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		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Veist</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Veist"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Veist"/>
		<updated>2026-04-22T01:22:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Time_Phased_Ore_Blueprint&amp;diff=49635</id>
		<title>Time Phased Ore Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Time_Phased_Ore_Blueprint&amp;diff=49635"/>
				<updated>2019-07-22T21:05:02Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Time Phased Ore Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 100,000,000&lt;br /&gt;
|MaxWorkforce = 250,000&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Time Phased Ore]]&lt;br /&gt;
|Initial = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[Stabilized Thalaron Particles]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Quartz Crystals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Nanite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Phased Metals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;250 [[Cloud Mercury]]*&lt;br /&gt;
&amp;lt;li&amp;gt;80 [[Bacta]]*&lt;br /&gt;
&amp;lt;li&amp;gt;1,000 [[Alien Bacteria]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,000 [[Jelly Beans]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Kalthi Stronghold]]&lt;br /&gt;
|Price = 1,000,000,000&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = By destroying and creating materials at exactly the&amp;lt;br&amp;gt;same time and origin we can produce time phased ore.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Commodity Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Antimatter_Egg_Blueprint&amp;diff=49634</id>
		<title>Antimatter Egg Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Antimatter_Egg_Blueprint&amp;diff=49634"/>
				<updated>2019-07-22T21:00:04Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Antimatter Egg Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 100,000,000&lt;br /&gt;
|MaxWorkforce = 250,000&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Antimatter Egg]]&lt;br /&gt;
|Initial = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[Stabilized Thalaron Particles]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Quartz Crystals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Nanite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Phased Metals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;250 [[Cloud Mercury]]*&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Energon]]*&lt;br /&gt;
&amp;lt;li&amp;gt;200 [[Quantumum]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2000 [[Vis]]*&lt;br /&gt;
&amp;lt;li&amp;gt;80 [[Bauxite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;160 [[Solar Prisms]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Kalthi Stronghold]]&lt;br /&gt;
|Price = 1,000,000,000&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Eating these eggs will somehow increase your&amp;lt;br&amp;gt;knowledge of advanced energy.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Commodity Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Antimatter_Egg_Blueprint&amp;diff=49633</id>
		<title>Antimatter Egg Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Antimatter_Egg_Blueprint&amp;diff=49633"/>
				<updated>2019-07-22T20:52:16Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Antimatter Egg Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 100,000,000&lt;br /&gt;
|MaxWorkforce = 250,000&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Antimatter Egg]]&lt;br /&gt;
|Initial = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[Stabilized Thalaron Particles]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Quartz Crystals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Nanite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Phased Metals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;250 [[Cloud Mercury]]*&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Energon]]*&lt;br /&gt;
&amp;lt;li&amp;gt;400 [[Quantumum]]*&lt;br /&gt;
&amp;lt;li&amp;gt;300 [[Vis]]*&lt;br /&gt;
&amp;lt;li&amp;gt;80 [[Bauxite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;160 [[Solar Prisms]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Kalthi Stronghold]]&lt;br /&gt;
|Price = 1,000,000,000&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Eating these eggs will somehow increase your&amp;lt;br&amp;gt;knowledge of advanced energy.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Commodity Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Antimatter_Egg_Blueprint&amp;diff=49632</id>
		<title>Antimatter Egg Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Antimatter_Egg_Blueprint&amp;diff=49632"/>
				<updated>2019-07-22T20:50:06Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Antimatter Egg Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 100,000,000&lt;br /&gt;
|MaxWorkforce = 250,000&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Antimatter Egg]]&lt;br /&gt;
|Initial = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[Stabilized Thalaron Particles]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Quartz Crystals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Nanite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,500 [[Phased Metals]]*&lt;br /&gt;
&amp;lt;li&amp;gt;250 [[Cloud Mercury]]*&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Energon]]*&lt;br /&gt;
&amp;lt;li&amp;gt;400 [[Quantumum]]*&lt;br /&gt;
&amp;lt;li&amp;gt;300 [[Vis]]*&lt;br /&gt;
&amp;lt;li&amp;gt;80 [[Bauxite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;200 [[Solar Prisms]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Kalthi Stronghold]]&lt;br /&gt;
|Price = 1,000,000,000&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Eating these eggs will somehow increase your&amp;lt;br&amp;gt;knowledge of advanced energy.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Commodity Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=UrQa_Cubic_Tablet_Blueprint&amp;diff=49631</id>
		<title>UrQa Cubic Tablet Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=UrQa_Cubic_Tablet_Blueprint&amp;diff=49631"/>
				<updated>2019-07-22T19:36:33Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = UrQa Cubic Tablet Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 100,000,000&lt;br /&gt;
|MaxWorkforce = 250,000&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[UrQa Cubic Tablet]]&lt;br /&gt;
|Initial = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[Stabilized Thalaron Particles]]*&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Nanite]]*&lt;br /&gt;
&amp;lt;li&amp;gt;150 [[Cloud Mercury]]*&lt;br /&gt;
&amp;lt;li&amp;gt;35 [[Dark Matter]]*&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Umbra]]*&lt;br /&gt;
&amp;lt;li&amp;gt;2,000 [[Petroleum]]*&lt;br /&gt;
&amp;lt;li&amp;gt;300 [[Solar Prisms]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Kalthi Stronghold]]&lt;br /&gt;
|Price = 1,000,000,000&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Assemble the ultimate UrQa tablet!&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Commodity Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Shields&amp;diff=49598</id>
		<title>Shields</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Shields&amp;diff=49598"/>
				<updated>2019-07-03T05:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Shieldsc2.png|right]] '''Shields''' have two important features: bank and regeneration. Bank is the amount of damage that can be absorbed before destruction, regeneration is how fast shields replenish. Obviously, having both good values is important, but there are specialist shields that have huge banks but little regeneration (eg Ghoulstop) or very small banks and extremely quick regeneration (eg Biowall). Be aware, the higher the regen, the higher the electrical costs. &lt;br /&gt;
&lt;br /&gt;
*'''TL''' is the Tech level in [[Shielding]] skill required to use the shield. &lt;br /&gt;
*'''Bank''' is the amount of damage the shield can sustain before you die. &lt;br /&gt;
*'''Reg''' is the amount that the shield regenerates per second. &lt;br /&gt;
*'''Reg Elec''' is the amount of energy used each time the shield regenerates. This energy is only used when the shield is regenerating, and ''not'' when the shield is at full. &lt;br /&gt;
*'''Elec''' is the amount of energy used periodically while the shield is equipped. &lt;br /&gt;
*'''Vis''' is the amount of visibility added to your ship when the shield is equipped. &lt;br /&gt;
*'''Spd''' is the modifier to your ship's speed when the shield is equipped. &lt;br /&gt;
*'''RPE''' is the amount of shield regeneration per energy. &lt;br /&gt;
*'''Mods''' are any other inbuilt modifications (eg Phantomstream).&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;br&amp;gt;''' &lt;br /&gt;
&lt;br /&gt;
	&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size: 200%;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;FF4500&amp;quot;&amp;gt;'''[Patch 12.13.2018] Shields have been rebalanced. The new stats are on this page: [[Shields New]] (WIP)&amp;lt;BR&amp;gt;'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Ship Shields ==&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! TL&lt;br /&gt;
! Size&lt;br /&gt;
! Bank&lt;br /&gt;
! Reg&lt;br /&gt;
! Reg Elec&lt;br /&gt;
! Elec&lt;br /&gt;
! Vis&lt;br /&gt;
! Speed&lt;br /&gt;
! Weight&lt;br /&gt;
! RPE&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Mods&lt;br /&gt;
!Source/Price&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Description&lt;br /&gt;
!class=&amp;quot;unsortable&amp;quot;|Comments&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Arcadian Shield}}&lt;br /&gt;
| 0&lt;br /&gt;
| 53&lt;br /&gt;
| 1,500&lt;br /&gt;
| 15.3333&lt;br /&gt;
| 16&lt;br /&gt;
| 3&lt;br /&gt;
| 350&lt;br /&gt;
|&lt;br /&gt;
| 53,000&lt;br /&gt;
| 0.958333&lt;br /&gt;
| &lt;br /&gt;
| AI Base 18,000 Credits&lt;br /&gt;
| big n tough&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Cadet's FirstLine}}&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 500&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
| 10%&lt;br /&gt;
| 1,000&lt;br /&gt;
| N/A&lt;br /&gt;
| Radar +25%&lt;br /&gt;
| [[Patrol Cadet]] Drop&lt;br /&gt;
| basic defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Defective FirstLine}}&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 200&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 1,500&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Recommissioned Cadet]], [[Target Dummy MK I]] Drop&lt;br /&gt;
| How this even still works is a mystery.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Faranji Supreme Defence}}&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 3,620&lt;br /&gt;
| 0.0&lt;br /&gt;
| 0.0&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 7,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 1,060,000&lt;br /&gt;
| The best faranji has to offer&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|FeatherWall}}&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 600&lt;br /&gt;
| 14.6667&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 3,500&lt;br /&gt;
| 0.977778&lt;br /&gt;
| &lt;br /&gt;
| AI Base 10,000 Credits&lt;br /&gt;
| light and strong&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|FeatherWall+}}&lt;br /&gt;
| 0&lt;br /&gt;
| 7&lt;br /&gt;
| 660&lt;br /&gt;
| 16.2963&lt;br /&gt;
| 17&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 3,500&lt;br /&gt;
| 0.958606&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 132,000&lt;br /&gt;
| light and strong&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|FirstLine}}&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 400&lt;br /&gt;
| 14.6667&lt;br /&gt;
| 15&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 8,000&lt;br /&gt;
| 0.977778&lt;br /&gt;
| &lt;br /&gt;
| AI Base 5,000 Credits&lt;br /&gt;
| basic defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|FirstLine+}}&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 440&lt;br /&gt;
| 18.5185&lt;br /&gt;
| 22&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 8,000&lt;br /&gt;
| 0.841751&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 47,000&lt;br /&gt;
| basic defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Flyswatter Carapace}}&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 600&lt;br /&gt;
| 7&lt;br /&gt;
| 2&lt;br /&gt;
| 2&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 1,000&lt;br /&gt;
| 3.5&lt;br /&gt;
| Radar +25%&lt;br /&gt;
| [[Flyswatter Embryo]], [[Flyswatter Larva]] drop&lt;br /&gt;
| Poor, poor flies.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Foundry}}&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 800&lt;br /&gt;
| 16.6667&lt;br /&gt;
| 16&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 9,000&lt;br /&gt;
| 1.04167&lt;br /&gt;
| &lt;br /&gt;
| AI Base 15,000 Credits&lt;br /&gt;
| expensive lo-tech defence&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Foundry+}}&lt;br /&gt;
| 0&lt;br /&gt;
| 8&lt;br /&gt;
| 880&lt;br /&gt;
| 18.5185&lt;br /&gt;
| 17&lt;br /&gt;
| 2&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 8,000&lt;br /&gt;
| 1.08932&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 114,000&lt;br /&gt;
| expensive lo-tech defence&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Foundry}}&lt;br /&gt;
| 0&lt;br /&gt;
| 59&lt;br /&gt;
| 1,600&lt;br /&gt;
| 22.5&lt;br /&gt;
| 29&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 59,000&lt;br /&gt;
| 0.775862&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| expensive lo-tech defence&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Foundry}}&lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
| 700&lt;br /&gt;
| 13.3333&lt;br /&gt;
| 10&lt;br /&gt;
| 2&lt;br /&gt;
| 35&lt;br /&gt;
| 5%&lt;br /&gt;
| 4,000&lt;br /&gt;
| 1.33333&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 18,000&lt;br /&gt;
| expensive lo-tech defence&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano FirstLine}}&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 400&lt;br /&gt;
| 7.33333&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 500&lt;br /&gt;
| 7.33333&lt;br /&gt;
| &lt;br /&gt;
| [[Earthforce Trading Outpost]] [[Mini Volcom]] Drop&lt;br /&gt;
| basic nano defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Foundry}}&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| 600&lt;br /&gt;
| 14.1667&lt;br /&gt;
| 11&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 2,000&lt;br /&gt;
| 1.28788&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Foundry Blueprint]]&lt;br /&gt;
| expensive lo-tech defence&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Foundry}}&lt;br /&gt;
| 0&lt;br /&gt;
| 22&lt;br /&gt;
| 1,200&lt;br /&gt;
| 15.8333&lt;br /&gt;
| 14&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 22,000&lt;br /&gt;
| 1.13095&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 16,000&lt;br /&gt;
| expensive lo-tech defence&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Rat Carapace}}&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 250&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 500&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Rat]] Drop&lt;br /&gt;
| Poor Rats&lt;br /&gt;
| Organic&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|FeatherWall De-lux}}&lt;br /&gt;
| 1&lt;br /&gt;
| 10&lt;br /&gt;
| 1,000&lt;br /&gt;
| 16.1905&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.47186&lt;br /&gt;
| &lt;br /&gt;
| AI Base 38,000&lt;br /&gt;
| light and strong&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Crippled Guardian}}&lt;br /&gt;
| 1&lt;br /&gt;
| 11&lt;br /&gt;
| 1,400&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 11,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Derelict Bulk Trader]] drop&lt;br /&gt;
| Broken second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Guardian}}&lt;br /&gt;
| 1&lt;br /&gt;
| 99&lt;br /&gt;
| 3,000&lt;br /&gt;
| 18&lt;br /&gt;
| 19&lt;br /&gt;
| 5&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 74,250&lt;br /&gt;
| 0.947368&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Guardian}}&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 1,400&lt;br /&gt;
| 17.3333&lt;br /&gt;
| 18&lt;br /&gt;
| 3&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 13,000&lt;br /&gt;
| 0.962963&lt;br /&gt;
| &lt;br /&gt;
| [[Nexus Cadet Missions#A Better Shield|Nexus Cadet Missions]], AI Base -- 32,000&lt;br /&gt;
| second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Guardian+}}&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 1,540&lt;br /&gt;
| 19.2593&lt;br /&gt;
| 20&lt;br /&gt;
| 3&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 13,000&lt;br /&gt;
| 0.962963&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 237,000&lt;br /&gt;
| second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hardened Rat Carapace}}&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 600&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 1,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Queen Rat]], [[King Rat]] Drop&lt;br /&gt;
| Poor, poor rats.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Guardian}}&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
| 1,000&lt;br /&gt;
| 15.3333&lt;br /&gt;
| 14&lt;br /&gt;
| 3&lt;br /&gt;
| 28&lt;br /&gt;
| 5%&lt;br /&gt;
| 5,000&lt;br /&gt;
| 1.09524&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 38,000&lt;br /&gt;
| second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Guardian}}&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 800&lt;br /&gt;
| 14.6667&lt;br /&gt;
| 12&lt;br /&gt;
| 2&lt;br /&gt;
| 14&lt;br /&gt;
| 10%&lt;br /&gt;
| 2,250&lt;br /&gt;
| 1.22222&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Guardian Blueprint]]&lt;br /&gt;
| second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Old Man Block}}&lt;br /&gt;
| 1&lt;br /&gt;
| 11&lt;br /&gt;
| 1,600&lt;br /&gt;
| 18.6667&lt;br /&gt;
| 20&lt;br /&gt;
| 4&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 11,000&lt;br /&gt;
| 0.933333&lt;br /&gt;
| Radar +20%&lt;br /&gt;
| [[Nexus Missions]]&lt;br /&gt;
| Old man's defense&lt;br /&gt;
| Neuro Bound&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Guardian}}&lt;br /&gt;
| 1&lt;br /&gt;
| 40&lt;br /&gt;
| 2,400&lt;br /&gt;
| 14&lt;br /&gt;
| 11&lt;br /&gt;
| 4&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 40,000&lt;br /&gt;
| 1.27273&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 33,000&lt;br /&gt;
| second-generation defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Toughened Flyswatter Carapace}}&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1,100&lt;br /&gt;
| 7&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 1,500&lt;br /&gt;
| 7&lt;br /&gt;
| Radar +25%&lt;br /&gt;
| [[The Maggot]], [[Flyswatter Maggot]], [[Flyswatter Flylet]], [[Black Powder|Black Powder Wreckage]] drop&lt;br /&gt;
| Poor, poor flies.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 1}}&lt;br /&gt;
| 1&lt;br /&gt;
| 24&lt;br /&gt;
| 3,000&lt;br /&gt;
| 20.7&lt;br /&gt;
| 16.7&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 24,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 1,580,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 1}}&lt;br /&gt;
| 1&lt;br /&gt;
| 19&lt;br /&gt;
| 3,200&lt;br /&gt;
| 14.0&lt;br /&gt;
| 7.3&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 19,000&lt;br /&gt;
| 1.9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 1,620,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 1}}&lt;br /&gt;
| 1&lt;br /&gt;
| 35&lt;br /&gt;
| 3,000&lt;br /&gt;
| 27.3&lt;br /&gt;
| 29.3&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 35,000&lt;br /&gt;
| 0.9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 2,400,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Cadet Blockade}}&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2,100&lt;br /&gt;
| 19.5&lt;br /&gt;
| 13&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| Tracking +3%&lt;br /&gt;
| [[Nexus Cadet Missions#Assist Janitor's Outpost|Nexus Cadet Missions]]&lt;br /&gt;
| Advanced defensive unit designed specifically for Cadets!&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ganglinite Alphawall}}&lt;br /&gt;
| 2&lt;br /&gt;
| 21&lt;br /&gt;
| 2,400&lt;br /&gt;
| 22.5&lt;br /&gt;
| 34&lt;br /&gt;
| 4&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| 21,000&lt;br /&gt;
| 0.661765&lt;br /&gt;
| &lt;br /&gt;
| [[Contracosta Missions]]&lt;br /&gt;
| Ganglinite defensive alpha&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hardened Flyswatter Carapace}}&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 2,500&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 5&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 2,500&lt;br /&gt;
| N/A&lt;br /&gt;
| Radar +25%&lt;br /&gt;
| [[Master Maggot]] drop&lt;br /&gt;
| Poor, poor, flies.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ice Shield}}&lt;br /&gt;
| 2&lt;br /&gt;
| 9&lt;br /&gt;
| 1,200&lt;br /&gt;
| 16.5&lt;br /&gt;
| 18&lt;br /&gt;
| 3&lt;br /&gt;
| 20&lt;br /&gt;
| 5%&lt;br /&gt;
| 6,750&lt;br /&gt;
| 0.916667&lt;br /&gt;
| &lt;br /&gt;
| [[Ice Shard]]&lt;br /&gt;
| Crystalline defense.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Jelly's Carapace}}&lt;br /&gt;
| 2&lt;br /&gt;
| 32&lt;br /&gt;
| 4,000&lt;br /&gt;
| 12.3&lt;br /&gt;
| 51&lt;br /&gt;
| 0&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 32,000&lt;br /&gt;
| 0.241176&lt;br /&gt;
| &lt;br /&gt;
| [[Space Jelly]] Drop&lt;br /&gt;
| Tough Shell&lt;br /&gt;
| Organic&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Jetstream}}&lt;br /&gt;
| 2&lt;br /&gt;
| 12&lt;br /&gt;
| 900&lt;br /&gt;
| 20.9524&lt;br /&gt;
| 15&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 40%&lt;br /&gt;
| 12,000&lt;br /&gt;
| 1.39683&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Slip through the vapor.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Mythstream}}&lt;br /&gt;
| 2&lt;br /&gt;
| 7&lt;br /&gt;
| 400&lt;br /&gt;
| 24&lt;br /&gt;
| 19&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 35%&lt;br /&gt;
| 7,000&lt;br /&gt;
| 1.26316&lt;br /&gt;
| &lt;br /&gt;
| [[Paxius Missions]]&lt;br /&gt;
| Mythic Scout Shield&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Photon Barricade}}&lt;br /&gt;
| 2&lt;br /&gt;
| 21&lt;br /&gt;
| 2,450&lt;br /&gt;
| 16&lt;br /&gt;
| 13&lt;br /&gt;
| 4&lt;br /&gt;
| 450&lt;br /&gt;
|&lt;br /&gt;
| 21,000&lt;br /&gt;
| 1.23077&lt;br /&gt;
| &lt;br /&gt;
| AI Base 60,000 Credits&lt;br /&gt;
| Blue Photon does not advise using this device in close proximity with organic matter.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Slipstream}}&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 600&lt;br /&gt;
| 20.4444&lt;br /&gt;
| 16&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 25%&lt;br /&gt;
| 8,000&lt;br /&gt;
| 1.27778&lt;br /&gt;
| &lt;br /&gt;
| AI Base 81,000 Credits&lt;br /&gt;
| Slip through the ether&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Slipstream+}}&lt;br /&gt;
| 2&lt;br /&gt;
| 8&lt;br /&gt;
| 660&lt;br /&gt;
| 23.7154&lt;br /&gt;
| 19&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 25%&lt;br /&gt;
| 8,000&lt;br /&gt;
| 1.24818&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 1,052,000&lt;br /&gt;
| Slip through the ether&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 2}}&lt;br /&gt;
| 2&lt;br /&gt;
| 22&lt;br /&gt;
| 2,700&lt;br /&gt;
| 28.7&lt;br /&gt;
| 28.0&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 22,000&lt;br /&gt;
| 1.0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 2,920,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 2}}&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
| 3,400&lt;br /&gt;
| 18.7&lt;br /&gt;
| 11.3&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1.6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 3,000,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 2}}&lt;br /&gt;
| 2&lt;br /&gt;
| 47&lt;br /&gt;
| 4,100&lt;br /&gt;
| 28.7&lt;br /&gt;
| 28.0&lt;br /&gt;
| 6&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 47,000&lt;br /&gt;
| 1.0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 4,460,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Volcom Armour}}&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 2,400&lt;br /&gt;
| 12.0&lt;br /&gt;
| 4.7&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| +5%&lt;br /&gt;
| 7,500&lt;br /&gt;
| 2.57&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| [[Volcom Pirate Missions]]&lt;br /&gt;
| Fast and light, just what a pirate needs.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bionic Rat Shield}}&lt;br /&gt;
| 3&lt;br /&gt;
| 8&lt;br /&gt;
| 800&lt;br /&gt;
| 28.8&lt;br /&gt;
| 62&lt;br /&gt;
| 0&lt;br /&gt;
| 30&lt;br /&gt;
| 2%&lt;br /&gt;
| 6,000&lt;br /&gt;
| 0.464516&lt;br /&gt;
| &lt;br /&gt;
| [[Nexus Missions]]&lt;br /&gt;
| Statically charged rat skin! Yay!&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Biowall}}&lt;br /&gt;
| 3&lt;br /&gt;
| 16&lt;br /&gt;
| 800&lt;br /&gt;
| 38&lt;br /&gt;
| 64&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 24,000&lt;br /&gt;
| 0.59375&lt;br /&gt;
| &lt;br /&gt;
| [[Goldenboy Ingot]] Drop&lt;br /&gt;
| eeew&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Frost Shield}}&lt;br /&gt;
| 3&lt;br /&gt;
| 12&lt;br /&gt;
| 1,800&lt;br /&gt;
| 17&lt;br /&gt;
| 17&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 9,000&lt;br /&gt;
| 1&lt;br /&gt;
| Range +5%, Tracking +15%&lt;br /&gt;
| [[Frost Shard]]&lt;br /&gt;
| Crystalline defense.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Ion Wall}}&lt;br /&gt;
| 3&lt;br /&gt;
| 189&lt;br /&gt;
| 6,000&lt;br /&gt;
| 17.5&lt;br /&gt;
| 18&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 189,000&lt;br /&gt;
| 0.972222&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| advanced defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ion Wall}}&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| 4,000&lt;br /&gt;
| 12.5&lt;br /&gt;
| 9&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 32,000&lt;br /&gt;
| 1.38889&lt;br /&gt;
| &lt;br /&gt;
| AI Base 138,000 Credits&lt;br /&gt;
| advanced defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ion Wall+}}&lt;br /&gt;
| 3&lt;br /&gt;
| 32&lt;br /&gt;
| 4,400&lt;br /&gt;
| 14.8186&lt;br /&gt;
| 12&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 32,000&lt;br /&gt;
| 1.23488&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 1,795,000&lt;br /&gt;
| advanced defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Ion Wall}}&lt;br /&gt;
| 3&lt;br /&gt;
| 11&lt;br /&gt;
| 2,500&lt;br /&gt;
| 15.1724&lt;br /&gt;
| 15&lt;br /&gt;
| 5&lt;br /&gt;
| 35&lt;br /&gt;
| 5%&lt;br /&gt;
| 11,000&lt;br /&gt;
| 1.01149&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 162,000&lt;br /&gt;
| advanced defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Ion Wall}}&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 2,000&lt;br /&gt;
| 17.4713&lt;br /&gt;
| 19&lt;br /&gt;
| 4&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 5,000&lt;br /&gt;
| 0.91954&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Ion Wall Blueprint]]&lt;br /&gt;
| advanced defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Ion Wall}}&lt;br /&gt;
| 3&lt;br /&gt;
| 79&lt;br /&gt;
| 5,000&lt;br /&gt;
| 13.3333&lt;br /&gt;
| 11&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 79,000&lt;br /&gt;
| 1.21212&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 218,000&lt;br /&gt;
| advanced defensive unit&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 3}}&lt;br /&gt;
| 3&lt;br /&gt;
| 27&lt;br /&gt;
| 3,325&lt;br /&gt;
| 31.3&lt;br /&gt;
| 29.3&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 27,000&lt;br /&gt;
| 1.1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 5,000,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 3}}&lt;br /&gt;
| 3&lt;br /&gt;
| 22&lt;br /&gt;
| 3,600&lt;br /&gt;
| 22.7&lt;br /&gt;
| 15.3&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 22,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 5,120,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 3}}&lt;br /&gt;
| 3&lt;br /&gt;
| 56&lt;br /&gt;
| 5,025&lt;br /&gt;
| 31.3&lt;br /&gt;
| 29.3&lt;br /&gt;
| 7&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 56,000&lt;br /&gt;
| 1.1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 7,620,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bule Angelic Paintjob}}&lt;br /&gt;
| 4&lt;br /&gt;
| 13&lt;br /&gt;
| 3,000&lt;br /&gt;
| 23.1&lt;br /&gt;
| 14.2&lt;br /&gt;
| 5&lt;br /&gt;
| 100&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 13,000&lt;br /&gt;
| 1.6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 7,740,000&lt;br /&gt;
| Heavenly on the eyes&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Pink Envelope}}&lt;br /&gt;
| 4&lt;br /&gt;
| 192&lt;br /&gt;
| 6,000&lt;br /&gt;
| 24.2891&lt;br /&gt;
| 26&lt;br /&gt;
| 7&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 192,000&lt;br /&gt;
| 0.934196&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| shelter from the storm&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Pink Envelope}}&lt;br /&gt;
| 4&lt;br /&gt;
| 5&lt;br /&gt;
| 700&lt;br /&gt;
| 28.436&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
| 21&lt;br /&gt;
| 5%&lt;br /&gt;
| 5,000&lt;br /&gt;
| 0.789889&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 260,000&lt;br /&gt;
| shelter from the storm&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Pink Envelope}}&lt;br /&gt;
| 4&lt;br /&gt;
| 2&lt;br /&gt;
| 400&lt;br /&gt;
| 29.6209&lt;br /&gt;
| 39&lt;br /&gt;
| 2&lt;br /&gt;
| 11&lt;br /&gt;
| 10%&lt;br /&gt;
| 2,000&lt;br /&gt;
| 0.759509&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Pink Envelope Blueprint]]&lt;br /&gt;
| shelter from the storm&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Pink Envelope}}&lt;br /&gt;
| 4&lt;br /&gt;
| 66&lt;br /&gt;
| 4,000&lt;br /&gt;
| 23.6967&lt;br /&gt;
| 25&lt;br /&gt;
| 6&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 66,000&lt;br /&gt;
| 0.947867&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 349,000&lt;br /&gt;
| shelter from the storm&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Pink Envelope}}&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 1,300&lt;br /&gt;
| 31.9905&lt;br /&gt;
| 46&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 14,000&lt;br /&gt;
| 0.695446&lt;br /&gt;
| &lt;br /&gt;
| AI Base 222,000 Credits&lt;br /&gt;
| shelter from the storm&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Pink Envelope+}}&lt;br /&gt;
| 4&lt;br /&gt;
| 14&lt;br /&gt;
| 1,430&lt;br /&gt;
| 36.208&lt;br /&gt;
| 53&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|&lt;br /&gt;
| 14,000&lt;br /&gt;
| 0.68317&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 2,875,000&lt;br /&gt;
| shelter from the storm&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Rime Shield}}&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 2,200&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| 4&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 11,250&lt;br /&gt;
