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		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57708</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57708"/>
				<updated>2023-06-21T20:39:17Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Auric Sector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
&lt;br /&gt;
THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
&lt;br /&gt;
Total Credits per day; 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
&lt;br /&gt;
Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The golden boy ships (Pictured right) have items on them that can be traded at Tortuga for GOld Dubloons.  These dubloons can then be traded for 20 million credits each.  The only problem is you have to be level 500 in order for the tradin mission to show up. Also, you are limited to 40 docked ships total, becouse reasons. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour: 600 million if you have good cap bots. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
&lt;br /&gt;
Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Skill Items sales&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Three early game zones now drop skill items,  These are [[Vulcan]] with heated metals, [[Mira]] with Paxian Medallions, and [[Jungle]] with Primal Jungle Power Cores.  Now players with multiple (dozen) accounts (here after referred to as &amp;quot;whales&amp;quot;) Do not necessarily want to farm all those skill items for all those characters, so they will frequently buy them. While heated metals can be gotten in near infinite quantities, Paxian Medallions can only be gotten (repeatedly)from a mission in Mira that an be done once per character per day. A full account of 5 characters can get 25 medals per day, and they usually sell for 100 million credits each.  &lt;br /&gt;
Total Credits; 2.5 billion credits per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 250 million per day&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
&lt;br /&gt;
Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
&lt;br /&gt;
Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
&lt;br /&gt;
Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
&lt;br /&gt;
The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
&lt;br /&gt;
Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensible and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
&lt;br /&gt;
Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its loot and credits, then move on to the next dg.  Different people handle DG loot different ways.  Some just sell everything to AI stations, Some set up shops to vend the items to other players, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
&lt;br /&gt;
There has been two important changes in recent unis, the Bindo Drop rate was fixed and Station Gear Tokens are a thing. Previously only dropping from very high end DG, bindo now has a 10% drop rate form any DG boss.  So assuming you are moving quickly, you should be able to get one bindo piece ever couple of hours or so. &lt;br /&gt;
&lt;br /&gt;
Second is Station Gear Tokens.  Currently selling at 150 million each, these are aquired by killing specific DG bosses.  The Most easily recognized of which are the box ships, Omega Platform and Omega Battlestation which can be found in DF 300 DGs. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour DGing; 150 to 200 million.  With bindo 1 billion per hour.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
&lt;br /&gt;
TOtal Credits per uni; 5 billion?&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
&lt;br /&gt;
Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
&lt;br /&gt;
As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
&lt;br /&gt;
1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
&lt;br /&gt;
2) warp into the instance&lt;br /&gt;
&lt;br /&gt;
3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
&lt;br /&gt;
4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
&lt;br /&gt;
5) repeat&lt;br /&gt;
&lt;br /&gt;
This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
&lt;br /&gt;
Its a little complicated.&lt;br /&gt;
&lt;br /&gt;
There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
&lt;br /&gt;
Projected profits ; About 500 million per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
&lt;br /&gt;
Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
&lt;br /&gt;
Important notes on Base setup; &lt;br /&gt;
&lt;br /&gt;
1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
&lt;br /&gt;
2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
&lt;br /&gt;
3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
&lt;br /&gt;
Average Income; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
&lt;br /&gt;
Average credits earned; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
&lt;br /&gt;
Average Earnings; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
&lt;br /&gt;
Expected Credits; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
&lt;br /&gt;
Expected credits; Nothing&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Funding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57707</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57707"/>
				<updated>2023-06-21T20:32:19Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Insurance Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
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THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
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'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
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Total Credits per day; 200 million.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
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Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The golden boy ships (Pictured right) have items on them that can be traded at Tortuga for GOld Dubloons.  These dubloons can then be traded for 20 million credits each.  The only problem is you have to be level 500 in order for the tradin mission to show up. Also, you are limited to 40 docked ships total, becouse reasons. &lt;br /&gt;
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Total Credits per hour: 600 million if you have good cap bots. &lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
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The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
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Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
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The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
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Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Skill Items sales&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Three early game zones now drop skill items,  These are [[Vulcan]] with heated metals, [[Mira]] with Paxian Medallions, and [[Jungle]] with Primal Jungle Power Cores.  Now players with multiple (dozen) accounts (here after referred to as &amp;quot;whales&amp;quot;) Do not necessarily want to farm all those skill items for all those characters, so they will frequently buy them. While heated metals can be gotten in near infinite quantities, Paxian Medallions can only be gotten (repeatedly)from a mission in Mira that an be done once per character per day. A full account of 5 characters can get 25 medals per day, and they usually sell for 100 million credits each.  &lt;br /&gt;
Total Credits; 2.5 billion credits per day.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
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Total Credits; 250 million per day&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
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Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
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Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
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Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
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The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
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Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensible and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
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Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its loot and credits, then move on to the next dg.  Different people handle DG loot different ways.  Some just sell everything to AI stations, Some set up shops to vend the items to other players, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
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There has been two important changes in recent unis, the Bindo Drop rate was fixed and Station Gear Tokens are a thing. Previously only dropping from very high end DG, bindo now has a 10% drop rate form any DG boss.  So assuming you are moving quickly, you should be able to get one bindo piece ever couple of hours or so. &lt;br /&gt;
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Second is Station Gear Tokens.  Currently selling at 150 million each, these are aquired by killing specific DG bosses.  The Most easily recognized of which are the box ships, Omega Platform and Omega Battlestation which can be found in DF 300 DGs. &lt;br /&gt;
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Total Credits per hour DGing; 150 to 200 million.  With bindo 1 billion per hour.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
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TOtal Credits per uni; 5 billion?&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
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Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
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As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
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Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
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1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
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2) warp into the instance&lt;br /&gt;
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3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
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4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
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5) repeat&lt;br /&gt;
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This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
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Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
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Its a little complicated.&lt;br /&gt;
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There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
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Projected profits ; About 500 million per day.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
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Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
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'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
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Important notes on Base setup; &lt;br /&gt;
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1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
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2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
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3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
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These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
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Average Income; your guess is as good as mine.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
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Average credits earned; your guess is as good as mine.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
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Average Earnings; Your guess is as good as mine.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
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Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
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Expected Credits; Your guess is as good as mine.&lt;br /&gt;
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==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
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Expected credits; Nothing&lt;br /&gt;
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[[Category: Guides]]&lt;br /&gt;
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[[Category:Money]]&lt;br /&gt;
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[[Category:Credits]]&lt;br /&gt;
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[[Category:Funding]]&lt;br /&gt;
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[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57706</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57706"/>
				<updated>2023-06-21T20:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Auric Sector */&lt;/p&gt;
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&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
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== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
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THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
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&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
&lt;br /&gt;
Total Credits per day; 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
&lt;br /&gt;
Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The golden boy ships (Pictured right) have items on them that can be traded at Tortuga for GOld Dubloons.  These dubloons can then be traded for 20 million credits each.  The only problem is you have to be level 500 in order for the tradin mission to show up. Also, you are limited to 40 docked ships total, becouse reasons. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour: 600 million if you have good cap bots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
&lt;br /&gt;
Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 250 million per day&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
&lt;br /&gt;
Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
&lt;br /&gt;
Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
&lt;br /&gt;
Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
&lt;br /&gt;
The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
&lt;br /&gt;
Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensible and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
&lt;br /&gt;
Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its loot and credits, then move on to the next dg.  Different people handle DG loot different ways.  Some just sell everything to AI stations, Some set up shops to vend the items to other players, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
&lt;br /&gt;
There has been two important changes in recent unis, the Bindo Drop rate was fixed and Station Gear Tokens are a thing. Previously only dropping from very high end DG, bindo now has a 10% drop rate form any DG boss.  So assuming you are moving quickly, you should be able to get one bindo piece ever couple of hours or so. &lt;br /&gt;
&lt;br /&gt;
Second is Station Gear Tokens.  Currently selling at 150 million each, these are aquired by killing specific DG bosses.  The Most easily recognized of which are the box ships, Omega Platform and Omega Battlestation which can be found in DF 300 DGs. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour DGing; 150 to 200 million.  With bindo 1 billion per hour.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
&lt;br /&gt;
TOtal Credits per uni; 5 billion?&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
&lt;br /&gt;
Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
&lt;br /&gt;
As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
&lt;br /&gt;
1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
&lt;br /&gt;
2) warp into the instance&lt;br /&gt;
&lt;br /&gt;
3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
&lt;br /&gt;
4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
&lt;br /&gt;
5) repeat&lt;br /&gt;
&lt;br /&gt;
This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
&lt;br /&gt;
Its a little complicated.&lt;br /&gt;
&lt;br /&gt;
There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
&lt;br /&gt;
Projected profits ; About 500 million per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
&lt;br /&gt;
Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
&lt;br /&gt;
Important notes on Base setup; &lt;br /&gt;
&lt;br /&gt;
1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
&lt;br /&gt;
2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
&lt;br /&gt;
3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
&lt;br /&gt;
Average Income; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
&lt;br /&gt;
Average credits earned; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
&lt;br /&gt;
Average Earnings; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
&lt;br /&gt;
Expected Credits; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
&lt;br /&gt;
Expected credits; Nothing&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Funding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57705</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57705"/>
				<updated>2023-06-21T20:23:53Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Auric Sector */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
&lt;br /&gt;
THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
&lt;br /&gt;
Total Credits per day; 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
&lt;br /&gt;
Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The golden boy ships(Pictured right) have items on them that can be traded at Tortuga for GOld Dubloons.  These dubloons can then be traded for 20 million credits each.  The only problem is you have to be level 500 in order for the tradin mission to show up. Also, you are limited to 40 docked ships total, becouse reasons. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour: 600 million if you have good cap bots. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
&lt;br /&gt;
Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 250 million per day&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
&lt;br /&gt;
Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
&lt;br /&gt;
Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
&lt;br /&gt;
Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
&lt;br /&gt;
The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
&lt;br /&gt;
Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensible and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
&lt;br /&gt;
Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its loot and credits, then move on to the next dg.  Different people handle DG loot different ways.  Some just sell everything to AI stations, Some set up shops to vend the items to other players, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
&lt;br /&gt;
There has been two important changes in recent unis, the Bindo Drop rate was fixed and Station Gear Tokens are a thing. Previously only dropping from very high end DG, bindo now has a 10% drop rate form any DG boss.  So assuming you are moving quickly, you should be able to get one bindo piece ever couple of hours or so. &lt;br /&gt;
&lt;br /&gt;
Second is Station Gear Tokens.  Currently selling at 150 million each, these are aquired by killing specific DG bosses.  The Most easily recognized of which are the box ships, Omega Platform and Omega Battlestation which can be found in DF 300 DGs. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour DGing; 150 to 200 million.  With bindo 1 billion per hour.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
&lt;br /&gt;
TOtal Credits per uni; 5 billion?&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
&lt;br /&gt;
Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
&lt;br /&gt;
As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
&lt;br /&gt;
1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
&lt;br /&gt;
2) warp into the instance&lt;br /&gt;
&lt;br /&gt;
3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
&lt;br /&gt;
4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
&lt;br /&gt;
5) repeat&lt;br /&gt;
&lt;br /&gt;
This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
&lt;br /&gt;
Its a little complicated.&lt;br /&gt;
&lt;br /&gt;
There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
&lt;br /&gt;
Projected profits ; About 500 million per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
&lt;br /&gt;
Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
&lt;br /&gt;
Important notes on Base setup; &lt;br /&gt;
&lt;br /&gt;
1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
&lt;br /&gt;
2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
&lt;br /&gt;
3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
&lt;br /&gt;
Average Income; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
&lt;br /&gt;
Average credits earned; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
&lt;br /&gt;
Average Earnings; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
&lt;br /&gt;
Expected Credits; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
&lt;br /&gt;
Expected credits; Nothing&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Funding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57704</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=57704"/>
				<updated>2023-06-21T16:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Dungeon Galaxies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
&lt;br /&gt;
THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
&lt;br /&gt;
Total Credits per day; 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
&lt;br /&gt;
Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The Ingots and the Bars (Pictured right) have items on them that can be traded at junkyard for scrapnotes.  Scrapnotes are generally in high demand at the beginning and end of universes, as they can be used to purchase junkyard hydroponics that builders need to keep their mining stations alive.  A short afternoon of work should get you about 10 bars and 10 ingots for a total of 30 scrapnotes.&lt;br /&gt;
&lt;br /&gt;
Total Credits per hour: 30 ships, 40 notes, 1.2 billion credits on resale. This is far and away the BEST FUNDING IN EF LAYER!&amp;lt;/s&amp;gt;  Junk Yard Notes are removed as of 2019&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
&lt;br /&gt;
Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 250 million per day&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
&lt;br /&gt;
Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
&lt;br /&gt;
Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
&lt;br /&gt;
Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
&lt;br /&gt;
The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
&lt;br /&gt;
Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensible and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
&lt;br /&gt;
Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its loot and credits, then move on to the next dg.  Different people handle DG loot different ways.  Some just sell everything to AI stations, Some set up shops to vend the items to other players, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
&lt;br /&gt;
There has been two important changes in recent unis, the Bindo Drop rate was fixed and Station Gear Tokens are a thing. Previously only dropping from very high end DG, bindo now has a 10% drop rate form any DG boss.  So assuming you are moving quickly, you should be able to get one bindo piece ever couple of hours or so. &lt;br /&gt;
&lt;br /&gt;
Second is Station Gear Tokens.  Currently selling at 150 million each, these are aquired by killing specific DG bosses.  The Most easily recognized of which are the box ships, Omega Platform and Omega Battlestation which can be found in DF 300 DGs. &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour DGing; 150 to 200 million.  With bindo 1 billion per hour.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
&lt;br /&gt;
TOtal Credits per uni; 5 billion?&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
&lt;br /&gt;
Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
&lt;br /&gt;
As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
&lt;br /&gt;
1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
&lt;br /&gt;
2) warp into the instance&lt;br /&gt;
&lt;br /&gt;
3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
&lt;br /&gt;
4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
&lt;br /&gt;
5) repeat&lt;br /&gt;
&lt;br /&gt;
This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
&lt;br /&gt;
Its a little complicated.&lt;br /&gt;
&lt;br /&gt;
There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
&lt;br /&gt;
Projected profits ; About 500 million per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
&lt;br /&gt;
Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
&lt;br /&gt;
Important notes on Base setup; &lt;br /&gt;
&lt;br /&gt;
1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
&lt;br /&gt;
2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
&lt;br /&gt;
3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
&lt;br /&gt;
Average Income; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
&lt;br /&gt;
Average credits earned; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
&lt;br /&gt;
Average Earnings; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
&lt;br /&gt;
Expected Credits; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
&lt;br /&gt;
Expected credits; Nothing&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Funding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57677</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57677"/>
