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		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wikilol</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wikilol"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Wikilol"/>
		<updated>2026-04-28T13:31:40Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Softshock&amp;diff=23370</id>
		<title>Softshock</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Softshock&amp;diff=23370"/>
				<updated>2011-06-18T05:43:48Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Soft Shock!&lt;br /&gt;
&lt;br /&gt;
Lead by our brave (and drunken) Irish leader Termite 007, we are a powerful and quickly growing team that's going to be in the top 10 one day.&lt;br /&gt;
&lt;br /&gt;
Our two councillors, Rhezym and TehAssassin, are burgeoning players who don't stand to be pushed around.&lt;br /&gt;
&lt;br /&gt;
Here at SoftShock, we won't stand to be insulted. Full of returning uber players such as Stooch, we put action behind our words and we mean it. However, we're not a PvP team and refrain from abject violence (most of the time). We're actively doing all ubers, and can pretty much get you any core skill to 20.&lt;br /&gt;
&lt;br /&gt;
Officers:&lt;br /&gt;
[[User:Lolwut?|L0L]] The Chat and Forums spammer is here on Soft Shock, and quite comfortable in his niche here at Soft Shock as a comedian. &lt;br /&gt;
&lt;br /&gt;
Fnordhorn: A real charachter, he's an Abenaki Native American who ran for Maryland Congress!&lt;br /&gt;
&lt;br /&gt;
More to come&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User:Lolwut%3F&amp;diff=23308</id>
		<title>User:Lolwut?</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User:Lolwut%3F&amp;diff=23308"/>
				<updated>2011-06-06T23:23:17Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: updated&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lolwut? is self described as: &amp;quot;A spamming failure of a troll punctuated by moments of lucidity and insight&amp;quot;. He is known on the forums for his excessive spamming and high posting speed, culminating in posts such as &amp;quot;his special story&amp;quot;, an analogy of the Star Sonata Forums.&lt;br /&gt;
&lt;br /&gt;
In the game L0L, his main charachter and a sniper, is on team Kushan. He found that his [[Jujuso'rka]] is an awesome sniper ship and it far outperforms his old EFDN and fleet.&lt;br /&gt;
&lt;br /&gt;
He also owns Celere Fatalus (which he insists means &amp;quot;Swift Death&amp;quot; in Latin), a mid- level [[Fleet Commander]] on team [[SoftShock]]&lt;br /&gt;
&lt;br /&gt;
Team History&lt;br /&gt;
Pheonix: failed team lead by Deathreus&lt;br /&gt;
&lt;br /&gt;
Pheonix F2P: failed team lead by Deathreus and L0L&lt;br /&gt;
&lt;br /&gt;
[[Blazing Angels]]: Team created by The Smasher15 and Jeffgordon3&lt;br /&gt;
&lt;br /&gt;
Kushan: team lead by Higaran Leader (now dead)&lt;br /&gt;
&lt;br /&gt;
The Forgotten Colonies: dead team&lt;br /&gt;
&lt;br /&gt;
SoftShock: Softly Shockin' my way around the universe, baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lolwut? is the creator of the SS stories.&lt;br /&gt;
[http://www.starsonata.com/forum/viewtopic.php?f=4&amp;amp;t=43533| Story 1]&lt;br /&gt;
[http://www.starsonata.com/forum/viewtopic.php?f=4&amp;amp;t=44347| Story 2]&lt;br /&gt;
Lolwut? cannot be used to post on the Wiki, therefore he created Wikilol, a non- playing account only used to post on the wiki.&lt;br /&gt;
&lt;br /&gt;
Ship History&lt;br /&gt;
&lt;br /&gt;
L0L:&lt;br /&gt;
[[Image: Zebucart.png]] --&amp;gt; [[Image: Phunkadll.png]] --&amp;gt; [[Image: Roswell.png]] --&amp;gt; [[Image: Hotrod.png]] --&amp;gt; [[Image: Hotrod Plus.png]] --&amp;gt; [[Image: Earthforce Frigate.png]] --&amp;gt; [[Image: Earthforce Cruiser.png]] --&amp;gt; [[Image: Earthforce Dreadnought.png]] --&amp;gt; [[Image:Jujuso'qi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Celere Fatalis:&lt;br /&gt;
[[Image: Zebucart.png]] --&amp;gt; [[Image: Phunkadll.png]] --&amp;gt; [[Image: Wingship2.png]] --&amp;gt; [[Image: Hotrod.png]] --&amp;gt; [[Image: Earthforce Frigate.png]] --&amp;gt; [[Image: Earthforce Cruiser.png]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Jujuso%27rka&amp;diff=23248</id>
		<title>Jujuso'rka</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Jujuso%27rka&amp;diff=23248"/>
				<updated>2011-05-31T23:31:37Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Again, grammar nazi-d and changed to be more wiki- appropriate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tech 20 ship, a rare drop from the legendary [[Iq'Bana]] queen. Mostly used as a stealth ship by players because of its excellent inbuilt [[Cloak]], which is size 0. Appears as a somewhat smaller version of the [[Jujuso'qi]]. &lt;br /&gt;
&lt;br /&gt;
Perfect as a powerful [[Sniper Class|sniper]] ship due to its low [[Visibility|visibility]] and dark [[Graphic Visibility|appearance]].&lt;br /&gt;
&lt;br /&gt;
Partly because the ruins for the ship itself are incredibly rare/ maybe nonexistant, and as a drop it's hoarded by players for use with an alternate charachter, the price of this vessel fluctuates. However, the normal price of this ship runs from 8b credits to about 14b credits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipbox&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 800&lt;br /&gt;
|Speed = 92&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 4&lt;br /&gt;
|Size = 76&lt;br /&gt;
|Weight =1,050,000&lt;br /&gt;
|Visibility = 7&lt;br /&gt;
|Reflectivity = 62%&lt;br /&gt;
|Lresist = 70%&lt;br /&gt;
|Eresist = 40%&lt;br /&gt;
|Hresist = 0%&lt;br /&gt;
|Presist = 40%&lt;br /&gt;
|Rresist = 40%&lt;br /&gt;
|Sresist = 40%&lt;br /&gt;
|Mresist = 30%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 125&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = 15&lt;br /&gt;
|InbuiltItems = KoQuii Qua&lt;br /&gt;
|Mods = none&lt;br /&gt;
|Source = [[Iq' Bana]] drop, or Ruins&lt;br /&gt;
|Price = ?&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description =  Not sure exactly how it works, but it works!&lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = Image:Jujuso'qi1.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;br /&gt;
[[Category:Heavy_Fighters]] [[Category:Player_Ships]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Dark_Curse&amp;diff=23247</id>
		<title>Dark Curse</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Dark_Curse&amp;diff=23247"/>
				<updated>2011-05-31T23:29:20Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Grammar nazi-d and changed to be more wiki- appropriate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Death Striker.png|thumb|right|'''Dark Curse''']]&lt;br /&gt;
''&amp;quot;Die, fool...&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
'''Dark Curse''' is an [[Uber AI|uber AI]] piloting a fast-moving [[Death Striker|death striker]] equipped with a couple of nasty [[Weapons|Dark Curse Gatling Lasers]]. She resides on the last level of a random [[DG|dungeon galaxy]], typically in [[Warp Navigation|warp 3]], somewhere in the [[Universe|universe]].&lt;br /&gt;
&lt;br /&gt;
She is primarily killed for the coveted [[Death Striker|Death Striker]] blueprint and the [[Commodities|commodity]] needed to build it, her special [[Dark Helmet|dark helmet]].&lt;br /&gt;
&lt;br /&gt;
Her current location, as of the April 11th Universe, is Kruger 60.&lt;br /&gt;
&lt;br /&gt;
{{pic}}&lt;br /&gt;
{{gear}}&lt;br /&gt;
[[Category:Uber AI]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User:Lolwut%3F&amp;diff=23239</id>
		<title>User:Lolwut?</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User:Lolwut%3F&amp;diff=23239"/>
				<updated>2011-05-30T16:06:05Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: changed current team&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lolwut? is self described as: &amp;quot;A spamming failure of a troll punctuated by moments of lucidity and insight&amp;quot;. He is known on the forums for his excessive spamming and high posting speed, culminating in posts such as &amp;quot;his special story&amp;quot;, an analogy of the Star Sonata Forums.&lt;br /&gt;
&lt;br /&gt;
In the game L0L, his main charachter and a sniper, is on team Kushan. He found that his [[Jujuso'rka]] is an awesome sniper ship and it far outperforms his old EFDN and fleet.&lt;br /&gt;
&lt;br /&gt;
He also owns Celere Fatalis (which he insists means &amp;quot;Swift Death&amp;quot; in Latin), a low level Speed Demon on team [[Silver Guardians]].&lt;br /&gt;
&lt;br /&gt;
Team History&lt;br /&gt;
Pheonix: failed team lead by Deathreus&lt;br /&gt;
&lt;br /&gt;
Pheonix F2P: failed team lead by Deathreus and L0L&lt;br /&gt;
&lt;br /&gt;
[[Blazing Angels]]: dead team lead by Jeffgordon and The Smasher15&lt;br /&gt;
&lt;br /&gt;
Kushan: team lead by Higaran Leader (now dead)&lt;br /&gt;
&lt;br /&gt;
The Forgotten Colonies: dead team&lt;br /&gt;
&lt;br /&gt;
SoftShock: Softly Shockin' my way around the universe, baby&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lolwut? is the creator of the SS stories.&lt;br /&gt;
[http://www.starsonata.com/forum/viewtopic.php?f=4&amp;amp;t=43533| Story 1]&lt;br /&gt;
[http://www.starsonata.com/forum/viewtopic.php?f=4&amp;amp;t=44347| Story 2]&lt;br /&gt;
Lolwut? cannot be used to post on the Wiki, therefore he created Wikilol, a non- playing account only used to post on the wiki.&lt;br /&gt;
&lt;br /&gt;
Ship History&lt;br /&gt;
&lt;br /&gt;
L0L:&lt;br /&gt;
[[Image: Zebucart.png]] --&amp;gt; [[Image: Phunkadll.png]] --&amp;gt; [[Image: Roswell.png]] --&amp;gt; [[Image: Hotrod.png]] --&amp;gt; [[Image: Hotrod Plus.png]] --&amp;gt; [[Image: Earthforce Frigate.png]] --&amp;gt; [[Image: Earthforce Cruiser.png]] --&amp;gt; [[Image: Earthforce Dreadnought.png]] --&amp;gt; [[Image:Jujuso'qi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Celere Fatalis:&lt;br /&gt;
[[Image: Zebucart.png]] --&amp;gt; [[Image: Phunkadll.png]] --&amp;gt; [[Image: Wingship2.png]] --&amp;gt; [[Image: Hotrod.png]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User_talk:Cygnus&amp;diff=23150</id>
		<title>User talk:Cygnus</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User_talk:Cygnus&amp;diff=23150"/>
				<updated>2011-05-09T23:49:31Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Sorry lol, I didn't mean to undo your changes on the Critical Hits page. Just added seers+ snipers :P ~~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sorry lol, I didn't mean to undo your changes on the Critical Hits page. Just added seers+ snipers :P [[User:Wikilol|Wikilol]] 23:49, 9 May 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Critical_Hit&amp;diff=23148</id>
		<title>Critical Hit</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Critical_Hit&amp;diff=23148"/>
				<updated>2011-05-09T23:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Critical Hits''' are attacks that, by chance, do 50% more damage (However some classes do get bonuses to critical hit damage, such as [[Sniper Class]] and [[Seer Class]]) and disables something in the enemy ship for 3 seconds. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chance of a critical hit is 1% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance.&amp;quot; -JeffL&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
*'''[[Energy Damage]]''': Can't Thrust&lt;br /&gt;
*'''[[Heat Damage]]''': -50% Radar&lt;br /&gt;
*'''[[Laser Damage]]''': -15% Shield Regeneration&lt;br /&gt;
*'''[[Mining Damage]]''': -50% Electricity Regeneration&lt;br /&gt;
*'''[[Physical Damage]]''': Left Turn +1 (Causes target to spin)&lt;br /&gt;
*'''[[Radiation Damage]]''': Warp Interdiction +1 (Target can't warp) &lt;br /&gt;
*'''[[Surgical Damage]]''': +50% Recoil&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*[[Transference]] has no known critical effect, but it still gets the damage bonus. &lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23134</id>
		<title>Custom Player Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23134"/>
				<updated>2011-05-07T23:19:15Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Inferno Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an effort to help expand the [[Star Sonata]] universe, pilots from all walks of life are invited to help write up some new tasks to complete! '''Custom Player Missions''' is a congregation point for all new, ''player-written'' quests. Feel free to link any newly created missions to this page.&lt;br /&gt;
&lt;br /&gt;
Before posting up new mission dialogues, please make sure to spell- and grammar-check them, as well as to ensure that similar missions don't already exist.&lt;br /&gt;
= L0L's Missions =&lt;br /&gt;
== Engines 21 ==&lt;br /&gt;
So in Lunacy, next to Brute Force, there's a warp called &amp;quot;Practice Room&amp;quot;. Inside the practice room there's 4 vultures with the name, &amp;quot;Assistants&amp;quot; and all drop keys, 4 keys are required to enter the next room called &amp;quot;Stage&amp;quot;. Inside Stage is the uber, Ballerina. She flys a vulture modified with a pink graphic and upon entering shouts, &amp;quot;Come and dance with me...&amp;quot;. Her main weapon is a beam with about 500 range and incredibly high RoF, something like 35k DPS. This does laser damage, but her Projectile (which acts somewhat like a vulture's projectiles) do 10k dmg on impact but with a low RoF, like 2 seconds. She goes around speed 300 and has about 250k sheilds with 50% resist to all but heat, which is 60%.&lt;br /&gt;
&lt;br /&gt;
Upon killing she drops&lt;br /&gt;
Ballerina's Nimble Slippers (t21 engine that focuses on turning)&lt;br /&gt;
Ballerina's Trophy (commod used for engine 21)&lt;br /&gt;
2b credits&lt;br /&gt;
&lt;br /&gt;
The mission to kill her starts in Sol at Enforcer station, and reads&lt;br /&gt;
&lt;br /&gt;
A shady salesman walks up to you. &amp;quot;Hey you, you over there. What's your name? &amp;lt;playername&amp;gt;? Okay &amp;lt;playername&amp;gt;, I heard you thought you had the best engine possible, am I right?&amp;quot; You look at him and cock your head slightly to the left, not getting the gist of what the small, grubby man is trying to say. &amp;quot;Alright buddy, lemme just get out with it. I was a aerobatics coach for this girl, see?&amp;quot; he looks at you, but you don't respond and he continues, &amp;quot;and she was the [i]best[/i]. I mean, I don't like to brag, but she was going places!&amp;quot; He stops, a faraway look in his eyes as he looks up at the ceiling. &amp;quot;It all fell apart. She thought I was holding her back and [i]left[/i] me! Not only that, but she also took an engine prototype I'd been working on, trying to make it better so she'd perform better in her shows. She then won the systemwide championship, as if to spite me.&amp;quot; he said, almost bitterly. &amp;quot;Basically &amp;lt;playername&amp;gt;, I need you to destroy her ship and get that engine back to me. Are you up for it?&lt;br /&gt;
&lt;br /&gt;
Requires Engine 20&lt;br /&gt;
Requires 21 Skill Points&lt;br /&gt;
Requires one kill of Ballerina&lt;br /&gt;
Requires 1 Ballerina's Trophy&lt;br /&gt;
&lt;br /&gt;
Reward: Engine 21.&lt;br /&gt;
&lt;br /&gt;
Upon finishing the mission,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So &amp;lt;playername&amp;gt;, do you have the stuff?&amp;quot; he says, looking slightly bedraggled. &amp;quot;Oh good, you have it&amp;quot; he says as he takes the trophy and walks away. You call after him, asking about engines 21 and the special engine she dropped upon dying. &amp;quot;Oh, I tinkered with that engine. I have no use for it now, but you should be able to use it without trouble. Besides, I'm gonna pawn this trophy and make a fortune!&amp;quot; he turns the corner and you feel queasy, almost as if you'd done something illegal. The feeling passes as you gaze upon the newly installed engine, with its faintly glowing surface...&lt;br /&gt;
&lt;br /&gt;
Engine is approximately 25k thrust, 9k turning, with a +10% speed bonus. Size is medium- large, something like 100.&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 2 Alternate ==&lt;br /&gt;
&lt;br /&gt;
EarthForce Space Mastery (requires level 100)&lt;br /&gt;
Lieutenant Sheen, Sol (at Earth Central)&lt;br /&gt;
&lt;br /&gt;
After docking your ship, you walk over to the office of the ambitious young Lieutenant who’s been making a name for himself in the news with stories of his campaigns against the pirate menace. He looks at you and you see a twinkle in his eye. “Glad to see you came, &amp;lt;Playername&amp;gt;. I’m sure you know me from the holo- news, am I right?” he looks at you, and you simply stare blankly. You’ve seen his face, of course, but are unwilling to stroke this young man’s ego by acknowledging it. He seems slightly put out but carries on, “No? Well, regardless, I need your help. My campaign against the pirates has been going well, but according to the accounting section of EarthForce, I’ve been spending too much. We can no longer pay for fuel, rations, and space whiskey for the crews of the warships, so I’ve had to fire the lot. But I figured, ‘hey, I’m a smart guy. I’m sure I can find someone to help me with this’, and this is where you come in. You destroy the remaining pirates, and in exchange I’ll give you access to that wormhole over there, you know, the big purple and yellow spinning one?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout EarthForce Space for Lt. Sheen and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Infernos Destroyed&lt;br /&gt;
0/10 Space Blue Interceptors Destroyed&lt;br /&gt;
0/5 Goblins Destroyed&lt;br /&gt;
0/5 Space Blue Betas Destroyed&lt;br /&gt;
0/5 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 50,000,000 credits, Warp Navigation 2&lt;br /&gt;
&lt;br /&gt;
You walk back into the office of Lt. Sheen with a disk containing verified proof of the rampage you’ve wreaked on the unsuspecting pirates. He looks at you and mocks astonishment, “This is wonderful &amp;lt;Playername&amp;gt;! Man, you are one ruthless bastard!” he chuckles, then sobers and keeps talking, “No, but really &amp;lt;Playername&amp;gt;, you’re a miracle worker. I mean, this could get me promoted! Thanks for this. And &amp;lt;Playername&amp;gt;, just don’t tell anyone I told you to do this, okay? Thanks, I’m sure you know that the media doesn’t exactly look upon hiring mercenaries to do military work in the best fashion… Anyways, here are the passcodes to enter that wormhole over there. Good luck!”&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 3 Alternate ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild Space Mastery (requires level 250)&lt;br /&gt;
Commander Sheen, EarthForce Wild Space Outpost (at station there, Treehouse I think it is)&lt;br /&gt;
&lt;br /&gt;
You walk into the office of the EarthForce commander and sit down in a padded leather chair. The commander swivels in his chair to look at you and your eyes lock. The Crow’s Feet at the corners of his eyes have intensified and he seems much older than he looked a few months ago when he was assigned this post, you recall seeing his face in the holo- news and quickly recognize the differences. He exhales deeply, and begins to speak. “&amp;lt;Playername&amp;gt;, we have a problem here.” He says, bowing his head as he says it as if he’s ashamed of what he’s asking. “EarthForce Wild Space Outpost is the foray of EarthForce into an area that’s not protected by our Fuzz warships.” He pauses to take a drag of a cigarette that, until now, had been quietly nestled in the corner of his mouth and resumes speaking, “It’s been a disaster. EarthForce command hoped that we would be able to tame the pirate scourge that infests this area of the universe, but it’s us who’ve been tamed. We’ve suffered heavy losses at the hands of the pirates who control this area of space until we’re nearly falling back into Wild Space Outpost itself. We just don’t have the police power to spare to protect such isolated expeditions into wild space, and so we need your help.” He stops talking, taking another puff of the cigarette and looking around, his gaze finally settling on you. “&amp;lt;Playername&amp;gt;, we need you to ease some of this pressure. Destroy the pirates that threaten our outpost here and I’ll give you the access keys to the Perilous- space wormhole over there. So &amp;lt;Playername&amp;gt;, do we have a deal?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout Wild Space and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Basils Destroyed&lt;br /&gt;
0/10 Parsleys Destroyed&lt;br /&gt;
0/5 Cleft Thorns Destroyed&lt;br /&gt;
0/5 Space Blue Gammas Destroyed&lt;br /&gt;
0/10 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 100,000,000 credits, warp navigation 3&lt;br /&gt;
&lt;br /&gt;
Upon completing your task, you return to the office of the commander with proof of your endeavors. After looking over the verified reports, he turns to you with a youthful vigor you haven’t seen since the pictures of him cutting the ribbon to the new Wild Space Outpost station. “Great work &amp;lt;Playername&amp;gt;! We’ll start rebuilding our defenses right away; we can take these pirates now that you’ve crippled their offensive operations. I hope we can work together again sometime, &amp;lt;Playername&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
== Inferno Hunter ==&lt;br /&gt;
&lt;br /&gt;
Inferno Hunter (Requires under level 80), repeatable&lt;br /&gt;
&lt;br /&gt;
Sir Laramy Hunter, Earth Central, Sol&lt;br /&gt;
&lt;br /&gt;
“Welcome to my humble abode, &amp;lt;playername&amp;gt;!” Sir Laramy Hunter says, as you walk in to the huge room. Adorned with pirate crests of all sort, the room is a hunter’s paradise. Sir Hunter sits down in a chair and lights up a large Paxian Cigar. “Do you mind if I indulge myself? I really am quite fond of these Paxian cigars…” he says, mumbling between the large cigar in his mouth. As if he’d actually listen to you. You make a gesture indicating that you don’t mind the clouds of aromatic smoke that curl around your head and make you woozy. “&amp;lt;Playername&amp;gt;, I have a problem” he says in between puffs of his cigar, “you see, I am getting old. And I’m old enough now that it’s hard for me to keep up this collection” he finishes. “I need you to go out and kill some infernos for me, deal? Then I’ll give you some leftover experience points, I have quite a lot and don’t use them.” He asks.&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Find and kill 10 Inferno ships for Sir Hunter&lt;br /&gt;
&lt;br /&gt;
Mission Objectives: 0/15 Infernos killed&lt;br /&gt;
&lt;br /&gt;
Mission Rewards: 4000 experience points&lt;br /&gt;
&lt;br /&gt;
Upon Completion:&lt;br /&gt;
“Good work &amp;lt;Playername&amp;gt;! I can finally finish my collection!”&lt;br /&gt;
&lt;br /&gt;
= Zero's Missions =&lt;br /&gt;
&lt;br /&gt;
== Hunting Shadows ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Earthforce Headquarters [Mars]&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 400&lt;br /&gt;
&lt;br /&gt;
Prerequisite: N/A&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== A&amp;amp;nbsp;Dark Legacy ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location: Earthforce Headquarters [Mars]&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 500&lt;br /&gt;
&lt;br /&gt;
Prerequisite: (Hunting Shadows)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, you've arrived at last!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Admiral Cadwell stands up from behind his desk to shake your hand, then gestures to &lt;br /&gt;
a nearby seat. &amp;quot;Please, [Player], sit down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So,&amp;quot; he begins, steepling his fingers together, &amp;quot;I'm sure you have heard of the &lt;br /&gt;
nefarious 'Dark Commerce' team. No doubt you've even engaged some of their ships in&lt;br /&gt;
combat. They're a sophisticated lot, they are; organized like any merchant guild,&lt;br /&gt;
but black-hearted pirates at the very core. Countless men and women have been lost&lt;br /&gt;
at their hands, but so far, we have been unable to put a dent into their formidable&lt;br /&gt;
fleets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses for a moment, staring at you with steely gray eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard of your accomplishments; of your capabilities and your skills, as well&lt;br /&gt;
as the many friends and allies you've made over the years of your life as a pilot.&lt;br /&gt;
And I'd like to ask you a favor, on the behalf of Earthforce and every respectable&lt;br /&gt;
trader out there:&amp;amp;nbsp;Destroy Dark Commerce. Shatter the heart of their fleets. Seek&lt;br /&gt;
out ten of their Dark Transports, and show them no mercy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy 10 Dark Transports.&lt;br /&gt;
&lt;br /&gt;
[This mission can be restarted again every day.]&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,500 EXP | 25,000,000 Credits |&amp;amp;nbsp;(3) Constable Rank&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== Agent Howser's Demise  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Volcom Outpost&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 10&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Piracy (Lv. 1)&lt;br /&gt;
&lt;br /&gt;
You see Vorian, leader of the Volcom Pirates, pacing about and muttering angrily to&lt;br /&gt;
himself. Although you try to edge around him, he sees you nevertheless and grabs&lt;br /&gt;
your shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You there!&amp;amp;nbsp;Yes, you, whelp! That damned Agent Howser has been getting too cocky&lt;br /&gt;
for his own good. Prodigy Earthforce cadet, pah! He's an annoyance...but a&lt;br /&gt;
dangerous one. With him interfering our raids on Whiskey Outpost, I'll never get&lt;br /&gt;
enough silicon to repair my ship! I want you to seek him out and destroy him once&lt;br /&gt;
and for all. He'll probably be hanging around the Little Cadet Room like he always&lt;br /&gt;
does. Anyway, if you're successful—even though I doubt you'll be—I'll reward you&lt;br /&gt;
with some of our...technologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary:&amp;amp;nbsp;Destroy Agent Howser.&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,000 EXP | 3,000,000 Credits | (1)&amp;amp;nbsp;Volcom's Pulse&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== Escaped!&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Graveyard&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 80&lt;br /&gt;
&lt;br /&gt;
Prerequisite: N/A&lt;br /&gt;
&lt;br /&gt;
While wandering through the desolate halls of the station in Graveyard, you see&lt;br /&gt;
Professor Logan tearing his hair out wildly, lamenting about some valuable loss&lt;br /&gt;
or the other of his. Although you wisely try to leave, he spots you and latches&lt;br /&gt;
on to your arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-You there! Yes, yes, you! I say, can you help out a poor researcher in need?&lt;br /&gt;
Some of my test subjects, a few psionic flares, have somehow escaped before I&lt;br /&gt;
could obtain a sample of their ethereal energies! They likely won't come down&lt;br /&gt;
quietly and you'll probably have to kill them—which may or may not result in&lt;br /&gt;
your death—but I'll make it worthwhile! I need those samples, I beg you! The&lt;br /&gt;
life...er, un-life of Fluffums depends on it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary:&amp;amp;nbsp;Destroy 5 Psionic Flares.&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,000 EXP |&amp;amp;nbsp;5,000,000 Credits | (1)&amp;amp;nbsp;Soul Beam&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== The UrQa Menace&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Zobitan's Hut (Paximinus)&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 12&lt;br /&gt;
&lt;br /&gt;
Prerequisite:&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== The UrQa Oblivion ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Zobitan's Hut (Paximinus)&lt;br /&gt;
&lt;br /&gt;
Minimum Level:&amp;amp;nbsp;15&lt;br /&gt;
&lt;br /&gt;
Prerequisite:&amp;amp;nbsp;(The UrQa Menace)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
&lt;br /&gt;
= Cygnus =&lt;br /&gt;
&lt;br /&gt;
You are walking through the back alleys of another dirty space station, when you spot him. The man you thought you killed, leaving him to burn in the destroyed hull of his spaceship; It is none other than Cardinal Bellarmine. Now, he  lies in a pile of garbage, his eyes staring off into the sky, his lips twitching as if whispering some unseen melody.&lt;br /&gt;
&lt;br /&gt;
Curious, you approach him and shake his shoulder lightly; instantly he spasms, throwing his entire body into the air with fright, windmilling his arms, until, at last, he sees who you are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You. You! It's you! You're the bastard who ruined me! You...how dare you attack me like that, and steal the holy relic of Absolution! I want it back, you hear me! I want it back this instant! It...it never would have happened if I'd had it...i could have...they wouldn't have...&amp;quot; he fades off into silence, muttering silently to himself, then glances up at you again, suddenly furious, &amp;quot;What are you still doing here!? Bring it back to me! Return my weapon! Steal it back from that vile impostor that has taken my place! If you do, you will have absolution!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stare at him for a long moment, and he raises an eyebrow, &amp;quot;And more money than you can dream of, of course. NOW BRING ME MY BABY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission requirements: Bring Bellarmine his Excommunicator. I should be quick about it; in his current state, he doesn't look like he will hang around for much longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a long time of searching, you finally find Bellarmine, once again lying in a pile of garbage; this time, you lean close to listen to his rambling, as he mutters, &amp;quot;Beaten...cant believe...beaten! Lost! Run...away! Is that a...wormhole? It looks strange...clouds billowing out...clouds? Impossible...cant be...the aethyr...no...No...This cant be! This is Impossible! NO!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
