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		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nukeacow</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nukeacow"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Nukeacow"/>
		<updated>2026-04-22T04:55:26Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54624</id>
		<title>Astral Injection</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54624"/>
				<updated>2020-05-24T23:40:17Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now Mission-Based in Perpetual Motion&lt;br /&gt;
&lt;br /&gt;
Level 1 - Free?&lt;br /&gt;
&lt;br /&gt;
Level 2 - 50 Microchips&lt;br /&gt;
&lt;br /&gt;
Level 3 - 1 Rime Drone&lt;br /&gt;
&lt;br /&gt;
Level 4 - 1 Jiji Qo Banu&lt;br /&gt;
&lt;br /&gt;
Level 5 - 1 Jungle Drone&lt;br /&gt;
&lt;br /&gt;
Levels 6 &amp;amp; 7 - 1 Corsair Drone&lt;br /&gt;
&lt;br /&gt;
Levels 8, 9, &amp;amp; 10 - 1 Armada Drone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows the injection of [[Augmenters#Base_Augmenters|base augmenters]] into permanent [[drones]]. Astral Injection costs 6 skill points per a level to train. The augmenters are destroyed when the drones are scooped. The augmenters also do not drop if the drone is destroyed. Drones can be augged by targeting the drone you want to aug, and tossing (while less than 40 distance away and within 20-30 speed of the target) an aug with a tech level less than or equal to your Astral Injection skill.&lt;br /&gt;
&lt;br /&gt;
This skill is also necessary to use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
==== Where to Train ====&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Accesibility'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Goblets x 1&lt;br /&gt;
|Drop from [[Goblin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Enchromas x 1&lt;br /&gt;
|Drop from [[Slumberchrome]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Gabriel's Neurolich x 1&lt;br /&gt;
|Drop from [[Seraph]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Basil Bouquet x 1&lt;br /&gt;
|Drop from [[Basil]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Dark Remains x 1&lt;br /&gt;
|Drop from [[Dark Transport]]s, Trained at Ringworld&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of the Universe]]&lt;br /&gt;
|10&lt;br /&gt;
|[[P2P]] Only&lt;br /&gt;
|Xeno Energy Remains x 1&lt;br /&gt;
|Drop from [[Icepick]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
From the log of Thanar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 2005, Atlum began making comments about astral injection, lamenting the fact that no one had yet figured out what the skill did. Atlum made the following comments in the forums (which I did an exhaustive search for during my attempts to figure it out): &lt;br /&gt;
&lt;br /&gt;
Atlum Quotes: &lt;br /&gt;
&amp;quot;I need a good idea on where to hide something in plain sight again... The real winner is still probably astral injection which even with some very obvious clue has not yet been found (it might have been found once in the past the person who found it didn't tell anyone and is not playing anymore).&amp;quot; – June 30, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hint for Astral Injection (The art of astral transference) hidden somewhere 'Find it, connect the dot and be a real hero'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I can't get how you guys are not finding it. My last clue has been found and it's oooooooobbbbbbbbvvvvvvvvvviiiiiiiiiooooooooussssssssssssss if you think about it for 1 sec.&amp;quot; – July 18, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection has a clear purpose. Once you know how to use the skill it's usefullness become evident. There are items that act as clue that are in game atm. If you look at those items and think astral injection it should be OBVIOUS what the skill does. Those items have been found and have even been used already.&amp;quot; – July 21, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection is not about warp, warping, warped, wparp or any combination of the letter w, a, r and p in any form so for the love of Adum stop saying it's related to this please!&amp;quot; – August 17, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clues that I consider nearly obvious are in the game but are totally ignored by those who find them. I'm increasing the stakes: The first person who send me a pm with what astral injection does will get the following: 10 Imperial Seals, An item named after him somewhat, Eternal glory in the world of SS.&amp;quot; – September 22, 2005 &lt;br /&gt;
&lt;br /&gt;
It was after that last message that I decided to spend all my time on SS trying to figure out what it did. I started with the same method that Thomas Edison used to discover a material for the incandescent light bulb: TRY EVERYTHING and make a list of what doesn't work. So I tested the following (by comparing the effects on a character with Astral Injection 0 to another character with Astral Injection 10): &lt;br /&gt;
&lt;br /&gt;
damage taken from suns &lt;br /&gt;
parasite multiply time, damage &lt;br /&gt;
stasis ship reclamation time &lt;br /&gt;
pod eject speed, speed decrease time &lt;br /&gt;
warping further from wormholes &lt;br /&gt;
shipscanner range &lt;br /&gt;
ship logoff time &lt;br /&gt;
weapons tracking &lt;br /&gt;
transference (range, tracking, healing, dmg) &lt;br /&gt;
increases chances AI drop augs &lt;br /&gt;
increases chances of a critical hit &lt;br /&gt;
Distance from warp that you can jump &lt;br /&gt;
Distance from item to scoop &lt;br /&gt;
Effectiency of Solar Panels &lt;br /&gt;
Ability to Warp while being tractored &lt;br /&gt;
Adding built in elec regen to ships &lt;br /&gt;
Spirit speed &lt;br /&gt;
&lt;br /&gt;
I knew from Atlum's quotes that it had to be useful, and thus in some way measurable. I also looked at what features were added at what times. Astral Injection was around before mastery skills, damaging suns, overloaders… Slaves were trading only. Augs had no tech limits. Bases were Adonis at best. So that eliminated a few more things. &lt;br /&gt;
&lt;br /&gt;
I also deduced that there must be some specific action you had to do with the User Interface to activate the skill. Otherwise, someone would have just noticed it accidentally at some point, after getting the skill maxed at 10. &lt;br /&gt;
&lt;br /&gt;
Around this time, I had some discussions with Tobal, who was convinced it had something to do with augs. I decided to try to figure out discussion what might have triggered Atlum to make the big reward to encourage the discovery of the purpose of Astral Injection. I noticed these statements in a discussion the day before: &lt;br /&gt;
&lt;br /&gt;
“Drones are like ship without augments/skills untill you get DM.” – Atlum, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
“I personally, am going to stick it out, but it seems that no only the store drones (the ones that SHOULD run out of juice cause they suck) run out of juice, ALL drones run out of juice now. Like I said, just toss a few elect augs on the good drones, and the problem is solved.” – Calypso, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
Now Calypso was suggesting that the admins add elec augs to the drones. But it got me thinking that &amp;quot;injection&amp;quot; might mean injecting augs into drones. And it would explain what items Atlum had put into the game that were a clue: Platform Augmentation Alpha/Beta/Gamma's, which it turns out were really designed to be injected into drones. &lt;br /&gt;
&lt;br /&gt;
I got a bunch of drones and augs in my ship and secretly went off to a remote galaxy to try it out, and eventually did drop a firing aug on top of a drone and it disappeared, and yes, the drone did fire faster! So I spent some more time trying to figure out what the skill level let you do, how many drones could be injected, etc. and then pm'ed Atlum. &lt;br /&gt;
&lt;br /&gt;
So that's how Astral Injection was discovered. Thanar's Astral Fire was the item I ended up designing a few months later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54623</id>
		<title>Astral Injection</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54623"/>
				<updated>2020-05-24T23:36:48Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now Mission-Based in Perpetual Motion&lt;br /&gt;
&lt;br /&gt;
Level 1 - Free?&lt;br /&gt;
&lt;br /&gt;
Level 2 - 50 Microchips&lt;br /&gt;
&lt;br /&gt;
Level 3 - 1 Rime Drone&lt;br /&gt;
&lt;br /&gt;
Level 4 - 1 Jiji Qo Banu&lt;br /&gt;
&lt;br /&gt;
Level 5 - 1 Jungle Drone&lt;br /&gt;
&lt;br /&gt;
Levels 6 &amp;amp; 7 - 1 Corsair Drone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows the injection of [[Augmenters#Base_Augmenters|base augmenters]] into permanent [[drones]]. Astral Injection costs 6 skill points per a level to train. The augmenters are destroyed when the drones are scooped. The augmenters also do not drop if the drone is destroyed. Drones can be augged by targeting the drone you want to aug, and tossing (while less than 40 distance away and within 20-30 speed of the target) an aug with a tech level less than or equal to your Astral Injection skill.&lt;br /&gt;
&lt;br /&gt;
This skill is also necessary to use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
==== Where to Train ====&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Accesibility'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Goblets x 1&lt;br /&gt;
|Drop from [[Goblin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Enchromas x 1&lt;br /&gt;
|Drop from [[Slumberchrome]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Gabriel's Neurolich x 1&lt;br /&gt;
|Drop from [[Seraph]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Basil Bouquet x 1&lt;br /&gt;
|Drop from [[Basil]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Dark Remains x 1&lt;br /&gt;
|Drop from [[Dark Transport]]s, Trained at Ringworld&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of the Universe]]&lt;br /&gt;
|10&lt;br /&gt;
|[[P2P]] Only&lt;br /&gt;
|Xeno Energy Remains x 1&lt;br /&gt;
|Drop from [[Icepick]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
From the log of Thanar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 2005, Atlum began making comments about astral injection, lamenting the fact that no one had yet figured out what the skill did. Atlum made the following comments in the forums (which I did an exhaustive search for during my attempts to figure it out): &lt;br /&gt;
&lt;br /&gt;
Atlum Quotes: &lt;br /&gt;
&amp;quot;I need a good idea on where to hide something in plain sight again... The real winner is still probably astral injection which even with some very obvious clue has not yet been found (it might have been found once in the past the person who found it didn't tell anyone and is not playing anymore).&amp;quot; – June 30, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hint for Astral Injection (The art of astral transference) hidden somewhere 'Find it, connect the dot and be a real hero'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I can't get how you guys are not finding it. My last clue has been found and it's oooooooobbbbbbbbvvvvvvvvvviiiiiiiiiooooooooussssssssssssss if you think about it for 1 sec.&amp;quot; – July 18, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection has a clear purpose. Once you know how to use the skill it's usefullness become evident. There are items that act as clue that are in game atm. If you look at those items and think astral injection it should be OBVIOUS what the skill does. Those items have been found and have even been used already.&amp;quot; – July 21, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection is not about warp, warping, warped, wparp or any combination of the letter w, a, r and p in any form so for the love of Adum stop saying it's related to this please!&amp;quot; – August 17, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clues that I consider nearly obvious are in the game but are totally ignored by those who find them. I'm increasing the stakes: The first person who send me a pm with what astral injection does will get the following: 10 Imperial Seals, An item named after him somewhat, Eternal glory in the world of SS.&amp;quot; – September 22, 2005 &lt;br /&gt;
&lt;br /&gt;
It was after that last message that I decided to spend all my time on SS trying to figure out what it did. I started with the same method that Thomas Edison used to discover a material for the incandescent light bulb: TRY EVERYTHING and make a list of what doesn't work. So I tested the following (by comparing the effects on a character with Astral Injection 0 to another character with Astral Injection 10): &lt;br /&gt;
&lt;br /&gt;
damage taken from suns &lt;br /&gt;
parasite multiply time, damage &lt;br /&gt;
stasis ship reclamation time &lt;br /&gt;
pod eject speed, speed decrease time &lt;br /&gt;
warping further from wormholes &lt;br /&gt;
shipscanner range &lt;br /&gt;
ship logoff time &lt;br /&gt;
weapons tracking &lt;br /&gt;
transference (range, tracking, healing, dmg) &lt;br /&gt;
increases chances AI drop augs &lt;br /&gt;
increases chances of a critical hit &lt;br /&gt;
Distance from warp that you can jump &lt;br /&gt;
Distance from item to scoop &lt;br /&gt;
Effectiency of Solar Panels &lt;br /&gt;
Ability to Warp while being tractored &lt;br /&gt;
Adding built in elec regen to ships &lt;br /&gt;
Spirit speed &lt;br /&gt;
&lt;br /&gt;
I knew from Atlum's quotes that it had to be useful, and thus in some way measurable. I also looked at what features were added at what times. Astral Injection was around before mastery skills, damaging suns, overloaders… Slaves were trading only. Augs had no tech limits. Bases were Adonis at best. So that eliminated a few more things. &lt;br /&gt;
&lt;br /&gt;
I also deduced that there must be some specific action you had to do with the User Interface to activate the skill. Otherwise, someone would have just noticed it accidentally at some point, after getting the skill maxed at 10. &lt;br /&gt;
&lt;br /&gt;
