<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xanu</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xanu"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Xanu"/>
		<updated>2026-04-22T10:26:28Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50639</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50639"/>
				<updated>2020-02-16T10:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Fleet Commander Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
==== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50638</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50638"/>
				<updated>2020-02-16T10:06:23Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Shield Monkey Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50637</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50637"/>
				<updated>2020-02-16T10:05:21Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Sniper Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50636</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50636"/>
				<updated>2020-02-16T10:05:04Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Sniper Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50635</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50635"/>
				<updated>2020-02-16T10:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Berserker Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
==== Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50634</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50634"/>
				<updated>2020-02-16T10:03:07Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Berserker Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
==== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50633</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50633"/>
				<updated>2020-02-16T10:01:07Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Seer Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50632</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50632"/>
				<updated>2020-02-16T10:00:20Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Seer Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50631</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50631"/>
				<updated>2020-02-16T09:59:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Berserker Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50630</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50630"/>
				<updated>2020-02-16T09:55:41Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Fleet Commander Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50629</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50629"/>
				<updated>2020-02-16T09:49:13Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Shield Monkey Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
==== Drone Builds ====&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
===== [[Voulge]] =====&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50628</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50628"/>
				<updated>2020-02-16T09:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Sniper Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Isvas'ayu]], [[Resistance]], [[Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50627</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50627"/>
				<updated>2020-02-16T09:36:27Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Berserker Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50626</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50626"/>
				<updated>2020-02-16T09:35:57Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* = Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybridized Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50625</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50625"/>
				<updated>2020-02-16T09:35:37Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Berserker Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora]], [[Kalthi Warrior]], [[Subhatt'ayu]], [[Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50624</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50624"/>
				<updated>2020-02-16T09:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Silent Night] */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50623</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50623"/>
				<updated>2020-02-16T09:34:07Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Gunner Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50622</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50622"/>
				<updated>2020-02-16T09:31:39Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Fleet Commander Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== [[Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50621</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50621"/>
				<updated>2020-02-16T09:31:04Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Seer Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== [[Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc]] ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== [[Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50620</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50620"/>
				<updated>2020-02-16T09:30:46Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Shield Monkey Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
===== [[Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 LF, Panther/Death Striker(+), Kalos Anthos, Unt Faranji Wingship X, etc. ====&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Rosimarinus(+), Sansho, Golagoay Vazaha Archetype X, etc. ====&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 HF, Zebra, Lion, Jujusor'ka, Absenis, Sansho, etc. ====&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits (Use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Mastery Augmenter you need)&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== Any T20 Support Freighter, Apprentice's Ward, Rhino, Assault Behemoth(+), etc ====&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
===== [[Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodom, etc]] ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 Tank Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
===== [[Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Any T20 2 Augmenter Capital Ship, Hybridised Battleship, Earthforce Dreadnought, Kikale Mzungu Frigate X, Mastodon, etc]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Paxian Battle Frigate]] ====&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior]] ====&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
===== [[Hybrid Venaticora, Isvas'ayu, Resistance, Twisted Vanguard]] ====&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50617</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50617"/>
				<updated>2020-02-15T22:48:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Speed Demon Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Silent Night]]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50616</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50616"/>
				<updated>2020-02-15T22:37:19Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Ship Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50615</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50615"/>
				<updated>2020-02-15T22:36:10Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Speed Demon Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Phoenix]]/[[Glaucopennia]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Kalthi Wrathful Stinger]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Harrier]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50614</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50614"/>
				<updated>2020-02-15T22:22:43Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Speed Demon Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50613</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50613"/>
				<updated>2020-02-15T22:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Rajanicar'ayu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50612</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50612"/>
				<updated>2020-02-15T22:14:57Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Rajanicar'ayu' */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu]] ====&lt;br /&gt;
Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
Cost: 200 to 250 billion credits&lt;br /&gt;
Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
Bonuses:&lt;br /&gt;
Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50611</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50611"/>
				<updated>2020-02-15T22:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Seer Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
==== [[Rajanicar'ayu']] ====&lt;br /&gt;
Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
Cost: 200 to 250 billion credits&lt;br /&gt;
Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
Bonuses:&lt;br /&gt;
Negatives:&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50610</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50610"/>
				<updated>2020-02-15T20:16:28Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: /* Engineer Class */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
==== [[Rhino]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of General Drone Ops and Offensive Drone Ops (the different stats multiply their raw stats) without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 5 billion credits&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50609</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50609"/>
				<updated>2020-02-15T19:31:35Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50608</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50608"/>
				<updated>2020-02-15T19:30:54Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50607</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50607"/>
				<updated>2020-02-15T19:27:13Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Gunner Class]] ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50606</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=50606"/>
				<updated>2020-02-15T19:19:13Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== Low tech ships (Tech 10 to Tech 15) ==&lt;br /&gt;
Low tech setups are generally designed around low end players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== Mid tech ships (Tech 15 to Tech 20) ==&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
== High tech ships (Tech 20 to Tech 22) ==&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups_Archive&amp;diff=50605</id>
		<title>Augmenter Setups Archive</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups_Archive&amp;diff=50605"/>
				<updated>2020-02-15T19:14:27Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: Created page with &amp;quot;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)  Also see: Ship Calculator http:/...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups''' that others have found useful or that have worked well IN THE PAST. (These are from C1 mostly.)&lt;br /&gt;
&lt;br /&gt;
Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
*See Also [[Ships]].&lt;br /&gt;
*See Also [[Augmenters]].&lt;br /&gt;
**Sorted by tech, then alphabetically. &lt;br /&gt;
&lt;br /&gt;
== Skill Class ==&lt;br /&gt;
=== Tech Category ===&lt;br /&gt;
==== Ship Name ====&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.) &lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
-&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
-&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
&lt;br /&gt;
== [[Berserker Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Absolution]] ====&lt;br /&gt;
*Tech: 9&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Adv. Basic Invig, Adv. Basic Rage&lt;br /&gt;
*Cost: 50,000,000 credits, 5000 Metal, Abstructor, 6 Solar Cleansings , 250 Prom&lt;br /&gt;
&lt;br /&gt;
*Notes: You could change out the Adv. Basic Rage for Adv. Basic Marksman&lt;br /&gt;
*Bonuses: Energy +20%, Tracking +20%, Range +20% &lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
==== [[Tortoise]] ====&lt;br /&gt;
*Tech: 15&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Adv. Good Rage, 1 Adv. Good Invig&lt;br /&gt;
*Cost: 192 million in credits, 96 titanium sheets, 2,400 prom, 8 Good Energy augs, 8 Good Elec augs, 16 Good Damage augs, 16 Good Firing Augs &lt;br /&gt;
*Notes: Good for pumping out large amounts of damage quickly. Keep an eye on your shields though, an Adv. Good Defensive can be swapped in for one of the Adv. Good Rages.&lt;br /&gt;
*Bonuses: N/A&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Porpoise]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Ares, Athena&lt;br /&gt;
*Cost: 1.3B&lt;br /&gt;
*Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.&lt;br /&gt;
*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Shrimp%2B]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 3 Heracles, 1 Berserker Prowess&lt;br /&gt;
*Cost: -&lt;br /&gt;
*Notes: Awesome RoF and damage, best used with a high bank energy like CR. &lt;br /&gt;
*Bonuses: Damage +75%, Rate of Fire +75%, Range +36%, Hostility +85%, Shield +40%, Energy +40%, Weapon Hold +35%, Elec Tempering -10%, Multifiring +30% &lt;br /&gt;
*Negatives: Shields, resists and regen are fairly low.&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Equanimizer]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Berserker Mastery, PtE&lt;br /&gt;
*Cost: 12B+&lt;br /&gt;
*Notes: Great shields and good energy, holds aggro but crappy damage, horrendous setup, don't use it.&lt;br /&gt;
