nuke&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Berzerker&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserker Engagement Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserker Engager, Engagement Warhead&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;67/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Get in there and grab 'em!&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 250, Range: 500, turn yourself into a ram and pill-drive through them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Shield Redistribution Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserker Shield Redistribution&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;50.0/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;From each according to his abilities, to each according to his needs...&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Any damage done to the enemy, a percent of it goes towards healing you. Does not work with fires, parasites, or nanites, but will work with the base damage instead. Only works when the tweak is activated, if you use a thorax weapon and then activate it before it hits it will heal you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Reactive Hull Explosion&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserker Enrage, Berserker Flak Cannon x12, Berserker Gravometric Disturbance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blow up in their faces.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 9,956, Range: 200, does a spray attack around your ship.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enraged Engagement Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enraged Engager, Enraged Engagement Warhead&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6,800&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;226/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 30 Seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Get in there and grab 'em!&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 350, Range: 500, Turn yourself into a ram and pill-drive through them.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enraged Shield Redistribution Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enraged Shield Redistribution&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;116/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Roughly 30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;From each according to his abilities, to each according to his needs...&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Any damage done to the enemy, a percent of it goes towards healing you.  Does not work with fires, parasites, or nanites, but will work with the base damage instead.Only works when the tweak is activated, if you use a thorax weapon and then activate it before it hits it will heal you.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Enraged Reactive Hull Explosion&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Berserker Enrage, Berserker Flak Cannon x12, Enraged Berserker Gravometric Disturbance&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;216/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,100&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Blow up in their faces.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Damage: 27,675, Range: 200, does a spray attack around your ship.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Sniper&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Flak Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniper Flak Cannon x6&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,400&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;80/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30 Seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fill space with shrapnel.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,850 damage, 500 range.Shoots out in 2 vollies and burst around hit.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Ricochet Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniper Mass Driver&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,760&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;117/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~15 Seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Yes?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;It just keeps bouncing!&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,700 damage, 750 range. Low tracking but does ricochets back to original target.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniper Blind Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniper's Blind&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;23.3/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;~300 Seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;No?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,900&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Use this to ambush your enemies, strike only when ready!&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Sniper's Blind&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Seer&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super Bug Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Does a Seer Super Bug Beam&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;650&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;10.8/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super bug your enemies, yk2?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Applies a long lasting parasite dealing moderate damage over time.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Plague Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Does a Plague Cloud&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;100/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,700&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spread it like the bouncing plague&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fires a plague cloud that chains to enemies dealing rad damage and applying a short lived parasite.