| 1.05882&lt;br /&gt;
| Drone Ops +2%&lt;br /&gt;
| [[Rime Shard]]&lt;br /&gt;
| Crystalline defense.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Topaz Traveler}}&lt;br /&gt;
|4&lt;br /&gt;
|12&lt;br /&gt;
|1,520&lt;br /&gt;
|28&lt;br /&gt;
|20.7&lt;br /&gt;
|2&lt;br /&gt;
|30&lt;br /&gt;
|5%&lt;br /&gt;
|9,000&lt;br /&gt;
|1.35&lt;br /&gt;
|Thrust +5%, Radar +5%&lt;br /&gt;
|[[Colored Empires Missions#Capture Aquamarines|Colored Empires Mission Reward]]&lt;br /&gt;
|For the stylish blue traveler&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Blue Shield}}&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 2,000&lt;br /&gt;
| 38&lt;br /&gt;
| 51&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 40,000&lt;br /&gt;
| 0.745098&lt;br /&gt;
| &lt;br /&gt;
| [[Space Blue Alpha]] Drop&lt;br /&gt;
| The power of Blue&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Faranji Traveller}}&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 900&lt;br /&gt;
| 30.0&lt;br /&gt;
| 21.0&lt;br /&gt;
| 3&lt;br /&gt;
| 500&lt;br /&gt;
| 15%&lt;br /&gt;
| 3,000&lt;br /&gt;
| 1.4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 17,120,000&lt;br /&gt;
| Faster but not plastered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Flux Encasement}}&lt;br /&gt;
| 5&lt;br /&gt;
| 33&lt;br /&gt;
| 4,000&lt;br /&gt;
| 21.3333&lt;br /&gt;
| 16&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 33,000&lt;br /&gt;
| 1.33333&lt;br /&gt;
| &lt;br /&gt;
| AI Base 339,000 Credits&lt;br /&gt;
| sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Flux Encasement+}}&lt;br /&gt;
| 5&lt;br /&gt;
| 33&lt;br /&gt;
| 4,400&lt;br /&gt;
| 24.4444&lt;br /&gt;
| 19&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 33,000&lt;br /&gt;
| 1.28655&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 4,382,000&lt;br /&gt;
| sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ghoststream}}&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 1,000&lt;br /&gt;
| 32.381&lt;br /&gt;
| 26&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 35%&lt;br /&gt;
| 28,000&lt;br /&gt;
| 1.24542&lt;br /&gt;
| Visibility -5%&lt;br /&gt;
| [[Halloween Drop]]&lt;br /&gt;
| Why else are they so elusive?&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Flux Encasement}}&lt;br /&gt;
| 5&lt;br /&gt;
| 195&lt;br /&gt;
| 6,000&lt;br /&gt;
| 30.6667&lt;br /&gt;
| 33&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 195,000&lt;br /&gt;
| 0.929293&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Glacial Shield}}&lt;br /&gt;
| 5&lt;br /&gt;
| 18&lt;br /&gt;
| 2,800&lt;br /&gt;
| 18.5&lt;br /&gt;
| 16&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 13,500&lt;br /&gt;
| 1.15625&lt;br /&gt;
| Electric Tempering -8%&lt;br /&gt;
| [[Glacial Shard]]&lt;br /&gt;
| Crystalline defense.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Flux Encasement}}&lt;br /&gt;
| 5&lt;br /&gt;
| 6&lt;br /&gt;
| 1,000&lt;br /&gt;
| 30.6667&lt;br /&gt;
| 33&lt;br /&gt;
| 3&lt;br /&gt;
| 35&lt;br /&gt;
| 5%&lt;br /&gt;
| 6,000&lt;br /&gt;
| 0.929293&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 397,000&lt;br /&gt;
| sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Mythos Web}}&lt;br /&gt;
| 5&lt;br /&gt;
| 47&lt;br /&gt;
| 6,000&lt;br /&gt;
| 12.6667&lt;br /&gt;
| 5&lt;br /&gt;
| 7&lt;br /&gt;
| 600&lt;br /&gt;
| 2%&lt;br /&gt;
| 47,000&lt;br /&gt;
| 2.53333&lt;br /&gt;
| &lt;br /&gt;
| [[Paxius Missions]]&lt;br /&gt;
| Mythosian last line of defense.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Flux Encasement}}&lt;br /&gt;
| 5&lt;br /&gt;
| 3&lt;br /&gt;
| 600&lt;br /&gt;
| 32&lt;br /&gt;
| 36&lt;br /&gt;
| 2&lt;br /&gt;
| 18&lt;br /&gt;
| 10%&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.888889&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Flux Encasement Blueprint]]&lt;br /&gt;
| sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Flux Encasement}}&lt;br /&gt;
| 5&lt;br /&gt;
| 81&lt;br /&gt;
| 5,000&lt;br /&gt;
| 23.3333&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 81,000&lt;br /&gt;
| 1.22807&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 532,000&lt;br /&gt;
| sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 4}}&lt;br /&gt;
| 5&lt;br /&gt;
| 37&lt;br /&gt;
| 4,675&lt;br /&gt;
| 36.7&lt;br /&gt;
| 32.0&lt;br /&gt;
| 6&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 37,000&lt;br /&gt;
| 1.1&lt;br /&gt;
| Resistance +3%&lt;br /&gt;
| Ruin -- 12,220,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 4}}&lt;br /&gt;
| 5&lt;br /&gt;
| 24&lt;br /&gt;
| 3,800&lt;br /&gt;
| 32.7&lt;br /&gt;
| 25.3&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 24,000&lt;br /&gt;
| 1.3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 12,520,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 4}}&lt;br /&gt;
| 5&lt;br /&gt;
| 77&lt;br /&gt;
| 7,000&lt;br /&gt;
| 34.7&lt;br /&gt;
| 28.7&lt;br /&gt;
| 8&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 77,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 18,640,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ares Shield}}&lt;br /&gt;
| 6&lt;br /&gt;
| 111&lt;br /&gt;
| 3,000&lt;br /&gt;
| 42.7536&lt;br /&gt;
| 55&lt;br /&gt;
| 5&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
| 166,500&lt;br /&gt;
| 0.777339&lt;br /&gt;
| &lt;br /&gt;
| AI Base 971,000 Credits&lt;br /&gt;
| strong and true&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ares Shield+}}&lt;br /&gt;
| 6&lt;br /&gt;
| 110&lt;br /&gt;
| 3,300&lt;br /&gt;
| 47.504&lt;br /&gt;
| 61&lt;br /&gt;
| 5&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
| 165,000&lt;br /&gt;
| 0.778754&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 7,108,000&lt;br /&gt;
| strong and true&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Entomber}}&lt;br /&gt;
| 6&lt;br /&gt;
| 9&lt;br /&gt;
| 4,000&lt;br /&gt;
| 20&lt;br /&gt;
| 6&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 18,000&lt;br /&gt;
| 3.33333&lt;br /&gt;
| &lt;br /&gt;
| [[Vazaha Prototype]] Inbuilt&lt;br /&gt;
| Feel safe&lt;br /&gt;
| Can't unequip&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Rush Paste}}&lt;br /&gt;
| 6&lt;br /&gt;
| 60&lt;br /&gt;
| 400&lt;br /&gt;
| 98.546&lt;br /&gt;
| 786&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 60,000&lt;br /&gt;
| 0.125377&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| Creamy white, pasty white.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Helium Wall}}&lt;br /&gt;
| 6&lt;br /&gt;
| 287&lt;br /&gt;
| 9,500&lt;br /&gt;
| 2.66667&lt;br /&gt;
| 0&lt;br /&gt;
| 9&lt;br /&gt;
| 70&lt;br /&gt;
|&lt;br /&gt;
| 287,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Lavanite]]&lt;br /&gt;
| hitech wall usually reserved for bases&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Jetflow}}&lt;br /&gt;
| 6&lt;br /&gt;
| 16&lt;br /&gt;
| 500&lt;br /&gt;
| 41.9048&lt;br /&gt;
| 40&lt;br /&gt;
| 2&lt;br /&gt;
| 13&lt;br /&gt;
| 35%&lt;br /&gt;
| 24,000&lt;br /&gt;
| 1.04762&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Slip through the vapor.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Rush Paste}}&lt;br /&gt;
| 6&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| 57.3506&lt;br /&gt;
| 266&lt;br /&gt;
| 1&lt;br /&gt;
| 84&lt;br /&gt;
| 5%&lt;br /&gt;
| 5,000&lt;br /&gt;
| 0.215604&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 1,045,000&lt;br /&gt;
| Creamy white, pasty white.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Rush Paste}}&lt;br /&gt;
| 6&lt;br /&gt;
| 3&lt;br /&gt;
| 150&lt;br /&gt;
| 54.9273&lt;br /&gt;
| 244&lt;br /&gt;
| 1&lt;br /&gt;
| 42&lt;br /&gt;
| 10%&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.225112&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Rush Paste Blueprint]]&lt;br /&gt;
| Creamy white, pasty white.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Rush Paste}}&lt;br /&gt;
| 6&lt;br /&gt;
| 34&lt;br /&gt;
| 1,080&lt;br /&gt;
| 72.6979&lt;br /&gt;
| 428&lt;br /&gt;
| 3&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 34,000&lt;br /&gt;
| 0.169855&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 779,000&lt;br /&gt;
| Creamy white, pasty white.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Rush Paste}}&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 300&lt;br /&gt;
| 66.2359&lt;br /&gt;
| 355&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 11,000&lt;br /&gt;
| 0.18658&lt;br /&gt;
| &lt;br /&gt;
| AI Base 496,000 Credits&lt;br /&gt;
| Creamy white, pasty white.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Rush Paste+}}&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 330&lt;br /&gt;
| 74.5063&lt;br /&gt;
| 404&lt;br /&gt;
| 1&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 11,000&lt;br /&gt;
| 0.184421&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 6,416,000&lt;br /&gt;
| Creamy white, pasty white.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Swabbies Mop}}&lt;br /&gt;
| 6&lt;br /&gt;
| 35&lt;br /&gt;
| 4,000&lt;br /&gt;
| 41&lt;br /&gt;
| 36.7&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| -5%&lt;br /&gt;
| 70000&lt;br /&gt;
| 1.12&lt;br /&gt;
| Resistance to Damage +2%&lt;br /&gt;
| Random Drop&lt;br /&gt;
| Put it on a swab&lt;br /&gt;
| [[Piracy]] 3&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Defense Unit}}&lt;br /&gt;
| 6&lt;br /&gt;
| 26&lt;br /&gt;
| 4,000&lt;br /&gt;
| 32.0&lt;br /&gt;
| 21.3&lt;br /&gt;
| 6&lt;br /&gt;
| 20&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 39,000&lt;br /&gt;
| 1.5&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 19,880,000&lt;br /&gt;
| Defense mechanism engaged&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bule Bionic Wall}}&lt;br /&gt;
| 7&lt;br /&gt;
| 27&lt;br /&gt;
| 4,000&lt;br /&gt;
| 41.1&lt;br /&gt;
| 33.8&lt;br /&gt;
| 6&lt;br /&gt;
| 2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| 108,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 36,280,000&lt;br /&gt;
| living armor&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Enforcer's Blockade}}&lt;br /&gt;
| 7&lt;br /&gt;
| 35&lt;br /&gt;
| 4,000&lt;br /&gt;
| 45.5&lt;br /&gt;
| 82&lt;br /&gt;
| 6&lt;br /&gt;
| 200&lt;br /&gt;
| -5%&lt;br /&gt;
| 70,000&lt;br /&gt;
| 0.554878&lt;br /&gt;
| &lt;br /&gt;
| [[Sol Missions]]&lt;br /&gt;
| Enforcer's Standard Blockade&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ensoothe Shield}}&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
| 3,000&lt;br /&gt;
| 38&lt;br /&gt;
| 43&lt;br /&gt;
| 5&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
| 56,000&lt;br /&gt;
| 0.883721&lt;br /&gt;
| &lt;br /&gt;
| AI Base 863,000 Credits&lt;br /&gt;
| smooth defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ensoothe Shield+}}&lt;br /&gt;
| 7&lt;br /&gt;
| 27&lt;br /&gt;
| 3,300&lt;br /&gt;
| 43.7037&lt;br /&gt;
| 51&lt;br /&gt;
| 5&lt;br /&gt;
| 400&lt;br /&gt;
|&lt;br /&gt;
| 54,000&lt;br /&gt;
| 0.856935&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 11,157,000&lt;br /&gt;
| smooth defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Expeditionary Blockade}}&lt;br /&gt;
|7&lt;br /&gt;
|25&lt;br /&gt;
|3,750&lt;br /&gt;
|30&lt;br /&gt;
|18&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|18,750&lt;br /&gt;
|1.67&lt;br /&gt;
|Resistance +2%&lt;br /&gt;
|[[Subspace Missions|Subspace Mission]] reward&lt;br /&gt;
|A strong, but light, shield used by Earthforce Personnel in Subspace.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ghost Shield}}&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 3,000&lt;br /&gt;
| 24.7619&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
| 5&lt;br /&gt;
| 20%&lt;br /&gt;
| 7,500&lt;br /&gt;
| 2.06349&lt;br /&gt;
| Range +20%, Visibility -10%&lt;br /&gt;
| [[Ghostship]]&lt;br /&gt;
| Boooo&lt;br /&gt;
| Can't unequip&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic White Prism}}&lt;br /&gt;
| 7&lt;br /&gt;
| 257&lt;br /&gt;
| 8,000&lt;br /&gt;
| 35.2941&lt;br /&gt;
| 25&lt;br /&gt;
| 8&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| 385,500&lt;br /&gt;
| 1.41176&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro White Prism}}&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
| 2,000&lt;br /&gt;
| 34.3137&lt;br /&gt;
| 24&lt;br /&gt;
| 4&lt;br /&gt;
| 56&lt;br /&gt;
| 5%&lt;br /&gt;
| 15,000&lt;br /&gt;
| 1.42974&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 1,605,000&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano White Prism}}&lt;br /&gt;
| 7&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000&lt;br /&gt;
| 38.2353&lt;br /&gt;
| 29&lt;br /&gt;
| 3&lt;br /&gt;
| 28&lt;br /&gt;
| 10%&lt;br /&gt;
| 6,000&lt;br /&gt;
| 1.31846&lt;br /&gt;
| &lt;br /&gt;
| [[Nano White Prism Blueprint]]&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized White Prism}}&lt;br /&gt;
| 7&lt;br /&gt;
| 98&lt;br /&gt;
| 6,000&lt;br /&gt;
| 29.4118&lt;br /&gt;
| 17&lt;br /&gt;
| 7&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| 147,000&lt;br /&gt;
| 1.7301&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 1,197,000&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Tourmaline Traveler}}&lt;br /&gt;
|7&lt;br /&gt;
|38&lt;br /&gt;
|4,400&lt;br /&gt;
|38.1&lt;br /&gt;
|28.3&lt;br /&gt;
|5&lt;br /&gt;
|80&lt;br /&gt;
|&lt;br /&gt;
|76,000&lt;br /&gt;
|1.35&lt;br /&gt;
|Thrust +8%, Weight -5%, Radar +8%&lt;br /&gt;
|[[Colored Empires]]&lt;br /&gt;
|For the stylish green traveler&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 5}}&lt;br /&gt;
| 7&lt;br /&gt;
| 45&lt;br /&gt;
| 5,750&lt;br /&gt;
| 43.3&lt;br /&gt;
| 37.3&lt;br /&gt;
| 7&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 45,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 25,360,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 5}}&lt;br /&gt;
| 7&lt;br /&gt;
| 26&lt;br /&gt;
| 4,200&lt;br /&gt;
| 41.3&lt;br /&gt;
| 34.0&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 26,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 45,000,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 5}}&lt;br /&gt;
| 7&lt;br /&gt;
| 94&lt;br /&gt;
| 8,625&lt;br /&gt;
| 40.7&lt;br /&gt;
| 32.7&lt;br /&gt;
| 9&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 94,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 38,660,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|White Prism}}&lt;br /&gt;
| 7&lt;br /&gt;
| 34&lt;br /&gt;
| 4,000&lt;br /&gt;
| 32.3529&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| 51,000&lt;br /&gt;
| 1.54062&lt;br /&gt;
| &lt;br /&gt;
| AI Base 1,369,000 Credits&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|White Prism+}}&lt;br /&gt;
| 7&lt;br /&gt;
| 34&lt;br /&gt;
| 4,400&lt;br /&gt;
| 37.037&lt;br /&gt;
| 25&lt;br /&gt;
| 6&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| 68,000&lt;br /&gt;
| 1.48148&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 11,157,000&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Argon Wall}}&lt;br /&gt;
| 8&lt;br /&gt;
| 151&lt;br /&gt;
| 10,000&lt;br /&gt;
| 2.66667&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 75,500&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| AI Base -- 883,000&lt;br /&gt;
| noble defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Buccaneer's Buckler}}&lt;br /&gt;
| 8&lt;br /&gt;
| 78&lt;br /&gt;
| 6,000&lt;br /&gt;
| 51&lt;br /&gt;
| 48&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| -5%&lt;br /&gt;
| 156,000&lt;br /&gt;
| 1.06&lt;br /&gt;
| Resistance to Damage +5%&lt;br /&gt;
| [[Tortuga Missions]]&lt;br /&gt;
| A small, round shield either carried or worn on the arm.&lt;br /&gt;
| [[Piracy]] 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Deadstop}}&lt;br /&gt;
| 8&lt;br /&gt;
| 82&lt;br /&gt;
| 10,900&lt;br /&gt;
| 0.333333&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 82,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Unmoved defender.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Fire Shield}}&lt;br /&gt;
| 8&lt;br /&gt;
| 55&lt;br /&gt;
| 3,000&lt;br /&gt;
| 41.5301&lt;br /&gt;
| 29&lt;br /&gt;
| 5&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
| 27,500&lt;br /&gt;
| 1.43207&lt;br /&gt;
| &lt;br /&gt;
| [[Inferno]] Drop&lt;br /&gt;
| A solid wall of fire&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Firestream}}&lt;br /&gt;
| 8&lt;br /&gt;
| 24&lt;br /&gt;
| 2,000&lt;br /&gt;
| 38&lt;br /&gt;
| 133&lt;br /&gt;
| 4&lt;br /&gt;
| 100&lt;br /&gt;
| 45%&lt;br /&gt;
| 24,000&lt;br /&gt;
| 0.285714&lt;br /&gt;
| &lt;br /&gt;
| [[Sol Missions#Loyalty Test: Kill the Earthforce captive|Infernal Tempest Missions]]&lt;br /&gt;
| Burn through space&lt;br /&gt;
| [[Piracy]] 4&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Quark Web}}&lt;br /&gt;
| 8&lt;br /&gt;
| 1,205&lt;br /&gt;
| 16,000&lt;br /&gt;
| 3.33333&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
| 602,500&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| the last line of defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Quark Web}}&lt;br /&gt;
| 8&lt;br /&gt;
| 98&lt;br /&gt;
| 6,000&lt;br /&gt;
| 20.6667&lt;br /&gt;
| 11&lt;br /&gt;
| 7&lt;br /&gt;
| 560&lt;br /&gt;
| 5%&lt;br /&gt;
| 49,000&lt;br /&gt;
| 1.87879&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 992,000&lt;br /&gt;
| the last line of defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Quark Web}}&lt;br /&gt;
| 8&lt;br /&gt;
| 36&lt;br /&gt;
| 4,000&lt;br /&gt;
| 28&lt;br /&gt;
| 21&lt;br /&gt;
| 6&lt;br /&gt;
| 280&lt;br /&gt;
| 10%&lt;br /&gt;
| 18,000&lt;br /&gt;
| 1.33333&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Quark Web Blueprint]]&lt;br /&gt;
| the last line of defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Quark Web}}&lt;br /&gt;
| 8&lt;br /&gt;
| 908&lt;br /&gt;
| 12,000&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
| 454,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 1,592,000&lt;br /&gt;
| the last line of defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Paxian Constitutional Explorer}}&lt;br /&gt;
| 8&lt;br /&gt;
| 37&lt;br /&gt;
| 3,500&lt;br /&gt;
| 34.2&lt;br /&gt;
| 20.8&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 43%&lt;br /&gt;
| 74,000&lt;br /&gt;
| 1.6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 52,140,000&lt;br /&gt;
| Explore like the greatest.&lt;br /&gt;
| Freighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Paxian Excelsior Explorer}}&lt;br /&gt;
| 8&lt;br /&gt;
| 32&lt;br /&gt;
| 7,000&lt;br /&gt;
| 4.2&lt;br /&gt;
| 0.0&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 40%&lt;br /&gt;
| 64,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 41,380,000&lt;br /&gt;
| Explore like the greatest.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Quark Web}}&lt;br /&gt;
| 8&lt;br /&gt;
| 247&lt;br /&gt;
| 8,000&lt;br /&gt;
| 14&lt;br /&gt;
| 5&lt;br /&gt;
| 8&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
| 123,500&lt;br /&gt;
| 2.8&lt;br /&gt;
| &lt;br /&gt;
| AI Base 1,140,000 Credits&lt;br /&gt;
| the last line of defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Quark Web+}}&lt;br /&gt;
| 8&lt;br /&gt;
| 250&lt;br /&gt;
| 8,800&lt;br /&gt;
| 27.4074&lt;br /&gt;
| 18&lt;br /&gt;
| 9&lt;br /&gt;
| 800&lt;br /&gt;
|&lt;br /&gt;
| 250,000&lt;br /&gt;
| 1.52263&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 12,791,000&lt;br /&gt;
| the last line of defense&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Defunctstop}}&lt;br /&gt;
| 9&lt;br /&gt;
| 139&lt;br /&gt;
| 12,300&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 104,250&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Unmoved defender.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Deimos Blockade}}&lt;br /&gt;
| 9&lt;br /&gt;
| 36&lt;br /&gt;
| 4,000&lt;br /&gt;
| 42.6667&lt;br /&gt;
| 70&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| 72,000&lt;br /&gt;
| 0.609524&lt;br /&gt;
| &lt;br /&gt;
| [[Deimos Blockade Blueprint]]&lt;br /&gt;
| Phobos Cousin&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Epsilon Ice}}&lt;br /&gt;
| 9&lt;br /&gt;
| 35&lt;br /&gt;
| 4,000&lt;br /&gt;
| 41.6125&lt;br /&gt;
| 45&lt;br /&gt;
| 6&lt;br /&gt;
| 480&lt;br /&gt;
|&lt;br /&gt;
| 70,000&lt;br /&gt;
| 0.924722&lt;br /&gt;
| &lt;br /&gt;
| AI Base 1,599,000 Credits&lt;br /&gt;
| feel safe again&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Epsilon Ice+}}&lt;br /&gt;
| 9&lt;br /&gt;
| 35&lt;br /&gt;
| 4,400&lt;br /&gt;
| 47.6879&lt;br /&gt;
| 53&lt;br /&gt;
| 6&lt;br /&gt;
| 480&lt;br /&gt;
|&lt;br /&gt;
| 70,000&lt;br /&gt;
| 0.899771&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 20,671,000&lt;br /&gt;
| feel safe again&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Epsilon Ice}}&lt;br /&gt;
| 9&lt;br /&gt;
| 262&lt;br /&gt;
| 8,000&lt;br /&gt;
| 44.8635&lt;br /&gt;
| 53&lt;br /&gt;
| 8&lt;br /&gt;
| 480&lt;br /&gt;
|&lt;br /&gt;
| 262,000&lt;br /&gt;
| 0.84648&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| feel safe again&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hidden Castle}}&lt;br /&gt;
| 9&lt;br /&gt;
| 63&lt;br /&gt;
| 8,000&lt;br /&gt;
| 24.1667&lt;br /&gt;
| 12&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 126,000&lt;br /&gt;
| 2.01389&lt;br /&gt;
| &lt;br /&gt;
| [[Ragnarock]] Drop&lt;br /&gt;
| true sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Johannson's Blockade}}&lt;br /&gt;
| 9&lt;br /&gt;
| 30&lt;br /&gt;
| 3,000&lt;br /&gt;
| 52.5&lt;br /&gt;
| 56&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 3%&lt;br /&gt;
| 30,000&lt;br /&gt;
| 0.9375&lt;br /&gt;
| &lt;br /&gt;
| [[Sol Missions]]&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Epsilon Ice}}&lt;br /&gt;
| 9&lt;br /&gt;
| 11&lt;br /&gt;
| 2,000&lt;br /&gt;
| 40.9623&lt;br /&gt;
| 44&lt;br /&gt;
| 4&lt;br /&gt;
| 336&lt;br /&gt;
| 5%&lt;br /&gt;
| 22,000&lt;br /&gt;
| 0.930961&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 1,385,000&lt;br /&gt;
| feel safe again&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Mzungu Armorite}}&lt;br /&gt;
| 9&lt;br /&gt;
| 36&lt;br /&gt;
| 10,000&lt;br /&gt;
| 28.6&lt;br /&gt;
| 13.3&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
| -20%&lt;br /&gt;
| 144,000&lt;br /&gt;
| 2.1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 63,280,000&lt;br /&gt;
| all armor&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Epsilon Ice}}&lt;br /&gt;
| 9&lt;br /&gt;
| 4&lt;br /&gt;
| 1,000&lt;br /&gt;
| 46.814&lt;br /&gt;
| 57&lt;br /&gt;
| 3&lt;br /&gt;
| 168&lt;br /&gt;
| 10%&lt;br /&gt;
| 8,000&lt;br /&gt;
| 0.821299&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Epsilon Ice Blueprint]]&lt;br /&gt;
| feel safe again&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Epsilon Ice}}&lt;br /&gt;
| 9&lt;br /&gt;
| 100&lt;br /&gt;
| 6,000&lt;br /&gt;
| 40.3121&lt;br /&gt;
| 42&lt;br /&gt;
| 7&lt;br /&gt;
| 480&lt;br /&gt;
|&lt;br /&gt;
| 150,000&lt;br /&gt;
| 0.959812&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 2,218,000&lt;br /&gt;
| feel safe again&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 6}}&lt;br /&gt;
| 9&lt;br /&gt;
| 53&lt;br /&gt;
| 6,850&lt;br /&gt;
| 49.3&lt;br /&gt;
| 41.3&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 53,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 47,000,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 6}}&lt;br /&gt;
| 9&lt;br /&gt;
| 29&lt;br /&gt;
| 4,500&lt;br /&gt;
| 50.0&lt;br /&gt;
| 42.7&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 29,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 84,000,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 6}}&lt;br /&gt;
| 9&lt;br /&gt;
| 128&lt;br /&gt;
| 12,000&lt;br /&gt;
| 36.7&lt;br /&gt;
| 22.7&lt;br /&gt;
| 10&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 128,000&lt;br /&gt;
| 1.6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 71,640,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Airstream}}&lt;br /&gt;
| 10&lt;br /&gt;
| 27&lt;br /&gt;
| 1,000&lt;br /&gt;
| 60&lt;br /&gt;
| 60&lt;br /&gt;
| 3&lt;br /&gt;
| 50&lt;br /&gt;
| 40%&lt;br /&gt;
| 40,500&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| [[Lunacy]] -- 54,168,000&lt;br /&gt;
| Slip through the air.&lt;br /&gt;
| [[Speed Demon Class]] 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Condemned Shielding}}&lt;br /&gt;
| 10&lt;br /&gt;
| 34&lt;br /&gt;
| 3,500&lt;br /&gt;
| 51&lt;br /&gt;
| 41&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| 5%&lt;br /&gt;
| 68,000&lt;br /&gt;
| 1.2439&lt;br /&gt;
| &lt;br /&gt;
| Random Drop&lt;br /&gt;
| Condemned, but still alive and kicking&lt;br /&gt;
| [[Piracy]] 5&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Constable's Blockade}}&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| 6,000&lt;br /&gt;
| 59.3333&lt;br /&gt;
| 168&lt;br /&gt;
| 7&lt;br /&gt;
| 300&lt;br /&gt;
| -10%&lt;br /&gt;
| 200,000&lt;br /&gt;
| 0.353175&lt;br /&gt;
| &lt;br /&gt;
| [[Sol Missions]]&lt;br /&gt;
| I shot the sherif!&lt;br /&gt;
| [[Peacemaking]] 10&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Faranji Hiker}}&lt;br /&gt;
| 10&lt;br /&gt;
| 13&lt;br /&gt;
| 2,400&lt;br /&gt;
| 47.0&lt;br /&gt;
| 35.0&lt;br /&gt;
| 4&lt;br /&gt;
| 500&lt;br /&gt;
| 15%&lt;br /&gt;
| 26,000&lt;br /&gt;
| 1.3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 73,340,000&lt;br /&gt;
| Faster but not plastered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gamma Field}}&lt;br /&gt;
| 10&lt;br /&gt;
| 43&lt;br /&gt;
| 5,000&lt;br /&gt;
| 45.3333&lt;br /&gt;
| 24&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 86,000&lt;br /&gt;
| 1.88889&lt;br /&gt;
| &lt;br /&gt;
| AI Base 2,280,000&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gamma Field+}}&lt;br /&gt;
| 10&lt;br /&gt;
| 42&lt;br /&gt;
| 5,500&lt;br /&gt;
| 42.963&lt;br /&gt;
| 19&lt;br /&gt;
| 7&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 84,000&lt;br /&gt;
| 2.26121&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 19,941,000&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Gamma Field}}&lt;br /&gt;
| 10&lt;br /&gt;
| 264&lt;br /&gt;
| 8,000&lt;br /&gt;
| 48&lt;br /&gt;
| 27&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 528,000&lt;br /&gt;
| 1.77778&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Jetflood}}&lt;br /&gt;
| 10&lt;br /&gt;
| 39&lt;br /&gt;
| 2,000&lt;br /&gt;
| 60.9524&lt;br /&gt;
| 62&lt;br /&gt;
| 4&lt;br /&gt;
| 15&lt;br /&gt;
| 30%&lt;br /&gt;
| 78,000&lt;br /&gt;
| 0.983103&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Slip through the vapor.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|LifelessStop}}&lt;br /&gt;
| 10&lt;br /&gt;
| 203&lt;br /&gt;
| 13,500&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 60&lt;br /&gt;
|&lt;br /&gt;
| 152,250&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Unmoved defender.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Gamma Field}}&lt;br /&gt;
| 10&lt;br /&gt;
| 9&lt;br /&gt;
| 1,500&lt;br /&gt;
| 46.6667&lt;br /&gt;
| 26&lt;br /&gt;
| 3&lt;br /&gt;
| 7&lt;br /&gt;
| 5%&lt;br /&gt;
| 18,000&lt;br /&gt;
| 1.79487&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 1,825,000&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Gamma Field}}&lt;br /&gt;
| 10&lt;br /&gt;
| 4&lt;br /&gt;
| 750&lt;br /&gt;
| 52&lt;br /&gt;
| 32&lt;br /&gt;
| 2&lt;br /&gt;
| 4&lt;br /&gt;
| 10%&lt;br /&gt;
| 8,000&lt;br /&gt;
| 1.625&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Gamma Field Blueprint]]&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Gamma Field}}&lt;br /&gt;
| 10&lt;br /&gt;
| 109&lt;br /&gt;
| 6,500&lt;br /&gt;
| 46.6667&lt;br /&gt;
| 26&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 218,000&lt;br /&gt;
| 1.79487&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 4,480,000&lt;br /&gt;
| subtle protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Sleighstream}}&lt;br /&gt;
| 10&lt;br /&gt;
| 17&lt;br /&gt;
| 1,000&lt;br /&gt;
| 49.5238&lt;br /&gt;
| 41&lt;br /&gt;
| 3&lt;br /&gt;
| 10&lt;br /&gt;
| 40%&lt;br /&gt;
| 34,000&lt;br /&gt;
| 1.2079&lt;br /&gt;
| Speed +40%&lt;br /&gt;
| [[Christmas]] Drop&lt;br /&gt;
| That's how Santa flies so fast.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Spiritstream}}&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 750&lt;br /&gt;
| 50.4762&lt;br /&gt;
| 42&lt;br /&gt;
| 2&lt;br /&gt;
| 5&lt;br /&gt;
| 40%&lt;br /&gt;
| 30,000&lt;br /&gt;
| 1.20181&lt;br /&gt;
| Speed +40%, Visibility -10%&lt;br /&gt;
| [[Halloween Drop]]&lt;br /&gt;
| Why else are they so elusive?&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vanity Mirror}}&lt;br /&gt;
| 10&lt;br /&gt;
| 37&lt;br /&gt;
| 6,000&lt;br /&gt;
| 30.6667&lt;br /&gt;
| 33&lt;br /&gt;
| 7&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 74,000&lt;br /&gt;
| 0.929293&lt;br /&gt;
| &lt;br /&gt;
| [[Pretty Boy]] Drop&lt;br /&gt;
| mirror mirror on the wall&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Strep Paste}}&lt;br /&gt;
| 11&lt;br /&gt;
| 105&lt;br /&gt;
| 1,600&lt;br /&gt;
| 116.944&lt;br /&gt;
| 1,477&lt;br /&gt;
| 4&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 105,000&lt;br /&gt;
| 0.079177&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| Phlegmy paste.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Strep Paste}}&lt;br /&gt;
| 11&lt;br /&gt;
| 6&lt;br /&gt;
| 200&lt;br /&gt;
| 69.7222&lt;br /&gt;
| 525&lt;br /&gt;
| 1&lt;br /&gt;
| 84&lt;br /&gt;
| 5%&lt;br /&gt;
| 6,000&lt;br /&gt;
| 0.132804&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 1,925,000&lt;br /&gt;
| Phlegmy paste.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Strep Paste}}&lt;br /&gt;
| 11&lt;br /&gt;
| 3&lt;br /&gt;
| 100&lt;br /&gt;
| 70.8333&lt;br /&gt;
| 541&lt;br /&gt;
| 1&lt;br /&gt;
| 42&lt;br /&gt;
| 10%&lt;br /&gt;
| 3,000&lt;br /&gt;
| 0.13093&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Strep Paste Blueprint]]&lt;br /&gt;
| Phlegmy paste.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Strep Paste}}&lt;br /&gt;
| 11&lt;br /&gt;
| 36&lt;br /&gt;
| 800&lt;br /&gt;
| 97.5&lt;br /&gt;
| 1,026&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 36,000&lt;br /&gt;
| 0.0950292&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 3,491,000&lt;br /&gt;
| Phlegmy paste.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Rubber Ducky}}&lt;br /&gt;
| 11&lt;br /&gt;
| 12&lt;br /&gt;
| 500&lt;br /&gt;
| 68.6667&lt;br /&gt;
| 106&lt;br /&gt;
| 2&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 12,000&lt;br /&gt;
| 0.647799&lt;br /&gt;
| &lt;br /&gt;
| [[Nihilite]] -- 1,996,000&lt;br /&gt;
| quack&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Strep Paste}}&lt;br /&gt;
| 11&lt;br /&gt;
| 13&lt;br /&gt;
| 400&lt;br /&gt;
| 82.7778&lt;br /&gt;
| 740&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 13,000&lt;br /&gt;
| 0.111862&lt;br /&gt;
| &lt;br /&gt;
| AI Base 1,642,000 Credits&lt;br /&gt;
| Phlegmy paste.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Strep Paste+}}&lt;br /&gt;
| 11&lt;br /&gt;
| 14&lt;br /&gt;
| 440&lt;br /&gt;
| 95.0617&lt;br /&gt;
| 878&lt;br /&gt;
| 2&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 14,000&lt;br /&gt;