*Bonuses: +10% Damage, +69% Weapons Hold, '''+90% Hostility''', -56% Elec Tempering, '''+322% Shields''', +40% Shield Recharge, '''+189% Energy''', +25% Energy Recharge. &lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Pax Astronomica]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Freighter&lt;br /&gt;
*Augs: PtE, Sup. Combo, Zeus&lt;br /&gt;
*Cost: About 18bil&lt;br /&gt;
*Notes: Very good for Solo DGing, better shields and recovery with very small sacrifice to shields (Works well for Speed Demon as well). In comparison to other setups it sucks.&lt;br /&gt;
*Bonuses: '''+64% Damage''', +10% Range, +18% Tracking, '''+106% Shield''', +40% Shield Recharge, +22% Energy, '''+100% Energy Recharge''', +10% Speed, +12% Turning, +25% Thrust, +10% Capacity.&lt;br /&gt;
*Negatives: -25% Radar&lt;br /&gt;
&lt;br /&gt;
==== [[Rosmarinus]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Superior Combined, 2x Zeus&lt;br /&gt;
*Cost: About 13bil&lt;br /&gt;
*Notes: Very low shields, requires shield monkey support, and has poor rate of fire. Don't bother with it.&lt;br /&gt;
*Bonuses: '''+94% Damage''', +15.7% Range, +18% Tracking, '''+25% Shield''', +22% Energy, '''+118% Energy Recharge''', +10% Speed, +12% Turning, +25% Thrust, +10% Capacity.&lt;br /&gt;
*Negatives: -25% Radar&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery, Albatross, Zeus&lt;br /&gt;
*Cost: 15-19B&lt;br /&gt;
*Notes: Great for tanking, switch Zeus for Zeus+ for more range and DPS. DPS is still inferior to other setups though, not recommended. &lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Sup. Combined, Demented Rage&lt;br /&gt;
*Cost: 12B&lt;br /&gt;
*Notes: Moderate shields, reasonably high damage. It's a good setup for newbies that are still learning the ropes.&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery, 2x Demented Rage&lt;br /&gt;
*Cost: 20b&lt;br /&gt;
*Notes: Decent shields, high damage. A great setup in mid-game (UZ) but non-functional for end-game content ([[Olympus]])&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
==== [[Lion]] ====&lt;br /&gt;
*Augs: Berserker Mastery, 2x Demented Rage&lt;br /&gt;
*Cost: 20b&lt;br /&gt;
*Notes: Decent shields, high damage. A great setup in mid-game (UZ) but non-functional for end-game content ([[Olympus]])&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Berserker Mastery, 2x Combined Aspect of the Lion&lt;br /&gt;
*Cost: 20b&lt;br /&gt;
*Notes: Lots of shields, high damage, decent sustainability. Works decently enough in [[Olympus]] although not the best setup out there.&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: AoD, 2x Combined Aspect of the Lion&lt;br /&gt;
*Cost: 20b+&lt;br /&gt;
*Notes: Better then the above setup in DPS.&lt;br /&gt;
*Bonuses: '''+60% Damage''', '''+71% Rate Of Fire''', '''+138% Shields''', +60% Energy, +44% Energy Recharge, -31% Elec Tempering, +8% Damage Resistance, +30% Weapon Hold, +40% Hostile&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
== [[Engineer Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Rosburst]] ====&lt;br /&gt;
*Tech: 4&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Hestia(+), (Speedy) Minor Capacity&lt;br /&gt;
*Cost: ~40m with +/Speedy augs&lt;br /&gt;
*Notes:&lt;br /&gt;
*Bonuses: &lt;br /&gt;
**With +/speedy: '''+80% Energy''', '''+50% Shield''', +8% Speed, +20% Hull Space&lt;br /&gt;
**Without +/speedy: '''+70% Energy''', '''+40% Shield''', +20% Hull Space&lt;br /&gt;
*Negatives: +40% Vis.&lt;br /&gt;
&lt;br /&gt;
==== [[Enforcer]] ====&lt;br /&gt;
*Tech: 5 &lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2× Hestia+, Basic Capacity&lt;br /&gt;
*Cost: ~90mil&lt;br /&gt;
*Notes: &lt;br /&gt;
*Bonuses:  '''+125% Shield''', '''+224% Energy''', +30% Hull Space&lt;br /&gt;
*Negatives: +96% Vis.&lt;br /&gt;
&lt;br /&gt;
==== [[Restless Spirit]] ====&lt;br /&gt;
*Tech: 5&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augmenters: Basic Capacity&lt;br /&gt;
*Cost: 20-50M&lt;br /&gt;
*Notes: None&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
==== [[Pax Christmasicus]] ====&lt;br /&gt;
*Tech: 5&lt;br /&gt;
*Type: Freighter&lt;br /&gt;
*Aug: Hestia+&lt;br /&gt;
*Cost: 40m&lt;br /&gt;
*Notes: &lt;br /&gt;
*Bonuses: '''+50% Shield''', '''+80% Energy'''&lt;br /&gt;
*Negatives: +40% Vis.&lt;br /&gt;
&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Serenity]], [[Didus Ineptus]], [[Pax Celestica]] ====&lt;br /&gt;
*Tech: 12&lt;br /&gt;
*Type: Freighter(s)&lt;br /&gt;
*Augs: Hestia+, Std. Shield, Std. Energy&lt;br /&gt;
*Cost: 50-60mil&lt;br /&gt;
*Notes: This setup gives you more shield and energy bank, perfect for the beginning DM. You can also switch out the Hestia+ with a Std. Energy if you need more energy bank. If you are low on cash, use a normal Hestia to save 18 mil.&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Adv. Std. Invigorating, Adv. Std. Defensive&lt;br /&gt;
*Cost: 450-600mil&lt;br /&gt;
*Notes: This setup was originally posted by PhysicalAbuse, I decided to repost it here. Although very expensive, it is vastly superior to the 50-60mil setup.&lt;br /&gt;
*Bonuses:  &lt;br /&gt;
*Negatives: None&lt;br /&gt;
&lt;br /&gt;
-&lt;br /&gt;
*Augs: Hermes(+), Hestia(+), Hebe&lt;br /&gt;
*Cost: 300-400mil with plus augs, ~145mil with regular augs&lt;br /&gt;
*Notes: This DM setup works very well with the Serenity, due to the speed boost given by the Hermes and Hebe augs, though it also works well with a Celestica. It's main advantage, however, is the large energy bank and decent shield recharge. Hebe aug can be obtained through Acropolis missions. (Side note: Hermes' and Hestia's visibility cancle. Hermes has -50% Vis and Hestia has +50% Vis, which cancle. Hestia+ has +40% Vis and Hermes+ has -55%, which come out to -15% Vis) &lt;br /&gt;
*Bonuses: &lt;br /&gt;
**With plus augs: '''Energy +180%''', Shield +50%, '''Speed +30%''', Turning +10%, Thrust +65%, RoF +25%, Visibility -15%, Docking Speed +120%, '''Sheild Recharge +35%'''&lt;br /&gt;
**With regular augs: '''Energy +170%''', Shield +40%, '''Speed +25%''', Turning +10%, Thrust +60%, RoF +25%, Docking Speed +100%, '''Sheild Recharge +30%'''&lt;br /&gt;
&lt;br /&gt;
==== [[Basil]] ====&lt;br /&gt;
*Tech: 15&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Poseidon, Heph&lt;br /&gt;
*Cost: 500m&lt;br /&gt;
*Notes: Great for droning if one cannot afford/ do no want to use/ cannot find a drone aug, tanks very well, extreme energy bank.&lt;br /&gt;
Could definitely swap the heph for a drone aug. Use a CeBo+. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Bouquet, 1 Poseidon&lt;br /&gt;
*Cost: About 200mill&lt;br /&gt;
*Notes: Great for a speedy Droner, superior to the above setup in everything but shields.  Extremely high Regin for energy and really high bank for Energy as well, carry a CeBo+ or an Infernal Battery, and a few Solar Pannle IV's and your all set.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Pax Astronomica]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Freighter&lt;br /&gt;
*Augs: 2x Engineer Mastery, Poseidon+&lt;br /&gt;
*Cost: 1.5-2.5B&lt;br /&gt;
*Notes: Cheap setup for DMs. Nice energy, energy regen and shields, the tractor bonus come in handy too.&lt;br /&gt;
*Bonuses: +15% Damage, '''+123% Shield''', +50% Shield Recharge, '''+300% Energy''', '''+110% Energy Recharge''', +21% Tractor Strength, +44% Trans. Efficiency&lt;br /&gt;
*Negatives: -25% Range&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Augs: 2x Offensive Ops Prowess, 1 General Ops Mastery&lt;br /&gt;
*Cost: 4b&lt;br /&gt;
*Notes: Very good setup, provides high energy bank and regen. Drones will have strong combat capabilities.&lt;br /&gt;
*Bonuses: Shield +50%, Energy +110%, Energy Recharge +40%, Visibility +250%, Offensive Drone Operations +30%, Hull +20%, Speed +5%, Drone Ops +10%  &lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Augs: 3 General Ops Mastery&lt;br /&gt;
*Cost: 9b&lt;br /&gt;
*Notes: Balanced Setup, great hull, nice speed bonus.&lt;br /&gt;
*Bonuses: Hull +60%, Energy +90%, Speed +15%, Shield +90%, Visibility +150%, Drone Ops +30% &lt;br /&gt;
*Negatives: Poor elec regen, relies on panels&lt;br /&gt;
&lt;br /&gt;
== [[Fleet Commander Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
==== [[Earthforce Frigate]] ====&lt;br /&gt;
*Tech: 10&lt;br /&gt;
*Type: Capital Ship&lt;br /&gt;
*Augs: 2x Fleet Commander Aptitude&lt;br /&gt;
*Cost: 200m-250m&lt;br /&gt;
*Notes: Coupled with the frigates built in bonuses, it creates a good all around level 100-300 ship. Gives lots of shields, shield regeneration, and Energy.  Use it to tank enemies and let your fighters, wild, and or combat bots to do the damage. Can also be used as a good combat bot setup.&lt;br /&gt;
*Bonuses: '''+60% shield bank''', '''+44% shield regen''', '''+100% energy''', +10% speed, +44% visibility, +21% hull space, +21% RoF&lt;br /&gt;
*Negatives: +44% visibility&lt;br /&gt;
*[http://andsimo.com/StarSonata/?module=skills&amp;amp;content=Calculator&amp;amp;Build_ID=93 Show build in calculator]&lt;br /&gt;
&lt;br /&gt;
==== [[Earthforce Destroyer]] ====&lt;br /&gt;
*Tech: 13&lt;br /&gt;
*Type: Capital Ship&lt;br /&gt;
*Augs: Posiedon+, Fleet Commander Aplitude&lt;br /&gt;
*Cost: 500m (Excluding the 1b credit ship)&lt;br /&gt;
*Notes: Gives lots of shields, shield regeneration, and Energy.  Use it to tank enemies and let your fighters, wild, and or combat bots to do the damage.  Destroyer's range bonus cancels out the range nerf from the Pos+ aug&lt;br /&gt;
*Bonuses: +15% damage, '''+100% shield bank''', '''+86% shield regen''', '''+50% energy''', +5% speed, +20% visibility, +10% hull space, +10% RoF&lt;br /&gt;
*Negatives: -25% range,&lt;br /&gt;
&lt;br /&gt;
==== [[Earthforce Cruiser]] ====&lt;br /&gt;
*Tech: 16&lt;br /&gt;
*Type: Capital Ship&lt;br /&gt;
*Augs: Ares(+), Athena(+)&lt;br /&gt;
*Cost: 200m&lt;br /&gt;
*Notes: Though technically a gunner setup, it gives damage, shields, and regen to make it worthwhile.  Works as Combat bot or Command Ship setup.&lt;br /&gt;
*Bonuses: Turning +15%, Rate of Fire +30%, Energy Recharge +25%, Shield Recharge +20%, Shield +50%, Damage +24%, Radar +200%(Turning +15%, Rate of Fire +60%, Energy Recharge +25%, Shield Recharge +20%, Shield +50%, Damage +36%, Radar +200%)&lt;br /&gt;
&lt;br /&gt;
==== [[Earthforce Battlecruiser]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Capital Ship&lt;br /&gt;
*Augs: Fleet Commander Prowess, Exc Electric&lt;br /&gt;
*Cost: 250m&lt;br /&gt;
*Notes: Gives tanking ability, with general FC stats, plus enough power to fire heavy weapons.  Best as a combat bot setup.&lt;br /&gt;
*Bonuses: Shield +40%, Energy +60%, Speed +7%, Shield Recharge +10%, Visibility +20%, Hull Space +15%, RoF +15%, +45% Energy Recharge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Augs: Fleet Commander Prowess, Exc Combined&lt;br /&gt;
*Cost: 250m&lt;br /&gt;
*Notes: Gives tanking ability, with general FC stats, but is bank based.  Best as a combat bot setup, though can be used as a command ship setup.&lt;br /&gt;
*Bonuses: Shield +65%, Energy +75%, Speed +17%, Shield Recharge +28%, Visibility +20%, Hull Space +15%, Docking +20%, RoF +33%, Radar +25%&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
==== [[Earthforce Dreadnought]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Capital Ship&lt;br /&gt;
*Augs: Rock Troll Augmenter, Sup. Resistance Augmenter&lt;br /&gt;
*Cost: 2,500,000,000&lt;br /&gt;
*Notes: Gives tanking ability. Best as a combat bot setup.&lt;br /&gt;
*Bonuses: Resistance to Damage +52%, Shield +40%, Energy +25%, Energy Recharge +10%&lt;br /&gt;
&lt;br /&gt;
== [[Gunner Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Earthforce Battlecruiser]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Capital Ship&lt;br /&gt;
*Augs: Ares+, Athena+&lt;br /&gt;
*Cost: 5B+ (Excluding Ship)&lt;br /&gt;
*Notes: This gives really good mining damage and awesome shields. Use a mining weapon.&lt;br /&gt;
*Bonuses:+36% Damage, +60% RoF, +50% Shield, +20% Shield Recharge, +25% Energy Recharge, +15% Turning, +200% Radar&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Porpoise]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Ares, Athena&lt;br /&gt;
*Cost: 1.3B&lt;br /&gt;
*Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.&lt;br /&gt;
*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Equanimizer]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Zeus+, PtE, Gunner Mastery&lt;br /&gt;
*Cost: 22B+&lt;br /&gt;
*Notes: Great damage, shields, elec and range.&lt;br /&gt;
*Bonuses: '''+81% Damage''', +56% Range, +10% Weapons Hold, '''+65% Shield''', +40% Shield Recharge, '''+75% Energy Recharge''', -18% Elec Tempering.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
== [[Seer Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Bule Super Sidhe]] ====&lt;br /&gt;
*Tech: 16&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Athena(+), Space Blue Gamma Aug&lt;br /&gt;
*Cost: 500M+&lt;br /&gt;
*Notes: All around good for Seer's, use a high damage weapon like a Venu Jack or Merc Diss.&lt;br /&gt;
*Bonuses: Shields +100%, Energy +90%, Turning +20%, Damage +68%, Thrust +20%, Vis -60%, Radar +450%&lt;br /&gt;
*Negatives: Rate of Fire -33%&lt;br /&gt;
&lt;br /&gt;
After ship Bonuses are added:&lt;br /&gt;
Turning +35%, Tracking +10%, Energy +157%, '''Radar +420%''', Thrust +50%, Damage +83%, '''Shield +130%''', Energy Recharge +10%, '''Visibility -110%''', Rate of Fire -33%&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Death Striker]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: Sup. Combo, Qa, Athena+, Zeus+&lt;br /&gt;
