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		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Russianfool20825</id>
		<title>Starsonata Wiki - User contributions [en]</title>
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		<updated>2026-04-22T17:24:54Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Drone_Deployment&amp;diff=29821</id>
		<title>Drone Deployment</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Drone_Deployment&amp;diff=29821"/>
				<updated>2013-07-05T23:22:40Z</updated>
		
		<summary type="html">&lt;p&gt;russianfool20825: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Drone Deployment]] allows you to place [[Drones]]. Temporary drones have a limit of 3 drones deployed at once, but [[Drone Mastery]] allows you 6 when maxed. DD cost 4 skill points per level. &lt;br /&gt;
&lt;br /&gt;
== Permanent Drone Slots  ==&lt;br /&gt;
&lt;br /&gt;
You gain two permanent drone slots for each level in Drone Deployment and [[Drone Research]]. Each permanent drone takes a number of those slots based on its tech level, based on the table below. &lt;br /&gt;
&lt;br /&gt;
Slots=((Drone Deployment + Drone Research) x 2). &lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;4&amp;quot; width=&amp;quot;50%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Tech Level''' &lt;br /&gt;
| '''Drone slots'''&lt;br /&gt;
|-&lt;br /&gt;
| 0-5 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6-8 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 9-11 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 12-13 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 14-15 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 16-17 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 18-19 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Where to Train  ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;5&amp;quot; width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Location''' &lt;br /&gt;
| '''Level''' &lt;br /&gt;
| '''Requirements''' &lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]] &lt;br /&gt;
| 3 &lt;br /&gt;
| None &lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| [[Prism]] &lt;br /&gt;
| 12 &lt;br /&gt;
| Solar Cleansings &lt;br /&gt;
| Drop from AIs in Absolution&lt;br /&gt;
|-&lt;br /&gt;
| [[Steppes]] &lt;br /&gt;
| 16 &lt;br /&gt;
| Quu Drone &lt;br /&gt;
| Quu requires 560 hull space each.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Steppes]] &lt;br /&gt;
| 20 &lt;br /&gt;
| Qafir Drone &lt;br /&gt;
| Requires a ship with 7500 free hull space.&lt;br /&gt;
|-&lt;br /&gt;
| [[Lyceum]] &lt;br /&gt;
| 21 &lt;br /&gt;
| Several [[Olympus]] Uber Kills [[Lyceum Missions#Tech_21_Drones_Skill|(Mission-Based)]] &lt;br /&gt;
| Requires level 1000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; {{uni}} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; {{skills}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] [[Category:Other_Skills]]&lt;/div&gt;</summary>
		<author><name>russianfool20825</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29820</id>
		<title>Rumble</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29820"/>
				<updated>2013-07-05T21:27:37Z</updated>
		
		<summary type="html">&lt;p&gt;russianfool20825: /* Strategy Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rumble.jpg|thumb|right|'''Rumble''']]&lt;br /&gt;
&lt;br /&gt;
'''Rumble''' is a galaxy where pilots can advance their [[piloting]] skill by killing a swarm of AI and collecting the Fly Wings that drop.  Pilots level 25 or higher are allowed to enter.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Those having difficulty overcoming the large number of AI may wish to consider the following strategy tips:&lt;br /&gt;
* Having a decently fast ship and a long range weapon (MagCannon will do) and kiting the AI away from the sun.&lt;br /&gt;
* Use a tractor beam to collect Fly Wings without putting yourself in harms way&lt;br /&gt;
* Drop drones to distract the AI at the start until you get the spawn under control&lt;br /&gt;
* You might also be able to get a teammate or someone higher level to help you with the initial clear.&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
;Main Base&lt;br /&gt;
*[[Piloting]]: Max level 12, requires 20 Fly Wings&lt;br /&gt;
*[[War Mongering]]: Max level 1, requires leadership tech 2&lt;br /&gt;
*[[Nanotech Plating]]: Max level 5, requires Titanium Sheets&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>russianfool20825</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Killed&amp;diff=29819</id>
		<title>Killed</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Killed&amp;diff=29819"/>
				<updated>2013-07-05T21:23:59Z</updated>
		