				<updated>2023-05-29T05:27:00Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Colony Enhancments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that can only be equipped on bases.&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Extractors ===&lt;br /&gt;
&lt;br /&gt;
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,024/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Commodities Factories ===&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
=== Chip and Sensor Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''BP Credit Cost'''&lt;br /&gt;
|'''BP Items Required'''&lt;br /&gt;
|'''Manhours'''&lt;br /&gt;
|'''Max Workforce'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani Pedi Salonbot Housing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 5% suitability, 180% Storehouse Capacity&lt;br /&gt;
|1 billion Credits&lt;br /&gt;
| 10 [[Fabulous Factory Parts]], 10,000 Personal Computers, 10,000 Portable Lavatory, 10,000 Funky Furniture, 1 Dr L's Cure-all Life Tonic, 1 good Nimbleness Augmenter, 1 Good Stealth Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|43,200,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Blue Photon Processing&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 190% Storehouse Capacity&lt;br /&gt;
|2 billion Credits&lt;br /&gt;
| 25 [[Fabulous Factory Parts]], 25,000 Personal Computers, 25,000 Portable Lavatory, 25,000 Funky Furniture, 25,000 Cyborgs, 25,000 Gravity Controlers, 1 Self-Censoring Chatbot, 1 good Targeting Augmenter, 1 Good Fading Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|172,800,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Blue Photon Processing&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station Techs ==&lt;br /&gt;
[[Image:Station Tech Upgrades.jpg|right]]&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 400,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|AI Base  4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|AI Base  6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|[[Free Market]] -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Station Tech Upgrade XVII}}&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop, [[The Junkyard]]&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- 40,000,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57676</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57676"/>
				<updated>2023-05-29T05:26:36Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Colony Enhancments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that can only be equipped on bases.&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Extractors ===&lt;br /&gt;
&lt;br /&gt;
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,024/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Commodities Factories ===&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
=== Chip and Sensor Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''BP Credit Cost'''&lt;br /&gt;
|'''BP Items Required'''&lt;br /&gt;
|'''Manhours'''&lt;br /&gt;
|'''Max Workforce'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani Pedi Salonbot Housing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 5% suitability, 180% Storehouse Capacity&lt;br /&gt;
|1 billion Credits&lt;br /&gt;
| 10 [[Fabulous Factory Parts]], 10,000 Personal Computers, 10,000 Portable Lavatory, 10,000 Funky Furniture, 1 Dr L's Cure-all Life Tonic, 1 good Nimbleness Augmenter, 1 Good Stealth Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|43,200,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|Blue Photon Processing&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 190% Storehouse Capacity&lt;br /&gt;
|2 billion Credits&lt;br /&gt;
| 25 [[Fabulous Factory Parts]], 25,000 Personal Computers, 25,000 Portable Lavatory, 25,000 Funky Furniture, 25,000 Cyborgs, 25,000 Gravity Controlers, 1 Self-Censoring Chatbot, 1 good Targeting Augmenter, 1 Good Fading Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|172,800,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|Blue Photon Processing&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station Techs ==&lt;br /&gt;
[[Image:Station Tech Upgrades.jpg|right]]&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 400,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|AI Base  4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|AI Base  6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|[[Free Market]] -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Station Tech Upgrade XVII}}&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop, [[The Junkyard]]&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- 40,000,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57675</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57675"/>
				<updated>2023-05-29T05:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Colony Enhancments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that can only be equipped on bases.&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Extractors ===&lt;br /&gt;
&lt;br /&gt;
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,024/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Commodities Factories ===&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
=== Chip and Sensor Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''BP Credit Cost'''&lt;br /&gt;
|'''BP Items Required'''&lt;br /&gt;
|'''Manhours'''&lt;br /&gt;
|'''Max Workforce'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani Pedi Salonbot Housing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 5% suitability, 180% Storehouse Capacity&lt;br /&gt;
|1 billion Credits&lt;br /&gt;
| 10 [[Fabulous Factory Parts]], 10,000 Personal Computers, 10,000 Portable Lavatory, 10,000 Funky Furniture, 1 Dr L's Cure-all Life Tonic, 1 good Nimbleness Augmenter, 1 Good Stealth Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|43,200,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 190% Storehouse Capacity&lt;br /&gt;
|2 billion Credits&lt;br /&gt;
| 25 [[Fabulous Factory Parts]], 25,000 Personal Computers, 25,000 Portable Lavatory, 25,000 Funky Furniture, 25,000 Cyborgs, 25,000 Gravity Controlers, 1 Self-Censoring Chatbot, 1 good Targeting Augmenter, 1 Good Fading Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|172,800,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station Techs ==&lt;br /&gt;
[[Image:Station Tech Upgrades.jpg|right]]&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 400,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|AI Base  4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|AI Base  6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|[[Free Market]] -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Station Tech Upgrade XVII}}&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop, [[The Junkyard]]&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- 40,000,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57674</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=57674"/>
				<updated>2023-05-29T05:24:28Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Hydroponics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that can only be equipped on bases.&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Extractors ===&lt;br /&gt;
&lt;br /&gt;
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,024/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Commodities Factories ===&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
=== Chip and Sensor Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''BP Credit Cost'''&lt;br /&gt;
|'''BP Items Required'''&lt;br /&gt;
|'''Manhours'''&lt;br /&gt;
|'''Max Workforce'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani Pedi Salonbot Housing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 5% suitability, 180% Storehouse Capacity&lt;br /&gt;
|1 billion Credits&lt;br /&gt;
| 10 [[Fabulous Factory Parts]], 10,000 Personal Computers, 10,000 Portable Lavatory, 10,000 Funky Furniture, 1 Dr L's Cure-all Life Tonic, 1 good Nimbleness Augmenter, 1 Good Stealth Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|43,200,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 190% Storehouse Capacity&lt;br /&gt;
|2 billion Credits&lt;br /&gt;
| 25 [[Fabulous Factory Parts]], 25,000 Personal Computers, 25,000 Portable Lavatory, 25,000 Funky Furniture, 25,000 Cyborgs, 25,000 Gravity Controlers, 1 Self-Censoring Chatbot, 1 good Targeting Augmenter, 1 Good Fading Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|172,800,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Station Techs ==&lt;br /&gt;
[[Image:Station Tech Upgrades.jpg|right]]&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base  500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 400,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|AI Base  4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|AI Base  6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|[[Free Market]] -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Station Tech Upgrade XVII}}&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop, [[The Junkyard]]&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- 40,000,000&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=57673</id>
		<title>Missile Factories</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=57673"/>
				<updated>2023-05-29T05:23:26Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Colony Enhancments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===Ship Missile Factories===&lt;br /&gt;
&lt;br /&gt;
===Ordnance Command Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Kinetic Type III]] per 10 minutes&lt;br /&gt;
|2500 [[Nuclear Waste]], 1250 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|5,000,000 credits, 100,000 metals, 30 Titanium Sheets&lt;br /&gt;
|5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small AP Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small AP Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Surgical Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Incendiary Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Kinetic Type III]] per 10 minutes&lt;br /&gt;
|4875 [[Nuclear Waste]], 2438 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 60 Titanium Sheets&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 10 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium AP Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium AP Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Surgical Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Incendiary Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes&lt;br /&gt;
|8000 [[Nuclear Waste]], 4000 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 10 Energised Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large AP Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large AP Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Surgical Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Incendiary Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research Base Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Flare Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets.&lt;br /&gt;
|150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Disintigrator Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Disintigrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Disintigrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Flare Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|350,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 75,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Rocket]] Every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 Credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|550,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 70,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Disintegration Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|[[Ammo Crate - Medium Disintegration Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Disintegration Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Flare Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 140,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Disintegrator Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Bunkerbuster Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Bunkerbuster Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 [[Energized Microchips]], 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Lancer Missile]] per ? minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 30 [[Laconia Sheet]].&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 10 [[Energized Microchips]], 1 [[Weapons |Jiji Quu]], 1 [[Demented Speed Module]], 15 [[Complicated Factory Parts]]&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] per 5 minutes&lt;br /&gt;
|2 [[Ammo Crate - Large AP Type III]], 20000 [[Nuclear Waste]], 100 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 300,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Beta Antares]] Beta Antares Shipyards &amp;lt;br /&amp;gt; [[Lyceum]] Ordnance Testing Grounds - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base Missile Factories===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ares Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ares Nuclear Missile]] per 10 minutes&lt;br /&gt;
|120 [[Nuclear Waste]], 60 [[Metals]], 75000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ares WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adonis WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Adonis Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Adonis Nuclear Missile]] per 10 minutes&lt;br /&gt;
|180 [[Nuclear Waste]], 90 [[Metals]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adonis WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Argonaut Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Argonaut Nuclear Missile]] per 10 minutes&lt;br /&gt;
|240 [[Nuclear Waste]], 120 [[Metals]], 150000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Argonaut WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ambrosia Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ambrosia Nuclear Missile]] per 10 minutes&lt;br /&gt;
|280 [[Nuclear Waste]], 140 [[Metals]], 180000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ambrosia WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Andaman WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Andaman Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Andaman Nuclear Missile]] per 10 minutes&lt;br /&gt;
|320 [[Nuclear Waste]], 160 [[Metals]], 1 [[Enriched Nuclear Material]], 250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Andaman WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Achilles WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Achilles Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Achilles Nuclear Missile]] per 10 minutes&lt;br /&gt;
|360 [[Nuclear Waste]], 180 [[Metals]], 2 [[Enriched Nuclear Material]], 350000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Achilles WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Annhilator Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Annhilator Nuclear Missile]] per 10 minutes&lt;br /&gt;
|400 [[Nuclear Waste]], 200 [[Metals]], 3 [[Enriched Nuclear Material]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Annihilator WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aveksaka Missile Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Visphotakapad Ksaravis'ayu Cloning Vats&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Missiles|Visphotakapad Ksaravis'ayu Pod]]&lt;br /&gt;
|3 [[Missiles|Visphotakapad Ksaravis'ayu Pod]] per 10 minutes&lt;br /&gt;
|3 [[Missiles|Ammo Crate - Large Bunkerbuster Torpedo]], 1 [[Praheti DNA]], 135 [[Alien Husk Fragments]], 100 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Visphotakapad Ksaravis'ayu Cloning Vats Blueprint]]&lt;br /&gt;
|A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category:Missile Bays]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=57672</id>
		<title>Missile Factories</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=57672"/>
				<updated>2023-05-29T05:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Aveksaka Missile Factories */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===Ship Missile Factories===&lt;br /&gt;
&lt;br /&gt;
===Ordnance Command Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Kinetic Type III]] per 10 minutes&lt;br /&gt;
|2500 [[Nuclear Waste]], 1250 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|5,000,000 credits, 100,000 metals, 30 Titanium Sheets&lt;br /&gt;
|5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small AP Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small AP Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Surgical Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Incendiary Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Kinetic Type III]] per 10 minutes&lt;br /&gt;
|4875 [[Nuclear Waste]], 2438 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 60 Titanium Sheets&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 10 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium AP Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium AP Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Surgical Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Incendiary Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes&lt;br /&gt;
|8000 [[Nuclear Waste]], 4000 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 10 Energised Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large AP Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large AP Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Surgical Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Incendiary Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research Base Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Flare Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets.&lt;br /&gt;
|150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Disintigrator Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Disintigrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Disintigrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Flare Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|350,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 75,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Rocket]] Every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 Credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|550,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 70,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Disintegration Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|[[Ammo Crate - Medium Disintegration Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Disintegration Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Flare Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 140,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Disintegrator Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Bunkerbuster Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Bunkerbuster Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 [[Energized Microchips]], 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Lancer Missile]] per ? minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 30 [[Laconia Sheet]].&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 10 [[Energized Microchips]], 1 [[Weapons |Jiji Quu]], 1 [[Demented Speed Module]], 15 [[Complicated Factory Parts]]&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] per 5 minutes&lt;br /&gt;
|2 [[Ammo Crate - Large AP Type III]], 20000 [[Nuclear Waste]], 100 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 300,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Beta Antares]] Beta Antares Shipyards &amp;lt;br /&amp;gt; [[Lyceum]] Ordnance Testing Grounds - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base Missile Factories===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ares Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ares Nuclear Missile]] per 10 minutes&lt;br /&gt;
|120 [[Nuclear Waste]], 60 [[Metals]], 75000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ares WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adonis WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Adonis Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Adonis Nuclear Missile]] per 10 minutes&lt;br /&gt;
|180 [[Nuclear Waste]], 90 [[Metals]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adonis WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Argonaut Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Argonaut Nuclear Missile]] per 10 minutes&lt;br /&gt;
|240 [[Nuclear Waste]], 120 [[Metals]], 150000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Argonaut WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ambrosia Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ambrosia Nuclear Missile]] per 10 minutes&lt;br /&gt;
|280 [[Nuclear Waste]], 140 [[Metals]], 180000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ambrosia WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Andaman WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Andaman Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Andaman Nuclear Missile]] per 10 minutes&lt;br /&gt;
|320 [[Nuclear Waste]], 160 [[Metals]], 1 [[Enriched Nuclear Material]], 250000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Andaman WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Achilles WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Achilles Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Achilles Nuclear Missile]] per 10 minutes&lt;br /&gt;
|360 [[Nuclear Waste]], 180 [[Metals]], 2 [[Enriched Nuclear Material]], 350000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Achilles WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator WMD Production Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Annhilator Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Annhilator Nuclear Missile]] per 10 minutes&lt;br /&gt;
|400 [[Nuclear Waste]], 200 [[Metals]], 3 [[Enriched Nuclear Material]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|140&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Annihilator WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aveksaka Missile Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Visphotakapad Ksaravis'ayu Cloning Vats&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Missiles|Visphotakapad Ksaravis'ayu Pod]]&lt;br /&gt;
|3 [[Missiles|Visphotakapad Ksaravis'ayu Pod]] per 10 minutes&lt;br /&gt;
|3 [[Missiles|Ammo Crate - Large Bunkerbuster Torpedo]], 1 [[Praheti DNA]], 135 [[Alien Husk Fragments]], 100 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Visphotakapad Ksaravis'ayu Cloning Vats Blueprint]]&lt;br /&gt;
|A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category:Missile Bays]]&lt;br /&gt;
&lt;br /&gt;
===Colony Enhancments===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''BP Credit Cost'''&lt;br /&gt;
|'''BP Items Required'''&lt;br /&gt;
|'''Manhours'''&lt;br /&gt;
|'''Max Workforce'''&lt;br /&gt;
|''''''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani Pedi Salonbot Housing&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 5% suitability, 180% Storehouse Capacity&lt;br /&gt;
|1 billion Credits&lt;br /&gt;
| 10 [[Fabulous Factory Parts]], 10,000 Personal Computers, 10,000 Portable Lavatory, 10,000 Funky Furniture, 1 Dr L's Cure-all Life Tonic, 1 good Nimbleness Augmenter, 1 Good Stealth Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|43,200,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 190% Storehouse Capacity&lt;br /&gt;
|2 billion Credits&lt;br /&gt;
| 25 [[Fabulous Factory Parts]], 25,000 Personal Computers, 25,000 Portable Lavatory, 25,000 Funky Furniture, 25,000 Cyborgs, 25,000 Gravity Controlers, 1 Self-Censoring Chatbot, 1 good Targeting Augmenter, 1 Good Fading Augmenter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|172,800,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Vigilante&amp;diff=57371</id>
		<title>Vigilante</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Vigilante&amp;diff=57371"/>
				<updated>2022-11-03T03:20:13Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;float:right;&amp;quot;&lt;br /&gt;
|[[file:Warden.png]]&lt;br /&gt;
|}&lt;br /&gt;
''You dare defile the peace?!''&lt;br /&gt;
&lt;br /&gt;
'''Vigilante''' is an uber roaming around [[Earthforce Layer]] in a [[Clover]] ship, taking the law into his own hands.&lt;br /&gt;
&lt;br /&gt;
He drops the [[Vigilante Catapult Blueprint]] and the [[Siege Catapult Remains]].&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;3&amp;quot; cellpadding=&amp;quot;1&amp;quot; &lt;br /&gt;
|Gear List:&lt;br /&gt;
*3 [[Weapons|Ethereal Laser U]]&lt;br /&gt;
**180 Damage, 0.9 sec Fire Rate&lt;br /&gt;
**230 Range, Laser type&lt;br /&gt;
*4 [[Weapons|Vigilante Catapult]]&lt;br /&gt;
**427 Damage, 2 sec Fire Rate&lt;br /&gt;
**350 Range, Physical type&lt;br /&gt;
*[[Shields|Undershirt]]&lt;br /&gt;
**16,000 Shielding, 16.44 Regen&lt;br /&gt;
*[[Engines|Fission Thrust]]&lt;br /&gt;
**16,500 Thrust, 2,270 Turning&lt;br /&gt;
*Self Destructor&lt;br /&gt;
*[[Exterminators|Ace Pest Control]]&lt;br /&gt;
**45 damage to each parasite every 3 sec&lt;br /&gt;
*[[Energies|Obsidian Ionizer]]&lt;br /&gt;
**3,200 Bank, 238.33 Regen&lt;br /&gt;
*Unknown Radar&lt;br /&gt;
*1 [[Augmenters|Sup. Thrust Augmenter]]&lt;br /&gt;
*3 [[Augmenters|Sup. Electric Augmenter]]&lt;br /&gt;
*1 [[Augmenters|Sup. Energy Augmenter]]&lt;br /&gt;
*1 [[Augmenters|Sup. Range Augmenter]]&lt;br /&gt;
*1 [[Augmenters|Zeus Augmenter]]&lt;br /&gt;
*4 [[Augmenters|Random Augmenters]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Uber AI]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56963</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56963"/>
				<updated>2022-02-17T00:29:57Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* X */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Glossary]] provides a list of terms and abbreviations unique to a game, group, or profession. The following is a list providing words commonly used in [[Star Sonata]] and their definitions.&lt;br /&gt;
&lt;br /&gt;
=Mechanics Glossary=&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[The Acropolis]]'''&lt;br /&gt;
: A system off of lyceum, contains a HUGE number of valuable Blueprints for sale, most of which are REQUIERED for any significant degree of base building. Aug Condensers, Base Aug Blueprint packs and Base Gear Blueprint packs can all be found here. &lt;br /&gt;