*Cost: Around 40B&lt;br /&gt;
*Notes: Very good setup, provides everything Seer needs.&lt;br /&gt;
*Bonuses: '''+153% Damage''', +26% Range, +18% Tracking, '''+162% Shield''', +22% Energy, '''+98% Energy Recharge''', +10% Capacity, -50% Visibility, +125% Radar, +10% Speed, +12% Turning, +25% Thrust.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: Sup. Combo, Qa, Athena+, Zeus+&lt;br /&gt;
*Cost: Around 40B&lt;br /&gt;
*Notes: Very good setup, provides everything Seer needs. &lt;br /&gt;
*Bonuses: '''+153% Damage''', +26% Range, +18% Tracking, '''+162% Shield''', +22% Energy, '''+98% Energy Recharge''', +10% Capacity, -50% Visibility, +125% Radar, +10% Speed, +12% Turning, +25% Thrust.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 Sup. Combo, Qa, Athena+&lt;br /&gt;
*Cost: Around 40B&lt;br /&gt;
*Notes: Superior to above setup in every way other than damage per shot capability. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Porpoise]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Excellent Combined x3&lt;br /&gt;
*Cost: 5B +&lt;br /&gt;
*Notes: Good all around ship.&lt;br /&gt;
*Bonuses: +33% Damage, '''+64% RoF''', '''+95% Shield''', '''+64% Shield Recharge''', +52% Energy, +64% Energy Recharge, ''+95% Radar'', ''+72% Docking'', +22% Turning&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Ares, Athena&lt;br /&gt;
*Cost: 1.3B&lt;br /&gt;
*Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.&lt;br /&gt;
*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Testudo]] ====&lt;br /&gt;
*Tech 19&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Angel, SHM prowess&lt;br /&gt;
*Cost: 800m&lt;br /&gt;
*Notes: Decent setup.&lt;br /&gt;
*Bonuses: +7% Damage, '''+100% Transference Power''', '''+50% Transference Efficiency''', +55% shield, +65% shield Recharge, '''-110% Hostility''', +20% Energy Recharge, +10% Hull Space.&lt;br /&gt;
*Negatives: Low energy regen, low fire rate.&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Apprentice's Ward]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Freighter&lt;br /&gt;
*Augs: 2x Shield Monkey Mastery, PtE &lt;br /&gt;
*Cost: 12B+&lt;br /&gt;
*Notes: Great for healing, lots of shields. PtE can also be changed for an Albatross Aug for increased healing.&lt;br /&gt;
*Bonuses: +25% Damage, +10% Tracking, +21% Range, -32% Hostility, '''+56% Trans. Power''', +32% Trans. Efficiency, '''+376% Shield''', '''+101% Shield Recharge''', +25% Energy Recharge, +21% Capacity. &lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Shield Monkey Mastery, Ares+&lt;br /&gt;
*Cost: 9B+&lt;br /&gt;
*Notes: Very Cheap in comparison to other things, sup. class tokens are cheap, Also its provides all around good stats....&lt;br /&gt;
*Bonuses: +14% Damage, '''+60% RoF''', +10% Tracking, +21% Range, -32% Hostility, +56% Trans. Power, +32% Trans Efficiency, '''+189% Shield''', '''+72% Shield Recharge''', +25% Energy Recharge, +21% Capacity, +15% Turning.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Shield Monkey Mastery&lt;br /&gt;
*Cost: 3B&lt;br /&gt;
*Notes: High shield bank, good shield regen, hull space. Healing damage is decent.&lt;br /&gt;
*Bonuses: Shield +210%, Damage +21%, Shield Recharge +60%, Tracking +15%, Range +30%, Hostility -45%?, Transference Power +75%, Transference Efficienty +45%, Capacity 30% &lt;br /&gt;
*Negatives: Poor elec regen, relies on panels for long periods of healing with shield charger equipped.&lt;br /&gt;
&lt;br /&gt;
==== [[Death Striker]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: 3x Sup. Combo, Exc. Combo&lt;br /&gt;
*Cost: 10-12B - Prices fluctuate a lot. &lt;br /&gt;
*Notes: Good for fighting and healing.&lt;br /&gt;
*Bonuses: +67% Damage, +18% RoF, +15.7% Range, +64% Tracking, '''+144% Shield''', +18% Shield Recharge, '''+108% Energy''', '''+93% Energy Recharge''', +33% Capacity, +20% Docking, +33% Speed, +50% Turning, ''+95% Thrust''.&lt;br /&gt;
*Negatives: -70% Radar&lt;br /&gt;
&lt;br /&gt;
== [[Sniper Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Parsley]] ====&lt;br /&gt;
*Tech: 13&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Std. Combo, Good Combo, Solid Rock&lt;br /&gt;
*Cost: Around 500m &lt;br /&gt;
*Notes: Works well and can hold its own.&lt;br /&gt;
*Bonuses: '''+40% Damage''', +21% RoF, +15% Tracking, '''+153% Shield''', +20% Shield Recharge, '''+43% Energy''', +10% Capacity, -20% Visibility, +20% Thrust, ''+100% Docking''&lt;br /&gt;
*Negatives: +15% Weight, -2% or 3% Speed, -5% Turning&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Bule Super Sidhe]] ====&lt;br /&gt;
*Tech: 16&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Ares+  Athena+  Heracles (&amp;quot;+&amp;quot; augmenters can be switched for normal augmenters)&lt;br /&gt;
*Cost: 1b-9b &lt;br /&gt;
*Notes: Good for starting as a sniper.&lt;br /&gt;
*Bonuses: '''+64% Damage''', +55% RoF, +10% Tracking, '''+80% Shield''', +20% Shield Recharge, '''+67% Energy''', +200% Radar, -50% Visibility, +30% Thrust, ''+30% Turning'' ( all the bonuses were calculated including ship bonuses and non &amp;quot;+&amp;quot; augmenters)&lt;br /&gt;
*Negatives: none&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Porpoise]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Ares, Athena&lt;br /&gt;
*Cost: 1.3B&lt;br /&gt;
*Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.&lt;br /&gt;
*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Jujuso'rka]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: CaL, Greener, Zeus+&lt;br /&gt;
*Cost: 20-30B&lt;br /&gt;
*Notes: Well-balanced setup, provides (mostly) everything a Sniper needs.&lt;br /&gt;
*Bonuses: '''+71% Damage''', -3% Electric Tempering, +55% Energy, +62% Energy Recharge, +22% Radar, +47% Range, +4% Resistance to damage, '''+77% Rate of Fire'''&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
==== [[Reaver]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Zeus, Ares, Athena&lt;br /&gt;
*Cost: 2-5B &lt;br /&gt;
*Notes: Good DGing and leveling ship.&lt;br /&gt;
*Bonuses: '''+61% Damage''', +5% Range, +30% RoF, +50% Shield, +20% Shield Recharge, '''+70% Energy Recharge''', '''+200% Radar''', +15% Turning&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon Class]] ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
===Tech 10-19 Ships===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Parsley]]====&lt;br /&gt;
*Tech: 13&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Posieden(Helios), Bellarmine, Good(Std.) combo&lt;br /&gt;
*Cost: 400M + &lt;br /&gt;
*Notes: A setup thats more aimed at tanking, beware the low range.&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Gonzales, Bellarmine, Good Combined&lt;br /&gt;
*Cost: 500M + &lt;br /&gt;
*Notes: Gives lots of shield, speed, energy regen, tracking, and a small range boost and hull boost&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
==== [[Spearhead]](+) ====&lt;br /&gt;
*Tech: 14&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: Hermes+, Hephaestus, Hestia+&lt;br /&gt;
*Cost: 350M + &lt;br /&gt;
*Notes: Everything a SD needs except energy regen, recommended to use CeBo Pack and some solar panels.&lt;br /&gt;
*Bonuses: +10% Damage, +30% Tracking, +50% Shield, +25% Shield Recharge, '''+224% Energy''', '''+50% Capacity''', +2% Speed, +55% Thrust, '''+120% Docking'''.&lt;br /&gt;
*Negatives: -20% RoF, +7% Visibility. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== [[Porpoise]] ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Ares, Athena&lt;br /&gt;
*Cost: 1.3B&lt;br /&gt;
*Notes: Great all round setup, nice RoF, shield regen, elec regen, shields, damage, turning, radar. If you really want RoF use Ares+ instead.&lt;br /&gt;
*Bonuses: +24% Damage, '''+69% RoF''', +50% Shield, +44% Shield Recharge, '''+56% Energy Recharge''', '''+200% Radar''', +32% Turning.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Athena, Ares&lt;br /&gt;
*Cost: 1.3B&lt;br /&gt;
*Notes: Really good damage and shields. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x exc combined&lt;br /&gt;
*Cost: 3B&lt;br /&gt;
*Notes: Nice all round setup, covers everything you need apart from speed.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
==== [[Bule Super Sidhe]]====&lt;br /&gt;
*Tech: 16&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Exc. Combi, Exc. Combi, Exc. Combi&lt;br /&gt;
*Cost: 3-4.5bil&lt;br /&gt;
*Notes: Good settup for regen on shields and energy, awsome rof, watch the shields though&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: Might need to use diffusers allot to cover resists and shields.&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Equanimizer]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: Zeus, Sup Combo, PtE&lt;br /&gt;
*Cost: 16-20B&lt;br /&gt;
*Notes: Uber shields, good damage and elec, gives some speed, hull and some other good stuff, good for tanking some shots. Can use Zeus+ if you want more range and other random goodies.&lt;br /&gt;
*Bonuses: '''+64% Damage''', +10% Range, +18% Tracking, '''+106% Shield''', +40% Shield Recharge, +22% Energy, '''+100% Energy Recharge''', +10% Capacity, +10% Speed, +12% Turning, +25% Thrust.  &lt;br /&gt;
*Negatives: -25% Radar. &lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Sup. Combo, Exc. Combo&lt;br /&gt;
*Cost: 12-13B&lt;br /&gt;
*Notes: Cool speed, nice hull, great RoF, more agile than setup above.&lt;br /&gt;
*Bonuses: '''+45% Damage''', +10% Range, +18% RoF, +39% Tracking, '''+95% Shield''', +18% Shield Recharge, '''+71% Energy''', +64% Energy Recharge, +21% Capacity, +21% Speed, +34% Turning, ''+56% Thrust'', +20% Docking.&lt;br /&gt;
*Negatives: -30% Radar.&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Sup. Combo, Zeus&lt;br /&gt;
*Cost: Around 10B&lt;br /&gt;
*Notes: Good Shields, damage, speed and elec regen. Also has some space for gear. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: Sup. Combo, Zeus, Albatross&lt;br /&gt;
*Cost: Around 19B&lt;br /&gt;
*Notes: Good Shields, damage, speed, range and elec regen.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
==== [[Reaver]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Zeus, Athena&lt;br /&gt;
*Cost: 2-5B&lt;br /&gt;
*Notes: You will need a decent energy but it is quite good for damage. &lt;br /&gt;
*Bonuses: '''+109% Damage''', +10% Range, +50% Shield, '''+84% Energy Recharge''', '''+200% Radar'''.&lt;br /&gt;
*Negatives: &lt;br /&gt;
&lt;br /&gt;
==== [[Rosmarinus]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 2x Superior Combined, Albatross &lt;br /&gt;
*Cost: Over 20B&lt;br /&gt;
*Notes: Amazing hull and speed, great for solo DGer's.&lt;br /&gt;
*Bonuses: +32% Damage, +32% Range, +20% RoF, '''+81% Tracking''', '''+150% Shield''', +48% Energy, '''+94% Energy Recharge''', +21% Capacity, +21% Speed, +25% Turning, +56% Thrust.&lt;br /&gt;
*Negatives: -56% Radar, +125% Visibility&lt;br /&gt;
-&lt;br /&gt;
*Augs: Superior Combined, 2x Zeus&lt;br /&gt;
*Cost: About 13bil&lt;br /&gt;
*Notes: Goes over 200 speed while dealing loads of damage. Best used with magcannon type weapons.&lt;br /&gt;
*Bonuses: '''+94% Damage''', +15.7% Range, +18% Tracking, '''+25% Shield''', +22% Energy, '''+118% Energy Recharge''', +10% Capacity, +10% Speed, +12% Turning, +25% Thrust. &lt;br /&gt;
*Negatives: -25% Radar.&lt;br /&gt;
&lt;br /&gt;
==== [[Death Striker]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: 2x Sup. Combo, Athena+, Zeus+&lt;br /&gt;
*Cost: 25B+&lt;br /&gt;
*Notes: Aimed to max out the damage per shot, shields are nice however may struggle with weapons that guzzle alot of energy. &lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Sup. Combo, Albatross, Zeus+&lt;br /&gt;
*Cost: 35B+&lt;br /&gt;
*Notes: Great range and tracking, the shields and elec regen are also good.  &lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Sup. Combo, Albatross&lt;br /&gt;
*Cost: 20B+&lt;br /&gt;
*Notes: Great range, shields and tracking, elec regen is also nice. The setup has a respectable amount of hull and speed thrown in as well.&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Sup. Combo, Zues+&lt;br /&gt;
*Cost: 25B+&lt;br /&gt;
*Notes: Reasonable range and shields. Elec regen is decent as is the damage, speed and hull. &lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
==== [[Panther]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: 2x Sup. Combo, Athena+, Zeus+&lt;br /&gt;
*Cost: 25B+&lt;br /&gt;
*Notes: Aimed to max out the damage per shot, shields are nice however may struggle with weapons that guzzle alot of energy. &lt;br /&gt;
*Bonuses: '''Damage +101%''', '''Shield +100%''', Energy +44%, Speed +20%, Turning +24%, '''Energy Recharge +76%''', Thrust +50%, Hull Capacity +20%, Tracking +36%, Radar +150%, Range +30%&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Sup. Combo, Albatross, Zeus+&lt;br /&gt;
*Cost: 35B+&lt;br /&gt;
*Notes: Great range and tracking, the shields and elec regen are also good.  &lt;br /&gt;
*Bonuses: '''Shield +110%''', Energy +44%, Speed +20%, Turning +24%, Damage +75%, '''Energy Recharge +116%''', Thrust +50%, Hull Capacity +20%, Tracking +66%, '''Range +50%''', Rate of Fire +20%.&lt;br /&gt;
*Negatives: Radar -50%, Vis. +125%&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Sup. Combo, Albatross&lt;br /&gt;
*Cost: 20B+&lt;br /&gt;
*Notes: Great range, shields and tracking, elec regen is also nice. The setup has a respectable amount of hull and speed thrown in as well.&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Sup. Combo, Zues+&lt;br /&gt;
*Cost: 25B+&lt;br /&gt;