Around this time, I had some discussions with Tobal, who was convinced it had something to do with augs. I decided to try to figure out discussion what might have triggered Atlum to make the big reward to encourage the discovery of the purpose of Astral Injection. I noticed these statements in a discussion the day before: &lt;br /&gt;
&lt;br /&gt;
“Drones are like ship without augments/skills untill you get DM.” – Atlum, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
“I personally, am going to stick it out, but it seems that no only the store drones (the ones that SHOULD run out of juice cause they suck) run out of juice, ALL drones run out of juice now. Like I said, just toss a few elect augs on the good drones, and the problem is solved.” – Calypso, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
Now Calypso was suggesting that the admins add elec augs to the drones. But it got me thinking that &amp;quot;injection&amp;quot; might mean injecting augs into drones. And it would explain what items Atlum had put into the game that were a clue: Platform Augmentation Alpha/Beta/Gamma's, which it turns out were really designed to be injected into drones. &lt;br /&gt;
&lt;br /&gt;
I got a bunch of drones and augs in my ship and secretly went off to a remote galaxy to try it out, and eventually did drop a firing aug on top of a drone and it disappeared, and yes, the drone did fire faster! So I spent some more time trying to figure out what the skill level let you do, how many drones could be injected, etc. and then pm'ed Atlum. &lt;br /&gt;
&lt;br /&gt;
So that's how Astral Injection was discovered. Thanar's Astral Fire was the item I ended up designing a few months later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54622</id>
		<title>Astral Injection</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54622"/>
				<updated>2020-05-24T23:33:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now Mission-Based in Perpetual Motion&lt;br /&gt;
&lt;br /&gt;
Level 1 - Free?&lt;br /&gt;
&lt;br /&gt;
Level 2 - 50 Microchips&lt;br /&gt;
&lt;br /&gt;
Level 3 - 1 Rime Drone&lt;br /&gt;
&lt;br /&gt;
Level 4 - 1 Jiji Qo Banu&lt;br /&gt;
&lt;br /&gt;
Level 5 - 1 Jungle Drone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows the injection of [[Augmenters#Base_Augmenters|base augmenters]] into permanent [[drones]]. Astral Injection costs 6 skill points per a level to train. The augmenters are destroyed when the drones are scooped. The augmenters also do not drop if the drone is destroyed. Drones can be augged by targeting the drone you want to aug, and tossing (while less than 40 distance away and within 20-30 speed of the target) an aug with a tech level less than or equal to your Astral Injection skill.&lt;br /&gt;
&lt;br /&gt;
This skill is also necessary to use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
==== Where to Train ====&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Accesibility'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Goblets x 1&lt;br /&gt;
|Drop from [[Goblin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Enchromas x 1&lt;br /&gt;
|Drop from [[Slumberchrome]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Gabriel's Neurolich x 1&lt;br /&gt;
|Drop from [[Seraph]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Basil Bouquet x 1&lt;br /&gt;
|Drop from [[Basil]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Dark Remains x 1&lt;br /&gt;
|Drop from [[Dark Transport]]s, Trained at Ringworld&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of the Universe]]&lt;br /&gt;
|10&lt;br /&gt;
|[[P2P]] Only&lt;br /&gt;
|Xeno Energy Remains x 1&lt;br /&gt;
|Drop from [[Icepick]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
From the log of Thanar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 2005, Atlum began making comments about astral injection, lamenting the fact that no one had yet figured out what the skill did. Atlum made the following comments in the forums (which I did an exhaustive search for during my attempts to figure it out): &lt;br /&gt;
&lt;br /&gt;
Atlum Quotes: &lt;br /&gt;
&amp;quot;I need a good idea on where to hide something in plain sight again... The real winner is still probably astral injection which even with some very obvious clue has not yet been found (it might have been found once in the past the person who found it didn't tell anyone and is not playing anymore).&amp;quot; – June 30, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hint for Astral Injection (The art of astral transference) hidden somewhere 'Find it, connect the dot and be a real hero'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I can't get how you guys are not finding it. My last clue has been found and it's oooooooobbbbbbbbvvvvvvvvvviiiiiiiiiooooooooussssssssssssss if you think about it for 1 sec.&amp;quot; – July 18, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection has a clear purpose. Once you know how to use the skill it's usefullness become evident. There are items that act as clue that are in game atm. If you look at those items and think astral injection it should be OBVIOUS what the skill does. Those items have been found and have even been used already.&amp;quot; – July 21, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection is not about warp, warping, warped, wparp or any combination of the letter w, a, r and p in any form so for the love of Adum stop saying it's related to this please!&amp;quot; – August 17, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clues that I consider nearly obvious are in the game but are totally ignored by those who find them. I'm increasing the stakes: The first person who send me a pm with what astral injection does will get the following: 10 Imperial Seals, An item named after him somewhat, Eternal glory in the world of SS.&amp;quot; – September 22, 2005 &lt;br /&gt;
&lt;br /&gt;
It was after that last message that I decided to spend all my time on SS trying to figure out what it did. I started with the same method that Thomas Edison used to discover a material for the incandescent light bulb: TRY EVERYTHING and make a list of what doesn't work. So I tested the following (by comparing the effects on a character with Astral Injection 0 to another character with Astral Injection 10): &lt;br /&gt;
&lt;br /&gt;
damage taken from suns &lt;br /&gt;
parasite multiply time, damage &lt;br /&gt;
stasis ship reclamation time &lt;br /&gt;
pod eject speed, speed decrease time &lt;br /&gt;
warping further from wormholes &lt;br /&gt;
shipscanner range &lt;br /&gt;
ship logoff time &lt;br /&gt;
weapons tracking &lt;br /&gt;
transference (range, tracking, healing, dmg) &lt;br /&gt;
increases chances AI drop augs &lt;br /&gt;
increases chances of a critical hit &lt;br /&gt;
Distance from warp that you can jump &lt;br /&gt;
Distance from item to scoop &lt;br /&gt;
Effectiency of Solar Panels &lt;br /&gt;
Ability to Warp while being tractored &lt;br /&gt;
Adding built in elec regen to ships &lt;br /&gt;
Spirit speed &lt;br /&gt;
&lt;br /&gt;
I knew from Atlum's quotes that it had to be useful, and thus in some way measurable. I also looked at what features were added at what times. Astral Injection was around before mastery skills, damaging suns, overloaders… Slaves were trading only. Augs had no tech limits. Bases were Adonis at best. So that eliminated a few more things. &lt;br /&gt;
&lt;br /&gt;
I also deduced that there must be some specific action you had to do with the User Interface to activate the skill. Otherwise, someone would have just noticed it accidentally at some point, after getting the skill maxed at 10. &lt;br /&gt;
&lt;br /&gt;
Around this time, I had some discussions with Tobal, who was convinced it had something to do with augs. I decided to try to figure out discussion what might have triggered Atlum to make the big reward to encourage the discovery of the purpose of Astral Injection. I noticed these statements in a discussion the day before: &lt;br /&gt;
&lt;br /&gt;
“Drones are like ship without augments/skills untill you get DM.” – Atlum, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
“I personally, am going to stick it out, but it seems that no only the store drones (the ones that SHOULD run out of juice cause they suck) run out of juice, ALL drones run out of juice now. Like I said, just toss a few elect augs on the good drones, and the problem is solved.” – Calypso, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
Now Calypso was suggesting that the admins add elec augs to the drones. But it got me thinking that &amp;quot;injection&amp;quot; might mean injecting augs into drones. And it would explain what items Atlum had put into the game that were a clue: Platform Augmentation Alpha/Beta/Gamma's, which it turns out were really designed to be injected into drones. &lt;br /&gt;
&lt;br /&gt;
I got a bunch of drones and augs in my ship and secretly went off to a remote galaxy to try it out, and eventually did drop a firing aug on top of a drone and it disappeared, and yes, the drone did fire faster! So I spent some more time trying to figure out what the skill level let you do, how many drones could be injected, etc. and then pm'ed Atlum. &lt;br /&gt;
&lt;br /&gt;
So that's how Astral Injection was discovered. Thanar's Astral Fire was the item I ended up designing a few months later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54621</id>
		<title>Astral Injection</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54621"/>
				<updated>2020-05-24T23:26:37Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now Mission-Based in Perpetual Motion&lt;br /&gt;
&lt;br /&gt;
Level 1 - Free?&lt;br /&gt;
&lt;br /&gt;
Level 2 - 50 Microchips&lt;br /&gt;
&lt;br /&gt;
Level 3 - 1 Rime Drone&lt;br /&gt;
&lt;br /&gt;
Level 4 - 1 Jiji Qo Banu&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows the injection of [[Augmenters#Base_Augmenters|base augmenters]] into permanent [[drones]]. Astral Injection costs 6 skill points per a level to train. The augmenters are destroyed when the drones are scooped. The augmenters also do not drop if the drone is destroyed. Drones can be augged by targeting the drone you want to aug, and tossing (while less than 40 distance away and within 20-30 speed of the target) an aug with a tech level less than or equal to your Astral Injection skill.&lt;br /&gt;
&lt;br /&gt;
This skill is also necessary to use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
==== Where to Train ====&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Accesibility'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Goblets x 1&lt;br /&gt;
|Drop from [[Goblin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Enchromas x 1&lt;br /&gt;
|Drop from [[Slumberchrome]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Gabriel's Neurolich x 1&lt;br /&gt;
|Drop from [[Seraph]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Basil Bouquet x 1&lt;br /&gt;
|Drop from [[Basil]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Dark Remains x 1&lt;br /&gt;
|Drop from [[Dark Transport]]s, Trained at Ringworld&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of the Universe]]&lt;br /&gt;
|10&lt;br /&gt;
|[[P2P]] Only&lt;br /&gt;
|Xeno Energy Remains x 1&lt;br /&gt;
|Drop from [[Icepick]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
From the log of Thanar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 2005, Atlum began making comments about astral injection, lamenting the fact that no one had yet figured out what the skill did. Atlum made the following comments in the forums (which I did an exhaustive search for during my attempts to figure it out): &lt;br /&gt;
&lt;br /&gt;
Atlum Quotes: &lt;br /&gt;
&amp;quot;I need a good idea on where to hide something in plain sight again... The real winner is still probably astral injection which even with some very obvious clue has not yet been found (it might have been found once in the past the person who found it didn't tell anyone and is not playing anymore).&amp;quot; – June 30, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hint for Astral Injection (The art of astral transference) hidden somewhere 'Find it, connect the dot and be a real hero'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I can't get how you guys are not finding it. My last clue has been found and it's oooooooobbbbbbbbvvvvvvvvvviiiiiiiiiooooooooussssssssssssss if you think about it for 1 sec.&amp;quot; – July 18, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection has a clear purpose. Once you know how to use the skill it's usefullness become evident. There are items that act as clue that are in game atm. If you look at those items and think astral injection it should be OBVIOUS what the skill does. Those items have been found and have even been used already.&amp;quot; – July 21, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection is not about warp, warping, warped, wparp or any combination of the letter w, a, r and p in any form so for the love of Adum stop saying it's related to this please!&amp;quot; – August 17, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clues that I consider nearly obvious are in the game but are totally ignored by those who find them. I'm increasing the stakes: The first person who send me a pm with what astral injection does will get the following: 10 Imperial Seals, An item named after him somewhat, Eternal glory in the world of SS.&amp;quot; – September 22, 2005 &lt;br /&gt;
&lt;br /&gt;
It was after that last message that I decided to spend all my time on SS trying to figure out what it did. I started with the same method that Thomas Edison used to discover a material for the incandescent light bulb: TRY EVERYTHING and make a list of what doesn't work. So I tested the following (by comparing the effects on a character with Astral Injection 0 to another character with Astral Injection 10): &lt;br /&gt;
&lt;br /&gt;
damage taken from suns &lt;br /&gt;
parasite multiply time, damage &lt;br /&gt;
stasis ship reclamation time &lt;br /&gt;
pod eject speed, speed decrease time &lt;br /&gt;