| 0.108271&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 28,722,000&lt;br /&gt;
| Phlegmy paste.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 7}}&lt;br /&gt;
| 11&lt;br /&gt;
| 60&lt;br /&gt;
| 7,600&lt;br /&gt;
| 58.0&lt;br /&gt;
| 50.0&lt;br /&gt;
| 8&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 60,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 80,180,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 7}}&lt;br /&gt;
| 11&lt;br /&gt;
| 32&lt;br /&gt;
| 5,000&lt;br /&gt;
| 58.0&lt;br /&gt;
| 50.0&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 32,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 82,140,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 7}}&lt;br /&gt;
| 11&lt;br /&gt;
| 152&lt;br /&gt;
| 14,000&lt;br /&gt;
| 37.3&lt;br /&gt;
| 20.7&lt;br /&gt;
| 9&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 158,000&lt;br /&gt;
| 1.9&lt;br /&gt;
| Resistance +4%&lt;br /&gt;
| Ruin -- 122,200,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bear Pelt}}&lt;br /&gt;
|12&lt;br /&gt;
|106&lt;br /&gt;
|14,000&lt;br /&gt;
|2.7&lt;br /&gt;
|0&lt;br /&gt;
|9&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|159,000&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|[[Jungle]] drop&lt;br /&gt;
|Don't mess with bear. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Doomed Shielding}}&lt;br /&gt;
| 12&lt;br /&gt;
| 57&lt;br /&gt;
| 6,000&lt;br /&gt;
| 53&lt;br /&gt;
| 39&lt;br /&gt;
| 5&lt;br /&gt;
| 200&lt;br /&gt;
| 5%&lt;br /&gt;
| 85,500&lt;br /&gt;
| 1.36&lt;br /&gt;
| Energy +50%, Rate of Fire +20%&lt;br /&gt;
| Random Drop&lt;br /&gt;
| Doomed but not dead!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Elephant Hide}}&lt;br /&gt;
|12&lt;br /&gt;
|73&lt;br /&gt;
|9,000&lt;br /&gt;
|38.7&lt;br /&gt;
|31.3&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|146,000&lt;br /&gt;
|1.23&lt;br /&gt;
|&lt;br /&gt;
|[[Jungle]] drop&lt;br /&gt;
|A very, very thick hide.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Protein Strand Armor}}&lt;br /&gt;
| 12&lt;br /&gt;
| 517&lt;br /&gt;
| 17,000&lt;br /&gt;
| 13.3333&lt;br /&gt;
| 1&lt;br /&gt;
| 13&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 517,000&lt;br /&gt;
| 13.3333&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| biological protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lunar Blockade}}&lt;br /&gt;
| 12&lt;br /&gt;
| 31&lt;br /&gt;
| 3,000&lt;br /&gt;
| 64.8889&lt;br /&gt;
| 133&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|&lt;br /&gt;
| 124,000&lt;br /&gt;
| 0.487886&lt;br /&gt;
| &lt;br /&gt;
| [[Lunar Blockade Blueprint]]&lt;br /&gt;
| The moon, too, has a strength.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Juju'qo}}&lt;br /&gt;
| 12&lt;br /&gt;
| 55&lt;br /&gt;
| 6,500&lt;br /&gt;
| 47.2201&lt;br /&gt;
| 41&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
|&lt;br /&gt;
| 55,000&lt;br /&gt;
| 1.15171&lt;br /&gt;
| &lt;br /&gt;
| [[Mira]]&lt;br /&gt;
| An average alien shield.&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Leopard Fur}}&lt;br /&gt;
|12&lt;br /&gt;
|30&lt;br /&gt;
|4,500&lt;br /&gt;
|35.3&lt;br /&gt;
|14&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|5%&lt;br /&gt;
|22,500&lt;br /&gt;
|2.52&lt;br /&gt;
|&lt;br /&gt;
|[[Jungle]] drop&lt;br /&gt;
|Soft and spotted.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Protein Strand Armor}}&lt;br /&gt;
| 12&lt;br /&gt;
| 22&lt;br /&gt;
| 5,000&lt;br /&gt;
| 32&lt;br /&gt;
| 10&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
| 5%&lt;br /&gt;
| 22,000&lt;br /&gt;
| 3.2&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 2,453,000&lt;br /&gt;
| biological protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Monkey Skin}}&lt;br /&gt;
|12&lt;br /&gt;
|51&lt;br /&gt;
|6,000&lt;br /&gt;
|48.7&lt;br /&gt;
|40&lt;br /&gt;
|5&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|51,000&lt;br /&gt;
|1.22&lt;br /&gt;
|&lt;br /&gt;
|[[Jungle]] drop&lt;br /&gt;
|Primate protection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Protein Strand Armor}}&lt;br /&gt;
| 12&lt;br /&gt;
| 7&lt;br /&gt;
| 2,500&lt;br /&gt;
| 46.6667&lt;br /&gt;
| 23&lt;br /&gt;
| 5&lt;br /&gt;
| 14&lt;br /&gt;
| 10%&lt;br /&gt;
| 7,000&lt;br /&gt;
| 2.02899&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Protein Strand Armor Blueprint]]&lt;br /&gt;
| biological protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Protein Strand Armor}}&lt;br /&gt;
| 12&lt;br /&gt;
| 197&lt;br /&gt;
| 13,000&lt;br /&gt;
| 6.66667&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 197,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 2,189,000&lt;br /&gt;
| biological protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Paxian Ambassador's Explorer}}&lt;br /&gt;
| 12&lt;br /&gt;
| 52&lt;br /&gt;
| 5,000&lt;br /&gt;
| 37.5&lt;br /&gt;
| 19.2&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 48%&lt;br /&gt;
| 78,000&lt;br /&gt;
| 2.0&lt;br /&gt;
| Speed +48%&lt;br /&gt;
| Ruin -- 134,660,000&lt;br /&gt;
| Explore like the greatest.&lt;br /&gt;
| Freighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Paxian Galactic Explorer}}&lt;br /&gt;
| 12&lt;br /&gt;
| 68&lt;br /&gt;
| 7,000&lt;br /&gt;
| 23.3&lt;br /&gt;
| 7.5&lt;br /&gt;
| 8&lt;br /&gt;
| 15&lt;br /&gt;
| 45%&lt;br /&gt;
| 68,000&lt;br /&gt;
| 3.1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 102,180,000&lt;br /&gt;
| Explore like the greatest.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Protein Strand Armor}}&lt;br /&gt;
| 12&lt;br /&gt;
| 77&lt;br /&gt;
| 10,000&lt;br /&gt;
| 16&lt;br /&gt;
| 2&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 77,000&lt;br /&gt;
| 8&lt;br /&gt;
| &lt;br /&gt;
| AI Base 2,092,000&lt;br /&gt;
| biological protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Protein Strand Armor+}}&lt;br /&gt;
| 12&lt;br /&gt;
| 77&lt;br /&gt;
| 11,000&lt;br /&gt;
| 22.2222&lt;br /&gt;
| 4&lt;br /&gt;
| 10&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 77,000&lt;br /&gt;
| 5.55556&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 36,604,000&lt;br /&gt;
| biological protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Strengthened Alien Cocoon}}&lt;br /&gt;
|12&lt;br /&gt;
|47&lt;br /&gt;
|7,700&lt;br /&gt;
|27&lt;br /&gt;
|10&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|5%&lt;br /&gt;
|35,250&lt;br /&gt;
|2.7&lt;br /&gt;
|&lt;br /&gt;
|[[Strengthened Alien Cocoon Blueprint]]&lt;br /&gt;
|With a little Terran ingenuity this alien cocoon has been fixed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Tiger Armor}}&lt;br /&gt;
|12&lt;br /&gt;
|65&lt;br /&gt;
|8,000&lt;br /&gt;
|39.3&lt;br /&gt;
|21.3&lt;br /&gt;
|6&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|130,000&lt;br /&gt;
|1.84&lt;br /&gt;
|&lt;br /&gt;
|[[Jungle]] drop&lt;br /&gt;
|Striped and strong.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Pearly Gate}}&lt;br /&gt;
| 13&lt;br /&gt;
| 32&lt;br /&gt;
| 3,000&lt;br /&gt;
| 67.0968&lt;br /&gt;
| 93&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 5%&lt;br /&gt;
| 32,000&lt;br /&gt;
| 0.721471&lt;br /&gt;
| &lt;br /&gt;
| [[Seraph]] Drop&lt;br /&gt;
| guarding the door of heaven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Undeadstop}}&lt;br /&gt;
| 13&lt;br /&gt;
| 121&lt;br /&gt;
| 16,000&lt;br /&gt;
| 1.33333&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 181,500&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Unmoved undead defender.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 8}}&lt;br /&gt;
| 13&lt;br /&gt;
| 67&lt;br /&gt;
| 8,600&lt;br /&gt;
| 65.3&lt;br /&gt;
| 56.7&lt;br /&gt;
| 9&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 67,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 128,440,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 8}}&lt;br /&gt;
| 13&lt;br /&gt;
| 38&lt;br /&gt;
| 6,000&lt;br /&gt;
| 63.3&lt;br /&gt;
| 53.3&lt;br /&gt;
| 7&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 38,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 230,157,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 8}}&lt;br /&gt;
| 13&lt;br /&gt;
| 149&lt;br /&gt;
| 13,800&lt;br /&gt;
| 56.7&lt;br /&gt;
| 42.7&lt;br /&gt;
| 11&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 149,000&lt;br /&gt;
| 1.3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 195,760,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Basil Sheath}}&lt;br /&gt;
| 14&lt;br /&gt;
| 74&lt;br /&gt;
| 12,000&lt;br /&gt;
| 17.3333&lt;br /&gt;
| 5&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 148,000&lt;br /&gt;
| 3.46667&lt;br /&gt;
| Damage +12%&lt;br /&gt;
| [[Basil]] Drop&lt;br /&gt;
| pure basil&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Diamond Sheath}}&lt;br /&gt;
| 14&lt;br /&gt;
| 77&lt;br /&gt;
| 13,500&lt;br /&gt;
| 4&lt;br /&gt;
| 0&lt;br /&gt;
| 11&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 154,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| AI Base 5,557,000&lt;br /&gt;
| pure carbon&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Diamond Sheath+}}&lt;br /&gt;
| 14&lt;br /&gt;
| 75&lt;br /&gt;
| 14,650&lt;br /&gt;
| 7.40741&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 150,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 71,843,000&lt;br /&gt;
| pure carbon&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Diamond Sheath}}&lt;br /&gt;
| 14&lt;br /&gt;
| 287&lt;br /&gt;
| 19,000&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 13&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 287,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| pure carbon&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Diamond Sheath}}&lt;br /&gt;
| 14&lt;br /&gt;
| 31&lt;br /&gt;
| 7,500&lt;br /&gt;
| 27.3333&lt;br /&gt;
| 14&lt;br /&gt;
| 8&lt;br /&gt;
| 1&lt;br /&gt;
| 5%&lt;br /&gt;
| 31,000&lt;br /&gt;
| 1.95238&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 5,180,000&lt;br /&gt;
| pure carbon&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Diamond Sheath}}&lt;br /&gt;
| 14&lt;br /&gt;
| 10&lt;br /&gt;
| 4,000&lt;br /&gt;
| 45.3333&lt;br /&gt;
| 38&lt;br /&gt;
| 6&lt;br /&gt;
| 0&lt;br /&gt;
| 10%&lt;br /&gt;
| 10,000&lt;br /&gt;
| 1.19298&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Diamond Sheath Blueprint]]&lt;br /&gt;
| pure carbon&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Diamond Sheath}}&lt;br /&gt;
| 14&lt;br /&gt;
| 181&lt;br /&gt;
| 16,000&lt;br /&gt;
| 5.33333&lt;br /&gt;
| 0&lt;br /&gt;
| 12&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 181,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 6,049,000&lt;br /&gt;
| pure carbon&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Bear Pelt}}&lt;br /&gt;
|14&lt;br /&gt;
|118&lt;br /&gt;
|15,400&lt;br /&gt;
|8.7&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|177,000&lt;br /&gt;
|0&lt;br /&gt;
|Resistance +1%&lt;br /&gt;
|[[Primal Bear Pelt Blueprint|Blueprint]], rare [[Jungle]] drop&lt;br /&gt;
|Don't mess with bear. &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Elephant Hide}}&lt;br /&gt;
|14&lt;br /&gt;
|82&lt;br /&gt;
|9,900&lt;br /&gt;
|50&lt;br /&gt;
|47.3&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|164,000&lt;br /&gt;
|1.06&lt;br /&gt;
|Drone Operations +1%&lt;br /&gt;
|[[Primal Elephant Hide Blueprint|Blueprint]], rare [[Jungle]] drop&lt;br /&gt;
|A very, very thick hide.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Leopard Fur}}&lt;br /&gt;
|14&lt;br /&gt;
|34&lt;br /&gt;
|5,000&lt;br /&gt;
|43.3&lt;br /&gt;
|18.7&lt;br /&gt;
|5&lt;br /&gt;
|1&lt;br /&gt;
|5%&lt;br /&gt;
|25,500&lt;br /&gt;
|2.32&lt;br /&gt;
|Visibility -6%&lt;br /&gt;
|[[Primal Leopard Fur Blueprint|Blueprint]], rare [[Jungle]] drop&lt;br /&gt;
|Soft and spotted.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Monkey Skin}}&lt;br /&gt;
|14&lt;br /&gt;
|58&lt;br /&gt;
|6,600&lt;br /&gt;
|60.7&lt;br /&gt;
|53.3&lt;br /&gt;
|6&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|58,000&lt;br /&gt;
|1.1&lt;br /&gt;
|Turning +10%, Thrust +15%&lt;br /&gt;
|[[Primal Monkey Skin Blueprint|Blueprint]], rare [[Jungle]] drop&lt;br /&gt;
|Primate protection.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Tiger Armor}}&lt;br /&gt;
|14&lt;br /&gt;
|73&lt;br /&gt;
|8,800&lt;br /&gt;
|50&lt;br /&gt;
|31.3&lt;br /&gt;
|7&lt;br /&gt;
|40&lt;br /&gt;
|&lt;br /&gt;
|146,000&lt;br /&gt;
|1.6&lt;br /&gt;
|Electrical Tempering -4%&lt;br /&gt;
|[[Primal Tiger Armor Blueprint|Blueprint]], rare [[Jungle]] drop&lt;br /&gt;
|Striped and strong.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Slimeberg Debouncer}}&lt;br /&gt;
|14&lt;br /&gt;
|0&lt;br /&gt;
|10,000&lt;br /&gt;
|82&lt;br /&gt;
|84&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|128,000&lt;br /&gt;
|0.98&lt;br /&gt;
|&lt;br /&gt;
|[[Slimeberg]] inbuilt&lt;br /&gt;
|Jiggles when hit, somehow protects the slimey goodness&lt;br /&gt;
|Can't unequip&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|ZombieStop}}&lt;br /&gt;
| 14&lt;br /&gt;
| 226&lt;br /&gt;
| 20,000&lt;br /&gt;
| 1.66667&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 40&lt;br /&gt;
|&lt;br /&gt;
| 226,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Unmoved undead defender.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Basil Mega Sheath}}&lt;br /&gt;
| 15&lt;br /&gt;
| 75&lt;br /&gt;
| 12,000&lt;br /&gt;
| 24&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 150,000&lt;br /&gt;
| 2.4&lt;br /&gt;
| Damage +15%&lt;br /&gt;
| [[Basil Mega Sheath Blueprint]]&lt;br /&gt;
| pure mega basil&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Face Hugger's Husk}}&lt;br /&gt;
| 15&lt;br /&gt;
| 58&lt;br /&gt;
| 6,000&lt;br /&gt;
| 101&lt;br /&gt;
| 122&lt;br /&gt;
| 7&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 58,000&lt;br /&gt;
| 0.827869&lt;br /&gt;
| &lt;br /&gt;
| [[Face Hugger]] Drop&lt;br /&gt;
| Very Tough Shell&lt;br /&gt;
| Organic&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Faranji Expeditor}}&lt;br /&gt;
| 15&lt;br /&gt;
| 24&lt;br /&gt;
| 5,000&lt;br /&gt;
| 51.0&lt;br /&gt;
| 31.0&lt;br /&gt;
| 7&lt;br /&gt;
| 500&lt;br /&gt;
| 15%&lt;br /&gt;
| 36,000&lt;br /&gt;
| 1.6&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 204,700,000&lt;br /&gt;
| Faster but not plastered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|GhoulStop}}&lt;br /&gt;
| 15&lt;br /&gt;
| 331&lt;br /&gt;
| 22,000&lt;br /&gt;
| 0.666667&lt;br /&gt;
| 0&lt;br /&gt;
| 14&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| 331,000&lt;br /&gt;
| N/A&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Unmoved undead defender.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Radiated Shell}}&lt;br /&gt;
| 15&lt;br /&gt;
| 554&lt;br /&gt;
| 18,000&lt;br /&gt;
| 28.1797&lt;br /&gt;
| 12&lt;br /&gt;
| 13&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 554,000&lt;br /&gt;
| 2.34831&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan Missions]]&lt;br /&gt;
| rare and endangered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Heavenly Gate}}&lt;br /&gt;
| 15&lt;br /&gt;
| 63&lt;br /&gt;
| 7,500&lt;br /&gt;
| 67.6667&lt;br /&gt;
| 164&lt;br /&gt;
| 8&lt;br /&gt;
| 0&lt;br /&gt;
| -5%&lt;br /&gt;
| 126,000&lt;br /&gt;
| 0.412602&lt;br /&gt;
| &lt;br /&gt;
| [[Seraph]] Drop&lt;br /&gt;
| Guarding the door of heaven&lt;br /&gt;
| HeavyFighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lil' Thang}}&lt;br /&gt;
| 15&lt;br /&gt;
| 10&lt;br /&gt;
| 4,300&lt;br /&gt;
| 54.4&lt;br /&gt;
| 66&lt;br /&gt;
| 6&lt;br /&gt;
| 650&lt;br /&gt;
|&lt;br /&gt;
| 40,000&lt;br /&gt;
| 0.824242&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| just something&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Micro Radiated Shell}}&lt;br /&gt;
| 15&lt;br /&gt;
| 21&lt;br /&gt;
| 4,500&lt;br /&gt;
| 45.6969&lt;br /&gt;
| 32&lt;br /&gt;
| 6&lt;br /&gt;
| 14&lt;br /&gt;
| 5%&lt;br /&gt;
| 21,000&lt;br /&gt;
| 1.42803&lt;br /&gt;
| &lt;br /&gt;
| [[Micron]] -- 4,700,000&lt;br /&gt;
| rare and endangered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Nano Radiated Shell}}&lt;br /&gt;
| 15&lt;br /&gt;
| 7&lt;br /&gt;
| 2,250&lt;br /&gt;
| 58.6443&lt;br /&gt;
| 54&lt;br /&gt;
| 4&lt;br /&gt;
| 7&lt;br /&gt;
| 10%&lt;br /&gt;
| 7,000&lt;br /&gt;
| 1.08601&lt;br /&gt;
| &lt;br /&gt;
| [[Nano Radiated Shell Blueprint]]&lt;br /&gt;
| rare and endangered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Radiated Shell}}&lt;br /&gt;
| 15&lt;br /&gt;
| 200&lt;br /&gt;
| 13,000&lt;br /&gt;
| 20.5636&lt;br /&gt;
| 6&lt;br /&gt;
| 11&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 200,000&lt;br /&gt;
| 3.42727&lt;br /&gt;
| &lt;br /&gt;
| [[Gargan]] -- 4,194,000&lt;br /&gt;
| rare and endangered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Phantomstream}}&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 1,000&lt;br /&gt;
| 63.8095&lt;br /&gt;
| 51&lt;br /&gt;
| 3&lt;br /&gt;
| 5&lt;br /&gt;
| 45%&lt;br /&gt;
| 38,000&lt;br /&gt;
| 1.25117&lt;br /&gt;
| Visibility -15%&lt;br /&gt;
| [[Halloween Drop]]&lt;br /&gt;
| Why else are they so elusive?&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Phobos Blockade}}&lt;br /&gt;
| 15&lt;br /&gt;
| 37&lt;br /&gt;
| 3,500&lt;br /&gt;
| 79.0698&lt;br /&gt;
| 161&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 5%&lt;br /&gt;
| 74,000&lt;br /&gt;
| 0.491117&lt;br /&gt;
| &lt;br /&gt;
| [[Phobos Blockade Blueprint]]&lt;br /&gt;
| Deimos Cousin&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Radiated Shell}}&lt;br /&gt;
| 15&lt;br /&gt;
| 72&lt;br /&gt;
| 9,000&lt;br /&gt;
| 35.0343&lt;br /&gt;
| 19&lt;br /&gt;
| 9&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 72,000&lt;br /&gt;
| 1.84391&lt;br /&gt;
| &lt;br /&gt;
| AI Base 4,009,000&lt;br /&gt;
| rare and endangered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Radiated Shell+}}&lt;br /&gt;
| 15&lt;br /&gt;
| 72&lt;br /&gt;
| 9,900&lt;br /&gt;
| 40.6435&lt;br /&gt;
| 23&lt;br /&gt;
| 9&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 108,000&lt;br /&gt;
| 1.76711&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 31,820,000&lt;br /&gt;
| rare and endangered&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Strontium Shield}}&lt;br /&gt;
| 15&lt;br /&gt;
| 182&lt;br /&gt;
| 15,000&lt;br /&gt;
| 45.5&lt;br /&gt;
| 49&lt;br /&gt;
| 12&lt;br /&gt;
| 600&lt;br /&gt;
|&lt;br /&gt;
| 364,000&lt;br /&gt;
| 0.928571&lt;br /&gt;
| Hostility -20%, Transference Power +20%, Transference Efficiency +20%&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Recommissioned pirate shield.&lt;br /&gt;
| Requires 15 in Piracy&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven 9}}&lt;br /&gt;
| 15&lt;br /&gt;
| 76&lt;br /&gt;
| 9,700&lt;br /&gt;
| 71.3&lt;br /&gt;
| 60.7&lt;br /&gt;
| 9&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 76,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 195,760,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector 9}}&lt;br /&gt;
| 15&lt;br /&gt;
| 44&lt;br /&gt;
| 7,000&lt;br /&gt;
| 68.7&lt;br /&gt;
| 56.0&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 44,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 200,560,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary 9}}&lt;br /&gt;
| 15&lt;br /&gt;
| 167&lt;br /&gt;
| 18,000&lt;br /&gt;
| 62.7&lt;br /&gt;
| 46.7&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 167,000&lt;br /&gt;
| 1.3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 298,380,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Demented Lil' Thang}}&lt;br /&gt;
| 16&lt;br /&gt;
| 11&lt;br /&gt;
| 4,515&lt;br /&gt;
| 60.8&lt;br /&gt;
| 79&lt;br /&gt;
| 6&lt;br /&gt;
| 650&lt;br /&gt;
| 10%&lt;br /&gt;
| 44,000&lt;br /&gt;
| 0.76962&lt;br /&gt;
| &lt;br /&gt;
| [[Demented Lil' Thang Blueprint]]&lt;br /&gt;
| just something&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hell's Gate}}&lt;br /&gt;
| 16&lt;br /&gt;
| 66&lt;br /&gt;
| 10,666&lt;br /&gt;
| 53.7097&lt;br /&gt;
| 408&lt;br /&gt;
| 10&lt;br /&gt;
| 10&lt;br /&gt;
| -5%&lt;br /&gt;
| 132,000&lt;br /&gt;
| 0.131641&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Guarding the gates of hell&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Paxian Sovereign Explorer}}&lt;br /&gt;
| 16&lt;br /&gt;
| 64&lt;br /&gt;
| 6,000&lt;br /&gt;
| 45.0&lt;br /&gt;
| 22.5&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 50%&lt;br /&gt;
| 64,000&lt;br /&gt;
| 2.0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 289,220,000&lt;br /&gt;
| Explore like the greatest.&lt;br /&gt;
| Freighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Reinforced Alien Cocoon}}&lt;br /&gt;
|16&lt;br /&gt;
|66&lt;br /&gt;
|11,000&lt;br /&gt;
|25&lt;br /&gt;
|7&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|5%&lt;br /&gt;
|49,500&lt;br /&gt;
|3.57&lt;br /&gt;
|&lt;br /&gt;
|[[Reinforced Alien Cocoon Blueprint]]&lt;br /&gt;
|With a little Terran ingenuity this alien cocoon has been fixed!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Undershirt}}&lt;br /&gt;
| 17&lt;br /&gt;
| 122&lt;br /&gt;
| 16,000&lt;br /&gt;
| 16.4444&lt;br /&gt;
| 6&lt;br /&gt;
| 12&lt;br /&gt;
| 650&lt;br /&gt;
|&lt;br /&gt;
| 183,000&lt;br /&gt;
| 2.74074&lt;br /&gt;
| &lt;br /&gt;
| [[Scruple]] Drop&lt;br /&gt;
| don't leave home without it&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven X}}&lt;br /&gt;
| 17&lt;br /&gt;
| 79&lt;br /&gt;
| 10,000&lt;br /&gt;
| 82.7&lt;br /&gt;
| 74.0&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 79,000&lt;br /&gt;
| 1.1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 286,620,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector X}}&lt;br /&gt;
| 17&lt;br /&gt;
| 50&lt;br /&gt;
| 8,000&lt;br /&gt;
| 74.0&lt;br /&gt;
| 59.3&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 50,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 513,600,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary X}}&lt;br /&gt;
| 17&lt;br /&gt;
| 220&lt;br /&gt;
| 20,000&lt;br /&gt;
| 70.7&lt;br /&gt;
| 54&lt;br /&gt;
| 11&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 220,000&lt;br /&gt;
| 1.31&lt;br /&gt;
| Speed -20% Resistance to Damage +4%&lt;br /&gt;
| Ruin -- 436,860,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Demented Undershirt}}&lt;br /&gt;
| 18&lt;br /&gt;
| 100&lt;br /&gt;
| 16,900&lt;br /&gt;
| 52&lt;br /&gt;
| 15&lt;br /&gt;
| 12&lt;br /&gt;
| 650&lt;br /&gt;
| 20%&lt;br /&gt;
| 172,500&lt;br /&gt;
| 1.71852&lt;br /&gt;
| &lt;br /&gt;
| [[Demented Undershirt Blueprint]]&lt;br /&gt;
| don't leave home without it&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Juju Embada}}&lt;br /&gt;
| 18&lt;br /&gt;
| 69&lt;br /&gt;
| 8,000&lt;br /&gt;
| 69.3069&lt;br /&gt;
| 65&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 138,000&lt;br /&gt;
| 1.06626&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Juju style&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Juju Hugga}}&lt;br /&gt;
| 18&lt;br /&gt;
| 69&lt;br /&gt;
| 8,000&lt;br /&gt;
| 73.115&lt;br /&gt;
| 73&lt;br /&gt;
| 8&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 276,000&lt;br /&gt;
| 1.00158&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Juju stylo&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Misdirection}}&lt;br /&gt;
| 18&lt;br /&gt;
| 50&lt;br /&gt;
| 5,000&lt;br /&gt;
| 100.476&lt;br /&gt;
| 265&lt;br /&gt;
| 7&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 200,000&lt;br /&gt;
| 0.379155&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Excuse me, I'm over here.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Swordfish Skin}}&lt;br /&gt;
| 18&lt;br /&gt;
| 84&lt;br /&gt;
| 10,000&lt;br /&gt;
| 73&lt;br /&gt;
| 55&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 336,000&lt;br /&gt;
| 1.32727&lt;br /&gt;
| &lt;br /&gt;
| Drop from Swordfish, found in [[Tidepool]]&lt;br /&gt;
| Protection from enviromental hazards, fish style&lt;br /&gt;
| Capital Ship&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Mako Skin}}&lt;br /&gt;
| 18&lt;br /&gt;
| 53&lt;br /&gt;
| 5,000&lt;br /&gt;
| 71&lt;br /&gt;
| 52&lt;br /&gt;
| 7&lt;br /&gt;
| 30&lt;br /&gt;
| 30%&lt;br /&gt;
| 212,000&lt;br /&gt;
| 1.36538&lt;br /&gt;
| &lt;br /&gt;
| Drop from Mako, found in [[Tidepool]]&lt;br /&gt;
| Perfect for underwater predators&lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Twilight Blockade}}&lt;br /&gt;
| 18&lt;br /&gt;
| 33&lt;br /&gt;
| 4,250&lt;br /&gt;
| 77.561&lt;br /&gt;
| 128&lt;br /&gt;
| 6&lt;br /&gt;
| 15&lt;br /&gt;
| 10%&lt;br /&gt;
| 132,000&lt;br /&gt;
| 0.605945&lt;br /&gt;
| &lt;br /&gt;
| [[Twilight Blockade Blueprint]]&lt;br /&gt;
| The power of the 3 moons&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Pumpkin Skin}}&lt;br /&gt;
| 18&lt;br /&gt;
| 105&lt;br /&gt;
| 14,650&lt;br /&gt;
| 24.537&lt;br /&gt;
| 13&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
| 5%&lt;br /&gt;
| 420,000&lt;br /&gt;
| 1.88746&lt;br /&gt;
| &lt;br /&gt;
| [[Ignis Fatuus]] Drop&lt;br /&gt;
| Even with holes cut out, good protection&lt;br /&gt;
| Capital Ship&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vampyre Skin}}&lt;br /&gt;
| 18&lt;br /&gt;
| 111&lt;br /&gt;
| 8,000&lt;br /&gt;
| 57&lt;br /&gt;
| 33&lt;br /&gt;
| 8&lt;br /&gt;
| 50&lt;br /&gt;
| 20%&lt;br /&gt;
| 111,000&lt;br /&gt;
| 1.72727&lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
| The skin of a vampire, strangly protective&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Demented Misdirection}}&lt;br /&gt;
| 19&lt;br /&gt;
| 54&lt;br /&gt;
| 5,250&lt;br /&gt;
| 100&lt;br /&gt;
| 252&lt;br /&gt;
| 7&lt;br /&gt;
| 100&lt;br /&gt;
| 10%&lt;br /&gt;
| 216,000&lt;br /&gt;
| 0.396825&lt;br /&gt;
| &lt;br /&gt;
| [[Demented Misdirection Blueprint]]&lt;br /&gt;
| Excuse me, I'm over here.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Give and Take}}&lt;br /&gt;
| 19&lt;br /&gt;
| 92&lt;br /&gt;
| 11,700&lt;br /&gt;
| 291&lt;br /&gt;
| 29&lt;br /&gt;
| 8&lt;br /&gt;
| 117&lt;br /&gt;
|&lt;br /&gt;
| 368,000&lt;br /&gt;
| 10.03&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Bend in the wind, like river grass.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Jumbawa Jugga}}&lt;br /&gt;
| 19&lt;br /&gt;
| 97&lt;br /&gt;
| 12,000&lt;br /&gt;
| 55.8333&lt;br /&gt;
| 74&lt;br /&gt;
| 10&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
| 388,000&lt;br /&gt;
| 0.754505&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Shielding&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Misdirection}}&lt;br /&gt;
| 19&lt;br /&gt;
| 134&lt;br /&gt;
| 7,000&lt;br /&gt;
| 131.429&lt;br /&gt;
| 435&lt;br /&gt;
| 8&lt;br /&gt;
| 200&lt;br /&gt;
| -5%&lt;br /&gt;
| 268,000&lt;br /&gt;
| 0.302135&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Excuse me, I'm over here.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Venusian Safeguard}}&lt;br /&gt;
| 19&lt;br /&gt;
| 53&lt;br /&gt;
| 5,500&lt;br /&gt;
| 97.6667&lt;br /&gt;
| 286&lt;br /&gt;
| 7&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
| 212,000&lt;br /&gt;
| 0.341492&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Venusian Technology&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Armored Alien Cocoon}}&lt;br /&gt;
| 20&lt;br /&gt;
| 106&lt;br /&gt;
| 19,300&lt;br /&gt;
| 48&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 193&lt;br /&gt;
| 5%&lt;br /&gt;
| 79,500&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
| Armored Alien Cocoon Blueprint&lt;br /&gt;
| With a little Terran ingenuity this alien cocoon has been fixed!&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bunny Fur}}&lt;br /&gt;
| 20&lt;br /&gt;
| 119&lt;br /&gt;
| 14,500&lt;br /&gt;
| 55&lt;br /&gt;
| 34&lt;br /&gt;
| 12&lt;br /&gt;
| 20&lt;br /&gt;
| 5%&lt;br /&gt;
| 119,000&lt;br /&gt;
| 1.61765&lt;br /&gt;
| &lt;br /&gt;
| Easter Mission reward&lt;br /&gt;
| Protect the skin&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Anaconda Protoarmor}}&lt;br /&gt;
| 20&lt;br /&gt;
| 89&lt;br /&gt;
| 10,350&lt;br /&gt;
| 87.2549&lt;br /&gt;
| 149&lt;br /&gt;
| 10&lt;br /&gt;
| 1,000&lt;br /&gt;
|&lt;br /&gt;
| 356,000&lt;br /&gt;
| 0.585603&lt;br /&gt;
| &lt;br /&gt;
| [[Anaconda]] Drop&lt;br /&gt;
| Chasmic protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Crystalline Shield}}&lt;br /&gt;
| 20&lt;br /&gt;
| 40&lt;br /&gt;
| 5,000&lt;br /&gt;
| 106.222&lt;br /&gt;
| 243&lt;br /&gt;
| 7&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
| 160,000&lt;br /&gt;
| 0.437128&lt;br /&gt;
| Resistance +5%&lt;br /&gt;
| [[Prism Missions]]&lt;br /&gt;
| Like a normal shield, but transformed into a hard, crystalline structure&lt;br /&gt;
| Neuro Bound&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Demented Give and Take}}&lt;br /&gt;
| 20&lt;br /&gt;
| 86&lt;br /&gt;
| 9,500&lt;br /&gt;
| 86.2222&lt;br /&gt;
| 160&lt;br /&gt;
| 9&lt;br /&gt;
| 500&lt;br /&gt;
| 10%&lt;br /&gt;
| 344,000&lt;br /&gt;
| 0.538889&lt;br /&gt;
| &lt;br /&gt;
| [[Demented Give and Take Blueprint]]&lt;br /&gt;
| Bend in the wind, like river grass.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Demented Jumbawa Jugga}}&lt;br /&gt;
| 20&lt;br /&gt;
| 112&lt;br /&gt;
| 13,200&lt;br /&gt;
| 59.5833&lt;br /&gt;
| 81&lt;br /&gt;
| 11&lt;br /&gt;
| 200&lt;br /&gt;
| 10%&lt;br /&gt;
| 448,000&lt;br /&gt;
| 0.735597&lt;br /&gt;
| &lt;br /&gt;
| [[Demented Jumbawa Jugga Blueprint]]&lt;br /&gt;
| Shielding&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Demented Titan Shield+}}&lt;br /&gt;
| 20&lt;br /&gt;
| 134&lt;br /&gt;
| 18,400&lt;br /&gt;
| 152&lt;br /&gt;
| 14&lt;br /&gt;
| 16&lt;br /&gt;
| 276&lt;br /&gt;
| 20%&lt;br /&gt;
| 536,000&lt;br /&gt;
| 0.990741&lt;br /&gt;
| &lt;br /&gt;
| [[Demented Titan Shield+ Blueprint]]&lt;br /&gt;
| A mighty shield&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Eclipse Blockade}}&lt;br /&gt;
| 20&lt;br /&gt;
| 25&lt;br /&gt;
| 5,000&lt;br /&gt;
| 68.7179&lt;br /&gt;
| 88&lt;br /&gt;
| 7&lt;br /&gt;
| 15&lt;br /&gt;
| 15%&lt;br /&gt;
| 100,000&lt;br /&gt;
| 0.780886&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Dark side of the Moon.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Giant Space Alien's Husk}}&lt;br /&gt;
| 20&lt;br /&gt;
| 110&lt;br /&gt;
| 13,000&lt;br /&gt;
| 96&lt;br /&gt;
| 88&lt;br /&gt;
| 11&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 110,000&lt;br /&gt;
| 1.09091&lt;br /&gt;
| &lt;br /&gt;
| [[Giant Space Alien]] Drop&lt;br /&gt;
| Very Tough Shell&lt;br /&gt;
| Organic&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Give and Take}}&lt;br /&gt;
| 20&lt;br /&gt;
| 557&lt;br /&gt;
| 18,000&lt;br /&gt;
| 95.1111&lt;br /&gt;
| 195&lt;br /&gt;
| 13&lt;br /&gt;
| 1,500&lt;br /&gt;
| -10%&lt;br /&gt;
| 1,114,000&lt;br /&gt;
| 0.487749&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Bend in the wind, like river grass.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gigantic Misdirection}}&lt;br /&gt;
| 20&lt;br /&gt;
| 348&lt;br /&gt;
| 10,000&lt;br /&gt;
| 137.143&lt;br /&gt;
| 455&lt;br /&gt;
| 10&lt;br /&gt;
| 300&lt;br /&gt;
| -10%&lt;br /&gt;
| 348,000&lt;br /&gt;
| 0.301413&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Excuse me, I'm over here.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Golagoay Vazaha Defense Unit}}&lt;br /&gt;