&lt;br /&gt;
;'''Alternate Currency'''&lt;br /&gt;
: A system of Currency other then credits, usually a token traded in an AI stations Trade bay for specialized equipment.  These include, but are not limited too, Enforcer Badges, Constable Badges, Gold Doubloons, Launching Tubes, Trader Badges, Trader Signets, Trader Insignia, Fist Full Of Dollars, Zephrengi Research Diplomas, Honorary mentions/diplomas, and bronze/silver/gold/platinum Bars.&lt;br /&gt;
&lt;br /&gt;
;'''[[Astral Injection]]''' &lt;br /&gt;
: A skill required to equip [[augmenters]] onto permanent drones, in addition to allowing you to use Drone controllers to enhance drones. Currently available in Perpetual Motion after a series of missions.&lt;br /&gt;
&lt;br /&gt;
;'''Area of Effect'''&lt;br /&gt;
:Also called AOE, these effects impact multiple ships at once.  AOE effects will usually list the radius of the effect, but it is important to remember that this effect does not extend past the base range of the weapon.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Augmenter]]''' &lt;br /&gt;
: Used as permanent enhancements to ships, permanent drones, and stations.  Auging your ships, bots and stations is critical to success in Star Sonata. Augmenters are usually acquired either by killing AI ships or by building them from Blueprints. Nearly every stat in the game can be changed by some augmenter or another.&lt;br /&gt;
&lt;br /&gt;
;'''Auras'''&lt;br /&gt;
: Auras are created by [[Aura Generators]], and effect all ships in their range.  Auras can effect both allied and enemy ships, and different aura generators are used depending on what effect you want and if you want it to effect an enemy or ally.  The OVERWHELMING majority of auras are Capital ship locked, so classes that do not use capital ships tend to derive minimal benefits from aura generators. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Bar Skills]]'''&lt;br /&gt;
: These skills are scattered around earthforce layer.  Each skill costs gold or platinum bars to obtain.  They are generally considered end game skills, increasing things like Maneuvering or Cargo space.  They are nice to have but generally optional with the recent changes to Zens Skills. &lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]'''  &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Frequently player-owned, you can dock your ships at a base to keep more then one or two around if you like.  AI stations and some player station sell gear, in addition you can use [[Storage]] at AI stations to pass items between characters on the same account and hold your money securely.&lt;br /&gt;
:'''[[Adonis]]''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, Mag Cannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energy bank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
:'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.  Some teams require you to have tech 12 stations minimum in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Ambrosia]]'''&lt;br /&gt;
: Tech 14 stations are rarely used for anything other then shops.  A few extremely poor or extremely new teams occasionally use Bellarmines Cathedrals for Healing Kits, but this is extremely rare as they are not particularly effective. &lt;br /&gt;
&lt;br /&gt;
:'''[[Andaman]]'''&lt;br /&gt;
: This tech 16 base is the highest base Free to Play players can use, and is a frequent sight on earthforce layer.  Moderately effective as extractors due to the low cost of tech 16 Fusion extractors, they are also seen in Wild Space.&lt;br /&gt;
&lt;br /&gt;
:'''[[Achilles]]'''&lt;br /&gt;
: This is the tech 18 base.  Sometimes used as Healing kits by new teams in defenses, the are occasionally used as extraction bases in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Annihilator]]'''&lt;br /&gt;
: The most common base to see in Wild space is a tech 20 Adamantium Kit. Used primarily for defenses, large teams with lots of resources can also use them for extraction if they can afford the cost of the tech 20 [[Fusion Extractors]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Bindomite]]'''&lt;br /&gt;
: A critical late game commodity, Bindomite allows you to mod equipment, adding additional small bonuses to your equipment.  After modifications the equipment will be account locked. Bindomite drops form all Dungeon Galaxies at a low rate and can usually be sold to late game players are a relatively high price. &lt;br /&gt;
&lt;br /&gt;
;'''[[Blueprints]]'''&lt;br /&gt;
: Items that can be used to build one or more pieces of equipment if attached to a space station.  Nearly all late game gear requires blueprint construction. Blueprints will have several things you need to pay attention to.  &lt;br /&gt;
:Max build.  This is the total number of times you can use the blueprint.&lt;br /&gt;
:Max Workforce.  This is the maximum number of workers each build of the blueprint will use.  The dev team uses this to balance certain blueprints to a minimum time. &lt;br /&gt;
:Hours.  Are not in fact actual IRL hours.  Each “build hour” is the equivalent of 10 seconds, so 1 worker can build 8640 “Hours” of builds each day. &lt;br /&gt;
:Initial Cost/Materials. This is what you need to have on hand in the station to start the build&lt;br /&gt;
:Periodic Cost/Materials. Will be slowly consumed over the total build time.  Be careful to make note of any materials with a half life.  They will frequently decay before they are used so you need large number of extras on hand. &lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''  &lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. These ships can be built or captured, and used for multiple purposes depending upon the [[controlbot]] inside them. &lt;br /&gt;
: '''Trade Bots''' Bots with a Trade controlbot inside them can be given orders to dock at stations to buy and sell materials, equipment and items.  Frequently used to transport basic materials from extraction bases to centralized production bases, tradebots are an essential part of any teams strategy in wild space.  To buy or sell anything the trade bot must be told to dock at the base once for EACH transaction it is going to make. Trade Bots are NEVER effected by class skills but can mount some class items that are beneficial.&lt;br /&gt;
: '''Combat Bots''' These bots are used by nearly all classes sooner or later.  The add additional firepower by mounting weapons and other equipment like super items to help you kill things faster or tank more damage. They DO NOT receive any bonuses from class skills unless you get both [[Bot PhD]] and [[Combat Bot Tweaking]] skills, except in rare cases where the class skill specifically says it effects combat bots. &lt;br /&gt;
: '''Wild Bots'''  Refers to any captured bot.  Fleet Commanders get a significantly larger selection and number of these then other classes, but all classes can technically use them. Wild bots receive no class skills and become combat bots if they are docked and then undocked.  Several of the Fleet commanders options cannot be docked. &lt;br /&gt;
&lt;br /&gt;
;'''[[Building Academy Entrance]]'''&lt;br /&gt;
: The location you go to to learn the absolute basics of base building. Its a training simulator for base construction.  NOTE, if you have a base in Building Academy you CANNOT join a team until it is demolished!&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
; '''[[Capacity]]'''&lt;br /&gt;
: The hull space of your ship or base. This stat is adjusted by class bonuses and augmenters, as well as certain rare (And very expensive) skills. Many very powerful weapons happen to be exceedingly large in size, so having more space can, in some cases, mean doing more damage.  In addition, different classes give hull bonuses to different ships, so using the correct ship for your class is very important to maximizing your damage output. &lt;br /&gt;
&lt;br /&gt;
;'''[[Capacitors|Capacitor]]'''&lt;br /&gt;
: An item that gives you extra energy or shield bank.  Capacitors come in three types, Shield for shields, Energy for energy, and combined as a mix of both. Capacitor Bonuses occur after augmenters, and so do not benefit from Aug bonuses to energy or shields. &lt;br /&gt;
&lt;br /&gt;
;'''Capture''' &lt;br /&gt;
:  To [[capture]] a ship or base.  In order to capture something you must fulfill three requirements.  1) Have skill levels necessary to use everything on it. 2) kill it with Radiation Damage (the last shot is sufficient) 3) inject a controlbot into it with a specific weapon (Prismatic Conversion is normal).  Capturing is an important income source in game, as well as critical for Fleet Commanders who use Wild Bots.&lt;br /&gt;
&lt;br /&gt;
;'''Classes'''&lt;br /&gt;
:Refers to the various job divisions in star sonata.  There are 4 classes in game divided into 8 sub classes.  These are Recon, Combat, Support and Fleet. The sub classes are Speed Demon, Seer, Berserker, Ranger, Engineer, Shield Monkey, Gunner, and Fleet Commaner.&lt;br /&gt;
:'''[[Speed Demon]]''' specializes in fast maneuvers and fast attacks.  A very hyperactive class for very hyper active players. &lt;br /&gt;
:'''[[Seer]]''' specializes in sneak attacks, getting bonuses for attacking from behind when unseen. Able to use mines and a special item with huge burst potential, it kills enemies quickly before disappearing. &lt;br /&gt;
:'''[[Berserker]]''' The primary tank in the game, Zerkers are one of two classes able to fire multiple weapons.  They are a very short range class that hits very hard and keeps the enemies attention for other classes. &lt;br /&gt;
:'''[[Ranger]]''' CURRENTLY UNDER DEVELOPMENT!  Ranger is looking like it will be a fire and fade class, building damage on an enemy over a long time while stationary and hidden.&lt;br /&gt;
:'''[[Engineer]]''' is a support class focusing on using drones.  Drones are small mobile or immobile weapons platforms which benefit from the engineers bonuses. Engineers can also use tractors very effectively and get specialized tractors to power other squad members weapons. &lt;br /&gt;
:'''[[Sheild Monkey]]''' is the specialized healing class of the game.  It also gets strong bonuses to combat bots so it can solo level effecitvely. &lt;br /&gt;
:'''[[Gunner]]''' is the second class to be able to use multiple weapons.  In addition, gunner gets a special item called Deathbloosom that allows it to target multiple ships at once. &lt;br /&gt;
:'''[[Fleet Commander]]''' has a wide variety of abilities.  It uses combat and wild bots very successfully, it also uses fighters quite a lot, in addition to have a large number of auras it can use.  &lt;br /&gt;
&lt;br /&gt;
; '''Critical'''&lt;br /&gt;
: Critical are special hits which do extra damage.  Each shot (or volley in the case of multifire) has a 5% chance to do 50% more damage.  Critical Hit bonuses add a flat change to increase up to 100%.  Critical Strength bonuses stack normally, per the [[Formulas]] page. In addition to doing extra damage, critical's have effects based on what type of weapon is used. &lt;br /&gt;
*'''Energy Damage Crit''': -100% Thrust for 2 seconds&lt;br /&gt;
*'''Heat Damage Crit''': -90% Radar for 3 seconds&lt;br /&gt;
*'''Mining Damage Crit''': -60% Electricity Regeneration for 3 seconds&lt;br /&gt;
*'''Physical Damage Crit''': Forced left or right turn for 2 seconds&lt;br /&gt;
*'''Radiation Damage Crit''': Warp Interdiction (target can't warp) for 6 seconds &lt;br /&gt;
*'''Surgical Damage Crit''': +60% Recoil for 3 seconds&lt;br /&gt;
&lt;br /&gt;
;'''[[Colonies]]'''&lt;br /&gt;
:One of the major aspects of the game is colonies.  Colonies are population centers you start and manage throughout the Uni, on planets you control and must maintain.  Colonies are a major source of income in star sonata and a number of guides have been written about how to setup and manage colonies. &lt;br /&gt;
&lt;br /&gt;
;'''[[Commodities]]'''&lt;br /&gt;
: Materials used to build items in game. The most basic level are called T0, and include Metals, Silicon, Nuclear Waste, Baobabs, space oats, and rations. These can be gotten from planets, moons, asteroids, various enemy ships, and other systems in game. They are critically important to late game advancement as nearly all of the later game equipment requires construction from [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Damage'''&lt;br /&gt;
: The ability to harm another ship, drone or base. Damage refers either to the basic amount of damage a weapon does or a specific type of bonus granted by an augmenter. Weapon Damage is a flat number that, in the case of normal weapons, can be modified by a number of augmenter stats including Damage (the Aug stat) Rate of Fire, Critical Hit Chance and Critical Hit strength. Criticals and Damage Bonuses do not increase electrical consumption, but Rate of Fire does. There are six types of damage in game &lt;br /&gt;
*'''[[Energy Damage]]''': The most basic damage type, most early game and easily acquired weapons use this.&lt;br /&gt;
*'''[[Heat Damage]]''': Damage from high temperatures.  Many heat weapons cause fires, which are Damage over time effects. &lt;br /&gt;
*'''[[Mining Damage]]''': Armor Piercing Damage. Late game enemies and bosses are usually weak to Mining Damage, so many mining weapons are low damage compared to other weapon types. &lt;br /&gt;
*'''[[Physical Damage]]''': Damage from physical Projectiles. Very Ineffective against high armor targets, but good against light fighters.  Usually has the best Damage Per Energy rating of any weapon type.&lt;br /&gt;
*'''[[Radiation Damage]]''': Nuclear Damage, kills the crew but leaves the ship intact.  Used almost exclusively for capturing AI ships, bases or drones.  To capture something you must kill it with radiation damage before shooting it with a control bot.  &lt;br /&gt;
*'''[[Surgical Damage]]''': Tears the ship apart from the inside.  Surgical Damage slightly increases the drop chance of certain items when you kill a ship with it. &lt;br /&gt;
&lt;br /&gt;
: The Damage Aug bonus increases the amount of damage each shot does. This is useful as it does not increase the energy used.  &lt;br /&gt;
&lt;br /&gt;
;'''DoT'''  &lt;br /&gt;
: ''Damage over Time'' Used to refer to long term effects from items added to enemy ships, Usually Fires or Parasites.  Fires are countered by Fire Extinguisher and Parasites are countered by Exterminators.  DOT weapons have their damage listed in a special bar half way down their description tab, for example “360 damage over 10 seconds for large fires”.  This means that each shot will put a fire on the target lasting 10 seconds and doing 36 damage each second. &lt;br /&gt;
&lt;br /&gt;
;'''DPH'''&lt;br /&gt;
: ''Damage Per Hit.''  The amount of damage a weapon does in a single hit. &lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.  Because all weapons use energy this stats is nearly as important as DPS, as using low DPE weapons will quickly exhaust your electricity bank, leaving you defenseless before your target!&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second. This is a general measure of how powerful a weapon is. &lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, or [[bots|bot]] that has been killed beyond recovery. Destroyed Drones, fighters and Bots require credits to get back into service, however bases can simply be turned back on with a repair kit, usually built from the base of the same tech that was destroyed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use. Drones are the primary damage source for Engineers, and temporary receive part of the augmenter statistics of the ship that deployed them. In addition, with Droney skill, temporary drones can receive a portion of the Class Skills of the player who owns them as well.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Controller]]'''&lt;br /&gt;
: An item you can equip onto your ship that will improve the stats on your drones only.  Drone Controllers require levels in Astral Injection Skill to use.  They can be purchased by bringing 30 or the relevant Augmenters to the Perpetual Motion system.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Deployment]]'''&lt;br /&gt;
: The skill to use drones.  You can only equip (and therefore deploy) drones equal too or lower then your ranks in this skill.  You do not get extra drones for more ranks, just higher tech ones. &lt;br /&gt;
&lt;br /&gt;
;'''Drone Ops'''&lt;br /&gt;
: The percent of your skills that transfer to your drones. Found on your ship window on the right side. &lt;br /&gt;
&lt;br /&gt;
;'''Dungeon Galaxy''' aka DG &lt;br /&gt;
: A special type of galaxy, signified with a red jump gate.  Dungeon galaxies are effectively dungeons, between 3 and 8 layers deep, with a boss at the end.  Some split, and the total number of galaxies inside can be determined from the number before the decimal in the Dgs name. So 15.123 would have 15 galaxies inside and certainly contain at least one split. DG drop off a special loot list, [[DG drops list]], and have loot that is available in no other part of the game.  Further, each individual DG drops the same or similar items, so you will get a DG that only drops shields and radars, or energies and engines, or weapons only, etc. &lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''Earthforce Layer'''&lt;br /&gt;
: The Layer that players go to after the training area of The Nexus.  This is the Free to Play layer, where new players can try different things out and see if they like the game before subbing.  The Blue and green areas are build-able, but resources are limited and no where near the levels available in Wild Space.  In general EF layer is treated as a “Try before you buy” layer of the game. &lt;br /&gt;
&lt;br /&gt;
;'''Electricity'''&lt;br /&gt;
: Electricity is how fast your Energy reactor regenerates energy.  This is important as if you run out of energy you cannot fire your weapons or use most items. Usually, though not always, smaller sized energies have higher elec due to recon classes using high ROF weapons. &lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' &lt;br /&gt;
: Describes how much energy a weapon can use per second. This is important as if you bank out you will no longer be able to fire.  People tend to focus on DPS and DPE more then EPS, but a few sustain builds will compare EPS with elec to make certain they can continue firing indefinitely. &lt;br /&gt;
&lt;br /&gt;
;'''Energy'''&lt;br /&gt;
: What weapons, Super items, shields and other equipment use for power.  Energy is the bank, Electricity is the regen. Energy is exceedingly important in star sonata, as if you run out of bank your equipment stops working. Comparing your energy bank and regen to your equipment consumption is a critical part of designing a ship load out &lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.  How you gain levels in star sonata.  1000 xp equals 1 level, and you get 200 xp from an at level AI per kill.  This number drops off VERY FAST if the AI are lower level then you.  Missions also give experience.  The Premium Zone known as Sub Space has both triple XP bonuses on AI as well as daily, weekly and monthly missions for even more XP.  &lt;br /&gt;
&lt;br /&gt;
;'''Extractors'''&lt;br /&gt;
:[[Base Items]] used to extract resources from planets.  To find out if a planet has extraction points you first scan it with a planet [[Scanner]], the higher powered the better, but power 3 will work for tier 0 materials. If you find extraction points you then put one or more bases (the scan will tell you how many) and add a number of extractors to each station for each extraction point on the planet. IMPORTANT, each extractor needs one worker, and each worker eats one ration per hour.  DO NOT add workers to your base without ration production on the base!&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''Fires''' &lt;br /&gt;
:A type of Damage over Time.  Applied to your ship or to your enemies ships when you take or deal heat damage. Will naturally go out very slowly, but can be snuffed out with a Fire Extinguisher item. &lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.  In SS2 this means you can only play on Earthforce layer, which is usually fine for the first thousand levels of the game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fighter]]'''&lt;br /&gt;
:Fighters are small independent craft launched mostly by capital ships.  You do not have any control over them after you launch them, but they are a significant part of a Fleet Commanders arsenal. Fighters do different damage and different damage types depending on which one is used.  To launch a fighter you must have a fighter bay of higher tech then the fighter you are trying to launch, place the stack of fighters in the hot bar, and press the hot key.&lt;br /&gt;
&lt;br /&gt;
:'''[[Fighter bay]]'''&lt;br /&gt;
:A launcher for fighters.  Can be purchased from East Vandia, dropped from AI or built with blueprints.   Capital ship bays have more launch slots then freighter bays, and different bays give different bonuses to the fighters.  &lt;br /&gt;
&lt;br /&gt;
;'''Freezer'''&lt;br /&gt;
: This is technically a game bug, but one that the developers have embraced after overwhelmingly positive community feedback.  A freezer is a ship you do not enter.  Its that simple, just do not click on the ship.  You then transfer decay-able commodities (those with a half life) into the freezer and so long as you do not enter it they never decay.  It is advisable to park your freezer somewhere other then your main ship parking before putting anything in it, that way you will not accidentally end up in it if you are selling ships or the game crashes.  It is also advisable to rename your ship with the parking location, such as “Freezer at (insert base name here)”.  This helps you remember where you put it so you can access it later. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fusion Extractors]]'''&lt;br /&gt;
: These are more powerful versions of the normal extractors.  Purchasable at [[Blue Photon Processing]], they increase a bases resource extraction by 10x or more. These items are purchased as blueprints and require [[Industrial Commodities]] to produce.  The usual build process is to put up bases, add advanced extractors to them, route the resources to the central hub, build the fusion extractors and then equip them on your stations.  Fusion Extractors degrade with uni reset, so you need to rebuild them every uni. &lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Grem Weapons'''&lt;br /&gt;
:Weapons that have a Grem effect.  Traditionally this refers to a item injected onto your or an enemies ship via a weapon that has a negative effect.  More broadly a grem effect is a negative buff to your or  an enemies ship.  This can range from a speed debuff to a weight increase, a turn or thrust debuff or a reduction in shields, energy, elec or regen.  Any stat can have a grem effect.  Sadly there is currently no way to show on your HUD if you are under the effect of a grem weapon, so you have to pay close attention to your stats.  Frequently grem effects get confused with server lag due to slowing maneuvering or rate of fire down. You can see most grem effects by opening your ship window (f10)&lt;br /&gt;
&lt;br /&gt;
;'''Galaxy'''&lt;br /&gt;
:A single area in star sonata, separated by jump or warp gates.  Galaxies have a Danger Factor which tells you how hard they are. Each galaxy will have different things in it, planets, asteroids and suns, that you can interact with.  In open areas AI will move from galaxy to galaxy, but in dungeons they will stay in the same galaxy and not jump in or out. &lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
;'''Half Life'''&lt;br /&gt;
: The time it takes half of a decay-able commodity stack to disappear.  See Freezers. &lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Industrial Commodities]]'''&lt;br /&gt;
: An item created by molding several hundred (or thousand) tier 0 commodities together.  Used in very large building projects to save on the number of base extensions you have to equip on bases. They are also used to manage storage on smaller station like Mining Station on Asteroid belts, as 1 Steel Girders is less room then 1000 metals. They can be sold to AI stations for profits in Wild Space. This is one of the major income sources in game but requires extensive base building to make use of. &lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp gate]]. To jump you must be sitting on top of the warp, have a high enough Warp skill to go through the warp, and press the “F” key.&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. With SOME exceptions, Purple is W0, White is W1, Rainbow stripped is W2, Yellow is W3, Green is a warp tunnel that travels great distances over the map, Light Blue is an even longer warp tunnel, and Red leads to a mini dungeon. &lt;br /&gt;
&lt;br /&gt;
;'''Jungle'''&lt;br /&gt;
: The last actual dedicated leveling dungeon in the game, Jungle is an important jump off point for new players.  The AI are level 250 to 300, with tech 12 to 14 equipment on them. With powerful weapons and gear, as well as incredibly strong ships for its tech, jungle represents a high risk, high reward area.  Jungle ship blueprints are infinite use, and most competent teams will have them installed on stations for your use. &lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Kalthi Depths]]'''&lt;br /&gt;
: Kalthi Depths is one of the end game regions.  Large groups of high level AI prowl this region and half a dozen bosses roam around killing whomever they find.  This region is P2P only. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Lyceum]]'''&lt;br /&gt;
: A CRITICALLY important system to all players, Lyceum is where you get all of your class equipment as well as access to a huge number of other equipment.  [[Jungle]], [[Platonic Academy]], [[Serengeti Blockade]], [[Building Academy Entrance]], &amp;amp; [[The Acropolis]]. Lyceum is also where you can get a Neuroreset, allowing you to change classes for your level x million credits (max 500 million).  It is USUALLY located off of sol. &lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Missiles]]'''&lt;br /&gt;