warping further from wormholes &lt;br /&gt;
shipscanner range &lt;br /&gt;
ship logoff time &lt;br /&gt;
weapons tracking &lt;br /&gt;
transference (range, tracking, healing, dmg) &lt;br /&gt;
increases chances AI drop augs &lt;br /&gt;
increases chances of a critical hit &lt;br /&gt;
Distance from warp that you can jump &lt;br /&gt;
Distance from item to scoop &lt;br /&gt;
Effectiency of Solar Panels &lt;br /&gt;
Ability to Warp while being tractored &lt;br /&gt;
Adding built in elec regen to ships &lt;br /&gt;
Spirit speed &lt;br /&gt;
&lt;br /&gt;
I knew from Atlum's quotes that it had to be useful, and thus in some way measurable. I also looked at what features were added at what times. Astral Injection was around before mastery skills, damaging suns, overloaders… Slaves were trading only. Augs had no tech limits. Bases were Adonis at best. So that eliminated a few more things. &lt;br /&gt;
&lt;br /&gt;
I also deduced that there must be some specific action you had to do with the User Interface to activate the skill. Otherwise, someone would have just noticed it accidentally at some point, after getting the skill maxed at 10. &lt;br /&gt;
&lt;br /&gt;
Around this time, I had some discussions with Tobal, who was convinced it had something to do with augs. I decided to try to figure out discussion what might have triggered Atlum to make the big reward to encourage the discovery of the purpose of Astral Injection. I noticed these statements in a discussion the day before: &lt;br /&gt;
&lt;br /&gt;
“Drones are like ship without augments/skills untill you get DM.” – Atlum, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
“I personally, am going to stick it out, but it seems that no only the store drones (the ones that SHOULD run out of juice cause they suck) run out of juice, ALL drones run out of juice now. Like I said, just toss a few elect augs on the good drones, and the problem is solved.” – Calypso, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
Now Calypso was suggesting that the admins add elec augs to the drones. But it got me thinking that &amp;quot;injection&amp;quot; might mean injecting augs into drones. And it would explain what items Atlum had put into the game that were a clue: Platform Augmentation Alpha/Beta/Gamma's, which it turns out were really designed to be injected into drones. &lt;br /&gt;
&lt;br /&gt;
I got a bunch of drones and augs in my ship and secretly went off to a remote galaxy to try it out, and eventually did drop a firing aug on top of a drone and it disappeared, and yes, the drone did fire faster! So I spent some more time trying to figure out what the skill level let you do, how many drones could be injected, etc. and then pm'ed Atlum. &lt;br /&gt;
&lt;br /&gt;
So that's how Astral Injection was discovered. Thanar's Astral Fire was the item I ended up designing a few months later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54620</id>
		<title>Astral Injection</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54620"/>
				<updated>2020-05-24T23:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now Mission-Based in Perpetual Motion&lt;br /&gt;
&lt;br /&gt;
Level 1 - Free?&lt;br /&gt;
&lt;br /&gt;
Level 2 - 50 Microchips&lt;br /&gt;
&lt;br /&gt;
Level 3 - 1 Rime Drone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows the injection of [[Augmenters#Base_Augmenters|base augmenters]] into permanent [[drones]]. Astral Injection costs 6 skill points per a level to train. The augmenters are destroyed when the drones are scooped. The augmenters also do not drop if the drone is destroyed. Drones can be augged by targeting the drone you want to aug, and tossing (while less than 40 distance away and within 20-30 speed of the target) an aug with a tech level less than or equal to your Astral Injection skill.&lt;br /&gt;
&lt;br /&gt;
This skill is also necessary to use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
==== Where to Train ====&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Accesibility'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Goblets x 1&lt;br /&gt;
|Drop from [[Goblin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Enchromas x 1&lt;br /&gt;
|Drop from [[Slumberchrome]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Gabriel's Neurolich x 1&lt;br /&gt;
|Drop from [[Seraph]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Basil Bouquet x 1&lt;br /&gt;
|Drop from [[Basil]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Dark Remains x 1&lt;br /&gt;
|Drop from [[Dark Transport]]s, Trained at Ringworld&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of the Universe]]&lt;br /&gt;
|10&lt;br /&gt;
|[[P2P]] Only&lt;br /&gt;
|Xeno Energy Remains x 1&lt;br /&gt;
|Drop from [[Icepick]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
From the log of Thanar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 2005, Atlum began making comments about astral injection, lamenting the fact that no one had yet figured out what the skill did. Atlum made the following comments in the forums (which I did an exhaustive search for during my attempts to figure it out): &lt;br /&gt;
&lt;br /&gt;
Atlum Quotes: &lt;br /&gt;
&amp;quot;I need a good idea on where to hide something in plain sight again... The real winner is still probably astral injection which even with some very obvious clue has not yet been found (it might have been found once in the past the person who found it didn't tell anyone and is not playing anymore).&amp;quot; – June 30, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hint for Astral Injection (The art of astral transference) hidden somewhere 'Find it, connect the dot and be a real hero'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I can't get how you guys are not finding it. My last clue has been found and it's oooooooobbbbbbbbvvvvvvvvvviiiiiiiiiooooooooussssssssssssss if you think about it for 1 sec.&amp;quot; – July 18, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection has a clear purpose. Once you know how to use the skill it's usefullness become evident. There are items that act as clue that are in game atm. If you look at those items and think astral injection it should be OBVIOUS what the skill does. Those items have been found and have even been used already.&amp;quot; – July 21, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection is not about warp, warping, warped, wparp or any combination of the letter w, a, r and p in any form so for the love of Adum stop saying it's related to this please!&amp;quot; – August 17, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clues that I consider nearly obvious are in the game but are totally ignored by those who find them. I'm increasing the stakes: The first person who send me a pm with what astral injection does will get the following: 10 Imperial Seals, An item named after him somewhat, Eternal glory in the world of SS.&amp;quot; – September 22, 2005 &lt;br /&gt;
&lt;br /&gt;
It was after that last message that I decided to spend all my time on SS trying to figure out what it did. I started with the same method that Thomas Edison used to discover a material for the incandescent light bulb: TRY EVERYTHING and make a list of what doesn't work. So I tested the following (by comparing the effects on a character with Astral Injection 0 to another character with Astral Injection 10): &lt;br /&gt;
&lt;br /&gt;
damage taken from suns &lt;br /&gt;
parasite multiply time, damage &lt;br /&gt;
stasis ship reclamation time &lt;br /&gt;
pod eject speed, speed decrease time &lt;br /&gt;
warping further from wormholes &lt;br /&gt;
shipscanner range &lt;br /&gt;
ship logoff time &lt;br /&gt;
weapons tracking &lt;br /&gt;
transference (range, tracking, healing, dmg) &lt;br /&gt;
increases chances AI drop augs &lt;br /&gt;
increases chances of a critical hit &lt;br /&gt;
Distance from warp that you can jump &lt;br /&gt;
Distance from item to scoop &lt;br /&gt;
Effectiency of Solar Panels &lt;br /&gt;
Ability to Warp while being tractored &lt;br /&gt;
Adding built in elec regen to ships &lt;br /&gt;
Spirit speed &lt;br /&gt;
&lt;br /&gt;
I knew from Atlum's quotes that it had to be useful, and thus in some way measurable. I also looked at what features were added at what times. Astral Injection was around before mastery skills, damaging suns, overloaders… Slaves were trading only. Augs had no tech limits. Bases were Adonis at best. So that eliminated a few more things. &lt;br /&gt;
&lt;br /&gt;
I also deduced that there must be some specific action you had to do with the User Interface to activate the skill. Otherwise, someone would have just noticed it accidentally at some point, after getting the skill maxed at 10. &lt;br /&gt;
&lt;br /&gt;
Around this time, I had some discussions with Tobal, who was convinced it had something to do with augs. I decided to try to figure out discussion what might have triggered Atlum to make the big reward to encourage the discovery of the purpose of Astral Injection. I noticed these statements in a discussion the day before: &lt;br /&gt;
&lt;br /&gt;
“Drones are like ship without augments/skills untill you get DM.” – Atlum, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
“I personally, am going to stick it out, but it seems that no only the store drones (the ones that SHOULD run out of juice cause they suck) run out of juice, ALL drones run out of juice now. Like I said, just toss a few elect augs on the good drones, and the problem is solved.” – Calypso, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
Now Calypso was suggesting that the admins add elec augs to the drones. But it got me thinking that &amp;quot;injection&amp;quot; might mean injecting augs into drones. And it would explain what items Atlum had put into the game that were a clue: Platform Augmentation Alpha/Beta/Gamma's, which it turns out were really designed to be injected into drones. &lt;br /&gt;
&lt;br /&gt;
I got a bunch of drones and augs in my ship and secretly went off to a remote galaxy to try it out, and eventually did drop a firing aug on top of a drone and it disappeared, and yes, the drone did fire faster! So I spent some more time trying to figure out what the skill level let you do, how many drones could be injected, etc. and then pm'ed Atlum. &lt;br /&gt;
&lt;br /&gt;
So that's how Astral Injection was discovered. Thanar's Astral Fire was the item I ended up designing a few months later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54619</id>
		<title>Astral Injection</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Astral_Injection&amp;diff=54619"/>
				<updated>2020-05-24T23:23:27Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Now Mission-Based in Perpetual Motion&lt;br /&gt;
Level 1 - Free?&lt;br /&gt;
Level 2 - 50 Microchips&lt;br /&gt;
Level 3 - 1 Rime Drone&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Allows the injection of [[Augmenters#Base_Augmenters|base augmenters]] into permanent [[drones]]. Astral Injection costs 6 skill points per a level to train. The augmenters are destroyed when the drones are scooped. The augmenters also do not drop if the drone is destroyed. Drones can be augged by targeting the drone you want to aug, and tossing (while less than 40 distance away and within 20-30 speed of the target) an aug with a tech level less than or equal to your Astral Injection skill.&lt;br /&gt;
&lt;br /&gt;
This skill is also necessary to use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
==== Where to Train ====&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Accesibility'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Labyrinth]]&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|Goblets x 1&lt;br /&gt;
|Drop from [[Goblin]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|None&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|3&lt;br /&gt;
|&lt;br /&gt;
|Enchromas x 1&lt;br /&gt;
|Drop from [[Slumberchrome]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|4&lt;br /&gt;
|&lt;br /&gt;
|Gabriel's Neurolich x 1&lt;br /&gt;
|Drop from [[Seraph]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|5&lt;br /&gt;
|&lt;br /&gt;
|Basil Bouquet x 1&lt;br /&gt;
|Drop from [[Basil]]s&lt;br /&gt;
|-&lt;br /&gt;
|[[Bonnet]]&lt;br /&gt;
|7&lt;br /&gt;
|&lt;br /&gt;
|Dark Remains x 1&lt;br /&gt;
|Drop from [[Dark Transport]]s, Trained at Ringworld&lt;br /&gt;
|-&lt;br /&gt;
|[[The End of the Universe]]&lt;br /&gt;
|10&lt;br /&gt;
|[[P2P]] Only&lt;br /&gt;
|Xeno Energy Remains x 1&lt;br /&gt;
|Drop from [[Icepick]]s&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== History ====&lt;br /&gt;
From the log of Thanar:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Back in 2005, Atlum began making comments about astral injection, lamenting the fact that no one had yet figured out what the skill did. Atlum made the following comments in the forums (which I did an exhaustive search for during my attempts to figure it out): &lt;br /&gt;
&lt;br /&gt;
Atlum Quotes: &lt;br /&gt;
&amp;quot;I need a good idea on where to hide something in plain sight again... The real winner is still probably astral injection which even with some very obvious clue has not yet been found (it might have been found once in the past the person who found it didn't tell anyone and is not playing anymore).&amp;quot; – June 30, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Hint for Astral Injection (The art of astral transference) hidden somewhere 'Find it, connect the dot and be a real hero'&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Honestly I can't get how you guys are not finding it. My last clue has been found and it's oooooooobbbbbbbbvvvvvvvvvviiiiiiiiiooooooooussssssssssssss if you think about it for 1 sec.&amp;quot; – July 18, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection has a clear purpose. Once you know how to use the skill it's usefullness become evident. There are items that act as clue that are in game atm. If you look at those items and think astral injection it should be OBVIOUS what the skill does. Those items have been found and have even been used already.&amp;quot; – July 21, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Astral Injection is not about warp, warping, warped, wparp or any combination of the letter w, a, r and p in any form so for the love of Adum stop saying it's related to this please!&amp;quot; – August 17, 2005 &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Clues that I consider nearly obvious are in the game but are totally ignored by those who find them. I'm increasing the stakes: The first person who send me a pm with what astral injection does will get the following: 10 Imperial Seals, An item named after him somewhat, Eternal glory in the world of SS.&amp;quot; – September 22, 2005 &lt;br /&gt;