His eyes clench tight, and his entire body seems to spasm; finally you shake him, and his eyes flash open with a gasp. He stares at you in terror for a long moment, and then closes them again, &amp;quot;Ah...Cygnus. You've returned. Good...good. I see you have my weapon...this means that the impostor who took my place has been defeated. Perhaps he will experience the same fate that I...&amp;quot; he pauses, shaking his head slightly, &amp;quot;In any case, with this I shall be able to return to my rightful place among the absolved. The next time you come for absolution, ask for my grace to receive your reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing and straightening his tattered robes, he walks from the alley with a slightly renewed sense of dignity, leaving you, confused, behind.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23133</id>
		<title>Custom Player Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23133"/>
				<updated>2011-05-07T23:17:58Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Inferno Hunter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an effort to help expand the [[Star Sonata]] universe, pilots from all walks of life are invited to help write up some new tasks to complete! '''Custom Player Missions''' is a congregation point for all new, ''player-written'' quests. Feel free to link any newly created missions to this page.&lt;br /&gt;
&lt;br /&gt;
Before posting up new mission dialogues, please make sure to spell- and grammar-check them, as well as to ensure that similar missions don't already exist.&lt;br /&gt;
= L0L's Missions =&lt;br /&gt;
== Engines 21 ==&lt;br /&gt;
So in Lunacy, next to Brute Force, there's a warp called &amp;quot;Practice Room&amp;quot;. Inside the practice room there's 4 vultures with the name, &amp;quot;Assistants&amp;quot; and all drop keys, 4 keys are required to enter the next room called &amp;quot;Stage&amp;quot;. Inside Stage is the uber, Ballerina. She flys a vulture modified with a pink graphic and upon entering shouts, &amp;quot;Come and dance with me...&amp;quot;. Her main weapon is a beam with about 500 range and incredibly high RoF, something like 35k DPS. This does laser damage, but her Projectile (which acts somewhat like a vulture's projectiles) do 10k dmg on impact but with a low RoF, like 2 seconds. She goes around speed 300 and has about 250k sheilds with 50% resist to all but heat, which is 60%.&lt;br /&gt;
&lt;br /&gt;
Upon killing she drops&lt;br /&gt;
Ballerina's Nimble Slippers (t21 engine that focuses on turning)&lt;br /&gt;
Ballerina's Trophy (commod used for engine 21)&lt;br /&gt;
2b credits&lt;br /&gt;
&lt;br /&gt;
The mission to kill her starts in Sol at Enforcer station, and reads&lt;br /&gt;
&lt;br /&gt;
A shady salesman walks up to you. &amp;quot;Hey you, you over there. What's your name? &amp;lt;playername&amp;gt;? Okay &amp;lt;playername&amp;gt;, I heard you thought you had the best engine possible, am I right?&amp;quot; You look at him and cock your head slightly to the left, not getting the gist of what the small, grubby man is trying to say. &amp;quot;Alright buddy, lemme just get out with it. I was a aerobatics coach for this girl, see?&amp;quot; he looks at you, but you don't respond and he continues, &amp;quot;and she was the [i]best[/i]. I mean, I don't like to brag, but she was going places!&amp;quot; He stops, a faraway look in his eyes as he looks up at the ceiling. &amp;quot;It all fell apart. She thought I was holding her back and [i]left[/i] me! Not only that, but she also took an engine prototype I'd been working on, trying to make it better so she'd perform better in her shows. She then won the systemwide championship, as if to spite me.&amp;quot; he said, almost bitterly. &amp;quot;Basically &amp;lt;playername&amp;gt;, I need you to destroy her ship and get that engine back to me. Are you up for it?&lt;br /&gt;
&lt;br /&gt;
Requires Engine 20&lt;br /&gt;
Requires 21 Skill Points&lt;br /&gt;
Requires one kill of Ballerina&lt;br /&gt;
Requires 1 Ballerina's Trophy&lt;br /&gt;
&lt;br /&gt;
Reward: Engine 21.&lt;br /&gt;
&lt;br /&gt;
Upon finishing the mission,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So &amp;lt;playername&amp;gt;, do you have the stuff?&amp;quot; he says, looking slightly bedraggled. &amp;quot;Oh good, you have it&amp;quot; he says as he takes the trophy and walks away. You call after him, asking about engines 21 and the special engine she dropped upon dying. &amp;quot;Oh, I tinkered with that engine. I have no use for it now, but you should be able to use it without trouble. Besides, I'm gonna pawn this trophy and make a fortune!&amp;quot; he turns the corner and you feel queasy, almost as if you'd done something illegal. The feeling passes as you gaze upon the newly installed engine, with its faintly glowing surface...&lt;br /&gt;
&lt;br /&gt;
Engine is approximately 25k thrust, 9k turning, with a +10% speed bonus. Size is medium- large, something like 100.&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 2 Alternate ==&lt;br /&gt;
&lt;br /&gt;
EarthForce Space Mastery (requires level 100)&lt;br /&gt;
Lieutenant Sheen, Sol (at Earth Central)&lt;br /&gt;
&lt;br /&gt;
After docking your ship, you walk over to the office of the ambitious young Lieutenant who’s been making a name for himself in the news with stories of his campaigns against the pirate menace. He looks at you and you see a twinkle in his eye. “Glad to see you came, &amp;lt;Playername&amp;gt;. I’m sure you know me from the holo- news, am I right?” he looks at you, and you simply stare blankly. You’ve seen his face, of course, but are unwilling to stroke this young man’s ego by acknowledging it. He seems slightly put out but carries on, “No? Well, regardless, I need your help. My campaign against the pirates has been going well, but according to the accounting section of EarthForce, I’ve been spending too much. We can no longer pay for fuel, rations, and space whiskey for the crews of the warships, so I’ve had to fire the lot. But I figured, ‘hey, I’m a smart guy. I’m sure I can find someone to help me with this’, and this is where you come in. You destroy the remaining pirates, and in exchange I’ll give you access to that wormhole over there, you know, the big purple and yellow spinning one?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout EarthForce Space for Lt. Sheen and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Infernos Destroyed&lt;br /&gt;
0/10 Space Blue Interceptors Destroyed&lt;br /&gt;
0/5 Goblins Destroyed&lt;br /&gt;
0/5 Space Blue Betas Destroyed&lt;br /&gt;
0/5 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 50,000,000 credits, Warp Navigation 2&lt;br /&gt;
&lt;br /&gt;
You walk back into the office of Lt. Sheen with a disk containing verified proof of the rampage you’ve wreaked on the unsuspecting pirates. He looks at you and mocks astonishment, “This is wonderful &amp;lt;Playername&amp;gt;! Man, you are one ruthless bastard!” he chuckles, then sobers and keeps talking, “No, but really &amp;lt;Playername&amp;gt;, you’re a miracle worker. I mean, this could get me promoted! Thanks for this. And &amp;lt;Playername&amp;gt;, just don’t tell anyone I told you to do this, okay? Thanks, I’m sure you know that the media doesn’t exactly look upon hiring mercenaries to do military work in the best fashion… Anyways, here are the passcodes to enter that wormhole over there. Good luck!”&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 3 Alternate ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild Space Mastery (requires level 250)&lt;br /&gt;
Commander Sheen, EarthForce Wild Space Outpost (at station there, Treehouse I think it is)&lt;br /&gt;
&lt;br /&gt;
You walk into the office of the EarthForce commander and sit down in a padded leather chair. The commander swivels in his chair to look at you and your eyes lock. The Crow’s Feet at the corners of his eyes have intensified and he seems much older than he looked a few months ago when he was assigned this post, you recall seeing his face in the holo- news and quickly recognize the differences. He exhales deeply, and begins to speak. “&amp;lt;Playername&amp;gt;, we have a problem here.” He says, bowing his head as he says it as if he’s ashamed of what he’s asking. “EarthForce Wild Space Outpost is the foray of EarthForce into an area that’s not protected by our Fuzz warships.” He pauses to take a drag of a cigarette that, until now, had been quietly nestled in the corner of his mouth and resumes speaking, “It’s been a disaster. EarthForce command hoped that we would be able to tame the pirate scourge that infests this area of the universe, but it’s us who’ve been tamed. We’ve suffered heavy losses at the hands of the pirates who control this area of space until we’re nearly falling back into Wild Space Outpost itself. We just don’t have the police power to spare to protect such isolated expeditions into wild space, and so we need your help.” He stops talking, taking another puff of the cigarette and looking around, his gaze finally settling on you. “&amp;lt;Playername&amp;gt;, we need you to ease some of this pressure. Destroy the pirates that threaten our outpost here and I’ll give you the access keys to the Perilous- space wormhole over there. So &amp;lt;Playername&amp;gt;, do we have a deal?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout Wild Space and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Basils Destroyed&lt;br /&gt;
0/10 Parsleys Destroyed&lt;br /&gt;
0/5 Cleft Thorns Destroyed&lt;br /&gt;
0/5 Space Blue Gammas Destroyed&lt;br /&gt;
0/10 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 100,000,000 credits, warp navigation 3&lt;br /&gt;
&lt;br /&gt;
Upon completing your task, you return to the office of the commander with proof of your endeavors. After looking over the verified reports, he turns to you with a youthful vigor you haven’t seen since the pictures of him cutting the ribbon to the new Wild Space Outpost station. “Great work &amp;lt;Playername&amp;gt;! We’ll start rebuilding our defenses right away; we can take these pirates now that you’ve crippled their offensive operations. I hope we can work together again sometime, &amp;lt;Playername&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
== Inferno Hunter ==&lt;br /&gt;
&lt;br /&gt;
Inferno Hunter (Requires under level 80), repeatable&lt;br /&gt;
Sir Laramy Hunter, Earth Central, Sol&lt;br /&gt;
&lt;br /&gt;
“Welcome to my humble abode, &amp;lt;playername&amp;gt;!” Sir Laramy Hunter says, as you walk in to the huge room. Adorned with pirate crests of all sort, the room is a hunter’s paradise. Sir Hunter sits down in a chair and lights up a large Paxian Cigar. “Do you mind if I indulge myself? I really am quite fond of these Paxian cigars…” he says, mumbling between the large cigar in his mouth. As if he’d actually listen to you. You make a gesture indicating that you don’t mind the clouds of aromatic smoke that curl around your head and make you woozy. “&amp;lt;Playername&amp;gt;, I have a problem” he says in between puffs of his cigar, “you see, I am getting old. And I’m old enough now that it’s hard for me to keep up this collection” he finishes. “I need you to go out and kill some infernos for me, deal? Then I’ll give you some leftover experience points, I have quite a lot and don’t use them.” He asks.&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Find and kill 10 Inferno ships for Sir Hunter&lt;br /&gt;
&lt;br /&gt;
Mission Objectives: 0/15 Infernos killed&lt;br /&gt;
&lt;br /&gt;
Mission Rewards: 4000 experience points&lt;br /&gt;
&lt;br /&gt;
Upon Completion:&lt;br /&gt;
“Good work &amp;lt;Playername&amp;gt;! I can finally finish my collection!”&lt;br /&gt;
&lt;br /&gt;
= Zero's Missions =&lt;br /&gt;
&lt;br /&gt;
== Hunting Shadows ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Earthforce Headquarters [Mars]&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 400&lt;br /&gt;
&lt;br /&gt;
Prerequisite: N/A&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== A&amp;amp;nbsp;Dark Legacy ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location: Earthforce Headquarters [Mars]&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 500&lt;br /&gt;
&lt;br /&gt;
Prerequisite: (Hunting Shadows)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, you've arrived at last!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Admiral Cadwell stands up from behind his desk to shake your hand, then gestures to &lt;br /&gt;
a nearby seat. &amp;quot;Please, [Player], sit down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So,&amp;quot; he begins, steepling his fingers together, &amp;quot;I'm sure you have heard of the &lt;br /&gt;
nefarious 'Dark Commerce' team. No doubt you've even engaged some of their ships in&lt;br /&gt;
combat. They're a sophisticated lot, they are; organized like any merchant guild,&lt;br /&gt;
but black-hearted pirates at the very core. Countless men and women have been lost&lt;br /&gt;
at their hands, but so far, we have been unable to put a dent into their formidable&lt;br /&gt;
fleets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses for a moment, staring at you with steely gray eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard of your accomplishments; of your capabilities and your skills, as well&lt;br /&gt;
as the many friends and allies you've made over the years of your life as a pilot.&lt;br /&gt;
And I'd like to ask you a favor, on the behalf of Earthforce and every respectable&lt;br /&gt;
trader out there:&amp;amp;nbsp;Destroy Dark Commerce. Shatter the heart of their fleets. Seek&lt;br /&gt;
out ten of their Dark Transports, and show them no mercy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy 10 Dark Transports.&lt;br /&gt;
&lt;br /&gt;
[This mission can be restarted again every day.]&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,500 EXP | 25,000,000 Credits |&amp;amp;nbsp;(3) Constable Rank&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== Agent Howser's Demise  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Volcom Outpost&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 10&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Piracy (Lv. 1)&lt;br /&gt;
&lt;br /&gt;
You see Vorian, leader of the Volcom Pirates, pacing about and muttering angrily to&lt;br /&gt;
himself. Although you try to edge around him, he sees you nevertheless and grabs&lt;br /&gt;
your shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You there!&amp;amp;nbsp;Yes, you, whelp! That damned Agent Howser has been getting too cocky&lt;br /&gt;
for his own good. Prodigy Earthforce cadet, pah! He's an annoyance...but a&lt;br /&gt;
dangerous one. With him interfering our raids on Whiskey Outpost, I'll never get&lt;br /&gt;
enough silicon to repair my ship! I want you to seek him out and destroy him once&lt;br /&gt;
and for all. He'll probably be hanging around the Little Cadet Room like he always&lt;br /&gt;
does. Anyway, if you're successful—even though I doubt you'll be—I'll reward you&lt;br /&gt;
with some of our...technologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary:&amp;amp;nbsp;Destroy Agent Howser.&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,000 EXP | 3,000,000 Credits | (1)&amp;amp;nbsp;Volcom's Pulse&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== Escaped!&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Graveyard&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 80&lt;br /&gt;
&lt;br /&gt;
Prerequisite: N/A&lt;br /&gt;
&lt;br /&gt;
While wandering through the desolate halls of the station in Graveyard, you see&lt;br /&gt;
Professor Logan tearing his hair out wildly, lamenting about some valuable loss&lt;br /&gt;
or the other of his. Although you wisely try to leave, he spots you and latches&lt;br /&gt;
on to your arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-You there! Yes, yes, you! I say, can you help out a poor researcher in need?&lt;br /&gt;
Some of my test subjects, a few psionic flares, have somehow escaped before I&lt;br /&gt;
could obtain a sample of their ethereal energies! They likely won't come down&lt;br /&gt;
quietly and you'll probably have to kill them—which may or may not result in&lt;br /&gt;
your death—but I'll make it worthwhile! I need those samples, I beg you! The&lt;br /&gt;
life...er, un-life of Fluffums depends on it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary:&amp;amp;nbsp;Destroy 5 Psionic Flares.&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,000 EXP |&amp;amp;nbsp;5,000,000 Credits | (1)&amp;amp;nbsp;Soul Beam&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== The UrQa Menace&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Zobitan's Hut (Paximinus)&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 12&lt;br /&gt;
&lt;br /&gt;
Prerequisite:&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== The UrQa Oblivion ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Zobitan's Hut (Paximinus)&lt;br /&gt;
&lt;br /&gt;
Minimum Level:&amp;amp;nbsp;15&lt;br /&gt;
&lt;br /&gt;
Prerequisite:&amp;amp;nbsp;(The UrQa Menace)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
&lt;br /&gt;
= Cygnus =&lt;br /&gt;
&lt;br /&gt;
You are walking through the back alleys of another dirty space station, when you spot him. The man you thought you killed, leaving him to burn in the destroyed hull of his spaceship; It is none other than Cardinal Bellarmine. Now, he  lies in a pile of garbage, his eyes staring off into the sky, his lips twitching as if whispering some unseen melody.&lt;br /&gt;
&lt;br /&gt;
Curious, you approach him and shake his shoulder lightly; instantly he spasms, throwing his entire body into the air with fright, windmilling his arms, until, at last, he sees who you are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You. You! It's you! You're the bastard who ruined me! You...how dare you attack me like that, and steal the holy relic of Absolution! I want it back, you hear me! I want it back this instant! It...it never would have happened if I'd had it...i could have...they wouldn't have...&amp;quot; he fades off into silence, muttering silently to himself, then glances up at you again, suddenly furious, &amp;quot;What are you still doing here!? Bring it back to me! Return my weapon! Steal it back from that vile impostor that has taken my place! If you do, you will have absolution!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stare at him for a long moment, and he raises an eyebrow, &amp;quot;And more money than you can dream of, of course. NOW BRING ME MY BABY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission requirements: Bring Bellarmine his Excommunicator. I should be quick about it; in his current state, he doesn't look like he will hang around for much longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a long time of searching, you finally find Bellarmine, once again lying in a pile of garbage; this time, you lean close to listen to his rambling, as he mutters, &amp;quot;Beaten...cant believe...beaten! Lost! Run...away! Is that a...wormhole? It looks strange...clouds billowing out...clouds? Impossible...cant be...the aethyr...no...No...This cant be! This is Impossible! NO!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
His eyes clench tight, and his entire body seems to spasm; finally you shake him, and his eyes flash open with a gasp. He stares at you in terror for a long moment, and then closes them again, &amp;quot;Ah...Cygnus. You've returned. Good...good. I see you have my weapon...this means that the impostor who took my place has been defeated. Perhaps he will experience the same fate that I...&amp;quot; he pauses, shaking his head slightly, &amp;quot;In any case, with this I shall be able to return to my rightful place among the absolved. The next time you come for absolution, ask for my grace to receive your reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing and straightening his tattered robes, he walks from the alley with a slightly renewed sense of dignity, leaving you, confused, behind.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23132</id>
		<title>Custom Player Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23132"/>
				<updated>2011-05-07T23:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an effort to help expand the [[Star Sonata]] universe, pilots from all walks of life are invited to help write up some new tasks to complete! '''Custom Player Missions''' is a congregation point for all new, ''player-written'' quests. Feel free to link any newly created missions to this page.&lt;br /&gt;
&lt;br /&gt;
Before posting up new mission dialogues, please make sure to spell- and grammar-check them, as well as to ensure that similar missions don't already exist.&lt;br /&gt;
= L0L's Missions =&lt;br /&gt;
== Engines 21 ==&lt;br /&gt;
So in Lunacy, next to Brute Force, there's a warp called &amp;quot;Practice Room&amp;quot;. Inside the practice room there's 4 vultures with the name, &amp;quot;Assistants&amp;quot; and all drop keys, 4 keys are required to enter the next room called &amp;quot;Stage&amp;quot;. Inside Stage is the uber, Ballerina. She flys a vulture modified with a pink graphic and upon entering shouts, &amp;quot;Come and dance with me...&amp;quot;. Her main weapon is a beam with about 500 range and incredibly high RoF, something like 35k DPS. This does laser damage, but her Projectile (which acts somewhat like a vulture's projectiles) do 10k dmg on impact but with a low RoF, like 2 seconds. She goes around speed 300 and has about 250k sheilds with 50% resist to all but heat, which is 60%.&lt;br /&gt;
&lt;br /&gt;
Upon killing she drops&lt;br /&gt;
Ballerina's Nimble Slippers (t21 engine that focuses on turning)&lt;br /&gt;
Ballerina's Trophy (commod used for engine 21)&lt;br /&gt;
2b credits&lt;br /&gt;
&lt;br /&gt;
The mission to kill her starts in Sol at Enforcer station, and reads&lt;br /&gt;
&lt;br /&gt;
A shady salesman walks up to you. &amp;quot;Hey you, you over there. What's your name? &amp;lt;playername&amp;gt;? Okay &amp;lt;playername&amp;gt;, I heard you thought you had the best engine possible, am I right?&amp;quot; You look at him and cock your head slightly to the left, not getting the gist of what the small, grubby man is trying to say. &amp;quot;Alright buddy, lemme just get out with it. I was a aerobatics coach for this girl, see?&amp;quot; he looks at you, but you don't respond and he continues, &amp;quot;and she was the [i]best[/i]. I mean, I don't like to brag, but she was going places!&amp;quot; He stops, a faraway look in his eyes as he looks up at the ceiling. &amp;quot;It all fell apart. She thought I was holding her back and [i]left[/i] me! Not only that, but she also took an engine prototype I'd been working on, trying to make it better so she'd perform better in her shows. She then won the systemwide championship, as if to spite me.&amp;quot; he said, almost bitterly. &amp;quot;Basically &amp;lt;playername&amp;gt;, I need you to destroy her ship and get that engine back to me. Are you up for it?&lt;br /&gt;
&lt;br /&gt;
Requires Engine 20&lt;br /&gt;
Requires 21 Skill Points&lt;br /&gt;
Requires one kill of Ballerina&lt;br /&gt;
Requires 1 Ballerina's Trophy&lt;br /&gt;
&lt;br /&gt;
Reward: Engine 21.&lt;br /&gt;
&lt;br /&gt;
Upon finishing the mission,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So &amp;lt;playername&amp;gt;, do you have the stuff?&amp;quot; he says, looking slightly bedraggled. &amp;quot;Oh good, you have it&amp;quot; he says as he takes the trophy and walks away. You call after him, asking about engines 21 and the special engine she dropped upon dying. &amp;quot;Oh, I tinkered with that engine. I have no use for it now, but you should be able to use it without trouble. Besides, I'm gonna pawn this trophy and make a fortune!&amp;quot; he turns the corner and you feel queasy, almost as if you'd done something illegal. The feeling passes as you gaze upon the newly installed engine, with its faintly glowing surface...&lt;br /&gt;
&lt;br /&gt;
Engine is approximately 25k thrust, 9k turning, with a +10% speed bonus. Size is medium- large, something like 100.&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 2 Alternate ==&lt;br /&gt;
&lt;br /&gt;
EarthForce Space Mastery (requires level 100)&lt;br /&gt;
Lieutenant Sheen, Sol (at Earth Central)&lt;br /&gt;
&lt;br /&gt;
After docking your ship, you walk over to the office of the ambitious young Lieutenant who’s been making a name for himself in the news with stories of his campaigns against the pirate menace. He looks at you and you see a twinkle in his eye. “Glad to see you came, &amp;lt;Playername&amp;gt;. I’m sure you know me from the holo- news, am I right?” he looks at you, and you simply stare blankly. You’ve seen his face, of course, but are unwilling to stroke this young man’s ego by acknowledging it. He seems slightly put out but carries on, “No? Well, regardless, I need your help. My campaign against the pirates has been going well, but according to the accounting section of EarthForce, I’ve been spending too much. We can no longer pay for fuel, rations, and space whiskey for the crews of the warships, so I’ve had to fire the lot. But I figured, ‘hey, I’m a smart guy. I’m sure I can find someone to help me with this’, and this is where you come in. You destroy the remaining pirates, and in exchange I’ll give you access to that wormhole over there, you know, the big purple and yellow spinning one?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout EarthForce Space for Lt. Sheen and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Infernos Destroyed&lt;br /&gt;
0/10 Space Blue Interceptors Destroyed&lt;br /&gt;
0/5 Goblins Destroyed&lt;br /&gt;
0/5 Space Blue Betas Destroyed&lt;br /&gt;
0/5 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 50,000,000 credits, Warp Navigation 2&lt;br /&gt;
&lt;br /&gt;
You walk back into the office of Lt. Sheen with a disk containing verified proof of the rampage you’ve wreaked on the unsuspecting pirates. He looks at you and mocks astonishment, “This is wonderful &amp;lt;Playername&amp;gt;! Man, you are one ruthless bastard!” he chuckles, then sobers and keeps talking, “No, but really &amp;lt;Playername&amp;gt;, you’re a miracle worker. I mean, this could get me promoted! Thanks for this. And &amp;lt;Playername&amp;gt;, just don’t tell anyone I told you to do this, okay? Thanks, I’m sure you know that the media doesn’t exactly look upon hiring mercenaries to do military work in the best fashion… Anyways, here are the passcodes to enter that wormhole over there. Good luck!”&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 3 Alternate ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild Space Mastery (requires level 250)&lt;br /&gt;
Commander Sheen, EarthForce Wild Space Outpost (at station there, Treehouse I think it is)&lt;br /&gt;
&lt;br /&gt;
You walk into the office of the EarthForce commander and sit down in a padded leather chair. The commander swivels in his chair to look at you and your eyes lock. The Crow’s Feet at the corners of his eyes have intensified and he seems much older than he looked a few months ago when he was assigned this post, you recall seeing his face in the holo- news and quickly recognize the differences. He exhales deeply, and begins to speak. “&amp;lt;Playername&amp;gt;, we have a problem here.” He says, bowing his head as he says it as if he’s ashamed of what he’s asking. “EarthForce Wild Space Outpost is the foray of EarthForce into an area that’s not protected by our Fuzz warships.” He pauses to take a drag of a cigarette that, until now, had been quietly nestled in the corner of his mouth and resumes speaking, “It’s been a disaster. EarthForce command hoped that we would be able to tame the pirate scourge that infests this area of the universe, but it’s us who’ve been tamed. We’ve suffered heavy losses at the hands of the pirates who control this area of space until we’re nearly falling back into Wild Space Outpost itself. We just don’t have the police power to spare to protect such isolated expeditions into wild space, and so we need your help.” He stops talking, taking another puff of the cigarette and looking around, his gaze finally settling on you. “&amp;lt;Playername&amp;gt;, we need you to ease some of this pressure. Destroy the pirates that threaten our outpost here and I’ll give you the access keys to the Perilous- space wormhole over there. So &amp;lt;Playername&amp;gt;, do we have a deal?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout Wild Space and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Basils Destroyed&lt;br /&gt;
0/10 Parsleys Destroyed&lt;br /&gt;
0/5 Cleft Thorns Destroyed&lt;br /&gt;
0/5 Space Blue Gammas Destroyed&lt;br /&gt;
0/10 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 100,000,000 credits, warp navigation 3&lt;br /&gt;
&lt;br /&gt;
Upon completing your task, you return to the office of the commander with proof of your endeavors. After looking over the verified reports, he turns to you with a youthful vigor you haven’t seen since the pictures of him cutting the ribbon to the new Wild Space Outpost station. “Great work &amp;lt;Playername&amp;gt;! We’ll start rebuilding our defenses right away; we can take these pirates now that you’ve crippled their offensive operations. I hope we can work together again sometime, &amp;lt;Playername&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
== Inferno Hunter ==&lt;br /&gt;
&lt;br /&gt;
Inferno Hunter (Requires under level 80)&lt;br /&gt;
Sir Laramy Hunter, Earth Central, Sol&lt;br /&gt;
&lt;br /&gt;