| 20&lt;br /&gt;
| 84&lt;br /&gt;
| 10,000&lt;br /&gt;
| 108.0&lt;br /&gt;
| 111.3&lt;br /&gt;
| 10&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 168,000&lt;br /&gt;
| 1.0&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 713,240,000&lt;br /&gt;
| Mysterious Vahaza Defense&lt;br /&gt;
| [[Vazaha Culture]] 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lion Armor}}&lt;br /&gt;
| 20&lt;br /&gt;
| 90&lt;br /&gt;
| 11,000&lt;br /&gt;
| 81.3333&lt;br /&gt;
| 266&lt;br /&gt;
| 10&lt;br /&gt;
| 250&lt;br /&gt;
| -5%&lt;br /&gt;
| 360,000&lt;br /&gt;
| 0.305764&lt;br /&gt;
| &lt;br /&gt;
| [[Lion]] Drop&lt;br /&gt;
| Strong and proud.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Malfunctionning Qi'Uka}}&lt;br /&gt;
| 20&lt;br /&gt;
| 84&lt;br /&gt;
| 9,000&lt;br /&gt;
| 100.667&lt;br /&gt;
| 145&lt;br /&gt;
| 9&lt;br /&gt;
| 25&lt;br /&gt;
| 10%&lt;br /&gt;
| 336,000&lt;br /&gt;
| 0.694253&lt;br /&gt;
| &lt;br /&gt;
| [[Unclear Qi'Uka BluePrint]]&lt;br /&gt;
| But how do we fix it?&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Mercurian Bulwark}}&lt;br /&gt;
| 20&lt;br /&gt;
| 76&lt;br /&gt;
| 8,100&lt;br /&gt;
| 121&lt;br /&gt;
| 421&lt;br /&gt;
| 9&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
| 304,000&lt;br /&gt;
| 0.287411&lt;br /&gt;
| &lt;br /&gt;
| [[Mercurian Bulwark Blueprint]]&lt;br /&gt;
| Mercurian Technology&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Oversized Give and Take}}&lt;br /&gt;
| 20&lt;br /&gt;
| 235&lt;br /&gt;
| 14,500&lt;br /&gt;
| 95.1111&lt;br /&gt;
| 195&lt;br /&gt;
| 12&lt;br /&gt;
| 1,000&lt;br /&gt;
| -5%&lt;br /&gt;
| 940,000&lt;br /&gt;
| 0.487749&lt;br /&gt;
| &lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Bend in the wind, like river grass.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Panther Skin}}&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 4,300&lt;br /&gt;
| 82.4&lt;br /&gt;
| 162&lt;br /&gt;
| 6&lt;br /&gt;
| 50&lt;br /&gt;
| 5%&lt;br /&gt;
| 88,000&lt;br /&gt;
| 0.508642&lt;br /&gt;
| &lt;br /&gt;
| [[Panther]] Drop&lt;br /&gt;
| Blue haze that camouflage the wearer&lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Lion Armor}}&lt;br /&gt;
| 20&lt;br /&gt;
| 116&lt;br /&gt;
| 14,000&lt;br /&gt;
| 96.3333&lt;br /&gt;
| 374&lt;br /&gt;
| 11&lt;br /&gt;
| 250&lt;br /&gt;
| -5%&lt;br /&gt;
| 464,000&lt;br /&gt;
| 0.257576&lt;br /&gt;
| Resistance +2%&lt;br /&gt;
| [[Primal Lion Armor Blueprint]]&lt;br /&gt;
| Strong and proud.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Panther Skin}}&lt;br /&gt;
| 20&lt;br /&gt;
| 31&lt;br /&gt;
| 6,400&lt;br /&gt;
| 92&lt;br /&gt;
| 203&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
| 5%&lt;br /&gt;
| 124,000&lt;br /&gt;
| 0.453202&lt;br /&gt;
| Turning +6%&lt;br /&gt;
| [[Primal Panther Skin Blueprint]]&lt;br /&gt;
| Blue haze that camouflage the wearer&lt;br /&gt;
| Light Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Rhino Hide}}&lt;br /&gt;
| 20&lt;br /&gt;
| 270&lt;br /&gt;
| 16,450&lt;br /&gt;
| 94.1333&lt;br /&gt;
| 318&lt;br /&gt;
| 12&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
| 1,080,000&lt;br /&gt;
| 0.296017&lt;br /&gt;
| Transference Efficiency +4%&lt;br /&gt;
| [[Primal Rhino Hide Blueprint]]&lt;br /&gt;
| Thick heavy hide&lt;br /&gt;
| Freighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Primal Zebra Hide}}&lt;br /&gt;
| 20&lt;br /&gt;
| 68&lt;br /&gt;
| 10,500&lt;br /&gt;
| 88&lt;br /&gt;
| 148&lt;br /&gt;
| 10&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| 272,000&lt;br /&gt;
| 0.594595&lt;br /&gt;
| Weight -4%&lt;br /&gt;
| [[Primal Zebra Hide Blueprint]]&lt;br /&gt;
| Tough hide, protect very well from all types of predators&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Protection of Tobal}}&lt;br /&gt;
| 20&lt;br /&gt;
| 100&lt;br /&gt;
| 11,500&lt;br /&gt;
| 88.3333&lt;br /&gt;
| 134&lt;br /&gt;
| 10&lt;br /&gt;
| 1,000&lt;br /&gt;
| 5%&lt;br /&gt;
| 400,000&lt;br /&gt;
| 0.659204&lt;br /&gt;
| &lt;br /&gt;
| [[Protection of Tobal Missions]]&lt;br /&gt;
| Chasmic protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Reaver Shield}}&lt;br /&gt;
| 20&lt;br /&gt;
| 92&lt;br /&gt;
| 10,333&lt;br /&gt;
| 52.3148&lt;br /&gt;
| 56&lt;br /&gt;
| 10&lt;br /&gt;
| 200&lt;br /&gt;
| 18%&lt;br /&gt;
| 46,000&lt;br /&gt;
| 0.934193&lt;br /&gt;
| &lt;br /&gt;
| [[Brigand's Stronghold]] missions&lt;br /&gt;
| Fear the Reavers&lt;br /&gt;
| Neuro Bound, Requires [[Piracy]] 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Rhino Hide}}&lt;br /&gt;
| 20&lt;br /&gt;
| 245&lt;br /&gt;
| 15,150&lt;br /&gt;
| 70.1333&lt;br /&gt;
| 177&lt;br /&gt;
| 12&lt;br /&gt;
| 500&lt;br /&gt;
|&lt;br /&gt;
| 980,000&lt;br /&gt;
| 0.396233&lt;br /&gt;
| &lt;br /&gt;
| [[Rhino]] Drop&lt;br /&gt;
| Thick heavy hide&lt;br /&gt;
| Freighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|The Emperor's Protector}}&lt;br /&gt;
| 20&lt;br /&gt;
| 142&lt;br /&gt;
| 18,000&lt;br /&gt;
| 58&lt;br /&gt;
| 58&lt;br /&gt;
| 13&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 284,000&lt;br /&gt;
| 1&lt;br /&gt;
| &lt;br /&gt;
| [[Emperor Shaddam Kilrathi IV]] Drop&lt;br /&gt;
| From the Emperor himself&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Titan Shield}}&lt;br /&gt;
| 20&lt;br /&gt;
| 110&lt;br /&gt;
| 14,000&lt;br /&gt;
| 38.3333&lt;br /&gt;
| 33&lt;br /&gt;
| 11&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
| 440,000&lt;br /&gt;
| 1.16162&lt;br /&gt;
| &lt;br /&gt;
| AI Base 13,663,000&lt;br /&gt;
| A mighty shield&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Titan Shield+}}&lt;br /&gt;
| 20&lt;br /&gt;
| 110&lt;br /&gt;
| 15,400&lt;br /&gt;
| 47.6852&lt;br /&gt;
| 47&lt;br /&gt;
| 12&lt;br /&gt;
| 200&lt;br /&gt;
|&lt;br /&gt;
| 440,000&lt;br /&gt;
| 1.01458&lt;br /&gt;
| &lt;br /&gt;
| [[Free Market]] -- 238,975,000&lt;br /&gt;
| A mighty shield&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Unt Faranji Trekker}}&lt;br /&gt;
| 20&lt;br /&gt;
| 22&lt;br /&gt;
| 3,500&lt;br /&gt;
| 55.0&lt;br /&gt;
| 29.0&lt;br /&gt;
| 5&lt;br /&gt;
| 500&lt;br /&gt;
| 60%&lt;br /&gt;
| 33,000&lt;br /&gt;
| 1.9&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 607,480,000&lt;br /&gt;
| Faster but not plastered&lt;br /&gt;
| [[Faranji Research]] 20&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Haven XX}}&lt;br /&gt;
| 20&lt;br /&gt;
| 93&lt;br /&gt;
| 11,850&lt;br /&gt;
| 91.3&lt;br /&gt;
| 80.0&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| -15%&lt;br /&gt;
| 93,000&lt;br /&gt;
| 1.1&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 477,940,000&lt;br /&gt;
| Mysterious Vazaha Haven&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Protector XX}}&lt;br /&gt;
| 20&lt;br /&gt;
| 55&lt;br /&gt;
| 8,800&lt;br /&gt;
| 86.0&lt;br /&gt;
| 70.7&lt;br /&gt;
| 9&lt;br /&gt;
| 50&lt;br /&gt;
| -10%&lt;br /&gt;
| 55,000&lt;br /&gt;
| 1.2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| Ruin -- 856,436,000&lt;br /&gt;
| Mysterious Vazaha Protection&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vazaha Sanctuary XX}}&lt;br /&gt;
| 20&lt;br /&gt;
| 233&lt;br /&gt;
| 22,000&lt;br /&gt;
| 62.7&lt;br /&gt;
| 37.3&lt;br /&gt;
| 14&lt;br /&gt;
| 200&lt;br /&gt;
| -20%&lt;br /&gt;
| 233,000&lt;br /&gt;
| 1.7&lt;br /&gt;
| Resistance +4%&lt;br /&gt;
| Ruin -- 728,460,000&lt;br /&gt;
| Mysterious Vazaha Sanctuary&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Zebra Hide}}&lt;br /&gt;
| 20&lt;br /&gt;
| 50&lt;br /&gt;
| 7,500&lt;br /&gt;
| 80&lt;br /&gt;
| 122&lt;br /&gt;
| 8&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| 200,000&lt;br /&gt;
| 0.655738&lt;br /&gt;
| &lt;br /&gt;
| [[Zebra]] Drop&lt;br /&gt;
| Tough hide, protect very well from all types of predators&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dark Shielding}}&lt;br /&gt;
| 20&lt;br /&gt;
| 189&lt;br /&gt;
| 15,000&lt;br /&gt;
| 98.6667&lt;br /&gt;
| 280&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 756,000&lt;br /&gt;
| 0.352381&lt;br /&gt;
| Visibility -10%&lt;br /&gt;
| [[Dark Shielding Blueprint|BP]]&lt;br /&gt;
| Doomed but not dead!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bole Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 28&lt;br /&gt;
| 5,000&lt;br /&gt;
| 59&lt;br /&gt;
| 38&lt;br /&gt;
| 7&lt;br /&gt;
| 5&lt;br /&gt;
| 50%&lt;br /&gt;
| 112,000&lt;br /&gt;
| 1.55263&lt;br /&gt;
| &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
| Shielding&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dented Ares Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 24&lt;br /&gt;
| 5,000&lt;br /&gt;
| 76&lt;br /&gt;
| 53&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 36,000&lt;br /&gt;
| 1.43396&lt;br /&gt;
| Damage +3%&lt;br /&gt;
| [[Pretender Ares]] Drop&lt;br /&gt;
| Shield for super strife&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Equivocation}}&lt;br /&gt;
| 21&lt;br /&gt;
| 391&lt;br /&gt;
| 11,000&lt;br /&gt;
| 128&lt;br /&gt;
| 181&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 782,000&lt;br /&gt;
| 0.707182&lt;br /&gt;
| Transference Power -5%, Transference Efficiency +10%&lt;br /&gt;
| Source/Price&lt;br /&gt;
| Pick a card, any card!&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Pretender Ares Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 28&lt;br /&gt;
| 6,000&lt;br /&gt;
| 83&lt;br /&gt;
| 63&lt;br /&gt;
| 7&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 42,000&lt;br /&gt;
| 1.31746&lt;br /&gt;
| Damage +3%&lt;br /&gt;
| [[Pretender Ares]] Drop, [[Pretender Ares Shield Blueprint|BP]]&lt;br /&gt;
| Shield for strife&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Heavy Ares Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 69&lt;br /&gt;
| 7,000&lt;br /&gt;
| 117&lt;br /&gt;
| 126&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 276,000&lt;br /&gt;
| 0.928571&lt;br /&gt;
| Damage +3%, Resistance +1%&lt;br /&gt;
| [[Pretender Ares]] Drop, [[Heavy Ares Shield Blueprint|BP]]&lt;br /&gt;
| Shield for super strife&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bloodstained Ares Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 31&lt;br /&gt;
| 6,500&lt;br /&gt;
| 95&lt;br /&gt;
| 83&lt;br /&gt;
| 8&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 46,500&lt;br /&gt;
| 1.14458&lt;br /&gt;
| Damage +6%&lt;br /&gt;
| [[Pretender Ares]] Drop, [[Bloodstained Ares Shield Blueprint|BP]]&lt;br /&gt;
| Shield for super strife&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Heavy Bloodstained Ares Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 121&lt;br /&gt;
| 8,000&lt;br /&gt;
| 144&lt;br /&gt;
| 191&lt;br /&gt;
| 8&lt;br /&gt;
| 25&lt;br /&gt;
|&lt;br /&gt;
| 1,210,000&lt;br /&gt;
| 0.753927&lt;br /&gt;
| Damage +6%, Resistance +1%&lt;br /&gt;
| [[Pretender Ares]] Drop, [[Heavy Bloodstained Ares Shield Blueprint|BP]]&lt;br /&gt;
| Shield for super strife&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Brackish Poseidon Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 132&lt;br /&gt;
| 17,000&lt;br /&gt;
| 29&lt;br /&gt;
| 7&lt;br /&gt;
| 13&lt;br /&gt;
| 75&lt;br /&gt;
|&lt;br /&gt;
| 132,000&lt;br /&gt;
| 4.14286&lt;br /&gt;
| Energy +15%&lt;br /&gt;
| [[Pretender Poseidon]] Drop&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Poseidon Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 148&lt;br /&gt;
| 19,000&lt;br /&gt;
| 32&lt;br /&gt;
| 9&lt;br /&gt;
| 13&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 148,000&lt;br /&gt;
| 3.55556&lt;br /&gt;
| Energy +15%&lt;br /&gt;
| [[Pretender Poseidon]] Drop, [[Poseidon Shield Blueprint|BP]]&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Distilled Poseidon Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 63&lt;br /&gt;
| 16,000&lt;br /&gt;
| 33&lt;br /&gt;
| 10&lt;br /&gt;
| 12&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 63,000&lt;br /&gt;
| 3.3&lt;br /&gt;
| Energy +15%&lt;br /&gt;
| [[Pretender Poseidon]] Drop, [[Distilled Poseidon Shield Blueprint|BP]]&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Poseidon, The Earthshaker Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 160&lt;br /&gt;
| 19,000&lt;br /&gt;
| 65&lt;br /&gt;
| 39&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
| &lt;br /&gt;
| 160,000&lt;br /&gt;
| 1.67&lt;br /&gt;
| Energy +30%, Shield +30%&lt;br /&gt;
| [[Pretender Poseidon]] Drop, [[Poseidon, the Earthshaker Shield Blueprint|BP]]&lt;br /&gt;
| Earthshaking protection of the deep&lt;br /&gt;
| Heavy Fighter only&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Surging Poseidon Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 344&lt;br /&gt;
| 22,000&lt;br /&gt;
| 46&lt;br /&gt;
| 19&lt;br /&gt;
| 14&lt;br /&gt;
| 125&lt;br /&gt;
|&lt;br /&gt;
| 344,000&lt;br /&gt;
| 2.42105&lt;br /&gt;
| Energy +15%&lt;br /&gt;
| [[Pretender Poseidon]] Drop, [[Surging Poseidon Shield Blueprint|BP]]&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Poseidon Hippios Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 151&lt;br /&gt;
| 19,000&lt;br /&gt;
| 51&lt;br /&gt;
| 24&lt;br /&gt;
| 13&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 151,000&lt;br /&gt;
| 2.125&lt;br /&gt;
| Energy +30%&lt;br /&gt;
| [[Pretender Poseidon]] Drop, [[Poseidon Hippios Shield Blueprint|BP]]&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Distilled Neptune Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 67&lt;br /&gt;
| 17,000&lt;br /&gt;
| 38&lt;br /&gt;
| 13&lt;br /&gt;
| 13&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 67,000&lt;br /&gt;
| 2.92308&lt;br /&gt;
| Energy +25%&lt;br /&gt;
| Mission&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Surging Neptune Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 363&lt;br /&gt;
| 23,000&lt;br /&gt;
| 56&lt;br /&gt;
| 28&lt;br /&gt;
| 15&lt;br /&gt;
| 125&lt;br /&gt;
|&lt;br /&gt;
| 363,000&lt;br /&gt;
| 2&lt;br /&gt;
| Energy +25%&lt;br /&gt;
| Mission&lt;br /&gt;
| Endless protection of the deep&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dissipated Zeus Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 164&lt;br /&gt;
| 9,500&lt;br /&gt;
| 75&lt;br /&gt;
| 51&lt;br /&gt;
| 9&lt;br /&gt;
| 75&lt;br /&gt;
|&lt;br /&gt;
| 123,000&lt;br /&gt;
| 1.47059&lt;br /&gt;
| Energy Recharge +5%&lt;br /&gt;
| [[Pretender Zeus]] drop&lt;br /&gt;
| Master Shield&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Concentrated Zeus Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 81&lt;br /&gt;
| 9,000&lt;br /&gt;
| 94&lt;br /&gt;
| 81&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 81,000&lt;br /&gt;
| 1.16049&lt;br /&gt;
| Energy Recharge +5%&lt;br /&gt;
| [[Pretender Zeus]] drop, [[Concentrated Zeus Shield Blueprint|BP]]&lt;br /&gt;
| Master Shield&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Concentrated Jupiter Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 84&lt;br /&gt;
| 9,000&lt;br /&gt;
| 106&lt;br /&gt;
| 103&lt;br /&gt;
| 9&lt;br /&gt;
| 1&lt;br /&gt;
|&lt;br /&gt;
| 84,000&lt;br /&gt;
| 1.02913&lt;br /&gt;
| Energy Recharge +10%&lt;br /&gt;
| Mission&lt;br /&gt;
| Master Shield&lt;br /&gt;
| Neuro bound&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dented Hephaestus Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 174&lt;br /&gt;
| 14,000&lt;br /&gt;
| 69&lt;br /&gt;
| 43&lt;br /&gt;
| 11&lt;br /&gt;
| 90&lt;br /&gt;
|&lt;br /&gt;
| 696,000&lt;br /&gt;
| 1.60465&lt;br /&gt;
| Resistance +3%&lt;br /&gt;
| [[Pretender Hephaestus]] drop&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hephaestus Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 188&lt;br /&gt;
| 15,000&lt;br /&gt;
| 80&lt;br /&gt;
| 59&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 752,000&lt;br /&gt;
| 1.35593&lt;br /&gt;
| Resistance +3%&lt;br /&gt;
| [[Pretender Hephaestus]] drop&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hephaestus Buckler}}&lt;br /&gt;
| 21&lt;br /&gt;
| 81&lt;br /&gt;
| 13,000&lt;br /&gt;
| 67&lt;br /&gt;
| 41&lt;br /&gt;
| 11&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 324,000&lt;br /&gt;
| 1.63415&lt;br /&gt;
| Resistance +3%&lt;br /&gt;
| [[Pretender Hephaestus]] drop, [[Hephaestus Buckler Blueprint|BP]]&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hephaestus Coppersmith Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 206&lt;br /&gt;
| 16,000&lt;br /&gt;
| 94&lt;br /&gt;
| 81&lt;br /&gt;
| 12&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 824,000&lt;br /&gt;
| 1.16049&lt;br /&gt;
| Resistance +6%&lt;br /&gt;
| [[Pretender Hephaestus]] drop, [[Hephaestus Coppersmith Shield Blueprint|BP]]&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Heavy Hephaestus Coppersmith Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 675&lt;br /&gt;
| 20,000&lt;br /&gt;
| 95&lt;br /&gt;
| 83&lt;br /&gt;
| 14&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 2,700,000&lt;br /&gt;
| 1.14458&lt;br /&gt;
| Resistance +6%&lt;br /&gt;
| [[Pretender Hephaestus]] drop, [[Heavy Hephaestus Coppersmith Shield Blueprint|BP]]&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Heavy Vulcan Coppersmith Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 723&lt;br /&gt;
| 21,000&lt;br /&gt;
| 107&lt;br /&gt;
| 105&lt;br /&gt;
| 14&lt;br /&gt;
| 120&lt;br /&gt;
|&lt;br /&gt;
| 2,892,000&lt;br /&gt;
| 1.01905&lt;br /&gt;
| Resistance +8%&lt;br /&gt;
| Mission, [[Neurobound]]&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vulcan Coppersmith Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 223&lt;br /&gt;
| 17,000&lt;br /&gt;
| 104&lt;br /&gt;
| 99&lt;br /&gt;
| 13&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 892,000&lt;br /&gt;
| 1.05051&lt;br /&gt;
| Resistance +8%&lt;br /&gt;
| Mission, [[Neurobound]]&lt;br /&gt;
| Forging great protection&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hydra Hide}}&lt;br /&gt;
| 21&lt;br /&gt;
| 38&lt;br /&gt;
| 3,000&lt;br /&gt;
| 107&lt;br /&gt;
| 118&lt;br /&gt;
| 5&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 38,000&lt;br /&gt;
| 0.90678&lt;br /&gt;
| Multifiring +25%&lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Almost gives another shot&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Overshirt}}&lt;br /&gt;
| 21&lt;br /&gt;
| 149&lt;br /&gt;
| 19,000&lt;br /&gt;
| 35.7895&lt;br /&gt;
| 22&lt;br /&gt;
| 13&lt;br /&gt;
| 325&lt;br /&gt;
|&lt;br /&gt;
| 223,500&lt;br /&gt;
| 1.62679&lt;br /&gt;
| Tracking +10%&lt;br /&gt;
| [[Overshirt Blueprint]]&lt;br /&gt;
| A little extra for the coldness of space&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ambivalence}}&lt;br /&gt;
| 21&lt;br /&gt;
| 323&lt;br /&gt;
| 20,000&lt;br /&gt;
| 51&lt;br /&gt;
| 24&lt;br /&gt;
| 14&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
| 646,000&lt;br /&gt;
| 2.125&lt;br /&gt;
| Energy -5%, Energy Recharge +10%, Thrust +10%, Weight +5%&lt;br /&gt;
| DG Drop&lt;br /&gt;
| Don't ask.&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Subversion}}&lt;br /&gt;
| 21&lt;br /&gt;
| 122&lt;br /&gt;
| 15,000&lt;br /&gt;
| 59&lt;br /&gt;
| 38&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 183,000&lt;br /&gt;
| 1.55263&lt;br /&gt;
| Radar -20%, Visibility -20%&lt;br /&gt;
| DG Drop&lt;br /&gt;
| They won't even see it coming.&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Sedition}}&lt;br /&gt;
| 21&lt;br /&gt;
| 125&lt;br /&gt;
| 15,000&lt;br /&gt;
| 80&lt;br /&gt;
| 70&lt;br /&gt;
| 12&lt;br /&gt;
| 10&lt;br /&gt;
|&lt;br /&gt;
| 187,500&lt;br /&gt;
| 1.14286&lt;br /&gt;
| Radar -20%, Visibility -20%&lt;br /&gt;
| [[Sedition Blueprint]]&lt;br /&gt;
| That wasn't very nice.&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Prevarication}}&lt;br /&gt;
| 21&lt;br /&gt;
| 405&lt;br /&gt;
| 11,000&lt;br /&gt;
| 156&lt;br /&gt;
| 269&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 810,000&lt;br /&gt;
| 0.579926&lt;br /&gt;
| Transference Power -5%, Transference Efficiency +10%&lt;br /&gt;
| &lt;br /&gt;
| Well, its like this…&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lagrangian}}&lt;br /&gt;
| 21&lt;br /&gt;
| 206&lt;br /&gt;
| 17,000&lt;br /&gt;
| 111.273&lt;br /&gt;
| 502&lt;br /&gt;
| 13&lt;br /&gt;
| 300&lt;br /&gt;
| -5%&lt;br /&gt;
| 412,000&lt;br /&gt;
| 0.221659&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Kinetic energy minus the potential energy&lt;br /&gt;
| Heavy Fighter&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Indecision}}&lt;br /&gt;
| 21&lt;br /&gt;
| 339&lt;br /&gt;
| 20,000&lt;br /&gt;
| 68&lt;br /&gt;
| 42&lt;br /&gt;
| 14&lt;br /&gt;
| 300&lt;br /&gt;
|&lt;br /&gt;
| 678,000&lt;br /&gt;
| 1.61905&lt;br /&gt;
| Energy -5%, Energy Recharge +10%, Thrust +10%, Weight +5%, Resistance +5%&lt;br /&gt;
| [[Indecision Blueprint]]&lt;br /&gt;
| Don't ask.&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Wenge Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 172&lt;br /&gt;
| 13,500&lt;br /&gt;
| 90&lt;br /&gt;
| 112&lt;br /&gt;
| 11&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 258,000&lt;br /&gt;
| 0.803571&lt;br /&gt;
| Range +10%&lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
| Shielding&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Darkstream}}&lt;br /&gt;
| 21&lt;br /&gt;
| 18&lt;br /&gt;
| 3,000&lt;br /&gt;
| 39&lt;br /&gt;
| 70&lt;br /&gt;
| 5&lt;br /&gt;
| 20&lt;br /&gt;
| 55%&lt;br /&gt;
| 9,000&lt;br /&gt;
| 0.557143&lt;br /&gt;
| Visibility -20%&lt;br /&gt;
| [[Darkstream Blueprint]]&lt;br /&gt;
| Burn through the dark space&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dark Doom Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 665&lt;br /&gt;
| 20,000&lt;br /&gt;
| 99.1111&lt;br /&gt;
| 204&lt;br /&gt;
| 14&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 2,660,000&lt;br /&gt;
| 0.485839&lt;br /&gt;
| Visibility -20%&lt;br /&gt;
| [[Dark Doom Shield Blueprint]]&lt;br /&gt;
| Doomed but not dead!&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Flaming Snow Guard}}&lt;br /&gt;
| 21&lt;br /&gt;
| 60&lt;br /&gt;
| 8,500&lt;br /&gt;
| 85.7778&lt;br /&gt;
| 152&lt;br /&gt;
| 9&lt;br /&gt;
| 20&lt;br /&gt;
| 5%&lt;br /&gt;
| 240,000&lt;br /&gt;
| 0.564327&lt;br /&gt;
| Resistance +5%&lt;br /&gt;
| [[Christmas Missions]]&lt;br /&gt;
| An icey crystalline structure to protect your ship. Has a warm glow.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Kidd's Resilient Shielding}}&lt;br /&gt;
| 21&lt;br /&gt;
| 195&lt;br /&gt;
| 24,000&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 50&lt;br /&gt;
|&lt;br /&gt;
| 195,000&lt;br /&gt;
| N/A&lt;br /&gt;
| Rate Of Fire +40%&lt;br /&gt;
| [[Captain Kidd]] Drop&lt;br /&gt;
| The Captain always uses protection.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Hermes Quicksilver Shied}}&lt;br /&gt;
| 21&lt;br /&gt;
| 133&lt;br /&gt;
| 16,000&lt;br /&gt;
| 47&lt;br /&gt;
| 30&lt;br /&gt;
| 10&lt;br /&gt;
| 5&lt;br /&gt;
| 10%&lt;br /&gt;
| 195,000&lt;br /&gt;
| N/A&lt;br /&gt;
| Weight -5%&lt;br /&gt;
| [[Pretender Hermes]] Drop&lt;br /&gt;
| Flashily silvery protection.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Qo'kushi's Koqui'uka}}&lt;br /&gt;
|21&lt;br /&gt;
|99&lt;br /&gt;
|17,000&lt;br /&gt;
|22&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|2%&lt;br /&gt;
|99,000&lt;br /&gt;
|11&lt;br /&gt;
|&lt;br /&gt;
|(mission) From Qo'kushi, in [[Subspace]]&lt;br /&gt;
|A gift from Qo'kushi, kisses.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Umber Shield}}&lt;br /&gt;
|21&lt;br /&gt;
|102&lt;br /&gt;
|12,000&lt;br /&gt;
|70&lt;br /&gt;
|45&lt;br /&gt;
|8&lt;br /&gt;
|20&lt;br /&gt;
|&lt;br /&gt;
|153,000&lt;br /&gt;
|1.56&lt;br /&gt;
|Tracking +30%&lt;br /&gt;
|&lt;br /&gt;
|Shielding&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Voluminous Jupiter Olympios Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 1,238&lt;br /&gt;
| 12,000&lt;br /&gt;
| 209&lt;br /&gt;
| 403&lt;br /&gt;
| 10&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| 1,857,000&lt;br /&gt;
| 0.51861&lt;br /&gt;
| Energy Recharge +20%&lt;br /&gt;
| Mission&lt;br /&gt;
| Master of all shields&lt;br /&gt;
| Neuro bound&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Voluminous Zeus Olympios Shield}}&lt;br /&gt;
|21&lt;br /&gt;
|1,175&lt;br /&gt;
|12,000&lt;br /&gt;
|193&lt;br /&gt;
|343&lt;br /&gt;
|8&lt;br /&gt;
|150&lt;br /&gt;
|&lt;br /&gt;
|1,762,500&lt;br /&gt;
|0.56&lt;br /&gt;
|Energy Recharge +10%&lt;br /&gt;
|[[Pretender Zeus]] drop, [[Voluminous Zeus Olympios Shield Blueprint|BP]]&lt;br /&gt;
|Master of all shields&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Zeus Olympios Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 186&lt;br /&gt;
| 10,000&lt;br /&gt;
| 120&lt;br /&gt;
| 132&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 186,000&lt;br /&gt;
| 0.909091&lt;br /&gt;
| Energy Recharge +10%&lt;br /&gt;
| [[Pretender Zeus]] drop, [[Zeus Olympios Shield Blueprint|BP]]&lt;br /&gt;
| Master of all shields&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Zeus Shield}}&lt;br /&gt;
| 21&lt;br /&gt;
| 178&lt;br /&gt;
| 10,000&lt;br /&gt;
| 101&lt;br /&gt;
| 94&lt;br /&gt;
| 10&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 178,000&lt;br /&gt;
| 1.07447&lt;br /&gt;
| Energy Recharge +5%&lt;br /&gt;
| [[Pretender Zeus]] drop, [[Zeus Shield Blueprint|BP]]&lt;br /&gt;
| Master Shield&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Zombie Bunny Stop}}&lt;br /&gt;
| 21&lt;br /&gt;
| 191&lt;br /&gt;
| 23,000&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 15&lt;br /&gt;
| 80&lt;br /&gt;
|&lt;br /&gt;
| 191,000&lt;br /&gt;
| N/A&lt;br /&gt;
| Damage +20%&lt;br /&gt;
| [[Zombie Bunny Stop Fragment]]&lt;br /&gt;
| The tombs broke open and the bodies of many holy people who had died were raised to life&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Mythos Bulwark}}&lt;br /&gt;
|22&lt;br /&gt;
|129&lt;br /&gt;
|16,000&lt;br /&gt;
|46&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|129,000&lt;br /&gt;
|2.56&lt;br /&gt;
|Resistance +3%&lt;br /&gt;
|[[Subspace]] missions&lt;br /&gt;
|A technologically advanced Paxian shield.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dhatri Sicaya}}&lt;br /&gt;
| 22&lt;br /&gt;
| 227&lt;br /&gt;
| 18,000&lt;br /&gt;
| 95.8333&lt;br /&gt;
| 293&lt;br /&gt;
| 13&lt;br /&gt;
| 150&lt;br /&gt;
|&lt;br /&gt;
| 454,000&lt;br /&gt;
| 0.327076&lt;br /&gt;
| Energy Recharge +5%, Tractor +5%&lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Dhatri Sicayadeva}}&lt;br /&gt;
| 22&lt;br /&gt;
| 248&lt;br /&gt;
| 19,000&lt;br /&gt;
| 105.833&lt;br /&gt;
| 358&lt;br /&gt;
| 13&lt;br /&gt;
| 150&lt;br /&gt;
| 3%&lt;br /&gt;
| 496,000&lt;br /&gt;
| 0.295624&lt;br /&gt;
| Energy Recharge +7%, Tractor +7%&lt;br /&gt;
| Dhatri Sicayadeva Blueprint&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ayudhin Kavaca}}&lt;br /&gt;
| 22&lt;br /&gt;
| 132&lt;br /&gt;
| 16,000&lt;br /&gt;
| 63.3333&lt;br /&gt;
| 55&lt;br /&gt;
| 12&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| 264,000&lt;br /&gt;
| 1.15152&lt;br /&gt;
| Energy Recharge +5%, Tracking +8%&lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Ayudhin Kavacakrura}}&lt;br /&gt;
| 22&lt;br /&gt;
| 147&lt;br /&gt;
| 17,500&lt;br /&gt;
| 74.1667&lt;br /&gt;
| 76&lt;br /&gt;
| 13&lt;br /&gt;
| 5&lt;br /&gt;
|&lt;br /&gt;
| 294,000&lt;br /&gt;
| 0.975877&lt;br /&gt;
| Energy Recharge +7%, Electric Tempering -4%, Tracking +8%&lt;br /&gt;
| Ayudhin Kavacakrura Blueprint&lt;br /&gt;
| An Aveksaka organic shielding system with unusual properties.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Antu Varman}}&lt;br /&gt;
| 22&lt;br /&gt;
| 349&lt;br /&gt;
| 21,000&lt;br /&gt;
| 80.8333&lt;br /&gt;
| 209&lt;br /&gt;
| 14&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 1,396,000&lt;br /&gt;
| 0.386762&lt;br /&gt;
| Energy Recharge +5%, Resistance +3%&lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Antu Varmansamvita}}&lt;br /&gt;
| 22&lt;br /&gt;
| 387&lt;br /&gt;
| 22,500&lt;br /&gt;
| 96.6667&lt;br /&gt;
| 299&lt;br /&gt;
| 15&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 1,548,000&lt;br /&gt;
| 0.3233&lt;br /&gt;
| Energy Recharge +7%, Weight -5%, Resistance +5%&lt;br /&gt;
| [[Antu Varmansamvita Blueprint]]&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Cara Krmikosa}}&lt;br /&gt;
| 22&lt;br /&gt;
| 67&lt;br /&gt;
| 10,000&lt;br /&gt;
| 86.6667&lt;br /&gt;
| 104&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 5%&lt;br /&gt;
| 268,000&lt;br /&gt;
| 0.833333&lt;br /&gt;
| Energy Recharge +5%&lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Cara Krmikos'ara}}&lt;br /&gt;
| 22&lt;br /&gt;
| 71&lt;br /&gt;
| 10,000&lt;br /&gt;
| 100&lt;br /&gt;
| 138&lt;br /&gt;
| 10&lt;br /&gt;
| 15&lt;br /&gt;
| 5%&lt;br /&gt;
| 284,000&lt;br /&gt;
| 0.724638&lt;br /&gt;
| Energy Recharge +7%, Rate Of Fire +10%&lt;br /&gt;
| Cara Krmikos'ara Blueprint&lt;br /&gt;
| An Aveksaka organic shielding system with unusual properties.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Vaidaya Krmikosa}}&lt;br /&gt;
| 22&lt;br /&gt;
| 228&lt;br /&gt;
| 30,000&lt;br /&gt;
| 0.5&lt;br /&gt;
| 0&lt;br /&gt;
| 17&lt;br /&gt;
| 20&lt;br /&gt;
| -5%&lt;br /&gt;
| 228,000&lt;br /&gt;
| N/A&lt;br /&gt;
| Resistance +5%, Speed -5%&lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A very tough alien shielding system.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Bhisaj Kavaca}}&lt;br /&gt;
| 22&lt;br /&gt;
| 840&lt;br /&gt;
| 13,000&lt;br /&gt;
| 162.5&lt;br /&gt;
| 366&lt;br /&gt;
| 11&lt;br /&gt;
| 100&lt;br /&gt;
|&lt;br /&gt;
| 1,680,000&lt;br /&gt;
| 0.443989&lt;br /&gt;
| Hostility -20%, Transference Power +20%, Transference Efficiency +20%&lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A strange shield composed of organic matter.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Sahvitra Krmikosa}}&lt;br /&gt;
| 22&lt;br /&gt;
| 101&lt;br /&gt;
| 17,500&lt;br /&gt;
| 20.5&lt;br /&gt;
| 7&lt;br /&gt;
| 13&lt;br /&gt;
| 20&lt;br /&gt;
|&lt;br /&gt;
| 101,000&lt;br /&gt;
| 2.92857&lt;br /&gt;
| &lt;br /&gt;
| Mini uber drop, boss drop&lt;br /&gt;
| A weakned alien carapace.&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gargantuan Give and Take}}&lt;br /&gt;
|22&lt;br /&gt;
|1,585&lt;br /&gt;
|20,000&lt;br /&gt;
|139.6&lt;br /&gt;
|172.9&lt;br /&gt;
|11&lt;br /&gt;
|1500&lt;br /&gt;
| -10%&lt;br /&gt;
|1,585,000&lt;br /&gt;
|0.81&lt;br /&gt;
|&lt;br /&gt;
|[[Kalthi Depths]] DG Drop&lt;br /&gt;
|Bend in the wind, like river grass.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Gargantuan Misdirection}}&lt;br /&gt;
|22&lt;br /&gt;
|1,077&lt;br /&gt;
|12,000&lt;br /&gt;
|194.3&lt;br /&gt;
|402.4&lt;br /&gt;
|8&lt;br /&gt;
|300&lt;br /&gt;
| -10%&lt;br /&gt;
|1,077,000&lt;br /&gt;
|0.48&lt;br /&gt;
|&lt;br /&gt;
|[[Kalthi Depths]] DG Drop&lt;br /&gt;
|Excuse me, I'm over here.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lunarian Destructor Shield}}&lt;br /&gt;
|22&lt;br /&gt;
|203&lt;br /&gt;
|25,000&lt;br /&gt;
|3.5&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|406,000&lt;br /&gt;
|&lt;br /&gt;
|Damage +15%&lt;br /&gt;
|[[Lunarian Destructor Shield Blueprint]]&lt;br /&gt;
|Lunarian Technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lunarian Modulating Shield}}&lt;br /&gt;