*Notes: Reasonable range and shields. Elec regen is decent as is the damage, speed and hull. &lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
&lt;br /&gt;
*Augs: 2x Sup. Combo, Zues+,PTE&lt;br /&gt;
*Cost: 30B+&lt;br /&gt;
*Notes: Reasonable range tons of shields, shield regen. Elec regen is decent as is the damage, speed and hull. &lt;br /&gt;
*Bonuses: '''Shield +115%''', Energy +44%, Speed +20%, Turning +24%, Damage +75%, '''Energy Recharge +101%''', Thrust +50%, Hull Capacity +20%, Tracking +36%, '''Range +30%''', Shield Recharge +40%.&lt;br /&gt;
*Negatives: Radar -50%.&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Sup. Combo (Speedy/Spacy), CaP&lt;br /&gt;
*Cost: -&lt;br /&gt;
*Notes: Reasonable all around, great hull space &lt;br /&gt;
*Bonuses: Shield +119%, Energy +66%, Speed +36%, Turning +36%, Damage +60%, Energy Recharge +76%, Thrust +75%, Capacity +30%, Tracking +54%, Range: +15%, Rate of Fire +55%, Hostility -20%, &lt;br /&gt;
*Negatives: Radar -75%, energy regen isn't the best, poor radar, relatively slow compared to other setups.&lt;br /&gt;
-&lt;br /&gt;
*Augs: Hera+, Sup combo, CaP, CaL&lt;br /&gt;
*Cost: -&lt;br /&gt;
*Notes: More of a PvP set-up, great speed, rof, damge&lt;br /&gt;
*Bonuses: Shield +113%, Energy +82%, Speed +56%, Turning +45%, Damage +55%, Energy Recharge +62%, Thrust +80%, Capacity +25%, Tracking +68%, Range: +5%, Rate of Fire +88%, Hostility -20%, Electric Tempering -3%, Resistance to Damage +4%&lt;br /&gt;
*Negatives: Radar -47%&lt;br /&gt;
&lt;br /&gt;
====[[Vulture]]====&lt;br /&gt;
*Tech:20&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: Zues, Hera, Exc. combo&lt;br /&gt;
*Notes: Decent damage, not a lot of shield, good bank and regen on energy, decent hull&lt;br /&gt;
&lt;br /&gt;
== No Class ==&lt;br /&gt;
=== Tech 0-9 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Hotrod Plus]] ====&lt;br /&gt;
*Tech: 5&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: 3x Artemis, 1 Aphrodite, 1 Basic Speed&lt;br /&gt;
*Cost: 20-45 Million, Not including the cost of the ship itself.&lt;br /&gt;
*Notes: Fast and can out-range most all AI, good for f2ps.&lt;br /&gt;
*Bonuses: +15% Damage, +15% RoF, '''+95% Range''', '''+174% Tracking''', '''-72% Visibility''', +15% Speed, +25% Turning, +43% Thrust, '''+100% Docking'''.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2x Artemis+, Aprodite+, Basic combo, Hestia+&lt;br /&gt;
*Cost: 150 million&lt;br /&gt;
*Notes: Better than 3 artemis, 1 aphrodite, 1 basic speed in every way&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: Visibility +40%&lt;br /&gt;
-&lt;br /&gt;
*Augs: 4x Basic Firing, 1 Hestia+&lt;br /&gt;
*Cost: 40 Million. Basic Firing: 5 million, Hestia+: 20 million&lt;br /&gt;
*Notes: Works best with thoraxes. Sit in front of the AI and unload your energy banks, run, and come back and pick up the remains. Also works well with Hotrod(normal), So is more available to newer players.&lt;br /&gt;
*Bonuses: '''+69% Rate of Fire''', +12% damage, +46% tracking, +46% radar, '''Shield +50%''', '''Energy +80%''', &lt;br /&gt;
*Negatives: Visibility +40% ''With an ordinary Hotrod, in order to have enough space to scoop loot you may need to sacrifice having a good shield''&lt;br /&gt;
-&lt;br /&gt;
*Augs: 3x Basic Capacity, 2x Blue interceptor,&lt;br /&gt;
*Cost: 25m&lt;br /&gt;
*Notes: Good for all classes but droners benefit the most, you wont have the RoF or the speed but youll have the hull to pack the bigger equipment.&lt;br /&gt;
*Bonuses: 90% Hull, 50% Turning, 200% Thrust, 20% Damage&lt;br /&gt;
-&lt;br /&gt;
*Augs: 1 Inferno, 1 Pyrite, 1 Basic Capacity, 1 Basic Range, 1 Hestia\+&lt;br /&gt;
*Cost: 60m&lt;br /&gt;
*Notes: Works best with those weaponry 9/10 characters...&lt;br /&gt;
*Bonuses: &lt;br /&gt;
*Negatives: Visibilibty +150%&lt;br /&gt;
&lt;br /&gt;
==== [[Banshee Plus]] ====&lt;br /&gt;
*Tech: 7&lt;br /&gt;
*Type: Light Fighter&lt;br /&gt;
*Augs: Aphrodite, Speedy Basic Stealth, Speedy Basic Speed&lt;br /&gt;
*Cost: 110m, Not including the cost of the ship itself.&lt;br /&gt;
*Notes: Fast and can deal damage. &lt;br /&gt;
*Bonuses: +35% damage, +12% Rate of Fire,+31% speed, -67% visibility, +10% shield, +25% turning, +37% thrust, +100% Docking Speed&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech 10-19 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Porpoise]](+) ====&lt;br /&gt;
*Tech: 17&lt;br /&gt;
*Type: Heavy Fighter&lt;br /&gt;
*Augs: 3x Hermes+&lt;br /&gt;
*Cost: 1B Including Porpoise, 1.75-2B with Porpoise+. Hermes+: 200m&lt;br /&gt;
*Notes: Nice speed, cool vis, nice shield regen, crazy docking speed, great for exploration with a decent hull. (Scouting/Exploration)&lt;br /&gt;
*Bonuses: '''+95% Shield Recharge''', -272% Visibility, '''+72.8% Speed''', ''+272% Thrust'', '''+964% Docking'''.&lt;br /&gt;
*Negatives: N/A&lt;br /&gt;
&lt;br /&gt;
=== Tech 20 Ships ===&lt;br /&gt;
&lt;br /&gt;
==== [[Pax Astronomica]] ====&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Freighter&lt;br /&gt;
*Augs: 2x Hera, Calypso&lt;br /&gt;
*Cost: 6B excluding ship. Hera: 1-2b, Calypso: 2b&lt;br /&gt;
*Notes: Awesome speed and agility, cool hull, good for prom runs. (Scouting, Exploration)&lt;br /&gt;
*Bonuses: '''+110% Tracking''', '''+125% Energy''', '''+81% Capacity''', +69% Speed, +94% Turning, ''+192% Thrust'', -30% Weight, ''+400% Docking''.&lt;br /&gt;
*Negatives: -56% Radar. &lt;br /&gt;
&lt;br /&gt;
== Bases ==&lt;br /&gt;
=== Bana Kit ===&lt;br /&gt;
&lt;br /&gt;
*Tech: 18&lt;br /&gt;
*Augs: Achilles Recovery, Achilles Assault x3, Achilles Damage, Achilles Range&lt;br /&gt;
*Cost: 5bil (Kit + Augs)&lt;br /&gt;
*Notes: Makes an excellent healing kit, Can switch Ach range for ach firing or damage, depending on arrangement of bases in your galaxy&lt;br /&gt;
*Bonuses: 570% Shield Recovery, 105% Damage, 275% Range, 420% Rate of Fire&lt;br /&gt;
*Negatives: None&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Tech: 18&lt;br /&gt;
*Augs: &lt;br /&gt;
*Augs: Achilles Assault x3, Achilles Damage x2, Achilles Range&lt;br /&gt;
*Cost: 5bil (Kit + Augs)&lt;br /&gt;
*Notes: DPS base, Firing, Dmg, and Recov so that it cant be killed off easily&lt;br /&gt;
*Bonuses: 360% Shield Recovery, 210% Damage, 275% Range, 420% Rate of Fire&lt;br /&gt;
*Negatives: None&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenters&amp;diff=13913</id>
		<title>Augmenters</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenters&amp;diff=13913"/>
				<updated>2009-12-02T03:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: Started adding some adamanturized aug stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Augmenter.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
'''Augmenters''' ('''Augs''' for short) are permanent attachments to [[ships]], [[bases]] or [[drones]] that provide bonuses and/or penalties to various attributes.  An augmenter can only be equipped on a [[Base|base]] or [[ship]] of equal or higher tech level than the aug.  The number of augs you can equip varies depending on the object. Bases can have 4 on basic kits and up to 6 on more expensive ones. Ships can have between 1 and 6 augs equipped, depending on the type of ship.&lt;br /&gt;
&lt;br /&gt;
Augs, for the most part, are found by killing [[Artificial Intelligence|AI]].  Some augs, like combined augs, are rewards for missions and others, like Poseidon the Earthshaker, are built from a [[Augmenter Blueprints|blueprint]]. The rarer augmenters are named after Greek gods &amp;amp; goddesses, and usually offer a larger array of effects than just the common ones. &lt;br /&gt;
&lt;br /&gt;
See Also [[Augmenter Setups]]&lt;br /&gt;
&lt;br /&gt;
= Common Augmenters =&lt;br /&gt;
== Normal Augmenters ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t0)'''&lt;br /&gt;
|'''Basic (t5)'''&lt;br /&gt;
|'''Std (t10)'''&lt;br /&gt;
|'''Good (t13)'''&lt;br /&gt;
|'''Exc (t16)'''&lt;br /&gt;
|'''Sup (t19)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36.5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|-&lt;br /&gt;
|Docking&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;600%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull Space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;170%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;34%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|-&lt;br /&gt;
|Nimbleness&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;65%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;85%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate Of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;73%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;78%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|Targeting&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|Thrust&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Newer Normal Augmenters ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor'''&lt;br /&gt;
|'''Basic'''&lt;br /&gt;
|'''Std'''&lt;br /&gt;
|'''Good'''&lt;br /&gt;
|'''Exc'''&lt;br /&gt;
|'''Sup'''&lt;br /&gt;
|-&lt;br /&gt;
|Aggravation&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|-&lt;br /&gt;
|Fading&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;64%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;70%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;73%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|-&lt;br /&gt;
|Hostile&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|-&lt;br /&gt;
|Traction&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance&lt;br /&gt;
|Resistance to Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spacy and Speedy Augmenters ==&lt;br /&gt;
Spacey and Speedy augs add a stat boost in addition to the regular stats as follows. &lt;br /&gt;
=== Spacey  ===&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;88%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Type''' &lt;br /&gt;
| '''Effect''' &lt;br /&gt;
| '''Minor (t1)''' &lt;br /&gt;
| '''Basic (t6)''' &lt;br /&gt;
| '''Std (t11)''' &lt;br /&gt;
| '''Good (t14)''' &lt;br /&gt;
| '''Exc (t17)''' &lt;br /&gt;
| '''Sup (t20)'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Size''' &lt;br /&gt;
| &amp;lt;br&amp;gt;&lt;br /&gt;
| 1 &lt;br /&gt;
| 2 &lt;br /&gt;
| 4 &lt;br /&gt;
| 6 &lt;br /&gt;
| 8 &lt;br /&gt;
| 10&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| &lt;br /&gt;
| 1 &lt;br /&gt;
| 10 &lt;br /&gt;
| 100 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| 2,000 &lt;br /&gt;
| 3,000&lt;br /&gt;
|-&lt;br /&gt;
| Agility &lt;br /&gt;
| Speed&amp;lt;br&amp;gt;&lt;br /&gt;
| +5%&amp;lt;br&amp;gt;&lt;br /&gt;
| +6%&amp;lt;br&amp;gt;&lt;br /&gt;
| +7%&amp;lt;br&amp;gt;&lt;br /&gt;
| +8%&amp;lt;br&amp;gt;&lt;br /&gt;
| +9%&amp;lt;br&amp;gt;&lt;br /&gt;
| +10%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Turning&amp;lt;br&amp;gt;&lt;br /&gt;
| +40%&amp;lt;br&amp;gt;&lt;br /&gt;
| +50%&amp;lt;br&amp;gt;&lt;br /&gt;
| +70%&amp;lt;br&amp;gt;&lt;br /&gt;
| +90%&amp;lt;br&amp;gt;&lt;br /&gt;
| +100%&amp;lt;br&amp;gt;&lt;br /&gt;
| +110%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Thrust&amp;lt;br&amp;gt;&lt;br /&gt;
| +10%&amp;lt;br&amp;gt;&lt;br /&gt;
| +20%&amp;lt;br&amp;gt;&lt;br /&gt;
| +30%&amp;lt;br&amp;gt;&lt;br /&gt;
| +40%&amp;lt;br&amp;gt;&lt;br /&gt;
| +50%&amp;lt;br&amp;gt;&lt;br /&gt;
| +60%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| +6%&amp;lt;br&amp;gt;&lt;br /&gt;
| +7%&amp;lt;br&amp;gt;&lt;br /&gt;
| +8%&amp;lt;br&amp;gt;&lt;br /&gt;
| +9%&amp;lt;br&amp;gt;&lt;br /&gt;
| +10%&amp;lt;br&amp;gt;&lt;br /&gt;
| +11%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Docking Speed&amp;lt;br&amp;gt;&lt;br /&gt;
| +25%&amp;lt;br&amp;gt;&lt;br /&gt;
| +35%&amp;lt;br&amp;gt;&lt;br /&gt;
| +50%&amp;lt;br&amp;gt;&lt;br /&gt;
| +75%&amp;lt;br&amp;gt;&lt;br /&gt;
| +100%&amp;lt;br&amp;gt;&lt;br /&gt;
| +125%&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Capacity &lt;br /&gt;
| Hull Space &lt;br /&gt;
| +23% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+33&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+44&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| +49% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+54&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Damage &lt;br /&gt;
| Damage &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+23&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| +26% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+29&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| +12% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Docking &lt;br /&gt;
| Docking Speed &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+300&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+400&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;amp;nbsp;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+600&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+21&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+26&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+28&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;amp;nbsp;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+32&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Electric &lt;br /&gt;
| Energy Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| +45% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| +12% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Energy &lt;br /&gt;