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cloakpedo Mine&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Does a Cloakpedo Platform&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;6,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;3,900&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Stealthy Combo Attack&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Deploys a mine that cloaks itself and launches three torpedoes that cloak themselves after being fired.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hidden Super Bug Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;15&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Does a Hidden Seer Super Bug Beam&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,100&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;35/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,100&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Super bug your enemies, yk2?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Applies a long lasting parasite that deals massive damage over time.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Hidden Plague Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;30&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Does a Plague Cloud x2&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;25s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Spread it like the bouncing plague&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Fires two plague clouds that chain from enemies dealing rad damage and applying a strong but short lived parasite.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;h1&amp;gt;Speed Demon&amp;lt;/h1&amp;gt;&lt;br /&gt;
&amp;lt;table border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Name&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Tech&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Size&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Does&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charge required&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Charging Rate&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Time to Fill&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;If Slaves will use&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Weight&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Description&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&amp;lt;b&amp;gt;Comments&amp;lt;/b&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Demon Tracking Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;5&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Speed Demon Target Tracker&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;12,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;200/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;60 seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;1,500&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Lock onto your target, give em hell like a demon. -20 speed to target, +100% damage to target for 5 seconds.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Doubled dps for a short time.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Overdrive Device&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;9&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;8&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Overdrive Untangler, Overdrive Microwarper x3&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;7,000&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;116/s&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;? seconds&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;?&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;2,700&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Untangle yourself, rid yourself of gemlins and get away.&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;Cancels annoying effects for short amount of time.&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;13&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;17&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
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&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;20&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;22&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td&amp;gt;&lt;br /&gt;
&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&amp;lt;/table&amp;gt;&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Forgotten_Colonies&amp;diff=36225</id>
		<title>The Forgotten Colonies</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Forgotten_Colonies&amp;diff=36225"/>
				<updated>2014-12-02T04:56:48Z</updated>
		
		<summary type="html">&lt;p&gt;Zeuss: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
The Forgotten Colonies was a kind-hearted team run by a council led by Llessur (Director) Belliaum(Councillor) and Power Player(Councillor). The &amp;quot;Council&amp;quot; was a group of people that ran the team, consisting of the afore mentioned, as well as Liquid Death and Grinsa, returned former councillors.&lt;br /&gt;
 &lt;br /&gt;
TFC was a good team, and strived help out players and teams when they could and strived not to make enemies, but rather make friends. &lt;br /&gt;
&lt;br /&gt;
TFC is currently in recess following the realization that fixed assets (bases) could not be adequately protected against PvB attacks. Given the billions of credits and thousands of hours invested in bases, colonies and base gear it was decided to wait for the game to evolve so that our investment would be protected.  &lt;br /&gt;
&lt;br /&gt;
History-&lt;br /&gt;
&lt;br /&gt;
The team was formed from the team &amp;quot;Colonial Defense Force&amp;quot;, apparently it's Director, one Jon Shepherd (not to be confused with John Sheppard) went AWOL for a long period of time.&lt;br /&gt;