|22&lt;br /&gt;
|194&lt;br /&gt;
|25,000&lt;br /&gt;
|3&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|1,000&lt;br /&gt;
|&lt;br /&gt;
|388,000&lt;br /&gt;
|NAN&lt;br /&gt;
|Electrical Tempering -10%&lt;br /&gt;
|[[Lunarian Modulating Shield Blueprint]]&lt;br /&gt;
|Lunarian Technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Selenite Modulating Shield}}&lt;br /&gt;
|22&lt;br /&gt;
|206&lt;br /&gt;
|26,000&lt;br /&gt;
|1.5&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|412,000&lt;br /&gt;
|NAN&lt;br /&gt;
| +35% Hostility, -10% Elec. Tempering&lt;br /&gt;
|[[Selenite Modulating Shield Blueprint]]&lt;br /&gt;
|Lunarian Technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Lunarian Energized Shield}}&lt;br /&gt;
|22&lt;br /&gt;
|203&lt;br /&gt;
|25,000&lt;br /&gt;
|3.5&lt;br /&gt;
|0&lt;br /&gt;
|12&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|406,000&lt;br /&gt;
|NAN&lt;br /&gt;
| +20% Energy Charge&lt;br /&gt;
|[[Lunarian Energized Shield Blueprint]]&lt;br /&gt;
|Lunarian technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Selenite Energized Shield}}&lt;br /&gt;
|22&lt;br /&gt;
|218&lt;br /&gt;
|26,000&lt;br /&gt;
|4.5&lt;br /&gt;
|0&lt;br /&gt;
|13&lt;br /&gt;
|500&lt;br /&gt;
|&lt;br /&gt;
|872,000&lt;br /&gt;
|NAN&lt;br /&gt;
| +20% Energy Charge, +3% Drone Ops&lt;br /&gt;
|[[Selenite Energized Shield Blueprint]]&lt;br /&gt;
|Selenite Technology.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Selenestream}}&lt;br /&gt;
|22&lt;br /&gt;
|?&lt;br /&gt;
|1,200&lt;br /&gt;
|61.3&lt;br /&gt;
|33.3&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|75%&lt;br /&gt;
|?&lt;br /&gt;
|1.840&lt;br /&gt;
|Radar -35%, Visibility -30%&lt;br /&gt;
|[[Selenestream Blueprint]]&lt;br /&gt;
|Selenite Technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lunarstream}}&lt;br /&gt;
|22&lt;br /&gt;
|10&lt;br /&gt;
|1,000&lt;br /&gt;
|58.0&lt;br /&gt;
|29.3&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|60%&lt;br /&gt;
|7,500&lt;br /&gt;
|1.840&lt;br /&gt;
|Radar -20%, Visibility -20%&lt;br /&gt;
|[[Lunarstream Blueprint]]&lt;br /&gt;
|Lunarian Technology&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Qi'Uka}}&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|16,000&lt;br /&gt;
|71.3&lt;br /&gt;
|40.7&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|20%&lt;br /&gt;
|142,000&lt;br /&gt;
|1.75&lt;br /&gt;
|&lt;br /&gt;
|[[Qokuji'qi]] inbuilt&lt;br /&gt;
|You probably don't want to know.&lt;br /&gt;
|Can't unequip, can't remove&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Xeno Shield}}&lt;br /&gt;
|25&lt;br /&gt;
|0&lt;br /&gt;
|21,000&lt;br /&gt;
|85.3&lt;br /&gt;
|58.0&lt;br /&gt;
|11&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|336,000&lt;br /&gt;
|1.47&lt;br /&gt;
|&lt;br /&gt;
|[[Forgone]] and [[Forgone|UnForgone]] inbuilt&lt;br /&gt;
|Xenophobic shielding.&lt;br /&gt;
|Can't unequip, can't remove&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Haemo Shield}}&lt;br /&gt;
|35&lt;br /&gt;
|0&lt;br /&gt;
|20,000&lt;br /&gt;
|167.3&lt;br /&gt;
|168.0&lt;br /&gt;
|11&lt;br /&gt;
|200&lt;br /&gt;
|&lt;br /&gt;
|684,000&lt;br /&gt;
|1.00&lt;br /&gt;
|&lt;br /&gt;
|[[Icepick|Angry Icepick]] inbuilt&lt;br /&gt;
|Blood shield&lt;br /&gt;
|Can't unequip, can't remove&lt;br /&gt;
|-&lt;br /&gt;
| {{Linkable Entry|Adum's Shield}}&lt;br /&gt;
| 99&lt;br /&gt;
| 764&lt;br /&gt;
| 100,000&lt;br /&gt;
| 111.1&lt;br /&gt;
| 28.4&lt;br /&gt;
| 25&lt;br /&gt;
| 10&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| 764,000&lt;br /&gt;
| 3.91&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
| blah de blah&lt;br /&gt;
| &amp;lt;br/&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49410</id>
		<title>A new teams guide to defenses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49410"/>
				<updated>2019-04-19T12:33:05Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild Space.&lt;br /&gt;
&lt;br /&gt;
A team needs to have or be willing to obtain knowledge of the game, its members must willingly coordinate and cooperate with each other, and the team as a whole needs to have leadership willing to push a direction at the expense of other choices.&lt;br /&gt;
&lt;br /&gt;
Without those three points, any team intending to make a presence in Wild Space will either fail spectacularly or its members will lose interest.&lt;br /&gt;
&lt;br /&gt;
Why does a team want to reach Wild Space anyways?  Why can’t they base their entire operations in Earthforce and go raiding elsewhere?  What benefits does having a Wild Space presence bring to the table?  These things and the steps to making a Wild Space presence a reality are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Why go to Wild Space ==&lt;br /&gt;
&lt;br /&gt;
For starters, the benefits of establishing a Wild Space presence can be summed up by three phrases:&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency, Team Visibility, and Massive Income.&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency is pretty easy to understand.  The cost to outsource a project is usually greater than building it in house, since the outsourcing involves a separate third party who will charge for their materials, labor, and overhead being used to create your product.&lt;br /&gt;
&lt;br /&gt;
The charge can vary, but since they are using their resources and won’t be able to use their construction, the cost can be pretty high for what could be a very cheap build.  An example is Module Commodities, which frequently run run for 10 billion credits per when the actual build is under half.  Having to buy these things adds up fast.  Ideally you want to produce them.&lt;br /&gt;
&lt;br /&gt;
Team Visibility is likewise simple to understand.  An invisible team without any obvious presence in the game is a team that has a hard time recruiting new members, finding allies, and disregarding propaganda.  Considering having a Wild Space presence is a very important aspect of a team, not having one can be a death blow to morale as insults and pressure add up.&lt;br /&gt;
&lt;br /&gt;
Wild Space, if developed, is a massive source of wealth for a team.  The raw credit production of a series of galaxies is easily double, if not triple, the very best raw credit income sources available elsewhere in the game, and is normally an automatic process.  Eventually your members have to sleep, go to school or go to work, and having this income perpetuates your team’s ability to progress upward in the game.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Character Preparations ==&lt;br /&gt;
&lt;br /&gt;
With that philosophy out of the way, let’s get down to the nitty gritty.  What should a team do to prepare for Wild Space?&lt;br /&gt;
&lt;br /&gt;
Each account by default has five character slots, and between those five characters, there are 150 maximum total base slots, 250 total slave slots, and 250 total permanent drone slots.&lt;br /&gt;
&lt;br /&gt;
Each character can have a maximum of 50 of each.&lt;br /&gt;
&lt;br /&gt;
Ideally every member should have a primary character and at least two alternative characters that are capable of deploying stations, drones, and trade slaves.  The two alternative characters do not have to be full power level, so getting them to Tech 20 and leaving them there is completely acceptable.&lt;br /&gt;
&lt;br /&gt;
The primary character should have a dedicated super hauler and a secondary heavy hauling ship with an engine.  The super hauler is generally a Thatch or a Singularity Sphere set up to tractor its way across the universe.  It is highly recommended to shell out for Brake items (eg. Singularity Brake) and the team is very wise to invest in these items for its members.&lt;br /&gt;
&lt;br /&gt;
Members should also have a dedicated fast scout ship for the purpose of scouting during universe reset times.  Speed Demons may skip this as their combat ship is generally a capable scout.&lt;br /&gt;
&lt;br /&gt;
Station, Drone, and Trade Slave slots are determined by Station Management, Station Research, Drone Deployment, Drone Research, Remote Control, and Bot Research skills.&lt;br /&gt;
&lt;br /&gt;
The slot formula is:&lt;br /&gt;
(SM+SR)x2 = Station Slots&lt;br /&gt;
Stations on their tooltip will tell you how many slots they use, but for most stations, the roman numeral on them is the slots they take up.&lt;br /&gt;
&lt;br /&gt;
(DD+DR)x2 = Drone Slots&lt;br /&gt;
Permanent drones follow the same slot usage concept as stations, though there is no obvious way to check without knowing the tech of the drone corresponding to the slots being used.&lt;br /&gt;
&lt;br /&gt;
(RC+BR)x2 = Trade Slave slots&lt;br /&gt;
Unlike combat slaves which are limited by an anti-swarm mechanic, all trade slaves (with except of tech 0 ships who then use tech 1 ship slots) use up their tech level in slots.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Stations: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are more powerful and can be equipped with higher tech base gear and base items.&lt;br /&gt;
&lt;br /&gt;
A brief overview for both is as followed:&lt;br /&gt;
&lt;br /&gt;
Base Gear is the gear stations use, like Shields, Energies, and Overloaders.  By default stations are not equipped with an Overloader, Exterminator, and any weapon beyond the base laser weapon.&lt;br /&gt;
&lt;br /&gt;
Base items are non-combat items.  They are generally restricted to the base category in the station’s inventory, like factories, resource extractors, and station extensions.  Station kits are also put in this category though obviously they can’t be used while inside another station.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Pulse Guns and Mag Cannons: ==&lt;br /&gt;
&lt;br /&gt;
All stations naturally come with a laser.  The laser is ethereal, does low damage (high damage to a player, but low to another station), and station bound.  You can unequip it, though.&lt;br /&gt;
&lt;br /&gt;
Mag Cannons are long range projectile weapons with decently high damage, but comparatively low total DPS.  They are ineffective against bases.&lt;br /&gt;
&lt;br /&gt;
Pulse Guns deal extreme damage but have extremely low range.&lt;br /&gt;
&lt;br /&gt;
There are specialty station weapons like the Station Big Cannon (a Mag Cannon), the Primal Fury (a Pulse Gun), and the Vervaardiger 'Berhinger IV' EX-Z (a Laser), but they are specialty items and not 100% needed.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Base Overloaders: ==&lt;br /&gt;
&lt;br /&gt;
Base Overloaders work exactly like Ship Overloaders, and this is a brief breakdown of their stats:&lt;br /&gt;
&lt;br /&gt;
Adonis OL: Designed for offensive bases and trades potential HPS for more of it.  Nice blend of stats and works well with crit augmenters.&lt;br /&gt;
Argonaut OL: Designed for super sustained, if below average, HPS.  Good for low tech healers.&lt;br /&gt;
Ambrosia OL: Rate of Fire boost including a minor Transference boost.  Good for general purpose DPS or HPS.&lt;br /&gt;
Andaman OL: Minor damage boost, rate of fire reduction (canceling them both out) and a significant Range boot.&lt;br /&gt;
Achilles OL: Big Transference boost, some rate of fire penalty.  Designed for HPS bases.&lt;br /&gt;
Annihilator OL: Big Rate of Fire Boost along with a minor amount of extra Range.  If you can use this for DPS bases, use it.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Exterminators: ==&lt;br /&gt;
&lt;br /&gt;
Exterminators are not a must have for bases, but drastically cut down on the time Core Dumps, a general term for damaging station parasites, exist on your bases.  They cost a lot of Promethium to build, but the time reduction is worth it because Core Dumps reduce the station’s damage and recovery while they are on the station, as well as last an hour if left unchecked by an exterminator.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Overchargers: ==&lt;br /&gt;
&lt;br /&gt;
Overchargers are a kind of power up ability item that stays on until the station leaves combat.  The three types are named (shortened) Plasma, Volatile, and Harmonic, corresponding to extra damage, extra range (for projectile weapons), and extra healing.  They are not 100% needed in small scale fights, but they can swing a battle in your favor.  Overchargers take a huge amount of energy to start up which may affect lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Station Kits: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are generally more powerful than lower tech stations until Demented and Adamantium Stations start being fielded, then lower tech Dem and Ada kits outgun higher tech lower quality stations.&lt;br /&gt;
&lt;br /&gt;
The generalization is this:&lt;br /&gt;
&lt;br /&gt;
Normal Stations are 4 augs.&lt;br /&gt;
Demented Stations are 5 augs.&lt;br /&gt;
Adamantium Stations are 6 augs.&lt;br /&gt;
&lt;br /&gt;
Normal stations include Station Kits, Fortified Kits, Laconia Kits, Paxian Spacebases, Faranji Stations, Bule Stations, and Vazaha Pulse Stations.&lt;br /&gt;
&lt;br /&gt;
Demented stations include Demented Kits and Kikale Mzungu Kituos.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations include Adamantium Kits, Twisted Kits, and UrQa Kasa kits (Bana Kits).&lt;br /&gt;
&lt;br /&gt;
Most of these stations are not usable for the average team by virtue of being hard to obtain in sufficient quantities needed to support a team presence in Wild Space.  Instead, teams should focus on mass produce-able station kits.&lt;br /&gt;
&lt;br /&gt;
These mass produced stations are: Laconia, Demented, and Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
Laconia stations are generally used for cheap defenses, since they are the most powerful type of 4-aug stations.  Laconia stations are often used for interior defense and early perimeter defense for smaller teams.  They should ultimately be considered expendable, but Laconia stations will generally shut down PvB.&lt;br /&gt;
&lt;br /&gt;
Demented stations are a mid power station.  They can be used for both interior and exterior defense, as they require significant firepower to knock down.  Demented stations with Y and Z gear are equivalent to the same tech Adamantium stations with X gear/Adamantium gear.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations are the top of the line power stations and a significant threat on the battlefield.  They usually represent a team’s relative power.  A team with Adamantium stations are generally left alone.&lt;br /&gt;
&lt;br /&gt;
A general note is that a higher tech, but lower tier station, can outgun an equivalent lower tech, higher tier station, but the higher tier stations offer greater flexibility so while each component may be stronger, the combined sum of the parts means higher tier stations (Demented, Adamantium) are prefered over mass quantities of the lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Obtaining the material to build stations: ==&lt;br /&gt;
&lt;br /&gt;
This is a big kicker.  It’s one thing to have a Wild Space presence. It’s a whole other beast to get there.  But it doesn’t have to be expensive.  The goal is budget building here.  And that means cutting corners while still being pretty big and intimidating, for the small fry your new team is.&lt;br /&gt;
&lt;br /&gt;
A practical list of stuff needed to build these things, assuming no one bothers to trade credits for them in the first place:&lt;br /&gt;
&lt;br /&gt;
Metals - Oh boy do you need a lot of metals.  Might as well buy Steel Girders and crack them open.&lt;br /&gt;
&lt;br /&gt;
Titanium Sheets - More metals (also some silicon and nuclear waste).&lt;br /&gt;
&lt;br /&gt;
Laconia Sheets - More metals (I’m sensing a pattern in the Force), and either Laconia or Enriched Nuclear Material, which may be extracted in Wild Space, or created from Nuclear Waste + Promethium.&lt;br /&gt;
&lt;br /&gt;
Dementium - As of right now the Dementium Blueprint is classified as a Tech 20 Blueprint, but with some rather basic diplomacy, most teams will be willing to offer deals and such to have them built.  Dementium Fragments start dropping in DF250+ DGs.  Dementium itself starts dropping in DF300 DGs.&lt;br /&gt;
&lt;br /&gt;
Adamantium Sheets - 10 Adamantium and a Stabilized Plasma Fusion Core.  Lemme explain the Core.  For P2p players, there is a mission in Serengeti Blockade that wants a kill of the UrQa Queen, Anaconda, Copper Blob, and Mad Scientist, as well as a Platinum Bar, to unlock the ‘Core’ mission.  Having this mission active causes Unstabilized Plasma Fusion Cores to drop from The Serengeti, Omega Battlestations, and about half of the Tech 20 bosses.&lt;br /&gt;
&lt;br /&gt;
1 Unstable Core + 1 Honorary Diploma + 1 Gold Bar = 1 Stabilized Core.&lt;br /&gt;
&lt;br /&gt;
1 Stabilized Core + 5 Laconia Sheets + 10 Adamantium + Metals = 1 Adamantium Sheet.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Station Augmenter Setups: ==&lt;br /&gt;
&lt;br /&gt;
The augmenter setups for stations are generally a coveted team secret for whatever team the station happens to be owned by.&lt;br /&gt;
&lt;br /&gt;
Sneaky players are able use an Armada Base Scanner to scan stations of other teams, though keep in mind the scanner counts as a hostile move even if it doesn’t put a base alarm message into the team’s team chat.  All stations that can see and shoot you will try to kill you, but this can be a very effective way to find out what setups are being used.  Just use a relatively unknown character or a character that lacks drones and bases, like a Merchant Fleet Master, to conduct this ‘research’ into base augmenter setups.&lt;br /&gt;
&lt;br /&gt;
Offensive stations come in two to three primary types, and their augmenter setups reflect it.  The first type is the damage, or DPS, station.  The second type is the heal, or HPS, station.  The third type is the Superlaser station.  A fourth type, using a Depot kit, can also be found, but for a lower end team Depot kits are probably not going to be used.&lt;br /&gt;
&lt;br /&gt;
For a new team that is just trying to make their way into Wild Space with a limited budget, it is recommended to go cheap and be ready to give up territory as needed, but have enough defenses to ward away people thinking you are an easy target.&lt;br /&gt;
&lt;br /&gt;
This guide was written in a DPS meta, which means DPS bases and strategies are favored over HPS bases and strategies.  HPS bases are certainly worth their weight in gold, but not at the expense of DPS bases.  There is no winning strategy that favors more HPS than DPS at the moment.&lt;br /&gt;
&lt;br /&gt;
These are some real player used station aug setups, oriented towards newer teams who are budget building.  As such, these setups are not intended for full endgame T20 Ada kits, but rather for Dem T20, Lac T20, Ada T18/Bana, Dem T18, Laconia T18, Ada T16, and Dem T16 stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Range, 3 Damage, 1 Cara&lt;br /&gt;
This setup is a long range Pulse Gun setup, recommended for T18 Adamantium Stations.  It is supposed to use Achilles Pulse Guns and will have between 9000 and 9500 range with them after factoring in the Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Firing, 1 Zebra/Monkey&lt;br /&gt;
This is another long range Pulse Gun setup, for those that don’t like Subspace Base augs.  Intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, 2 Bear, 1 Leopard, 1 Monkey&lt;br /&gt;
This is a cheap close range Pulse Gun kit setup for destroying bases while retaining some defenses.  It is intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, Assault, 2 Range, Monkey&lt;br /&gt;
This is a slightly downgraded version of the 2 Lion, Assault Z, 2 Range, Zebra setup.  It is a long range pulse setup, though the two range augs can be destroyed on site to equip damage augs for close range battle.  It is cheaper to blow augs than blowing the whole galaxy.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Cara&lt;br /&gt;
This is a slightly downgraded version from the above setup and intended to be used for Dem T18 stations.&lt;br /&gt;
&lt;br /&gt;
4 Damage, 1 Cara&lt;br /&gt;
This is meant to be a massive close range DPS build for destroying players and demolishing bases that are trying to get up close.  It can be used to help support longer range pulse kits.  It may use a Mag Cannon to help apply pressure at range.&lt;br /&gt;
&lt;br /&gt;
Tiger, Leopard, Range, Monkey&lt;br /&gt;
This is meant to be a multi-purpose mid range DPS setup for Laconia kits.&lt;br /&gt;
&lt;br /&gt;
HPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Elephant, 2 Assault, Technician&lt;br /&gt;
HPS setups rarely need a range aug because they’re generally close to other defense bases.  This particular setup for example has 4000 range with Achilles Shield Transference, which can be doubled to 8000 with the specific Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Damage, 2 Assault, 2 Dhatri&lt;br /&gt;
This setup is not 100% stable with an Achilles Shield Transference with Achilles X gear, but provides massive HPS at relatively low costs.  It is intended to be used with an Argonaut OL.  Prioritize Achilles Y and Z or drop down to Andaman Shield Transference.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Superlasers: ==&lt;br /&gt;
&lt;br /&gt;
Superlasers are special kind of Base Laser that impart a +Transference Resist effect on its target, making it harder for the target’s allies to heal it.  They are not particularly useful in very small battles with limited HPS, because more DPS will nullify the benefit of the Superlaser easily.&lt;br /&gt;
&lt;br /&gt;
On medium to large battlefields, a Superlaser is very useful for cutting down healing to the target.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, a Superlaser base is a typical DPS base with all of its primary DPS weapons unequipped and the Superlaser equipped.&lt;br /&gt;
&lt;br /&gt;
Superlasers all require Infinite Knowledge skill to equip.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Permanent Drones: ==&lt;br /&gt;
&lt;br /&gt;
Permanent Drones, or Perma Drones, are Drones with a lifespan of ‘Unlimited’.  They are much stronger than typical Temporary Drones a player (Engineer) will deploy and are intended to support Player Squads in defense of their stations.&lt;br /&gt;
&lt;br /&gt;
Perma Drones are generally equal to players, except they have much higher shield banks because they are almost always static, either unattached in one place, or attached to a planet or moon on a set orbital path.&lt;br /&gt;
&lt;br /&gt;
Perma Drones hold no candle to stations.  Expect them to die very fast to a station’s pulse gun stream.&lt;br /&gt;
&lt;br /&gt;
For the most part, Perma Drones used in defense come in three different types:&lt;br /&gt;
&lt;br /&gt;
1. Offensive Drones: These drones do damage to enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Healing Drones: These drones heal allied players.&lt;br /&gt;
&lt;br /&gt;
3. Grem Drones: These drones disrupt enemy player movement with grems.&lt;br /&gt;
&lt;br /&gt;
Perma Drones normally come unaugged and may be augged by players.  Teammates can aug other teammates’ drones.&lt;br /&gt;
&lt;br /&gt;
Because this guide is aimed at newer players, advanced perma drone setups, namely those of Warpastic and Nihilite Drones, are skipped in favor of explaining how the team’s drone strategy would work.&lt;br /&gt;
&lt;br /&gt;
A newer team would deploy normal station drones (eg Adonis Drone, Ambrosia Drone) initially to help secure a location from AI.  The team may also deploy minor DPS drones as well.  It is recommended to not waste augmenters augging them.  Instead, the team should be prioritizing Y and Z station gear, Industrial Drones, and Fusion Extractors.&lt;br /&gt;
&lt;br /&gt;
Industrial Drones are Adonis-Annihilator Platform, Defender, and Assault Drones.  Platforms are stationary DPS drones with a laser and a pulse gun.  Defenders are stationary healing drones.  Assault Drones are short ranged (half that of the equivalent Platform) Mobile drones.&lt;br /&gt;
&lt;br /&gt;
A mixture of Ambrosia, Andaman, Achilles, and Annihilator Platforms would be ideal to help defend the galaxy, with an emphasis on the higher tech Defenders.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Trade Slaves: ==&lt;br /&gt;
&lt;br /&gt;
Generally, the slot layout means the first three characters of an account are building characters and the remaining two are Merchant Fleet Masters for very good trade slaves.  Accounts should still strive to maximize trade slave usage on all five characters, but priority should be given to Merchant Fleet Masters over Non-MFMs.&lt;br /&gt;
&lt;br /&gt;
Ideally a team should be looking to have mostly hauling slave characters mixed with a splattering of specialized slaves for Industrial Commodity transport, feeding/fueling slaves, and mining slaves.&lt;br /&gt;
&lt;br /&gt;
Industrial Freighters such as the Leviathan, Behemoth, and Dark Frieghter are commonly used for hauling.  Aug them for capacity, speed, and thrust.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Space Blue Prototypes and Helgas for mining.  Speed is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Hotrods and Zebucarts for Industrial Commodity transport.  Thrust and Turning is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49409</id>
		<title>A new teams guide to defenses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49409"/>
				<updated>2019-04-19T00:13:01Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild Space.&lt;br /&gt;
&lt;br /&gt;
A team needs to have or be willing to obtain knowledge of the game, its members must willingly coordinate and cooperate with each other, and the team as a whole needs to have leadership willing to push a direction at the expense of other choices.&lt;br /&gt;
&lt;br /&gt;
Without those three points, any team intending to make a presence in Wild Space will either fail spectacularly or its members will lose interest.&lt;br /&gt;
&lt;br /&gt;
Why does a team want to reach Wild Space anyways?  Why can’t they base their entire operations in Earthforce and go raiding elsewhere?  What benefits does having a Wild Space presence bring to the table?  These things and the steps to making a Wild Space presence a reality are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Why go to Wild Space ==&lt;br /&gt;
&lt;br /&gt;
For starters, the benefits of establishing a Wild Space presence can be summed up by three phrases:&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency, Team Visibility, and Massive Income.&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency is pretty easy to understand.  The cost to outsource a project is usually greater than building it in house, since the outsourcing involves a separate third party who will charge for their materials, labor, and overhead being used to create your product.&lt;br /&gt;
&lt;br /&gt;
The charge can vary, but since they are using their resources and won’t be able to use their construction, the cost can be pretty high for what could be a very cheap build.  An example is Module Commodities, which frequently run run for 10 billion credits per when the actual build is under half.  Having to buy these things adds up fast.  Ideally you want to produce them.&lt;br /&gt;
&lt;br /&gt;
Team Visibility is likewise simple to understand.  An invisible team without any obvious presence in the game is a team that has a hard time recruiting new members, finding allies, and disregarding propaganda.  Considering having a Wild Space presence is a very important aspect of a team, not having one can be a death blow to morale as insults and pressure add up.&lt;br /&gt;
&lt;br /&gt;
Wild Space, if developed, is a massive source of wealth for a team.  The raw credit production of a series of galaxies is easily double, if not triple, the very best raw credit income sources available elsewhere in the game, and is normally an automatic process.  Eventually your members have to sleep, go to school or go to work, and having this income perpetuates your team’s ability to progress upward in the game.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Character Preparations ==&lt;br /&gt;
&lt;br /&gt;
With that philosophy out of the way, let’s get down to the nitty gritty.  What should a team do to prepare for Wild Space?&lt;br /&gt;
&lt;br /&gt;
Each account by default has five character slots, and between those five characters, there are 150 maximum total base slots, 250 total slave slots, and 250 total permanent drone slots.&lt;br /&gt;
&lt;br /&gt;
Each character can have a maximum of 50 of each.&lt;br /&gt;
&lt;br /&gt;
Ideally every member should have a primary character and at least two alternative characters that are capable of deploying stations, drones, and trade slaves.  The two alternative characters do not have to be full power level, so getting them to Tech 20 and leaving them there is completely acceptable.&lt;br /&gt;
&lt;br /&gt;
The primary character should have a dedicated super hauler and a secondary heavy hauling ship with an engine.  The super hauler is generally a Thatch or a Singularity Sphere set up to tractor its way across the universe.  It is highly recommended to shell out for Brake items (eg. Singularity Brake) and the team is very wise to invest in these items for its members.&lt;br /&gt;
&lt;br /&gt;
Members should also have a dedicated fast scout ship for the purpose of scouting during universe reset times.  Speed Demons may skip this as their combat ship is generally a capable scout.&lt;br /&gt;
&lt;br /&gt;
Station, Drone, and Trade Slave slots are determined by Station Management, Station Research, Drone Deployment, Drone Research, Remote Control, and Bot Research skills.&lt;br /&gt;
&lt;br /&gt;
The slot formula is:&lt;br /&gt;
(SM+SR)x2 = Station Slots&lt;br /&gt;
Stations on their tooltip will tell you how many slots they use, but for most stations, the roman numeral on them is the slots they take up.&lt;br /&gt;
&lt;br /&gt;
(DD+DR)x2 = Drone Slots&lt;br /&gt;
Permanent drones follow the same slot usage concept as stations, though there is no obvious way to check without knowing the tech of the drone corresponding to the slots being used.&lt;br /&gt;
&lt;br /&gt;
(RC+BR)x2 = Trade Slave slots&lt;br /&gt;
Unlike combat slaves which are limited by an anti-swarm mechanic, all trade slaves (with except of tech 0 ships who then use tech 1 ship slots) use up their tech level in slots.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Stations: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are more powerful and can be equipped with higher tech base gear and base items.&lt;br /&gt;
&lt;br /&gt;
A brief overview for both is as followed:&lt;br /&gt;
&lt;br /&gt;
Base Gear is the gear stations use, like Shields, Energies, and Overloaders.  By default stations are not equipped with an Overloader, Exterminator, and any weapon beyond the base laser weapon.&lt;br /&gt;
&lt;br /&gt;