: A single use item that launches a series of projectiles from your ship.  These do different damage and damage type depending on what missile is launched.  Missiles require a missile launcher of tech higher then the missile you are trying to launch.  Missiles are usually found in crates of 50, and can be acquired from factories on bases, missions, or AI drops. Some missiles do AOE damage. To launch a missile you equip the missile stack, not the launcher, on the hot bar and press the hot key. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missile Launcher]]''' &lt;br /&gt;
: an item that launches missiles. The tech of the launcher must be higher then the tech of the missile to launch. Launchers are specific to ship type and will not equip on the wrong ship.  Most launchers can be purchased in Hyperion after a short mission chain. Some are dropped elsewhere.  Some launchers, notably capital ship launchers, have bonuses to missile damage and survivability. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missions]]'''&lt;br /&gt;
: Found mostly inside AI bases, missions allow you to complete certain tasks for XP, credits and items.  Some missions are repeatable while others are one time only.  The missions tracker can be brought up in game by pressing the “M” key. &lt;br /&gt;
&lt;br /&gt;
;'''[[MC]]'''&lt;br /&gt;
:Short for Market Check, mc is used by the “/mc” chat command to check the price of items.  The menu shows both the average price, the scrap value, a short list of best buyers and best sellers, and the stats for the item at the bottom of the pop-up.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Mira]]'''&lt;br /&gt;
: An Early leveling zone, Mira contains a number of very useful items as well as a station filled with all the relevant core skill for you to train. Be certain to stop here as you are progressing through the early game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modifications]]'''&lt;br /&gt;
:  Modifications are small bonuses that items sometimes get when they drop from AI.  They are very useful for getting a slight edge in combat situations.  In addition, modifications can be added to items by using Bindomite on them. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modules]]'''&lt;br /&gt;
: Modules are constructed items necessary for higher tech items in the later game.  They require several different blueprints and factories to construct in a drawn out process, and are fequietly unavailable on MC due to the large diversity of individual modules making demand scarce.  They are usually considered quite annoying to make by casual players. &lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Nexus]]'''&lt;br /&gt;
: The starting area of the game.  Nexus is intended as a quasi tutorial area where you learn the basics of the game and how the most simple mechanics work.  Unfortunately because ss2 has so many mechanics, only a small portion of the overall knowledge base can be fit into a few galaxies. It is strongly advised that as soon as you leave nexus you find a team to help you fill in the blanks. &lt;br /&gt;
&lt;br /&gt;
;'''[[NueroTweak]]'''&lt;br /&gt;
: NeuroTweaks, or Tweaks for short, and consumable bonus items.  These range for healing items like shield soother to energy regen items like Warmth, into combat bonuses like rapid attack or power punch.  Tweaks are one use only and usually have a very short duration. See SuperTweaks&lt;br /&gt;
&lt;br /&gt;
;'''[[NeuroTweaking]]'''&lt;br /&gt;
: this skill available at sai's retreat in the sol system makes Tweaks 2% stronger per skill level, this does not work on super Tweaks so there is a definite trade off between a weaker bonus you can spam endlessly and a stronger bonus you have a limited supply of.&lt;br /&gt;
&lt;br /&gt;
;'''[[Neural Reset]]'''&lt;br /&gt;
:Available at the central station in Lyceum, this allows you to reset certain skills in exchange for about 500 million credits maximum. Possible resets include your class, your advanced class skills, zen skills, Lagrange skills, and trade skills. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''Out of Combat'''&lt;br /&gt;
:Out of combat refers to not being shot or shooting your weapons for 10 seconds.  In addition you need to have not warped through  jump gate for 30 seconds.  When these conditions are achieved your Shield Chargers, Solar Panels, and Exterminators/Extinguishers will activate. &lt;br /&gt;
&lt;br /&gt;
;'''[[Overloader]]'''&lt;br /&gt;
: Overloaders are items you can equip on your ship that give passive bonuses to your combat stats, usually Damage, Rate of Fire, or Range.  While overloaders are less powerful then augs, they can be hot-swapped in combat, allowing you to react to changing situations around you.  Some overloaders, called Unstable Overloaders, have a small chance to damage your weapons when using them, but they are more powerful then stable overloaders in exchange. To hot-swap overloaders you place them in your hotkeys and press the hotkey of the overloader you want equipped, any you have will automatically unequip. &lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Parasites]]'''&lt;br /&gt;
: Parasites are like fires.  Certain weapons inject them into your ship.  However, unlike fires the major effect of parasites is to add extra weight to your ship, slowing your turn and thrust down significantly.  In the early game exterminators will only handle fires or parasites, later in the game they will handle both.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Perilous space]]'''&lt;br /&gt;
: a late game zone with high level AI.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Platonic Academy]]'''&lt;br /&gt;
: One of the sub areas of Lyceum, Platonic academy is a system with 4 stations in it.  Two of these station allow you to train Infinite Knowledge, which is needed to use certain items and augmenters.  Another station allows you to trade Honorary Diplomas and Mentions for special Neurotweak Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Prismatic Conversion]].''' &lt;br /&gt;
: A special weapon type, Prismatic conversions allow you to capture AI ships as combat bots.  To capture a ship, you must “Kill” it with radiation damage, then fire a conversion weapon at it.  Conversion weapons can be built with a blueprint, or can be gotten from missions in Articia or Colored Empires. It is VERY IMPORTANT that a fleet commander get these as early as possible as one of their core abilities depends on having captures bots with them.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].  Promethium is usually converted from fermium, which is mined from asteroid belts, but fermium can also be harvested from certain planets.  Nearly all mid and late game builds require promethium, and its decay timer of 25 minutes means its actually a significant build gate to progression in these levels. &lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.  Subscriptions allow access to certain skills, such as trade skills, and the higher level areas of the game like wild space and perilous space. &lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Rate of Fire]]'''&lt;br /&gt;
: Also called Recoil, reflects the speed at which your weapon fires.  On the weapon recoil is used to denote the time between shots, while on augmenters and overloaders rate of fire is used to denote the percent decrease in this time. Recoil cannot go below 0.1 seconds. Increasing recoil also increases electricity consumption, unlike increases to damage, so rate of fire tends to be easier to increase then damage. &lt;br /&gt;
&lt;br /&gt;
;'''[[Rations]]'''&lt;br /&gt;
:Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].  Rations are necessary to keep your bases from dying, as starving workers will shut he base off, throw equipment overboard and eventually blow up the base. Rations require both space oats and credits to produce, so make certain you have large supplies or a steady influx of both of those to keep your bases alive. &lt;br /&gt;
&lt;br /&gt;
;'''[[Recoil]]''' See Rate of Fire&lt;br /&gt;
&lt;br /&gt;
;'''Reflective''' &lt;br /&gt;
: Part of the visibility equation, Reflectivity effects how much light your ship reflects from nearby suns.  This is expressed in percentage terms, so 50% means you only reflect half while 200% means you reflect double.   &lt;br /&gt;
&lt;br /&gt;
;'''Regeneration''' &lt;br /&gt;
: the speed at which your shields naturally come back, measured in shields per second.  All shields have a normal regen speed.  In addition, you can equip a shield charger to further increase this speed.  Augmenters and some Tweaks will increase your shields base regen, but not your shield chargers additional regen speed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Remote control]]'''&lt;br /&gt;
: one of the most important skills in the game, Remote control allows you to use combat and trade bots.  As a huge percentage of income in SS2 is related to passive trade, this skill is literally make or break for most players. The skill allows you to control two tech levels worth of combat and trade bots per Skill Level, with a tech limit of the skill level and a swarm limit of half the skill level. &lt;br /&gt;
&lt;br /&gt;
Examples, If you had Remote Control 10, you could have 2 tech 10 combat bots AND 4 tech 5 trade bots, OR 5 tech 4 combat bots AND 3 tech 6 and 1 tech 2 trade bots, BUT NOT 1 tech 20 combat and 20 tech 1 trade bots. &lt;br /&gt;
&lt;br /&gt;
:'''[[Resistance]]'''&lt;br /&gt;
: Your ability to ignore damage.  Resistances are specific to weapon types, so there is a different resistance for each type. The percent shown in your shipwindow is the percent of damage your ship ignores.  So if you have 66% energy resistance and an enemy ship does 10,000 energy damage to you, you only take 4,400.  &lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Shields]]'''&lt;br /&gt;
: The equivalent of your hitpoints, when your shields are gone your ship explodes and you go into stasis.  Shields are determined by a combination of 1) your shield, 2) any shield capacitor you have, 3) any Aug bonuses for shields on your augmenters, 4) The zen of shields skill, and 5) any Tweaks, Auras, or effects you are under which boost shields. Shields (the item) come in a range of types from small to large and regen focused to bank focused.  The more basic ones are in the AI shops, but you can get more advanced shields from boss drops, Dungeon Galaxies, Missions and Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Shield Chargers]]'''&lt;br /&gt;
: These items provide a bonus to shield regen when not in combat.  You need to have not fired your weapons or taken any damage for 10 seconds for them to turn on. Because your Shields are your life pool, having a high powered charger giving passive regen between fights is very important. A few very low powered chargers can be found in the AI shops, but most chargers you will actually want to use come from DG or boss drops. &lt;br /&gt;
&lt;br /&gt;
;'''[[Ship]]''' &lt;br /&gt;
: The thing you are inside of when you log in game.  Ships have different tech levels and become larger and more powerful as you get higher in tech.  There are 4 ship types, Light Fighter, Heavy Fighter, Support Freighter, and Capital ship. &lt;br /&gt;
:''Light Fighter'' is good are fast movements and being sneaky.  Usually used by recon classes, they have 4 aug slots at higher levels but incredibly bad defensive stats. &lt;br /&gt;
:''Heavy Fighter'' has some of the best defensive stats in the game, but is slower and more cumbersome then other ships. Usually used by combat classes, you need to pay close attention to your reflectivity when picking a heavy fighter, as they are either very good or very, very bad at stealth. &lt;br /&gt;
:''Support Freighter'' has a lot of hull, and that is about all it has.  Slow speed, bad resistances, poor maneuverability make this a lackluster ship for all but the few classes specialized in it. &lt;br /&gt;
:''Capital Ship'' is the other high defence ship in the game.  It is also staggeringly slow and has only two augmenter slots at any tech level, so it is generally a flying brick. &lt;br /&gt;
:'''Industrial Freighter''' is used almost exclusively for bulk transport, usually as Trade Bots.  They are almost never used as combat ships by any class. &lt;br /&gt;
&lt;br /&gt;
;'''[[Station Management]].'''&lt;br /&gt;
: Skill needed to make [[base]]s.  You can have more bases the higher skill you have in station management, at a tech level equal to your station management level.  Unlike remote control, the progression is not linear, please reference the special table in the Station Management page for how many bases of what level you can have.  Bases are where all construction is done, and as most of the better items in game require construction, Station Management is a critical skill for all players. &lt;br /&gt;
&lt;br /&gt;
;'''[[Skill Points]].'''&lt;br /&gt;
: Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
;'''[[Stasis]]'''&lt;br /&gt;
:  You dead.  Good job.  Statis is a state you enter when your shields reach zero.  You loose some of the credits you are carrying, your equipment takes some VERY EXPENSIVE damage, and you have to either return to sol or sit and wait for half your shields to come back.  The good news is that as you are not shooting or being shot any shield charger you are carrying kicks in so it does not actually take that long to sit and wait.  Go get a soda, and peel an apple, and you will be fully up and fighting when you get back to your computer. Getting back on your financial feet might take a bit longer, so try not to do this so often, m'kay?&lt;br /&gt;
&lt;br /&gt;
;'''[[Solar Panels]]'''&lt;br /&gt;
: Solar panels are like shield chargers for your energy bank.  They allow you increased elec regen out of combat, IE when you are not shooting or being shot at for more then 10 seconds.  Unlike Shield chargers you can equip more then one of them. Most of the solar panel found in AI shops are trash, except Lords Solar Collector which is in a special station that is somewhat difficult to get too.  Though solar panels do drop from bosses and DG, they do not drop that frequently and you will likely have to buy a full set if you want a decent one. &lt;br /&gt;
&lt;br /&gt;
;'''Sustain'''&lt;br /&gt;
:  The ability to fight without depleting your energy bank. Sustain can be further divided into two sub categories, Full Sustain and Cycle Sustain.  Full sustain is just that, your weapons Energy consumption is less then your Electricity regeneration.  Cycle Sustain is a bit more complex.  Cycle sustain means that while your weapons are depleting your energy bank, it is at such a low rate that you never run out of energy, and can regenerate all of the lost energy in the short travel times between fights. Sustain is not something that just happens in star sonata, you actually have to specifically build for it. &lt;br /&gt;
&lt;br /&gt;
;'''[[SuperTweaks]]'''&lt;br /&gt;
: These permanent items simulate tweak effects.  The can be used repeatedly to add small, short duration bonuses to your ship.  Constructed to 50+ neurotweaks, the Blueprints are found in the shadow system.  It is important to remember that because the supertweak is not consumed, it DOES NOT benefit from the Neurotweaking skill!&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].  Because remote control is critical to all classes and Traginium occurs only in a single asteroid belt in a single dungeon (Bonnet) it tends to be in very high demand and very low supply.  New players can make quite a bundle mining trag and selling it to shops.  Not as much as Bindo, but you know where to go for the Trag.&lt;br /&gt;
&lt;br /&gt;
;'''Turning'''&lt;br /&gt;
: the ability of your ship to spin in a circle.  Turning is measured in degrees per second, and is increased by your engines, your augmenters, some skills, and some equipment mods.  Turning decreases depending on how much weight you are carrying, including your cargo!&lt;br /&gt;
&lt;br /&gt;
;'''Thrust'''&lt;br /&gt;
:How fast your ship accelerates.  Thrust is dependent upon your engine, your augmenters, some skills, and some equipment modifications.  It is decreased by your weight, including your cargo!&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Visibility]]'''&lt;br /&gt;
: the ability of enemies to see your ship.  Visibility is represented by a grey bar to the left of your Shield and Energy bars, the lower the bar the better.  It is currently unclear how specifically visibility functions, but generally a visibility of 10 is considered good.  Visibility is increased by certain equipment, usually shields, energies or engines, and decreased by cloaks. &lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;'''Universe'''&lt;br /&gt;
: Universe refers to a 4 month long section of star sonata.  Once every 4 months all the permanent assets deployed (IE bases and permanent drones) are destroyed and a new map is created to play in.  There is usually a very large scramble at the start of the uni to claim space and territory in those areas of the game where you can build. &lt;br /&gt;
&lt;br /&gt;
;'''Uni reset'''&lt;br /&gt;
: The time when the universe resets.  Usually implies a lot of building, large price spikes, and a lot of opportunities to make money if you know what items will be in demand. &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warpers'''&lt;br /&gt;
: The Items allow you to move direct from one point to another, and come in two varieties, Micro Warpers and Trans Warpers.  Micro warpers allow you to move around inside a system.  Some micro warpers will warp you a certain distance in a given direction, other will warp you to a point you have selected within a certain range.  Many people use micro warpers to move large cargo ships that are too heavy for normal engines to move. Trans Warps allow you to move to any game within a certain number of jumps.  This is specified on the transwarper and increases as tech increases.  Transwarpers can be purchased in Blue Photon Processing after a short mission chain among other places, and micro warpers can be gotten from boss drops, missions, or built from BP. &lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate''' Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
;'''Wild Space'''&lt;br /&gt;
: The primary building are of SS2.  A P2P PvP layer, wild space focuses around a combination of Base building, Base vs Base fighting, and general construction. Wild space features enlarged colony size, Higher yield resource planets with tier 1 to 3 resources on them, and AI bases which buy Industrial Commodities.  All of this makes wild space territories highly desirable and hotly contested.  It is advisable that you arm yourself with a large number of advanced defense stations before attempting any wild space runs. &lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
;'''XP''' See EXP&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Zen Skills]]'''&lt;br /&gt;
: Located in Sai's Retreat in the Sol system, these skills can increase certain ship stats by 2% per level. These skills effect Turning, Thrust, Energy and Shield banks.  In addition zen of reaching gives a +7 to range up to double your weapons range, zen of calmness decreases the effect of grem weapons, and zen of devices has a variety of effects depending on which super item its effecting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Vocabulary Glossary =&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Adonis]] (Stations)''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, MagCannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energybank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aggro]]'''&lt;br /&gt;
: An AI ship that is aggressive to players of a certain level. It can also be used to describe an aggressive player, his [[bots]], [[bases]], or his [[drones]].&lt;br /&gt;
&lt;br /&gt;
'''AI''' &lt;br /&gt;
: (1) Automated computer controlled objects in the game, including ships, bases and drones. Free roaming ships and standalone teams can be also called ''NPCs''.&lt;br /&gt;
: (2) [[Astral Injection]] skill. A skill required to equip [[augmenters]] onto permanent drones and use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aug]]'''&lt;br /&gt;
: Abbreviated form of [[Augmenters|augmenter]]. Used as permanent enhancements to ships, permanent drones, and stations.&lt;br /&gt;
&lt;br /&gt;
;'''AT'''&lt;br /&gt;
: [[Augmenter Tweaking]], a skill which increases all stats on a player's augmenters by 2%.&lt;br /&gt;
&lt;br /&gt;
;'''Ana, (Sniper) Analysis'''&lt;br /&gt;
: (1) Refers to Sniper Analysis, a special item for (as of writing) Sniper class which builds damage and critical strength bonuses over time while a target is attacked by the player's weapons, building up over two minutes at a rate of seconds equal to the specific weapon that hits the target.  ITs bonuses are lost when the player targets, attacks, and end up hitting a new target.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]''' &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Sometimes player-owned. See: '''Station'''&lt;br /&gt;
&lt;br /&gt;
;'''BE'''&lt;br /&gt;
: '''[[Bule Eradicator]]'''.&lt;br /&gt;
&lt;br /&gt;
;'''BK'''&lt;br /&gt;
: '''Bana King''', short for [[UrQa'qa Qu'ishi]].&lt;br /&gt;
&lt;br /&gt;
;'''[[BvB]]'''&lt;br /&gt;
: '''Base versus Base''' combat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''&lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. &lt;br /&gt;
: (*) &amp;quot;Control Botting.&amp;quot; Used to describe the process of creating a bot. See also: [[Capping]]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;'''Cap''' &lt;br /&gt;
: (1) To [[capture]] a ship or base.&lt;br /&gt;
: (2) Short for [[capacity]].&lt;br /&gt;
: (3) Short for [[Capacitors|Capacitor]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, missile, or [[bots|bot]] that has been killed beyond recovery. &lt;br /&gt;
: (2) Used to describe a destroyed base that can be recovered using a [[Repair Kits|repair kit]], or a player ship that has been destroyed and enters into [[stasis]]. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use.  Split into Temporary and Permanent classifications, which are used to describe their lifespan before they [can] go inactive.&lt;br /&gt;
&lt;br /&gt;
;'''DD''' &lt;br /&gt;
: Short for [[Drone Deployment]].&lt;br /&gt;
&lt;br /&gt;
;'''DM''' &lt;br /&gt;
: An older abbreviation for [[Engineer Class]].  Stands for &amp;quot;Drone Master&amp;quot;.  It is a secondary Engineer class skill providing bonuses for temporary drone deployment.&lt;br /&gt;
&lt;br /&gt;
;'''DWO''' &lt;br /&gt;
: (1) Short for [[Weapons|Death Warmed Over]], a long range, non-tracking fire-based pulse gun.&lt;br /&gt;
: (2) Short for [[DeathWarmedOver]], a retired player.  Lead the [[Capitalists]] and became an [[Emperor]]. &lt;br /&gt;
&lt;br /&gt;
;'''DHO''' &lt;br /&gt;
: Short for [[Weapons#Heat Weapons|Death Heated Over]]. Weapon similar to Death Warmed Over.&lt;br /&gt;
&lt;br /&gt;
;'''Drag''' &lt;br /&gt;
: Using a [[Tractors|tractor]] to pull a ship or base. Sometimes the maneuver is used to speed a ship up.&lt;br /&gt;
&lt;br /&gt;
;'''DS''' &lt;br /&gt;
: Short for [[Death Striker]], a rare, powerful, and high-tech ship.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''EDC'''&lt;br /&gt;
: Emperor's Drone Controller.&lt;br /&gt;
&lt;br /&gt;
;'''EDM'''&lt;br /&gt;
: Electrified Defense Matrix.&lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' Describes how much energy a weapon can use per second. Also can describe how much an energy source regenerates per second. See Also: Regen&lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''F1''', '''F2''', '''F3''', Etc... &lt;br /&gt;
: Highly sought after &amp;quot;[[Faranji]]&amp;quot; alien [[energy|energy source]]. The higher the number, the more powerful the energy is. The full names are [[Energy|Faranji Energy 1]], Faranji Energy 2, and so forth.&lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Gimmo'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Great Immolation]], a short-ranged heat weapon that causes some damage to the user when fired.&lt;br /&gt;
&lt;br /&gt;
;'''GnT''', '''GaT'''&lt;br /&gt;
: Abbreviation of &amp;quot;'''Give and Take'''&amp;quot;. A rare [[shield]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Incineration|Incin]]'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Incineration]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''[[Immolation|Immo]]''' &lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Immolation]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp|gate]].&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''LC''' &lt;br /&gt;
: [[Weapons#Surgical_Weapons|Love Cylinder]]. Medium range, tracking surgical weapon.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''MisD'''&lt;br /&gt;
: Short for '''[[Shields|Misdirection]].'''  A highly sought after shield with a high rate of regeneration.&lt;br /&gt;
&lt;br /&gt;
;'''MF'''&lt;br /&gt;
: Short for '''[[Berserker Class|Multifiring]].''' A secondary skill that allows a player to fire multiple weapons at once.&lt;br /&gt;
&lt;br /&gt;
;'''MFM''' &lt;br /&gt;
: Short for '''[[Merchant Fleet Mastery]].'''  A secondary skill that allows for large hulls on bots.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''Noob''', '''Newb''', '''Choob''', Etc... &lt;br /&gt;
: Used to describe a new player. Oftentimes the word carries a negative connotation. Sometimes used as a synonym to ''acting childish''. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''OS'''&lt;br /&gt;
: (1) Overloader Stable. (See: [[overloaders|Overloaders]])&lt;br /&gt;
: (2) Over Sized.&lt;br /&gt;
&lt;br /&gt;
;'''OHL'''&lt;br /&gt;
: [[Weapons#Surgical_Weapons|Open Heart Laser]]. Medium range, beam-style [[surgical]] weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Oly'''&lt;br /&gt;
: (1) [[Olympus]], the main Tech 21 boss zone for training Tech 21 skills with daily missions and weekly lockouts.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''PC''' &lt;br /&gt;
: (1) [[Prismatic Conversion]]. Used in conjunction with a radiation weapon to capture [[AI]] [[ship]]s. A projectile from the weapon is a short-ranged, small, slow-moving red sphere.&lt;br /&gt;
: (2) ''Price Check.''&lt;br /&gt;
&lt;br /&gt;
;'''Pill Box''' &lt;br /&gt;
: Synonym for drone.&lt;br /&gt;
&lt;br /&gt;
;'''PM'''&lt;br /&gt;