“Welcome to my humble abode, &amp;lt;playername&amp;gt;!” Sir Laramy Hunter says, as you walk in to the huge room. Adorned with pirate crests of all sort, the room is a hunter’s paradise. Sir Hunter sits down in a chair and lights up a large Paxian Cigar. “Do you mind if I indulge myself? I really am quite fond of these Paxian cigars…” he says, mumbling between the large cigar in his mouth. As if he’d actually listen to you. You make a gesture indicating that you don’t mind the clouds of aromatic smoke that curl around your head and make you woozy. “&amp;lt;Playername&amp;gt;, I have a problem” he says in between puffs of his cigar, “you see, I am getting old. And I’m old enough now that it’s hard for me to keep up this collection” he finishes. “I need you to go out and kill some infernos for me, deal? Then I’ll give you some leftover experience points, I have quite a lot and don’t use them.” He asks.&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Find and kill 10 Inferno ships for Sir Hunter&lt;br /&gt;
&lt;br /&gt;
Mission Objectives: 0/15 Infernos killed&lt;br /&gt;
&lt;br /&gt;
Mission Rewards: 4000 experience points&lt;br /&gt;
&lt;br /&gt;
Upon Completion:&lt;br /&gt;
“Good work &amp;lt;Playername&amp;gt;! I can finally finish my collection!”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Zero's Missions =&lt;br /&gt;
&lt;br /&gt;
== Hunting Shadows ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Earthforce Headquarters [Mars]&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 400&lt;br /&gt;
&lt;br /&gt;
Prerequisite: N/A&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== A&amp;amp;nbsp;Dark Legacy ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location: Earthforce Headquarters [Mars]&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 500&lt;br /&gt;
&lt;br /&gt;
Prerequisite: (Hunting Shadows)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah, you've arrived at last!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Admiral Cadwell stands up from behind his desk to shake your hand, then gestures to &lt;br /&gt;
a nearby seat. &amp;quot;Please, [Player], sit down.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So,&amp;quot; he begins, steepling his fingers together, &amp;quot;I'm sure you have heard of the &lt;br /&gt;
nefarious 'Dark Commerce' team. No doubt you've even engaged some of their ships in&lt;br /&gt;
combat. They're a sophisticated lot, they are; organized like any merchant guild,&lt;br /&gt;
but black-hearted pirates at the very core. Countless men and women have been lost&lt;br /&gt;
at their hands, but so far, we have been unable to put a dent into their formidable&lt;br /&gt;
fleets.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He pauses for a moment, staring at you with steely gray eyes.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I've heard of your accomplishments; of your capabilities and your skills, as well&lt;br /&gt;
as the many friends and allies you've made over the years of your life as a pilot.&lt;br /&gt;
And I'd like to ask you a favor, on the behalf of Earthforce and every respectable&lt;br /&gt;
trader out there:&amp;amp;nbsp;Destroy Dark Commerce. Shatter the heart of their fleets. Seek&lt;br /&gt;
out ten of their Dark Transports, and show them no mercy.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy 10 Dark Transports.&lt;br /&gt;
&lt;br /&gt;
[This mission can be restarted again every day.]&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,500 EXP | 25,000,000 Credits |&amp;amp;nbsp;(3) Constable Rank&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== Agent Howser's Demise  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Volcom Outpost&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 10&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Piracy (Lv. 1)&lt;br /&gt;
&lt;br /&gt;
You see Vorian, leader of the Volcom Pirates, pacing about and muttering angrily to&lt;br /&gt;
himself. Although you try to edge around him, he sees you nevertheless and grabs&lt;br /&gt;
your shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You there!&amp;amp;nbsp;Yes, you, whelp! That damned Agent Howser has been getting too cocky&lt;br /&gt;
for his own good. Prodigy Earthforce cadet, pah! He's an annoyance...but a&lt;br /&gt;
dangerous one. With him interfering our raids on Whiskey Outpost, I'll never get&lt;br /&gt;
enough silicon to repair my ship! I want you to seek him out and destroy him once&lt;br /&gt;
and for all. He'll probably be hanging around the Little Cadet Room like he always&lt;br /&gt;
does. Anyway, if you're successful—even though I doubt you'll be—I'll reward you&lt;br /&gt;
with some of our...technologies.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary:&amp;amp;nbsp;Destroy Agent Howser.&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,000 EXP | 3,000,000 Credits | (1)&amp;amp;nbsp;Volcom's Pulse&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== Escaped!&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Graveyard&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 80&lt;br /&gt;
&lt;br /&gt;
Prerequisite: N/A&lt;br /&gt;
&lt;br /&gt;
While wandering through the desolate halls of the station in Graveyard, you see&lt;br /&gt;
Professor Logan tearing his hair out wildly, lamenting about some valuable loss&lt;br /&gt;
or the other of his. Although you wisely try to leave, he spots you and latches&lt;br /&gt;
on to your arm.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Y-You there! Yes, yes, you! I say, can you help out a poor researcher in need?&lt;br /&gt;
Some of my test subjects, a few psionic flares, have somehow escaped before I&lt;br /&gt;
could obtain a sample of their ethereal energies! They likely won't come down&lt;br /&gt;
quietly and you'll probably have to kill them—which may or may not result in&lt;br /&gt;
your death—but I'll make it worthwhile! I need those samples, I beg you! The&lt;br /&gt;
life...er, un-life of Fluffums depends on it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Mission Summary:&amp;amp;nbsp;Destroy 5 Psionic Flares.&lt;br /&gt;
&lt;br /&gt;
Mission Reward: 1,000 EXP |&amp;amp;nbsp;5,000,000 Credits | (1)&amp;amp;nbsp;Soul Beam&lt;br /&gt;
&amp;lt;/pre&amp;gt; &lt;br /&gt;
== The UrQa Menace&amp;lt;br&amp;gt;  ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Zobitan's Hut (Paximinus)&lt;br /&gt;
&lt;br /&gt;
Minimum Level: 12&lt;br /&gt;
&lt;br /&gt;
Prerequisite:&amp;amp;nbsp;N/A&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
== The UrQa Oblivion ==&lt;br /&gt;
&amp;lt;pre&amp;gt;Mission Location:&amp;amp;nbsp;Zobitan's Hut (Paximinus)&lt;br /&gt;
&lt;br /&gt;
Minimum Level:&amp;amp;nbsp;15&lt;br /&gt;
&lt;br /&gt;
Prerequisite:&amp;amp;nbsp;(The UrQa Menace)&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
&lt;br /&gt;
= Cygnus =&lt;br /&gt;
&lt;br /&gt;
You are walking through the back alleys of another dirty space station, when you spot him. The man you thought you killed, leaving him to burn in the destroyed hull of his spaceship; It is none other than Cardinal Bellarmine. Now, he  lies in a pile of garbage, his eyes staring off into the sky, his lips twitching as if whispering some unseen melody.&lt;br /&gt;
&lt;br /&gt;
Curious, you approach him and shake his shoulder lightly; instantly he spasms, throwing his entire body into the air with fright, windmilling his arms, until, at last, he sees who you are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You. You! It's you! You're the bastard who ruined me! You...how dare you attack me like that, and steal the holy relic of Absolution! I want it back, you hear me! I want it back this instant! It...it never would have happened if I'd had it...i could have...they wouldn't have...&amp;quot; he fades off into silence, muttering silently to himself, then glances up at you again, suddenly furious, &amp;quot;What are you still doing here!? Bring it back to me! Return my weapon! Steal it back from that vile impostor that has taken my place! If you do, you will have absolution!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stare at him for a long moment, and he raises an eyebrow, &amp;quot;And more money than you can dream of, of course. NOW BRING ME MY BABY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission requirements: Bring Bellarmine his Excommunicator. I should be quick about it; in his current state, he doesn't look like he will hang around for much longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a long time of searching, you finally find Bellarmine, once again lying in a pile of garbage; this time, you lean close to listen to his rambling, as he mutters, &amp;quot;Beaten...cant believe...beaten! Lost! Run...away! Is that a...wormhole? It looks strange...clouds billowing out...clouds? Impossible...cant be...the aethyr...no...No...This cant be! This is Impossible! NO!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
His eyes clench tight, and his entire body seems to spasm; finally you shake him, and his eyes flash open with a gasp. He stares at you in terror for a long moment, and then closes them again, &amp;quot;Ah...Cygnus. You've returned. Good...good. I see you have my weapon...this means that the impostor who took my place has been defeated. Perhaps he will experience the same fate that I...&amp;quot; he pauses, shaking his head slightly, &amp;quot;In any case, with this I shall be able to return to my rightful place among the absolved. The next time you come for absolution, ask for my grace to receive your reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing and straightening his tattered robes, he walks from the alley with a slightly renewed sense of dignity, leaving you, confused, behind.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23117</id>
		<title>Custom Player Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23117"/>
				<updated>2011-05-07T17:13:14Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added Warpnav 2 and 3 alternate missions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an effort to help expand the [[Star Sonata]] universe, pilots from all walks of life are invited to help write up some new tasks to complete! '''Custom Player Missions''' is a congregation point for all new, ''player-written'' quests. Feel free to link any newly created missions to this page.&lt;br /&gt;
&lt;br /&gt;
Before posting up new mission dialogues, please make sure to spell- and grammar-check them, as well as to ensure that similar missions don't already exist.&lt;br /&gt;
= L0L's Missions =&lt;br /&gt;
== Engines 21 ==&lt;br /&gt;
So in Lunacy, next to Brute Force, there's a warp called &amp;quot;Practice Room&amp;quot;. Inside the practice room there's 4 vultures with the name, &amp;quot;Assistants&amp;quot; and all drop keys, 4 keys are required to enter the next room called &amp;quot;Stage&amp;quot;. Inside Stage is the uber, Ballerina. She flys a vulture modified with a pink graphic and upon entering shouts, &amp;quot;Come and dance with me...&amp;quot;. Her main weapon is a beam with about 500 range and incredibly high RoF, something like 35k DPS. This does laser damage, but her Projectile (which acts somewhat like a vulture's projectiles) do 10k dmg on impact but with a low RoF, like 2 seconds. She goes around speed 300 and has about 250k sheilds with 50% resist to all but heat, which is 60%.&lt;br /&gt;
&lt;br /&gt;
Upon killing she drops&lt;br /&gt;
Ballerina's Nimble Slippers (t21 engine that focuses on turning)&lt;br /&gt;
Ballerina's Trophy (commod used for engine 21)&lt;br /&gt;
2b credits&lt;br /&gt;
&lt;br /&gt;
The mission to kill her starts in Sol at Enforcer station, and reads&lt;br /&gt;
&lt;br /&gt;
A shady salesman walks up to you. &amp;quot;Hey you, you over there. What's your name? &amp;lt;playername&amp;gt;? Okay &amp;lt;playername&amp;gt;, I heard you thought you had the best engine possible, am I right?&amp;quot; You look at him and cock your head slightly to the left, not getting the gist of what the small, grubby man is trying to say. &amp;quot;Alright buddy, lemme just get out with it. I was a aerobatics coach for this girl, see?&amp;quot; he looks at you, but you don't respond and he continues, &amp;quot;and she was the [i]best[/i]. I mean, I don't like to brag, but she was going places!&amp;quot; He stops, a faraway look in his eyes as he looks up at the ceiling. &amp;quot;It all fell apart. She thought I was holding her back and [i]left[/i] me! Not only that, but she also took an engine prototype I'd been working on, trying to make it better so she'd perform better in her shows. She then won the systemwide championship, as if to spite me.&amp;quot; he said, almost bitterly. &amp;quot;Basically &amp;lt;playername&amp;gt;, I need you to destroy her ship and get that engine back to me. Are you up for it?&lt;br /&gt;
&lt;br /&gt;
Requires Engine 20&lt;br /&gt;
Requires 21 Skill Points&lt;br /&gt;
Requires one kill of Ballerina&lt;br /&gt;
Requires 1 Ballerina's Trophy&lt;br /&gt;
&lt;br /&gt;
Reward: Engine 21.&lt;br /&gt;
&lt;br /&gt;
Upon finishing the mission,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So &amp;lt;playername&amp;gt;, do you have the stuff?&amp;quot; he says, looking slightly bedraggled. &amp;quot;Oh good, you have it&amp;quot; he says as he takes the trophy and walks away. You call after him, asking about engines 21 and the special engine she dropped upon dying. &amp;quot;Oh, I tinkered with that engine. I have no use for it now, but you should be able to use it without trouble. Besides, I'm gonna pawn this trophy and make a fortune!&amp;quot; he turns the corner and you feel queasy, almost as if you'd done something illegal. The feeling passes as you gaze upon the newly installed engine, with its faintly glowing surface...&lt;br /&gt;
&lt;br /&gt;
Engine is approximately 25k thrust, 9k turning, with a +10% speed bonus. Size is medium- large, something like 100.&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 2 Alternate ==&lt;br /&gt;
&lt;br /&gt;
EarthForce Space Mastery (requires level 100)&lt;br /&gt;
Lieutenant Sheen, Sol (at Earth Central)&lt;br /&gt;
&lt;br /&gt;
After docking your ship, you walk over to the office of the ambitious young Lieutenant who’s been making a name for himself in the news with stories of his campaigns against the pirate menace. He looks at you and you see a twinkle in his eye. “Glad to see you came, &amp;lt;Playername&amp;gt;. I’m sure you know me from the holo- news, am I right?” he looks at you, and you simply stare blankly. You’ve seen his face, of course, but are unwilling to stroke this young man’s ego by acknowledging it. He seems slightly put out but carries on, “No? Well, regardless, I need your help. My campaign against the pirates has been going well, but according to the accounting section of EarthForce, I’ve been spending too much. We can no longer pay for fuel, rations, and space whiskey for the crews of the warships, so I’ve had to fire the lot. But I figured, ‘hey, I’m a smart guy. I’m sure I can find someone to help me with this’, and this is where you come in. You destroy the remaining pirates, and in exchange I’ll give you access to that wormhole over there, you know, the big purple and yellow spinning one?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout EarthForce Space for Lt. Sheen and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Infernos Destroyed&lt;br /&gt;
0/10 Space Blue Interceptors Destroyed&lt;br /&gt;
0/5 Goblins Destroyed&lt;br /&gt;
0/5 Space Blue Betas Destroyed&lt;br /&gt;
0/5 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 50,000,000 credits, Warp Navigation 2&lt;br /&gt;
&lt;br /&gt;
You walk back into the office of Lt. Sheen with a disk containing verified proof of the rampage you’ve wreaked on the unsuspecting pirates. He looks at you and mocks astonishment, “This is wonderful &amp;lt;Playername&amp;gt;! Man, you are one ruthless bastard!” he chuckles, then sobers and keeps talking, “No, but really &amp;lt;Playername&amp;gt;, you’re a miracle worker. I mean, this could get me promoted! Thanks for this. And &amp;lt;Playername&amp;gt;, just don’t tell anyone I told you to do this, okay? Thanks, I’m sure you know that the media doesn’t exactly look upon hiring mercenaries to do military work in the best fashion… Anyways, here are the passcodes to enter that wormhole over there. Good luck!”&lt;br /&gt;
&lt;br /&gt;
== Warp Navigation 3 Alternate ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Wild Space Mastery (requires level 250)&lt;br /&gt;
Commander Sheen, EarthForce Wild Space Outpost (at station there, Treehouse I think it is)&lt;br /&gt;
&lt;br /&gt;
You walk into the office of the EarthForce commander and sit down in a padded leather chair. The commander swivels in his chair to look at you and your eyes lock. The Crow’s Feet at the corners of his eyes have intensified and he seems much older than he looked a few months ago when he was assigned this post, you recall seeing his face in the holo- news and quickly recognize the differences. He exhales deeply, and begins to speak. “&amp;lt;Playername&amp;gt;, we have a problem here.” He says, bowing his head as he says it as if he’s ashamed of what he’s asking. “EarthForce Wild Space Outpost is the foray of EarthForce into an area that’s not protected by our Fuzz warships.” He pauses to take a drag of a cigarette that, until now, had been quietly nestled in the corner of his mouth and resumes speaking, “It’s been a disaster. EarthForce command hoped that we would be able to tame the pirate scourge that infests this area of the universe, but it’s us who’ve been tamed. We’ve suffered heavy losses at the hands of the pirates who control this area of space until we’re nearly falling back into Wild Space Outpost itself. We just don’t have the police power to spare to protect such isolated expeditions into wild space, and so we need your help.” He stops talking, taking another puff of the cigarette and looking around, his gaze finally settling on you. “&amp;lt;Playername&amp;gt;, we need you to ease some of this pressure. Destroy the pirates that threaten our outpost here and I’ll give you the access keys to the Perilous- space wormhole over there. So &amp;lt;Playername&amp;gt;, do we have a deal?”&lt;br /&gt;
&lt;br /&gt;
Mission Summary: Destroy pirates throughout Wild Space and prove your readiness to enter the next level of the universe.&lt;br /&gt;
&lt;br /&gt;
0/10 Basils Destroyed&lt;br /&gt;
0/10 Parsleys Destroyed&lt;br /&gt;
0/5 Cleft Thorns Destroyed&lt;br /&gt;
0/5 Space Blue Gammas Destroyed&lt;br /&gt;
0/10 Skill Points Acquired&lt;br /&gt;
&lt;br /&gt;
Reward: 100,000,000 credits, warp navigation 3&lt;br /&gt;
&lt;br /&gt;
Upon completing your task, you return to the office of the commander with proof of your endeavors. After looking over the verified reports, he turns to you with a youthful vigor you haven’t seen since the pictures of him cutting the ribbon to the new Wild Space Outpost station. “Great work &amp;lt;Playername&amp;gt;! We’ll start rebuilding our defenses right away; we can take these pirates now that you’ve crippled their offensive operations. I hope we can work together again sometime, &amp;lt;Playername&amp;gt;.”&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Zero's Missions =&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;br /&gt;
&lt;br /&gt;
= Cygnus =&lt;br /&gt;
&lt;br /&gt;
You are walking through the back alleys of another dirty space station, when you spot him. The man you thought you killed, leaving him to burn in the destroyed hull of his spaceship; It is none other than Cardinal Bellarmine. Now, he  lies in a pile of garbage, his eyes staring off into the sky, his lips twitching as if whispering some unseen melody.&lt;br /&gt;
&lt;br /&gt;
Curious, you approach him and shake his shoulder lightly; instantly he spasms, throwing his entire body into the air with fright, windmilling his arms, until, at last, he sees who you are.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You. You! It's you! You're the bastard who ruined me! You...how dare you attack me like that, and steal the holy relic of Absolution! I want it back, you hear me! I want it back this instant! It...it never would have happened if I'd had it...i could have...they wouldn't have...&amp;quot; he fades off into silence, muttering silently to himself, then glances up at you again, suddenly furious, &amp;quot;What are you still doing here!? Bring it back to me! Return my weapon! Steal it back from that vile impostor that has taken my place! If you do, you will have absolution!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You stare at him for a long moment, and he raises an eyebrow, &amp;quot;And more money than you can dream of, of course. NOW BRING ME MY BABY!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mission requirements: Bring Bellarmine his Excommunicator. I should be quick about it; in his current state, he doesn't look like he will hang around for much longer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After a long time of searching, you finally find Bellarmine, once again lying in a pile of garbage; this time, you lean close to listen to his rambling, as he mutters, &amp;quot;Beaten...cant believe...beaten! Lost! Run...away! Is that a...wormhole? It looks strange...clouds billowing out...clouds? Impossible...cant be...the aethyr...no...No...This cant be! This is Impossible! NO!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
His eyes clench tight, and his entire body seems to spasm; finally you shake him, and his eyes flash open with a gasp. He stares at you in terror for a long moment, and then closes them again, &amp;quot;Ah...Cygnus. You've returned. Good...good. I see you have my weapon...this means that the impostor who took my place has been defeated. Perhaps he will experience the same fate that I...&amp;quot; he pauses, shaking his head slightly, &amp;quot;In any case, with this I shall be able to return to my rightful place among the absolved. The next time you come for absolution, ask for my grace to receive your reward.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing and straightening his tattered robes, he walks from the alley with a slightly renewed sense of dignity, leaving you, confused, behind.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23099</id>
		<title>Custom Player Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Custom_Player_Missions&amp;diff=23099"/>
				<updated>2011-05-07T01:45:41Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added engiens 21 and section for me&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In an effort to help expand the [[Star Sonata]] universe, pilots from all walks of life are invited to help write up some new tasks to complete! '''Custom Player Missions''' is a congregation point for all new, ''player-written'' quests. Feel free to link any newly created missions to this page.&lt;br /&gt;
&lt;br /&gt;
Before posting up new mission dialogues, please make sure to spell- and grammar-check them, as well as to ensure that similar missions don't already exist.&lt;br /&gt;
= L0L's Missions =&lt;br /&gt;
== Engines 21 ==&lt;br /&gt;
So in Lunacy, next to Brute Force, there's a warp called &amp;quot;Practice Room&amp;quot;. Inside the practice room there's 4 vultures with the name, &amp;quot;Assistants&amp;quot; and all drop keys, 4 keys are required to enter the next room called &amp;quot;Stage&amp;quot;. Inside Stage is the uber, Ballerina. She flys a vulture modified with a pink graphic and upon entering shouts, &amp;quot;Come and dance with me...&amp;quot;. Her main weapon is a beam with about 500 range and incredibly high RoF, something like 35k DPS. This does laser damage, but her Projectile (which acts somewhat like a vulture's projectiles) do 10k dmg on impact but with a low RoF, like 2 seconds. She goes around speed 300 and has about 250k sheilds with 50% resist to all but heat, which is 60%.&lt;br /&gt;
&lt;br /&gt;
Upon killing she drops&lt;br /&gt;
Ballerina's Nimble Slippers (t21 engine that focuses on turning)&lt;br /&gt;
Ballerina's Trophy (commod used for engine 21)&lt;br /&gt;
2b credits&lt;br /&gt;
&lt;br /&gt;
The mission to kill her starts in Sol at Enforcer station, and reads&lt;br /&gt;
&lt;br /&gt;
A shady salesman walks up to you. &amp;quot;Hey you, you over there. What's your name? &amp;lt;playername&amp;gt;? Okay &amp;lt;playername&amp;gt;, I heard you thought you had the best engine possible, am I right?&amp;quot; You look at him and cock your head slightly to the left, not getting the gist of what the small, grubby man is trying to say. &amp;quot;Alright buddy, lemme just get out with it. I was a aerobatics coach for this girl, see?&amp;quot; he looks at you, but you don't respond and he continues, &amp;quot;and she was the [i]best[/i]. I mean, I don't like to brag, but she was going places!&amp;quot; He stops, a faraway look in his eyes as he looks up at the ceiling. &amp;quot;It all fell apart. She thought I was holding her back and [i]left[/i] me! Not only that, but she also took an engine prototype I'd been working on, trying to make it better so she'd perform better in her shows. She then won the systemwide championship, as if to spite me.&amp;quot; he said, almost bitterly. &amp;quot;Basically &amp;lt;playername&amp;gt;, I need you to destroy her ship and get that engine back to me. Are you up for it?&lt;br /&gt;
&lt;br /&gt;
Requires Engine 20&lt;br /&gt;
Requires 21 Skill Points&lt;br /&gt;
Requires one kill of Ballerina&lt;br /&gt;
Requires 1 Ballerina's Trophy&lt;br /&gt;
&lt;br /&gt;
Reward: Engine 21.&lt;br /&gt;
&lt;br /&gt;
Upon finishing the mission,&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So &amp;lt;playername&amp;gt;, do you have the stuff?&amp;quot; he says, looking slightly bedraggled. &amp;quot;Oh good, you have it&amp;quot; he says as he takes the trophy and walks away. You call after him, asking about engines 21 and the special engine she dropped upon dying. &amp;quot;Oh, I tinkered with that engine. I have no use for it now, but you should be able to use it without trouble. Besides, I'm gonna pawn this trophy and make a fortune!&amp;quot; he turns the corner and you feel queasy, almost as if you'd done something illegal. The feeling passes as you gaze upon the newly installed engine, with its faintly glowing surface...&lt;br /&gt;
&lt;br /&gt;
Engine is approximately 25k thrust, 9k turning, with a +10% speed bonus. Size is medium- large, something like 100.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Zero's Missions =&lt;br /&gt;
&lt;br /&gt;
[[Category:Missions]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:Siggy_part.PNG&amp;diff=23042</id>
		<title>File:Siggy part.PNG</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:Siggy_part.PNG&amp;diff=23042"/>
				<updated>2011-05-03T01:36:11Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: It's for my homepage, I'll add a list of acheivements later. I have a few screenies I want to add and this is the first.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It's for my homepage, I'll add a list of acheivements later. I have a few screenies I want to add and this is the first.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Old_DG_AI&amp;diff=23023</id>
		<title>Talk:Old DG AI</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Old_DG_AI&amp;diff=23023"/>
				<updated>2011-04-29T00:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: This page is not only incorrect but mostly unfinished, with a sporadic history of updates and none recently. I move for it to be deleted.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is not only mostly incorrect but largely unfinished, with a sporadic history of updates and none recently. I move for it to be deleted. [[User:Wikilol|Wikilol]] 00:18, 29 April 2011 (UTC)&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23021</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23021"/>
				<updated>2011-04-28T23:23:12Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Bases and Galaxy defense */  Fixed Orb Drone tech... 9 not 19, mistyped lol.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
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== Comments ==&lt;br /&gt;
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= The Beginning =&lt;br /&gt;
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== Summary of Star Sonata ==&lt;br /&gt;
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Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
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Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
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== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
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[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. This consists of buying peasants cheaply from an established, older colony and selling them for more then you bought them for to a new colony.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes above level 200=&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons decrease a person's radar by half so they can't see, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. Now if you are starting from bare minium level 0, level the same way to 21. Get a Banshee ship, with  Nova or Sabstool type weapon. Aug it for as stated, stealth, damage and critcals. Make sure to try and get cloaking in a W1 galaxy. Sneak up behind your enemys, and hit them till they are dead. If you manage to do this in w1 on goblins etc. Try to buy a spear head wth a [[Transmyocardinal Revasculerzation Laser]] Or a TRL. They cost about 1b to buy ( do to being used in certain base items) But if your on a team they most likly have a BP and they take around 60m to make. Try and kite things such as Rosies.&lt;br /&gt;