| Energy &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+90&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+110&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+140&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| +170% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Energy Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| +15% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+17&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| +10% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Firing &lt;br /&gt;
| Damage&lt;br /&gt;
| ?% &lt;br /&gt;
| +3% &lt;br /&gt;
| +6% &lt;br /&gt;
| +8% &lt;br /&gt;
| +10% &lt;br /&gt;
| ?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| ?% &lt;br /&gt;
| +9% &lt;br /&gt;
| +10% &lt;br /&gt;
| +11% &lt;br /&gt;
| +12% &lt;br /&gt;
| ?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Rate of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
| ?% &lt;br /&gt;
| +25% &lt;br /&gt;
| +29% &lt;br /&gt;
| +32% &lt;br /&gt;
| +34% &lt;br /&gt;
| ?%&lt;br /&gt;
|-&lt;br /&gt;
| Nimbleness &lt;br /&gt;
| Turning &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Thrust &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Docking speed &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
| Radar &lt;br /&gt;
| Radar &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+150&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+250&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Damage &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tracking &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Range &lt;br /&gt;
| Range &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+37&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Damage &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hostility &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Recovery &lt;br /&gt;
| Shield Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+37&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Energy Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Shield &lt;br /&gt;
| Shield &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;67% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Shield Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
| Speed &lt;br /&gt;
| Speed &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+19&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Thrust &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+19&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+22&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Rate Of Fire &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+19&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+22&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| Stealth &lt;br /&gt;
| Visibility &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-67&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-73&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;-75&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Shield &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
| Targeting &lt;br /&gt;
| Tracking &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+55&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Damage &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Radar &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
| Thrust &lt;br /&gt;
| Thrust &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Speed &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Tractor Strength &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Hull Space&amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speedy ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t1)'''&lt;br /&gt;
|'''Basic (t6)'''&lt;br /&gt;
|'''Std (t11)'''&lt;br /&gt;
|'''Good (t14)'''&lt;br /&gt;
|'''Exc (t17)'''&lt;br /&gt;
|'''Sup (t20)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+70&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+90&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+110&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+18&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+23&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+26&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+29&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+14&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+18&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Docking&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;600%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;170%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|-&lt;br /&gt;
|Nimbleness&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+80&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+37&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+18&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+55&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate Of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-73&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-78&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-80&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Targeting&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+55&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+14&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Thrust&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprint Augmenters ==&lt;br /&gt;
&lt;br /&gt;
:''See Also: [[Augmenter_Blueprints|Augmenter Blueprints]]''&lt;br /&gt;
===Common Blueprints ===&lt;br /&gt;
These augs combine the effects of 2 different augmenters. &lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t1)'''&lt;br /&gt;
|'''Adv. Minor (t1)'''&lt;br /&gt;
|'''Basic (t6)'''&lt;br /&gt;
|'''Adv. Basic (t6)'''&lt;br /&gt;
|'''Std. (t11)'''&lt;br /&gt;
|'''Adv. Std. (t11)'''&lt;br /&gt;
|'''Good (t14)'''&lt;br /&gt;
|'''Adv. Good (t14)'''&lt;br /&gt;
|'''Exc (t17)'''&lt;br /&gt;
|'''Adv. Exc. (t17)'''&lt;br /&gt;
|'''Sup (t20)'''&lt;br /&gt;
|'''Adv. Sup. (t20)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|200&lt;br /&gt;
|200&lt;br /&gt;
|2000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|4000&lt;br /&gt;
|6,000&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;43% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;61%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;68% *&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;48% *&lt;br /&gt;
|-&lt;br /&gt;
|Invigorating&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;58% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;71%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;83% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;85% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;94%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;105%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;122%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;117&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;137%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;46%&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;68%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;46%&lt;br /&gt;
|-&lt;br /&gt;
|Monkey&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;43%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;291%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;354%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;426%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;471%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Patrol&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;42%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;48%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;58%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;65%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;68%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;71%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;76%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;74%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;78%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;291%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;354%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;426%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;471%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;525%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;612%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;585%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;684%&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
| +12%&lt;br /&gt;
| +14%&lt;br /&gt;
| +14%&lt;br /&gt;
| +17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate of fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
| +24%&lt;br /&gt;
| +28%&lt;br /&gt;
| +28%&lt;br /&gt;
| +33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;46%&lt;br /&gt;
|-&lt;br /&gt;
|Sardine&lt;br /&gt;
|Hull Space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;53%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Weight&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;18% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
Items with * have been check sometime after 6-Aug-09&lt;br /&gt;
&lt;br /&gt;
===Demented Augmenters===&lt;br /&gt;
These augmenters are like Advanced Adv. Sup. augs. They have a better bonus, plus additional stat boosts.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
|'''All'''&lt;br /&gt;
|''Tech = 20, Size = 10, Weight = 3,000''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Defensive'''&lt;br /&gt;
|''Shield +72%, Shield Recharge +48%, Transference Power +15%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Invigorating'''&lt;br /&gt;
|''Energy +144%, Elec Recharge +48%, Transference Efficiency +20%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Marksman'''&lt;br /&gt;
|''Damage +28%, Tracking +45%, Radar +75%, Range +30%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Monkey'''&lt;br /&gt;
|''Speed +15%, Turning +75%, Thrust +480%, Docking Speed +150%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Patrol'''&lt;br /&gt;
|''Visibility -79%, Radar +300%, Tractor Strength +60%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Racer''' needs fixed&lt;br /&gt;
|''Speed +28%, Turning +15%, Thrust +150%, Docking Speed +300%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Rage'''&lt;br /&gt;
|''Damage +27%, Rate of Fire +46%, Energy +40%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Sardine'''&lt;br /&gt;
|''Hull Space +60%, Weight -38%, Size 30 (fixed)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Adamanturized Augmenters===&lt;br /&gt;
These augmenters are advanced versions of the afformentioned demented augmenters. It should be noted that some of them add entirely new stats while others replace and amplify stats from their demented counterparts.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
|'''All'''&lt;br /&gt;
|''Tech = 20, Size = 10, Weight = 3,000''&lt;br /&gt;
|-&lt;br /&gt;
|'''Adamanturized Invigorating'''&lt;br /&gt;
|''Energy +144%, Elec Recharge +48%, Transference Efficiency +20%, Electric Tempering -7%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Adamanturized Rage'''&lt;br /&gt;
|''Damage +27%, Rate of Fire +46%, Eletric Tempering -12%''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Base Augmenters =&lt;br /&gt;
Augmenters for bases only.&lt;br /&gt;
==Normal Augs ==&lt;br /&gt;
Generic augs, modified for the specifications required of outfitting a base.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Arcadian (t0)'''&lt;br /&gt;
|'''Adonis (t9)'''&lt;br /&gt;
|'''Argonaut (t12)'''&lt;br /&gt;
|'''Ambrosia (t14)'''&lt;br /&gt;
|'''Andaman (t16)'''&lt;br /&gt;
|'''Achilles (t18)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000&lt;br /&gt;
|8,000&lt;br /&gt;
|16,000&lt;br /&gt;
|32,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|1,000&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|1 mil&lt;br /&gt;
|2 mil&lt;br /&gt;
|3 mil&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;66% ?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;49% &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%?&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;97% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;105%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;130%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%  *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;190% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;220% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;240% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;265%&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;375%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;800% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1100% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;837%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;160% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;225% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;275%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;130% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;160% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;180% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;193% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;210%&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;76%  *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250% *&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;325%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
Items with * are current as of 1-May-09&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Base Augs  ==&lt;br /&gt;
&lt;br /&gt;
Augs built from the generic base augs, allowing for the special needs of bases to be met. These augs give boosts to two stats, depending on the pair of augs they were built from. &lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot; width=&amp;quot;88%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Type''' &lt;br /&gt;