: ''Private Message.'' To PM someone means to open a private [[chat]] channel with them using the `/w [[Chat_Commands#Chat_Commands|command]]. A PM is the conversation held within that channel.&lt;br /&gt;
&lt;br /&gt;
;'''Pod'''&lt;br /&gt;
: Short for [[escape pod]].&lt;br /&gt;
&lt;br /&gt;
;'''Podded''' &lt;br /&gt;
: (1) To be killed while in pod form.&lt;br /&gt;
: (2) To be ejected from a ship inside a pod.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].&lt;br /&gt;
&lt;br /&gt;
;'''Prom Sun''' &lt;br /&gt;
: A [[sun]] with asteroids where [[Fermium]] can be mined for conversion into [[Promethium]]. &lt;br /&gt;
&lt;br /&gt;
;'''PtE'''&lt;br /&gt;
: ''Poseidon the Earthshaker'', an [[augmenter]].&lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''Rats'''&lt;br /&gt;
: Short for [[Commodities|Rations]]. Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].&lt;br /&gt;
&lt;br /&gt;
;'''Regen''' &lt;br /&gt;
: (1) Synonym for EPS.&lt;br /&gt;
: (2) Synonym for SPS.&lt;br /&gt;
: (3) &amp;quot;To regen.&amp;quot; Used to describe the process of one's [[shield]] or [[energy]] bank recharging.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''SM''' &lt;br /&gt;
: (1) Short for [[Station Management]]. Skill needed to make [[base]]s.&lt;br /&gt;
: (2) Short for [[Fleet Commander Class]]. Secondary skill that increases the effectiveness of bots.&lt;br /&gt;
: (3) Short for [[Station Mastery]]. Trade skill that increases the effectiveness of a player's stations.&lt;br /&gt;
: (4) Short for Shield Monkey class.  Shield Monkey is usually shortened to &amp;quot;ShM&amp;quot; or similar to avoid confusion between it and the station skills.&lt;br /&gt;
&lt;br /&gt;
;'''SP'''&lt;br /&gt;
: [[Skill Points]]. Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].&lt;br /&gt;
&lt;br /&gt;
;'''TW'''&lt;br /&gt;
: [[Transwarp]].&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warp'''&lt;br /&gt;
: (1) Short for [[Warp Navigation]], a skill that determines what level of [[star system]]s a player can enter.&lt;br /&gt;
: (2) Synonymous to Jump.&lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate'''&lt;br /&gt;
: Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56962</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56962"/>
				<updated>2022-02-17T00:29:00Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* T */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Glossary]] provides a list of terms and abbreviations unique to a game, group, or profession. The following is a list providing words commonly used in [[Star Sonata]] and their definitions.&lt;br /&gt;
&lt;br /&gt;
=Mechanics Glossary=&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[The Acropolis]]'''&lt;br /&gt;
: A system off of lyceum, contains a HUGE number of valuable Blueprints for sale, most of which are REQUIERED for any significant degree of base building. Aug Condensers, Base Aug Blueprint packs and Base Gear Blueprint packs can all be found here. &lt;br /&gt;
&lt;br /&gt;
;'''Alternate Currency'''&lt;br /&gt;
: A system of Currency other then credits, usually a token traded in an AI stations Trade bay for specialized equipment.  These include, but are not limited too, Enforcer Badges, Constable Badges, Gold Doubloons, Launching Tubes, Trader Badges, Trader Signets, Trader Insignia, Fist Full Of Dollars, Zephrengi Research Diplomas, Honorary mentions/diplomas, and bronze/silver/gold/platinum Bars.&lt;br /&gt;
&lt;br /&gt;
;'''[[Astral Injection]]''' &lt;br /&gt;
: A skill required to equip [[augmenters]] onto permanent drones, in addition to allowing you to use Drone controllers to enhance drones. Currently available in Perpetual Motion after a series of missions.&lt;br /&gt;
&lt;br /&gt;
;'''Area of Effect'''&lt;br /&gt;
:Also called AOE, these effects impact multiple ships at once.  AOE effects will usually list the radius of the effect, but it is important to remember that this effect does not extend past the base range of the weapon.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Augmenter]]''' &lt;br /&gt;
: Used as permanent enhancements to ships, permanent drones, and stations.  Auging your ships, bots and stations is critical to success in Star Sonata. Augmenters are usually acquired either by killing AI ships or by building them from Blueprints. Nearly every stat in the game can be changed by some augmenter or another.&lt;br /&gt;
&lt;br /&gt;
;'''Auras'''&lt;br /&gt;
: Auras are created by [[Aura Generators]], and effect all ships in their range.  Auras can effect both allied and enemy ships, and different aura generators are used depending on what effect you want and if you want it to effect an enemy or ally.  The OVERWHELMING majority of auras are Capital ship locked, so classes that do not use capital ships tend to derive minimal benefits from aura generators. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Bar Skills]]'''&lt;br /&gt;
: These skills are scattered around earthforce layer.  Each skill costs gold or platinum bars to obtain.  They are generally considered end game skills, increasing things like Maneuvering or Cargo space.  They are nice to have but generally optional with the recent changes to Zens Skills. &lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]'''  &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Frequently player-owned, you can dock your ships at a base to keep more then one or two around if you like.  AI stations and some player station sell gear, in addition you can use [[Storage]] at AI stations to pass items between characters on the same account and hold your money securely.&lt;br /&gt;
:'''[[Adonis]]''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, Mag Cannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energy bank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
:'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.  Some teams require you to have tech 12 stations minimum in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Ambrosia]]'''&lt;br /&gt;
: Tech 14 stations are rarely used for anything other then shops.  A few extremely poor or extremely new teams occasionally use Bellarmines Cathedrals for Healing Kits, but this is extremely rare as they are not particularly effective. &lt;br /&gt;
&lt;br /&gt;
:'''[[Andaman]]'''&lt;br /&gt;
: This tech 16 base is the highest base Free to Play players can use, and is a frequent sight on earthforce layer.  Moderately effective as extractors due to the low cost of tech 16 Fusion extractors, they are also seen in Wild Space.&lt;br /&gt;
&lt;br /&gt;
:'''[[Achilles]]'''&lt;br /&gt;
: This is the tech 18 base.  Sometimes used as Healing kits by new teams in defenses, the are occasionally used as extraction bases in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Annihilator]]'''&lt;br /&gt;
: The most common base to see in Wild space is a tech 20 Adamantium Kit. Used primarily for defenses, large teams with lots of resources can also use them for extraction if they can afford the cost of the tech 20 [[Fusion Extractors]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Bindomite]]'''&lt;br /&gt;
: A critical late game commodity, Bindomite allows you to mod equipment, adding additional small bonuses to your equipment.  After modifications the equipment will be account locked. Bindomite drops form all Dungeon Galaxies at a low rate and can usually be sold to late game players are a relatively high price. &lt;br /&gt;
&lt;br /&gt;
;'''[[Blueprints]]'''&lt;br /&gt;
: Items that can be used to build one or more pieces of equipment if attached to a space station.  Nearly all late game gear requires blueprint construction. Blueprints will have several things you need to pay attention to.  &lt;br /&gt;
:Max build.  This is the total number of times you can use the blueprint.&lt;br /&gt;
:Max Workforce.  This is the maximum number of workers each build of the blueprint will use.  The dev team uses this to balance certain blueprints to a minimum time. &lt;br /&gt;
:Hours.  Are not in fact actual IRL hours.  Each “build hour” is the equivalent of 10 seconds, so 1 worker can build 8640 “Hours” of builds each day. &lt;br /&gt;
:Initial Cost/Materials. This is what you need to have on hand in the station to start the build&lt;br /&gt;
:Periodic Cost/Materials. Will be slowly consumed over the total build time.  Be careful to make note of any materials with a half life.  They will frequently decay before they are used so you need large number of extras on hand. &lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''  &lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. These ships can be built or captured, and used for multiple purposes depending upon the [[controlbot]] inside them. &lt;br /&gt;
: '''Trade Bots''' Bots with a Trade controlbot inside them can be given orders to dock at stations to buy and sell materials, equipment and items.  Frequently used to transport basic materials from extraction bases to centralized production bases, tradebots are an essential part of any teams strategy in wild space.  To buy or sell anything the trade bot must be told to dock at the base once for EACH transaction it is going to make. Trade Bots are NEVER effected by class skills but can mount some class items that are beneficial.&lt;br /&gt;
: '''Combat Bots''' These bots are used by nearly all classes sooner or later.  The add additional firepower by mounting weapons and other equipment like super items to help you kill things faster or tank more damage. They DO NOT receive any bonuses from class skills unless you get both [[Bot PhD]] and [[Combat Bot Tweaking]] skills, except in rare cases where the class skill specifically says it effects combat bots. &lt;br /&gt;
: '''Wild Bots'''  Refers to any captured bot.  Fleet Commanders get a significantly larger selection and number of these then other classes, but all classes can technically use them. Wild bots receive no class skills and become combat bots if they are docked and then undocked.  Several of the Fleet commanders options cannot be docked. &lt;br /&gt;
&lt;br /&gt;
;'''[[Building Academy Entrance]]'''&lt;br /&gt;
: The location you go to to learn the absolute basics of base building. Its a training simulator for base construction.  NOTE, if you have a base in Building Academy you CANNOT join a team until it is demolished!&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
; '''[[Capacity]]'''&lt;br /&gt;
: The hull space of your ship or base. This stat is adjusted by class bonuses and augmenters, as well as certain rare (And very expensive) skills. Many very powerful weapons happen to be exceedingly large in size, so having more space can, in some cases, mean doing more damage.  In addition, different classes give hull bonuses to different ships, so using the correct ship for your class is very important to maximizing your damage output. &lt;br /&gt;
&lt;br /&gt;
;'''[[Capacitors|Capacitor]]'''&lt;br /&gt;
: An item that gives you extra energy or shield bank.  Capacitors come in three types, Shield for shields, Energy for energy, and combined as a mix of both. Capacitor Bonuses occur after augmenters, and so do not benefit from Aug bonuses to energy or shields. &lt;br /&gt;
&lt;br /&gt;
;'''Capture''' &lt;br /&gt;
:  To [[capture]] a ship or base.  In order to capture something you must fulfill three requirements.  1) Have skill levels necessary to use everything on it. 2) kill it with Radiation Damage (the last shot is sufficient) 3) inject a controlbot into it with a specific weapon (Prismatic Conversion is normal).  Capturing is an important income source in game, as well as critical for Fleet Commanders who use Wild Bots.&lt;br /&gt;
&lt;br /&gt;
;'''Classes'''&lt;br /&gt;
:Refers to the various job divisions in star sonata.  There are 4 classes in game divided into 8 sub classes.  These are Recon, Combat, Support and Fleet. The sub classes are Speed Demon, Seer, Berserker, Ranger, Engineer, Shield Monkey, Gunner, and Fleet Commaner.&lt;br /&gt;
:'''[[Speed Demon]]''' specializes in fast maneuvers and fast attacks.  A very hyperactive class for very hyper active players. &lt;br /&gt;
:'''[[Seer]]''' specializes in sneak attacks, getting bonuses for attacking from behind when unseen. Able to use mines and a special item with huge burst potential, it kills enemies quickly before disappearing. &lt;br /&gt;
:'''[[Berserker]]''' The primary tank in the game, Zerkers are one of two classes able to fire multiple weapons.  They are a very short range class that hits very hard and keeps the enemies attention for other classes. &lt;br /&gt;
:'''[[Ranger]]''' CURRENTLY UNDER DEVELOPMENT!  Ranger is looking like it will be a fire and fade class, building damage on an enemy over a long time while stationary and hidden.&lt;br /&gt;
:'''[[Engineer]]''' is a support class focusing on using drones.  Drones are small mobile or immobile weapons platforms which benefit from the engineers bonuses. Engineers can also use tractors very effectively and get specialized tractors to power other squad members weapons. &lt;br /&gt;
:'''[[Sheild Monkey]]''' is the specialized healing class of the game.  It also gets strong bonuses to combat bots so it can solo level effecitvely. &lt;br /&gt;
:'''[[Gunner]]''' is the second class to be able to use multiple weapons.  In addition, gunner gets a special item called Deathbloosom that allows it to target multiple ships at once. &lt;br /&gt;
:'''[[Fleet Commander]]''' has a wide variety of abilities.  It uses combat and wild bots very successfully, it also uses fighters quite a lot, in addition to have a large number of auras it can use.  &lt;br /&gt;
&lt;br /&gt;
; '''Critical'''&lt;br /&gt;
: Critical are special hits which do extra damage.  Each shot (or volley in the case of multifire) has a 5% chance to do 50% more damage.  Critical Hit bonuses add a flat change to increase up to 100%.  Critical Strength bonuses stack normally, per the [[Formulas]] page. In addition to doing extra damage, critical's have effects based on what type of weapon is used. &lt;br /&gt;
*'''Energy Damage Crit''': -100% Thrust for 2 seconds&lt;br /&gt;
*'''Heat Damage Crit''': -90% Radar for 3 seconds&lt;br /&gt;
*'''Mining Damage Crit''': -60% Electricity Regeneration for 3 seconds&lt;br /&gt;
*'''Physical Damage Crit''': Forced left or right turn for 2 seconds&lt;br /&gt;
*'''Radiation Damage Crit''': Warp Interdiction (target can't warp) for 6 seconds &lt;br /&gt;
*'''Surgical Damage Crit''': +60% Recoil for 3 seconds&lt;br /&gt;
&lt;br /&gt;
;'''[[Colonies]]'''&lt;br /&gt;
:One of the major aspects of the game is colonies.  Colonies are population centers you start and manage throughout the Uni, on planets you control and must maintain.  Colonies are a major source of income in star sonata and a number of guides have been written about how to setup and manage colonies. &lt;br /&gt;
&lt;br /&gt;
;'''[[Commodities]]'''&lt;br /&gt;
: Materials used to build items in game. The most basic level are called T0, and include Metals, Silicon, Nuclear Waste, Baobabs, space oats, and rations. These can be gotten from planets, moons, asteroids, various enemy ships, and other systems in game. They are critically important to late game advancement as nearly all of the later game equipment requires construction from [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Damage'''&lt;br /&gt;
: The ability to harm another ship, drone or base. Damage refers either to the basic amount of damage a weapon does or a specific type of bonus granted by an augmenter. Weapon Damage is a flat number that, in the case of normal weapons, can be modified by a number of augmenter stats including Damage (the Aug stat) Rate of Fire, Critical Hit Chance and Critical Hit strength. Criticals and Damage Bonuses do not increase electrical consumption, but Rate of Fire does. There are six types of damage in game &lt;br /&gt;
*'''[[Energy Damage]]''': The most basic damage type, most early game and easily acquired weapons use this.&lt;br /&gt;
*'''[[Heat Damage]]''': Damage from high temperatures.  Many heat weapons cause fires, which are Damage over time effects. &lt;br /&gt;
*'''[[Mining Damage]]''': Armor Piercing Damage. Late game enemies and bosses are usually weak to Mining Damage, so many mining weapons are low damage compared to other weapon types. &lt;br /&gt;
*'''[[Physical Damage]]''': Damage from physical Projectiles. Very Ineffective against high armor targets, but good against light fighters.  Usually has the best Damage Per Energy rating of any weapon type.&lt;br /&gt;
*'''[[Radiation Damage]]''': Nuclear Damage, kills the crew but leaves the ship intact.  Used almost exclusively for capturing AI ships, bases or drones.  To capture something you must kill it with radiation damage before shooting it with a control bot.  &lt;br /&gt;
*'''[[Surgical Damage]]''': Tears the ship apart from the inside.  Surgical Damage slightly increases the drop chance of certain items when you kill a ship with it. &lt;br /&gt;
&lt;br /&gt;
: The Damage Aug bonus increases the amount of damage each shot does. This is useful as it does not increase the energy used.  &lt;br /&gt;
&lt;br /&gt;
;'''DoT'''  &lt;br /&gt;
: ''Damage over Time'' Used to refer to long term effects from items added to enemy ships, Usually Fires or Parasites.  Fires are countered by Fire Extinguisher and Parasites are countered by Exterminators.  DOT weapons have their damage listed in a special bar half way down their description tab, for example “360 damage over 10 seconds for large fires”.  This means that each shot will put a fire on the target lasting 10 seconds and doing 36 damage each second. &lt;br /&gt;
&lt;br /&gt;
;'''DPH'''&lt;br /&gt;
: ''Damage Per Hit.''  The amount of damage a weapon does in a single hit. &lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.  Because all weapons use energy this stats is nearly as important as DPS, as using low DPE weapons will quickly exhaust your electricity bank, leaving you defenseless before your target!&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second. This is a general measure of how powerful a weapon is. &lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, or [[bots|bot]] that has been killed beyond recovery. Destroyed Drones, fighters and Bots require credits to get back into service, however bases can simply be turned back on with a repair kit, usually built from the base of the same tech that was destroyed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use. Drones are the primary damage source for Engineers, and temporary receive part of the augmenter statistics of the ship that deployed them. In addition, with Droney skill, temporary drones can receive a portion of the Class Skills of the player who owns them as well.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Controller]]'''&lt;br /&gt;
: An item you can equip onto your ship that will improve the stats on your drones only.  Drone Controllers require levels in Astral Injection Skill to use.  They can be purchased by bringing 30 or the relevant Augmenters to the Perpetual Motion system.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Deployment]]'''&lt;br /&gt;
: The skill to use drones.  You can only equip (and therefore deploy) drones equal too or lower then your ranks in this skill.  You do not get extra drones for more ranks, just higher tech ones. &lt;br /&gt;
&lt;br /&gt;
;'''Drone Ops'''&lt;br /&gt;
: The percent of your skills that transfer to your drones. Found on your ship window on the right side. &lt;br /&gt;
&lt;br /&gt;
;'''Dungeon Galaxy''' aka DG &lt;br /&gt;
: A special type of galaxy, signified with a red jump gate.  Dungeon galaxies are effectively dungeons, between 3 and 8 layers deep, with a boss at the end.  Some split, and the total number of galaxies inside can be determined from the number before the decimal in the Dgs name. So 15.123 would have 15 galaxies inside and certainly contain at least one split. DG drop off a special loot list, [[DG drops list]], and have loot that is available in no other part of the game.  Further, each individual DG drops the same or similar items, so you will get a DG that only drops shields and radars, or energies and engines, or weapons only, etc. &lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''Earthforce Layer'''&lt;br /&gt;
: The Layer that players go to after the training area of The Nexus.  This is the Free to Play layer, where new players can try different things out and see if they like the game before subbing.  The Blue and green areas are build-able, but resources are limited and no where near the levels available in Wild Space.  In general EF layer is treated as a “Try before you buy” layer of the game. &lt;br /&gt;
&lt;br /&gt;
;'''Electricity'''&lt;br /&gt;
: Electricity is how fast your Energy reactor regenerates energy.  This is important as if you run out of energy you cannot fire your weapons or use most items. Usually, though not always, smaller sized energies have higher elec due to recon classes using high ROF weapons. &lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' &lt;br /&gt;
: Describes how much energy a weapon can use per second. This is important as if you bank out you will no longer be able to fire.  People tend to focus on DPS and DPE more then EPS, but a few sustain builds will compare EPS with elec to make certain they can continue firing indefinitely. &lt;br /&gt;
&lt;br /&gt;
;'''Energy'''&lt;br /&gt;
: What weapons, Super items, shields and other equipment use for power.  Energy is the bank, Electricity is the regen. Energy is exceedingly important in star sonata, as if you run out of bank your equipment stops working. Comparing your energy bank and regen to your equipment consumption is a critical part of designing a ship load out &lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.  How you gain levels in star sonata.  1000 xp equals 1 level, and you get 200 xp from an at level AI per kill.  This number drops off VERY FAST if the AI are lower level then you.  Missions also give experience.  The Premium Zone known as Sub Space has both triple XP bonuses on AI as well as daily, weekly and monthly missions for even more XP.  &lt;br /&gt;
&lt;br /&gt;
;'''Extractors'''&lt;br /&gt;
:[[Base Items]] used to extract resources from planets.  To find out if a planet has extraction points you first scan it with a planet [[Scanner]], the higher powered the better, but power 3 will work for tier 0 materials. If you find extraction points you then put one or more bases (the scan will tell you how many) and add a number of extractors to each station for each extraction point on the planet. IMPORTANT, each extractor needs one worker, and each worker eats one ration per hour.  DO NOT add workers to your base without ration production on the base!&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''Fires''' &lt;br /&gt;
:A type of Damage over Time.  Applied to your ship or to your enemies ships when you take or deal heat damage. Will naturally go out very slowly, but can be snuffed out with a Fire Extinguisher item. &lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.  In SS2 this means you can only play on Earthforce layer, which is usually fine for the first thousand levels of the game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fighter]]'''&lt;br /&gt;
:Fighters are small independent craft launched mostly by capital ships.  You do not have any control over them after you launch them, but they are a significant part of a Fleet Commanders arsenal. Fighters do different damage and different damage types depending on which one is used.  To launch a fighter you must have a fighter bay of higher tech then the fighter you are trying to launch, place the stack of fighters in the hot bar, and press the hot key.&lt;br /&gt;
&lt;br /&gt;
:'''[[Fighter bay]]'''&lt;br /&gt;
:A launcher for fighters.  Can be purchased from East Vandia, dropped from AI or built with blueprints.   Capital ship bays have more launch slots then freighter bays, and different bays give different bonuses to the fighters.  &lt;br /&gt;
&lt;br /&gt;
;'''Freezer'''&lt;br /&gt;
: This is technically a game bug, but one that the developers have embraced after overwhelmingly positive community feedback.  A freezer is a ship you do not enter.  Its that simple, just do not click on the ship.  You then transfer decay-able commodities (those with a half life) into the freezer and so long as you do not enter it they never decay.  It is advisable to park your freezer somewhere other then your main ship parking before putting anything in it, that way you will not accidentally end up in it if you are selling ships or the game crashes.  It is also advisable to rename your ship with the parking location, such as “Freezer at (insert base name here)”.  This helps you remember where you put it so you can access it later. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fusion Extractors]]'''&lt;br /&gt;
: These are more powerful versions of the normal extractors.  Purchasable at [[Blue Photon Processing]], they increase a bases resource extraction by 10x or more. These items are purchased as blueprints and require [[Industrial Commodities]] to produce.  The usual build process is to put up bases, add advanced extractors to them, route the resources to the central hub, build the fusion extractors and then equip them on your stations.  Fusion Extractors degrade with uni reset, so you need to rebuild them every uni. &lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Grem Weapons'''&lt;br /&gt;
:Weapons that have a Grem effect.  Traditionally this refers to a item injected onto your or an enemies ship via a weapon that has a negative effect.  More broadly a grem effect is a negative buff to your or  an enemies ship.  This can range from a speed debuff to a weight increase, a turn or thrust debuff or a reduction in shields, energy, elec or regen.  Any stat can have a grem effect.  Sadly there is currently no way to show on your HUD if you are under the effect of a grem weapon, so you have to pay close attention to your stats.  Frequently grem effects get confused with server lag due to slowing maneuvering or rate of fire down. You can see most grem effects by opening your ship window (f10)&lt;br /&gt;
&lt;br /&gt;
;'''Galaxy'''&lt;br /&gt;