Base items are non-combat items.  They are generally restricted to the base category in the station’s inventory, like factories, resource extractors, and station extensions.  Station kits are also put in this category though obviously they can’t be used while inside another station.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Pulse Guns and Mag Cannons: ==&lt;br /&gt;
&lt;br /&gt;
All stations naturally come with a laser.  The laser is ethereal, does low damage (high damage to a player, but low to another station), and station bound.  You can unequip it, though.&lt;br /&gt;
&lt;br /&gt;
Mag Cannons are long range projectile weapons with decently high damage, but comparatively low total DPS.  They are ineffective against bases.&lt;br /&gt;
&lt;br /&gt;
Pulse Guns deal extreme damage but have extremely low range.&lt;br /&gt;
&lt;br /&gt;
There are specialty station weapons like the Station Big Cannon (a Mag Cannon), the Primal Fury (a Pulse Gun), and the Vervaardiger 'Berhinger IV' EX-Z (a Laser), but they are specialty items and not 100% needed.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Base Overloaders: ==&lt;br /&gt;
&lt;br /&gt;
Base Overloaders work exactly like Ship Overloaders, and this is a brief breakdown of their stats:&lt;br /&gt;
&lt;br /&gt;
Adonis OL: Designed for offensive bases and trades potential HPS for more of it.  Nice blend of stats and works well with crit augmenters.&lt;br /&gt;
Argonaut OL: Designed for super sustained, if below average, HPS.  Good for low tech healers.&lt;br /&gt;
Ambrosia OL: Rate of Fire boost including a minor Transference boost.  Good for general purpose DPS or HPS.&lt;br /&gt;
Andaman OL: Minor damage boost, rate of fire reduction (canceling them both out) and a significant Range boot.&lt;br /&gt;
Achilles OL: Big Transference boost, some rate of fire penalty.  Designed for HPS bases.&lt;br /&gt;
Annihilator OL: Big Rate of Fire Boost along with a minor amount of extra Range.  If you can use this for DPS bases, use it.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Exterminators: ==&lt;br /&gt;
&lt;br /&gt;
Exterminators are not a must have for bases, but drastically cut down on the time Core Dumps, a general term for damaging station parasites, exist on your bases.  They cost a lot of Promethium to build, but the time reduction is worth it because Core Dumps reduce the station’s damage and recovery while they are on the station, as well as last an hour if left unchecked by an exterminator.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Overchargers: ==&lt;br /&gt;
&lt;br /&gt;
Overchargers are a kind of power up ability item that stays on until the station leaves combat.  The three types are named (shortened) Plasma, Volatile, and Harmonic, corresponding to extra damage, extra range (for projectile weapons), and extra healing.  They are not 100% needed in small scale fights, but they can swing a battle in your favor.  Overchargers take a huge amount of energy to start up which may affect lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Station Kits: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are generally more powerful than lower tech stations until Demented and Adamantium Stations start being fielded, then lower tech Dem and Ada kits outgun higher tech lower quality stations.&lt;br /&gt;
&lt;br /&gt;
The generalization is this:&lt;br /&gt;
&lt;br /&gt;
Normal Stations are 4 augs.&lt;br /&gt;
Demented Stations are 5 augs.&lt;br /&gt;
Adamantium Stations are 6 augs.&lt;br /&gt;
&lt;br /&gt;
Normal stations include Station Kits, Fortified Kits, Laconia Kits, Paxian Spacebases, Faranji Stations, Bule Stations, and Vazaha Pulse Stations.&lt;br /&gt;
&lt;br /&gt;
Demented stations include Demented Kits and Kikale Mzungu Kituos.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations include Adamantium Kits, Twisted Kits, and UrQa Kasa kits (Bana Kits).&lt;br /&gt;
&lt;br /&gt;
Most of these stations are not usable for the average team by virtue of being hard to obtain in sufficient quantities needed to support a team presence in Wild Space.  Instead, teams should focus on mass produce-able station kits.&lt;br /&gt;
&lt;br /&gt;
These mass produced stations are: Laconia, Demented, and Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
Laconia stations are generally used for cheap defenses, since they are the most powerful type of 4-aug stations.  Laconia stations are often used for interior defense and early perimeter defense for smaller teams.  They should ultimately be considered expendable, but Laconia stations will generally shut down PvB.&lt;br /&gt;
&lt;br /&gt;
Demented stations are a mid power station.  They can be used for both interior and exterior defense, as they require significant firepower to knock down.  Demented stations with Y and Z gear are equivalent to the same tech Adamantium stations with X gear/Adamantium gear.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations are the top of the line power stations and a significant threat on the battlefield.  They usually represent a team’s relative power.  A team with Adamantium stations are generally left alone.&lt;br /&gt;
&lt;br /&gt;
A general note is that a higher tech, but lower tier station, can outgun an equivalent lower tech, higher tier station, but the higher tier stations offer greater flexibility so while each component may be stronger, the combined sum of the parts means higher tier stations (Demented, Adamantium) are prefered over mass quantities of the lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Obtaining the material to build stations: ==&lt;br /&gt;
&lt;br /&gt;
This is a big kicker.  It’s one thing to have a Wild Space presence. It’s a whole other beast to get there.  But it doesn’t have to be expensive.  The goal is budget building here.  And that means cutting corners while still being pretty big and intimidating, for the small fry your new team is.&lt;br /&gt;
&lt;br /&gt;
A practical list of stuff needed to build these things, assuming no one bothers to trade credits for them in the first place:&lt;br /&gt;
&lt;br /&gt;
Metals - Oh boy do you need a lot of metals.  Might as well buy Steel Girders and crack them open.&lt;br /&gt;
&lt;br /&gt;
Titanium Sheets - More metals (also some silicon and nuclear waste).&lt;br /&gt;
&lt;br /&gt;
Laconia Sheets - More metals (I’m sensing a pattern in the Force), and either Laconia or Enriched Nuclear Material, which may be extracted in Wild Space, or created from Nuclear Waste + Promethium.&lt;br /&gt;
&lt;br /&gt;
Dementium - As of right now the Dementium Blueprint is classified as a Tech 20 Blueprint, but with some rather basic diplomacy, most teams will be willing to offer deals and such to have them built.  Dementium Fragments start dropping in DF250+ DGs.  Dementium itself starts dropping in DF300 DGs.&lt;br /&gt;
&lt;br /&gt;
Adamantium Sheets - 10 Adamantium and a Stabilized Plasma Fusion Core.  Lemme explain the Core.  For P2p players, there is a mission in Serengeti Blockade that wants a kill of the UrQa Queen, Anaconda, Copper Blob, and Mad Scientist, as well as a Platinum Bar, to unlock the ‘Core’ mission.  Having this mission active causes Unstabilized Plasma Fusion Cores to drop from The Serengeti, Omega Battlestations, and about half of the Tech 20 bosses.&lt;br /&gt;
&lt;br /&gt;
1 Unstable Core + 1 Honorary Diploma + 1 Gold Bar = 1 Stabilized Core.&lt;br /&gt;
&lt;br /&gt;
1 Stabilized Core + 5 Laconia Sheets + 10 Adamantium + Metals = 1 Adamantium Sheet.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Station Augmenter Setups: ==&lt;br /&gt;
&lt;br /&gt;
The augmenter setups for stations are generally a coveted team secret for whatever team the station happens to be owned by.&lt;br /&gt;
&lt;br /&gt;
Sneaky players are able use an Armada Base Scanner to scan stations of other teams, though keep in mind the scanner counts as a hostile move even if it doesn’t put a base alarm message into the team’s team chat.  All stations that can see and shoot you will try to kill you, but this can be a very effective way to find out what setups are being used.  Just use a relatively unknown character or a character that lacks drones and bases, like a Merchant Fleet Master, to conduct this ‘research’ into base augmenter setups.&lt;br /&gt;
&lt;br /&gt;
Offensive stations come in two to three primary types, and their augmenter setups reflect it.  The first type is the damage, or DPS, station.  The second type is the heal, or HPS, station.  The third type is the Superlaser station.  A fourth type, using a Depot kit, can also be found, but for a lower end team Depot kits are probably not going to be used.&lt;br /&gt;
&lt;br /&gt;
For a new team that is just trying to make their way into Wild Space with a limited budget, it is recommended to go cheap and be ready to give up territory as needed, but have enough defenses to ward away people thinking you are an easy target.&lt;br /&gt;
&lt;br /&gt;
This guide was written in a DPS meta, which means DPS bases and strategies are favored over HPS bases and strategies.  HPS bases are certainly worth their weight in gold, but not at the expense of DPS bases.  There is no winning strategy that favors more HPS than DPS at the moment.&lt;br /&gt;
&lt;br /&gt;
These are some real player used station aug setups, oriented towards newer teams who are budget building.  As such, these setups are not intended for full endgame T20 Ada kits, but rather for Dem T20, Lac T20, Ada T18/Bana, Dem T18, Laconia T18, Ada T16, and Dem T16 stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Range, 3 Damage, 1 Cara&lt;br /&gt;
This setup is a long range Pulse Gun setup, recommended for T18 Adamantium Stations.  It is supposed to use Achilles Pulse Guns and will have between 9000 and 9500 range with them after factoring in the Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Firing, 1 Zebra/Monkey&lt;br /&gt;
This is another long range Pulse Gun setup, for those that don’t like Subspace Base augs.  Intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, 2 Bear, 1 Leopard, 1 Monkey&lt;br /&gt;
This is a cheap close range Pulse Gun kit setup for destroying bases while retaining some defenses.  It is intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, Assault, 2 Range, Monkey&lt;br /&gt;
This is a slightly downgraded version of the 2 Lion, Assault Z, 2 Range, Zebra setup.  It is a long range pulse setup, though the two range augs can be destroyed on site to equip damage augs for close range battle.  It is cheaper to blow augs than blowing the whole galaxy.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Cara&lt;br /&gt;
This is a slightly downgraded version from the above setup and intended to be used for Dem T18 stations.&lt;br /&gt;
&lt;br /&gt;
4 Damage, 1 Cara&lt;br /&gt;
This is meant to be a massive close range DPS build for destroying players and demolishing bases that are trying to get up close.  It can be used to help support longer range pulse kits.  It may use a Mag Cannon to help apply pressure at range.&lt;br /&gt;
&lt;br /&gt;
Tiger, Leopard, Range, Monkey&lt;br /&gt;
This is meant to be a multi-purpose mid range DPS setup for Laconia kits.&lt;br /&gt;
&lt;br /&gt;
HPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Elephant, 2 Assault, Technician&lt;br /&gt;
HPS setups rarely need a range aug because they’re generally close to other defense bases.  This particular setup for example has 4000 range with Achilles Shield Transference, which can be doubled to 8000 with the specific Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Damage, 2 Assault, 2 Dhatri&lt;br /&gt;
This setup is not 100% stable with an Achilles Shield Transference, but provides massive HPS at relatively low costs.  It is intended to be used with an Argonaut OL.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Superlasers: ==&lt;br /&gt;
&lt;br /&gt;
Superlasers are special kind of Base Laser that impart a +Transference Resist effect on its target, making it harder for the target’s allies to heal it.  They are not particularly useful in very small battles with limited HPS, because more DPS can nullify the benefit of the Superlaser.&lt;br /&gt;
&lt;br /&gt;
On medium to large battlefields, a Superlaser is very useful for cutting down healing to the target.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, a Superlaser base is a typical DPS base with all of its primary DPS weapons unequipped and the Superlaser equipped.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Permanent Drones: ==&lt;br /&gt;
&lt;br /&gt;
Permanent Drones, or Perma Drones, are Drones with a lifespan of ‘Unlimited’.  They are much stronger than typical Temporary Drones a player (Engineer) will deploy and are intended to support Player Squads in defense of their stations.&lt;br /&gt;
&lt;br /&gt;
Perma Drones are generally equal to players, except they have much higher shield banks because they are almost always static, either unattached in one place, or attached to a planet or moon on a set orbital path.&lt;br /&gt;
&lt;br /&gt;
Perma Drones hold no candle to stations.  Expect them to die very fast to a station’s pulse gun stream.&lt;br /&gt;
&lt;br /&gt;
For the most part, Perma Drones used in defense come in three different types:&lt;br /&gt;
&lt;br /&gt;
1. Offensive Drones: These drones do damage to enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Healing Drones: These drones heal allied players.&lt;br /&gt;
&lt;br /&gt;
3. Grem Drones: These drones disrupt enemy player movement with grems.&lt;br /&gt;
&lt;br /&gt;
Perma Drones normally come unaugged and may be augged by players.  Teammates can aug other teammates’ drones.&lt;br /&gt;
&lt;br /&gt;
Because this guide is aimed at newer players, advanced perma drone setups, namely those of Warpastic and Nihilite Drones, are skipped in favor of explaining how the team’s drone strategy would work.&lt;br /&gt;
&lt;br /&gt;
A newer team would deploy normal station drones (eg Adonis Drone, Ambrosia Drone) initially to help secure a location from AI.  The team may also deploy minor DPS drones as well.  It is recommended to not waste augmenters augging them.  Instead, the team should be prioritizing Y and Z station gear, Industrial Drones, and Fusion Extractors.&lt;br /&gt;
&lt;br /&gt;
Industrial Drones are Adonis-Annihilator Platform, Defender, and Assault Drones.  Platforms are stationary DPS drones with a laser and a pulse gun.  Defenders are stationary healing drones.  Assault Drones are short ranged (half that of the equivalent Platform) Mobile drones.&lt;br /&gt;
&lt;br /&gt;
A mixture of Ambrosia, Andaman, Achilles, and Annihilator Platforms would be ideal to help defend the galaxy, with an emphasis on the higher tech Defenders.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Trade Slaves: ==&lt;br /&gt;
&lt;br /&gt;
Generally, the slot layout means the first three characters of an account are building characters and the remaining two are Merchant Fleet Masters for very good trade slaves.  Accounts should still strive to maximize trade slave usage on all five characters, but priority should be given to Merchant Fleet Masters over Non-MFMs.&lt;br /&gt;
&lt;br /&gt;
Ideally a team should be looking to have mostly hauling slave characters mixed with a splattering of specialized slaves for Industrial Commodity transport, feeding/fueling slaves, and mining slaves.&lt;br /&gt;
&lt;br /&gt;
Industrial Freighters such as the Leviathan, Behemoth, and Dark Frieghter are commonly used for hauling.  Aug them for capacity, speed, and thrust.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Space Blue Prototypes and Helgas for mining.  Speed is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Hotrods and Zebucarts for Industrial Commodity transport.  Thrust and Turning is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49408</id>
		<title>A new teams guide to defenses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49408"/>
				<updated>2019-04-18T23:21:16Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild Space.&lt;br /&gt;
&lt;br /&gt;
A team needs to have or be willing to obtain knowledge of the game, its members must willingly coordinate and cooperate with each other, and the team as a whole needs to have leadership willing to push a direction at the expense of other choices.&lt;br /&gt;
&lt;br /&gt;
Without those three points, any team intending to make a presence in Wild Space will either fail spectacularly or its members will lose interest.&lt;br /&gt;
&lt;br /&gt;
Why does a team want to reach Wild Space anyways?  Why can’t they base their entire operations in Earthforce and go raiding elsewhere?  What benefits does having a Wild Space presence bring to the table?  These things and the steps to making a Wild Space presence a reality are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Why go to Wild Space ==&lt;br /&gt;
&lt;br /&gt;
For starters, the benefits of establishing a Wild Space presence can be summed up by three phrases:&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency, Team Visibility, and Massive Income.&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency is pretty easy to understand.  The cost to outsource a project is usually greater than building it in house, since the outsourcing involves a separate third party who will charge for their materials, labor, and overhead being used to create your product.&lt;br /&gt;
&lt;br /&gt;
The charge can vary, but since they are using their resources and won’t be able to use their construction, the cost can be pretty high for what could be a very cheap build.  An example is Module Commodities, which frequently run run for 10 billion credits per when the actual build is under half.  Having to buy these things adds up fast.  Ideally you want to produce them.&lt;br /&gt;
&lt;br /&gt;
Team Visibility is likewise simple to understand.  An invisible team without any obvious presence in the game is a team that has a hard time recruiting new members, finding allies, and disregarding propaganda.  Considering having a Wild Space presence is a very important aspect of a team, not having one can be a death blow to morale as insults and pressure add up.&lt;br /&gt;
&lt;br /&gt;
Wild Space, if developed, is a massive source of wealth for a team.  The raw credit production of a series of galaxies is easily double, if not triple, the very best raw credit income sources available elsewhere in the game, and is normally an automatic process.  Eventually your members have to sleep, go to school or go to work, and having this income perpetuates your team’s ability to progress upward in the game.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Character Preparations ==&lt;br /&gt;
&lt;br /&gt;
With that philosophy out of the way, let’s get down to the nitty gritty.  What should a team do to prepare for Wild Space?&lt;br /&gt;
&lt;br /&gt;
Each account by default has five character slots, and between those five characters, there are 150 maximum total base slots, 250 total slave slots, and 250 total permanent drone slots.&lt;br /&gt;
&lt;br /&gt;
Each character can have a maximum of 50 of each.&lt;br /&gt;
&lt;br /&gt;
Ideally every member should have a primary character and at least two alternative characters that are capable of deploying stations, drones, and trade slaves.  The two alternative characters do not have to be full power level, so getting them to Tech 20 and leaving them there is completely acceptable.&lt;br /&gt;
&lt;br /&gt;
The primary character should have a dedicated super hauler and a secondary heavy hauling ship with an engine.  The super hauler is generally a Thatch or a Singularity Sphere set up to tractor its way across the universe.  It is highly recommended to shell out for Brake items (eg. Singularity Brake) and the team is very wise to invest in these items for its members.&lt;br /&gt;
&lt;br /&gt;
Members should also have a dedicated fast scout ship for the purpose of scouting during universe reset times.  Speed Demons may skip this as their combat ship is generally a capable scout.&lt;br /&gt;
&lt;br /&gt;
Station, Drone, and Trade Slave slots are determined by Station Management, Station Research, Drone Deployment, Drone Research, Remote Control, and Bot Research skills.&lt;br /&gt;
&lt;br /&gt;
The slot formula is:&lt;br /&gt;
(SM+SR)x2 = Station Slots&lt;br /&gt;
Stations on their tooltip will tell you how many slots they use, but for most stations, the roman numeral on them is the slots they take up.&lt;br /&gt;
&lt;br /&gt;
(DD+DR)x2 = Drone Slots&lt;br /&gt;
Permanent drones follow the same slot usage concept as stations, though there is no obvious way to check without knowing the tech of the drone corresponding to the slots being used.&lt;br /&gt;
&lt;br /&gt;
(RC+BR)x2 = Trade Slave slots&lt;br /&gt;
Unlike combat slaves which are limited by an anti-swarm mechanic, all trade slaves (with except of tech 0 ships who then use tech 1 ship slots) use up their tech level in slots.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Stations: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are more powerful and can be equipped with higher tech base gear and base items.&lt;br /&gt;
&lt;br /&gt;
A brief overview for both is as followed:&lt;br /&gt;
&lt;br /&gt;
Base Gear is the gear stations use, like Shields, Energies, and Overloaders.  By default stations are not equipped with an Overloader, Exterminator, and any weapon beyond the base laser weapon.&lt;br /&gt;
&lt;br /&gt;
Base items are non-combat items.  They are generally restricted to the base category in the station’s inventory, like factories, resource extractors, and station extensions.  Station kits are also put in this category though obviously they can’t be used while inside another station.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Pulse Guns and Mag Cannons: ==&lt;br /&gt;
&lt;br /&gt;
All stations naturally come with a laser.  The laser is ethereal, does low damage (high damage to a player, but low to another station), and station bound.  You can unequip it, though.&lt;br /&gt;
&lt;br /&gt;
Mag Cannons are long range projectile weapons with decently high damage, but comparatively low total DPS.  They are ineffective against bases.&lt;br /&gt;
&lt;br /&gt;
Pulse Guns deal extreme damage but have extremely low range.&lt;br /&gt;
&lt;br /&gt;
There are specialty station weapons like the Station Big Cannon (a Mag Cannon), the Primal Fury (a Pulse Gun), and the Vervaardiger 'Berhinger IV' EX-Z (a Laser), but they are specialty items and not 100% needed.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Base Overloaders: ==&lt;br /&gt;
&lt;br /&gt;
Base Overloaders work exactly like Ship Overloaders, and this is a brief breakdown of their stats:&lt;br /&gt;
&lt;br /&gt;
Adonis OL: Designed for offensive bases and trades potential HPS for more of it.  Nice blend of stats and works well with crit augmenters.&lt;br /&gt;
Argonaut OL: Designed for super sustained, if below average, HPS.  Good for low tech healers.&lt;br /&gt;
Ambrosia OL: Rate of Fire boost including a minor Transference boost.  Good for general purpose DPS or HPS.&lt;br /&gt;
Andaman OL: Minor damage boost, rate of fire reduction (canceling them both out) and a significant Range boot.&lt;br /&gt;
Achilles OL: Big Transference boost, some rate of fire penalty.  Designed for HPS bases.&lt;br /&gt;
Annihilator OL: Big Rate of Fire Boost along with a minor amount of extra Range.  If you can use this for DPS bases, use it.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Exterminators: ==&lt;br /&gt;
&lt;br /&gt;
Exterminators are not a must have for bases, but drastically cut down on the time Core Dumps, a general term for damaging station parasites, exist on your bases.  They cost a lot of Promethium to build, but the time reduction is worth it because Core Dumps reduce the station’s damage and recovery while they are on the station, as well as last an hour if left unchecked by an exterminator.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Overchargers: ==&lt;br /&gt;
&lt;br /&gt;
Overchargers are a kind of power up ability item that stays on until the station leaves combat.  The three types are named (shortened) Plasma, Volatile, and Harmonic, corresponding to extra damage, extra range (for projectile weapons), and extra healing.  They are not 100% needed in small scale fights, but they can swing a battle in your favor.  Overchargers take a huge amount of energy to start up which may affect lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Station Kits: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are generally more powerful than lower tech stations until Demented and Adamantium Stations start being fielded, then lower tech Dem and Ada kits outgun higher tech lower quality stations.&lt;br /&gt;
&lt;br /&gt;
The generalization is this:&lt;br /&gt;
&lt;br /&gt;
Normal Stations are 4 augs.&lt;br /&gt;
Demented Stations are 5 augs.&lt;br /&gt;
Adamantium Stations are 6 augs.&lt;br /&gt;
&lt;br /&gt;
Normal stations include Station Kits, Fortified Kits, Laconia Kits, Paxian Spacebases, Faranji Stations, Bule Stations, and Vazaha Pulse Stations.&lt;br /&gt;
&lt;br /&gt;
Demented stations include Demented Kits and Kikale Mzungu Kituos.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations include Adamantium Kits, Twisted Kits, and UrQa Kasa kits (Bana Kits).&lt;br /&gt;
&lt;br /&gt;
Most of these stations are not usable for the average team by virtue of being hard to obtain in sufficient quantities needed to support a team presence in Wild Space.  Instead, teams should focus on mass produce-able station kits.&lt;br /&gt;
&lt;br /&gt;
These mass produced stations are: Laconia, Demented, and Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
Laconia stations are generally used for cheap defenses, since they are the most powerful type of 4-aug stations.  Laconia stations are often used for interior defense and early perimeter defense for smaller teams.  They should ultimately be considered expendable, but Laconia stations will generally shut down PvB.&lt;br /&gt;
&lt;br /&gt;
Demented stations are a mid power station.  They can be used for both interior and exterior defense, as they require significant firepower to knock down.  Demented stations with Y and Z gear are equivalent to the same tech Adamantium stations with X gear/Adamantium gear.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations are the top of the line power stations and a significant threat on the battlefield.  They usually represent a team’s relative power.  A team with Adamantium stations are generally left alone.&lt;br /&gt;
&lt;br /&gt;
A general note is that a higher tech, but lower tier station, can outgun an equivalent lower tech, higher tier station, but the higher tier stations offer greater flexibility so while each component may be stronger, the combined sum of the parts means higher tier stations (Demented, Adamantium) are prefered over mass quantities of the lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Station Augmenter Setups: ==&lt;br /&gt;
&lt;br /&gt;
The augmenter setups for stations are generally a coveted team secret for whatever team the station happens to be owned by.&lt;br /&gt;
&lt;br /&gt;
Sneaky players are able use an Armada Base Scanner to scan stations of other teams, though keep in mind the scanner counts as a hostile move even if it doesn’t put a base alarm message into the team’s team chat.  All stations that can see and shoot you will try to kill you, but this can be a very effective way to find out what setups are being used.  Just use a relatively unknown character or a character that lacks drones and bases, like a Merchant Fleet Master, to conduct this ‘research’ into base augmenter setups.&lt;br /&gt;
&lt;br /&gt;
Offensive stations come in two to three primary types, and their augmenter setups reflect it.  The first type is the damage, or DPS, station.  The second type is the heal, or HPS, station.  The third type is the Superlaser station.  A fourth type, using a Depot kit, can also be found, but for a lower end team Depot kits are probably not going to be used.&lt;br /&gt;
&lt;br /&gt;
For a new team that is just trying to make their way into Wild Space with a limited budget, it is recommended to go cheap and be ready to give up territory as needed, but have enough defenses to ward away people thinking you are an easy target.&lt;br /&gt;
&lt;br /&gt;
This guide was written in a DPS meta, which means DPS bases and strategies are favored over HPS bases and strategies.  HPS bases are certainly worth their weight in gold, but not at the expense of DPS bases.  There is no winning strategy that favors more HPS than DPS at the moment.&lt;br /&gt;
&lt;br /&gt;
These are some real player used station aug setups, oriented towards newer teams who are budget building.  As such, these setups are not intended for full endgame T20 Ada kits, but rather for Dem T20, Lac T20, Ada T18/Bana, Dem T18, Laconia T18, Ada T16, and Dem T16 stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Range, 3 Damage, 1 Cara&lt;br /&gt;
This setup is a long range Pulse Gun setup, recommended for T18 Adamantium Stations.  It is supposed to use Achilles Pulse Guns and will have between 9000 and 9500 range with them after factoring in the Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Firing, 1 Zebra/Monkey&lt;br /&gt;
This is another long range Pulse Gun setup, for those that don’t like Subspace Base augs.  Intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, 2 Bear, 1 Leopard, 1 Monkey&lt;br /&gt;
This is a cheap close range Pulse Gun kit setup for destroying bases while retaining some defenses.  It is intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, Assault, 2 Range, Monkey&lt;br /&gt;
This is a slightly downgraded version of the 2 Lion, Assault Z, 2 Range, Zebra setup.  It is a long range pulse setup, though the two range augs can be destroyed on site to equip damage augs for close range battle.  It is cheaper to blow augs than blowing the whole galaxy.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Cara&lt;br /&gt;
This is a slightly downgraded version from the above setup and intended to be used for Dem T18 stations.&lt;br /&gt;
&lt;br /&gt;
4 Damage, 1 Cara&lt;br /&gt;
This is meant to be a massive close range DPS build for destroying players and demolishing bases that are trying to get up close.  It can be used to help support longer range pulse kits.  It may use a Mag Cannon to help apply pressure at range.&lt;br /&gt;
&lt;br /&gt;
Tiger, Leopard, Range, Monkey&lt;br /&gt;
This is meant to be a multi-purpose mid range DPS setup for Laconia kits.&lt;br /&gt;
&lt;br /&gt;
HPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Elephant, 2 Assault, Technician&lt;br /&gt;
HPS setups rarely need a range aug because they’re generally close to other defense bases.  This particular setup for example has 4000 range with Achilles Shield Transference, which can be doubled to 8000 with the specific Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Damage, 2 Assault, 2 Dhatri&lt;br /&gt;