| '''Effect''' &lt;br /&gt;
| '''Arcadian (t0)''' &lt;br /&gt;
| '''Arcadian Z (t0)''' &lt;br /&gt;
| '''Adonis (t9)''' * &lt;br /&gt;
| '''Adonis Z (t9)''' &lt;br /&gt;
| '''Argonaut (t12)''' &lt;br /&gt;
| '''Argonaut Z (t12)''' &lt;br /&gt;
| '''Ambrosia (t14)''' &lt;br /&gt;
| '''Ambrosia Z (t14)''' &lt;br /&gt;
| '''Andaman (t16)''' &lt;br /&gt;
| '''Andaman Z (t16)*''' &lt;br /&gt;
| '''Achilles (t18)''' &lt;br /&gt;
| '''Achilles Z (t18)'''&lt;br /&gt;
|-&lt;br /&gt;
| '''Size''' &lt;br /&gt;
| of the aug &lt;br /&gt;
| 2,000 &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 4,000 &lt;br /&gt;
| 40,000 &lt;br /&gt;
| 8,000 * &lt;br /&gt;
| 80,000 &lt;br /&gt;
| 16,000 &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 32,000 &lt;br /&gt;
| 320,000 &lt;br /&gt;
| 64,000 &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| of the aug &lt;br /&gt;
| 200,000? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 400,000 &lt;br /&gt;
| 4,000,000 &lt;br /&gt;
| 800,000 * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 1,600,000 &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 3,200,000? &lt;br /&gt;
| &lt;br /&gt;
32,000,000 &lt;br /&gt;
&lt;br /&gt;
| 6,400,000 &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| Assault &lt;br /&gt;
| Shield Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;96% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;130% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Firing &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;115% *&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;115% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;96% &lt;br /&gt;
| +155% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| Barricade &lt;br /&gt;
| Shield &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;130% *&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;130% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;57% &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150% &lt;br /&gt;
| +200% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;185% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Energy Recharge &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60% *&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38% &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55% &lt;br /&gt;
| +90% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| Outpost &lt;br /&gt;
| Range &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120% *&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120% *&lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36% &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Radar &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;273% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;330% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;425% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;530% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;530% *&lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;567% &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;800% &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;660% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| Siege &lt;br /&gt;
| Energy &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350% *&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;122% &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;132% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; &lt;br /&gt;
| Damage &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50% * &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45% * &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20% &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22% &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Items with * are current as of 14-July-09&lt;br /&gt;
&lt;br /&gt;
= Uncommon &amp;amp; Rare Augmenters =&lt;br /&gt;
&lt;br /&gt;
== AI Drops ==&lt;br /&gt;
Augmenters dropped by specific AI, but does not include specific uber drops.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Astralogica Augmenter&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Hostility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Pax Astralogica]]s&lt;br /&gt;
|Idiot's Guide to Exploration&lt;br /&gt;
|-&lt;br /&gt;
|Angel Augmenter&lt;br /&gt;
|Energy Recharge +10%, Hostility -50%, Transference Power +40%, Transference Efficienty +20%&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Seraph]]s&lt;br /&gt;
|Heavenly&lt;br /&gt;
|-&lt;br /&gt;
|Dark Augmenter&lt;br /&gt;
|Shield Recharge +10%, Visibility -60%, Critical Hit Percentage +5%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Dark Guard]]s&lt;br /&gt;
|From the shadows&lt;br /&gt;
|-&lt;br /&gt;
|Blue Beta (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Visibility -50%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|Drops from [[Space Blue Beta]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Blue Gamma (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Vis -60%, Rate of Fire -33%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|Drops from [[Space Blue Gamma]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Blue Interceptor Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Damage&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|Drops from [[Space Blue Alpha Interceptor]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet Augmenter&lt;br /&gt;
|Energy +90%, Speed +20%, Damage -20%, Energy Recharge +30%, Thrust +40%, Docking Speed +100%, Hostility -50%&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Basil]]s&lt;br /&gt;
|You really shouldn't have&lt;br /&gt;
|-&lt;br /&gt;
|Equalaugmenter&lt;br /&gt;
|Sheild +10%, Energy +10%, Speed +10%, Turning +10%, Sheild Regen +10%, Energy Regen +10%, Thrust +10%, Visibility -10%, Range +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Equanimity]]s&lt;br /&gt;
|Some augs are more equal than others&lt;br /&gt;
|-&lt;br /&gt;
|Forgone Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Critical Hit Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Forgone]]s&lt;br /&gt;
|Fate comes for ye&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Augmenter&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Weight &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Rate Of Fire &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Goblin]]s&lt;br /&gt;
|Nasty&lt;br /&gt;
|-&lt;br /&gt;
|Golden Augmenter&lt;br /&gt;
|Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Drops from Goldenboy&lt;br /&gt;
|Shinier object&lt;br /&gt;
|-&lt;br /&gt;
|Green Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|19&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Big Green]]s&lt;br /&gt;
|It's not easy being green&lt;br /&gt;
|-&lt;br /&gt;
|Hue Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Resistance to Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Monochrome Hue]]s&lt;br /&gt;
|All the colors of the monochromebow&lt;br /&gt;
|-&lt;br /&gt;
|Inferno Augmenter&lt;br /&gt;
|Shield -20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield Recharge -10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|DG drop from [[Inferno Plus|Inferno+]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Parsley Augmenter&lt;br /&gt;
|Energy Recharge +25%, Critical Hit Percentage +5%, Critcial Hit Strength +25%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|DG drop from [[Parsley]]s&lt;br /&gt;
|Pinch me&lt;br /&gt;
|-&lt;br /&gt;
|Pick Augmenter&lt;br /&gt;
|Damage +10%, Thrust +100%, Tracking -15%, RoF +30%, Resistance to Damage +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Icepick]]s&lt;br /&gt;
|Pick me!&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite Augmenter&lt;br /&gt;
|Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5% &lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Goldenboy Pyrite]]s&lt;br /&gt;
|Shiny object&lt;br /&gt;
|-&lt;br /&gt;
|Rock augmenter&lt;br /&gt;
|Shield Bank &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Weight &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Ragnarock]]s&lt;br /&gt;
|Solid&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Augmenter&lt;br /&gt;
|Energy +45%, Shield Recharge +20%, Radar +100%&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Ruby Transport]]s&lt;br /&gt;
|Red Power!&lt;br /&gt;
|-&lt;br /&gt;
|Rose Augmenter&lt;br /&gt;
|Shield -20%, Damage +45%, Tracking -15%, Docking Speed -50%, Hostility +50%&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Rosemary|Rosemaries]]&lt;br /&gt;
|Only one?&lt;br /&gt;
|-&lt;br /&gt;
|Serenity Augmenter&lt;br /&gt;
|Shield +60%, Speed -20%, Shield Recharge +30%, Resistance to Damage +10%&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Serenity|Serenities]]&lt;br /&gt;
|Serenity at last!&lt;br /&gt;
|-&lt;br /&gt;
|Slumber Augmenter&lt;br /&gt;
|Shield +40%, Energy +60%, Turning -20%, Thrust -20%, Hull +20%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Slumberchrome]]s&lt;br /&gt;
|Yawn&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Tractor Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|Drops From [[Cleft Thorn]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Tinted Augmenter&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%, Visibility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;70%, Radar &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Drops From [[Monochrome Tint]]s&lt;br /&gt;
|Tintalicious&lt;br /&gt;
|-&lt;br /&gt;
|Tear Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Rate Of Fire &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Drops from [[Tear]]s&lt;br /&gt;
|Don't cry for me&lt;br /&gt;
|-&lt;br /&gt;
|Volt Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Voltage]]s&lt;br /&gt;
|It just keeps going and goingâ€¦&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Rat Queen's Augmenter&lt;br /&gt;
|Energy +50%, Energy Recharge +30%, Visibility +50%, Range +20%&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Drops from [[Zombie Rat Queen]]&lt;br /&gt;
|Undead Rats?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Uncommon Augmenters (Tech 0-9) ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Barbe Bleu&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Mods (fixed)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|250&lt;br /&gt;
|Drops From [[Barbe Bleu]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cadet Sniper Badge(fixed)&lt;br /&gt;
|Damage&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Rate of Fire -10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|Mission reward in the [[Nexus]]&lt;br /&gt;
|Wear it proudly!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Creaky&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Oil Can&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|Mission reward in the [[Nexus]]&lt;br /&gt;
|Keep your ship running smoothly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enforcer Scout Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Mission Reward from [[Preload]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Flylet Broodship Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|[[Diseased Flylet Broodship]] Drop&lt;br /&gt;
|She's big n tough, when you're in a zebucart&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%, Shield Recharge &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|Made from BP - DG drop, requires: Initial - 3mil creds, 3k metal, 2 inferno augs. Periodic: 3mil creds, 5 immolations.&lt;br /&gt;
|Burn baby, burn!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ismail Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20% , Docking Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;219%&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Drops from [[Ismail]]&lt;br /&gt;
|I will see you in hell!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jujo'qii Augmenter&lt;br /&gt;
|no stats&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|Drops from [[Jujo'qii]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|KoQuii Ukuk Akk'oj&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%, Visibility -50%,  Rate of Fire -10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lyceum Initiate Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate Of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|Mission reward for [[Augmenter Tweaking]] mission in [[Nexus]]&lt;br /&gt;
|A symbol of knowledge!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Augmenter&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|Special Nexus Instructions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Scion Augmenter&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|Resource from the old guy himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oilheart&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|[[Hostile_Science_Missions|Hostile Science]] mission reward&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Opaque Augmenter&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%, Visibility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;80%, Radar &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from tinted augs&lt;br /&gt;
|Colors are overrated&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Piman&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Augmenter&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|[[Piman Missions]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prefect Augmenter&lt;br /&gt;
|Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Hostility -10%&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|100,000&lt;br /&gt;
|Drops from [[Mister the Prefect]], Requires [[Leadership]] 2&lt;br /&gt;
|With Love, from Mister the Prefect.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rattie Moe Augmenter&lt;br /&gt;
|Speed +2%, Hull Space +8%, Rate of Fire +10%, Range +10%&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Drops from [[Rattie Moe]]&lt;br /&gt;
|Bionic augment for a bionic rat!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant's Enforcer aug&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Mission Reward&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Slimebottle's Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|[[Deep_Space_Missions#Slimebottle|Slimebottle Missions]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Solo&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Special Modifications&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|300&lt;br /&gt;
|[[Deep Space Missions#Harrison Solo|Harrison Solo Missions]]&lt;br /&gt;
|Modeled on the Aluminum Mallard great space capabilities!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Maggot Augmenter&lt;br /&gt;
|Shield +22%, Damage +10%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Dropped by [[The Maggot]]&lt;br /&gt;
|Made for Combat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unger&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Energy Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ZetaAug&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Retired Aug&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zobitan Aug&lt;br /&gt;
|Shields &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Dropped by [[Zobitan]]&lt;br /&gt;
|Hermit life&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Uncommon Augmenters (Tech 10-20) ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Albatross Aug (Nov.2007)&lt;br /&gt;
|Shield +60%, Energy Recharge +40%, Vis +125%, Tracking +30%, Rate of Fire +20%, Range +20%&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100,000&lt;br /&gt;
|Req [[Piracy]] 20, Drops from [[Captain Albatross]]&lt;br /&gt;
|How do you like me now, Pirate?&lt;br /&gt;
|-&lt;br /&gt;
|Aku KoQuii (Nov.2007)&lt;br /&gt;
|Visibility -50%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Arsonist's Augmenter (Nov.2007)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[The Arsonist]]&lt;br /&gt;
|Volitile... ver volitile.&lt;br /&gt;
|-&lt;br /&gt;
|Bellarmine Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|10,000&lt;br /&gt;
|Drops From [[Cardinal Bellarmine]] and [[Cardinal Bellarmine from Hell]]&lt;br /&gt;
|I will see you in hell!&lt;br /&gt;
|-&lt;br /&gt;
|Calypso&lt;br /&gt;
|Turning +15%, Thrust +30%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Weight -30%, Docking speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|19&lt;br /&gt;
|32&lt;br /&gt;
|3000&lt;br /&gt;
|AI Drop&lt;br /&gt;
|Built to the Emperor's Own Taste&lt;br /&gt;
|-&lt;br /&gt;
|Calypso+&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Weight -37%, Docking speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500%&lt;br /&gt;
|19&lt;br /&gt;
|32&lt;br /&gt;
|300&lt;br /&gt;
|BP built from Calypso augs&lt;br /&gt;
|Built to the Emperor's+ Own Taste&lt;br /&gt;
|-&lt;br /&gt;
|Conclusion&lt;br /&gt;
|Shield +55%, Tracking +44%, Critical Hit Percentage +11% Critical Hit Strength +22%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|BP built from Forgone augs&lt;br /&gt;
|The future is certain&lt;br /&gt;
|-&lt;br /&gt;
|Gonzales&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Turning &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33%, Thrust &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33% Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|3000&lt;br /&gt;
|Drops from [[Speedy Gonzales]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Greener&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|??&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from green augs&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Hibernation Augmenter&lt;br /&gt;
|Shield +45%, Energy +65%, Turning -30%, Thrust -30%, Hull Space +25%&lt;br /&gt;
|17&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Slumber augs&lt;br /&gt;
|Zzzzzzzz....&lt;br /&gt;
|-&lt;br /&gt;
|Ishi (Nov.2007)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Vis -50%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|KoQuii' Vazuk (Nov.2007)&lt;br /&gt;
|Visibility -50%, Firing Rate &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Mad Scientist&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield -20%, Shield Recharge -20%, Energy recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| -&lt;br /&gt;
|Drops from the [[Mad Scientist]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Pirate's Mark&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|13&lt;br /&gt;
|7&lt;br /&gt;
| -&lt;br /&gt;
|Requires [[Piracy]] 13, [[Tortuga]] mission reward&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Poseidon the Earthshaker (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;65%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5,000&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Poseidon augs&lt;br /&gt;
|God of the Sea, Earthquakes and Horses.&lt;br /&gt;
|-&lt;br /&gt;
|Qa (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Vis -60%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Qokuji (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Visibility -50%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Solid Rock Augmenter&lt;br /&gt;
|Shield +25%, Damage +6%, Weight +15%, Tracking +15%, Range +22%&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Rock Augmenters&lt;br /&gt;
|Very Solid&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Augmenter&lt;br /&gt;
|Shield +40%, Energy +20%, Speed +15%, Damage +20%, Visibility +50%, Rate Of Fire +30%, Range -5%, Hostility +20%,&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] dropped by [[Vulture|Vultures]]&lt;br /&gt;
|Prey on the weak&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Rat Broodmother&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Visibility +50%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Tracking +24%&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
|Obtained from Zombie Rat Broodmother during the [[Halloween]] event &lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship Mastery Augs ==&lt;br /&gt;
&lt;br /&gt;
These augs give the given precentage bonus to the following stats: Shield, Energy, Speed, Turning, Damage, Shield Recharge, Energy Recharge, Thrust, Hull Space, Tracking, Docking Speed, Rate Of Fire, Radar, Tractor Strength, and Range.&lt;br /&gt;
&lt;br /&gt;
They are the same tech as their given number, they all have the description &amp;quot;Make everything run a little smoother&amp;quot;, and are dungeon drops.&lt;br /&gt;
&lt;br /&gt;
''' Due to rounding in the SS engine, the stats displayed are not 100% accurate. The first ship mastery aug(0) has a stat of &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%, and each aug after that gains .25% in stats per tech level, rounding up at .5 each tech. Therefore, the first aug that says 7% does not actually have 7% stats, but rather 6.5%, continuing to display 7% until 7.5% is reached, at which point 8% is displayed. '''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|1&lt;br /&gt;
|10000&lt;br /&gt;
|Reward for [[Sol_Missions#Game_Delivery|Gone Gold]] mission chain in [[Sol]].&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|1&lt;br /&gt;
|12000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|1&lt;br /&gt;
|14000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|1&lt;br /&gt;
|16000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|2&lt;br /&gt;
|18000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|2&lt;br /&gt;
|20000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|2&lt;br /&gt;
|22000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|24000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|26000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|28000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|30000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|3&lt;br /&gt;
|32000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|4&lt;br /&gt;
|34000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 13&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|4&lt;br /&gt;
|36000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 14&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|4&lt;br /&gt;
|38000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|4&lt;br /&gt;
|40000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|5&lt;br /&gt;
|42000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 17&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|5&lt;br /&gt;
|44000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|5&lt;br /&gt;
|46000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 19&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|5&lt;br /&gt;
|48000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|6&lt;br /&gt;
|50000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== God Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aphrodite&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25% Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% &lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aphrodite&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30% Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|5 &lt;br /&gt;
|2&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Aphrodite augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apollo&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apollo&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (fixed)&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Apollo augs&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares (Nov.2007)&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|2000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|16&lt;br /&gt;
|7&lt;br /&gt;
|1800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Artemis&lt;br /&gt;
|Visibilty -20%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Artemis&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Visibilty -20%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Artermis augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Athena (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|2000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Athena&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|16&lt;br /&gt;
|7&lt;br /&gt;
|1800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dionysis (fixed)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Turning -5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Thrust -15%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dionysis&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55, Turning &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%, Thrust &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%,Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;121%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Dionysis augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hephaestus (Nov.2007)&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate of Fire -20%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Speed -15%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|1,000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heph&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire -20%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Speed -15%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hera (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Radar -25%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hera&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Radar -22%&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|2700&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hermes (Nov.2007)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Visibility -50%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hermes&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (fixed)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Visibility -55%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Hermes augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hestia (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hestia&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (fixed)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Hestia augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Poseidon (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Range -25%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|1,000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Poseidon&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Range -25%,&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Poseidon augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeus (Nov.2007)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeus&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20% &lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Zeus augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New God Augs ==&lt;br /&gt;