:A single area in star sonata, separated by jump or warp gates.  Galaxies have a Danger Factor which tells you how hard they are. Each galaxy will have different things in it, planets, asteroids and suns, that you can interact with.  In open areas AI will move from galaxy to galaxy, but in dungeons they will stay in the same galaxy and not jump in or out. &lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
;'''Half Life'''&lt;br /&gt;
: The time it takes half of a decay-able commodity stack to disappear.  See Freezers. &lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Industrial Commodities]]'''&lt;br /&gt;
: An item created by molding several hundred (or thousand) tier 0 commodities together.  Used in very large building projects to save on the number of base extensions you have to equip on bases. They are also used to manage storage on smaller station like Mining Station on Asteroid belts, as 1 Steel Girders is less room then 1000 metals. They can be sold to AI stations for profits in Wild Space. This is one of the major income sources in game but requires extensive base building to make use of. &lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp gate]]. To jump you must be sitting on top of the warp, have a high enough Warp skill to go through the warp, and press the “F” key.&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. With SOME exceptions, Purple is W0, White is W1, Rainbow stripped is W2, Yellow is W3, Green is a warp tunnel that travels great distances over the map, Light Blue is an even longer warp tunnel, and Red leads to a mini dungeon. &lt;br /&gt;
&lt;br /&gt;
;'''Jungle'''&lt;br /&gt;
: The last actual dedicated leveling dungeon in the game, Jungle is an important jump off point for new players.  The AI are level 250 to 300, with tech 12 to 14 equipment on them. With powerful weapons and gear, as well as incredibly strong ships for its tech, jungle represents a high risk, high reward area.  Jungle ship blueprints are infinite use, and most competent teams will have them installed on stations for your use. &lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Kalthi Depths]]'''&lt;br /&gt;
: Kalthi Depths is one of the end game regions.  Large groups of high level AI prowl this region and half a dozen bosses roam around killing whomever they find.  This region is P2P only. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Lyceum]]'''&lt;br /&gt;
: A CRITICALLY important system to all players, Lyceum is where you get all of your class equipment as well as access to a huge number of other equipment.  [[Jungle]], [[Platonic Academy]], [[Serengeti Blockade]], [[Building Academy Entrance]], &amp;amp; [[The Acropolis]]. Lyceum is also where you can get a Neuroreset, allowing you to change classes for your level x million credits (max 500 million).  It is USUALLY located off of sol. &lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Missiles]]'''&lt;br /&gt;
: A single use item that launches a series of projectiles from your ship.  These do different damage and damage type depending on what missile is launched.  Missiles require a missile launcher of tech higher then the missile you are trying to launch.  Missiles are usually found in crates of 50, and can be acquired from factories on bases, missions, or AI drops. Some missiles do AOE damage. To launch a missile you equip the missile stack, not the launcher, on the hot bar and press the hot key. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missile Launcher]]''' &lt;br /&gt;
: an item that launches missiles. The tech of the launcher must be higher then the tech of the missile to launch. Launchers are specific to ship type and will not equip on the wrong ship.  Most launchers can be purchased in Hyperion after a short mission chain. Some are dropped elsewhere.  Some launchers, notably capital ship launchers, have bonuses to missile damage and survivability. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missions]]'''&lt;br /&gt;
: Found mostly inside AI bases, missions allow you to complete certain tasks for XP, credits and items.  Some missions are repeatable while others are one time only.  The missions tracker can be brought up in game by pressing the “M” key. &lt;br /&gt;
&lt;br /&gt;
;'''[[MC]]'''&lt;br /&gt;
:Short for Market Check, mc is used by the “/mc” chat command to check the price of items.  The menu shows both the average price, the scrap value, a short list of best buyers and best sellers, and the stats for the item at the bottom of the pop-up.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Mira]]'''&lt;br /&gt;
: An Early leveling zone, Mira contains a number of very useful items as well as a station filled with all the relevant core skill for you to train. Be certain to stop here as you are progressing through the early game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modifications]]'''&lt;br /&gt;
:  Modifications are small bonuses that items sometimes get when they drop from AI.  They are very useful for getting a slight edge in combat situations.  In addition, modifications can be added to items by using Bindomite on them. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modules]]'''&lt;br /&gt;
: Modules are constructed items necessary for higher tech items in the later game.  They require several different blueprints and factories to construct in a drawn out process, and are fequietly unavailable on MC due to the large diversity of individual modules making demand scarce.  They are usually considered quite annoying to make by casual players. &lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Nexus]]'''&lt;br /&gt;
: The starting area of the game.  Nexus is intended as a quasi tutorial area where you learn the basics of the game and how the most simple mechanics work.  Unfortunately because ss2 has so many mechanics, only a small portion of the overall knowledge base can be fit into a few galaxies. It is strongly advised that as soon as you leave nexus you find a team to help you fill in the blanks. &lt;br /&gt;
&lt;br /&gt;
;'''[[NueroTweak]]'''&lt;br /&gt;
: NeuroTweaks, or Tweaks for short, and consumable bonus items.  These range for healing items like shield soother to energy regen items like Warmth, into combat bonuses like rapid attack or power punch.  Tweaks are one use only and usually have a very short duration. See SuperTweaks&lt;br /&gt;
&lt;br /&gt;
;'''[[NeuroTweaking]]'''&lt;br /&gt;
: this skill available at sai's retreat in the sol system makes Tweaks 2% stronger per skill level, this does not work on super Tweaks so there is a definite trade off between a weaker bonus you can spam endlessly and a stronger bonus you have a limited supply of.&lt;br /&gt;
&lt;br /&gt;
;'''[[Neural Reset]]'''&lt;br /&gt;
:Available at the central station in Lyceum, this allows you to reset certain skills in exchange for about 500 million credits maximum. Possible resets include your class, your advanced class skills, zen skills, Lagrange skills, and trade skills. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''Out of Combat'''&lt;br /&gt;
:Out of combat refers to not being shot or shooting your weapons for 10 seconds.  In addition you need to have not warped through  jump gate for 30 seconds.  When these conditions are achieved your Shield Chargers, Solar Panels, and Exterminators/Extinguishers will activate. &lt;br /&gt;
&lt;br /&gt;
;'''[[Overloader]]'''&lt;br /&gt;
: Overloaders are items you can equip on your ship that give passive bonuses to your combat stats, usually Damage, Rate of Fire, or Range.  While overloaders are less powerful then augs, they can be hot-swapped in combat, allowing you to react to changing situations around you.  Some overloaders, called Unstable Overloaders, have a small chance to damage your weapons when using them, but they are more powerful then stable overloaders in exchange. To hot-swap overloaders you place them in your hotkeys and press the hotkey of the overloader you want equipped, any you have will automatically unequip. &lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Parasites]]'''&lt;br /&gt;
: Parasites are like fires.  Certain weapons inject them into your ship.  However, unlike fires the major effect of parasites is to add extra weight to your ship, slowing your turn and thrust down significantly.  In the early game exterminators will only handle fires or parasites, later in the game they will handle both.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Perilous space]]'''&lt;br /&gt;
: a late game zone with high level AI.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Platonic Academy]]'''&lt;br /&gt;
: One of the sub areas of Lyceum, Platonic academy is a system with 4 stations in it.  Two of these station allow you to train Infinite Knowledge, which is needed to use certain items and augmenters.  Another station allows you to trade Honorary Diplomas and Mentions for special Neurotweak Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Prismatic Conversion]].''' &lt;br /&gt;
: A special weapon type, Prismatic conversions allow you to capture AI ships as combat bots.  To capture a ship, you must “Kill” it with radiation damage, then fire a conversion weapon at it.  Conversion weapons can be built with a blueprint, or can be gotten from missions in Articia or Colored Empires. It is VERY IMPORTANT that a fleet commander get these as early as possible as one of their core abilities depends on having captures bots with them.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].  Promethium is usually converted from fermium, which is mined from asteroid belts, but fermium can also be harvested from certain planets.  Nearly all mid and late game builds require promethium, and its decay timer of 25 minutes means its actually a significant build gate to progression in these levels. &lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.  Subscriptions allow access to certain skills, such as trade skills, and the higher level areas of the game like wild space and perilous space. &lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Rate of Fire]]'''&lt;br /&gt;
: Also called Recoil, reflects the speed at which your weapon fires.  On the weapon recoil is used to denote the time between shots, while on augmenters and overloaders rate of fire is used to denote the percent decrease in this time. Recoil cannot go below 0.1 seconds. Increasing recoil also increases electricity consumption, unlike increases to damage, so rate of fire tends to be easier to increase then damage. &lt;br /&gt;
&lt;br /&gt;
;'''[[Rations]]'''&lt;br /&gt;
:Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].  Rations are necessary to keep your bases from dying, as starving workers will shut he base off, throw equipment overboard and eventually blow up the base. Rations require both space oats and credits to produce, so make certain you have large supplies or a steady influx of both of those to keep your bases alive. &lt;br /&gt;
&lt;br /&gt;
;'''[[Recoil]]''' See Rate of Fire&lt;br /&gt;
&lt;br /&gt;
;'''Reflective''' &lt;br /&gt;
: Part of the visibility equation, Reflectivity effects how much light your ship reflects from nearby suns.  This is expressed in percentage terms, so 50% means you only reflect half while 200% means you reflect double.   &lt;br /&gt;
&lt;br /&gt;
;'''Regeneration''' &lt;br /&gt;
: the speed at which your shields naturally come back, measured in shields per second.  All shields have a normal regen speed.  In addition, you can equip a shield charger to further increase this speed.  Augmenters and some Tweaks will increase your shields base regen, but not your shield chargers additional regen speed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Remote control]]'''&lt;br /&gt;
: one of the most important skills in the game, Remote control allows you to use combat and trade bots.  As a huge percentage of income in SS2 is related to passive trade, this skill is literally make or break for most players. The skill allows you to control two tech levels worth of combat and trade bots per Skill Level, with a tech limit of the skill level and a swarm limit of half the skill level. &lt;br /&gt;
&lt;br /&gt;
Examples, If you had Remote Control 10, you could have 2 tech 10 combat bots AND 4 tech 5 trade bots, OR 5 tech 4 combat bots AND 3 tech 6 and 1 tech 2 trade bots, BUT NOT 1 tech 20 combat and 20 tech 1 trade bots. &lt;br /&gt;
&lt;br /&gt;
:'''[[Resistance]]'''&lt;br /&gt;
: Your ability to ignore damage.  Resistances are specific to weapon types, so there is a different resistance for each type. The percent shown in your shipwindow is the percent of damage your ship ignores.  So if you have 66% energy resistance and an enemy ship does 10,000 energy damage to you, you only take 4,400.  &lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Shields]]'''&lt;br /&gt;
: The equivalent of your hitpoints, when your shields are gone your ship explodes and you go into stasis.  Shields are determined by a combination of 1) your shield, 2) any shield capacitor you have, 3) any Aug bonuses for shields on your augmenters, 4) The zen of shields skill, and 5) any Tweaks, Auras, or effects you are under which boost shields. Shields (the item) come in a range of types from small to large and regen focused to bank focused.  The more basic ones are in the AI shops, but you can get more advanced shields from boss drops, Dungeon Galaxies, Missions and Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Shield Chargers]]'''&lt;br /&gt;
: These items provide a bonus to shield regen when not in combat.  You need to have not fired your weapons or taken any damage for 10 seconds for them to turn on. Because your Shields are your life pool, having a high powered charger giving passive regen between fights is very important. A few very low powered chargers can be found in the AI shops, but most chargers you will actually want to use come from DG or boss drops. &lt;br /&gt;
&lt;br /&gt;
;'''[[Ship]]''' &lt;br /&gt;
: The thing you are inside of when you log in game.  Ships have different tech levels and become larger and more powerful as you get higher in tech.  There are 4 ship types, Light Fighter, Heavy Fighter, Support Freighter, and Capital ship. &lt;br /&gt;
:''Light Fighter'' is good are fast movements and being sneaky.  Usually used by recon classes, they have 4 aug slots at higher levels but incredibly bad defensive stats. &lt;br /&gt;
:''Heavy Fighter'' has some of the best defensive stats in the game, but is slower and more cumbersome then other ships. Usually used by combat classes, you need to pay close attention to your reflectivity when picking a heavy fighter, as they are either very good or very, very bad at stealth. &lt;br /&gt;
:''Support Freighter'' has a lot of hull, and that is about all it has.  Slow speed, bad resistances, poor maneuverability make this a lackluster ship for all but the few classes specialized in it. &lt;br /&gt;
:''Capital Ship'' is the other high defence ship in the game.  It is also staggeringly slow and has only two augmenter slots at any tech level, so it is generally a flying brick. &lt;br /&gt;
:'''Industrial Freighter''' is used almost exclusively for bulk transport, usually as Trade Bots.  They are almost never used as combat ships by any class. &lt;br /&gt;
&lt;br /&gt;
;'''[[Station Management]].'''&lt;br /&gt;
: Skill needed to make [[base]]s.  You can have more bases the higher skill you have in station management, at a tech level equal to your station management level.  Unlike remote control, the progression is not linear, please reference the special table in the Station Management page for how many bases of what level you can have.  Bases are where all construction is done, and as most of the better items in game require construction, Station Management is a critical skill for all players. &lt;br /&gt;
&lt;br /&gt;
;'''[[Skill Points]].'''&lt;br /&gt;
: Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
;'''[[Stasis]]'''&lt;br /&gt;
:  You dead.  Good job.  Statis is a state you enter when your shields reach zero.  You loose some of the credits you are carrying, your equipment takes some VERY EXPENSIVE damage, and you have to either return to sol or sit and wait for half your shields to come back.  The good news is that as you are not shooting or being shot any shield charger you are carrying kicks in so it does not actually take that long to sit and wait.  Go get a soda, and peel an apple, and you will be fully up and fighting when you get back to your computer. Getting back on your financial feet might take a bit longer, so try not to do this so often, m'kay?&lt;br /&gt;
&lt;br /&gt;
;'''[[Solar Panels]]'''&lt;br /&gt;
: Solar panels are like shield chargers for your energy bank.  They allow you increased elec regen out of combat, IE when you are not shooting or being shot at for more then 10 seconds.  Unlike Shield chargers you can equip more then one of them. Most of the solar panel found in AI shops are trash, except Lords Solar Collector which is in a special station that is somewhat difficult to get too.  Though solar panels do drop from bosses and DG, they do not drop that frequently and you will likely have to buy a full set if you want a decent one. &lt;br /&gt;
&lt;br /&gt;
;'''Sustain'''&lt;br /&gt;
:  The ability to fight without depleting your energy bank. Sustain can be further divided into two sub categories, Full Sustain and Cycle Sustain.  Full sustain is just that, your weapons Energy consumption is less then your Electricity regeneration.  Cycle Sustain is a bit more complex.  Cycle sustain means that while your weapons are depleting your energy bank, it is at such a low rate that you never run out of energy, and can regenerate all of the lost energy in the short travel times between fights. Sustain is not something that just happens in star sonata, you actually have to specifically build for it. &lt;br /&gt;
&lt;br /&gt;
;'''[[SuperTweaks]]'''&lt;br /&gt;
: These permanent items simulate tweak effects.  The can be used repeatedly to add small, short duration bonuses to your ship.  Constructed to 50+ neurotweaks, the Blueprints are found in the shadow system.  It is important to remember that because the supertweak is not consumed, it DOES NOT benefit from the Neurotweaking skill!&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].  Because remote control is critical to all classes and Traginium occurs only in a single asteroid belt in a single dungeon (Bonnet) it tends to be in very high demand and very low supply.  New players can make quite a bundle mining trag and selling it to shops.  Not as much as Bindo, but you know where to go for the Trag.&lt;br /&gt;
&lt;br /&gt;
;'''Turning'''&lt;br /&gt;
: the ability of your ship to spin in a circle.  Turning is measured in degrees per second, and is increased by your engines, your augmenters, some skills, and some equipment mods.  Turning decreases depending on how much weight you are carrying, including your cargo!&lt;br /&gt;
&lt;br /&gt;
;'''Thrust'''&lt;br /&gt;
:How fast your ship accelerates.  Thrust is dependent upon your engine, your augmenters, some skills, and some equipment modifications.  It is decreased by your weight, including your cargo!&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Visibility]]'''&lt;br /&gt;
: the ability of enemies to see your ship.  Visibility is represented by a grey bar to the left of your Shield and Energy bars, the lower the bar the better.  It is currently unclear how specifically visibility functions, but generally a visibility of 10 is considered good.  Visibility is increased by certain equipment, usually shields, energies or engines, and decreased by cloaks. &lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;'''Universe'''&lt;br /&gt;
: Universe refers to a 4 month long section of star sonata.  Once every 4 months all the permanent assets deployed (IE bases and permanent drones) are destroyed and a new map is created to play in.  There is usually a very large scramble at the start of the uni to claim space and territory in those areas of the game where you can build. &lt;br /&gt;
&lt;br /&gt;
;'''Uni reset'''&lt;br /&gt;
: The time when the universe resets.  Usually implies a lot of building, large price spikes, and a lot of opportunities to make money if you know what items will be in demand. &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warpers'''&lt;br /&gt;
: The Items allow you to move direct from one point to another, and come in two varieties, Micro Warpers and Trans Warpers.  Micro warpers allow you to move around inside a system.  Some micro warpers will warp you a certain distance in a given direction, other will warp you to a point you have selected within a certain range.  Many people use micro warpers to move large cargo ships that are too heavy for normal engines to move. Trans Warps allow you to move to any game within a certain number of jumps.  This is specified on the transwarper and increases as tech increases.  Transwarpers can be purchased in Blue Photon Processing after a short mission chain among other places, and micro warpers can be gotten from boss drops, missions, or built from BP. &lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate''' Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
;'''Wild Space'''&lt;br /&gt;
: The primary building are of SS2.  A P2P PvP layer, wild space focuses around a combination of Base building, Base vs Base fighting, and general construction. Wild space features enlarged colony size, Higher yield resource planets with tier 1 to 3 resources on them, and AI bases which buy Industrial Commodities.  All of this makes wild space territories highly desirable and hotly contested.  It is advisable that you arm yourself with a large number of advanced defense stations before attempting any wild space runs. &lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
;'''XP'' See EXP&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Zen Skills]]'''&lt;br /&gt;
: Located in Sai's Retreat in the Sol system, these skills can increase certain ship stats by 2% per level. These skills effect Turning, Thrust, Energy and Shield banks.  In addition zen of reaching gives a +7 to range up to double your weapons range, zen of calmness decreases the effect of grem weapons, and zen of devices has a variety of effects depending on which super item its effecting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Vocabulary Glossary =&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Adonis]] (Stations)''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, MagCannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energybank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aggro]]'''&lt;br /&gt;
: An AI ship that is aggressive to players of a certain level. It can also be used to describe an aggressive player, his [[bots]], [[bases]], or his [[drones]].&lt;br /&gt;
&lt;br /&gt;
'''AI''' &lt;br /&gt;
: (1) Automated computer controlled objects in the game, including ships, bases and drones. Free roaming ships and standalone teams can be also called ''NPCs''.&lt;br /&gt;
: (2) [[Astral Injection]] skill. A skill required to equip [[augmenters]] onto permanent drones and use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aug]]'''&lt;br /&gt;
: Abbreviated form of [[Augmenters|augmenter]]. Used as permanent enhancements to ships, permanent drones, and stations.&lt;br /&gt;
&lt;br /&gt;
;'''AT'''&lt;br /&gt;
: [[Augmenter Tweaking]], a skill which increases all stats on a player's augmenters by 2%.&lt;br /&gt;
&lt;br /&gt;
;'''Ana, (Sniper) Analysis'''&lt;br /&gt;
: (1) Refers to Sniper Analysis, a special item for (as of writing) Sniper class which builds damage and critical strength bonuses over time while a target is attacked by the player's weapons, building up over two minutes at a rate of seconds equal to the specific weapon that hits the target.  ITs bonuses are lost when the player targets, attacks, and end up hitting a new target.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]''' &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Sometimes player-owned. See: '''Station'''&lt;br /&gt;
&lt;br /&gt;
;'''BE'''&lt;br /&gt;
: '''[[Bule Eradicator]]'''.&lt;br /&gt;
&lt;br /&gt;
;'''BK'''&lt;br /&gt;
: '''Bana King''', short for [[UrQa'qa Qu'ishi]].&lt;br /&gt;
&lt;br /&gt;
;'''[[BvB]]'''&lt;br /&gt;
: '''Base versus Base''' combat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''&lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. &lt;br /&gt;
: (*) &amp;quot;Control Botting.&amp;quot; Used to describe the process of creating a bot. See also: [[Capping]]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;'''Cap''' &lt;br /&gt;
: (1) To [[capture]] a ship or base.&lt;br /&gt;
: (2) Short for [[capacity]].&lt;br /&gt;
: (3) Short for [[Capacitors|Capacitor]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, missile, or [[bots|bot]] that has been killed beyond recovery. &lt;br /&gt;
: (2) Used to describe a destroyed base that can be recovered using a [[Repair Kits|repair kit]], or a player ship that has been destroyed and enters into [[stasis]]. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use.  Split into Temporary and Permanent classifications, which are used to describe their lifespan before they [can] go inactive.&lt;br /&gt;
&lt;br /&gt;
;'''DD''' &lt;br /&gt;
: Short for [[Drone Deployment]].&lt;br /&gt;
&lt;br /&gt;
;'''DM''' &lt;br /&gt;
: An older abbreviation for [[Engineer Class]].  Stands for &amp;quot;Drone Master&amp;quot;.  It is a secondary Engineer class skill providing bonuses for temporary drone deployment.&lt;br /&gt;
&lt;br /&gt;
;'''DWO''' &lt;br /&gt;
: (1) Short for [[Weapons|Death Warmed Over]], a long range, non-tracking fire-based pulse gun.&lt;br /&gt;
: (2) Short for [[DeathWarmedOver]], a retired player.  Lead the [[Capitalists]] and became an [[Emperor]]. &lt;br /&gt;
&lt;br /&gt;
;'''DHO''' &lt;br /&gt;
: Short for [[Weapons#Heat Weapons|Death Heated Over]]. Weapon similar to Death Warmed Over.&lt;br /&gt;
&lt;br /&gt;
;'''Drag''' &lt;br /&gt;
: Using a [[Tractors|tractor]] to pull a ship or base. Sometimes the maneuver is used to speed a ship up.&lt;br /&gt;
&lt;br /&gt;
;'''DS''' &lt;br /&gt;
: Short for [[Death Striker]], a rare, powerful, and high-tech ship.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''EDC'''&lt;br /&gt;
: Emperor's Drone Controller.&lt;br /&gt;
&lt;br /&gt;
;'''EDM'''&lt;br /&gt;