&lt;br /&gt;
It was after that last message that I decided to spend all my time on SS trying to figure out what it did. I started with the same method that Thomas Edison used to discover a material for the incandescent light bulb: TRY EVERYTHING and make a list of what doesn't work. So I tested the following (by comparing the effects on a character with Astral Injection 0 to another character with Astral Injection 10): &lt;br /&gt;
&lt;br /&gt;
damage taken from suns &lt;br /&gt;
parasite multiply time, damage &lt;br /&gt;
stasis ship reclamation time &lt;br /&gt;
pod eject speed, speed decrease time &lt;br /&gt;
warping further from wormholes &lt;br /&gt;
shipscanner range &lt;br /&gt;
ship logoff time &lt;br /&gt;
weapons tracking &lt;br /&gt;
transference (range, tracking, healing, dmg) &lt;br /&gt;
increases chances AI drop augs &lt;br /&gt;
increases chances of a critical hit &lt;br /&gt;
Distance from warp that you can jump &lt;br /&gt;
Distance from item to scoop &lt;br /&gt;
Effectiency of Solar Panels &lt;br /&gt;
Ability to Warp while being tractored &lt;br /&gt;
Adding built in elec regen to ships &lt;br /&gt;
Spirit speed &lt;br /&gt;
&lt;br /&gt;
I knew from Atlum's quotes that it had to be useful, and thus in some way measurable. I also looked at what features were added at what times. Astral Injection was around before mastery skills, damaging suns, overloaders… Slaves were trading only. Augs had no tech limits. Bases were Adonis at best. So that eliminated a few more things. &lt;br /&gt;
&lt;br /&gt;
I also deduced that there must be some specific action you had to do with the User Interface to activate the skill. Otherwise, someone would have just noticed it accidentally at some point, after getting the skill maxed at 10. &lt;br /&gt;
&lt;br /&gt;
Around this time, I had some discussions with Tobal, who was convinced it had something to do with augs. I decided to try to figure out discussion what might have triggered Atlum to make the big reward to encourage the discovery of the purpose of Astral Injection. I noticed these statements in a discussion the day before: &lt;br /&gt;
&lt;br /&gt;
“Drones are like ship without augments/skills untill you get DM.” – Atlum, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
“I personally, am going to stick it out, but it seems that no only the store drones (the ones that SHOULD run out of juice cause they suck) run out of juice, ALL drones run out of juice now. Like I said, just toss a few elect augs on the good drones, and the problem is solved.” – Calypso, September 21, 2005 &lt;br /&gt;
&lt;br /&gt;
Now Calypso was suggesting that the admins add elec augs to the drones. But it got me thinking that &amp;quot;injection&amp;quot; might mean injecting augs into drones. And it would explain what items Atlum had put into the game that were a clue: Platform Augmentation Alpha/Beta/Gamma's, which it turns out were really designed to be injected into drones. &lt;br /&gt;
&lt;br /&gt;
I got a bunch of drones and augs in my ship and secretly went off to a remote galaxy to try it out, and eventually did drop a firing aug on top of a drone and it disappeared, and yes, the drone did fire faster! So I spent some more time trying to figure out what the skill level let you do, how many drones could be injected, etc. and then pm'ed Atlum. &lt;br /&gt;
&lt;br /&gt;
So that's how Astral Injection was discovered. Thanar's Astral Fire was the item I ended up designing a few months later.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Energon_Globes&amp;diff=37355</id>
		<title>Energon Globes</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Energon_Globes&amp;diff=37355"/>
				<updated>2015-03-26T02:15:41Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Description =&lt;br /&gt;
Big n bouncy balls of energy&lt;br /&gt;
Weight - 80,000&lt;br /&gt;
Size - 1&lt;br /&gt;
Tech - 0&lt;br /&gt;
&lt;br /&gt;
= Blueprint =&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = Energon Globes Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 48,000,000&lt;br /&gt;
|MaxWorkforce = 160,000&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Energon Globes]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;80,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Sup. Energy Rigging]]&lt;br /&gt;
&amp;lt;li&amp;gt;50 [[Energon]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Demented Energy Module]]&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;10,000,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;1,000,000 [[Nuclear Waste]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Copper 7]]&lt;br /&gt;
|Price = 1,500,000,000&lt;br /&gt;
|SkillNeeded = [[Infinite Knowledge|IK]] 20&lt;br /&gt;
|Description = ?&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Tractor&amp;diff=37287</id>
		<title>Tractor</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Tractor&amp;diff=37287"/>
				<updated>2015-03-15T16:08:53Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: Fixed spelling error on Malevolent Lasciviousness&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tractors2.jpg|right]][[Image:Tractor.jpg|right]] '''Tractor''' beams are very useful and can help capture ships and tow people. You need the [[Tractoring]] skill in order to use tractor beams of a given level. &lt;br /&gt;
&lt;br /&gt;
Tractors are designed to either pull towards you, push away from you, or allow you to be pulled along behind (as a hitchhiker). &lt;br /&gt;
&lt;br /&gt;
*'''Strength''' determines the force of the tractor's pull or push (if negative). &lt;br /&gt;
*'''Density''' is a percentage that is added (or subtracted) from your weight while the tractor is active. This reduces (or increases) your movement relative to the target. &lt;br /&gt;
*'''Elec''' is the base amount of energy used per unit time while the tractor is active. The actual energy used increases with the range to the target.&lt;br /&gt;
&lt;br /&gt;
== Pull Tractors  ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Pull Tractors''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Strength''' &lt;br /&gt;
| '''Density''' &lt;br /&gt;
| '''Range''' &lt;br /&gt;
| '''Rest Length'''&lt;br /&gt;
| '''Elec''' &lt;br /&gt;
| '''Vis'''&lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Source'''&lt;br /&gt;
| '''Description'''&lt;br /&gt;
| '''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| Graviton Beam &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 476 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 9 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1,600&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6,000 &lt;br /&gt;
| AI Base  330,000 Credits&lt;br /&gt;
| Gravitational Industries GravBeam (TM)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Graviton Beam II &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 12 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 476 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 19% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 &lt;br /&gt;
| AI base - 560k&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Molten Tractor &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 12 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 646 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 19% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1700 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 8000 &lt;br /&gt;
| [[Vulcan]] drop&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Graviton Beam III &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 646 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 35% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 27 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| [[Handel's Cove]] &amp;amp;amp; others - 1.2mil&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Graviton Beam IV &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 18 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 816 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 42% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 45 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16,000 &lt;br /&gt;
| [[Nihilite]], [[Lunacy]] - 4.73m&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hematite Pull&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1162&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 525&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 19&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2100&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| [[Colored Empires]] mission&lt;br /&gt;
| Crystal Attraction&lt;br /&gt;
| Neurobound&lt;br /&gt;
|-&lt;br /&gt;
| Cosmic Vacuum &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 7 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 48 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3604 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 123% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 270 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 157 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30,000 &lt;br /&gt;
| [[Bipolar]] - 46.18mil&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Grappling Beam &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500,000 &lt;br /&gt;
| [[Battle Thatch]] built-in&lt;br /&gt;
|&lt;br /&gt;
| Constant energy: 200/s, Side Effect: Max Speed -20%, Thrust -29%.&lt;br /&gt;
|-&lt;br /&gt;
| Constable Tractor &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4440 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 450&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 116 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50,000 &lt;br /&gt;
| [[Sol]] mission &lt;br /&gt;
| Bring them here.&lt;br /&gt;
| req [[Peacemaking]] 10&lt;br /&gt;
|-&lt;br /&gt;
| Singularity Harness&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 523,250&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1500&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2500&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500,000 &lt;br /&gt;
| [[Singularity Sphere]] inbuilt&lt;br /&gt;
| Use the power within&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Warden's Lasso &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3675 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 150% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| [[Warden]] built-in&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Rhino Roar &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 18,450&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 375 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 488&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 200000 &lt;br /&gt;
| UZ Drop&lt;br /&gt;
| Enemy tremble at the Rhino's approach&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Ungodly Lust &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 33,897 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 750 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1126 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| [[Hyper]] drop, &lt;br /&gt;
| XXX-Rated Lust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Depraved Desire &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 17 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 33,110 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 775 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| DG drop (DF ?) &lt;br /&gt;
| XXX-Rated Lust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Bear Hug&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 18 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 23,985&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 275% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 375 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250,000 &lt;br /&gt;
| [[Bear Hug Blueprint]]&lt;br /&gt;
| C'mere you!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Corrupt Craving&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 18 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32,992&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 800 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 925 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| DG drop (DF ?) &lt;br /&gt;
| XXX-Rated Lust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Profane Thirst &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 19 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32,800 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -25% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 825 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 875 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| DG drop (DF ?) &lt;br /&gt;
| XXX-Rated Lust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Blasphemous Fervor &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32,110 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -31% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 850 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 850&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| DG drop (DF ?) &lt;br /&gt;
| XXX-Rated Lust&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Flaming Snow Reign &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 33,475 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 650 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 852 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| Christmas mission &lt;br /&gt;