One of the team's members; a player named Llessur saw that the team would die out with an inactive Director, he proposed that along with him and several other members of The Colonial Defense Force, they would leave and form their own team. In tribute to their heritage, the new team was called “The Forgotten Colonies &amp;quot;.The foundation members with Llessur were: Imanalien, Belliaum and The Man of an Idiot. From the simple team of four they took the old Colonial Defense Force's galaxy.&lt;br /&gt;
Soon,  with the players Aeonx, Jacrel, Admiral Hideki, and Power Player joined The Forgotten Colonies and after a few Universes the team began to flourish into what it is today. &lt;br /&gt;
&lt;br /&gt;
The Forgotten Colonies were involved in wars with Imperium, Mercenaries and EPIC. The first two were considered draws. In the war with EPIC it’s considered that EPIC won the war, though, in reality, neither side &amp;quot;won&amp;quot;. The war ended with TFC deciding to give up 2b credits and some other stuff to end the war, in the end no bases died, only players, it would've ended up as the stagnant Traders + Pants + LC vs. Death Mental war if the war was not ended. It is to be noted however that Death Mental was helping EPIC. &lt;br /&gt;
&lt;br /&gt;
Because of harassment from Helro (Death Mental) TFC joined the USA (United Sonatian Alliance) with Light Commerce (LC) and Pantalones (Pants). The TFC galaxies were the frontline and TFC bore the brunt of the fighting. Over two unis we held off DM and its allies (Torch Wood and Nineth Sphere) but eventually collapsed and DM surged through destroying all of Pants and half of LCs' galaxies. We were out of the war and rebuilt.&lt;br /&gt;
&lt;br /&gt;
In our rebuilding period next uni we had a border skirmish Nineth Sphere. &lt;br /&gt;
 &lt;br /&gt;
TFC is one of the oldest currently active teams. It had a brief lapse when most of the team joined Light Commerce but the main members rejoined TFC after a couple of uni's. There followed a war with LC which ended through mediation (Jey, of EF, said &amp;quot;stop fighting or else!&amp;quot; to both sides). After the war LC declined and became defunct within a uni.&lt;br /&gt;
 &lt;br /&gt;
In the same uni Strawberry Pancakes (SP) built a bridge four of galaxies from there area to TFC space with the apparent intention to BvB us.&lt;br /&gt;
&lt;br /&gt;
They did.&lt;br /&gt;
&lt;br /&gt;
Liquid Death's Galaxy was attacked and he gallantly led the defense. It was a weak galaxy with few planets.&lt;br /&gt;
They laid their Uber siege kits and were supprised when we laid ours.&lt;br /&gt;
It was a close fight but Silvermain led a counter-attack in his old battleship and turned the tide. Eventually all the SP kits were destroyed and SP routed.&lt;br /&gt;
TFC then completed the victory by destroying and demolishing the bridge galaxies.&lt;br /&gt;
&lt;br /&gt;
It is said that there is a curse on any team that wars TFC, they become defunct. It is a myth of course, but so far almost all teams that have warred TFC are no longer with us! I am sure Enkelin would say we bore them to death! :) &lt;br /&gt;
&lt;br /&gt;
Recently TFC took Emperor and held Anatolia against all comers, including a combined assault of Strawberry Pancakes and Traders,(at the time regarded as the two most powerful teams in SS) . A Pirate team, the now defunct Jiggling Butt Gang participated in the same assault. A person of particular note in that hard fought battle was Shadow Blade, although it was a genuinely well co-ordinated team effort. &lt;br /&gt;
&lt;br /&gt;
Well, that's TFC.&lt;br /&gt;
To date, currently the No1 team in the rankings (but that seems to change daily). Our Core values have remained the same, and we are a team of base builders that loves to help people, and generally trys to keep out of trouble- although trouble seems to follow us. :) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Many notable players have been in The Forgotten Colonies one time or another: &lt;br /&gt;
&lt;br /&gt;
Abdum the Great - High ranking Core member, now councellor on Contingency&lt;br /&gt;
&lt;br /&gt;
Dr. Pepper - High ranking Strawberry Pancakes member &lt;br /&gt;
&lt;br /&gt;
Farone -  Former Councilor on Core. &lt;br /&gt;
 &lt;br /&gt;
Fleet General - Ex-EPIC Councilor / Director. High ranking Aidelon member. Owner one of the first Panther's and AWC's.&lt;br /&gt;
 &lt;br /&gt;
Gwizmo - Ex-EPIC Councilor / Director. High ranking Death Mental member&lt;br /&gt;
&lt;br /&gt;
Klestiko - Infamous PvPer. MIA.&lt;br /&gt;
 &lt;br /&gt;
Le Pong - High ranking Death Mental member &lt;br /&gt;
&lt;br /&gt;
Tech9 - Councilor on Eminence Front. Owner of one of the first Lions. Renowned and highly skilled Berserker.&lt;br /&gt;
 &lt;br /&gt;
THE_PIRATE - High ranking Eminence Front member. Great Shield Monkey. &lt;br /&gt;
&lt;br /&gt;
Metal Gear - The man who stood up. Since moved on, but his accounts are still in TFC.&lt;br /&gt;
&lt;br /&gt;
Adonis Max - Who displaced the Director from his own galaxy when he was a newbie on the team. &lt;br /&gt;
&lt;br /&gt;
Helro (DIE)- Under new management. Now Director of Heaven.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CURRENT NOTABLES in the team not previously mentioned.&lt;br /&gt;
&lt;br /&gt;
Gold Spacer&lt;br /&gt;
&lt;br /&gt;
Camsy&lt;br /&gt;
&lt;br /&gt;
Preter (Irish)&lt;br /&gt;
&lt;br /&gt;
Silvermain&lt;br /&gt;
&lt;br /&gt;
Dinky&lt;br /&gt;
&lt;br /&gt;
ShanannaL&lt;br /&gt;
&lt;br /&gt;
Veon (Zerko)&lt;br /&gt;
&lt;br /&gt;
Barracuda&lt;br /&gt;
&lt;br /&gt;
Da-Man&lt;br /&gt;
&lt;br /&gt;
Ducknutz&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.starsonata.com/ss/team.html?teamid=3389 Standard SS website]&lt;br /&gt;
* [http://tfc.informe.com TFC Website]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player_Teams]]&lt;/div&gt;</summary>
		<author><name>Zeuss</name></author>	</entry>

	</feed>