: Electrified Defense Matrix.&lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' Describes how much energy a weapon can use per second. Also can describe how much an energy source regenerates per second. See Also: Regen&lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''F1''', '''F2''', '''F3''', Etc... &lt;br /&gt;
: Highly sought after &amp;quot;[[Faranji]]&amp;quot; alien [[energy|energy source]]. The higher the number, the more powerful the energy is. The full names are [[Energy|Faranji Energy 1]], Faranji Energy 2, and so forth.&lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Gimmo'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Great Immolation]], a short-ranged heat weapon that causes some damage to the user when fired.&lt;br /&gt;
&lt;br /&gt;
;'''GnT''', '''GaT'''&lt;br /&gt;
: Abbreviation of &amp;quot;'''Give and Take'''&amp;quot;. A rare [[shield]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Incineration|Incin]]'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Incineration]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''[[Immolation|Immo]]''' &lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Immolation]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp|gate]].&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''LC''' &lt;br /&gt;
: [[Weapons#Surgical_Weapons|Love Cylinder]]. Medium range, tracking surgical weapon.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''MisD'''&lt;br /&gt;
: Short for '''[[Shields|Misdirection]].'''  A highly sought after shield with a high rate of regeneration.&lt;br /&gt;
&lt;br /&gt;
;'''MF'''&lt;br /&gt;
: Short for '''[[Berserker Class|Multifiring]].''' A secondary skill that allows a player to fire multiple weapons at once.&lt;br /&gt;
&lt;br /&gt;
;'''MFM''' &lt;br /&gt;
: Short for '''[[Merchant Fleet Mastery]].'''  A secondary skill that allows for large hulls on bots.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''Noob''', '''Newb''', '''Choob''', Etc... &lt;br /&gt;
: Used to describe a new player. Oftentimes the word carries a negative connotation. Sometimes used as a synonym to ''acting childish''. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''OS'''&lt;br /&gt;
: (1) Overloader Stable. (See: [[overloaders|Overloaders]])&lt;br /&gt;
: (2) Over Sized.&lt;br /&gt;
&lt;br /&gt;
;'''OHL'''&lt;br /&gt;
: [[Weapons#Surgical_Weapons|Open Heart Laser]]. Medium range, beam-style [[surgical]] weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Oly'''&lt;br /&gt;
: (1) [[Olympus]], the main Tech 21 boss zone for training Tech 21 skills with daily missions and weekly lockouts.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''PC''' &lt;br /&gt;
: (1) [[Prismatic Conversion]]. Used in conjunction with a radiation weapon to capture [[AI]] [[ship]]s. A projectile from the weapon is a short-ranged, small, slow-moving red sphere.&lt;br /&gt;
: (2) ''Price Check.''&lt;br /&gt;
&lt;br /&gt;
;'''Pill Box''' &lt;br /&gt;
: Synonym for drone.&lt;br /&gt;
&lt;br /&gt;
;'''PM'''&lt;br /&gt;
: ''Private Message.'' To PM someone means to open a private [[chat]] channel with them using the `/w [[Chat_Commands#Chat_Commands|command]]. A PM is the conversation held within that channel.&lt;br /&gt;
&lt;br /&gt;
;'''Pod'''&lt;br /&gt;
: Short for [[escape pod]].&lt;br /&gt;
&lt;br /&gt;
;'''Podded''' &lt;br /&gt;
: (1) To be killed while in pod form.&lt;br /&gt;
: (2) To be ejected from a ship inside a pod.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].&lt;br /&gt;
&lt;br /&gt;
;'''Prom Sun''' &lt;br /&gt;
: A [[sun]] with asteroids where [[Fermium]] can be mined for conversion into [[Promethium]]. &lt;br /&gt;
&lt;br /&gt;
;'''PtE'''&lt;br /&gt;
: ''Poseidon the Earthshaker'', an [[augmenter]].&lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''Rats'''&lt;br /&gt;
: Short for [[Commodities|Rations]]. Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].&lt;br /&gt;
&lt;br /&gt;
;'''Regen''' &lt;br /&gt;
: (1) Synonym for EPS.&lt;br /&gt;
: (2) Synonym for SPS.&lt;br /&gt;
: (3) &amp;quot;To regen.&amp;quot; Used to describe the process of one's [[shield]] or [[energy]] bank recharging.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''SM''' &lt;br /&gt;
: (1) Short for [[Station Management]]. Skill needed to make [[base]]s.&lt;br /&gt;
: (2) Short for [[Fleet Commander Class]]. Secondary skill that increases the effectiveness of bots.&lt;br /&gt;
: (3) Short for [[Station Mastery]]. Trade skill that increases the effectiveness of a player's stations.&lt;br /&gt;
: (4) Short for Shield Monkey class.  Shield Monkey is usually shortened to &amp;quot;ShM&amp;quot; or similar to avoid confusion between it and the station skills.&lt;br /&gt;
&lt;br /&gt;
;'''SP'''&lt;br /&gt;
: [[Skill Points]]. Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].&lt;br /&gt;
&lt;br /&gt;
;'''TW'''&lt;br /&gt;
: [[Transwarp]].&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warp'''&lt;br /&gt;
: (1) Short for [[Warp Navigation]], a skill that determines what level of [[star system]]s a player can enter.&lt;br /&gt;
: (2) Synonymous to Jump.&lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate'''&lt;br /&gt;
: Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56961</id>
		<title>Glossary</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56961"/>
				<updated>2022-02-17T00:22:20Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Mechanics Glossary */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Glossary]] provides a list of terms and abbreviations unique to a game, group, or profession. The following is a list providing words commonly used in [[Star Sonata]] and their definitions.&lt;br /&gt;
&lt;br /&gt;
=Mechanics Glossary=&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[The Acropolis]]'''&lt;br /&gt;
: A system off of lyceum, contains a HUGE number of valuable Blueprints for sale, most of which are REQUIERED for any significant degree of base building. Aug Condensers, Base Aug Blueprint packs and Base Gear Blueprint packs can all be found here. &lt;br /&gt;
&lt;br /&gt;
;'''Alternate Currency'''&lt;br /&gt;
: A system of Currency other then credits, usually a token traded in an AI stations Trade bay for specialized equipment.  These include, but are not limited too, Enforcer Badges, Constable Badges, Gold Doubloons, Launching Tubes, Trader Badges, Trader Signets, Trader Insignia, Fist Full Of Dollars, Zephrengi Research Diplomas, Honorary mentions/diplomas, and bronze/silver/gold/platinum Bars.&lt;br /&gt;
&lt;br /&gt;
;'''[[Astral Injection]]''' &lt;br /&gt;
: A skill required to equip [[augmenters]] onto permanent drones, in addition to allowing you to use Drone controllers to enhance drones. Currently available in Perpetual Motion after a series of missions.&lt;br /&gt;
&lt;br /&gt;
;'''Area of Effect'''&lt;br /&gt;
:Also called AOE, these effects impact multiple ships at once.  AOE effects will usually list the radius of the effect, but it is important to remember that this effect does not extend past the base range of the weapon.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Augmenter]]''' &lt;br /&gt;
: Used as permanent enhancements to ships, permanent drones, and stations.  Auging your ships, bots and stations is critical to success in Star Sonata. Augmenters are usually acquired either by killing AI ships or by building them from Blueprints. Nearly every stat in the game can be changed by some augmenter or another.&lt;br /&gt;
&lt;br /&gt;
;'''Auras'''&lt;br /&gt;
: Auras are created by [[Aura Generators]], and effect all ships in their range.  Auras can effect both allied and enemy ships, and different aura generators are used depending on what effect you want and if you want it to effect an enemy or ally.  The OVERWHELMING majority of auras are Capital ship locked, so classes that do not use capital ships tend to derive minimal benefits from aura generators. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Bar Skills]]'''&lt;br /&gt;
: These skills are scattered around earthforce layer.  Each skill costs gold or platinum bars to obtain.  They are generally considered end game skills, increasing things like Maneuvering or Cargo space.  They are nice to have but generally optional with the recent changes to Zens Skills. &lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]'''  &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Frequently player-owned, you can dock your ships at a base to keep more then one or two around if you like.  AI stations and some player station sell gear, in addition you can use [[Storage]] at AI stations to pass items between characters on the same account and hold your money securely.&lt;br /&gt;
:'''[[Adonis]]''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, Mag Cannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energy bank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
:'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.  Some teams require you to have tech 12 stations minimum in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Ambrosia]]'''&lt;br /&gt;
: Tech 14 stations are rarely used for anything other then shops.  A few extremely poor or extremely new teams occasionally use Bellarmines Cathedrals for Healing Kits, but this is extremely rare as they are not particularly effective. &lt;br /&gt;
&lt;br /&gt;
:'''[[Andaman]]'''&lt;br /&gt;
: This tech 16 base is the highest base Free to Play players can use, and is a frequent sight on earthforce layer.  Moderately effective as extractors due to the low cost of tech 16 Fusion extractors, they are also seen in Wild Space.&lt;br /&gt;
&lt;br /&gt;
:'''[[Achilles]]'''&lt;br /&gt;
: This is the tech 18 base.  Sometimes used as Healing kits by new teams in defenses, the are occasionally used as extraction bases in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Annihilator]]'''&lt;br /&gt;
: The most common base to see in Wild space is a tech 20 Adamantium Kit. Used primarily for defenses, large teams with lots of resources can also use them for extraction if they can afford the cost of the tech 20 [[Fusion Extractors]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Bindomite]]'''&lt;br /&gt;
: A critical late game commodity, Bindomite allows you to mod equipment, adding additional small bonuses to your equipment.  After modifications the equipment will be account locked. Bindomite drops form all Dungeon Galaxies at a low rate and can usually be sold to late game players are a relatively high price. &lt;br /&gt;
&lt;br /&gt;
;'''[[Blueprints]]'''&lt;br /&gt;
: Items that can be used to build one or more pieces of equipment if attached to a space station.  Nearly all late game gear requires blueprint construction. Blueprints will have several things you need to pay attention to.  &lt;br /&gt;
:Max build.  This is the total number of times you can use the blueprint.&lt;br /&gt;
:Max Workforce.  This is the maximum number of workers each build of the blueprint will use.  The dev team uses this to balance certain blueprints to a minimum time. &lt;br /&gt;
:Hours.  Are not in fact actual IRL hours.  Each “build hour” is the equivalent of 10 seconds, so 1 worker can build 8640 “Hours” of builds each day. &lt;br /&gt;
:Initial Cost/Materials. This is what you need to have on hand in the station to start the build&lt;br /&gt;
:Periodic Cost/Materials. Will be slowly consumed over the total build time.  Be careful to make note of any materials with a half life.  They will frequently decay before they are used so you need large number of extras on hand. &lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''  &lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. These ships can be built or captured, and used for multiple purposes depending upon the [[controlbot]] inside them. &lt;br /&gt;
: '''Trade Bots''' Bots with a Trade controlbot inside them can be given orders to dock at stations to buy and sell materials, equipment and items.  Frequently used to transport basic materials from extraction bases to centralized production bases, tradebots are an essential part of any teams strategy in wild space.  To buy or sell anything the trade bot must be told to dock at the base once for EACH transaction it is going to make. Trade Bots are NEVER effected by class skills but can mount some class items that are beneficial.&lt;br /&gt;
: '''Combat Bots''' These bots are used by nearly all classes sooner or later.  The add additional firepower by mounting weapons and other equipment like super items to help you kill things faster or tank more damage. They DO NOT receive any bonuses from class skills unless you get both [[Bot PhD]] and [[Combat Bot Tweaking]] skills, except in rare cases where the class skill specifically says it effects combat bots. &lt;br /&gt;
: '''Wild Bots'''  Refers to any captured bot.  Fleet Commanders get a significantly larger selection and number of these then other classes, but all classes can technically use them. Wild bots receive no class skills and become combat bots if they are docked and then undocked.  Several of the Fleet commanders options cannot be docked. &lt;br /&gt;
&lt;br /&gt;
;'''[[Building Academy Entrance]]'''&lt;br /&gt;
: The location you go to to learn the absolute basics of base building. Its a training simulator for base construction.  NOTE, if you have a base in Building Academy you CANNOT join a team until it is demolished!&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
; '''[[Capacity]]'''&lt;br /&gt;
: The hull space of your ship or base. This stat is adjusted by class bonuses and augmenters, as well as certain rare (And very expensive) skills. Many very powerful weapons happen to be exceedingly large in size, so having more space can, in some cases, mean doing more damage.  In addition, different classes give hull bonuses to different ships, so using the correct ship for your class is very important to maximizing your damage output. &lt;br /&gt;
&lt;br /&gt;
;'''[[Capacitors|Capacitor]]'''&lt;br /&gt;
: An item that gives you extra energy or shield bank.  Capacitors come in three types, Shield for shields, Energy for energy, and combined as a mix of both. Capacitor Bonuses occur after augmenters, and so do not benefit from Aug bonuses to energy or shields. &lt;br /&gt;
&lt;br /&gt;
;'''Capture''' &lt;br /&gt;
:  To [[capture]] a ship or base.  In order to capture something you must fulfill three requirements.  1) Have skill levels necessary to use everything on it. 2) kill it with Radiation Damage (the last shot is sufficient) 3) inject a controlbot into it with a specific weapon (Prismatic Conversion is normal).  Capturing is an important income source in game, as well as critical for Fleet Commanders who use Wild Bots.&lt;br /&gt;
&lt;br /&gt;
;'''Classes'''&lt;br /&gt;
:Refers to the various job divisions in star sonata.  There are 4 classes in game divided into 8 sub classes.  These are Recon, Combat, Support and Fleet. The sub classes are Speed Demon, Seer, Berserker, Ranger, Engineer, Shield Monkey, Gunner, and Fleet Commaner.&lt;br /&gt;
:'''[[Speed Demon]]''' specializes in fast maneuvers and fast attacks.  A very hyperactive class for very hyper active players. &lt;br /&gt;
:'''[[Seer]]''' specializes in sneak attacks, getting bonuses for attacking from behind when unseen. Able to use mines and a special item with huge burst potential, it kills enemies quickly before disappearing. &lt;br /&gt;
:'''[[Berserker]]''' The primary tank in the game, Zerkers are one of two classes able to fire multiple weapons.  They are a very short range class that hits very hard and keeps the enemies attention for other classes. &lt;br /&gt;
:'''[[Ranger]]''' CURRENTLY UNDER DEVELOPMENT!  Ranger is looking like it will be a fire and fade class, building damage on an enemy over a long time while stationary and hidden.&lt;br /&gt;
:'''[[Engineer]]''' is a support class focusing on using drones.  Drones are small mobile or immobile weapons platforms which benefit from the engineers bonuses. Engineers can also use tractors very effectively and get specialized tractors to power other squad members weapons. &lt;br /&gt;
:'''[[Sheild Monkey]]''' is the specialized healing class of the game.  It also gets strong bonuses to combat bots so it can solo level effecitvely. &lt;br /&gt;
:'''[[Gunner]]''' is the second class to be able to use multiple weapons.  In addition, gunner gets a special item called Deathbloosom that allows it to target multiple ships at once. &lt;br /&gt;
:'''[[Fleet Commander]]''' has a wide variety of abilities.  It uses combat and wild bots very successfully, it also uses fighters quite a lot, in addition to have a large number of auras it can use.  &lt;br /&gt;
&lt;br /&gt;
; '''Critical'''&lt;br /&gt;
: Critical are special hits which do extra damage.  Each shot (or volley in the case of multifire) has a 5% chance to do 50% more damage.  Critical Hit bonuses add a flat change to increase up to 100%.  Critical Strength bonuses stack normally, per the [[Formulas]] page. In addition to doing extra damage, critical's have effects based on what type of weapon is used. &lt;br /&gt;
*'''Energy Damage Crit''': -100% Thrust for 2 seconds&lt;br /&gt;
*'''Heat Damage Crit''': -90% Radar for 3 seconds&lt;br /&gt;
*'''Mining Damage Crit''': -60% Electricity Regeneration for 3 seconds&lt;br /&gt;
*'''Physical Damage Crit''': Forced left or right turn for 2 seconds&lt;br /&gt;
*'''Radiation Damage Crit''': Warp Interdiction (target can't warp) for 6 seconds &lt;br /&gt;
*'''Surgical Damage Crit''': +60% Recoil for 3 seconds&lt;br /&gt;
&lt;br /&gt;
;'''[[Colonies]]'''&lt;br /&gt;
:One of the major aspects of the game is colonies.  Colonies are population centers you start and manage throughout the Uni, on planets you control and must maintain.  Colonies are a major source of income in star sonata and a number of guides have been written about how to setup and manage colonies. &lt;br /&gt;
&lt;br /&gt;
;'''[[Commodities]]'''&lt;br /&gt;
: Materials used to build items in game. The most basic level are called T0, and include Metals, Silicon, Nuclear Waste, Baobabs, space oats, and rations. These can be gotten from planets, moons, asteroids, various enemy ships, and other systems in game. They are critically important to late game advancement as nearly all of the later game equipment requires construction from [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Damage'''&lt;br /&gt;
: The ability to harm another ship, drone or base. Damage refers either to the basic amount of damage a weapon does or a specific type of bonus granted by an augmenter. Weapon Damage is a flat number that, in the case of normal weapons, can be modified by a number of augmenter stats including Damage (the Aug stat) Rate of Fire, Critical Hit Chance and Critical Hit strength. Criticals and Damage Bonuses do not increase electrical consumption, but Rate of Fire does. There are six types of damage in game &lt;br /&gt;
*'''[[Energy Damage]]''': The most basic damage type, most early game and easily acquired weapons use this.&lt;br /&gt;
*'''[[Heat Damage]]''': Damage from high temperatures.  Many heat weapons cause fires, which are Damage over time effects. &lt;br /&gt;
*'''[[Mining Damage]]''': Armor Piercing Damage. Late game enemies and bosses are usually weak to Mining Damage, so many mining weapons are low damage compared to other weapon types. &lt;br /&gt;
*'''[[Physical Damage]]''': Damage from physical Projectiles. Very Ineffective against high armor targets, but good against light fighters.  Usually has the best Damage Per Energy rating of any weapon type.&lt;br /&gt;
*'''[[Radiation Damage]]''': Nuclear Damage, kills the crew but leaves the ship intact.  Used almost exclusively for capturing AI ships, bases or drones.  To capture something you must kill it with radiation damage before shooting it with a control bot.  &lt;br /&gt;
*'''[[Surgical Damage]]''': Tears the ship apart from the inside.  Surgical Damage slightly increases the drop chance of certain items when you kill a ship with it. &lt;br /&gt;
&lt;br /&gt;
: The Damage Aug bonus increases the amount of damage each shot does. This is useful as it does not increase the energy used.  &lt;br /&gt;
&lt;br /&gt;
;'''DoT'''  &lt;br /&gt;
: ''Damage over Time'' Used to refer to long term effects from items added to enemy ships, Usually Fires or Parasites.  Fires are countered by Fire Extinguisher and Parasites are countered by Exterminators.  DOT weapons have their damage listed in a special bar half way down their description tab, for example “360 damage over 10 seconds for large fires”.  This means that each shot will put a fire on the target lasting 10 seconds and doing 36 damage each second. &lt;br /&gt;
&lt;br /&gt;
;'''DPH'''&lt;br /&gt;
: ''Damage Per Hit.''  The amount of damage a weapon does in a single hit. &lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.  Because all weapons use energy this stats is nearly as important as DPS, as using low DPE weapons will quickly exhaust your electricity bank, leaving you defenseless before your target!&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second. This is a general measure of how powerful a weapon is. &lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, or [[bots|bot]] that has been killed beyond recovery. Destroyed Drones, fighters and Bots require credits to get back into service, however bases can simply be turned back on with a repair kit, usually built from the base of the same tech that was destroyed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use. Drones are the primary damage source for Engineers, and temporary receive part of the augmenter statistics of the ship that deployed them. In addition, with Droney skill, temporary drones can receive a portion of the Class Skills of the player who owns them as well.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Controller]]'''&lt;br /&gt;
: An item you can equip onto your ship that will improve the stats on your drones only.  Drone Controllers require levels in Astral Injection Skill to use.  They can be purchased by bringing 30 or the relevant Augmenters to the Perpetual Motion system.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Deployment]]'''&lt;br /&gt;
: The skill to use drones.  You can only equip (and therefore deploy) drones equal too or lower then your ranks in this skill.  You do not get extra drones for more ranks, just higher tech ones. &lt;br /&gt;
&lt;br /&gt;
;'''Drone Ops'''&lt;br /&gt;
: The percent of your skills that transfer to your drones. Found on your ship window on the right side. &lt;br /&gt;
&lt;br /&gt;
;'''Dungeon Galaxy''' aka DG &lt;br /&gt;
: A special type of galaxy, signified with a red jump gate.  Dungeon galaxies are effectively dungeons, between 3 and 8 layers deep, with a boss at the end.  Some split, and the total number of galaxies inside can be determined from the number before the decimal in the Dgs name. So 15.123 would have 15 galaxies inside and certainly contain at least one split. DG drop off a special loot list, [[DG drops list]], and have loot that is available in no other part of the game.  Further, each individual DG drops the same or similar items, so you will get a DG that only drops shields and radars, or energies and engines, or weapons only, etc. &lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''Earthforce Layer'''&lt;br /&gt;
: The Layer that players go to after the training area of The Nexus.  This is the Free to Play layer, where new players can try different things out and see if they like the game before subbing.  The Blue and green areas are build-able, but resources are limited and no where near the levels available in Wild Space.  In general EF layer is treated as a “Try before you buy” layer of the game. &lt;br /&gt;
&lt;br /&gt;
;'''Electricity'''&lt;br /&gt;
: Electricity is how fast your Energy reactor regenerates energy.  This is important as if you run out of energy you cannot fire your weapons or use most items. Usually, though not always, smaller sized energies have higher elec due to recon classes using high ROF weapons. &lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' &lt;br /&gt;
: Describes how much energy a weapon can use per second. This is important as if you bank out you will no longer be able to fire.  People tend to focus on DPS and DPE more then EPS, but a few sustain builds will compare EPS with elec to make certain they can continue firing indefinitely. &lt;br /&gt;
&lt;br /&gt;
;'''Energy'''&lt;br /&gt;
: What weapons, Super items, shields and other equipment use for power.  Energy is the bank, Electricity is the regen. Energy is exceedingly important in star sonata, as if you run out of bank your equipment stops working. Comparing your energy bank and regen to your equipment consumption is a critical part of designing a ship load out &lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.  How you gain levels in star sonata.  1000 xp equals 1 level, and you get 200 xp from an at level AI per kill.  This number drops off VERY FAST if the AI are lower level then you.  Missions also give experience.  The Premium Zone known as Sub Space has both triple XP bonuses on AI as well as daily, weekly and monthly missions for even more XP.  &lt;br /&gt;
&lt;br /&gt;
;'''Extractors'''&lt;br /&gt;
:[[Base Items]] used to extract resources from planets.  To find out if a planet has extraction points you first scan it with a planet [[Scanner]], the higher powered the better, but power 3 will work for tier 0 materials. If you find extraction points you then put one or more bases (the scan will tell you how many) and add a number of extractors to each station for each extraction point on the planet. IMPORTANT, each extractor needs one worker, and each worker eats one ration per hour.  DO NOT add workers to your base without ration production on the base!&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''Fires''' &lt;br /&gt;
:A type of Damage over Time.  Applied to your ship or to your enemies ships when you take or deal heat damage. Will naturally go out very slowly, but can be snuffed out with a Fire Extinguisher item. &lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.  In SS2 this means you can only play on Earthforce layer, which is usually fine for the first thousand levels of the game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fighter]]'''&lt;br /&gt;