-The end for now.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though? [[User:blacker2359|blacker2359]] They -radar by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Class Attributes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T9&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T14&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Choosing and being an asset to a [[Team]] ==&lt;br /&gt;
&lt;br /&gt;
Being part of a team is to be part of something greater. In star sonata, teams are both social hotspots where members chat with fellow teammates and also places of help and service in a game. A good team will be able to build you necessary items, ships, and gear along with helping you get the skills or kill the [[Ubers]] to get them. When choosing a team, one must be careful and factor in many different things before deciding.&lt;br /&gt;
&lt;br /&gt;
*[[Tithe]]: The tithe is a tax on scooped credits. You should look for a team with a low (1-2%) tithe or none at all.&lt;br /&gt;
&lt;br /&gt;
*Members: Check the memberlist to see if there are any scammers or pirates. Scammers and pirates will cause trouble for a team and possibly wars.&lt;br /&gt;
&lt;br /&gt;
*Strength: You need a good, strong team to protect your assets in drones and bases. A team that cannot lay bases to defend themselves is a team you should overlook.&lt;br /&gt;
&lt;br /&gt;
*Reputation: Like the infamous Kushan, make sure the team you’re thinking of joining isn’t hated.&lt;br /&gt;
&lt;br /&gt;
*Size: If you’re an endgame player, join a big team. Big teams can do more endgame team- oriented content that smaller teams cannot; however if you’re a lower- level player then you’ll want a small team as larger teams get into wars often with other larger teams.&lt;br /&gt;
&lt;br /&gt;
You should also make sure to play your part when joining a team: make sure you’re acquainted with Bases and Permanent drones and therefore can help the team defend and claim galaxies. Be courteous to the players on the team and, if trading, give a discount to teammates.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker2359&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23019</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23019"/>
				<updated>2011-04-28T21:15:07Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Classes (Expanded) */ changed name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
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Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
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= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
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== Comments ==&lt;br /&gt;
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= The Beginning =&lt;br /&gt;
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== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
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Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
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== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. This consists of buying peasants cheaply from an established, older colony and selling them for more then you bought them for to a new colony.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
&lt;br /&gt;
Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
&lt;br /&gt;
Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
&lt;br /&gt;
*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
&lt;br /&gt;
**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
&lt;br /&gt;
*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
&lt;br /&gt;
Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
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*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
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= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
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&lt;br /&gt;
= Leveling With Other Classes above level 200=&lt;br /&gt;
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== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons decrease a person's radar by half so they can't see, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. Now if you are starting from bare minium level 0, level the same way to 21. Get a Banshee ship, with  Nova or Sabstool type weapon. Aug it for as stated, stealth, damage and critcals. Make sure to try and get cloaking in a W1 galaxy. Sneak up behind your enemys, and hit them till they are dead. If you manage to do this in w1 on goblins etc. Try to buy a spear head wth a [[Transmyocardinal Revasculerzation Laser]] Or a TRL. They cost about 1b to buy ( do to being used in certain base items) But if your on a team they most likly have a BP and they take around 60m to make. Try and kite things such as Rosies.&lt;br /&gt;
-The end for now.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though? [[User:blacker2359|blacker2359]] They -radar by 50%.&lt;br /&gt;
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== [[Speed Demon]] ==&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
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== Class Attributes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
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{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
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= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
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Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
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== Bases and Galaxy defense ==&lt;br /&gt;
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Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
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The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
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The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
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The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
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The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
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Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
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*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
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The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
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One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
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*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
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*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
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*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
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There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
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*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
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*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Choosing and being an asset to a [[Team]] ==&lt;br /&gt;
&lt;br /&gt;
Being part of a team is to be part of something greater. In star sonata, teams are both social hotspots where members chat with fellow teammates and also places of help and service in a game. A good team will be able to build you necessary items, ships, and gear along with helping you get the skills or kill the [[Ubers]] to get them. When choosing a team, one must be careful and factor in many different things before deciding.&lt;br /&gt;
&lt;br /&gt;
*[[Tithe]]: The tithe is a tax on scooped credits. You should look for a team with a low (1-2%) tithe or none at all.&lt;br /&gt;
&lt;br /&gt;
*Members: Check the memberlist to see if there are any scammers or pirates. Scammers and pirates will cause trouble for a team and possibly wars.&lt;br /&gt;
&lt;br /&gt;
*Strength: You need a good, strong team to protect your assets in drones and bases. A team that cannot lay bases to defend themselves is a team you should overlook.&lt;br /&gt;
&lt;br /&gt;
*Reputation: Like the infamous Kushan, make sure the team you’re thinking of joining isn’t hated.&lt;br /&gt;
&lt;br /&gt;
*Size: If you’re an endgame player, join a big team. Big teams can do more endgame team- oriented content that smaller teams cannot; however if you’re a lower- level player then you’ll want a small team as larger teams get into wars often with other larger teams.&lt;br /&gt;
&lt;br /&gt;
You should also make sure to play your part when joining a team: make sure you’re acquainted with Bases and Permanent drones and therefore can help the team defend and claim galaxies. Be courteous to the players on the team and, if trading, give a discount to teammates.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker2359&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23018</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23018"/>
				<updated>2011-04-28T21:14:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Leveling to level 200 */ Deleted, double name&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
&lt;br /&gt;
It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
&lt;br /&gt;
However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
&lt;br /&gt;
[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
&lt;br /&gt;
[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
&lt;br /&gt;
[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
&lt;br /&gt;
[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]]: slow, high damage:&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
&lt;br /&gt;
[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
&lt;br /&gt;
[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
&lt;br /&gt;
[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
&lt;br /&gt;
I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
&lt;br /&gt;
Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
&lt;br /&gt;
DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
&lt;br /&gt;
Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. This consists of buying peasants cheaply from an established, older colony and selling them for more then you bought them for to a new colony.&lt;br /&gt;
&lt;br /&gt;
== Warp 3 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
&lt;br /&gt;
You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
&lt;br /&gt;
*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
&lt;br /&gt;
You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
&lt;br /&gt;
Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
&lt;br /&gt;
Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
&lt;br /&gt;
*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
&lt;br /&gt;
Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
&lt;br /&gt;
**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
&lt;br /&gt;
*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
&lt;br /&gt;
Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes above level 200=&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons decrease a person's radar by half so they can't see, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. Now if you are starting from bare minium level 0, level the same way to 21. Get a Banshee ship, with  Nova or Sabstool type weapon. Aug it for as stated, stealth, damage and critcals. Make sure to try and get cloaking in a W1 galaxy. Sneak up behind your enemys, and hit them till they are dead. If you manage to do this in w1 on goblins etc. Try to buy a spear head wth a [[Transmyocardinal Revasculerzation Laser]] Or a TRL. They cost about 1b to buy ( do to being used in certain base items) But if your on a team they most likly have a BP and they take around 60m to make. Try and kite things such as Rosies.&lt;br /&gt;
-The end for now.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though? [[User:blacker2359|blacker2359]] They -radar by 50%.&lt;br /&gt;
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== [[Speed Demon]] ==&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
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== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Choosing and being an asset to a [[Team]] ==&lt;br /&gt;
&lt;br /&gt;
Being part of a team is to be part of something greater. In star sonata, teams are both social hotspots where members chat with fellow teammates and also places of help and service in a game. A good team will be able to build you necessary items, ships, and gear along with helping you get the skills or kill the [[Ubers]] to get them. When choosing a team, one must be careful and factor in many different things before deciding.&lt;br /&gt;
&lt;br /&gt;
*[[Tithe]]: The tithe is a tax on scooped credits. You should look for a team with a low (1-2%) tithe or none at all.&lt;br /&gt;
&lt;br /&gt;
*Members: Check the memberlist to see if there are any scammers or pirates. Scammers and pirates will cause trouble for a team and possibly wars.&lt;br /&gt;
&lt;br /&gt;
*Strength: You need a good, strong team to protect your assets in drones and bases. A team that cannot lay bases to defend themselves is a team you should overlook.&lt;br /&gt;
&lt;br /&gt;
*Reputation: Like the infamous Kushan, make sure the team you’re thinking of joining isn’t hated.&lt;br /&gt;
&lt;br /&gt;
*Size: If you’re an endgame player, join a big team. Big teams can do more endgame team- oriented content that smaller teams cannot; however if you’re a lower- level player then you’ll want a small team as larger teams get into wars often with other larger teams.&lt;br /&gt;
&lt;br /&gt;
You should also make sure to play your part when joining a team: make sure you’re acquainted with Bases and Permanent drones and therefore can help the team defend and claim galaxies. Be courteous to the players on the team and, if trading, give a discount to teammates.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker2359&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23017</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23017"/>
				<updated>2011-04-28T20:44:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* The Forums */ Fixed yellows acc name, as requested&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. This consists of buying peasants cheaply from an established, older colony and selling them for more then you bought them for to a new colony.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
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You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
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*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
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*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
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 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
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*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
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You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
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You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
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= Final Editor’s Note =&lt;br /&gt;
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== My Goodbye ==&lt;br /&gt;
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*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
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== Rules/ Information ==&lt;br /&gt;
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''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
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All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
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= Leveling to level 200 =&lt;br /&gt;
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= Leveling With Other Classes above level 200=&lt;br /&gt;
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== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
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== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
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== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
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== [[Seer]] ==&lt;br /&gt;
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-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons decrease a person's radar by half so they can't see, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. Now if you are starting from bare minium level 0, level the same way to 21. Get a Banshee ship, with  Nova or Sabstool type weapon. Aug it for as stated, stealth, damage and critcals. Make sure to try and get cloaking in a W1 galaxy. Sneak up behind your enemys, and hit them till they are dead. If you manage to do this in w1 on goblins etc. Try to buy a spear head wth a [[Transmyocardinal Revasculerzation Laser]] Or a TRL. They cost about 1b to buy ( do to being used in certain base items) But if your on a team they most likly have a BP and they take around 60m to make. Try and kite things such as Rosies.&lt;br /&gt;
-The end for now.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though? [[User:blacker2359|blacker2359]] They -radar by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Choosing and being an asset to a [[Team]] ==&lt;br /&gt;
&lt;br /&gt;
Being part of a team is to be part of something greater. In star sonata, teams are both social hotspots where members chat with fellow teammates and also places of help and service in a game. A good team will be able to build you necessary items, ships, and gear along with helping you get the skills or kill the [[Ubers]] to get them. When choosing a team, one must be careful and factor in many different things before deciding.&lt;br /&gt;
&lt;br /&gt;
*[[Tithe]]: The tithe is a tax on scooped credits. You should look for a team with a low (1-2%) tithe or none at all.&lt;br /&gt;
&lt;br /&gt;
*Members: Check the memberlist to see if there are any scammers or pirates. Scammers and pirates will cause trouble for a team and possibly wars.&lt;br /&gt;
&lt;br /&gt;
*Strength: You need a good, strong team to protect your assets in drones and bases. A team that cannot lay bases to defend themselves is a team you should overlook.&lt;br /&gt;
&lt;br /&gt;
*Reputation: Like the infamous Kushan, make sure the team you’re thinking of joining isn’t hated.&lt;br /&gt;
&lt;br /&gt;
*Size: If you’re an endgame player, join a big team. Big teams can do more endgame team- oriented content that smaller teams cannot; however if you’re a lower- level player then you’ll want a small team as larger teams get into wars often with other larger teams.&lt;br /&gt;
&lt;br /&gt;
You should also make sure to play your part when joining a team: make sure you’re acquainted with Bases and Permanent drones and therefore can help the team defend and claim galaxies. Be courteous to the players on the team and, if trading, give a discount to teammates.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker2359&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Support_Ticket&amp;diff=23016</id>
		<title>Support Ticket</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Support_Ticket&amp;diff=23016"/>
				<updated>2011-04-28T20:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Tried fixing it, I won't remove the Cleanup tag myself&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support Tickets are the playerbases way of getting in touch with the Administrators or Developers. Support Tickets are used in cases involving exploitable bugs, glitches, billing problems, harassment, and more. To send one of these, just go to the Forums [http://www.starsonata.com/forums| The Star Sonata Forums] and find a name with blue text. This will be an administrator or developer and in their signature you'll find a link to make a support ticket.&lt;br /&gt;
&lt;br /&gt;
Usually Support Tickets are sent in for obvious bugs or problems that cannot be solved by asking in All Chat. Your average support ticket will contain a summary of the problem or request, a reason, and proof (if possible). It's worth noting that setting the priority to high for each one, no matter how trivial the problem, will eventually cause your tickets to be ignored. Administrators and Developers are very busy making Star Sonata better, and support tickets take time to read and address the problem, so please be patient when waiting for a response.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23015</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23015"/>
				<updated>2011-04-28T19:58:46Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added page on joining and being part of team, guide is now over 9000 words!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
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== Comments ==&lt;br /&gt;
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= The Beginning =&lt;br /&gt;
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== Summary of Star Sonata ==&lt;br /&gt;
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Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
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Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
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== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
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[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. This consists of buying peasants cheaply from an established, older colony and selling them for more then you bought them for to a new colony.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling to level 200 =&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes above level 200=&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons decrease a person's radar by half so they can't see, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. Now if you are starting from bare minium level 0, level the same way to 21. Get a Banshee ship, with  Nova or Sabstool type weapon. Aug it for as stated, stealth, damage and critcals. Make sure to try and get cloaking in a W1 galaxy. Sneak up behind your enemys, and hit them till they are dead. If you manage to do this in w1 on goblins etc. Try to buy a spear head wth a [[Transmyocardinal Revasculerzation Laser]] Or a TRL. They cost about 1b to buy ( do to being used in certain base items) But if your on a team they most likly have a BP and they take around 60m to make. Try and kite things such as Rosies.&lt;br /&gt;
-The end for now.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though? [[User:blacker2359|blacker2359]] They -radar by 50%.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Choosing and being an asset to a [[Team]] ==&lt;br /&gt;
&lt;br /&gt;
Being part of a team is to be part of something greater. In star sonata, teams are both social hotspots where members chat with fellow teammates and also places of help and service in a game. A good team will be able to build you necessary items, ships, and gear along with helping you get the skills or kill the [[Ubers]] to get them. When choosing a team, one must be careful and factor in many different things before deciding.&lt;br /&gt;
&lt;br /&gt;
*[[Tithe]]: The tithe is a tax on scooped credits. You should look for a team with a low (1-2%) tithe or none at all.&lt;br /&gt;
&lt;br /&gt;
*Members: Check the memberlist to see if there are any scammers or pirates. Scammers and pirates will cause trouble for a team and possibly wars.&lt;br /&gt;
&lt;br /&gt;
*Strength: You need a good, strong team to protect your assets in drones and bases. A team that cannot lay bases to defend themselves is a team you should overlook.&lt;br /&gt;
&lt;br /&gt;
*Reputation: Like the infamous Kushan, make sure the team you’re thinking of joining isn’t hated.&lt;br /&gt;
&lt;br /&gt;
*Size: If you’re an endgame player, join a big team. Big teams can do more endgame team- oriented content that smaller teams cannot; however if you’re a lower- level player then you’ll want a small team as larger teams get into wars often with other larger teams.&lt;br /&gt;
&lt;br /&gt;
You should also make sure to play your part when joining a team: make sure you’re acquainted with Bases and Permanent drones and therefore can help the team defend and claim galaxies. Be courteous to the players on the team and, if trading, give a discount to teammates.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23006</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23006"/>
				<updated>2011-04-28T01:34:51Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Making Money */ Fixed Colony Pumping&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
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Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
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[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
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== Comments ==&lt;br /&gt;
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= The Beginning =&lt;br /&gt;
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== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
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Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
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== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. This consists of buying peasants cheaply from an established, older colony and selling them for more then you bought them for to a new colony.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
&lt;br /&gt;
You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
&lt;br /&gt;
Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
&lt;br /&gt;
Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
&lt;br /&gt;
*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
&lt;br /&gt;
Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
&lt;br /&gt;
**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
&lt;br /&gt;
*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
&lt;br /&gt;
Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
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== [[Speed Demon]] ==&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
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{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
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The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
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The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
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The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
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*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
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*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
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*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
I'll post my guide to teams after I finish it in MS Word.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23005</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23005"/>
				<updated>2011-04-28T01:24:43Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Bases and Galaxy defense */ Sorry for the spam, I'm just fixing errors and I can't find them all during once editing period. Fixed bolding issues.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
&lt;br /&gt;
It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
&lt;br /&gt;
However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
&lt;br /&gt;
[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
&lt;br /&gt;
[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
&lt;br /&gt;
[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
&lt;br /&gt;
[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]]: slow, high damage:&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
&lt;br /&gt;
[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
&lt;br /&gt;
[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
&lt;br /&gt;
[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
&lt;br /&gt;
I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
&lt;br /&gt;
Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
&lt;br /&gt;
DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
&lt;br /&gt;
Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
&lt;br /&gt;
== Warp 3 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
&lt;br /&gt;
You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
&lt;br /&gt;
*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
&lt;br /&gt;
You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
&lt;br /&gt;
Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
&lt;br /&gt;
Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
&lt;br /&gt;
*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
&lt;br /&gt;
Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
&lt;br /&gt;
**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
&lt;br /&gt;
*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
&lt;br /&gt;
Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
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== [[Speed Demon]] ==&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
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The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
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The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
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The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
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The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
''' REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. '''&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
I'll post my guide to teams after I finish it in MS Word.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23004</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23004"/>
				<updated>2011-04-28T01:23:24Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: /* Classes (Expanded) */  solved organization issues. My first working table!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
&lt;br /&gt;
It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
&lt;br /&gt;
However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
&lt;br /&gt;
[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
&lt;br /&gt;
[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
&lt;br /&gt;
[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
&lt;br /&gt;
[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]]: slow, high damage:&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
&lt;br /&gt;
[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
&lt;br /&gt;
[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
&lt;br /&gt;
[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
&lt;br /&gt;
I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
&lt;br /&gt;
Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
&lt;br /&gt;
DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
&lt;br /&gt;
Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
&lt;br /&gt;
== Warp 3 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
&lt;br /&gt;
You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
&lt;br /&gt;
*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
&lt;br /&gt;
You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
&lt;br /&gt;
Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
&lt;br /&gt;
Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
&lt;br /&gt;
*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
&lt;br /&gt;
Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
&lt;br /&gt;
**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
&lt;br /&gt;
*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
&lt;br /&gt;
Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
[b] REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. [/b]&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
I'll post my guide to teams after I finish it in MS Word.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23003</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23003"/>
				<updated>2011-04-28T01:21:57Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Fixed bolding issues&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
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You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
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*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
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*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
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 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
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*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
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You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
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You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
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= Final Editor’s Note =&lt;br /&gt;
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== My Goodbye ==&lt;br /&gt;
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*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
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== Rules/ Information ==&lt;br /&gt;
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''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
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All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
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= Leveling With Other Classes =&lt;br /&gt;
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== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
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== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
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== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
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== [[Seer]] ==&lt;br /&gt;
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-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
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== [[Speed Demon]] ==&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
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== Classes (Expanded) ==&lt;br /&gt;
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Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
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{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|'''Class Name'''&lt;br /&gt;
|''' DPS '''&lt;br /&gt;
|''' DPH '''&lt;br /&gt;
|''' RoF '''&lt;br /&gt;
|''' Speed and Manuverability '''&lt;br /&gt;
|''' Cost '''&lt;br /&gt;
|''' Difficulty '''&lt;br /&gt;
|''' Tank '''&lt;br /&gt;
|''' Notes '''&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
[b] REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. [/b]&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
I'll post my guide to teams after I finish it in MS Word.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23002</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23002"/>
				<updated>2011-04-28T01:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Hopefully the Table works, compared classes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
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You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
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*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
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*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
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 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
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*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
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You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
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You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
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= Final Editor’s Note =&lt;br /&gt;
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== My Goodbye ==&lt;br /&gt;
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*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
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== Rules/ Information ==&lt;br /&gt;
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''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
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All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
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= Leveling With Other Classes =&lt;br /&gt;
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== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
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== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
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== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
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== [[Seer]] ==&lt;br /&gt;
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-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
== Classes (Expanded) ==&lt;br /&gt;
&lt;br /&gt;
Everybody needs a class. Unlike what I professed almost religiously in the first part of this guide, Fleet Commander is not the only class out there. I was rough on the other classes because new players MUST CHOOSE fleet commander, but each class has defining characteristics.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;color:white;background-color:#000011”&lt;br /&gt;
|’’’Class Name’’’&lt;br /&gt;
|'''DPS'''&lt;br /&gt;
|'''DPH'''&lt;br /&gt;
|’’’RoF’’’&lt;br /&gt;
|''’ Speed and Manuverability'''&lt;br /&gt;
|'''Cost'''&lt;br /&gt;
|’’’Difficulty’’’&lt;br /&gt;
|’’’Tank’’’&lt;br /&gt;
|’’’Notes’’’&lt;br /&gt;
|-&lt;br /&gt;
|[[Speed Demon]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Hard&lt;br /&gt;
|Medium&lt;br /&gt;
|Difficult for some classes to kill as a result of high speed&lt;br /&gt;
|-&lt;br /&gt;
|[[Seer]]&lt;br /&gt;
|Low&lt;br /&gt;
|Very High&lt;br /&gt;
|Very Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Hard&lt;br /&gt;
|Low&lt;br /&gt;
|Good for Pirates, low shield bank so if a [[Seer]] doesn’t one hit something the Seer may die&lt;br /&gt;
|-&lt;br /&gt;
|[[Shield Monkey]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Has large shield regeneration and bank, lets slaves kill target while healing slaves when solo but heals people in squad while squadded, gets XP from healing&lt;br /&gt;
|-&lt;br /&gt;
|[[Engineer]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Varies&lt;br /&gt;
|Varies&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Drones provide healing and DPS but if drones die then it’s a costly loss as [[Drones]] have no stasis generators&lt;br /&gt;
|-&lt;br /&gt;
|[[Gunner]]&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|When directly over a target missiles can be fired at close to the RoF cap of about 7 shots per second&lt;br /&gt;
|-&lt;br /&gt;
|[[Fleet Commander]]&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Low&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Gets large bonuses to Aura generators, Fighters, and Radiation weapons, easiest class&lt;br /&gt;
|-&lt;br /&gt;
|[[Sniper]]&lt;br /&gt;
|High&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium- Low&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Medium- High&lt;br /&gt;
|Low&lt;br /&gt;
|High DPS class as a result of a buff, see [[The Sniper Class Dispute]] for more&lt;br /&gt;
|-&lt;br /&gt;
|[[Berserker]]&lt;br /&gt;
|Very High&lt;br /&gt;
|Medium&lt;br /&gt;
|High&lt;br /&gt;
|Low&lt;br /&gt;
|High&lt;br /&gt;
|Medium&lt;br /&gt;
|Medium&lt;br /&gt;
|Incredible electricity usage but highest DPS class in game&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
[b] REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. [/b]&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
I'll post my guide to teams after I finish it in MS Word.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Blazing_Angels&amp;diff=23001</id>
		<title>Blazing Angels</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Blazing_Angels&amp;diff=23001"/>
				<updated>2011-04-28T00:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Team is dead, updated page.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A dead player team led by Jeffgordon3 and later The Smasher15.&lt;br /&gt;
&lt;br /&gt;
Blazing Angels collapsed after [[Team Soft Shock]] destroyed their bases in [[Free Market]] and about half the players left.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23000</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=23000"/>
				<updated>2011-04-28T00:52:01Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added Bases Guide, Uber Section (not started) and Team Section (not started).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
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[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
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You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
= [[Bases]], [[Ubers]], [[Teams]], and other useful information =&lt;br /&gt;
&lt;br /&gt;
Now, if you only went around leveling in Star Sonata that would be boring. There’s many more things to do then level, however leveling is the only real way of character progression. Star Sonata is a deceptively complex game despite it’s simple appearance, and the only way to fully experience is to dabble in a little bit of everything.&lt;br /&gt;
&lt;br /&gt;
== Bases and Galaxy defense ==&lt;br /&gt;
&lt;br /&gt;
Now, eventually you’ll want a base. Well you’re wrong. One base cannot hold up to a determined player assault, no matter how uber. To defend a galaxy you’ll need multiple bases and permanent drones performing different tasks. For example, the Orb Drone is a great permanent drone simply because not only is it cheap and easy to transport, but is fairly decent. It also has an ethereal laser that deals mining damage, which many ships, AI, and bases are weak to. Therefore, orb drones are a large part of galaxy defense. There are basically four main drones, and saying this will cause some controversy, but you should be acquainted with each.&lt;br /&gt;
&lt;br /&gt;
The Orb Drone: Decent DPS and does ethereal mining damage, making it a good defender. T19&lt;br /&gt;
&lt;br /&gt;
The Ambrosia Drone: Low DPS weapon but high HPS, makes a very good healing drone along with taking less slots then an Andaman Drone. T13&lt;br /&gt;
&lt;br /&gt;
The Warpastic Drone: Nothing’s more annoying then grems. If a drone grems while doing both mining or heat damage, then that’s wonderful. The warpastic drone not only grems and has varied damage types, but prevents warping in or out of a galaxy. A must have of at least one. T13 (11?)&lt;br /&gt;
&lt;br /&gt;
The Qafir Drone: If you’re not careful, a stealthy enemy might be able to slip right through your galaxies and either scan bases, ambush players, or even lead an assault. Qafir drones with radar augmenters can see even the stealthiest of seers, and then either kill them or at least grem them to death. T?.&lt;br /&gt;
&lt;br /&gt;
Not only this, but there are multiple types of bases: [[Adonis]], [[Argonaut]], [[Ambrosia]], [[Achilles]], and [[Annihilator]]. Some bases have different types of modifications, and therefore are more powerful. For example, lets say I have Station Kit 1 and Station kit 2 (made up names). I then take Station Kit 1 and a certain Blueprint and make it an Adamanturized Station Kit 1. Station kit 1 is now approximately as powerful or more powerful than Station kit 2, but it takes up less space; you can have Reinforced, Laconia, Dementurized, and Adamanturized, each more powerful but taking more time, resources, and credits to build. To find your number of bases, the name of station kit is the amount of slots it will take up.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Base kits are in Roman Numerals. I is 1, V is 5, and X is 10. If a character comes before a larger one, the smaller value is subtracted from the larger value, such as IV is 4, not 6 (6 would be VI). See? Star Sonata promotes learning! [[User:Wikilol|Wikilol]] 00:52, 28 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
The 5 characters of an account get penalized for base slots if maxed: the first will have twice their level of skill in [[Station Management]], the second will have half that, the third will have a third of that, the fourth will have a fourth of that, and a fifth will have a fifth of that. The same goes for permanent drones, and there’s a limit of 30 permanent drones and a limit of bases that changes depending on certain circumstances.&lt;br /&gt;
*Editor’s note TO EDITORS: If you can, please provide a link to a page showing that. I’d do it but I write the guide in MS Word when my internet is down, and update it when the internet comes back up. Therefore at the time of writing this I cannot access the Star Sonata Wiki, Forums, Game, or Website.&lt;br /&gt;
&lt;br /&gt;
One account can defend a galaxy very well, however this is impractical as no defense is impervious and also it’s much more profitable to setup bases with a team.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Permanent drones can only have a maximum of Adonis augs added to them. See [[Augmenter Injection]] to learn more, but basically [[Augmenter Injection]] allows you to add augmenters to a permanent drone to make it more effective.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Teams are important. If you bothered to read my editor’s note above, you’d know that. Join a team or suffer, the majority of people are teamed and those who are not cannot effectively retaliate against piracy, etc., however they are spared paying a tithe, participating in team activities, and do not have to follow team rules. Join a team, seriously, it adds a lot of fun to the game.&lt;br /&gt;
&lt;br /&gt;
*L0L’s note: I personally use 5 orb drones augged for damage and 2 ambrosia drones augged for healing. This is not only cheap but provides decent DPS along with some effective HPS, however I use my bases to provide the majority of both.&lt;br /&gt;
&lt;br /&gt;
There’s really no way of telling what level your base skills will be at the time of reading this, however I do believe that I have some hints for new players:&lt;br /&gt;
&lt;br /&gt;
*Have at least one Ambrosia drone, as it will provide more healing then an Adonis base&lt;br /&gt;
&lt;br /&gt;
*Make all your Adonis kits Reinforced. If you’re expecting a fight, this will add some nice resists if coupled with Dampeners&lt;br /&gt;
&lt;br /&gt;
*I suggest getting [[Drone Deployment]] to level 13 and laying at least one ambrosia drone and multiple orb drones&lt;br /&gt;
&lt;br /&gt;
*Don’t be surprised if in a fight someone manages to kill your bases. [[Adonis]] bases are exponentially weaker than [[Argonaut]] bases as a result of their terrible Energies and Shields.&lt;br /&gt;
&lt;br /&gt;
*Put down multiple bases, at [[Station Management]] 9, the lowest level you can have and still lay Adonis bases, you can lay 4 Adonis bases. Make one kit a healer and only put an Adonis Shield Transference on it and give it something like triple Adonis Recovery augs (built from BP’s bought from The Acropolis using a small amount of promethium, metals, and a basic aug of the same type, such as basic recovery will be made into an Adonis recovery) and an Adonis damage aug. Then make 3 kits the DPS kits, giving them Adonis Lasers, Pulses, and Magcannons and augging them Adonis Firing, Adonis Electricity, Adonis Damage, Adonis Range. Then lay and aug your Ambrosia Drones and Orb drones and you now have a simple galaxy. This could probably all die to a single [[Ambrosia]] base, or a determined player, but is good when there’s no war.&lt;br /&gt;
&lt;br /&gt;
*Choose your galaxy wisely. Galaxies with planets that have space oats and good suitability along with an Asteroid belt and maybe some ruins on a few planets would make a great galaxy to own, however, at the Universe reset galaxies like this are claimed quickly in w2 and w3.&lt;br /&gt;
&lt;br /&gt;
*You can’t lay bases in DG’s, Perilous Space, the UZ, and some special W1 and W2 galaxies. Examples include the [[Rumble]]s and [[Prism]].&lt;br /&gt;
&lt;br /&gt;
Remember that bases take workers to equip modules, you need an amount of workers equal to the amount of things equipped on your base. However, in bases made to produce things such as base gear, ships, and other items quickly, usually 2-3 thousand more workers then needed to equip the modules are placed as it shortens build time. And most importantly of all,&lt;br /&gt;
[b] REMEMBER TO PUT RATIONS. WORKERS EAT RATIONS. IF WORKERS DO NOT EAT IN A CERTAIN AMOUNT OF TIME, THEY WILL DESTROY YOUR BASE. [/b]&lt;br /&gt;
Either put a ridiculous amount of rations on a base at creation or use trading slaves to ferry rations back in forth. One worker eats .6 rations per hour.&lt;br /&gt;
&lt;br /&gt;
== Uber AI ==&lt;br /&gt;
&lt;br /&gt;
Shawn_Mccall is doing the guide on Uber AI. It will go here when completed.&lt;br /&gt;
&lt;br /&gt;
== Teams ==&lt;br /&gt;
&lt;br /&gt;
I'll post my guide to teams after I finish it in MS Word.&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22999</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22999"/>
				<updated>2011-04-28T00:50:04Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Changed my accidental Forum Formatting to Wiki formatting :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
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[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
''' I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Main_Page&amp;diff=22998</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Main_Page&amp;diff=22998"/>
				<updated>2011-04-28T00:48:27Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Grammar Nazi-ing :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Starsonatabanner new.png|center|Star Sonata banner image]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;center&amp;gt;We need your help! Check out the [[Special:Wantedpages|list of wanted pages]]! Want to test formatting? Take a look at the [[StarSonata:Sandbox|sandbox]]. To create an account, [http://www.starsonata.com/welcome.html?r=210758 click here]. If you already have a forum account, just [[Special:UserLogin|Log In]].&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;If you're just getting started with [[Star Sonata]], read the '''[[NPG|New Player's Guide]]''', '''[[Xantra's New Player Guide]]''', '''[[Dangers Mega Guide]]''', or '''[[The Comprehensive Star Sonata Guide]]'''. If you're not sure what an abbreviation means either do a search for it or check out the [[Glossary|glossary]].&amp;lt;/center&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;!-- Beginning of header section --&amp;gt; &amp;lt;!-- End of header section / beginning of left-column --&amp;gt; &lt;br /&gt;
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{| style=&amp;quot;margin: 0px -8px; border-spacing: 8px;&amp;quot;&lt;br /&gt;
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== Browse By Category  ==&lt;br /&gt;
{{browse by category}} &lt;br /&gt;
== Project notes  ==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{project notes}}&lt;br /&gt;
|}&lt;br /&gt;
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== Article of the Now!  ==&lt;br /&gt;
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desc none&lt;br /&gt;
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=== &amp;lt;center&amp;gt; [[Olympus]] &amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
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== Helpful pages  ==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
;Content guidelines&lt;br /&gt;
&lt;br /&gt;
*[[StarSonata:What the Star Sonata Wiki is|What the Star Sonata Wiki is]] &amp;lt;!-- * [[StarSonata:Manual of Style|Manual of Style]] (Rem until it's actually made --&amp;gt; &lt;br /&gt;
*[[Special:Categories|Category Tree]] &lt;br /&gt;
*[[StarSonata:Talk Pages|Talk page usage]]&lt;br /&gt;
&lt;br /&gt;
;Policies&lt;br /&gt;
&lt;br /&gt;
*[[StarSonata:Image use|Image Use Policies]] &lt;br /&gt;
*[[StarSonata:Copyrights|Copyright notice and Policy]] &lt;br /&gt;
*[[StarSonata:Blocking Policy|Blocking Policy]] &lt;br /&gt;
*[[StarSonata:Deletion Policy|Deletion Policy]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== External links  ==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: rgb(0, 0, 0);&amp;quot; | &lt;br /&gt;
;Sources for Expansions&lt;br /&gt;
&lt;br /&gt;
*[http://www.starsonata.com StarSonata.com]&lt;br /&gt;
*[http://www.starsonata.com/forum/viewforum.php?f=2 Help forum at SS] &lt;br /&gt;
*[http://ss.cranberymedia.net Pant's homepage] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Media Wiki Help-files&lt;br /&gt;
&lt;br /&gt;
*[http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list] &lt;br /&gt;
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ] &lt;br /&gt;
*[http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
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__NOTOC__ __NOEDITSECTION__ &lt;br /&gt;
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&amp;lt;!-- --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Main_Page&amp;diff=22997</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Main_Page&amp;diff=22997"/>
				<updated>2011-04-28T00:47:52Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added The Complete Star Sonata Guide link in the guide list. If that's not alright then it's okay, it's just that The Comprehensive Guide is more detailed, and recent then the others.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Starsonatabanner new.png|center|Star Sonata banner image]] &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&amp;lt;center&amp;gt;We need your help! Check out the [[Special:Wantedpages|list of wanted pages]]! Want to test formatting? Take a look at the [[StarSonata:Sandbox|sandbox]]. To create an account, [http://www.starsonata.com/welcome.html?r=210758 click here]. If you already have a forum account, just [[Special:UserLogin|Log In]].&amp;lt;/center&amp;gt; &amp;lt;center&amp;gt;If you're just getting started with [[Star Sonata]], read the '''[[NPG|New Player's Guide]]''', '''[[Xantra's New Player Guide]]''', [[Dangers Mega Guide]], or [[The Comprehensive Star Sonata Guide]]. If you're not sure what an abbreviation means either do a search for it or check out the [[Glossary|glossary]].&amp;lt;/center&amp;gt; &lt;br /&gt;
&amp;lt;br&amp;gt; &amp;lt;!-- Beginning of header section --&amp;gt; &amp;lt;!-- End of header section / beginning of left-column --&amp;gt; &lt;br /&gt;
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{| style=&amp;quot;margin: 0px -8px; border-spacing: 8px;&amp;quot;&lt;br /&gt;
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|-&lt;br /&gt;
! &lt;br /&gt;
== Browse By Category  ==&lt;br /&gt;
{{browse by category}} &lt;br /&gt;
== Project notes  ==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{project notes}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;!-- Start of right-column --&amp;gt; &lt;br /&gt;
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Image:Olympus Entrance.png|200px|alt=Olypus Entrance&lt;br /&gt;
default [[Olympus]]&lt;br /&gt;
desc none&lt;br /&gt;
&amp;lt;/imagemap&amp;gt;&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
=== &amp;lt;center&amp;gt; [[Olympus]] &amp;lt;/center&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
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|-&lt;br /&gt;
! &lt;br /&gt;
== Helpful pages  ==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;&amp;quot; | &lt;br /&gt;
;Content guidelines&lt;br /&gt;
&lt;br /&gt;
*[[StarSonata:What the Star Sonata Wiki is|What the Star Sonata Wiki is]] &amp;lt;!-- * [[StarSonata:Manual of Style|Manual of Style]] (Rem until it's actually made --&amp;gt; &lt;br /&gt;
*[[Special:Categories|Category Tree]] &lt;br /&gt;
*[[StarSonata:Talk Pages|Talk page usage]]&lt;br /&gt;
&lt;br /&gt;
;Policies&lt;br /&gt;
&lt;br /&gt;
*[[StarSonata:Image use|Image Use Policies]] &lt;br /&gt;
*[[StarSonata:Copyrights|Copyright notice and Policy]] &lt;br /&gt;
*[[StarSonata:Blocking Policy|Blocking Policy]] &lt;br /&gt;
*[[StarSonata:Deletion Policy|Deletion Policy]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! &lt;br /&gt;
== External links  ==&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: rgb(0, 0, 0);&amp;quot; | &lt;br /&gt;
;Sources for Expansions&lt;br /&gt;
&lt;br /&gt;
*[http://www.starsonata.com StarSonata.com]&lt;br /&gt;
*[http://www.starsonata.com/forum/viewforum.php?f=2 Help forum at SS] &lt;br /&gt;
*[http://ss.cranberymedia.net Pant's homepage] &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Media Wiki Help-files&lt;br /&gt;
&lt;br /&gt;
*[http://www.mediawiki.org/wiki/Help:Configuration_settings Configuration settings list] &lt;br /&gt;
*[http://www.mediawiki.org/wiki/Help:FAQ MediaWiki FAQ] &lt;br /&gt;
*[http://mail.wikipedia.org/mailman/listinfo/mediawiki-announce MediaWiki release mailing list]&lt;br /&gt;
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|}&lt;br /&gt;
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&amp;lt;!-- --&amp;gt;&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Support_Ticket&amp;diff=22996</id>
		<title>Support Ticket</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Support_Ticket&amp;diff=22996"/>
				<updated>2011-04-28T00:44:21Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Made a page talking about Support Tickets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Support Tickets are the playerbases way of getting in touch with the Administrators or Developers. Support Tickets are used in cases involving exploitable bugs, glitches, billing problems, harassment, and more. To send one of these, just go to the Forums [http://www.starsonata.com/forums| The Star Sonata Forums] and find a name with blue text. This will be an administrator or developer and in their signature you'll find a link to make a support ticket.&lt;br /&gt;
&lt;br /&gt;
If it's a stupid issue like your slaves fighting back when they get shot because they're on Fight Enemies, the admins might not respond. In this case just ask in all chat before sending in a ticket. Please note that admins are very busy working on Star Sonata and may not respond for several weeks, depending on your ticket priority. Falsifying priority is generally a bad idea as admins begin to be skeptical if your tickets in the future.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22995</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22995"/>
				<updated>2011-04-28T00:40:16Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Fixed link to The Sniper Class Dispute. Simon, please sign your name with four tildes in the Editor's List when you have time.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
&lt;br /&gt;
It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
&lt;br /&gt;
However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
&lt;br /&gt;
[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
&lt;br /&gt;
[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