:''See Also: [[Acropolis Missions]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Demeter (fixed)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Persephone (fixed)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5% Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Hebe (fixed)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|90&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Helios (fixed)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Rate of Fire &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%, Weapon Hold &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|1,000&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Heracles&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|2,000&lt;br /&gt;
|Mission Reward in [[The Acropolis]] &lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Hades&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Visibility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;60%, Tractor Strength, &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Critical Hit Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|3,000&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combined Augs ==&lt;br /&gt;
:''See Also: [[Combined augmenter missions]]''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Minor&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Visibility -20%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Basic&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Standard&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%, Turning -5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Vis -20%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Good&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Speed -8%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range -15%&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Excellent&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Superior&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Capacity &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Radar -25%, Range: &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|3,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
* Spacey variant of Combined Augmenters have the same stats in everything except with an extra +5% in Capacity and are [[Neurobound]].&lt;br /&gt;
* Speedy variant of Combined Augmenters have the same stats in everything except with an extra +5% in Speed and are [[Neurobound]].&lt;br /&gt;
&lt;br /&gt;
= Skill-Specific Augs =&lt;br /&gt;
&lt;br /&gt;
== Tech 10 Aptitude Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Shield +15%, Energy +25%,Weapon Hold +40%, Multifire +50%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Drone Ops&lt;br /&gt;
|Shield +20% Energy +5% Shield Recharge +15% Visibility +50% Defensive Drone Operations +15%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|Keep 'em alive longer!&lt;br /&gt;
|-&lt;br /&gt;
|Engineer&lt;br /&gt;
|Energy +70%, Energy Recharge +25%, Tractor Strength + 10%, Transference Efficiency +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Commander&lt;br /&gt;
|Shield +30%, Energy +50%, Speed +5%, Shield Recharge +10%, Visibility +20%, Hull Space +10%, RoF +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General Drone Ops (updated 2008-03-18)&lt;br /&gt;
|Shield +10%, Energy +10%, Speed +5%, Visibility +50%, Hull Space +10%, Drone Operations +5%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Gunner&lt;br /&gt;
|Damage +11%, Hull Space +10%, Range +10%, Weapon Hold +20%, Electric Tempering -3%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Drone Ops (updated 04-04-2008)&lt;br /&gt;
|Shield +5%, Energy +20%, Energy Recharge +15%, Visibility +100%, Offensive Drone Operations +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Seer&lt;br /&gt;
|Damage +5%, Visibility -30%, Radar +70%, Critical Hit Percentage +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Monkey&lt;br /&gt;
|Shield +40%, Damage +7%, Shield Recharge +10%, Hull Space +10%, Transference Power +15%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Damage +10%, Visibility -10%, Tracking +10%, Range +20%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|Energy +20%, Speed +5%, Damage +10%, Energy Recharge +5%, Tracking +10%, RoF +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech 15 Prowess Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Shield +40%, Energy +40%, Hostility +25%, Weapon Hold +35%, Elec Tempering -10%, Multifiring +30%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Ops Prowess Augmenter&lt;br /&gt;
|Energy +10%, Shield +40%, Shield Recharge +20%, Visibility +50%, Defensive Drone Operations +23%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Engineer&lt;br /&gt;
|Shield +5%, Energy +100%, Energy Recharge +35, Tractor Strength +15%, Trans Effecienty +13%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Commander&lt;br /&gt;
|Shield +40%, Energy +60%, Speed +7%, Shield Recharge +10%, Visibility +20%, Hull Space +15%, RoF +15%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General Ops Prowess Augmenter (updated 3-20-08)&lt;br /&gt;
|Shield +20%, Energy +20%, Speed +5%, Hull +15%, Visibility +20%, Drone Operations +7.5%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Gunner&lt;br /&gt;
|Damage +18%, Hull Space +10%, Range +20%, Weapon Hold +15%, Elec Tempering -10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Ops Prowess Augmenter&lt;br /&gt;
|Shield +10%, Energy +40%, Energy Recharge +20%, Visibility +100%, Offensive Drone Operations +15%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Seer (updated 04-04-08)&lt;br /&gt;
|Damage +10%, Visibility -40%, Radar +70%, Critical Hit Percentage +10%, Critical Hit Stregnth +10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Monkey (updated 04-04-08)&lt;br /&gt;
|Shield +55%, Damage +7%, Shield Recharge +15%, Hull Space +10%, Hostility -10%, Transference Power +20%, Transference Efficiency +10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper (updated 04-04-08)&lt;br /&gt;
|Damage +20%, Visibility -20%, Tracking +10%, Range +20%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|Shield +5%, Energy +30%, Speed +5%, Damage +15%, Energy Recharge +10%, Tracking +10%, RoF +10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech 20 Mastery Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Shield +60%, Energy +70%, Hostility +38%, Weapon Hold +30%, Elec Tempering -25%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Ops Mastery Augmenter&lt;br /&gt;
|Shield +60%, Energy +15%, Shield Recharge +25%, Visibility +50%, Defensive Drone Operations +30%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|Keep 'em alive longer!&lt;br /&gt;
|-&lt;br /&gt;
|Engineer&lt;br /&gt;
|Shield +20%, Energy +100%, Energy Recharge +45%, Tractor Strength + 10%, Trans. Efficienty +20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General Ops Mastery(updated 3-20)&lt;br /&gt;
|Hull +20%, Energy +30%, Speed +5%, Shield +30%, Visibility +50%, Drone Ops +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|see [[Weighted Combat Bonus]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Commander&lt;br /&gt;
|Shield +50%, Energy +70%, Speed +10%, Shield Recharge +10%, Visibility +20%, Hull Space +15%, RoF +25%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Gunner&lt;br /&gt;
|Damage +22%, Hull Space +10%, Range +30%, Weapon Hold +10%, Electric Tempering -18%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Seer&lt;br /&gt;
|Damage +15%, Visibility -50%, Radar +70%, Hostility -30%, Critical Hit Strength +30%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Monkey&lt;br /&gt;
|Shield +70%, Damage +7%, Shield Recharge +20%, Tracking +5%, Range +10%,Hostility -15%, Transference Power +25%, Transference Efficienty +15%, Capacity 10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Damage +30%, Visibility -30%, Tracking +10%, Range +20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|Shield +10%, Energy +40%, Speed +5%, Damage +20%, Energy Recharge +20%, Tracking +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Built-In Augmenters =&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Constable&lt;br /&gt;
|Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;210%, Tractor Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into [[Constable]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Blockade Runner Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Vis -40%,Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|Built into [[Bule Stealth Trader]]&lt;br /&gt;
|&amp;quot;Permanent Upgrade&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Terror Aug&lt;br /&gt;
|Shield +30%, Energy +67%, Turning +15%, Speed +10%, Damage +15%, Elec +10%, Thrust +30%, Vis -50%, Tracking +10%, Radar -30%&lt;br /&gt;
|19&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into [[Bule Super Sidhe]]; outdated, the aug is not anymore on the ship instead the stats are inbuilt into the ship&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Albatross Aug&lt;br /&gt;
|Shield +60%, Energy Recharge +40%, Vis +125%, Tracking +34%, Rate of Fire +22%, Range +22%&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100,000&lt;br /&gt;
|Built into [[Assault Behemoth]], Requires [[Piracy]] 20&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Platform Augmenters (for Drones)=&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Platform Augmentation Alpha&lt;br /&gt;
|Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Speed -95%, Hull -95%&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Platform Augmentation Beta&lt;br /&gt;
|Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Speed -95%, Hull -95%&lt;br /&gt;
|5&lt;br /&gt;
|500&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Platform Augmentation Gamma&lt;br /&gt;
|Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%, Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%, Speed -95%, Hull -95%&lt;br /&gt;
|10&lt;br /&gt;
|1,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built, Requires&amp;lt;br&amp;gt; [[Drone Mastery]] 10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=UZ Augmenters=&lt;br /&gt;
&lt;br /&gt;
==Aspect Augmenters==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Lion&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39%&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|15,000&lt;br /&gt;
|No restrictions&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Panther&lt;br /&gt;
|Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|2,500&lt;br /&gt;
|Light Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Rhino&lt;br /&gt;
|Shields &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;117%&lt;br /&gt;
|20&lt;br /&gt;
|48&lt;br /&gt;
|30,000&lt;br /&gt;
|Freighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Zebra&lt;br /&gt;
|Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|Heavy Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|The Emperor's Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Resistance to damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5,000&lt;br /&gt;
|No restrictions&lt;br /&gt;
|From the Emperor, himself&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combined Aspects==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Lion&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;3%, Resistance to Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|15,000&lt;br /&gt;
|No hull restrictions&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Panther&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%, Hostility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|2,500&lt;br /&gt;
|Light Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Zebra&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|Heavy Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Rhino&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;71%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Transference Power &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%, Transference Efficiency &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|20&lt;br /&gt;
|48&lt;br /&gt;
|30,000&lt;br /&gt;
|Freighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
&lt;br /&gt;
[[Category: Augmenters]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Category:Player_Dev_Connections&amp;diff=12650</id>
		<title>Category:Player Dev Connections</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Category:Player_Dev_Connections&amp;diff=12650"/>
				<updated>2009-07-20T23:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;Xanu: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''All the Dev player chats are posted once the meeting is finished.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The current representives are:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Death Mental - [[Neuraxis]]&lt;br /&gt;
&lt;br /&gt;
The forgotten colonies - [[Llessur]]&lt;br /&gt;
&lt;br /&gt;
Zephyr - [[Starbawk]]&lt;br /&gt;
&lt;br /&gt;
Eminence Front - &lt;br /&gt;
&lt;br /&gt;
Quantum Reach - [[Lundz Leiderhosen]]&lt;br /&gt;
&lt;br /&gt;
Aidelon - [[HoochDealer]]&lt;br /&gt;
&lt;br /&gt;
Core - Undecided&lt;br /&gt;
&lt;br /&gt;
pantalones - [[Hermes]]&lt;br /&gt;
&lt;br /&gt;
Strawberry Pancakes - [[Trevor50]]&lt;br /&gt;
&lt;br /&gt;
Resident Evil - [[tzenda]]&lt;br /&gt;
&lt;br /&gt;
Traders - [[Erman]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''As they are the player base's representatives, you can PM these people and have them answer questions for you or request something for them to ask.''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Dev Meeting's ==&lt;br /&gt;
&lt;br /&gt;
[[Player Dev Meeting 1.0]]&lt;br /&gt;
&lt;br /&gt;
[[Player Dev Meeting 2.0]]&lt;/div&gt;</summary>
		<author><name>Xanu</name></author>	</entry>

	</feed>