| Hold them in your icey warm grip&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hephaestus' Flame &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 55 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21,000 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 169% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 350&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| Staff Quarters mission &lt;br /&gt;
| Like moths, they are drawn.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Grizzly Tackle &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 22 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 350 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 35,055 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 325% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 524 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 350,000 &lt;br /&gt;
| [[Grizzly Tackle Blueprint]] &lt;br /&gt;
| Grwar!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Malevolent Lasciviousness&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 22 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 28,640 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -48% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 900 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 810 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| DG drop (DF 375~) &lt;br /&gt;
| XXX-Rated Lust&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Push Tractors  ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Push Tractors''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Strength''' &lt;br /&gt;
| '''Density''' &lt;br /&gt;
| '''Range'''&lt;br /&gt;
| '''Rest Length''' &lt;br /&gt;
| '''Elec''' &lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Source'''&lt;br /&gt;
| '''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| Moonstone Mover &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 7 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 48 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;2950 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 300 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30,000 &lt;br /&gt;
| Colored Empires Mission&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| Restraining Order &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 9 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 24 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;6344 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 104 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 305 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 319 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 12,000 &lt;br /&gt;
| [[Bipolar]] &amp;amp;amp; [[Handel's Cove]] &amp;amp;amp; [[Ice Matrix]] - 291mil&lt;br /&gt;
|  &lt;br /&gt;
|-&lt;br /&gt;
| Exiled &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 12 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 32 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;7920&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 98 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 320 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 457 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30,500 &lt;br /&gt;
| [[Bipolar]] - 2.5bil&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Holy Ward &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15,750&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 169 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 525&lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 508 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| Drops from Forgone&lt;br /&gt;
| Holy Warding&lt;br /&gt;
|-&lt;br /&gt;
| Thirty-Nine-and-a-Half Foot Pole &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 22 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -18,975&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 169 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 575 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 458 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| Grinch Clone drop &lt;br /&gt;
| He wouldn't touch you with it either.&lt;br /&gt;
|-&lt;br /&gt;
| Thrak'hra's Denial &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;89,040&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 250 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 750 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2361 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 100,000 &lt;br /&gt;
| Mini Lion drop&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Poseidon's Tide &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -17,875&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 169 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 550 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| Staff Quarters mission &lt;br /&gt;
| Pull them out with the falling tide.&lt;br /&gt;
|-&lt;br /&gt;
| Samdita Akarsanasarga &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 30 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -17,500&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 169 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 350 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 508 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50,000 &lt;br /&gt;
| T22 Uber drop &lt;br /&gt;
| A Strange alien organ that emits a particle stream similar to a tractor field.&lt;br /&gt;
|-&lt;br /&gt;
| Ares' War Cry &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 55 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -21,000&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 350 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; |&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| Staff Quarters mission&lt;br /&gt;
| A yell so fierce they shudder.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Hitchhiker Tractors  ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Hitch Tractors''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Strength''' &lt;br /&gt;
| '''Density''' &lt;br /&gt;
| '''Range''' &lt;br /&gt;
| '''Rest Length'''&lt;br /&gt;
| '''Elec''' &lt;br /&gt;
| '''Vis'''&lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Source'''&lt;br /&gt;
| '''Description'''&lt;br /&gt;
| '''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| Hitchhiker Alpha &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 342 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 335 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 7 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1700&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4000 &lt;br /&gt;
| AI Base  250,000 Credits&lt;br /&gt;
| Take me along for a ride!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hitchhiker Beta &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 4 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 492&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;35 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 335 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 14 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1900&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3800 &lt;br /&gt;
| AI Base  1,020,000 Credits&lt;br /&gt;
| Improved graviton grappler&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hitchhiker Gamma&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 31 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 608&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;40  &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 455 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 75&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2300&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 3600 &lt;br /&gt;
| AI Base  2,142,000 Credits&lt;br /&gt;
| Hitch a ride&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Reindeer Harness &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 6 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 930 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 525&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5000 &lt;br /&gt;
| Christmas drop&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Hermes' Grappler &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 21 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1462 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | -60% &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 500&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 175&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 60 &lt;br /&gt;
|&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 10,000 &lt;br /&gt;
| Staff Quarters mission&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Engineer Beams  ==&lt;br /&gt;
&lt;br /&gt;
These beams require the [[Engineer Class|Engineer]] skill equal to their tech level. They are available for purchase from the Engineer's Workshop in [[Lyceum]]. &lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Beams''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Constant energy/s''' &lt;br /&gt;
| '''Range''' &lt;br /&gt;
| '''Rest Length'''&lt;br /&gt;
| '''Visibility'''&lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Side Effect''' &lt;br /&gt;
| '''Drone Effect''' &lt;br /&gt;
| '''Price''' &lt;br /&gt;
| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam &lt;br /&gt;
| 5 &lt;br /&gt;
| 10 &lt;br /&gt;
| 250 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,000&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Energy Charge +250 &lt;br /&gt;
| Energy Charge +250 &lt;br /&gt;
| 8,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Sheild Syncronization Beam &lt;br /&gt;
| 5 &lt;br /&gt;
| 20 &lt;br /&gt;
| 50 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,000&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Vulnerability to all -10% &lt;br /&gt;
| Vulnerability to all -10% &lt;br /&gt;
| 8,000,000 &lt;br /&gt;
| Modify the frequency of targets sheild to protect against damage&lt;br /&gt;
|-&lt;br /&gt;
| Transference Facilitator Beam &lt;br /&gt;
| 5 &lt;br /&gt;
| 10 &lt;br /&gt;
| 25 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,000&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Transferance Vulnerability +10% &lt;br /&gt;
| Transferance Vulnerability +15% &lt;br /&gt;
| 5,000,000 Credits&lt;br /&gt;
| Harmonize your targets shields&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam II &lt;br /&gt;
| 10 &lt;br /&gt;
| 20 &lt;br /&gt;
| 500 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,500&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Energy Charge +500 &lt;br /&gt;
| Energy Charge +500 &lt;br /&gt;
| 15,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Transference Facilitator Beam II &lt;br /&gt;
| 10 &lt;br /&gt;
| 20 &lt;br /&gt;
| 50 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,500&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Transferance Vulnerability +11% &lt;br /&gt;
| Transferance Vulnerability +16% &lt;br /&gt;
| 15,000,000 Credits&lt;br /&gt;
| Harmonize your targets shields&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam III &lt;br /&gt;
| 12 &lt;br /&gt;
| 30 &lt;br /&gt;
| 600 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,700&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Energy Charge +600 &lt;br /&gt;
| Energy Charge +600 &lt;br /&gt;
| 25,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Energizing Beam Prototype &lt;br /&gt;
| 14 &lt;br /&gt;
| 50 &lt;br /&gt;
| 750 &lt;br /&gt;
| 250 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Energy Charge +900 &lt;br /&gt;
| Energy Charge +900 &lt;br /&gt;
| Lyceum mission &lt;br /&gt;
| &amp;quot;DANGER: High yield energy transfer beam&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam IV &lt;br /&gt;
| 14 &lt;br /&gt;
| 40 &lt;br /&gt;
| 700 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 2,900&lt;br /&gt;
| 10,000&lt;br /&gt;
| Energy Charge +700 &lt;br /&gt;
| Energy Charge +700 &lt;br /&gt;
| 50,000,000  Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Energizing Beam &lt;br /&gt;
| 15 &lt;br /&gt;
| 50 &lt;br /&gt;
| 938 &lt;br /&gt;
| 480 &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Energy Charge +1250 &lt;br /&gt;
| Energy Charge +1250 &lt;br /&gt;
| Lyceum mission &lt;br /&gt;
| &amp;quot;NOT AS DANGEROUS: High yield energy transfer beam&amp;quot; - Neuro Bound&amp;lt;br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| Transference Facilitator Beam III &lt;br /&gt;
| 15 &lt;br /&gt;
| 30 &lt;br /&gt;
| 75 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,000&lt;br /&gt;
| 10,000&lt;br /&gt;
| Transferance Vulnerability +12% &lt;br /&gt;
| Transferance Vulnerability +17% &lt;br /&gt;
| 25,000,000 Credits&lt;br /&gt;
| Harmonize your targets shields&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam V &lt;br /&gt;
| 16 &lt;br /&gt;
| 50 &lt;br /&gt;
| 800 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,100&lt;br /&gt;
| 10,000&lt;br /&gt;
| Energy Charge +800 &lt;br /&gt;
| Energy Charge +800 &lt;br /&gt;
| 75,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Transference Facilitator Beam IV &lt;br /&gt;
| 17 &lt;br /&gt;
| 40 &lt;br /&gt;
| 85 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,200&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Transferance Vulnerability +13% &lt;br /&gt;
| Transferance Vulnerability +18% &lt;br /&gt;
| 50,000,000 Credits&lt;br /&gt;
| Harmonize your targets shields&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam VI &lt;br /&gt;
| 18 &lt;br /&gt;
| 60 &lt;br /&gt;
| 900 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,300&lt;br /&gt;
| 10,000&lt;br /&gt;
| Energy Charge +900 &lt;br /&gt;
| Energy Charge +900 &lt;br /&gt;
| 125,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam VII &lt;br /&gt;
| 19 &lt;br /&gt;
| 70 &lt;br /&gt;
| 950 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,400&lt;br /&gt;
| 10,000&lt;br /&gt;
| Energy Charge +950 &lt;br /&gt;
| Energy Charge +950 &lt;br /&gt;