		<summary type="html">&lt;p&gt;russianfool20825: /* Avoiding Death */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being [[killed]] means having your ship put into [[stasis]] or having your [[escape pod]] destroyed.&lt;br /&gt;
&lt;br /&gt;
The conventional method of getting killed is to have your [[shields]] reduced to zero. At this point you are removed from your [[ship]]. If you have an [[escape pod]] equipped, you will be placed into that. If you lack a pod, you will enter into [[spirit]] form. There are consequences to both of these, which will be explained in detail below.&lt;br /&gt;
&lt;br /&gt;
When you are killed, the ship you were piloting goes into stasis. It will remain in stasis until one of two things happens: the shields fully regenerate on their own, or 5 minutes elapse. When your ship first enters stasis, it will be blue. While it is blue you cannot reenter it. After one of the prior conditions are met, it will turn yellow, and at this point you can reenter it by hovering over it and pressing the '''Dock''' key (default '''R''').&lt;br /&gt;
&lt;br /&gt;
== Consequences of Death ==&lt;br /&gt;
&lt;br /&gt;
;'''Losing Items'''&lt;br /&gt;
: In previous versions of Star Sonata, players over level 15 would drop items when killed. [[Gear Glue]] was used to prevent this, but that whole system has now been replaced by [[durability]]. Items can no longer be dropped, but items do become damaged and less efficient each time you die.&lt;br /&gt;
;'''Losing Credits'''&lt;br /&gt;
: Whenever you die, by being removed from your ship or having your pod blown up (colloquially ''podded''), you drop [[credits]]. The amount you drop is based off your level and how much you have (citation needed). One way to avoid this is to store most of your credits inside a [[base]], but this incurs the risk of having that base blown up and losing those credits. Another way is to store credits inside a [[team]], but unless you own the team you may not be able to get them back or someone else may take them.&lt;br /&gt;
;'''Death Debt'''&lt;br /&gt;
: ''This feature has been temporarily disabled.'' When you are killed without a pod or your pod is destroyed, a [[Death Debt]] is incurred. A death debt is the amount of [[experience]] which must be payed off before regular experience can be earned again and [[Glossary|leveling]] can resume. Each death adds 999 death debt to a maximum of 1999-2999 depending on your level.&lt;br /&gt;
&lt;br /&gt;
== Avoiding Death ==&lt;br /&gt;
&lt;br /&gt;
Dying is something most players experience at some point in the game. However, it is advisable to avoid death as much as possible. Dying  means losing money, paying repair bills in order to regain lost durability, and incurring death debt. Here are some tips to avoiding death: &lt;br /&gt;
&lt;br /&gt;
;'''Pick Your Battles'''&lt;br /&gt;
: Do not attack [[AI]] which are a significantly higher level than you are. If you choose to do so, do so near a [[space station|station]] at which you can dock before you die, or near a [[wormhole|gate]] where you can safely exit the [[galaxy]]. If you have a fast ship, you may be able to run from enemies if they are too powerful. Note that many AI will be aggressive to you whether you have attacked them or not, and that there may be no way to avoid these AI. Avoid [[Player Vs Player|PVP]] action until later in the game. If you choose to PVP, seek advice from an experienced player first. See Also: [[Aggro]]&lt;br /&gt;
&lt;br /&gt;
;'''Use Good Equipment and Tactics'''&lt;br /&gt;
: Better gear is oftentimes expensive, but the costs are worthwhile. A higher [[shield]] bank means you will not die as quickly and you will be able to fight more AI at once, meaning you can take on swarms. Better ships often come with inbuilt [[resists|resistances]] and [[mods]] which will make you harder to kill. A good [[augmenter]] setup will make you even more powerful, and good [[weapons]] mean you can kill enemies before they are able to deal much damage against you. [[Slaves]] and [[drones]] not only aid fighting, but can take hits for you, allowing damage to be spread out over more shields. [[Secondary Skills]] can increase the base statistics of your equipment, ships, slaves, drones, and can allow you to focus on one particular style of combat. [[Neuro Tweak|Neuro tweaks]] can give you a boost when you need it, and forming a [[squad]] or joining a team means you can fight alongside others. Finally, a good [[energy]] bank means you can shoot longer and deploy drones easier, and a good [[radar]] allows you to target enemies better.&lt;br /&gt;
&lt;br /&gt;
;'''Dodge'''&lt;br /&gt;
: Learning to dodge your foe's attacks will make you harder to kill. There are several tactics for doing this. Juking to avoid bullets is one, and ''kiting'' is another. Some tactics are better suited for fast ships like light fighters while others are better for slow ones like freighters and some capital ships. Using your environment is another key skill to learn: hiding behind [[planets]] and other solid objects and shooting with an [[ethereal]] type weapon allows you to hit your target without ''getting'' hit. Having a good [[engine]] is always a good idea, though some players can fight well without much maneuvering (see: [[Drone Mastery|Drone Masters]], [[Sniper Class|Snipers]]). Because there are more play styles than space to write with on this page, it is advisable to seek advice from an experienced player about what works best for you.&lt;br /&gt;
&lt;br /&gt;
A good pilot can learn how to survive in almost any situation, with any ship, and against any enemy. Becoming a good pilot requires dedication and skill, taking risks, and making mistakes. The number one rule is to learn from your mistakes, and the best advice is always to never enter into a fight you know you can't win.&lt;br /&gt;
&lt;br /&gt;
== Slaves and Drones ==&lt;br /&gt;
&lt;br /&gt;
;'''Drones'''&lt;br /&gt;
: When a drone dies, it cannot be recovered. Some drones can be [[capping|captured]] by reducing their shields to near-zero and killing them with a [[radiation]] weapon, however, this is not the case with player owned ones.&lt;br /&gt;
 &lt;br /&gt;
;'''Slaves'''&lt;br /&gt;
: When a slave dies, one of two things happens. It is either completely annihilated and therefore irrecoverable, or it is placed into stasis. What decides which of those two outcomes occurs is whether or not that slave has a [[stasis generator]] equipped. The generator must be equal to or higher than the [[tech level]] of that slave's ship. These generators can be purchased in [[Copper]] for a price, but oftentimes the high investment cost is worth not having to make new slaves every time you go into Perilous Space. Slaves no longer drop items, but they do drop some of your credits when they die. Just like with a player, you must either wait until that slave's shields have fully regenerated, or 5 minutes have gone by. When the slave turns yellow, select it and press (default key '''X''') the '''Target Options''' key and select the '''Leave Stasis''' option. '''Note''' that you must be in the same galaxy as the slave in order to do this. &lt;br /&gt;
*'''Note''' that you must have [[Equipment]] skill equal to or higher than the [[tech level]] of the stasis generator in order to use it. &lt;br /&gt;
*'''Note''' that a stasis generator of lower level than the ship it's on will not work, and the ship will be destroyed anyways.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Death Debt]]&lt;br /&gt;
* [[Stasis]]&lt;br /&gt;
* [[Suicide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>russianfool20825</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29818</id>
		<title>Rumble</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29818"/>
				<updated>2013-07-05T21:21:44Z</updated>
		