&lt;br /&gt;
[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
&lt;br /&gt;
[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
&lt;br /&gt;
[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
&lt;br /&gt;
[[Combat Focus]]: slow, high damage:&lt;br /&gt;
&lt;br /&gt;
[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
&lt;br /&gt;
[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Dispute]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
&lt;br /&gt;
[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
&lt;br /&gt;
[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
&lt;br /&gt;
[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
&lt;br /&gt;
I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
&lt;br /&gt;
Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
&lt;br /&gt;
DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
&lt;br /&gt;
Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
&lt;br /&gt;
== Warp 3 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
&lt;br /&gt;
You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
&lt;br /&gt;
*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
&lt;br /&gt;
You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
&lt;br /&gt;
Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
&lt;br /&gt;
Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
&lt;br /&gt;
*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
&lt;br /&gt;
Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
&lt;br /&gt;
**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
&lt;br /&gt;
*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
&lt;br /&gt;
Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
&lt;br /&gt;
Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
&lt;br /&gt;
You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
[b] I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22994</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22994"/>
				<updated>2011-04-28T00:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Updated some things, edited Yellow's Seer guide, and put some ideas on leveling other low levels. Guide on Bases, Teams, and Ubers will come after I finish writing it in MS Word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see any blatant errors please feel free to fix them. &lt;br /&gt;
'''Note to editors: If you decide to edit this guide, please be conscientious (aware) of your changes. A lot of work by me and others went into this, and if you’re not sure on something, just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you.'''&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F browser search function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:Thecrazygamemaster|Thecrazygamemaster]] 03:28, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[[User:blacker2359|blacker2359]] 12:34, 27 April 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi Top Down Space Fighting/Trading MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, via its use of Slave Ships, or &amp;quot;Slaves&amp;quot;. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay style and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions. When you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. You may also use the arrow keys, but it is not recommended. You can use both to dominate the whole of your keyboard though! If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are docked only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams/players, but this will most likely confuse you for now, because it will be out of context. The Ships tab includes your docked ships and their names. Finally, the Neuro Training tab will contain different skills you can train, but for now you don't have any [[Skill Points]] as you have not gained any [[Experience points]] and therefore no [[Level]]s.&lt;br /&gt;
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Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
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For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
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The missions at the [[Stations#AI Stations|AI Base]] should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
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== The Nexus ==&lt;br /&gt;
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Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rat]]s ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
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See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
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You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
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[[Roswell]]&amp;lt;br&amp;gt;&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
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All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[Stations#AI Stations|AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
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[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
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== After the Nexus ==&lt;br /&gt;
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Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[Stations#AI Stations|AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
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You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
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Leveling&lt;br /&gt;
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One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[Stations#AI Stations|AI Base]] . Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblin]]s.&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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[[Fleet Focus]]: Very slow, high tank, lower damage:&lt;br /&gt;
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[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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[[Support Focus]]: slow, tank, logistics:&lt;br /&gt;
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[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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[[Combat Focus]]: slow, high damage:&lt;br /&gt;
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[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Controversy]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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[[Recon Focus]]: Fast, stealthy&lt;br /&gt;
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[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seer]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Traginium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigate]]s are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce Family|Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Wormholes|Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Green]]s or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdan]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
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You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
&lt;br /&gt;
 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
&lt;br /&gt;
You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
&lt;br /&gt;
You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
&lt;br /&gt;
= Final Editor’s Note =&lt;br /&gt;
&lt;br /&gt;
== My Goodbye ==&lt;br /&gt;
&lt;br /&gt;
*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
&lt;br /&gt;
== Rules/ Information ==&lt;br /&gt;
&lt;br /&gt;
[b] I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
&lt;br /&gt;
All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.[/b]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Leveling With Other Classes =&lt;br /&gt;
&lt;br /&gt;
== [[Engineer]] ==&lt;br /&gt;
-Copper with SBB/ SBA drones&lt;br /&gt;
-Kelvin, Serenity, Orca/ Porp?, Tortoise, Celestica, UHP or Rhino&lt;br /&gt;
&lt;br /&gt;
== [[Shield Monkey]] ==&lt;br /&gt;
-Honestly have no idea.&lt;br /&gt;
&lt;br /&gt;
== [[Gunner]] ==&lt;br /&gt;
-EFF, EFD, EFC, EFDN&lt;br /&gt;
-Types of missiles&lt;br /&gt;
&lt;br /&gt;
== [[Seer]] ==&lt;br /&gt;
&lt;br /&gt;
-Intro-&lt;br /&gt;
Welcome to SS! If you are wanting to level as a Seer, I will be guiding you. I am blacker2359, better known as yellow, who is my main. Yellow is a level 1.5k end-game seer who currently flys a [[Death Striker]].&lt;br /&gt;
-About seer-&lt;br /&gt;
The main idea behind seer is to avoid being seen, and when your enemy least expects it, strike from behind. Seer is sometimes called a hard leveling class, but I have been very successful with it. Now, after reading L0L's guide you should be at least level 100 before starting as a Seer. Basically, my strategy was to level a character to level 100 before changing his class to [[seer]] and got him [[Piloting]] 14 and a [[Spearhead]] ship. Now if you read L0L's guide you should know about Augmenters; when augging a seer ship you want to look for basically 3 things: stealth, Critical Hit Damage, and Damage. Now a Critical Hit is the core thing in a Seer's arsenal, a critical hit is when your weapon hits a special way causing more damage and a negative effect on the ship. For instance, a Surgical weapon will cause the recoil of the ship that you critical hit on to double, energy weapons disable engines, Laser weapons give a penalty to shield regeneration, heat weapons ?, physical weapons cause a ship to spin, and transference weapons do twice the healing damage. &lt;br /&gt;
-This is the current end, will add more later.&lt;br /&gt;
[[User:Wikilol|Wikilol]] 00:38, 28 April 2011 (UTC): Added some things and grammar nazied others, what does Fire Crit do though?s&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Speed Demon]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Berserker]] ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== [[Sniper]] ==&lt;br /&gt;
&lt;br /&gt;
= Other parts of Star Sonata =&lt;br /&gt;
&lt;br /&gt;
== Things to know ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
&lt;br /&gt;
Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
&lt;br /&gt;
If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
&lt;br /&gt;
If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
&lt;br /&gt;
If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
&lt;br /&gt;
== The Forums ==&lt;br /&gt;
&lt;br /&gt;
Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
&lt;br /&gt;
A small sampling of people on the forums:&lt;br /&gt;
&lt;br /&gt;
Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
&lt;br /&gt;
Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
&lt;br /&gt;
Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
&lt;br /&gt;
Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, Red, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22979</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22979"/>
				<updated>2011-04-27T01:33:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Finished ish&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see and blatant errors please feel free to fix them. &lt;br /&gt;
[b] Note to editors: If you decide to edit the guide, please be conscientious of your changes. A lot of work by me and others went into this, and if you’re not sure on something just don’t change it. Also, please sign your name under the editor’s list using the four tildes or else I’ll remove your changes. This helps me keep track of user contributions and will allow me to get in touch with you. [/b]&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Misc. =&lt;br /&gt;
== Editor’s List ==&lt;br /&gt;
&lt;br /&gt;
[[User:Wikilol|Wikilol]] 01:33, 27 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== Summary of Star Sonata ==&lt;br /&gt;
&lt;br /&gt;
Star Sonata, at its heart, is a Persistent Sci- fi MMO. Despite some people’s self- centered nature, the entire game doesn’t pause when you log off. At the time of this guide’s incarnation, around 1200 accounts were subscribed to Star Sonata. However nerdy and complex as this game would seem, it’s relatively friendly to new players unlike games such as EVE online. People play the game to have fun and relax, and even though there’s been a fair share of ragequits over the game most people come back after a day or two. Star Sonata has a complex community of players that are both friendly and hostile, pirate and merchant, hardcore and weekend gamer, hacker and player. Mostly, people are available to help new players as it’s not a very time consuming job: easy tasks for higher levels include clearing the [[Rumble]] galaxies and helping a player get a difficult skill.&lt;br /&gt;
&lt;br /&gt;
Star Sonata is set apart from other MMO’s mainly, in L0L’s opinion, with its use of slaves. While there are many defining characteristics that add enjoyable moments to the game, such as the 2d gameplay stile and fun playerbase, I’ve seen no other game with anything comparable to slaves. Running while you’re offline, trade slaves can make you billions and when you’re online, combat slaves can dish out incredible damage. Instead of fighting the macro war, Star Sonata embraced it and now a huge part of the game is based around these AI slaves. Called slaves simply to make it easy, these bots are programmable ships with a gearlist of the player’s choosing that have different settings one may want to use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams+ players, but this will most likely confuse you as for now, it will be out of context. The ships tab includes your docked ships and their names. Finally, the Neuro Training window will contain different skills you can train, but for now you won't have any [[skill points]] as you have not gained any [[Experience Points]] and therefore a [[level]].&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the AI base should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rats]] ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[AI Base]]. Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
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It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblins]].&lt;br /&gt;
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However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
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Fleet Focus: Very slow, high tank, lower damage&lt;br /&gt;
[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
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[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
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Support Focus: slow, tank, logistics&lt;br /&gt;
[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
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[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
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Combat Focus: slow, high damage&lt;br /&gt;
[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
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[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Controversy]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
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Recon Focus: Fast, stealthy&lt;br /&gt;
[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
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[[Seers]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
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I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Tragnium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
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== Making Money ==&lt;br /&gt;
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Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can easily take in over 50m an hour. Basically, get the ship’s health low and use a Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
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Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
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DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
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Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. MORE INFORMATION TO COME.&lt;br /&gt;
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== Warp 3 ==&lt;br /&gt;
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Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp Navigation 3 by doing enough Paxian exploration missions and exchanging the medals you get at the Paxius AI base for [[Warp Navigation]] 3. Getting Warp Navigation 3 is a huge milestone for a character as it unlocked the largest layers of space, Warp 3 and Perilous space. For now, you’ll stick to Warp 3 as that’s probably all you can take.&lt;br /&gt;
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You should still be Fleet Commander, and may have upgraded to an [[EFC]] by now. If not, use some of those hoarded skillpoints in [[Rumble 2]] for piloting 16 and buy an [[Earthforce Cruiser]].&lt;br /&gt;
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*Editor’s note on the [[Rumble]]- type galaxies: At the levels the different Rumble galaxies were intended for, they’re incredibly difficult. However, this is an online game, and if you don’t have a team then there’s many players willing to help someone clear [[Rumble]], [[Rumble 2]], [[Rumble 3]], or maybe even [[Rumble Mumble]]. L0L would like to thank Shawn_Mccall for getting him [[Piloting]] level 20 in [[Rumble Mumble]].&lt;br /&gt;
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You should know about [[Augmenters]] by now, and if not then you’ve probably not made it this far and are just reading ahead. Unlike some games (COUGH COUGH EVE ONLINE COUGH RIGS COUGH COUGH), Augmenters are not “optional”. Instead of adding a small bonus for a huge amount of credits, “Aug” setups determine the use of a ship. There are many types of augs, some dropped, some built, but every aug has a use. A good example of a versatile ship with hundreds of different Aug setups is the [[Hotrod]] family of ships. With 5 augmenter slots, these ships can be augged for anything from stealth, capacity, tractor strength, speed, damage, tank, etcetera, etcetera. However, even ships with only two aug slots (for example, most [[Capital Ships]]) can be augged. [[Earthforce Frigates]] are usually augged for shield and energy bank with Hestia or Hestia+ augs as a result of their relatively low shields, as compared to the rest of the [[Earthforce capital ships]]. However, the tech 20 [[Earthforce Dreadnought]] is usually augged for resists as the huge bonuses of this ship coupled with good resists can give some, in terms of resisted incoming damage, over one million shields. For [[Fleet Commander]]s most augmenters are for tank, or the amount of damage a ship can take before dying, for gunners is a mix of damage and tank ([[Gunner]]s are disputed as they have been stated to have nothing in common with [[Fleet Commander]]s and [[Capital Ships]], yet are still a [[Fleet Focus]] class.), for [[Berserker]]s a mixture of electricity regeneration, resist, and damage, for [[Sniper]]s usually range, stealth, and damage, for [[Seer]]s usually damage and stealth, for [[Speed Demon]]s usually damage, speed, and electricity regeneration, for [[Shield Monkey]]s usually shield bank, regeneration, and healing power, and finally for [[Engineer]]s a mixture of drone augmenters and ship augmenters. For example, for the purpose of FC leveling with [[Paximinus]] or [[EFF]] slaves, you should use dual Hestia augmenters as neither ship tanks very much.&lt;br /&gt;
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Anyways, toss dual Exc. Shield (or possibly an Exc. Shield and Exc. Recovery augmenter, if you’re not using some sort of [[Charger]].). With your fleet outfitted to either 2 or 3 [[EFF]]s wielding CALCs (t13 full tracking high DPH decent ranged mining weapons for capital ships only), Neutron Laser 3’s (the radiation weapon you should be using before Neutronias on [[EFF]] slaves) and a full compliment of [[Fighters]] or  7 to 8 [[Paximinus]] slaves with Neutron Laser 3’s (the radiation weapon you should be using on blob slaves like this) and Mining Laser 3’s (the mining weapon that’s essential to have on [[Paximinus]] slaves), you’re ready to conquer [[Warp 3]]. Set a Danger Factor Limit of about 165 or so as you may find the occasional roaming [[Icepick]] in DF 175+, which WILL KILL YOU AND YOUR SLAVES. Basically, just roam while looking for [[Rosemary]] or MF [[Basil]] ships flying around and killing them when you do. For more consistent leveling, clear a [[DG]] room with either of those two AI and then set your slaves to “Follow Me”, “Stay Close”, “Fight Enemies”, and “Attack My Target”. You can then hold down “s” and press “t” to open the chat bar, which will keep your ship braking. AI will spawn and instantly attack you, at which point your slaves will then fight it since it has then become an Enemy and kill it, giving you experience points. You can either pay attention to the game and casually chat with friends or take the more dangerous route and use “Alt+Tab” to cycle through open windows on a PC and go browse the SS forums, or maybe even read more of this guide!&lt;br /&gt;
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Do this until around level 450, where you’ll no longer level from MF [[Basil]] and the [[Experience Points]] from [[Rosemary]]s has dropped off considerably, and it’s time to venture out again. This time, while keeping in mind that [[Icepick]]s and [[Vulture]]s WILL COMPLETELY DESTROY YOU if they attack, try to attack a [[Big Green]]. You’ll lose a lot of health, but if you used the weapons I recommended you should kill it. These will get easier over time as you do more damage, and you’ll find that a [[DG]] with 3- 4 of these becomes a great way to gain several levels (I suggest moving around if you’re still in an [[EFC]], as even though it may have over 100k shields it will get killed by quad [[Big Greens]] or “BG’s”.&lt;br /&gt;
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*Editor’s Note: Make sure to be “Green” (that was a pun about the numerous nicknames of the Green family of AI, for those who didn’t understand). Know the nicknames of AI you see constantly, such as the [[Rosemary]] being “rosy”, the [[Big Green]] being a “BG”, the [[Bigger Green]] (which you’ve probably not seen yet, but is basically a darker green BG with more DPS and tank) is “BrG”, the [[Green Battleship]] (something you won’t see for a very long time but basically is like a dreadnought that deals out large amounts of [[mining]] damage) becomes the “GB”, etc.&lt;br /&gt;
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Once you’re level 500, it’s time to upgrade. If you don’t have about 4-5b credits accumulated through selling things dropped from dead AI or [[capturing]], then it’s time to make that much as a decent fit [[EFDN]] runs around 3 billion credits, and the fact that you should by now have at least [[Remote Control]] 15 and triple EFF slaves using Fighters, CALCs, and Neutronias will cost you around 5b if you do it cheaply.&lt;br /&gt;
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*Editor’s note: Getting [[Remote Control]] past level 12 is a hassle, involving trips deep into Perilous space and later the destruction of [[Mad Scientist]], a difficult [[Uber AI]]. I suggest getting help from either a teammate, or if not teamed&lt;br /&gt;
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**Note on Editor’s note: If you’re not teamed by now that’s a serious lapse. I suggest joining a team that’s small but not small enough that you’re one of the highest levels on it, but is large enough so that it can hold its own in a war, build you the things you’ll need, and help you get certain skills. L0L would like to thank The Smasher account and the Jeffgordon account for [[Blazing Angels]], probably the most fun low level team out there. Sadly, it died awhile ago and the statement is no longer valid. Where was I?&lt;br /&gt;
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*Continued Editor’s note: then either find a team or get help from a nice player. L0L would like to thank Time Warp (Timmeh de Wap) for helping get him [[Remote Control]] to level 18.&lt;br /&gt;
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Anyways, it’s time for your first venture into Perilous space! I suggest only two jumps from the nearest exit to Warp 3 space. Why? Well, here’s some statistics to scare you.&lt;br /&gt;
-Most people can be killed by anyone as the PvP range is hugely opened&lt;br /&gt;
-Most AI are Aggressive and will attack you, excluding the occasional roaming [[Zebucart]], [[Phunka.dll]], [[Roswell]] and the uber [[Delquadrakimdon]]. If I spelled that right I’m going to jizz myself.&lt;br /&gt;
-Some AI that are just normally aggressive can deal over forty thousand DPS. For those of you not aware, that’s over nine thousand.&lt;br /&gt;
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Venture out if you find an [[Icepick]] or [[Vulture]], or maybe just after two minutes. Because believe me, you’ll get destroyed when an AI finds you and you’re too deep in Perilous space to run. Venture back and then head to your home galaxy, as it’s time for a refit.&lt;br /&gt;
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You probably are tiring of the [[EFC]] by now. It’s a great ship and will make a wonderful slave when coupled with dual [[EFF]]s when you get RC18 but are too poor for dual [[EFBC]] slaves with nice augmenters. It’s time to advertise in Trade chat and purchase an [[EFDN]] (running price of around 2.5-3b) along with a Sup. Resist aug (running price around 100m) and a Rock Troll aug (running price of around 400m). Equip it and get a Radiated Shell, the shield you should have been using by now, and be wowed as it has around 110-150k shields. This may seem low compared to the 100k shields of the EFC, but really it’s about 1-1.25m shields coupled with the near 90% resists gained by the Rock Troll and Sup. Resist augs. Also put a Halved Antimatter and more things on it, such as a Sponge Charger and solar panels. Really there’s so many types of items there’s no standardized fit for any ship. With a refit on the slaves as suggested above, venture out into Perilous space. Although, there’s something you need to ask. There’s this great ship called a [[Reaver]], it does [[laser]] damage with low RoF and has VERY low shields. Even though you may lose a lot of shield, the [[EFDN]] can easily take a full room of reavers without flinching. As I said before on camping, use the “s” “t” and “alt+tab” along with the correct slave settings and camp [[Reaver]]s. This is the main technique of leveling until about 700 or so, when you should have made some money off scooping drops, doing [[DG]]s, [[Bases]], and [[Capturing]] infernos. If you have around 50 billion credits, which is doubtful but maybe possible, then upgrade to dual [[EFBC]] slaves with MF bots augged Athena+/Ares+. This is THE endgame FC slave setup, although on your main ship you might want a different set of augs, such as Art of Commanding and Calypso+. If you don’t have this much then it’s fine, ask a teammate to help you get out to a MF [[Reaver]] [[DG]]. Basically, these reavers are a lot higher level, bigger DPS, higher tank, and also drop these great things called [[Dementium Fragments]]. The going price for Dem. Frags as they’re called is around 200-300m apiece and is a very easy way to make money. Again, camp MF reavers. I really have nothing past this point as you’ll get to level 1300 quite fast, and at that point you’ll be endgame.&lt;br /&gt;
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*Editor’s note: L0L would like to thank Time Warp (Timmeh de Wap) for helping him get Warp 4.&lt;br /&gt;
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*Editor’s note: A single [[DG]] room can only have 8 AI, THIS IS THE LIMIT.&lt;br /&gt;
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 If you haven’t got [[Warp Navigation]] 4 by now you should do so. It’s usually acquired through buying an expensive commodity in [[Emphatic Biology]] and exchanging it at the AI base.&lt;br /&gt;
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*Editor’s note: The commodity is quite expensive AND all “Emphatic” galaxies do not allow ships with engines in. I suggest flying to Emp. Bio in a fast scoutship, suiciding and flying in with a pod. Then, at the AI base, after checking that there are commodities for sale, buy a Bulk Trader with a tractor beam. Tractor yourself carefully, and if needed suicide yourself in some Zebucarts to provide places to tractor from, and dock at the playerbase, then buy a commodity and go back to the AI base to exchange it for the skill. &lt;br /&gt;
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You can now enter [[The Serengeti]] (called the Uber Zone as it’s a place of powerful AI and incredibly difficult Ubers) and Juxtaposition, Subspace, and ? galaxies which allow fast transport throughout all layers of space except the UZ and Perilous. The UZ is usually tackled with a team as even for endgame players it’s a difficult task to undertake, although some people can even kill some of the hardest ubers there by themselves.&lt;br /&gt;
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You’ve become endgame, and it’s time to either become MORE endgame or develop some alts. Or maybe you started off as ANOTHER class, despite this. I apologize for my somewhat roughness regarding the other classes, it’s just that being a [[Fleet Commander]] is easy for new players. Most new players choose this and the largest percentage of players that quit before they’re endgame are another class.&lt;br /&gt;