| 250,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Transference Facilitator Beam V &lt;br /&gt;
| 19 &lt;br /&gt;
| 50 &lt;br /&gt;
| 95 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,400&lt;br /&gt;
| 10,000 &lt;br /&gt;
| Transferance Vulnerability +14% &lt;br /&gt;
| Transferance Vulnerability +19% &lt;br /&gt;
| 75,000,000 Credits&lt;br /&gt;
| Harmonize your targets shields&lt;br /&gt;
|-&lt;br /&gt;
| Energy Transference Beam VIII &lt;br /&gt;
| 20 &lt;br /&gt;
| 80 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,500&lt;br /&gt;
| 10,000&lt;br /&gt;
| Energy Charge +1,000 &lt;br /&gt;
| Energy Charge +1,000 &lt;br /&gt;
| 500,000,000 Credits&lt;br /&gt;
| Invigorate your ally&lt;br /&gt;
|-&lt;br /&gt;
| Transference Facilitator Beam VI &lt;br /&gt;
| 20 &lt;br /&gt;
| 60 &lt;br /&gt;
| 100 &lt;br /&gt;
| 375 &lt;br /&gt;
| 375&lt;br /&gt;
| 3,500&lt;br /&gt;
| 10,000&lt;br /&gt;
| Transferance Vulnerability +15% &lt;br /&gt;
| Transferance Vulnerability +20% &lt;br /&gt;
| 100,000,000 Credits&lt;br /&gt;
| Harmonize your targets shields&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Prospecting Tractors  ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Prospecting Tractors''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Extract Rate'''&lt;br /&gt;
| '''Extract Power''' &lt;br /&gt;
| '''Range''' &lt;br /&gt;
| '''Strength'''&lt;br /&gt;
| '''Rest Length'''&lt;br /&gt;
| '''Constant Energy/s''' &lt;br /&gt;
| '''Vis'''&lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Source'''&lt;br /&gt;
| '''Description'''&lt;br /&gt;
| '''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| Panning Beam&lt;br /&gt;
| 0&lt;br /&gt;
| 10&lt;br /&gt;
| 1 every 5 seconds&lt;br /&gt;
| 1.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Capella]] - 20,000&lt;br /&gt;
| Much like older prospecting methods, this is not the most efficient way to go about it.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Digging Beam&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
| 1 every 5 seconds&lt;br /&gt;
| 5.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Capella]] - 200,000&lt;br /&gt;
| Slightly better than panning but still not that great.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Drilling Beam&lt;br /&gt;
| 10&lt;br /&gt;
| 20&lt;br /&gt;
| 1 every 5 seconds&lt;br /&gt;
| 10.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Capella]] - 2 million&lt;br /&gt;
| A standard prospecting beam.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deep Core Drilling Beam&lt;br /&gt;
| 11&lt;br /&gt;
| 20&lt;br /&gt;
| 2 every 7 seconds&lt;br /&gt;
| 11.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Deep Core Drilling Beam Blueprint]]&lt;br /&gt;
| Dig a little deeper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Sensitive Drilling Beam&lt;br /&gt;
| 15&lt;br /&gt;
| 25&lt;br /&gt;
| 1 every 5 seconds&lt;br /&gt;
| 15.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Capella]] - 20 million&lt;br /&gt;
| A lot more precise than your run of the mill drill.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deeper Core Drilling Beam&lt;br /&gt;
| 16&lt;br /&gt;
| 25&lt;br /&gt;
| 3 every 9 seconds&lt;br /&gt;
| 16.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Deeper Core Drilling Beam Blueprint]]&lt;br /&gt;
| Dig even deeper.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Precision Drilling Beam&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 1 every 5 seconds&lt;br /&gt;
| 20.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Capella]] - 200 million&lt;br /&gt;
| A drilling beam of the utmost precision capable of locating and extracting even the most minute traces of ore.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deepest Core Drilling Beam&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 3 every 11 seconds&lt;br /&gt;
| 20.0&lt;br /&gt;
| 400&lt;br /&gt;
| 39&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Deepest Core Drilling Beam Blueprint]]&lt;br /&gt;
| Dig extremely deep.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Akara Sarga&lt;br /&gt;
| 20&lt;br /&gt;
| 30&lt;br /&gt;
| 5 every 10 seconds&lt;br /&gt;
| 20.0&lt;br /&gt;
| 500&lt;br /&gt;
| 49&lt;br /&gt;
| 4&lt;br /&gt;
| 20&lt;br /&gt;
| 1,500&lt;br /&gt;
| 2,000&lt;br /&gt;
| [[Subspace]] drop&lt;br /&gt;
| A strange alien beam used to extract resources from asteroids.&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unique Tractors  ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Unique Tractors''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Strength''' &lt;br /&gt;
| '''Range''' &lt;br /&gt;
| '''Rest Length'''&lt;br /&gt;
| '''Visibility'''&lt;br /&gt;
| '''Elec''' &lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Side Effect'''&lt;br /&gt;
| '''Source'''&lt;br /&gt;
| '''Description'''&lt;br /&gt;
| '''Comment'''&lt;br /&gt;
|-&lt;br /&gt;
| Rat Breath&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| 300&lt;br /&gt;
| 1,800&lt;br /&gt;
| 0&lt;br /&gt;
| 100&lt;br /&gt;
| Max Speed -25%&lt;br /&gt;
| [[Space Rat]]&lt;br /&gt;
| The corrupting decay of debilitating&lt;br /&gt;
| Can't Unequip&lt;br /&gt;
|-&lt;br /&gt;
| Big Green Beam&lt;br /&gt;
| 18&lt;br /&gt;
| 75&lt;br /&gt;
| 0&lt;br /&gt;
| 750&lt;br /&gt;
| 375&lt;br /&gt;
| 3,300&lt;br /&gt;
| 150&lt;br /&gt;
| 10,000&lt;br /&gt;
| Max Speed -50%, Range -50%&lt;br /&gt;
| [[Green Battleship]]&lt;br /&gt;
| ?&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
[[Category:Tractors]] [[Category: Equipment]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Shielding&amp;diff=37143</id>
		<title>Shielding</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Shielding&amp;diff=37143"/>
				<updated>2015-02-26T09:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: /* Where to Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shielding]] is a skill that allows you to use various [[shields]].&lt;br /&gt;
&lt;br /&gt;
Training Shielding costs [[skill points]] equal to '''3+desired level'''. For instance, level 5 Shielding costs 8 [[skill points]].&lt;br /&gt;
&lt;br /&gt;
= Where to Train =&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;90%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Base Name'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Sol]] &lt;br /&gt;
|Earth Central&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sol]] &lt;br /&gt;
|Earthforce Headquarter&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|1 [[Enforcer Rank]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Wolf 359]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|1 [[Blue Aether]]&lt;br /&gt;
|[[Space Blue Alpha]] and [[Space Blue Alpha Interceptor|SBA Interceptor]] drop and mined in [[Blue Outpost]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Deflector]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|8&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Beta Antares]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|1 [[Pirate Crest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Lavanite]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|1 [[Kromelite]]&lt;br /&gt;
|[[Monochrome Tint]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[East Vindia]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|1 [[Veteran Pirate Crest]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|1 [[Capacitors#Base Capacitors|Adonis Shield Capacitor]]&lt;br /&gt;
|Built from [[Adonis Shield Capacitor Blueprint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Bipolar]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|1 [[Enchromas]]&lt;br /&gt;
|[[Slumberchrome]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Underworld]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|1 [[Space Boomerangs]]&lt;br /&gt;
|[[Pax Astrologica]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Rocky Horror]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|1 [[Xeno Shield Remains]]&lt;br /&gt;
|[[Forgone]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Hyper]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|1 [[Shields|Pearly Gate]]&lt;br /&gt;
|Rare [[Parsley]], [[Dark Guard]] and [[Seraph]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Serpica]]&lt;br /&gt;
|Scale Center&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|19&lt;br /&gt;
|3 [[Shields|Basil Sheath]]&lt;br /&gt;
|[[Basil]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Photon Processing]]&lt;br /&gt;
|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|1 Kill of [[Anaconda]] and 1 [[Anaconda Scales]] [[Tech_20_Missions#Shielding_Requires_level_525|(Mission Based)]]&lt;br /&gt;
|Requires level 525&lt;br /&gt;
|-&lt;br /&gt;
|[[Lyceum]] &lt;br /&gt;
|Spartan Garrison&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21 &lt;br /&gt;
|4 Shards from [[Staff Quarters]] or Several [[Olympus]] Uber Kills [[Lyceum_Missions#Tech_21_Shielding_Skill|(Mission Based)]]&lt;br /&gt;
|Requires level 1000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Primary Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=33196</id>
		<title>Reaver+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=33196"/>
				<updated>2014-05-21T01:17:37Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|textcolor = white&lt;br /&gt;
|itemtype = ship&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 660&lt;br /&gt;
|Speed = 115&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 3&lt;br /&gt;
|Visibility = 12&lt;br /&gt;
|Reflectivity = 69%&lt;br /&gt;
|Size = 64&lt;br /&gt;
|Weight = 315000&lt;br /&gt;
|Lresist = 45%&lt;br /&gt;
|Eresist = 45%&lt;br /&gt;
|Hresist = 45%&lt;br /&gt;
|Presist = 65%&lt;br /&gt;
|Rresist = 60%&lt;br /&gt;
|Sresist = 45%&lt;br /&gt;
|Mresist = 30%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 40/s&lt;br /&gt;
|SkillNeeded = Infinite Knowledge 20&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = Reaver Laser, Reaver Laser&lt;br /&gt;
|Mods = &lt;br /&gt;
|Source = [[Reaver+ Blueprint|BP]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description = No Mercy&lt;br /&gt;
|Capturable = no&lt;br /&gt;
|Radex = no&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After the playerbase pushing forward for a Reaver+ to be added in a suggestion made by Stabberz, it finally got through and both the blueprint and the commods is dropping from Grim Reaver after being added and made by The Voomy One. The first person to build this amazing ship was shawn-mccall. The Reaver+ is a great ship with 2 inbuilt Reaver Lasers.&lt;br /&gt;
&lt;br /&gt;
Shawn later stated that the ship made a great gunner heavy fighter, perhaps the best of the [[Heavy fighter]] [[gunner]]s.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gear}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: AI Ships]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=33195</id>
		<title>Reaver+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=33195"/>
				<updated>2014-05-21T01:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|textcolor = white&lt;br /&gt;
|itemtype = ship&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 660&lt;br /&gt;
|Speed = 115&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 3&lt;br /&gt;
|Visibility = 12&lt;br /&gt;
|Reflectivity = 69%&lt;br /&gt;
|Size = 64&lt;br /&gt;
|Weight = 315000&lt;br /&gt;
|Lresist = 45%&lt;br /&gt;
|Eresist = 45%&lt;br /&gt;
|Hresist = 45%&lt;br /&gt;
|Presist = 65%&lt;br /&gt;
|Rresist = 60%&lt;br /&gt;
|Sresist = 45%&lt;br /&gt;
|Mresist = 30%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 40/s&lt;br /&gt;
|SkillNeeded = N/A&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = Reaver Laser, Reaver Laser&lt;br /&gt;
|Mods = &lt;br /&gt;
|Source = [[Reaver+ Blueprint|BP]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description = No Mercy&lt;br /&gt;
|Capturable = no&lt;br /&gt;
|Radex = no&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After the playerbase pushing forward for a Reaver+ to be added in a suggestion made by Stabberz, it finally got through and both the blueprint and the commods is dropping from Grim Reaver after being added and made by The Voomy One. The first person to build this amazing ship was shawn-mccall. The Reaver+ is a great ship with 2 inbuilt Reaver Lasers.&lt;br /&gt;
&lt;br /&gt;
Shawn later stated that the ship made a great gunner heavy fighter, perhaps the best of the [[Heavy fighter]] [[gunner]]s.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gear}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: AI Ships]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=33194</id>
		<title>Reaver+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Reaver%2B&amp;diff=33194"/>
				<updated>2014-05-21T01:16:29Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|textcolor = white&lt;br /&gt;
|itemtype = ship&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 660&lt;br /&gt;
|Speed = 115&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 3&lt;br /&gt;
|Visibility = 12&lt;br /&gt;
|Reflectivity = 69%&lt;br /&gt;
|Size = 64&lt;br /&gt;
|Weight = 315000&lt;br /&gt;
|Lresist = 45%&lt;br /&gt;
|Eresist = 45%&lt;br /&gt;
|Hresist = 45%&lt;br /&gt;
|Presist = 65%&lt;br /&gt;
|Rresist = 60%&lt;br /&gt;
|Sresist = 45%&lt;br /&gt;
|Mresist = 30%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 40&lt;br /&gt;
|SkillNeeded = N/A&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = Reaver Laser, Reaver Laser&lt;br /&gt;
|Mods = &lt;br /&gt;
|Source = [[Reaver+ Blueprint|BP]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description = No Mercy&lt;br /&gt;
|Capturable = no&lt;br /&gt;
|Radex = no&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
After the playerbase pushing forward for a Reaver+ to be added in a suggestion made by Stabberz, it finally got through and both the blueprint and the commods is dropping from Grim Reaver after being added and made by The Voomy One. The first person to build this amazing ship was shawn-mccall. The Reaver+ is a great ship with 2 inbuilt Reaver Lasers.&lt;br /&gt;
&lt;br /&gt;