		<summary type="html">&lt;p&gt;russianfool20825: /* Strategy Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rumble.jpg|thumb|right|'''Rumble''']]&lt;br /&gt;
&lt;br /&gt;
'''Rumble''' is a galaxy where pilots can advance their [[piloting]] skill by killing a swarm of AI and collecting the Fly Wings that drop.  Pilots level 25 or higher are allowed to enter.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Those having difficulty overcoming the large number of AI may wish to consider the following strategy tips:&lt;br /&gt;
* Having a decently fast ship and a long range weapon (MagCannon will do) and kiting the AI away from the sun.&lt;br /&gt;
* Use a tractor beam to collect Fly Wings without putting yourself in harms way&lt;br /&gt;
* Drop drones to distract the AI at the start until you get the spawn under control&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
;Main Base&lt;br /&gt;
*[[Piloting]]: Max level 12, requires 20 Fly Wings&lt;br /&gt;
*[[War Mongering]]: Max level 1, requires leadership tech 2&lt;br /&gt;
*[[Nanotech Plating]]: Max level 5, requires Titanium Sheets&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>russianfool20825</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29817</id>
		<title>Rumble</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29817"/>
				<updated>2013-07-05T21:21:21Z</updated>
		
		<summary type="html">&lt;p&gt;russianfool20825: /* Strategy Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rumble.jpg|thumb|right|'''Rumble''']]&lt;br /&gt;
&lt;br /&gt;
'''Rumble''' is a galaxy where pilots can advance their [[piloting]] skill by killing a swarm of AI and collecting the Fly Wings that drop.  Pilots level 25 or higher are allowed to enter.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Those having difficulty overcoming the large number of AI may wish to consider the following strategy tips:&lt;br /&gt;
* Having a decently fast ship and a long range weapon (MagCannon will do) and kiting the AI away from the sun. Stronger flies are slower and seem not to venture as far.&lt;br /&gt;
* Use a tractor beam to collect Fly Wings without putting yourself in harms way&lt;br /&gt;
* Drop drones to distract the AI at the start until you get the spawn under control&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
;Main Base&lt;br /&gt;
*[[Piloting]]: Max level 12, requires 20 Fly Wings&lt;br /&gt;
*[[War Mongering]]: Max level 1, requires leadership tech 2&lt;br /&gt;
*[[Nanotech Plating]]: Max level 5, requires Titanium Sheets&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>russianfool20825</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29816</id>
		<title>Rumble</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rumble&amp;diff=29816"/>
				<updated>2013-07-05T21:15:21Z</updated>
		
		<summary type="html">&lt;p&gt;russianfool20825: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Rumble.jpg|thumb|right|'''Rumble''']]&lt;br /&gt;
&lt;br /&gt;
'''Rumble''' is a galaxy where pilots can advance their [[piloting]] skill by killing a swarm of AI and collecting the Fly Wings that drop.  Pilots level 25 or higher are allowed to enter.&lt;br /&gt;
&lt;br /&gt;
==Strategy Tips==&lt;br /&gt;
&lt;br /&gt;
Those having difficulty overcoming the large number of AI may wish to consider the following strategy tips:&lt;br /&gt;
* Having a decently fast ship and kiting the AI away from the sun. Stronger flies are slower and seem not to venture as far.&lt;br /&gt;
* Use a tractor beam to collect Fly Wings without putting yourself in harms way&lt;br /&gt;
* Drop drones to distract the AI at the start until you get the spawn under control&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
;Main Base&lt;br /&gt;
*[[Piloting]]: Max level 12, requires 20 Fly Wings&lt;br /&gt;
*[[War Mongering]]: Max level 1, requires leadership tech 2&lt;br /&gt;
*[[Nanotech Plating]]: Max level 5, requires Titanium Sheets&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>russianfool20825</name></author>	</entry>

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