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= Final Editor’s Note =&lt;br /&gt;
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== My Goodbye ==&lt;br /&gt;
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*Editor’s note: This is where I, L0L, drop out. I only have experience with [[Fleet Commander]] and then I Neuro- Doc’d (reset my class skills) to become a [[Sniper]]. I’d rather not guess as that may screw up some people trying to level for real. I hope the Star Sonata community will carry on my work and fill in what they can, I’ll be supervising the whole thing and adding in what I know.&lt;br /&gt;
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== Rules/ Information ==&lt;br /&gt;
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I don’t expect every passage about other classes to be as long as what I wrote for [[Fleet Commander]], and if given enough information I can fill in a good enough guide as to work fine. However, if you’re writing your own here and have not read my post on the forums that has hopefully been stickied by now, let me tell you this.&lt;br /&gt;
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All incorrect information will be removed and may be removed without me contacting you first&lt;br /&gt;
Any spam/ purposefully incorrect material will be reported and you may receive a reprimand&lt;br /&gt;
Deleting of other’s information without my permission will be reported and you may receive a reprimand.&lt;br /&gt;
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= Leveling With Other Classes =&lt;br /&gt;
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== [[Engineer]] ==&lt;br /&gt;
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== [[Shield Monkey]] ==&lt;br /&gt;
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== [[Gunner]] ==&lt;br /&gt;
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== [[Seer]] ==&lt;br /&gt;
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== [[Speed Demon]] ==&lt;br /&gt;
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== [[Berserker]] ==&lt;br /&gt;
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== [[Sniper]] ==&lt;br /&gt;
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= Other parts of Star Sonata =&lt;br /&gt;
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== Things to know ==&lt;br /&gt;
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Star Sonata is an indie game and the admins are much more in tune with the playerbase as a result. However, they will not succumb to begging for stupid things.&lt;br /&gt;
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Deathreus is an unpopular character as he generally opens himself to flaming with tales of his troubled life, but still acts like he’s popular. Watch out for joining teams with him on it/ lead by him, as he may be high level but is not actually that proficient. This is not intended to be mean, but usually for a new player their Star Sonata experience is colored by people on the first team they join, and Deathreus’ outlook on Star Sonata is a quite unfavorable one.&lt;br /&gt;
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If you spam all chat with random letters and such, you WILL be muted.&lt;br /&gt;
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If you spam the forum with random letters and such, you WILL be muted.&lt;br /&gt;
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If you spam all chat and the forum with words and are not excessive, you’re probably alright. But if you’re not Newman235 (Kanga) then you’re probably not the best spammer.&lt;br /&gt;
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If you curse out a pirate after he kills you, chances are he’ll either kill you again or kill your pod and take the credits. Don’t ignore them, but don’t be a jerk: it’s just a game.&lt;br /&gt;
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If you attack a [[Seraph]], expect a blob of Seraph ships to catch up with you eventually.&lt;br /&gt;
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If you attack [[Ragnarock]]s, expect a blob of Ragnarock ships to catch up with you eventually.&lt;br /&gt;
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If you attack a [[Dark Guard]], expect to find that a [[Dark Transport]] will shoot you.&lt;br /&gt;
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== The Forums ==&lt;br /&gt;
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Like all chat but slightly more focused, the Forums are the forums of Star Sonata. Basically, don’t be a noob and ask for stupid things; use the game as much as possible to ask questions as the Forums are generally not frequented by new players. Even though it’s not closely correlated to the game, if you’re not a very frequent poster and you insult someone, expect consequences.&lt;br /&gt;
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A small sampling of people on the forums:&lt;br /&gt;
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Account Name: Lolwut? ([[User: Lolwut?| L0L’s Wiki Page]]&lt;br /&gt;
Main Character: L0L&lt;br /&gt;
Nickname: L0L&lt;br /&gt;
Meme(s): L0L is lol, L0L’s leash, nonsexual spanking, L0L’s Stories, being the apprentice spammer to DilutedNoob2 and Kanga&lt;br /&gt;
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Account Name: UnpleasantPantsBulge&lt;br /&gt;
Main Character: UnpleasantPantsBulge&lt;br /&gt;
Nickname: UPB&lt;br /&gt;
Meme(s): The bulge&lt;br /&gt;
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Account Name: newman235&lt;br /&gt;
Main Character: Kangaroo_Blob&lt;br /&gt;
Nickname: Kanga&lt;br /&gt;
Meme(s): /me Jiggles, sexually enjoying nonsexual spanking&lt;br /&gt;
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Account Name: landswimmer&lt;br /&gt;
Main Character: DemonBlood&lt;br /&gt;
Nickname: DB&lt;br /&gt;
Meme(s): Trolling, being the master troll of the SS Forums&lt;br /&gt;
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Account Name: Cej1120con&lt;br /&gt;
Main Character: Johnston V2&lt;br /&gt;
Nickname: John&lt;br /&gt;
Meme(s): Being the apprentice troll to DB&lt;br /&gt;
&lt;br /&gt;
Account Name: Blacker233&lt;br /&gt;
Main Character: Yellow&lt;br /&gt;
Nickname: Yellow, or Yerrow&lt;br /&gt;
Meme(s): Yellowness, Yellowing, and just generally being Yellow&lt;br /&gt;
&lt;br /&gt;
Account Name: Battlecruiser23&lt;br /&gt;
Main Character: Cadet Corbett, because apparently Churchill is too good to set his main as his forum main…&lt;br /&gt;
Nickname: Churchill, or Churchy&lt;br /&gt;
Meme(s): Trolling, Stroking his E- peen regarding seers, suggesting incredibly awesome and detailed suggestions&lt;br /&gt;
&lt;br /&gt;
Account Name: AnilV&lt;br /&gt;
Main Character: enkelin&lt;br /&gt;
Nickname: Anil&lt;br /&gt;
Meme(s): Generally being the nicest and most imformative person on the forums&lt;br /&gt;
&lt;br /&gt;
Account Name: Mail&lt;br /&gt;
Main Character: Time Warp&lt;br /&gt;
Nickname: Timmeh de Wap&lt;br /&gt;
Meme(s): Trolling and being outspoken on the forums but actually being a great guy in- game, warping time&lt;br /&gt;
&lt;br /&gt;
Account Name: EwanB&lt;br /&gt;
Main Character: Vigoratus&lt;br /&gt;
Nickname: Wex (he also owns -wex-)&lt;br /&gt;
Meme(s): Being violent and scary, and also a great PvPer&lt;br /&gt;
&lt;br /&gt;
== The Wiki ==&lt;br /&gt;
&lt;br /&gt;
[[User:Simon| Simon’s]] huge project, the Wiki is the place to find all sorts of things. Links within this guide will take you to different pages with more useful information, and I suggest browsing it once and awhile.&lt;br /&gt;
&lt;br /&gt;
== The Game ==&lt;br /&gt;
&lt;br /&gt;
You just lost it.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=22859</id>
		<title>Reaver+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=22859"/>
				<updated>2011-04-20T19:44:28Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Shawn stated that it made a decent HF gunner&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|textcolor = white&lt;br /&gt;
|itemtype = ship&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 660&lt;br /&gt;
|Speed = 115&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 3&lt;br /&gt;
|Visibility = 12&lt;br /&gt;
|Reflectivity = 69%&lt;br /&gt;
|Size = 64&lt;br /&gt;
|Weight = 315000&lt;br /&gt;
|Lresist = 45%&lt;br /&gt;
|Eresist = 45%&lt;br /&gt;
|Hresist = 45%&lt;br /&gt;
|Presist = 65%&lt;br /&gt;
|Rresist = 60%&lt;br /&gt;
|Sresist = 45%&lt;br /&gt;
|Mresist = 30%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = ?&lt;br /&gt;
|SkillNeeded = N/A&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = Reaver Laser, Reaver Laser&lt;br /&gt;
|Mods = &lt;br /&gt;
|Source = [[Reaver+ Blueprint|BP]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description = No Mercy&lt;br /&gt;
|Capturable = no&lt;br /&gt;
|Radex = no&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After the playerbase pushing forward for a Reaver+ to be added in a suggestion made by Stabberz, it finally got through and both the blueprint and the commods is dropping from Grim Reaver after being added and made by The Voomy One. The first person to build this amazing ship was the awesome shawn-mccall. The Reaver+ is a great ship with 2 inbuilt Reaver Lasers.&lt;br /&gt;
&lt;br /&gt;
Shawn later stated that the ship made a great gunner heavy fighter, perhaps the best of the [[Heavy fighter]] [[gunner]]s.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gear}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: AI Ships]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22854</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22854"/>
				<updated>2011-04-20T00:29:17Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added the newest update. Kinda cuts off in the middle of a sentence but meh.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have begun this game and begun to enjoy it. However, like all of us from the new player in their [[Zebucart]] or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see and blatant errors please feel free to fix them. &lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F function that will allow you to search for specific keywords in these pages. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?| L0L]]&amp;lt;Same Person&amp;gt;[[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams+ players, but this will most likely confuse you as for now, it will be out of context. The ships tab includes your docked ships and their names. Finally, the Neuro Training window will contain different skills you can train, but for now you won't have any [[skill points]] as you have not gained any [[Experience Points]] and therefore a [[level]].&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the AI base should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rats]] ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin leveling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to [[Sol]]. [[Sol]] will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
== After the Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to the real universe! Or rather a very small fraction of it. You’re in [[Sol]], the social and commercial hub of any Universe. Here you can find many [[AI Base]]s, [[Missions]], and other players. Maybe you’ll even see me sometime, although you’ll need a good [[Radar]]. For now, just fly over to a base and acquire [[Piloting]] 5. With the money you should have saved, approximately ten million, go and fit out your hotrod. For now ignore augs, and just put the best [[Engine]], [[Energy]], [[Shield]] and a Magcannon 1 or 2, depending on what you can fit according to your [[Weapon]] skill.&lt;br /&gt;
&lt;br /&gt;
You should probably learn about fitting your ship, leveling, classes, and missions, so keep reading!&lt;br /&gt;
----&lt;br /&gt;
Leveling&lt;br /&gt;
&lt;br /&gt;
One of the most popular pastimes of Star Sonata, leveling is the killing of AI that have a higher [[level]] than you in order to gain [[Experience points]] and therefore gain levels and with them [[skill points]]. As you can probably tell, [[Skill Points]] are used to gain levels in skills. The amount of [[Skill Points]] (abbreviated SP) is equal to the level of the skill you are trying to train, such as level 17 weaponry will require 17 SP. Some skills do not follow this rule and have a constant usage of SP that never changes, such as [[Drone Deployment]] and more. Anyways, Leveling is important to advance your character. At the low levels, you can quickly level up by Kiting (remember that technique you learned in [[The Nexus]] hopefully? Do that.) AI out in [[Blue Outpost]] and killing them until about level 30-40. After this more leveling will require you to gain Warp Navigation 1. Get this by flying to [[Paxius]] and completing the missions there, that ask you to explore the universe and find certain galaxies. Or you can kill a [[Space Blue Alpha]] and use the [[Blue Aether]] it drops in [[Earth Central]], [[Sol]] and one million credits to gain Warp Navigation 1. If you need directions to a galaxy, either ask in “All” chat, “How do I get to X?” or in “Help” if you’re still a low enough level to use it. You can now pass through the wormholes into galaxies that will be marked as blue dots on your map. Here you will find the fiery [[Inferno]]s and [[Goblin]]s that provide easy levels for everyone.  But first, you may want to fit your slaves. At this point I have no idea what your skills are, but I hope you followed my advice and got them to their maximum level (maxed) at an [[AI Base]]. Therefore, all I can really tell you is to put Magcannon 2’s and Medium Lasers on your [[Paximinus]] [[Slaves]]. To get the [[Remote Control]] skill needed (the Paximinus takes up 2 slaves slots, so you’ll need Remote Control 2 to use one) to use slaves, you can bring the Blue Whisper that drops off [[Space Blue Alpha Scout]]s to [[Lavanite]] (or [[Glass Matrix]]). Remote control costs 3 skill points per level to train, and is maxed out at 18 (you won’t be getting RC18 anytime soon in your future). Max the skill at Lavanite and then bring Blue Aethers to[[Glass Matrix]]. If you have the money to spare after fitting your slaves, fly out to copper and bring back Slave Stasis Generator 4’s. These cost a pretty penny but are worth it to stop your slaves from being destroyed if they somehow die. I suggest setting a [[Danger Factor]] limit, 60-70 as you won’t be surprised by hostile [[Goblin]] AI’s and possibly killed.&lt;br /&gt;
&lt;br /&gt;
It’s time to level! Fly out and use the speed of your Hotrod to your advantage by Dancing out of the Inferno’s range and allow your slaves to get in close and hit it with their lasers while you pelt it at distance with Magcannon bullets. You’ll find they drop credits and sometimes their own gear, so scoop this and sell it when possible. This should be a steady source of income and levels until about 50-60, when the Experience takes a huge dive and killing them takes ten or more per level. Now you know it’s time to move on to the terrifying [[Goblins]].&lt;br /&gt;
&lt;br /&gt;
However, before you tackle these monsters, it’s a good idea to learn about the classes.&lt;br /&gt;
&lt;br /&gt;
Fleet Focus: Very slow, high tank, lower damage&lt;br /&gt;
[[Fleet Commander]]: This is the easiest class, by far. Not only do the ships take huge amounts of damage and yet remain unscathed, it gives bonuses to Slaves, which will be your main source of damage at low levels. Definitely choose this class for a first character. They also get giant bonuses to [[Radiation]] damage with the Radiation Expert skill.&lt;br /&gt;
&lt;br /&gt;
[[Gunner]]: Somewhat more difficult, instead of giving the “control” bonuses Fleet Commanders get to slaves, fighters, and the huge bonus to Radiation Damage, gunners shoot high- damage missiles at their target while their slaves do large amounts of [[Mining]] damage. This is a more difficult class and while it still has it’s perks FC can’t be beat at low levels.&lt;br /&gt;
&lt;br /&gt;
Support Focus: slow, tank, logistics&lt;br /&gt;
[[Shield Monkey]]: Masters of the shield, ShM’s get large bonuses to healing and shield. At the endgame, some ShM’s have over half a million shields with 1k/s regeneration, and can dish out upwards of 30k Heal Per Second (HPS). ShM’s heal their slaves while those slaves do damage to the AI. This class is difficult for low levels and I don’t suggest it as a first character, but is one of the best classes for leveling.&lt;br /&gt;
&lt;br /&gt;
[[Engineer]]: Engineers are the logistic masters of the game, receiving huge bonuses to Tractor Beams and Freighters. Rather than using slaves, Engineers at the endgame prefer to just use [[Drones]] as their main source of Damage is [[drones]]. Engineer class (called DM’s, or Drone Masters as their main DPS are their drones) is a popular alternative to FC at low levels.&lt;br /&gt;
&lt;br /&gt;
Combat Focus: slow, high damage&lt;br /&gt;
[[Berserker]]: DO NOT CHOOSE THIS CLASS. You may see many new players fail at Star Sonata as they chose to be a “zerk” and found they had neither the skills, equipment, or the money to fund it. Berserkers suffer from being one of the most difficult classes in the game as it requires huge amounts of money and expensive gear to power multifiring weapons, and even then they require Engineers to transfer electricity to them and ShM’s to tank for them. However, Zerks do HUGE amounts of damage at the endgame, and therefore are primarily used to kill [[Ubers]].&lt;br /&gt;
&lt;br /&gt;
[[Sniper]]: The sniper class, difficult at low levels, is one of the most powerful classes in the game. See [[The Sniper Class Controversy]] about reasons why. Still, this class is useful at later levels but doesn’t receive bonuses to [[Slaves]] or [[Drones]] and there are no decent [[Physical]] weapons at low levels, so they suffer from being weak at lower levels.&lt;br /&gt;
&lt;br /&gt;
Recon Focus: Fast, stealthy&lt;br /&gt;
[[Speed Demon]]: SD’s as they are called are the fastest people in the game. Reaching the speed cap of 700, Speed Demons fire quickly and are stealthy if made to be so. A very fun class and incredibly powerful in Player vs. Player combat, they are a popular alternative to FC or DM.&lt;br /&gt;
&lt;br /&gt;
[[Seers]]: Nearly impossible to see, seers don’t have massive tank or incredible speed, but  rather slip through the ether unseen. Doing incredible damage per shot and being able to one- hit things is the hallmark of seers, but they suffer from being killed almost instantly if their target has [[Drones]], [[Slaves]], or if they just don’t one hit it.&lt;br /&gt;
&lt;br /&gt;
I suggest choosing FC and using an [[Earthforce Frigate]] which is a tech 10 Capital Ship acquired for 30m at [[Beta Antares]]. Using the EFF as it’s called and Paxes, you can level to around 250-350 without problem. To get Piloting 10 you need to clear [[Rumble]], but you most likely will REQUIRE help with this as Rumble galaxies are very difficult to clear solo for their intended levels. Anyways, we left off with you in a hotrod. With Focus skills now acquired and those Paximinus slaves feeling the power of those bonuses, head off to find your first Goblin to challenge. Goblins are incredibly resistant to Surgical, Laser, and Mining damage and you may find yourself dead if you do not use another type of damage. Since the good ol’ magcannon 2 does energy damage, you should be fine. If you haven’t already done so, make use of this great wiki and find your way to Lavanite and get Remote Control as high as possible, or simply for more money just buy [[Tragnium]] and exchange that for levels of RC in [[Serpica]]. You should now have 4-5 Paximinus slaves with Stasis generators, Medium Lasers, Mag 2’s, Gear Glue, and the best gear you can fit. Kill goblins until about level 80-90, and then head off to Paximinus and get Warp Navigation 2 for the next level of the Universe. Swap out those Mag 2’s for Mag 3’s and the Medium Lasers for Mining Laser 3’s, go grab yourself an EFF with dual Hestia augmenters and the best shield possible, and kill [[Parsley]]s and [[Basil]]s until level 300. I know that encompasses a huge amount of time, but it’s incredibly repetitive. Feel free to go try a few DG’s in your spare time, but be warned that a DG in DF50 galaxies can be a lot more dangerous then you may think…&lt;br /&gt;
&lt;br /&gt;
== Making Money ==&lt;br /&gt;
&lt;br /&gt;
Now, you’ll need a lot of money to get this far. Around 100-250m credits if you can believe it. I suggest making use of those Radiation bonuses, buying a Prismatic Conversion, and capturing Infernos to sell at Handel’s Cove. They sell for around 11m apiece and a determined capper can take in over 50m an hour. Basically, get the ship’s health low and use the Radiation Weapon for the killing blow. Then shoot it with a Prismatic Conversion to capture it, if it didn’t work it most likely has gear you can’t use or full shields. If it’s still shooting you then hit it again with the Radiation Weapon, because it’s not dead!&lt;br /&gt;
&lt;br /&gt;
Bases: which are more useful at higher levels, can allow you to base mining operations, defend strategic galaxies, or bring in Billions of credits per day by selling items. Bases really only become viable when you can use [[Argonaut]] gear, as [[Adonis]] bases die incredibly quickly. Remember to put rations on it!&lt;br /&gt;
&lt;br /&gt;
DGing: clearing Dungeons and selling the drops is also a huge source of income. I suggest you get acquainted with several good DG’s that both level you and yet steadily drop you good loot to sell.&lt;br /&gt;
&lt;br /&gt;
Colonies: One of the most boring aspects of Star Sonata, arguably, is setting up and “pumping” colonies. See the [[Guides]] for information on Colony Pumping, I cba to describe the entire process here as it’s 10PM.&lt;br /&gt;
&lt;br /&gt;
== Warp 3 ==&lt;br /&gt;
&lt;br /&gt;
Congratulations if you’ve made it this far! You probably have died several times but upgraded your gear until those Basils are no threat to you, and don’t level you anymore. Now it’s time to get Warp N&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User:Lolwut%3F&amp;diff=22737</id>
		<title>User:Lolwut?</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User:Lolwut%3F&amp;diff=22737"/>
				<updated>2011-04-05T23:33:38Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added my stories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lolwut? is self described as: &amp;quot;A spamming failure of a troll punctuated by moments of lucidity and insight&amp;quot;. He is known on the forums for his excessive spamming and high posting speed, culminating in posts such as &amp;quot;his special story&amp;quot;, an analogy of the Star Sonata Forums.&lt;br /&gt;
&lt;br /&gt;
In the game L0L, his main charachter and a sniper, is on team Kushan. He found that his [[Jujuso'rka]] is an awesome sniper ship and it far outperforms his old EFDN and fleet.&lt;br /&gt;
&lt;br /&gt;
He also owns Celere Fatalis (which he insists means &amp;quot;Swift Death&amp;quot; in Latin), a low level Speed Demon on team [[Silver Guardians]].&lt;br /&gt;
&lt;br /&gt;
Team History&lt;br /&gt;
Pheonix: failed team lead by Deathreus&lt;br /&gt;
Pheonix F2P: failed team lead by Deathreus and L0L&lt;br /&gt;
[[Blazing Angels]]: dead team lead by Jeffgordon and The Smasher15&lt;br /&gt;
Kushan: team lead by Higaran Leader&lt;br /&gt;
The Forgotten Colonies: current&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Lolwut? is the creator of the SS stories.&lt;br /&gt;
[http://www.starsonata.com/forum/viewtopic.php?f=4&amp;amp;t=43533| Story 1]&lt;br /&gt;
[http://www.starsonata.com/forum/viewtopic.php?f=4&amp;amp;t=44347| Story 2]&lt;br /&gt;
Lolwut? cannot be used to post on the Wiki, therefore he created Wikilol, a non- playing account only used to post on the wiki.&lt;br /&gt;
&lt;br /&gt;
Ship History&lt;br /&gt;
&lt;br /&gt;
L0L:&lt;br /&gt;
[[Image: Zebucart.png]] --&amp;gt; [[Image: Phunkadll.png]] --&amp;gt; [[Image: Roswell.png]] --&amp;gt; [[Image: Hotrod.png]] --&amp;gt; [[Image: Hotrod Plus.png]] --&amp;gt; [[Image: Earthforce Frigate.png]] --&amp;gt; [[Image: Earthforce Cruiser.png]] --&amp;gt; [[Image: Earthforce Dreadnought.png]] --&amp;gt; [[Image:Jujuso'qi1.png]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Celere Fatalis:&lt;br /&gt;
[[Image: Zebucart.png]] --&amp;gt; [[Image: Phunkadll.png]] --&amp;gt; [[Image: Wingship2.png]] --&amp;gt; [[Image: Hotrod.png]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22736</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22736"/>
				<updated>2011-04-05T21:47:53Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Finished on the nexus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have began this game and begun to enjoy it. However, like all of us from the new player in their Zebucart or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see and blatant errors please feel free to fix them.&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F function that will allow you to search for specific keywords in this page. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?]] [[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams+ players, but this will most likely confuse you as for now, it will be out of context. The ships tab includes your docked ships and their names. Finally, the Neuro Training window will contain different skills you can train, but for now you won't have any [[skill points]] as you have not gained any [[Experience Points]] and therefore a [[level]].&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the AI base should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe. Yes, there's more after this... in fact ALOT more. There's so much content that it would take months to explore just one universe, and then you'd be completely thrown off by the [[Universe Reset]]. But this is all in your future, for now we're worrying about [[Zebucart]]s and [[Space Rat]]. Dock at the AI base you see upon warping out of the Tutorial Galaxies (Earthforce Outpost and Earthforce Trading Outpost) and begin the mission that asks you to kill space rats. You see those innocent little green monsters everywhere? Those are space rats. Whereas many [[AI]] may act just downright silly sometimes, [[Space Rats]] ride the short bus of Star Sonata. They don't shoot consistently and you can often kill them without them even firing.&lt;br /&gt;
&lt;br /&gt;
See [[The Nexus Missions]] for a complete list of missions found here.&lt;br /&gt;
&lt;br /&gt;
You may want to begin levelling to gain [[Skill points]] for [[skills]]. I then suggest you use the following ship fit:&lt;br /&gt;
&lt;br /&gt;
[[Roswell]]&lt;br /&gt;
Using a Slipstream, Sebastopal, Glissom, and Freon Foundation (make sure to add a Scoop), you should be able to kill every rat but [[Rattie Moe]]. Don't attack him, but you won't see him until later. For now, warp into the galaxy to your upper left called Tunnels and Droppings and kill the rats there until about level 5-7. Then, warp into the next galaxy that's inside Tunnels and Droppings called Pellets and Waste and kill those AI, while avoiding shooting Rattie Moe (because he WILL kill you). To kill these AI, you should get behind them and shoot as they turn very poorly.&lt;br /&gt;
&lt;br /&gt;
All the while, do the missions that ask you to kill the space rats. These should provide you with money and the energy &amp;quot;Old Lady's Furnace&amp;quot; and shield &amp;quot;Old Man's Block&amp;quot;. Use these as they're better than [[AI Base]] gear. You should now have a decent understanding of the game and start the other nexus missions at the AI base (I personally suggest not trying to kill [[Rattie Moe]]. He's very difficult for anyone in the Nexus and usually a waste of time to kill). Next, warp into the Earthforce Cadet Outpost galaxy and begin missions there. I now suggest adding a Magcannon to your ship and learning other tactics of fighting, such as dodging (manuvering to dodge bullets) and kiting (flying out and turning around to shoot at an AI while luring it out.  You should keep it at a range so it cannot shoot you whereas you can shoot it, therefore Magcannons which have good range work incredibly well). Don't attack the [[Cadet]]s as they are teamed and will therefore all shoot at you, but feel free to complete the drone training missions. This AI base has many missions which are all quite lucrative to complete, but the missions with green color at the end are optional and usually not worth doing. If you haven't done so, get a [[Cadet]]. This might be pricy but will be a good ship until you can procure a [[Hotrod]]. Level until about level 10 and train the skills offered at the Nexus base until you get all the [[skills]] there to a maximum, or at least as high as possible.&lt;br /&gt;
&lt;br /&gt;
[[Piloting]] is one of the most important as it allows you to use better ships. When leaving the nexus, you should have at least 5 [[skill points]] to get piloting 5 and therefore be able to use a [[Hotrod]]. After completing the missions at the Earthforce Cadet Outpost galaxy, you should go into Deep Space. Then, by using the techniques you've gained, kill the AI in [[Deep Space]] and level to about 15. You should now have enough money for a hotrod (around 10 million credits) and should head to sol. Sol will be through the wormholes in Earthforce Celestial Garden Outpost. There you should get a hotrod and new gear, plus an escape pod and [[Gear Glue]] to protect your items.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22735</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22735"/>