This setup is not 100% stable with an Achilles Shield Transference, but provides massive HPS at relatively low costs.  It is intended to be used with an Argonaut OL.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Superlasers: ==&lt;br /&gt;
&lt;br /&gt;
Superlasers are special kind of Base Laser that impart a +Transference Resist effect on its target, making it harder for the target’s allies to heal it.  They are not particularly useful in very small battles with limited HPS, because more DPS can nullify the benefit of the Superlaser.&lt;br /&gt;
&lt;br /&gt;
On medium to large battlefields, a Superlaser is very useful for cutting down healing to the target.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, a Superlaser base is a typical DPS base with all of its primary DPS weapons unequipped and the Superlaser equipped.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Permanent Drones: ==&lt;br /&gt;
&lt;br /&gt;
Permanent Drones, or Perma Drones, are Drones with a lifespan of ‘Unlimited’.  They are much stronger than typical Temporary Drones a player (Engineer) will deploy and are intended to support Player Squads in defense of their stations.&lt;br /&gt;
&lt;br /&gt;
Perma Drones are generally equal to players, except they have much higher shield banks because they are almost always static, either unattached in one place, or attached to a planet or moon on a set orbital path.&lt;br /&gt;
&lt;br /&gt;
Perma Drones hold no candle to stations.  Expect them to die very fast to a station’s pulse gun stream.&lt;br /&gt;
&lt;br /&gt;
For the most part, Perma Drones used in defense come in three different types:&lt;br /&gt;
&lt;br /&gt;
1. Offensive Drones: These drones do damage to enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Healing Drones: These drones heal allied players.&lt;br /&gt;
&lt;br /&gt;
3. Grem Drones: These drones disrupt enemy player movement with grems.&lt;br /&gt;
&lt;br /&gt;
Perma Drones normally come unaugged and may be augged by players.  Teammates can aug other teammates’ drones.&lt;br /&gt;
&lt;br /&gt;
Because this guide is aimed at newer players, advanced perma drone setups, namely those of Warpastic and Nihilite Drones, are skipped in favor of explaining how the team’s drone strategy would work.&lt;br /&gt;
&lt;br /&gt;
A newer team would deploy normal station drones (eg Adonis Drone, Ambrosia Drone) initially to help secure a location from AI.  The team may also deploy minor DPS drones as well.  It is recommended to not waste augmenters augging them.  Instead, the team should be prioritizing Y and Z station gear, Industrial Drones, and Fusion Extractors.&lt;br /&gt;
&lt;br /&gt;
Industrial Drones are Adonis-Annihilator Platform, Defender, and Assault Drones.  Platforms are stationary DPS drones with a laser and a pulse gun.  Defenders are stationary healing drones.  Assault Drones are short ranged (half that of the equivalent Platform) Mobile drones.&lt;br /&gt;
&lt;br /&gt;
A mixture of Ambrosia, Andaman, Achilles, and Annihilator Platforms would be ideal to help defend the galaxy, with an emphasis on the higher tech Defenders.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Trade Slaves: ==&lt;br /&gt;
&lt;br /&gt;
Generally, the slot layout means the first three characters of an account are building characters and the remaining two are Merchant Fleet Masters for very good trade slaves.  Accounts should still strive to maximize trade slave usage on all five characters, but priority should be given to Merchant Fleet Masters over Non-MFMs.&lt;br /&gt;
&lt;br /&gt;
Ideally a team should be looking to have mostly hauling slave characters mixed with a splattering of specialized slaves for Industrial Commodity transport, feeding/fueling slaves, and mining slaves.&lt;br /&gt;
&lt;br /&gt;
Industrial Freighters such as the Leviathan, Behemoth, and Dark Frieghter are commonly used for hauling.  Aug them for capacity, speed, and thrust.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Space Blue Prototypes and Helgas for mining.  Speed is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Hotrods and Zebucarts for Industrial Commodity transport.  Thrust and Turning is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49407</id>
		<title>A new teams guide to defenses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49407"/>
				<updated>2019-04-18T23:18:24Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild Space.&lt;br /&gt;
&lt;br /&gt;
A team needs to have or be willing to obtain knowledge of the game, its members must willingly coordinate and cooperate with each other, and the team as a whole needs to have leadership willing to push a direction at the expense of other choices.&lt;br /&gt;
&lt;br /&gt;
Without those three points, any team intending to make a presence in Wild Space will either fail spectacularly or its members will lose interest.&lt;br /&gt;
&lt;br /&gt;
Why does a team want to reach Wild Space anyways?  Why can’t they base their entire operations in Earthforce and go raiding elsewhere?  What benefits does having a Wild Space presence bring to the table?  These things and the steps to making a Wild Space presence a reality are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Why go to Wild Space ==&lt;br /&gt;
&lt;br /&gt;
For starters, the benefits of establishing a Wild Space presence can be summed up by three phrases:&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency, Team Visibility, and Massive Income.&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency is pretty easy to understand.  The cost to outsource a project is usually greater than building it in house, since the outsourcing involves a separate third party who will charge for their materials, labor, and overhead being used to create your product.&lt;br /&gt;
&lt;br /&gt;
The charge can vary, but since they are using their resources and won’t be able to use their construction, the cost can be pretty high for what could be a very cheap build.  An example is Module Commodities, which frequently run run for 10 billion credits per when the actual build is under half.  Having to buy these things adds up fast.  Ideally you want to produce them.&lt;br /&gt;
&lt;br /&gt;
Team Visibility is likewise simple to understand.  An invisible team without any obvious presence in the game is a team that has a hard time recruiting new members, finding allies, and disregarding propaganda.  Considering having a Wild Space presence is a very important aspect of a team, not having one can be a death blow to morale as insults and pressure add up.&lt;br /&gt;
&lt;br /&gt;
Wild Space, if developed, is a massive source of wealth for a team.  The raw credit production of a series of galaxies is easily double, if not triple, the very best raw credit income sources available elsewhere in the game, and is normally an automatic process.  Eventually your members have to sleep, go to school or go to work, and having this income perpetuates your team’s ability to progress upward in the game.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Character Preparations ==&lt;br /&gt;
&lt;br /&gt;
With that philosophy out of the way, let’s get down to the nitty gritty.  What should a team do to prepare for Wild Space?&lt;br /&gt;
&lt;br /&gt;
Each account by default has five character slots, and between those five characters, there are 150 maximum total base slots, 250 total slave slots, and 250 total permanent drone slots.&lt;br /&gt;
&lt;br /&gt;
Each character can have a maximum of 50 of each.&lt;br /&gt;
&lt;br /&gt;
Ideally every member should have a primary character and at least two alternative characters that are capable of deploying stations, drones, and trade slaves.  The two alternative characters do not have to be full power level, so getting them to Tech 20 and leaving them there is completely acceptable.&lt;br /&gt;
&lt;br /&gt;
The primary character should have a dedicated super hauler and a secondary heavy hauling ship with an engine.  The super hauler is generally a Thatch or a Singularity Sphere set up to tractor its way across the universe.  It is highly recommended to shell out for Brake items (eg. Singularity Brake) and the team is very wise to invest in these items for its members.&lt;br /&gt;
&lt;br /&gt;
Members should also have a dedicated fast scout ship for the purpose of scouting during universe reset times.  Speed Demons may skip this as their combat ship is generally a capable scout.&lt;br /&gt;
&lt;br /&gt;
Station, Drone, and Trade Slave slots are determined by Station Management, Station Research, Drone Deployment, Drone Research, Remote Control, and Bot Research skills.&lt;br /&gt;
&lt;br /&gt;
The slot formula is:&lt;br /&gt;
(SM+SR)x2 = Station Slots&lt;br /&gt;
Stations on their tooltip will tell you how many slots they use, but for most stations, the roman numeral on them is the slots they take up.&lt;br /&gt;
&lt;br /&gt;
(DD+DR)x2 = Drone Slots&lt;br /&gt;
Permanent drones follow the same slot usage concept as stations, though there is no obvious way to check without knowing the tech of the drone corresponding to the slots being used.&lt;br /&gt;
&lt;br /&gt;
(RC+BR)x2 = Trade Slave slots&lt;br /&gt;
Unlike combat slaves which are limited by an anti-swarm mechanic, all trade slaves (with except of tech 0 ships who then use tech 1 ship slots) use up their tech level in slots.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
== Stations: ==&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are more powerful and can be equipped with higher tech base gear and base items.&lt;br /&gt;
&lt;br /&gt;
A brief overview for both is as followed:&lt;br /&gt;
&lt;br /&gt;
Base Gear is the gear stations use, like Shields, Energies, and Overloaders.  By default stations are not equipped with an Overloader, Exterminator, and any weapon beyond the base laser weapon.&lt;br /&gt;
&lt;br /&gt;
Base items are non-combat items.  They are generally restricted to the base category in the station’s inventory, like factories, resource extractors, and station extensions.  Station kits are also put in this category though obviously they can’t be used while inside another station.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Pulse Guns and Mag Cannons:&lt;br /&gt;
&lt;br /&gt;
All stations naturally come with a laser.  The laser is ethereal, does low damage (high damage to a player, but low to another station), and station bound.  You can unequip it, though.&lt;br /&gt;
&lt;br /&gt;
Mag Cannons are long range projectile weapons with decently high damage, but comparatively low total DPS.  They are ineffective against bases.&lt;br /&gt;
&lt;br /&gt;
Pulse Guns deal extreme damage but have extremely low range.&lt;br /&gt;
&lt;br /&gt;
There are specialty station weapons like the Station Big Cannon (a Mag Cannon), the Primal Fury (a Pulse Gun), and the Vervaardiger 'Berhinger IV' EX-Z (a Laser), but they are specialty items and not 100% needed.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Base Overloaders work exactly like Ship Overloaders, and this is a brief breakdown of their stats:&lt;br /&gt;
&lt;br /&gt;
Adonis OL: Designed for offensive bases and trades potential HPS for more of it.  Nice blend of stats and works well with crit augmenters.&lt;br /&gt;
Argonaut OL: Designed for super sustained, if below average, HPS.  Good for low tech healers.&lt;br /&gt;
Ambrosia OL: Rate of Fire boost including a minor Transference boost.  Good for general purpose DPS or HPS.&lt;br /&gt;
Andaman OL: Minor damage boost, rate of fire reduction (canceling them both out) and a significant Range boot.&lt;br /&gt;
Achilles OL: Big Transference boost, some rate of fire penalty.  Designed for HPS bases.&lt;br /&gt;
Annihilator OL: Big Rate of Fire Boost along with a minor amount of extra Range.  If you can use this for DPS bases, use it.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Exterminators are not a must have for bases, but drastically cut down on the time Core Dumps, a general term for damaging station parasites, exist on your bases.  They cost a lot of Promethium to build, but the time reduction is worth it because Core Dumps reduce the station’s damage and recovery while they are on the station, as well as last an hour if left unchecked by an exterminator.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Overchargers are a kind of power up ability item that stays on until the station leaves combat.  The three types are named (shortened) Plasma, Volatile, and Harmonic, corresponding to extra damage, extra range (for projectile weapons), and extra healing.  They are not 100% needed in small scale fights, but they can swing a battle in your favor.  Overchargers take a huge amount of energy to start up which may affect lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are generally more powerful than lower tech stations until Demented and Adamantium Stations start being fielded, then lower tech Dem and Ada kits outgun higher tech lower quality stations.&lt;br /&gt;
&lt;br /&gt;
The generalization is this:&lt;br /&gt;
&lt;br /&gt;
Normal Stations are 4 augs.&lt;br /&gt;
Demented Stations are 5 augs.&lt;br /&gt;
Adamantium Stations are 6 augs.&lt;br /&gt;
&lt;br /&gt;
Normal stations include Station Kits, Fortified Kits, Laconia Kits, Paxian Spacebases, Faranji Stations, Bule Stations, and Vazaha Pulse Stations.&lt;br /&gt;
&lt;br /&gt;
Demented stations include Demented Kits and Kikale Mzungu Kituos.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations include Adamantium Kits, Twisted Kits, and UrQa Kasa kits (Bana Kits).&lt;br /&gt;
&lt;br /&gt;
Most of these stations are not usable for the average team by virtue of being hard to obtain in sufficient quantities needed to support a team presence in Wild Space.  Instead, teams should focus on mass produce-able station kits.&lt;br /&gt;
&lt;br /&gt;
These mass produced stations are: Laconia, Demented, and Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
Laconia stations are generally used for cheap defenses, since they are the most powerful type of 4-aug stations.  Laconia stations are often used for interior defense and early perimeter defense for smaller teams.  They should ultimately be considered expendable, but Laconia stations will generally shut down PvB.&lt;br /&gt;
&lt;br /&gt;
Demented stations are a mid power station.  They can be used for both interior and exterior defense, as they require significant firepower to knock down.  Demented stations with Y and Z gear are equivalent to the same tech Adamantium stations with X gear/Adamantium gear.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations are the top of the line power stations and a significant threat on the battlefield.  They usually represent a team’s relative power.  A team with Adamantium stations are generally left alone.&lt;br /&gt;
&lt;br /&gt;
A general note is that a higher tech, but lower tier station, can outgun an equivalent lower tech, higher tier station, but the higher tier stations offer greater flexibility so while each component may be stronger, the combined sum of the parts means higher tier stations (Demented, Adamantium) are prefered over mass quantities of the lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Station Augmenter Setups&lt;br /&gt;
&lt;br /&gt;
The augmenter setups for stations are generally a coveted team secret for whatever team the station happens to be owned by.&lt;br /&gt;
&lt;br /&gt;
Sneaky players are able use an Armada Base Scanner to scan stations of other teams, though keep in mind the scanner counts as a hostile move even if it doesn’t put a base alarm message into the team’s team chat.  All stations that can see and shoot you will try to kill you, but this can be a very effective way to find out what setups are being used.  Just use a relatively unknown character or a character that lacks drones and bases, like a Merchant Fleet Master, to conduct this ‘research’ into base augmenter setups.&lt;br /&gt;
&lt;br /&gt;
Offensive stations come in two to three primary types, and their augmenter setups reflect it.  The first type is the damage, or DPS, station.  The second type is the heal, or HPS, station.  The third type is the Superlaser station.  A fourth type, using a Depot kit, can also be found, but for a lower end team Depot kits are probably not going to be used.&lt;br /&gt;
&lt;br /&gt;
For a new team that is just trying to make their way into Wild Space with a limited budget, it is recommended to go cheap and be ready to give up territory as needed, but have enough defenses to ward away people thinking you are an easy target.&lt;br /&gt;
&lt;br /&gt;
This guide was written in a DPS meta, which means DPS bases and strategies are favored over HPS bases and strategies.  HPS bases are certainly worth their weight in gold, but not at the expense of DPS bases.  There is no winning strategy that favors more HPS than DPS at the moment.&lt;br /&gt;
&lt;br /&gt;
These are some real player used station aug setups, oriented towards newer teams who are budget building.  As such, these setups are not intended for full endgame T20 Ada kits, but rather for Dem T20, Lac T20, Ada T18/Bana, Dem T18, Laconia T18, Ada T16, and Dem T16 stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Range, 3 Damage, 1 Cara&lt;br /&gt;
This setup is a long range Pulse Gun setup, recommended for T18 Adamantium Stations.  It is supposed to use Achilles Pulse Guns and will have between 9000 and 9500 range with them after factoring in the Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Firing, 1 Zebra/Monkey&lt;br /&gt;
This is another long range Pulse Gun setup, for those that don’t like Subspace Base augs.  Intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, 2 Bear, 1 Leopard, 1 Monkey&lt;br /&gt;
This is a cheap close range Pulse Gun kit setup for destroying bases while retaining some defenses.  It is intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, Assault, 2 Range, Monkey&lt;br /&gt;
This is a slightly downgraded version of the 2 Lion, Assault Z, 2 Range, Zebra setup.  It is a long range pulse setup, though the two range augs can be destroyed on site to equip damage augs for close range battle.  It is cheaper to blow augs than blowing the whole galaxy.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Cara&lt;br /&gt;
This is a slightly downgraded version from the above setup and intended to be used for Dem T18 stations.&lt;br /&gt;
&lt;br /&gt;
4 Damage, 1 Cara&lt;br /&gt;
This is meant to be a massive close range DPS build for destroying players and demolishing bases that are trying to get up close.  It can be used to help support longer range pulse kits.  It may use a Mag Cannon to help apply pressure at range.&lt;br /&gt;
&lt;br /&gt;
Tiger, Leopard, Range, Monkey&lt;br /&gt;
This is meant to be a multi-purpose mid range DPS setup for Laconia kits.&lt;br /&gt;
&lt;br /&gt;
HPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Elephant, 2 Assault, Technician&lt;br /&gt;
HPS setups rarely need a range aug because they’re generally close to other defense bases.  This particular setup for example has 4000 range with Achilles Shield Transference, which can be doubled to 8000 with the specific Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Damage, 2 Assault, 2 Dhatri&lt;br /&gt;
This setup is not 100% stable with an Achilles Shield Transference, but provides massive HPS at relatively low costs.  It is intended to be used with an Argonaut OL.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Superlasers are special kind of Base Laser that impart a +Transference Resist effect on its target, making it harder for the target’s allies to heal it.  They are not particularly useful in very small battles with limited HPS, because more DPS can nullify the benefit of the Superlaser.&lt;br /&gt;
&lt;br /&gt;
On medium to large battlefields, a Superlaser is very useful for cutting down healing to the target.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, a Superlaser base is a typical DPS base with all of its primary DPS weapons unequipped and the Superlaser equipped.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Permanent Drones:&lt;br /&gt;
&lt;br /&gt;
Permanent Drones, or Perma Drones, are Drones with a lifespan of ‘Unlimited’.  They are much stronger than typical Temporary Drones a player (Engineer) will deploy and are intended to support Player Squads in defense of their stations.&lt;br /&gt;
&lt;br /&gt;
Perma Drones are generally equal to players, except they have much higher shield banks because they are almost always static, either unattached in one place, or attached to a planet or moon on a set orbital path.&lt;br /&gt;
&lt;br /&gt;
Perma Drones hold no candle to stations.  Expect them to die very fast to a station’s pulse gun stream.&lt;br /&gt;
&lt;br /&gt;
For the most part, Perma Drones used in defense come in three different types:&lt;br /&gt;
&lt;br /&gt;
1. Offensive Drones: These drones do damage to enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Healing Drones: These drones heal allied players.&lt;br /&gt;
&lt;br /&gt;
3. Grem Drones: These drones disrupt enemy player movement with grems.&lt;br /&gt;
&lt;br /&gt;
Perma Drones normally come unaugged and may be augged by players.  Teammates can aug other teammates’ drones.&lt;br /&gt;
&lt;br /&gt;
Because this guide is aimed at newer players, advanced perma drone setups, namely those of Warpastic and Nihilite Drones, are skipped in favor of explaining how the team’s drone strategy would work.&lt;br /&gt;
&lt;br /&gt;
A newer team would deploy normal station drones (eg Adonis Drone, Ambrosia Drone) initially to help secure a location from AI.  The team may also deploy minor DPS drones as well.  It is recommended to not waste augmenters augging them.  Instead, the team should be prioritizing Y and Z station gear, Industrial Drones, and Fusion Extractors.&lt;br /&gt;
&lt;br /&gt;
Industrial Drones are Adonis-Annihilator Platform, Defender, and Assault Drones.  Platforms are stationary DPS drones with a laser and a pulse gun.  Defenders are stationary healing drones.  Assault Drones are short ranged (half that of the equivalent Platform) Mobile drones.&lt;br /&gt;
&lt;br /&gt;
A mixture of Ambrosia, Andaman, Achilles, and Annihilator Platforms would be ideal to help defend the galaxy, with an emphasis on the higher tech Defenders.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Trade Slaves:&lt;br /&gt;
&lt;br /&gt;
Generally, the slot layout means the first three characters of an account are building characters and the remaining two are Merchant Fleet Masters for very good trade slaves.  Accounts should still strive to maximize trade slave usage on all five characters, but priority should be given to Merchant Fleet Masters over Non-MFMs.&lt;br /&gt;
&lt;br /&gt;
Ideally a team should be looking to have mostly hauling slave characters mixed with a splattering of specialized slaves for Industrial Commodity transport, feeding/fueling slaves, and mining slaves.&lt;br /&gt;
&lt;br /&gt;
Industrial Freighters such as the Leviathan, Behemoth, and Dark Frieghter are commonly used for hauling.  Aug them for capacity, speed, and thrust.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Space Blue Prototypes and Helgas for mining.  Speed is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Hotrods and Zebucarts for Industrial Commodity transport.  Thrust and Turning is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49406</id>
		<title>A new teams guide to defenses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49406"/>
				<updated>2019-04-18T23:16:56Z</updated>
		
		<summary type="html">&lt;p&gt;veist: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild Space.&lt;br /&gt;
&lt;br /&gt;
A team needs to have or be willing to obtain knowledge of the game, its members must willingly coordinate and cooperate with each other, and the team as a whole needs to have leadership willing to push a direction at the expense of other choices.&lt;br /&gt;
&lt;br /&gt;
Without those three points, any team intending to make a presence in Wild Space will either fail spectacularly or its members will lose interest.&lt;br /&gt;
&lt;br /&gt;
Why does a team want to reach Wild Space anyways?  Why can’t they base their entire operations in Earthforce and go raiding elsewhere?  What benefits does having a Wild Space presence bring to the table?  These things and the steps to making a Wild Space presence a reality are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
For starters, the benefits of establishing a Wild Space presence can be summed up by three phrases:&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency, Team Visibility, and Massive Income.&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency is pretty easy to understand.  The cost to outsource a project is usually greater than building it in house, since the outsourcing involves a separate third party who will charge for their materials, labor, and overhead being used to create your product.&lt;br /&gt;
&lt;br /&gt;
The charge can vary, but since they are using their resources and won’t be able to use their construction, the cost can be pretty high for what could be a very cheap build.  An example is Module Commodities, which frequently run run for 10 billion credits per when the actual build is under half.  Having to buy these things adds up fast.  Ideally you want to produce them.&lt;br /&gt;
&lt;br /&gt;
Team Visibility is likewise simple to understand.  An invisible team without any obvious presence in the game is a team that has a hard time recruiting new members, finding allies, and disregarding propaganda.  Considering having a Wild Space presence is a very important aspect of a team, not having one can be a death blow to morale as insults and pressure add up.&lt;br /&gt;
&lt;br /&gt;
Wild Space, if developed, is a massive source of wealth for a team.  The raw credit production of a series of galaxies is easily double, if not triple, the very best raw credit income sources available elsewhere in the game, and is normally an automatic process.  Eventually your members have to sleep, go to school or go to work, and having this income perpetuates your team’s ability to progress upward in the game.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
With that philosophy out of the way, let’s get down to the nitty gritty.  What should a team do to prepare for Wild Space?&lt;br /&gt;
&lt;br /&gt;
Each account by default has five character slots, and between those five characters, there are 150 maximum total base slots, 250 total slave slots, and 250 total permanent drone slots.&lt;br /&gt;
&lt;br /&gt;
Each character can have a maximum of 50 of each.&lt;br /&gt;
&lt;br /&gt;
Ideally every member should have a primary character and at least two alternative characters that are capable of deploying stations, drones, and trade slaves.  The two alternative characters do not have to be full power level, so getting them to Tech 20 and leaving them there is completely acceptable.&lt;br /&gt;
&lt;br /&gt;
The primary character should have a dedicated super hauler and a secondary heavy hauling ship with an engine.  The super hauler is generally a Thatch or a Singularity Sphere set up to tractor its way across the universe.  It is highly recommended to shell out for Brake items (eg. Singularity Brake) and the team is very wise to invest in these items for its members.&lt;br /&gt;
&lt;br /&gt;
Members should also have a dedicated fast scout ship for the purpose of scouting during universe reset times.  Speed Demons may skip this as their combat ship is generally a capable scout.&lt;br /&gt;
&lt;br /&gt;
Station, Drone, and Trade Slave slots are determined by Station Management, Station Research, Drone Deployment, Drone Research, Remote Control, and Bot Research skills.&lt;br /&gt;
&lt;br /&gt;
The slot formula is:&lt;br /&gt;
(SM+SR)x2 = Station Slots&lt;br /&gt;
Stations on their tooltip will tell you how many slots they use, but for most stations, the roman numeral on them is the slots they take up.&lt;br /&gt;
&lt;br /&gt;
(DD+DR)x2 = Drone Slots&lt;br /&gt;
Permanent drones follow the same slot usage concept as stations, though there is no obvious way to check without knowing the tech of the drone corresponding to the slots being used.&lt;br /&gt;
&lt;br /&gt;
(RC+BR)x2 = Trade Slave slots&lt;br /&gt;
Unlike combat slaves which are limited by an anti-swarm mechanic, all trade slaves (with except of tech 0 ships who then use tech 1 ship slots) use up their tech level in slots.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Stations:&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are more powerful and can be equipped with higher tech base gear and base items.&lt;br /&gt;
&lt;br /&gt;
A brief overview for both is as followed:&lt;br /&gt;
&lt;br /&gt;
Base Gear is the gear stations use, like Shields, Energies, and Overloaders.  By default stations are not equipped with an Overloader, Exterminator, and any weapon beyond the base laser weapon.&lt;br /&gt;
&lt;br /&gt;
Base items are non-combat items.  They are generally restricted to the base category in the station’s inventory, like factories, resource extractors, and station extensions.  Station kits are also put in this category though obviously they can’t be used while inside another station.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Pulse Guns and Mag Cannons:&lt;br /&gt;
&lt;br /&gt;
All stations naturally come with a laser.  The laser is ethereal, does low damage (high damage to a player, but low to another station), and station bound.  You can unequip it, though.&lt;br /&gt;
&lt;br /&gt;
Mag Cannons are long range projectile weapons with decently high damage, but comparatively low total DPS.  They are ineffective against bases.&lt;br /&gt;
&lt;br /&gt;
Pulse Guns deal extreme damage but have extremely low range.&lt;br /&gt;
&lt;br /&gt;
There are specialty station weapons like the Station Big Cannon (a Mag Cannon), the Primal Fury (a Pulse Gun), and the Vervaardiger 'Berhinger IV' EX-Z (a Laser), but they are specialty items and not 100% needed.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Base Overloaders work exactly like Ship Overloaders, and this is a brief breakdown of their stats:&lt;br /&gt;
&lt;br /&gt;
Adonis OL: Designed for offensive bases and trades potential HPS for more of it.  Nice blend of stats and works well with crit augmenters.&lt;br /&gt;
Argonaut OL: Designed for super sustained, if below average, HPS.  Good for low tech healers.&lt;br /&gt;
Ambrosia OL: Rate of Fire boost including a minor Transference boost.  Good for general purpose DPS or HPS.&lt;br /&gt;
Andaman OL: Minor damage boost, rate of fire reduction (canceling them both out) and a significant Range boot.&lt;br /&gt;
Achilles OL: Big Transference boost, some rate of fire penalty.  Designed for HPS bases.&lt;br /&gt;