Shawn later stated that the ship made a great gunner heavy fighter, perhaps the best of the [[Heavy fighter]] [[gunner]]s.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{gear}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: AI Ships]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Transference_Mastery&amp;diff=28259</id>
		<title>Transference Mastery</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Transference_Mastery&amp;diff=28259"/>
				<updated>2013-01-18T00:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: /* Where to Train */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Transference Mastery]] is a [[skill]] that improves the range and tracking of Transference Weapons by 3% each per level. It costs 10 [[skill points]] per level.&lt;br /&gt;
&lt;br /&gt;
=== Where to Train ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|8&lt;br /&gt;
|De-Puzzeler&lt;br /&gt;
|DG Drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Empathy Field]]&lt;br /&gt;
|12&lt;br /&gt;
|Reformatter&lt;br /&gt;
|Cannot enter galaxy with equipped engine&lt;br /&gt;
|-&lt;br /&gt;
|[[Rumble Mumble]]&lt;br /&gt;
|16&lt;br /&gt;
|Vazaha Re-structron&lt;br /&gt;
|Ruin item (560m)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Zebra&amp;diff=22768</id>
		<title>Zebra</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Zebra&amp;diff=22768"/>
				<updated>2011-04-12T20:48:06Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|textcolor = white&lt;br /&gt;
|itemtype = ship&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 800&lt;br /&gt;
|Speed = 100&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 5&lt;br /&gt;
|Visibility = 22&lt;br /&gt;
|Reflectivity = 187%&lt;br /&gt;
|Size = 128&lt;br /&gt;
|Weight = 525,000&lt;br /&gt;
|Lresist = 57%&lt;br /&gt;
|Eresist = 50%&lt;br /&gt;
|Hresist = 45%&lt;br /&gt;
|Presist = 57%&lt;br /&gt;
|Rresist = 25%&lt;br /&gt;
|Sresist = 45%&lt;br /&gt;
|Mresist = 57%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 150&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = 10&lt;br /&gt;
|InbuiltItems = Zebra's Second Wind&lt;br /&gt;
|Mods = Energy +30%, Hostility +20%&lt;br /&gt;
|Source = [[Zebra Blueprint|Blueprint]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = &lt;br /&gt;
|Description = Zebra Gang's most common fighter.&lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = Image:Zebra.png&lt;br /&gt;
}}&lt;br /&gt;
The [[Zebra]] is a heavy fighter ship from [[The Serengeti]]. The [[Zebra Blueprint|blueprint]] and [[Primal Zebra Remains|commodity]] drop from [[Prince Sutaghi Kilrathi]]. The Zebra is a Medium-Speed, Medium-Shield AI, with quite a bit of regen, and a nasty little -50% rate of fire tweak that the torpedo gives you when it hits. Not to mention that every time the torpedo hits, it forces you to turn to the right for about 1 second. Shintahrs are a type of zebra that give all other AI about 30% additional resists within 1-2k distance, making it a good idea to take out the Shintahrs first.&lt;br /&gt;
&lt;br /&gt;
Zebras are very popular among high level [[Berserker]]s.&lt;br /&gt;
&lt;br /&gt;
They are found in [[The Serengeti]], [[Ngorongoro]], [[Olduvai Gorge]], [[Olduvai Depth]], [[Ngorongoro Crater]], and [[The Emperor's Peak]].&lt;br /&gt;
&lt;br /&gt;
AI Gear:&lt;br /&gt;
* Zebra Hooves Torpedo (Weapon)&lt;br /&gt;
* Zebra Bite Laser Gun (Weapon)&lt;br /&gt;
* Zebra Muscles (Engine)&lt;br /&gt;
* Zebra Heightened Senses (Radar)&lt;br /&gt;
* Zebra Weapon Overloader&lt;br /&gt;
* Zebra Charger&lt;br /&gt;
* Zebra Hide (Shield)&lt;br /&gt;
* Zebra Life (Energy)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{:Zebra_Blueprint}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: Player Ships]]&lt;br /&gt;
[[Category: AI Ships]]&lt;br /&gt;
[[Category: UZ]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Overloaders&amp;diff=22744</id>
		<title>Overloaders</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Overloaders&amp;diff=22744"/>
				<updated>2011-04-06T20:49:39Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Overloaders]] modify the statistics of weaponry at the expense of electricity and (at times) a chance of failure resulting in the destruction of the overloader.&lt;br /&gt;
&lt;br /&gt;
* '''Dmg''' is the percentage increase/decrease in the Damage of the weapon.&lt;br /&gt;
* '''RoF''' is the percentage increase/decrease in the Rate of Fire of the weapon.&lt;br /&gt;
* '''Range''' is the percentage increase/decrease in the Range of the weapon.&lt;br /&gt;
* '''Elec''' is the amount of energy used per unit time while the overloader is equipped.&lt;br /&gt;
* '''DPS''' is the resulting multiplier to the [[Damage per second]] of the equipped weapon. (1+(Damage Mod))*(1+(RoF Mod))&lt;br /&gt;
* '''Fail %''' is the percentage chance that your overloader will explode each time it is fired when the it is equipped. Stable overloaders ''never'' fail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Common Overloaders ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Dmg'''&lt;br /&gt;
|'''RoF'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''DPS'''&lt;br /&gt;
|'''Fail'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Basic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+15%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.00%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 900&lt;br /&gt;
|push the juice through&lt;br /&gt;
|-&lt;br /&gt;
|Projection&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+30%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.20%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,080&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 90,000&lt;br /&gt;
|nail distant enemies&lt;br /&gt;
|-&lt;br /&gt;
|Rapid&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+2%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+40%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.428&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.50%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,630&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 360,000&lt;br /&gt;
|speed up that belt&lt;br /&gt;
|-&lt;br /&gt;
|Smooth&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+9%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+9%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+9%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.188&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.20%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7,810&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 2,430,000&lt;br /&gt;
|makes killing nice and smooth&lt;br /&gt;
|-&lt;br /&gt;
|Dastardly&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+50%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.425&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2.00%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,520&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 822,850&lt;br /&gt;
|Dastardly damage&lt;br /&gt;
|-&lt;br /&gt;
|Subtle&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+10%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+10%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+10%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.210&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.04%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|29,570&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 24,107,140&lt;br /&gt;
|just a little tweaking&lt;br /&gt;
|-&lt;br /&gt;
|King&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+20%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+20%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.50%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8,590&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 9,720,000&lt;br /&gt;
|powerful indeed&lt;br /&gt;
|-&lt;br /&gt;
|Titan&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+30%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|+30%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.170&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.00%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,680&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|AI base - 8,419,090&lt;br /&gt;
|Mighty overloader&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; updated on  12/08/2009 *&lt;br /&gt;
&lt;br /&gt;
== Stable Overloaders ==&lt;br /&gt;
updated 08/2009*&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Dmg'''&lt;br /&gt;
|'''RoF'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''DPS'''&lt;br /&gt;
|'''Fail %'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Stable 1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.05&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Copper]] mission&lt;br /&gt;
|a smooth resonance&lt;br /&gt;
|-&lt;br /&gt;
|Stable 2*&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.03&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15810&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Copper]] mission&lt;br /&gt;
|a smooth resonance&lt;br /&gt;
|-&lt;br /&gt;
|Stable 3*&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.42&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|29040&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Copper]] mission&lt;br /&gt;
|a smooth resonance&lt;br /&gt;
|-&lt;br /&gt;
|Stable 4*&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|39&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.968&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|38180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Copper]] mission&lt;br /&gt;
|a smooth resonance&lt;br /&gt;
|-&lt;br /&gt;
|Stable 5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|49&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|48110&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Copper]] mission&lt;br /&gt;
|a smooth resonance&lt;br /&gt;
|-&lt;br /&gt;
|Stable 6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|59&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|58780&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Copper]] mission&lt;br /&gt;
|a smooth resonance&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Overloaders ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Dmg'''&lt;br /&gt;
|'''RoF'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''DPS'''&lt;br /&gt;
|'''Fail %'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Volcom Mod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.06&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|Looks like something finally broke.&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Scope&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|See things far away.&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Fast Trigger&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.02&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|Fire suprinsingly fast!&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Power Cells&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.02&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Wonder all in One&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.04&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Nexus]] mission&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Blue Overloader Alpha&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|req [[Piracy]] 4, Improves Electric Tempering -4%&lt;br /&gt;
|Blue speciality overloader.&lt;br /&gt;
|-&lt;br /&gt;
|Celestica&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Mod*&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.04&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Paxius]] mission&lt;br /&gt;
|Fine tuned weaponry&lt;br /&gt;
|-&lt;br /&gt;
|Crusher&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Special Modifications&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.04&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Cadet W. Crusher]] Drop, Improves Critical Hit Ratio +3%&lt;br /&gt;
|If I energize the flow here, and reverse the power couplings here... I might just invert field density and overloader my systems!&lt;br /&gt;
|-&lt;br /&gt;
|*Cannon Mod&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18240&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Tortuga]] mission, req [[Piracy]] 6&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Hephaestus Forged Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2.75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5680&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|Forge of Hephaestus asteroid drop&lt;br /&gt;
|Ultimate Overloader for the Gods&lt;br /&gt;
|-&lt;br /&gt;
|Rhino Weapon Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|63&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|62500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Rhino]] drop, Freighter only, 12% Transference Power, Offensive Drone Ops 2%&lt;br /&gt;
|Rhino skills&lt;br /&gt;
|-&lt;br /&gt;
|Panther Weapon Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|63&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|62500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Panther]] drop, Light Fighter only&lt;br /&gt;
|Panther skills&lt;br /&gt;
|-&lt;br /&gt;
|Zebra Weapon Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|63&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|41&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|62500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Zebra]] drop, Heavy Fighter only&lt;br /&gt;
|Zebra Punch&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Specialized Overloaders ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Dmg'''&lt;br /&gt;
|'''RoF'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''DPS'''&lt;br /&gt;
|'''Fail %'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Beserker Way&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.06&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|DG drop, req [[Berserker Class]] 5&lt;br /&gt;
|Went the way of the berserker?&lt;br /&gt;
|-&lt;br /&gt;
|Berserker Mode&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|DG Drop, req [[Berserker Class]] 10&lt;br /&gt;