				<updated>2011-04-05T20:55:45Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: I've done some on the nexus, going to finish that up soon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have began this game and begun to enjoy it. However, like all of us from the new player in their Zebucart or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see and blatant errors please feel free to fix them.&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F function that will allow you to search for specific keywords in this page. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?]] [[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== The Tutorials ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams+ players, but this will most likely confuse you as for now, it will be out of context. The ships tab includes your docked ships and their names. Finally, the Neuro Training window will contain different skills you can train, but for now you won't have any [[skill points]] as you have not gained any [[Experience Points]] and therefore a [[level]].&lt;br /&gt;
&lt;br /&gt;
Alright, listen to the missions and the small paperclip- like popup in the upper left corner and you should have a good basic understanding of the game. I highly suggest paying attention to this for the first 50 [[Level]]s or so.&lt;br /&gt;
WASD- ship movement controls&lt;br /&gt;
R- Docks&lt;br /&gt;
X- Enages selected item popup menu&lt;br /&gt;
Tab- Cycles through everything your radar can see in the system&lt;br /&gt;
Z- Cycles through player ships your radar can see in the system&lt;br /&gt;
Q- Cycles through objects of the same type as the original target your radar can see in the system&lt;br /&gt;
T- Opens chat bar&lt;br /&gt;
G- Engages tractor&lt;br /&gt;
Spacebar- Fires selected weapon&lt;br /&gt;
Numberkeys 1 through 5- Engages [[hotkeys]]&lt;br /&gt;
U- Suicides (there's a conformation popup window requiring text entering so you're safe and cannot try to scam in a [[Support Ticket]] that you accidentally suicided and lost gear/ [[credits]].&lt;br /&gt;
F- Warps through a wormhole&lt;br /&gt;
Enter/ Return- Enters text&lt;br /&gt;
C- Scoops the selected target/ nearest target if nothing's selected&lt;br /&gt;
&lt;br /&gt;
For now, you don't need to chat. However, if you're REALLY curious, you can go into Event chat by clicking on it and enter /help to see the commands. Anything with a slash in front of it will be interpreted as a command and therefore not entered in the chat when completed. To talk either click the chat or press &amp;quot;t&amp;quot; and enter text, then press &amp;quot;enter/return&amp;quot; to enter chat into the menu.&lt;br /&gt;
&lt;br /&gt;
The missions at the AI base should have enough information to complete if you read them, however, to equip or unequip items you must double click on them. To unequip [[Weapons]], [[Shields]], [[Energy]], and [[Engines]] you must be docked at a base. After completing these missions, you're off through the wormhole to the next galaxy. Things get a bit tougher here as you are exposed to [[Mini Volcom]]s that do more damage. For now, dock at the AI bases and see the missions. You should earn enough money to get a new [[Ship]] soon, such as a [[Phunka.dll]] or [[Roswell]]. Complete the missions here and become at least level 3 and you can leave these two tutorial galaxies and enter a slightly more dangerous one... [[The Nexus]].&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
&lt;br /&gt;
Welcome to The Nexus! It's here that you'll train until you're ready to enter the real universe.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22734</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22734"/>
				<updated>2011-04-05T20:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Nearly done with the introduction to the introduction of the game :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have began this game and begun to enjoy it. However, like all of us from the new player in their Zebucart or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here. Of course, since new content is added every day, this will most likely be out of date soon, so if you see and blatant errors please feel free to fix them.&lt;br /&gt;
&lt;br /&gt;
Since this guide is so large, I suggest either utilizing the links below or the Control+F function that will allow you to search for specific keywords in this page. I hope you find what you're looking for, or if you don't, please feel free to throw a PM my way if I'm on.&lt;br /&gt;
&lt;br /&gt;
Sincerely, [[User:Lolwut?]] [[User:Wikilol|Wikilol]] 20:35, 5 April 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
= The Beginning =&lt;br /&gt;
&lt;br /&gt;
== The Nexus ==&lt;br /&gt;
So you're a new player. You just spawned in [[The Nexus]] and you find yourself confused with all the [[Ships]] flying around. Are you in danger? No, you're perfectly safe unless you attack them, which you will in a few moments. To move your ship around, use the A key to turn left, W key to accelerate, D key to turn right, and S key to slow down. If [[The Nexus]] hasn't been seriously modified since this guide was written, there should be a base to the upper right of where you started. I suggest docking and beginning the [[Mission]] there. Read the mission dialogue and then begin the mission. To undock you can click the &amp;quot;Undock&amp;quot; button in the upper right corner of the window that appeared when you docked. First, I suggest looking around the tabs in the top of the docking window and seeing what they do. The General tab includes [[Missions]], a base introduction/ description, and the current status of the [[Emperor]] position. The Trading tab will show a subwindow beneath it with many different types of things for sale, but the station where you are only sells a few things. To understand what these things do, please keep reading or skip to the Ships and Fits section. The bulletin board contains player messages and top teams+ players, but this will most likely confuse you as for now, it will be out of context. The ships tab includes your docked ships and their names. Finally, the Neuro Training window will contain different skills you can train, but for now you won't have any [[Skillpoints]] as you have not gained a [[Level]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22733</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22733"/>
				<updated>2011-04-05T20:26:15Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Began guide, less then 1% done&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Star Sonata!&lt;br /&gt;
You're one of the thousand people who have began this game and begun to enjoy it. However, like all of us from the new player in their Zebucart or the endgame [[Lion]] [[Berserker]] cruising around perilous space, you probably need help. I'm undertaking the task of writing the ''complete'' guide to Star Sonata, and hope you'll find what you need in here.&lt;br /&gt;
&lt;br /&gt;
== Lawr ==&lt;br /&gt;
= Lol this is a test =&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22732</id>
		<title>The Comprehensive Star Sonata Guide</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=The_Comprehensive_Star_Sonata_Guide&amp;diff=22732"/>
				<updated>2011-04-05T20:23:54Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Created the guide page. Will update with text.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22726</id>
		<title>Utility Ships</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22726"/>
				<updated>2011-04-04T22:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utility ships are not a shipclass, like some may think. The designation, &amp;quot;Utility Ship&amp;quot; or more commonly referred to one of the subgroups, such as Travel Ship/ Base Management Ship/ Lulz Ship/ Bank Ship, is a widely applied term.&lt;br /&gt;
&lt;br /&gt;
Utility ships are in common usage in Star Sonata and provide the statistics, such as incredible hull space, high speed, stealth, or just fun, that a combat ship cannot.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Travel Ships ==&lt;br /&gt;
Travel Ships are an integral part of Star Sonata. Also doubling as exploration and scout ships, Travel Ships are generally low visibility with high speed. However, most travel ships cannot tank a combat focused ship or some of the more powerful AI, and generally the higher [[Danger Factor]] you enter the more speed and stealth you require to be safe.&lt;br /&gt;
&lt;br /&gt;
The key to designing a good Travel Ship is as follows:&lt;br /&gt;
&lt;br /&gt;
Speed- You want a fast ship. Slow ships take a long time to travel in excess of 30 jumps and therefore make creating a travel ship impractical. Fast ships are harder targets for AI and players/ bases to hit and therefore survive better. Common [[Shields]] for use on travel ships are Phantomstreams, Jetstreams, Firestreams, Paxian Galactic Exploreres, and Paxian Sovereign Explorers. Each of said shields gives a decent speed bonus, along with low electricity consumption and high regeneration.&lt;br /&gt;
&lt;br /&gt;
Stealth- Of course, speed isn't the only factor in designing a good travel ship. Stealth is important as it can allow you to slip by hostile AI and players without notice. Stealth is generally acheived by Augmenters such as the Hermes and Hera augmenters and their &amp;quot;+&amp;quot; versions, along with cloaks.&lt;br /&gt;
&lt;br /&gt;
Size- Large ships make big targets. You need a small ship as it's much less likely for projectiles to hit a small ship going fast than a large ship.&lt;br /&gt;
&lt;br /&gt;
Agility- Unknown to most people, agility is incredibly important. Most engines put on travel ships are NOT stealthy, and therefore the more time you thrust the more you are visible. Also, the faster you turn and accelerate, the less time you spend at a slow speed, therefor bringing your top speed up.&lt;br /&gt;
&lt;br /&gt;
Common ships include the [[Locution]], [[Ancient Scoutship]], and [[Apprentice's Ward]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most credit- efficient ship would be the [[Locution]].&lt;br /&gt;
&lt;br /&gt;
For a total cost of 300m credits, you should use&lt;br /&gt;
&lt;br /&gt;
Liberty Shield Capacitor 3-4&lt;br /&gt;
Striped Emphasis&lt;br /&gt;
Phantomstream&lt;br /&gt;
GG12&lt;br /&gt;
Escape Pod&lt;br /&gt;
Burns Plant&lt;br /&gt;
3 Hermes Augmenters&lt;br /&gt;
Speedy Good/ Excellent Agility Augmenter&lt;br /&gt;
&lt;br /&gt;
That's approximately 2 visibility and 250 speed.&lt;br /&gt;
&lt;br /&gt;
A more expensive fit is an [[Apprentice's Ward]] with 3 Hera+ augmenters and a Paxian Sovereign Explorer. The cost for an [[Apprentice's Ward]] travel ship is around 4-5b if done correctly, but it has the advantage of having large hull space to transport things.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Management Ships==&lt;br /&gt;
&lt;br /&gt;
Base Management ships are important to maintain and establish galaxies. They carry base gear, supplies, and workers from other bases to a newly setup kit. They also can lay permanant drones and more base kits with full gear. Common Base Management ships include the [[Dark Freighter]], [[Singularity Sphere]], and [[Thatch]]. They are most often augged for holding capacity, although some [[Dark Freighter]]s are used as transport ships, stealthy and speedy ships that can hold large amounts of materials.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bank Ships ==&lt;br /&gt;
&lt;br /&gt;
Bank ships are a huge part of the game. Since Userbases are vulnerable and you can't store things on AI bases, Bank Ships are where all your acquired items are stored. Bank ships are commonly ships such as [[Thatch]]es and [[Singularity Sphere]]s. They are augged for capacity and not used to transport items, rather hold as much as possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lulz Ships ==&lt;br /&gt;
&lt;br /&gt;
Lulz ships provide the comic releif of Star Sonata. Whether it's a [[Lion]] with 3 Minor Docking Augmenters and a Slipstream or an [[EFDN]] augged for stealth and speed, they're how the stresses of managing several galaxies and worrying about pirates are releived. Lulz ships can just look fun or actually be useful, such as a [[Panther Kitten]] or a [[Warrior]].&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22725</id>
		<title>Utility Ships</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22725"/>
				<updated>2011-04-04T22:38:54Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Done!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utility ships are not a shipclass, like some may think. The designation, &amp;quot;Utility Ship&amp;quot; or more commonly referred to one of the subgroups, such as Travel Ship/ Base Management Ship/ Lulz Ship/ Bank Ship, is a widely applied term.&lt;br /&gt;
&lt;br /&gt;
Utility ships are in common usage in Star Sonata and provide the statistics, such as incredible hull space, high speed, stealth, or just fun, that a combat ship cannot.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Travel Ships ==&lt;br /&gt;
Travel Ships are an integral part of Star Sonata. Also doubling as exploration and scout ships, Travel Ships are generally low visibility with high speed. However, most travel ships cannot tank a combat focused ship or some of the more powerful AI, and generally the higher [[Danger Factor]] you enter the more speed and stealth you require to be safe.&lt;br /&gt;
&lt;br /&gt;
The key to designing a good Travel Ship is as follows:&lt;br /&gt;
&lt;br /&gt;
Speed- You want a fast ship. Slow ships take a long time to travel in excess of 30 jumps and therefore make creating a travel ship impractical. Fast ships are harder targets for AI and players/ bases to hit and therefore survive better. Common [[Shields]] for use on travel ships are Phantomstreams, Jetstreams, Firestreams, Paxian Galactic Exploreres, and Paxian Sovereign Explorers. Each of said shields gives a decent speed bonus, along with low electricity consumption and high regeneration.&lt;br /&gt;
&lt;br /&gt;
Stealth- Of course, speed isn't the only factor in designing a good travel ship. Stealth is important as it can allow you to slip by hostile AI and players without notice. Stealth is generally acheived by Augmenters such as the Hermes and Hera augmenters and their &amp;quot;+&amp;quot; versions, along with cloaks.&lt;br /&gt;
&lt;br /&gt;
Size- Large ships make big targets. You need a small ship as it's much less likely for projectiles to hit a small ship going fast than a large ship.&lt;br /&gt;
&lt;br /&gt;
Agility- Unknown to most people, agility is incredibly important. Most engines put on travel ships are NOT stealthy, and therefore the more time you thrust the more you are visible. Also, the faster you turn and accelerate, the less time you spend at a slow speed, therefor bringing your top speed up.&lt;br /&gt;
&lt;br /&gt;
Common ships include the [[Locution]], [[Ancient Scoutship]], and [[Apprentice's Ward]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The most credit- efficient ship would be the [[Locution]].&lt;br /&gt;
&lt;br /&gt;
For a total cost of 300m credits, you should use&lt;br /&gt;
&lt;br /&gt;
Liberty Shield Capacitor 3-4&lt;br /&gt;
Striped Emphasis&lt;br /&gt;
Phantomstream&lt;br /&gt;
GG12&lt;br /&gt;
Escape Pod&lt;br /&gt;
Burns Plant&lt;br /&gt;
3 Hermes Augmenters&lt;br /&gt;
Speedy Good/ Excellent Agility Augmenter&lt;br /&gt;
&lt;br /&gt;
That's approximately 2 visibility and 250 speed.&lt;br /&gt;
&lt;br /&gt;
A more expensive fit is an [[Apprentice's Ward]] with 3 Hera+ augmenters and a Paxian Sovereign Explorer. The cost for an [[Apprentice's Ward]] travel ship is around 4-5b if done correctly, but it has the advantage of having large hull space to transport things.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Base Management Ships==&lt;br /&gt;
&lt;br /&gt;
Base Management ships are important to maintain and establish galaxies. They carry base gear, supplies, and workers from other bases to a newly setup kit. They also can lay permanant drones and more base kits with full gear. Common Base Management ships include the [[Dark Freighter]], [[Singularity Sphere]], and [[Thatch]]. They are most often augged for holding capacity, although some [[Dark Freighter]]s are used as transport ships, stealthy and speedy ships that can hold large amounts of materials.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bank Ships ==&lt;br /&gt;
&lt;br /&gt;
Bank ships are a huge part of the game. Since Userbases are vulnerable and you can't store things on AI bases, Bank Ships are where all your acquired items are stored. Bank ships are commonly ships such as [[Thatch]]es and [[Singularity Sphere]]s. They are augged for capacity and not used to transport items, rather hold as much as possible.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lulz Ships ==&lt;br /&gt;
&lt;br /&gt;
Lulz ships provide the comic releif of Star Sonata. Whether it's a [[Lion]] with 3 Minor Docking Augmenters and a Slipstream or an [[EFDN]] augged for stealth and speed, they're how the stresses of managing several galaxies and worrying about pirates are releived. Lulz ships can just look fun or actually be useful, such as a [[Panther Kitten]] or a [[Warrior]].&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22724</id>
		<title>Utility Ships</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22724"/>
				<updated>2011-04-04T22:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Still alot to go&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utility ships are not a shipclass, like some may think. The designation, &amp;quot;Utility Ship&amp;quot; or more commonly referred to one of the subgroups, such as Travel Ship/ Base Management Ship/ Lulz Ship/ Bank Ship, is a widely applied term.&lt;br /&gt;
&lt;br /&gt;
Utility ships are in common usage in Star Sonata and provide the statistics, such as incredible hull space, high speed, stealth, or just fun, that a combat ship cannot.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Travel Ships ==&lt;br /&gt;
Travel Ships are an integral part of Star Sonata. Also doubling as exploration and scout ships, Travel Ships are generally low visibility with high speed. However, most travel ships cannot tank a combat focused ship or some of the more powerful AI, and generally the higher [[Danger Factor]] you enter the more speed and stealth you require to be safe.&lt;br /&gt;
&lt;br /&gt;
The key to designing a good Travel Ship is as follows:&lt;br /&gt;
&lt;br /&gt;
Speed- You want a fast ship. Slow ships take a long time to travel in excess of 30 jumps and therefore make creating a travel ship impractical. Fast ships are harder targets for AI and players/ bases to hit and therefore survive better. Common [[Shields]] for use on travel ships are Phantomstreams, Jetstreams, Firestreams, Paxian Galactic Exploreres, and Paxian Sovereign Explorers. Each of said shields gives a decent speed bonus, along with low electricity consumption and high regeneration.&lt;br /&gt;
&lt;br /&gt;
Stealth- Of course, speed isn't the only factor in designing a good travel ship. Stealth is important as it can allow you to slip by hostile AI and players without notice. Stealth is generally acheived by Augmenters such as the Hermes and Hera augmenters and their &amp;quot;+&amp;quot; versions, along with cloaks.&lt;br /&gt;
&lt;br /&gt;
Size- Large ships make big targets. You need a small ship as it's much less likely for projectiles to hit a small ship going fast than a large ship.&lt;br /&gt;
&lt;br /&gt;
Agility- Unknown to most people, agility is incredibly important. Most engines put on travel ships are NOT stealthy, and therefore the more time you thrust the more you are visible. Also, the faster you turn and accelerate, the less time you spend at a slow speed, therefor bringing your top speed up.&lt;br /&gt;
&lt;br /&gt;
Common ships include the [[Locution]], [[Ancient Scoutship]], and [[Apprentice's Ward]].&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22723</id>
		<title>Utility Ships</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Utility_Ships&amp;diff=22723"/>
				<updated>2011-04-04T21:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: More to come, just figuring out how I'm organizing it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Utility ships are not a shipclass, like some may think. The designation, &amp;quot;Utility Ship&amp;quot; or more commonly referred to one of the subgroups, such as Travel Ship/ Base Management Ship/ Lulz Ship/ Bank Ship, is a widely applied term.&lt;br /&gt;
&lt;br /&gt;
Utility ships are in common usage in Star Sonata and provide the statistics, such as incredible hull space, high speed, stealth, or just fun, that a combat ship cannot.&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Helpers_Page&amp;diff=22675</id>
		<title>Helpers Page</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Helpers_Page&amp;diff=22675"/>
				<updated>2011-03-29T01:18:47Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added my name, glad to help the new players&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I propose that this page be designated to players who wish to be available for ingame help, be that advice, or items - I request all players who are well off ingame, and can afford it, to help new players to the limit of their abilities, and I would ask leaders of teams to help out, please put your names down - no meanies =) - the purpose of this is to help intelligent, polite and reasonable players to get the support they need, increasing their chance of p2p, and therefore increasing the decency, and standards of the playerbase - I suggest strong links Between these Helpers and Helper teams, creating an integrated system whereby we can all mutually benefit from investments - if you are new to helping, but of a reasonable level and game knowledge, I would like to refer you to the [[WingDing Case]] as it illustrates how helping truly affects the player base. Thanks in advance TG.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Listed Helpers==&lt;br /&gt;
''The following is a list of Volunteer players who are willing to help out new players. Contact them ingame by private message. Please do not ask for free items or credits from these players, free items will be given at the owners discression.''&lt;br /&gt;
&lt;br /&gt;
* '''Si's Frisbee''': I have written most of the pages on this wiki, feel free to pm me to find out about nearly every item in the game. If its on the wiki, I know about it. :) You can also pm me to just chat or to tell me stats that need posting to the wiki. PM me ingame as Si's Frisbee or Didn't_Say. leave a message on my talk page [[User_talk:Simon]]. -[[User:Simon|Simon]] 16:59, 27 June 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
* '''Fleet General''': I will help if you need it, I also monitor and mostly maintain Help chat. I will more than likely Greet you too. Just give me a pm if you need help. - Fleet General&lt;br /&gt;
&lt;br /&gt;
* '''Octopus''': If you are a lowbie contact me in game as &amp;quot;Octopus&amp;quot; and i will see what i can do to help, or leave a message on my talk page. thanks - TehGeneral (note: don't contact me as TehGeneral ingame)&lt;br /&gt;
&lt;br /&gt;
* '''Lt.Nelson''': Always willing to help. PM me in game as either Lt.Nelson or DeathWarmedOver.  I'll glady show you how to get what you are looking for.  As a not-so-wise player used to say, &amp;quot;Give a man a fish, feed him for a day.  Teach a man how to fish, feed him for a lifetime.&amp;quot; - Scoundrel&lt;br /&gt;
&lt;br /&gt;
* '''FracOMac''': I'll help anyone who needs help in terms of knowledge or saving you from somewhere.  I have extensive knowledge of missions and strategies for new players.  PM me ingame as FracOMac or leave a message on my [[User_talk:FracOMac|talk page]]. -[[User:FracOMac|FracOMac]] 14:58, 2 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* '''Peter_The_Puller''': I'll help anyone starting out. I help with the knowledge, not the activity... and you might find me &amp;quot;Greeting&amp;quot; you. And my ingame names that I use are: Peter_The_Puller, Bob_The_Builder, and Larry_The_Liquidator&lt;br /&gt;
&lt;br /&gt;
* '''Tankerlicious''':  I am always happy to help players with what advice I can give. my main realm of expertise is in low level base building and slave setups but I do have some general knowledge I can use. PM me ingame as Tankerlicious or blurp.&lt;br /&gt;
&lt;br /&gt;
* '''Captain Billy''': I'll help anyone as well. I probably cannot help you with any advanced questions, but I do know the basic jist of the game and how things work, just give me a pm and I'll help you to the best of my abilities. You do know how to pm don't you?&lt;br /&gt;
&lt;br /&gt;
* '''Galan Starspinner''': I am on and off most days and usually available for help. Experienced and helpful and I don't refer to people as &amp;quot;noobs&amp;quot; only as new players. F2P or P2P I help you all. I have been very well known to give people a helping hand with misc gear / credit as I think they need. Humor me and allow me to offer, if you ask for it you generally wont receive it. Also has a low level training team on alt Ziggy Stardust. Contact me in game or on my alts Aja, Steely Dan, GEM05, Deacon Blues or Tristam.&lt;br /&gt;
&lt;br /&gt;
* '''GP-Zero''': I'm typically around and about during the later hours of the day (Pacific time). I can usually help new players who might feel more comfortable talking with a free-to-play user. Message me in the game as GP-Zero or GP-Hunter.&lt;br /&gt;
&lt;br /&gt;
*'''Danger''' : I am a Greeter in Starsonata. I am always on and available to help lower levels. I don't always give you free stuff unless its just a few million credits (Please dont PM me just for that).&lt;br /&gt;
&lt;br /&gt;
*'''Lolwut?''' : I'm a greeter in Star Sonata (surprisingly). I was helped alot by a noob and seemingly favored by the game (great pumpkin drops at level 100, zeus augs from zebucarts, etc.) and now I want to help the lower level playerbase get better. Toss me a PM, I don't give money or free stuff but am usually okay to go help with a mission or just to offer advice.&lt;br /&gt;
&lt;br /&gt;
==Helper Teams==&lt;br /&gt;
Ok all you team owners, Put your team names and contacts here, and I will FULLY understand if you wish p2p players only, however I would like to see more &amp;quot;uber player&amp;quot; advice for lowbies.&lt;br /&gt;
&lt;br /&gt;
* '''Knights of Sol''': Low level starter team for F2P or P2P. Focus is on learning to work as a team to achieve common objectives. Some examples are Team DG'ing, learning how a squad works, sharing loot, base building, extractions, making credits, ship setups etc... very active team to teach the newer player how larger more established teams work. Very good reputation and numerous prior players have gone onto large teams, like JAWSS, Pants, EPIC, Core, Sheilds. PM Ziggy Stardust for more information&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;br /&gt;
[[Category: Gameplay]]&lt;br /&gt;
[[Category: Wiki Use Pages]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Category:Capital_Ships&amp;diff=22669</id>
		<title>Category:Capital Ships</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Category:Capital_Ships&amp;diff=22669"/>
				<updated>2011-03-28T18:11:11Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Re- worded a few things&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Motherships of Star Sonata, '''Capital Ships''' are large powerful [[ships]] that are new additions to this game. The smallest of them being the [[Earthforce Frigate]], which can be purchased in [[Beta Antares]] for around thirty million credits. All capital ships except the [[Earthforce Frigate]] and the Interdiction Frigate ([[Speed Demon Class|Speed Demon]] only) have to be built or extracted from ruins.&lt;br /&gt;
&lt;br /&gt;
Capital ships are costly and time consuming to build.&lt;br /&gt;
&lt;br /&gt;
Capital ships generally have decent resists to all damage types except mining, but especially high resists to physical. Capital ships are known for their huge sheild bank and energy banks but the class suffers from somewhat below- average speed and augmenter slots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Category:Capital_Ships&amp;diff=22668</id>
		<title>Category:Capital Ships</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Category:Capital_Ships&amp;diff=22668"/>
				<updated>2011-03-28T18:10:51Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: Added shiptype summary, as in the other descriptions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Motherships of Star Sonata, '''Capital Ships''' are large powerful [[ships]] that are new additions to this game. The smallest of them being the [[Earthforce Frigate]], which can be purchased in [[Beta Antares]] for around thirty million credits. All capital ships except the [[Earthforce Frigate]] and the Interdiction Frigate ([[Speed Demon Class|Speed Demon]] only) have to be built or extracted from ruins.&lt;br /&gt;
&lt;br /&gt;
Capital ships are costly and time consuming to build.&lt;br /&gt;
&lt;br /&gt;
Capital ships generally have high resists to all damage types except mining, but especially high resists to physical. Capital ships are known for their huge sheild bank and energy banks but the class suffers from somewhat below- average speed and augmenter slots.&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Tracking&amp;diff=22661</id>
		<title>Tracking</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Tracking&amp;diff=22661"/>
				<updated>2011-03-27T21:02:52Z</updated>
		
		<summary type="html">&lt;p&gt;Wikilol: SD and Sniper get tracking bonuses&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;By what degree your weapon will change course to hit a target.&lt;br /&gt;
&lt;br /&gt;
Lasers usually have high tracking&lt;br /&gt;
Pulse weapons and Physical Weapons usually have low tracking&lt;br /&gt;
&lt;br /&gt;
MagCannons and a few other pulse- type weapons track during flight, making them very accurate.&lt;br /&gt;
&lt;br /&gt;
The [[Sniper]] and [[Speed Demon]] classes get large tracking bonuses.&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>Wikilol</name></author>	</entry>

	</feed>