Annihilator OL: Big Rate of Fire Boost along with a minor amount of extra Range.  If you can use this for DPS bases, use it.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Exterminators are not a must have for bases, but drastically cut down on the time Core Dumps, a general term for damaging station parasites, exist on your bases.  They cost a lot of Promethium to build, but the time reduction is worth it because Core Dumps reduce the station’s damage and recovery while they are on the station, as well as last an hour if left unchecked by an exterminator.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Overchargers are a kind of power up ability item that stays on until the station leaves combat.  The three types are named (shortened) Plasma, Volatile, and Harmonic, corresponding to extra damage, extra range (for projectile weapons), and extra healing.  They are not 100% needed in small scale fights, but they can swing a battle in your favor.  Overchargers take a huge amount of energy to start up which may affect lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are generally more powerful than lower tech stations until Demented and Adamantium Stations start being fielded, then lower tech Dem and Ada kits outgun higher tech lower quality stations.&lt;br /&gt;
&lt;br /&gt;
The generalization is this:&lt;br /&gt;
&lt;br /&gt;
Normal Stations are 4 augs.&lt;br /&gt;
Demented Stations are 5 augs.&lt;br /&gt;
Adamantium Stations are 6 augs.&lt;br /&gt;
&lt;br /&gt;
Normal stations include Station Kits, Fortified Kits, Laconia Kits, Paxian Spacebases, Faranji Stations, Bule Stations, and Vazaha Pulse Stations.&lt;br /&gt;
&lt;br /&gt;
Demented stations include Demented Kits and Kikale Mzungu Kituos.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations include Adamantium Kits, Twisted Kits, and UrQa Kasa kits (Bana Kits).&lt;br /&gt;
&lt;br /&gt;
Most of these stations are not usable for the average team by virtue of being hard to obtain in sufficient quantities needed to support a team presence in Wild Space.  Instead, teams should focus on mass produce-able station kits.&lt;br /&gt;
&lt;br /&gt;
These mass produced stations are: Laconia, Demented, and Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
Laconia stations are generally used for cheap defenses, since they are the most powerful type of 4-aug stations.  Laconia stations are often used for interior defense and early perimeter defense for smaller teams.  They should ultimately be considered expendable, but Laconia stations will generally shut down PvB.&lt;br /&gt;
&lt;br /&gt;
Demented stations are a mid power station.  They can be used for both interior and exterior defense, as they require significant firepower to knock down.  Demented stations with Y and Z gear are equivalent to the same tech Adamantium stations with X gear/Adamantium gear.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations are the top of the line power stations and a significant threat on the battlefield.  They usually represent a team’s relative power.  A team with Adamantium stations are generally left alone.&lt;br /&gt;
&lt;br /&gt;
A general note is that a higher tech, but lower tier station, can outgun an equivalent lower tech, higher tier station, but the higher tier stations offer greater flexibility so while each component may be stronger, the combined sum of the parts means higher tier stations (Demented, Adamantium) are prefered over mass quantities of the lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Station Augmenter Setups&lt;br /&gt;
&lt;br /&gt;
The augmenter setups for stations are generally a coveted team secret for whatever team the station happens to be owned by.&lt;br /&gt;
&lt;br /&gt;
Sneaky players are able use an Armada Base Scanner to scan stations of other teams, though keep in mind the scanner counts as a hostile move even if it doesn’t put a base alarm message into the team’s team chat.  All stations that can see and shoot you will try to kill you, but this can be a very effective way to find out what setups are being used.  Just use a relatively unknown character or a character that lacks drones and bases, like a Merchant Fleet Master, to conduct this ‘research’ into base augmenter setups.&lt;br /&gt;
&lt;br /&gt;
Offensive stations come in two to three primary types, and their augmenter setups reflect it.  The first type is the damage, or DPS, station.  The second type is the heal, or HPS, station.  The third type is the Superlaser station.  A fourth type, using a Depot kit, can also be found, but for a lower end team Depot kits are probably not going to be used.&lt;br /&gt;
&lt;br /&gt;
For a new team that is just trying to make their way into Wild Space with a limited budget, it is recommended to go cheap and be ready to give up territory as needed, but have enough defenses to ward away people thinking you are an easy target.&lt;br /&gt;
&lt;br /&gt;
This guide was written in a DPS meta, which means DPS bases and strategies are favored over HPS bases and strategies.  HPS bases are certainly worth their weight in gold, but not at the expense of DPS bases.  There is no winning strategy that favors more HPS than DPS at the moment.&lt;br /&gt;
&lt;br /&gt;
These are some real player used station aug setups, oriented towards newer teams who are budget building.  As such, these setups are not intended for full endgame T20 Ada kits, but rather for Dem T20, Lac T20, Ada T18/Bana, Dem T18, Laconia T18, Ada T16, and Dem T16 stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Range, 3 Damage, 1 Cara&lt;br /&gt;
This setup is a long range Pulse Gun setup, recommended for T18 Adamantium Stations.  It is supposed to use Achilles Pulse Guns and will have between 9000 and 9500 range with them after factoring in the Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Firing, 1 Zebra/Monkey&lt;br /&gt;
This is another long range Pulse Gun setup, for those that don’t like Subspace Base augs.  Intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, 2 Bear, 1 Leopard, 1 Monkey&lt;br /&gt;
This is a cheap close range Pulse Gun kit setup for destroying bases while retaining some defenses.  It is intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, Assault, 2 Range, Monkey&lt;br /&gt;
This is a slightly downgraded version of the 2 Lion, Assault Z, 2 Range, Zebra setup.  It is a long range pulse setup, though the two range augs can be destroyed on site to equip damage augs for close range battle.  It is cheaper to blow augs than blowing the whole galaxy.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Cara&lt;br /&gt;
This is a slightly downgraded version from the above setup and intended to be used for Dem T18 stations.&lt;br /&gt;
&lt;br /&gt;
4 Damage, 1 Cara&lt;br /&gt;
This is meant to be a massive close range DPS build for destroying players and demolishing bases that are trying to get up close.  It can be used to help support longer range pulse kits.  It may use a Mag Cannon to help apply pressure at range.&lt;br /&gt;
&lt;br /&gt;
Tiger, Leopard, Range, Monkey&lt;br /&gt;
This is meant to be a multi-purpose mid range DPS setup for Laconia kits.&lt;br /&gt;
&lt;br /&gt;
HPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Elephant, 2 Assault, Technician&lt;br /&gt;
HPS setups rarely need a range aug because they’re generally close to other defense bases.  This particular setup for example has 4000 range with Achilles Shield Transference, which can be doubled to 8000 with the specific Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Damage, 2 Assault, 2 Dhatri&lt;br /&gt;
This setup is not 100% stable with an Achilles Shield Transference, but provides massive HPS at relatively low costs.  It is intended to be used with an Argonaut OL.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Superlasers are special kind of Base Laser that impart a +Transference Resist effect on its target, making it harder for the target’s allies to heal it.  They are not particularly useful in very small battles with limited HPS, because more DPS can nullify the benefit of the Superlaser.&lt;br /&gt;
&lt;br /&gt;
On medium to large battlefields, a Superlaser is very useful for cutting down healing to the target.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, a Superlaser base is a typical DPS base with all of its primary DPS weapons unequipped and the Superlaser equipped.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Permanent Drones:&lt;br /&gt;
&lt;br /&gt;
Permanent Drones, or Perma Drones, are Drones with a lifespan of ‘Unlimited’.  They are much stronger than typical Temporary Drones a player (Engineer) will deploy and are intended to support Player Squads in defense of their stations.&lt;br /&gt;
&lt;br /&gt;
Perma Drones are generally equal to players, except they have much higher shield banks because they are almost always static, either unattached in one place, or attached to a planet or moon on a set orbital path.&lt;br /&gt;
&lt;br /&gt;
Perma Drones hold no candle to stations.  Expect them to die very fast to a station’s pulse gun stream.&lt;br /&gt;
&lt;br /&gt;
For the most part, Perma Drones used in defense come in three different types:&lt;br /&gt;
&lt;br /&gt;
1. Offensive Drones: These drones do damage to enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Healing Drones: These drones heal allied players.&lt;br /&gt;
&lt;br /&gt;
3. Grem Drones: These drones disrupt enemy player movement with grems.&lt;br /&gt;
&lt;br /&gt;
Perma Drones normally come unaugged and may be augged by players.  Teammates can aug other teammates’ drones.&lt;br /&gt;
&lt;br /&gt;
Because this guide is aimed at newer players, advanced perma drone setups, namely those of Warpastic and Nihilite Drones, are skipped in favor of explaining how the team’s drone strategy would work.&lt;br /&gt;
&lt;br /&gt;
A newer team would deploy normal station drones (eg Adonis Drone, Ambrosia Drone) initially to help secure a location from AI.  The team may also deploy minor DPS drones as well.  It is recommended to not waste augmenters augging them.  Instead, the team should be prioritizing Y and Z station gear, Industrial Drones, and Fusion Extractors.&lt;br /&gt;
&lt;br /&gt;
Industrial Drones are Adonis-Annihilator Platform, Defender, and Assault Drones.  Platforms are stationary DPS drones with a laser and a pulse gun.  Defenders are stationary healing drones.  Assault Drones are short ranged (half that of the equivalent Platform) Mobile drones.&lt;br /&gt;
&lt;br /&gt;
A mixture of Ambrosia, Andaman, Achilles, and Annihilator Platforms would be ideal to help defend the galaxy, with an emphasis on the higher tech Defenders.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Trade Slaves:&lt;br /&gt;
&lt;br /&gt;
Generally, the slot layout means the first three characters of an account are building characters and the remaining two are Merchant Fleet Masters for very good trade slaves.  Accounts should still strive to maximize trade slave usage on all five characters, but priority should be given to Merchant Fleet Masters over Non-MFMs.&lt;br /&gt;
&lt;br /&gt;
Ideally a team should be looking to have mostly hauling slave characters mixed with a splattering of specialized slaves for Industrial Commodity transport, feeding/fueling slaves, and mining slaves.&lt;br /&gt;
&lt;br /&gt;
Industrial Freighters such as the Leviathan, Behemoth, and Dark Frieghter are commonly used for hauling.  Aug them for capacity, speed, and thrust.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Space Blue Prototypes and Helgas for mining.  Speed is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
Light Fighters such as Hotrods and Zebucarts for Industrial Commodity transport.  Thrust and Turning is priority here for augs.&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49405</id>
		<title>A new teams guide to defenses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=A_new_teams_guide_to_defenses&amp;diff=49405"/>
				<updated>2019-04-18T23:16:14Z</updated>
		
		<summary type="html">&lt;p&gt;veist: Created page with &amp;quot;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Before I get into what it takes to establish a Wild Space presence in Star Sonata, I must stress what a team needs to be prior to committing to an attempt at getting into Wild Space.&lt;br /&gt;
&lt;br /&gt;
A team needs to have or be willing to obtain knowledge of the game, its members must willingly coordinate and cooperate with each other, and the team as a whole needs to have leadership willing to push a direction at the expense of other choices.&lt;br /&gt;
&lt;br /&gt;
Without those three points, any team intending to make a presence in Wild Space will either fail spectacularly or its members will lose interest.&lt;br /&gt;
&lt;br /&gt;
Why does a team want to reach Wild Space anyways?  Why can’t they base their entire operations in Earthforce and go raiding elsewhere?  What benefits does having a Wild Space presence bring to the table?  These things and the steps to making a Wild Space presence a reality are covered in this guide.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
For starters, the benefits of establishing a Wild Space presence can be summed up by three phrases:&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency, Team Visibility, and Massive Income.&lt;br /&gt;
&lt;br /&gt;
Expense Efficiency is pretty easy to understand.  The cost to outsource a project is usually greater than building it in house, since the outsourcing involves a separate third party who will charge for their materials, labor, and overhead being used to create your product.&lt;br /&gt;
&lt;br /&gt;
The charge can vary, but since they are using their resources and won’t be able to use their construction, the cost can be pretty high for what could be a very cheap build.  An example is Module Commodities, which frequently run run for 10 billion credits per when the actual build is under half.  Having to buy these things adds up fast.  Ideally you want to produce them.&lt;br /&gt;
&lt;br /&gt;
Team Visibility is likewise simple to understand.  An invisible team without any obvious presence in the game is a team that has a hard time recruiting new members, finding allies, and disregarding propaganda.  Considering having a Wild Space presence is a very important aspect of a team, not having one can be a death blow to morale as insults and pressure add up.&lt;br /&gt;
&lt;br /&gt;
Wild Space, if developed, is a massive source of wealth for a team.  The raw credit production of a series of galaxies is easily double, if not triple, the very best raw credit income sources available elsewhere in the game, and is normally an automatic process.  Eventually your members have to sleep, go to school or go to work, and having this income perpetuates your team’s ability to progress upward in the game.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
With that philosophy out of the way, let’s get down to the nitty gritty.  What should a team do to prepare for Wild Space?&lt;br /&gt;
&lt;br /&gt;
Each account by default has five character slots, and between those five characters, there are 150 maximum total base slots, 250 total slave slots, and 250 total permanent drone slots.&lt;br /&gt;
&lt;br /&gt;
Each character can have a maximum of 50 of each.&lt;br /&gt;
&lt;br /&gt;
Ideally every member should have a primary character and at least two alternative characters that are capable of deploying stations, drones, and trade slaves.  The two alternative characters do not have to be full power level, so getting them to Tech 20 and leaving them there is completely acceptable.&lt;br /&gt;
&lt;br /&gt;
The primary character should have a dedicated super hauler and a secondary heavy hauling ship with an engine.  The super hauler is generally a Thatch or a Singularity Sphere set up to tractor its way across the universe.  It is highly recommended to shell out for Brake items (eg. Singularity Brake) and the team is very wise to invest in these items for its members.&lt;br /&gt;
&lt;br /&gt;
Members should also have a dedicated fast scout ship for the purpose of scouting during universe reset times.  Speed Demons may skip this as their combat ship is generally a capable scout.&lt;br /&gt;
&lt;br /&gt;
Station, Drone, and Trade Slave slots are determined by Station Management, Station Research, Drone Deployment, Drone Research, Remote Control, and Bot Research skills.&lt;br /&gt;
&lt;br /&gt;
The slot formula is:&lt;br /&gt;
(SM+SR)x2 = Station Slots&lt;br /&gt;
Stations on their tooltip will tell you how many slots they use, but for most stations, the roman numeral on them is the slots they take up.&lt;br /&gt;
&lt;br /&gt;
(DD+DR)x2 = Drone Slots&lt;br /&gt;
Permanent drones follow the same slot usage concept as stations, though there is no obvious way to check without knowing the tech of the drone corresponding to the slots being used.&lt;br /&gt;
&lt;br /&gt;
(RC+BR)x2 = Trade Slave slots&lt;br /&gt;
Unlike combat slaves which are limited by an anti-swarm mechanic, all trade slaves (with except of tech 0 ships who then use tech 1 ship slots) use up their tech level in slots.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Stations:&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are more powerful and can be equipped with higher tech base gear and base items.&lt;br /&gt;
&lt;br /&gt;
A brief overview for both is as followed:&lt;br /&gt;
&lt;br /&gt;
Base Gear is the gear stations use, like Shields, Energies, and Overloaders.  By default stations are not equipped with an Overloader, Exterminator, and any weapon beyond the base laser weapon.&lt;br /&gt;
&lt;br /&gt;
Base items are non-combat items.  They are generally restricted to the base category in the station’s inventory, like factories, resource extractors, and station extensions.  Station kits are also put in this category though obviously they can’t be used while inside another station.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Pulse Guns and Mag Cannons:&lt;br /&gt;
&lt;br /&gt;
All stations naturally come with a laser.  The laser is ethereal, does low damage (high damage to a player, but low to another station), and station bound.  You can unequip it, though.&lt;br /&gt;
&lt;br /&gt;
Mag Cannons are long range projectile weapons with decently high damage, but comparatively low total DPS.  They are ineffective against bases.&lt;br /&gt;
&lt;br /&gt;
Pulse Guns deal extreme damage but have extremely low range.&lt;br /&gt;
&lt;br /&gt;
There are specialty station weapons like the Station Big Cannon (a Mag Cannon), the Primal Fury (a Pulse Gun), and the Vervaardiger 'Berhinger IV' EX-Z (a Laser), but they are specialty items and not 100% needed.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Base Overloaders work exactly like Ship Overloaders, and this is a brief breakdown of their stats:&lt;br /&gt;
&lt;br /&gt;
Adonis OL: Designed for offensive bases and trades potential HPS for more of it.  Nice blend of stats and works well with crit augmenters.&lt;br /&gt;
Argonaut OL: Designed for super sustained, if below average, HPS.  Good for low tech healers.&lt;br /&gt;
Ambrosia OL: Rate of Fire boost including a minor Transference boost.  Good for general purpose DPS or HPS.&lt;br /&gt;
Andaman OL: Minor damage boost, rate of fire reduction (canceling them both out) and a significant Range boot.&lt;br /&gt;
Achilles OL: Big Transference boost, some rate of fire penalty.  Designed for HPS bases.&lt;br /&gt;
Annihilator OL: Big Rate of Fire Boost along with a minor amount of extra Range.  If you can use this for DPS bases, use it.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Exterminators are not a must have for bases, but drastically cut down on the time Core Dumps, a general term for damaging station parasites, exist on your bases.  They cost a lot of Promethium to build, but the time reduction is worth it because Core Dumps reduce the station’s damage and recovery while they are on the station, as well as last an hour if left unchecked by an exterminator.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Overchargers are a kind of power up ability item that stays on until the station leaves combat.  The three types are named (shortened) Plasma, Volatile, and Harmonic, corresponding to extra damage, extra range (for projectile weapons), and extra healing.  They are not 100% needed in small scale fights, but they can swing a battle in your favor.  Overchargers take a huge amount of energy to start up which may affect lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Higher tech stations are generally more powerful than lower tech stations until Demented and Adamantium Stations start being fielded, then lower tech Dem and Ada kits outgun higher tech lower quality stations.&lt;br /&gt;
&lt;br /&gt;
The generalization is this:&lt;br /&gt;
&lt;br /&gt;
Normal Stations are 4 augs.&lt;br /&gt;
Demented Stations are 5 augs.&lt;br /&gt;
Adamantium Stations are 6 augs.&lt;br /&gt;
&lt;br /&gt;
Normal stations include Station Kits, Fortified Kits, Laconia Kits, Paxian Spacebases, Faranji Stations, Bule Stations, and Vazaha Pulse Stations.&lt;br /&gt;
&lt;br /&gt;
Demented stations include Demented Kits and Kikale Mzungu Kituos.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations include Adamantium Kits, Twisted Kits, and UrQa Kasa kits (Bana Kits).&lt;br /&gt;
&lt;br /&gt;
Most of these stations are not usable for the average team by virtue of being hard to obtain in sufficient quantities needed to support a team presence in Wild Space.  Instead, teams should focus on mass produce-able station kits.&lt;br /&gt;
&lt;br /&gt;
These mass produced stations are: Laconia, Demented, and Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
Laconia stations are generally used for cheap defenses, since they are the most powerful type of 4-aug stations.  Laconia stations are often used for interior defense and early perimeter defense for smaller teams.  They should ultimately be considered expendable, but Laconia stations will generally shut down PvB.&lt;br /&gt;
&lt;br /&gt;
Demented stations are a mid power station.  They can be used for both interior and exterior defense, as they require significant firepower to knock down.  Demented stations with Y and Z gear are equivalent to the same tech Adamantium stations with X gear/Adamantium gear.&lt;br /&gt;
&lt;br /&gt;
Adamantium stations are the top of the line power stations and a significant threat on the battlefield.  They usually represent a team’s relative power.  A team with Adamantium stations are generally left alone.&lt;br /&gt;
&lt;br /&gt;
A general note is that a higher tech, but lower tier station, can outgun an equivalent lower tech, higher tier station, but the higher tier stations offer greater flexibility so while each component may be stronger, the combined sum of the parts means higher tier stations (Demented, Adamantium) are prefered over mass quantities of the lower end stations.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Station Augmenter Setups&lt;br /&gt;
&lt;br /&gt;
The augmenter setups for stations are generally a coveted team secret for whatever team the station happens to be owned by.&lt;br /&gt;
&lt;br /&gt;
Sneaky players are able use an Armada Base Scanner to scan stations of other teams, though keep in mind the scanner counts as a hostile move even if it doesn’t put a base alarm message into the team’s team chat.  All stations that can see and shoot you will try to kill you, but this can be a very effective way to find out what setups are being used.  Just use a relatively unknown character or a character that lacks drones and bases, like a Merchant Fleet Master, to conduct this ‘research’ into base augmenter setups.&lt;br /&gt;
&lt;br /&gt;
Offensive stations come in two to three primary types, and their augmenter setups reflect it.  The first type is the damage, or DPS, station.  The second type is the heal, or HPS, station.  The third type is the Superlaser station.  A fourth type, using a Depot kit, can also be found, but for a lower end team Depot kits are probably not going to be used.&lt;br /&gt;
&lt;br /&gt;
For a new team that is just trying to make their way into Wild Space with a limited budget, it is recommended to go cheap and be ready to give up territory as needed, but have enough defenses to ward away people thinking you are an easy target.&lt;br /&gt;
&lt;br /&gt;
This guide was written in a DPS meta, which means DPS bases and strategies are favored over HPS bases and strategies.  HPS bases are certainly worth their weight in gold, but not at the expense of DPS bases.  There is no winning strategy that favors more HPS than DPS at the moment.&lt;br /&gt;
&lt;br /&gt;
These are some real player used station aug setups, oriented towards newer teams who are budget building.  As such, these setups are not intended for full endgame T20 Ada kits, but rather for Dem T20, Lac T20, Ada T18/Bana, Dem T18, Laconia T18, Ada T16, and Dem T16 stations.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Range, 3 Damage, 1 Cara&lt;br /&gt;
This setup is a long range Pulse Gun setup, recommended for T18 Adamantium Stations.  It is supposed to use Achilles Pulse Guns and will have between 9000 and 9500 range with them after factoring in the Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Firing, 1 Zebra/Monkey&lt;br /&gt;
This is another long range Pulse Gun setup, for those that don’t like Subspace Base augs.  Intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, 2 Bear, 1 Leopard, 1 Monkey&lt;br /&gt;
This is a cheap close range Pulse Gun kit setup for destroying bases while retaining some defenses.  It is intended for Adamantium Stations.&lt;br /&gt;
&lt;br /&gt;
2 Tiger, Assault, 2 Range, Monkey&lt;br /&gt;
This is a slightly downgraded version of the 2 Lion, Assault Z, 2 Range, Zebra setup.  It is a long range pulse setup, though the two range augs can be destroyed on site to equip damage augs for close range battle.  It is cheaper to blow augs than blowing the whole galaxy.&lt;br /&gt;
&lt;br /&gt;
2 Range, 2 Damage, 1 Cara&lt;br /&gt;
This is a slightly downgraded version from the above setup and intended to be used for Dem T18 stations.&lt;br /&gt;
&lt;br /&gt;
4 Damage, 1 Cara&lt;br /&gt;
This is meant to be a massive close range DPS build for destroying players and demolishing bases that are trying to get up close.  It can be used to help support longer range pulse kits.  It may use a Mag Cannon to help apply pressure at range.&lt;br /&gt;
&lt;br /&gt;
Tiger, Leopard, Range, Monkey&lt;br /&gt;
This is meant to be a multi-purpose mid range DPS setup for Laconia kits.&lt;br /&gt;
&lt;br /&gt;
HPS setups:&lt;br /&gt;
&lt;br /&gt;
2 Elephant, 2 Assault, Technician&lt;br /&gt;
HPS setups rarely need a range aug because they’re generally close to other defense bases.  This particular setup for example has 4000 range with Achilles Shield Transference, which can be doubled to 8000 with the specific Overcharger.&lt;br /&gt;
&lt;br /&gt;
2 Damage, 2 Assault, 2 Dhatri&lt;br /&gt;
This setup is not 100% stable with an Achilles Shield Transference, but provides massive HPS at relatively low costs.  It is intended to be used with an Argonaut OL.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Superlasers are special kind of Base Laser that impart a +Transference Resist effect on its target, making it harder for the target’s allies to heal it.  They are not particularly useful in very small battles with limited HPS, because more DPS can nullify the benefit of the Superlaser.&lt;br /&gt;
&lt;br /&gt;
On medium to large battlefields, a Superlaser is very useful for cutting down healing to the target.&lt;br /&gt;
&lt;br /&gt;
Generally speaking, a Superlaser base is a typical DPS base with all of its primary DPS weapons unequipped and the Superlaser equipped.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Permanent Drones:&lt;br /&gt;
&lt;br /&gt;
Permanent Drones, or Perma Drones, are Drones with a lifespan of ‘Unlimited’.  They are much stronger than typical Temporary Drones a player (Engineer) will deploy and are intended to support Player Squads in defense of their stations.&lt;br /&gt;
&lt;br /&gt;
Perma Drones are generally equal to players, except they have much higher shield banks because they are almost always static, either unattached in one place, or attached to a planet or moon on a set orbital path.&lt;br /&gt;
&lt;br /&gt;
Perma Drones hold no candle to stations.  Expect them to die very fast to a station’s pulse gun stream.&lt;br /&gt;
&lt;br /&gt;
For the most part, Perma Drones used in defense come in three different types:&lt;br /&gt;
&lt;br /&gt;
1. Offensive Drones: These drones do damage to enemy players.&lt;br /&gt;
&lt;br /&gt;
2. Healing Drones: These drones heal allied players.&lt;br /&gt;
&lt;br /&gt;
3. Grem Drones: These drones disrupt enemy player movement with grems.&lt;br /&gt;
&lt;br /&gt;
Perma Drones normally come unaugged and may be augged by players.  Teammates can aug other teammates’ drones.&lt;br /&gt;
&lt;br /&gt;
Because this guide is aimed at newer players, advanced perma drone setups, namely those of Warpastic and Nihilite Drones, are skipped in favor of explaining how the team’s drone strategy would work.&lt;br /&gt;
&lt;br /&gt;
A newer team would deploy normal station drones (eg Adonis Drone, Ambrosia Drone) initially to help secure a location from AI.  The team may also deploy minor DPS drones as well.  It is recommended to not waste augmenters augging them.  Instead, the team should be prioritizing Y and Z station gear, Industrial Drones, and Fusion Extractors.&lt;br /&gt;
&lt;br /&gt;
Industrial Drones are Adonis-Annihilator Platform, Defender, and Assault Drones.  Platforms are stationary DPS drones with a laser and a pulse gun.  Defenders are stationary healing drones.  Assault Drones are short ranged (half that of the equivalent Platform) Mobile drones.&lt;br /&gt;
&lt;br /&gt;
A mixture of Ambrosia, Andaman, Achilles, and Annihilator Platforms would be ideal to help defend the galaxy, with an emphasis on the higher tech Defenders.&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Trade Slaves:&lt;br /&gt;
&lt;br /&gt;
Generally, the slot layout means the first three characters of an account are building characters and the remaining two are Merchant Fleet Masters for very good trade slaves.  Accounts should still strive to maximize trade slave usage on all five characters, but priority should be given to Merchant Fleet Masters over Non-MFMs.&lt;br /&gt;
&lt;br /&gt;
Ideally a team should be looking to have mostly hauling slave characters mixed with a splattering of specialized slaves for Industrial Commodity transport, feeding/fueling slaves, and mining slaves.&lt;br /&gt;
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Industrial Freighters such as the Leviathan, Behemoth, and Dark Frieghter are commonly used for hauling.  Aug them for capacity, speed, and thrust.&lt;br /&gt;
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Light Fighters such as Space Blue Prototypes and Helgas for mining.  Speed is priority here for augs.&lt;br /&gt;
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Light Fighters such as Hotrods and Zebucarts for Industrial Commodity transport.  Thrust and Turning is priority here for augs.&lt;/div&gt;</summary>
		<author><name>veist</name></author>	</entry>

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