|Went the way of the berserker?&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Controls&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|DG Drop, req [[Speed Demon Class]] 10&lt;br /&gt;
|Are you sure you wan to push that button?&lt;br /&gt;
|-&lt;br /&gt;
|Neutron Focusator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|DG Drop, req [[Fleet Commander Class|Radiation Expert]] 10&lt;br /&gt;
|Hit them how it count!&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Drone Ops Managor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|DG Drop, req [[Engineer Class|Drone Mastery]] 10 &amp;lt;br&amp;gt; Improves: Offensive Drone Operations +1%, Freighter only&lt;br /&gt;
|Drone Deployment Pattern Alpha.&lt;br /&gt;
|-&lt;br /&gt;
|Seer Precizor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|29040&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|Rare drop, req [[Seer Class]] 10&amp;lt;br&amp;gt; Improves:Critical Hit Percentage +7%,&amp;lt;br&amp;gt; Critical Hit Strength +10%&lt;br /&gt;
|Find the weakness.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Multifirer Method&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|22&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[DG]] drop -req [[Berserker Class]] 10&amp;lt;br&amp;gt;  &lt;br /&gt;
|Tricks of the Multifiring trade&lt;br /&gt;
|-&lt;br /&gt;
|Transference Concentrator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.04&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|DG Drop, req [[Shield Monkey Class]] 10 &amp;lt;br&amp;gt; Improves: Transference Power +18%&lt;br /&gt;
|More transference! I need more transference!&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Scanners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|Requires 10 in [[Gunner Class]]&lt;br /&gt;
|Stay on target... stay on target!&lt;br /&gt;
|-&lt;br /&gt;
|Transference Qualitator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|DG Drop, req [[Engineer Class]] 10 &amp;lt;br&amp;gt; Improves: Transference Efficiency +10%&lt;br /&gt;
|Make the process more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Crazy Settings&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.26&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|44720&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|Rare drop, req [[Speed Demon Class]] 15&lt;br /&gt;
|Are you sure you want to push that button?&lt;br /&gt;
|-&lt;br /&gt;
|Multifirer Style&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|33&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|Rare drop, req [[Berserker Class]] 15&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Neutron Focalizator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.23&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|Rare drop, req [[Fleet Commander Class|Radiation Expert]] 15&lt;br /&gt;
|Hit them how it count!&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Drone Ops Configurator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|Rare drop, req [[Engineer Class|Drone Mastery]] 15&amp;lt;br&amp;gt;Improves: Offensive Drone Operations +1%&lt;br /&gt;
|Drone Deployment Pattern Alpha&lt;br /&gt;
|-&lt;br /&gt;
|Seer Accurator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|Rare drop, req [[Seer Class]] 15&amp;lt;br&amp;gt; Improves:Critical Hit Percentage +10%,&amp;lt;br&amp;gt; Critical Hit Strength +15%&lt;br /&gt;
|Find the weakness.&lt;br /&gt;
|-&lt;br /&gt;
|Sniper Stabilizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[DG]] drop -req [[Sniper Class]] 10&amp;lt;br&amp;gt; Improves: Tracking +10%&lt;br /&gt;
|Breath in, breath out, shoot!!!&lt;br /&gt;
|-&lt;br /&gt;
|Targeting Computer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|DG Drop, Requires 15 in [[Gunner Class]]&lt;br /&gt;
|Stay on target... stay on target!&lt;br /&gt;
|-&lt;br /&gt;
|Transference Efficienator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Rare drop, req [[Engineer Class]] 15&amp;lt;br&amp;gt; Improves:Transference Efficienty+15%&lt;br /&gt;
|Ways to make the process cleaner and more efficient.&lt;br /&gt;
|-&lt;br /&gt;
|Transference Focusor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Rare drop, req [[Shield Monkey Class]] 15&amp;lt;br&amp;gt; Improves:Transference Power +22%&lt;br /&gt;
|More Transference! I need more transference!&lt;br /&gt;
|-&lt;br /&gt;
|Golagoay Vazaha Monkey Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|.75&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|Requires 20 in [[Vazaha Culture]]&amp;lt;br&amp;gt;Improves: Transference power +50%, Transference Efficiency +3%&lt;br /&gt;
|Ancient overloader, for shield transference only!&lt;br /&gt;
|-&lt;br /&gt;
|Brutal Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|63&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|62500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|req [[Speed Demon Class]] 20. [[Brute Force]] drop&amp;lt;br&amp;gt;Improves: Critical Hit Chance +15%, Resistance to Damage +3%&lt;br /&gt;
|Be brutal&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Built-in Overloaders  ==&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Dmg''' &lt;br /&gt;
| '''RoF''' &lt;br /&gt;
| '''Range''' &lt;br /&gt;
| '''Elec''' &lt;br /&gt;
| '''DPS''' &lt;br /&gt;
| '''Fail&amp;amp;nbsp;%''' &lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Vis''' &lt;br /&gt;
| '''Comments''' &lt;br /&gt;
| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| Outlaw&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Volcom Mods &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 50 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1.50 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0.00 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1000 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| [[Outlaw's Volcom]] &lt;br /&gt;
| Something will certainly break somewhere at some point.&lt;br /&gt;
|-&lt;br /&gt;
| Prismatica&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Mod &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 25 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1.06 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0.00 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 2000 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| [[Paxian Prismatica]] &lt;br /&gt;
| Fine tuned weaponry&lt;br /&gt;
|-&lt;br /&gt;
| Silent Death &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 70 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;35 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1.70 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0.00 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 5,590 &lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0 &lt;br /&gt;
| [[Death Striker]] &lt;br /&gt;
| Dark Curse personal trick.&lt;br /&gt;
|-&lt;br /&gt;
|Orca&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Teeth&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 16&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 15&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1.20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 48110&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| [[Orca]], Improves: Defensive Drone Operations +1%, Offensive Drone Operations +1%&lt;br /&gt;
| Nom Nom Nom&lt;br /&gt;
|-&lt;br /&gt;
|Turtle&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Shell&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 14&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 20&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 1.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0.00&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 41400&lt;br /&gt;
| align=&amp;quot;right&amp;quot; | 0&lt;br /&gt;
| [[Turtle]], Improves: Transferance Power +20%, Transferance Efficiancy +20% Defensive Drone Operations +1%, Resistance to Damage +10%&lt;br /&gt;
| Teenaged? Mutant? Got Power?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Base Overloaders ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Dmg'''&lt;br /&gt;
|'''RoF'''&lt;br /&gt;
|'''Range'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''DPS'''&lt;br /&gt;
|'''Fail %'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Artemis Laser Tip Coating&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3501&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1.2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|35040&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Base Overloader Blueprints|BP]]&lt;br /&gt;
|This thing will go right throught.&lt;br /&gt;
|-&lt;br /&gt;
|Artemis Hi-tech Bowstring&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4101&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|-6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|333&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|41400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Base Overloader Blueprints|BP]]&lt;br /&gt;
|May I interest you with this hi-tech bow string from the Gods?&lt;br /&gt;
|-&lt;br /&gt;
|Alsen’s Overloader&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4401&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|83&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0.00&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|44720&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|[[Sol]] mission&lt;br /&gt;
|Reliable weapon tweaking&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Items]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Death_Striker%2B&amp;diff=22743</id>
		<title>Death Striker+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Death_Striker%2B&amp;diff=22743"/>
				<updated>2011-04-06T20:34:10Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|textcolor = white&lt;br /&gt;
|itemtype = ship&lt;br /&gt;
|Class = Light Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 360&lt;br /&gt;
|Speed = 120&lt;br /&gt;
|Augs = 4&lt;br /&gt;
|Weaps = 2&lt;br /&gt;
|Visibility = 10&lt;br /&gt;
|Size = 40&lt;br /&gt;
|Weight = 105,000&lt;br /&gt;
|Reflectivity = 25%&lt;br /&gt;
|Lresist = 66%&lt;br /&gt;
|Eresist = 0%&lt;br /&gt;
|Hresist = 31%&lt;br /&gt;
|Presist = 0%&lt;br /&gt;
|Rresist = 31%&lt;br /&gt;
|Sresist = 31%&lt;br /&gt;
|Mresist = 71%&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = ?&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = 10?&lt;br /&gt;
|InbuiltItems = [[Overloaders#Built-in_Overloaders|Silent Death]]&lt;br /&gt;
|Mods = Damage +2%&lt;br /&gt;
|Source = [[Ship Blueprints|Blueprint]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 720&lt;br /&gt;
|Description = Personal ship of [[Dark_Curse|Dark]] &amp;quot;DS-61-3&amp;quot; [[Dark_Curse|Curse]].&lt;br /&gt;
|Capturable = no&lt;br /&gt;
|Radex = no&lt;br /&gt;
|Imagepagename = Image:Death Striker Plus.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A more powerful version of the feared [[Death Striker|death striker]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Player Ships]]&lt;br /&gt;
[[Category: Light Fighters]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Apprentice%27s_Ward%2B&amp;diff=22562</id>
		<title>Apprentice's Ward+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Apprentice%27s_Ward%2B&amp;diff=22562"/>
				<updated>2011-03-16T13:16:03Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An advanced version of the [[Apprentice's Ward]]. Often used by [[Shield Monkey Class|Shield Monkeys]]. &lt;br /&gt;
&lt;br /&gt;
{{shipbox&lt;br /&gt;
|Class = Freighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 788&lt;br /&gt;
|Speed = 131&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 3&lt;br /&gt;
|Size = 96&lt;br /&gt;
|Weight = 105000&lt;br /&gt;
|Visibility = 42&lt;br /&gt;
|Reflectivity = 194%&lt;br /&gt;
|Lresist = 22%&lt;br /&gt;
|Eresist = 22%&lt;br /&gt;
|Hresist = 32%&lt;br /&gt;
|Presist = 0&lt;br /&gt;
|Rresist = 90%&lt;br /&gt;
|Sresist = 0&lt;br /&gt;
|Mresist = -10%&lt;br /&gt;
|Tresist = 22%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = &lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = &lt;br /&gt;
|InbuiltItems = none&lt;br /&gt;
|Mods = Turning +20%, Thrust +20%, Radar +10%, Transference Power +3%&lt;br /&gt;
|Source = '''BP'''&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description =  &lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = Image:Apprentice's Ward Plus.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{:Apprentice's Ward+ Blueprint}}&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Freighters]] [[Category:Player_Ships]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Apprentice%27s_Ward%2B&amp;diff=22561</id>
		<title>Apprentice's Ward+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Apprentice%27s_Ward%2B&amp;diff=22561"/>
				<updated>2011-03-16T13:15:12Z</updated>
		
		<summary type="html">&lt;p&gt;Nukeacow: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An advanced version of the [[Apprentice's Ward]]. Often used by [[Shield Monkey Class|Shield Monkeys]]. &lt;br /&gt;
&lt;br /&gt;
{{shipbox&lt;br /&gt;
|Class = Freighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 788&lt;br /&gt;
|Speed = 131&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 3&lt;br /&gt;
|Size = 96&lt;br /&gt;
|Weight = 105000&lt;br /&gt;
|Visibility = 42&lt;br /&gt;
|Reflectivity = 194%&lt;br /&gt;
|Lresist = 22%&lt;br /&gt;
|Eresist = 22%&lt;br /&gt;
|Hresist = 32%&lt;br /&gt;
|Presist = 0&lt;br /&gt;
|Rresist = 90%&lt;br /&gt;
|Sresist = 0&lt;br /&gt;
|Mresist = -10%&lt;br /&gt;
|Tresist = 22%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = &lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = &lt;br /&gt;
|InbuiltItems = none&lt;br /&gt;
|Mods = Turning +20%, Thrust +20%, Radar +10%, Transference Power +3%&lt;br /&gt;
|Source = '''BP'''&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = &lt;br /&gt;
|Description =  &lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = Image:Apprentice's Ward Plus.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{:Apprentice's Ward+ Blueprint}}&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Freighters]] [[Category:Player_Ships]]&lt;/div&gt;</summary>
		<author><name>Nukeacow</name></author>	</entry>

	</feed>