:Fighters are small independent craft launched mostly by capital ships.  You do not have any control over them after you launch them, but they are a significant part of a Fleet Commanders arsenal. Fighters do different damage and different damage types depending on which one is used.  To launch a fighter you must have a fighter bay of higher tech then the fighter you are trying to launch, place the stack of fighters in the hot bar, and press the hot key.&lt;br /&gt;
&lt;br /&gt;
:'''[[Fighter bay]]'''&lt;br /&gt;
:A launcher for fighters.  Can be purchased from East Vandia, dropped from AI or built with blueprints.   Capital ship bays have more launch slots then freighter bays, and different bays give different bonuses to the fighters.  &lt;br /&gt;
&lt;br /&gt;
;'''Freezer'''&lt;br /&gt;
: This is technically a game bug, but one that the developers have embraced after overwhelmingly positive community feedback.  A freezer is a ship you do not enter.  Its that simple, just do not click on the ship.  You then transfer decay-able commodities (those with a half life) into the freezer and so long as you do not enter it they never decay.  It is advisable to park your freezer somewhere other then your main ship parking before putting anything in it, that way you will not accidentally end up in it if you are selling ships or the game crashes.  It is also advisable to rename your ship with the parking location, such as “Freezer at (insert base name here)”.  This helps you remember where you put it so you can access it later. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fusion Extractors]]'''&lt;br /&gt;
: These are more powerful versions of the normal extractors.  Purchasable at [[Blue Photon Processing]], they increase a bases resource extraction by 10x or more. These items are purchased as blueprints and require [[Industrial Commodities]] to produce.  The usual build process is to put up bases, add advanced extractors to them, route the resources to the central hub, build the fusion extractors and then equip them on your stations.  Fusion Extractors degrade with uni reset, so you need to rebuild them every uni. &lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Grem Weapons'''&lt;br /&gt;
:Weapons that have a Grem effect.  Traditionally this refers to a item injected onto your or an enemies ship via a weapon that has a negative effect.  More broadly a grem effect is a negative buff to your or  an enemies ship.  This can range from a speed debuff to a weight increase, a turn or thrust debuff or a reduction in shields, energy, elec or regen.  Any stat can have a grem effect.  Sadly there is currently no way to show on your HUD if you are under the effect of a grem weapon, so you have to pay close attention to your stats.  Frequently grem effects get confused with server lag due to slowing maneuvering or rate of fire down. You can see most grem effects by opening your ship window (f10)&lt;br /&gt;
&lt;br /&gt;
;'''Galaxy'''&lt;br /&gt;
:A single area in star sonata, separated by jump or warp gates.  Galaxies have a Danger Factor which tells you how hard they are. Each galaxy will have different things in it, planets, asteroids and suns, that you can interact with.  In open areas AI will move from galaxy to galaxy, but in dungeons they will stay in the same galaxy and not jump in or out. &lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
;'''Half Life'''&lt;br /&gt;
: The time it takes half of a decay-able commodity stack to disappear.  See Freezers. &lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Industrial Commodities]]'''&lt;br /&gt;
: An item created by molding several hundred (or thousand) tier 0 commodities together.  Used in very large building projects to save on the number of base extensions you have to equip on bases. They are also used to manage storage on smaller station like Mining Station on Asteroid belts, as 1 Steel Girders is less room then 1000 metals. They can be sold to AI stations for profits in Wild Space. This is one of the major income sources in game but requires extensive base building to make use of. &lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp gate]]. To jump you must be sitting on top of the warp, have a high enough Warp skill to go through the warp, and press the “F” key.&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. With SOME exceptions, Purple is W0, White is W1, Rainbow stripped is W2, Yellow is W3, Green is a warp tunnel that travels great distances over the map, Light Blue is an even longer warp tunnel, and Red leads to a mini dungeon. &lt;br /&gt;
&lt;br /&gt;
;'''Jungle'''&lt;br /&gt;
: The last actual dedicated leveling dungeon in the game, Jungle is an important jump off point for new players.  The AI are level 250 to 300, with tech 12 to 14 equipment on them. With powerful weapons and gear, as well as incredibly strong ships for its tech, jungle represents a high risk, high reward area.  Jungle ship blueprints are infinite use, and most competent teams will have them installed on stations for your use. &lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Kalthi Depths]]'''&lt;br /&gt;
: Kalthi Depths is one of the end game regions.  Large groups of high level AI prowl this region and half a dozen bosses roam around killing whomever they find.  This region is P2P only. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Lyceum]]'''&lt;br /&gt;
: A CRITICALLY important system to all players, Lyceum is where you get all of your class equipment as well as access to a huge number of other equipment.  [[Jungle]], [[Platonic Academy]], [[Serengeti Blockade]], [[Building Academy Entrance]], &amp;amp; [[The Acropolis]]. Lyceum is also where you can get a Neuroreset, allowing you to change classes for your level x million credits (max 500 million).  It is USUALLY located off of sol. &lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Missiles]]'''&lt;br /&gt;
: A single use item that launches a series of projectiles from your ship.  These do different damage and damage type depending on what missile is launched.  Missiles require a missile launcher of tech higher then the missile you are trying to launch.  Missiles are usually found in crates of 50, and can be acquired from factories on bases, missions, or AI drops. Some missiles do AOE damage. To launch a missile you equip the missile stack, not the launcher, on the hot bar and press the hot key. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missile Launcher]]''' &lt;br /&gt;
: an item that launches missiles. The tech of the launcher must be higher then the tech of the missile to launch. Launchers are specific to ship type and will not equip on the wrong ship.  Most launchers can be purchased in Hyperion after a short mission chain. Some are dropped elsewhere.  Some launchers, notably capital ship launchers, have bonuses to missile damage and survivability. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missions]]'''&lt;br /&gt;
: Found mostly inside AI bases, missions allow you to complete certain tasks for XP, credits and items.  Some missions are repeatable while others are one time only.  The missions tracker can be brought up in game by pressing the “M” key. &lt;br /&gt;
&lt;br /&gt;
;'''[[MC]]'''&lt;br /&gt;
:Short for Market Check, mc is used by the “/mc” chat command to check the price of items.  The menu shows both the average price, the scrap value, a short list of best buyers and best sellers, and the stats for the item at the bottom of the pop-up.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Mira]]'''&lt;br /&gt;
: An Early leveling zone, Mira contains a number of very useful items as well as a station filled with all the relevant core skill for you to train. Be certain to stop here as you are progressing through the early game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modifications]]'''&lt;br /&gt;
:  Modifications are small bonuses that items sometimes get when they drop from AI.  They are very useful for getting a slight edge in combat situations.  In addition, modifications can be added to items by using Bindomite on them. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modules]]'''&lt;br /&gt;
: Modules are constructed items necessary for higher tech items in the later game.  They require several different blueprints and factories to construct in a drawn out process, and are fequietly unavailable on MC due to the large diversity of individual modules making demand scarce.  They are usually considered quite annoying to make by casual players. &lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Nexus]]'''&lt;br /&gt;
: The starting area of the game.  Nexus is intended as a quasi tutorial area where you learn the basics of the game and how the most simple mechanics work.  Unfortunately because ss2 has so many mechanics, only a small portion of the overall knowledge base can be fit into a few galaxies. It is strongly advised that as soon as you leave nexus you find a team to help you fill in the blanks. &lt;br /&gt;
&lt;br /&gt;
;'''[[NueroTweak]]'''&lt;br /&gt;
: NeuroTweaks, or Tweaks for short, and consumable bonus items.  These range for healing items like shield soother to energy regen items like Warmth, into combat bonuses like rapid attack or power punch.  Tweaks are one use only and usually have a very short duration. See SuperTweaks&lt;br /&gt;
&lt;br /&gt;
;'''[[NeuroTweaking]]'''&lt;br /&gt;
: this skill available at sai's retreat in the sol system makes Tweaks 2% stronger per skill level, this does not work on super Tweaks so there is a definite trade off between a weaker bonus you can spam endlessly and a stronger bonus you have a limited supply of.&lt;br /&gt;
&lt;br /&gt;
;'''[[Neural Reset]]'''&lt;br /&gt;
:Available at the central station in Lyceum, this allows you to reset certain skills in exchange for about 500 million credits maximum. Possible resets include your class, your advanced class skills, zen skills, Lagrange skills, and trade skills. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''Out of Combat'''&lt;br /&gt;
:Out of combat refers to not being shot or shooting your weapons for 10 seconds.  In addition you need to have not warped through  jump gate for 30 seconds.  When these conditions are achieved your Shield Chargers, Solar Panels, and Exterminators/Extinguishers will activate. &lt;br /&gt;
&lt;br /&gt;
;'''[[Overloader]]'''&lt;br /&gt;
: Overloaders are items you can equip on your ship that give passive bonuses to your combat stats, usually Damage, Rate of Fire, or Range.  While overloaders are less powerful then augs, they can be hot-swapped in combat, allowing you to react to changing situations around you.  Some overloaders, called Unstable Overloaders, have a small chance to damage your weapons when using them, but they are more powerful then stable overloaders in exchange. To hot-swap overloaders you place them in your hotkeys and press the hotkey of the overloader you want equipped, any you have will automatically unequip. &lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Parasites]]'''&lt;br /&gt;
: Parasites are like fires.  Certain weapons inject them into your ship.  However, unlike fires the major effect of parasites is to add extra weight to your ship, slowing your turn and thrust down significantly.  In the early game exterminators will only handle fires or parasites, later in the game they will handle both.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Perilous space]]'''&lt;br /&gt;
: a late game zone with high level AI.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Platonic Academy]]'''&lt;br /&gt;
: One of the sub areas of Lyceum, Platonic academy is a system with 4 stations in it.  Two of these station allow you to train Infinite Knowledge, which is needed to use certain items and augmenters.  Another station allows you to trade Honorary Diplomas and Mentions for special Neurotweak Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Prismatic Conversion]].''' &lt;br /&gt;
: A special weapon type, Prismatic conversions allow you to capture AI ships as combat bots.  To capture a ship, you must “Kill” it with radiation damage, then fire a conversion weapon at it.  Conversion weapons can be built with a blueprint, or can be gotten from missions in Articia or Colored Empires. It is VERY IMPORTANT that a fleet commander get these as early as possible as one of their core abilities depends on having captures bots with them.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].  Promethium is usually converted from fermium, which is mined from asteroid belts, but fermium can also be harvested from certain planets.  Nearly all mid and late game builds require promethium, and its decay timer of 25 minutes means its actually a significant build gate to progression in these levels. &lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.  Subscriptions allow access to certain skills, such as trade skills, and the higher level areas of the game like wild space and perilous space. &lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Rate of Fire]]'''&lt;br /&gt;
: Also called Recoil, reflects the speed at which your weapon fires.  On the weapon recoil is used to denote the time between shots, while on augmenters and overloaders rate of fire is used to denote the percent decrease in this time. Recoil cannot go below 0.1 seconds. Increasing recoil also increases electricity consumption, unlike increases to damage, so rate of fire tends to be easier to increase then damage. &lt;br /&gt;
&lt;br /&gt;
;'''[[Rations]]'''&lt;br /&gt;
:Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].  Rations are necessary to keep your bases from dying, as starving workers will shut he base off, throw equipment overboard and eventually blow up the base. Rations require both space oats and credits to produce, so make certain you have large supplies or a steady influx of both of those to keep your bases alive. &lt;br /&gt;
&lt;br /&gt;
;'''[[Recoil]]''' See Rate of Fire&lt;br /&gt;
&lt;br /&gt;
;'''Reflective''' &lt;br /&gt;
: Part of the visibility equation, Reflectivity effects how much light your ship reflects from nearby suns.  This is expressed in percentage terms, so 50% means you only reflect half while 200% means you reflect double.   &lt;br /&gt;
&lt;br /&gt;
;'''Regeneration''' &lt;br /&gt;
: the speed at which your shields naturally come back, measured in shields per second.  All shields have a normal regen speed.  In addition, you can equip a shield charger to further increase this speed.  Augmenters and some Tweaks will increase your shields base regen, but not your shield chargers additional regen speed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Remote control]]'''&lt;br /&gt;
: one of the most important skills in the game, Remote control allows you to use combat and trade bots.  As a huge percentage of income in SS2 is related to passive trade, this skill is literally make or break for most players. The skill allows you to control two tech levels worth of combat and trade bots per Skill Level, with a tech limit of the skill level and a swarm limit of half the skill level. &lt;br /&gt;
&lt;br /&gt;
Examples, If you had Remote Control 10, you could have 2 tech 10 combat bots AND 4 tech 5 trade bots, OR 5 tech 4 combat bots AND 3 tech 6 and 1 tech 2 trade bots, BUT NOT 1 tech 20 combat and 20 tech 1 trade bots. &lt;br /&gt;
&lt;br /&gt;
:'''[[Resistance]]'''&lt;br /&gt;
: Your ability to ignore damage.  Resistances are specific to weapon types, so there is a different resistance for each type. The percent shown in your shipwindow is the percent of damage your ship ignores.  So if you have 66% energy resistance and an enemy ship does 10,000 energy damage to you, you only take 4,400.  &lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Shields]]'''&lt;br /&gt;
: The equivalent of your hitpoints, when your shields are gone your ship explodes and you go into stasis.  Shields are determined by a combination of 1) your shield, 2) any shield capacitor you have, 3) any Aug bonuses for shields on your augmenters, 4) The zen of shields skill, and 5) any Tweaks, Auras, or effects you are under which boost shields. Shields (the item) come in a range of types from small to large and regen focused to bank focused.  The more basic ones are in the AI shops, but you can get more advanced shields from boss drops, Dungeon Galaxies, Missions and Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Shield Chargers]]'''&lt;br /&gt;
: These items provide a bonus to shield regen when not in combat.  You need to have not fired your weapons or taken any damage for 10 seconds for them to turn on. Because your Shields are your life pool, having a high powered charger giving passive regen between fights is very important. A few very low powered chargers can be found in the AI shops, but most chargers you will actually want to use come from DG or boss drops. &lt;br /&gt;
&lt;br /&gt;
;'''[[Ship]]''' &lt;br /&gt;
: The thing you are inside of when you log in game.  Ships have different tech levels and become larger and more powerful as you get higher in tech.  There are 4 ship types, Light Fighter, Heavy Fighter, Support Freighter, and Capital ship. &lt;br /&gt;
:''Light Fighter'' is good are fast movements and being sneaky.  Usually used by recon classes, they have 4 aug slots at higher levels but incredibly bad defensive stats. &lt;br /&gt;
:''Heavy Fighter'' has some of the best defensive stats in the game, but is slower and more cumbersome then other ships. Usually used by combat classes, you need to pay close attention to your reflectivity when picking a heavy fighter, as they are either very good or very, very bad at stealth. &lt;br /&gt;
:''Support Freighter'' has a lot of hull, and that is about all it has.  Slow speed, bad resistances, poor maneuverability make this a lackluster ship for all but the few classes specialized in it. &lt;br /&gt;
:''Capital Ship'' is the other high defence ship in the game.  It is also staggeringly slow and has only two augmenter slots at any tech level, so it is generally a flying brick. &lt;br /&gt;
:'''Industrial Freighter''' is used almost exclusively for bulk transport, usually as Trade Bots.  They are almost never used as combat ships by any class. &lt;br /&gt;
&lt;br /&gt;
;'''[[Station Management]].'''&lt;br /&gt;
: Skill needed to make [[base]]s.  You can have more bases the higher skill you have in station management, at a tech level equal to your station management level.  Unlike remote control, the progression is not linear, please reference the special table in the Station Management page for how many bases of what level you can have.  Bases are where all construction is done, and as most of the better items in game require construction, Station Management is a critical skill for all players. &lt;br /&gt;
&lt;br /&gt;
;'''[[Skill Points]].'''&lt;br /&gt;
: Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
;'''[[Stasis]]'''&lt;br /&gt;
:  You dead.  Good job.  Statis is a state you enter when your shields reach zero.  You loose some of the credits you are carrying, your equipment takes some VERY EXPENSIVE damage, and you have to either return to sol or sit and wait for half your shields to come back.  The good news is that as you are not shooting or being shot any shield charger you are carrying kicks in so it does not actually take that long to sit and wait.  Go get a soda, and peel an apple, and you will be fully up and fighting when you get back to your computer. Getting back on your financial feet might take a bit longer, so try not to do this so often, m'kay?&lt;br /&gt;
&lt;br /&gt;
;'''[[Solar Panels]]'''&lt;br /&gt;
: Solar panels are like shield chargers for your energy bank.  They allow you increased elec regen out of combat, IE when you are not shooting or being shot at for more then 10 seconds.  Unlike Shield chargers you can equip more then one of them. Most of the solar panel found in AI shops are trash, except Lords Solar Collector which is in a special station that is somewhat difficult to get too.  Though solar panels do drop from bosses and DG, they do not drop that frequently and you will likely have to buy a full set if you want a decent one. &lt;br /&gt;
&lt;br /&gt;
;'''Sustain'''&lt;br /&gt;
:  The ability to fight without depleting your energy bank. Sustain can be further divided into two sub categories, Full Sustain and Cycle Sustain.  Full sustain is just that, your weapons Energy consumption is less then your Electricity regeneration.  Cycle Sustain is a bit more complex.  Cycle sustain means that while your weapons are depleting your energy bank, it is at such a low rate that you never run out of energy, and can regenerate all of the lost energy in the short travel times between fights. Sustain is not something that just happens in star sonata, you actually have to specifically build for it. &lt;br /&gt;
&lt;br /&gt;
;'''[[SuperTweaks]]'''&lt;br /&gt;
: These permanent items simulate tweak effects.  The can be used repeatedly to add small, short duration bonuses to your ship.  Constructed to 50+ neurotweaks, the Blueprints are found in the shadow system.  It is important to remember that because the supertweak is not consumed, it DOES NOT benefit from the Neurotweaking skill!&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].  Because remote control is critical to all classes and Traginium occurs only in a single asteroid belt in a single dungeon (Bonnet) it tends to be in very high demand and very low supply.  New players can make quite a bundle mining trag and selling it to shops.  Not as much as Bindo, but you know where to go for the Trag. &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Visibility]]'''&lt;br /&gt;
: the ability of enemies to see your ship.  Visibility is represented by a grey bar to the left of your Shield and Energy bars, the lower the bar the better.  It is currently unclear how specifically visibility functions, but generally a visibility of 10 is considered good.  Visibility is increased by certain equipment, usually shields, energies or engines, and decreased by cloaks. &lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;'''Universe'''&lt;br /&gt;
: Universe refers to a 4 month long section of star sonata.  Once every 4 months all the permanent assets deployed (IE bases and permanent drones) are destroyed and a new map is created to play in.  There is usually a very large scramble at the start of the uni to claim space and territory in those areas of the game where you can build. &lt;br /&gt;
&lt;br /&gt;
;'''Uni reset'''&lt;br /&gt;
: The time when the universe resets.  Usually implies a lot of building, large price spikes, and a lot of opportunities to make money if you know what items will be in demand. &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warpers'''&lt;br /&gt;
: The Items allow you to move direct from one point to another, and come in two varieties, Micro Warpers and Trans Warpers.  Micro warpers allow you to move around inside a system.  Some micro warpers will warp you a certain distance in a given direction, other will warp you to a point you have selected within a certain range.  Many people use micro warpers to move large cargo ships that are too heavy for normal engines to move. Trans Warps allow you to move to any game within a certain number of jumps.  This is specified on the transwarper and increases as tech increases.  Transwarpers can be purchased in Blue Photon Processing after a short mission chain among other places, and micro warpers can be gotten from boss drops, missions, or built from BP. &lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate''' Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
;'''Wild Space'''&lt;br /&gt;
: The primary building are of SS2.  A P2P PvP layer, wild space focuses around a combination of Base building, Base vs Base fighting, and general construction. Wild space features enlarged colony size, Higher yield resource planets with tier 1 to 3 resources on them, and AI bases which buy Industrial Commodities.  All of this makes wild space territories highly desirable and hotly contested.  It is advisable that you arm yourself with a large number of advanced defense stations before attempting any wild space runs. &lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
;'''XP'' See EXP&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Zen Skills]]'''&lt;br /&gt;
: Located in Sai's Retreat in the Sol system, these skills can increase certain ship stats by 2% per level. These skills effect Turning, Thrust, Energy and Shield banks.  In addition zen of reaching gives a +7 to range up to double your weapons range, zen of calmness decreases the effect of grem weapons, and zen of devices has a variety of effects depending on which super item its effecting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Vocabulary Glossary =&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Adonis]] (Stations)''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, MagCannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energybank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aggro]]'''&lt;br /&gt;
: An AI ship that is aggressive to players of a certain level. It can also be used to describe an aggressive player, his [[bots]], [[bases]], or his [[drones]].&lt;br /&gt;
&lt;br /&gt;
'''AI''' &lt;br /&gt;
: (1) Automated computer controlled objects in the game, including ships, bases and drones. Free roaming ships and standalone teams can be also called ''NPCs''.&lt;br /&gt;
: (2) [[Astral Injection]] skill. A skill required to equip [[augmenters]] onto permanent drones and use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aug]]'''&lt;br /&gt;
: Abbreviated form of [[Augmenters|augmenter]]. Used as permanent enhancements to ships, permanent drones, and stations.&lt;br /&gt;
&lt;br /&gt;
;'''AT'''&lt;br /&gt;
: [[Augmenter Tweaking]], a skill which increases all stats on a player's augmenters by 2%.&lt;br /&gt;
&lt;br /&gt;
;'''Ana, (Sniper) Analysis'''&lt;br /&gt;
: (1) Refers to Sniper Analysis, a special item for (as of writing) Sniper class which builds damage and critical strength bonuses over time while a target is attacked by the player's weapons, building up over two minutes at a rate of seconds equal to the specific weapon that hits the target.  ITs bonuses are lost when the player targets, attacks, and end up hitting a new target.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]''' &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Sometimes player-owned. See: '''Station'''&lt;br /&gt;
&lt;br /&gt;
;'''BE'''&lt;br /&gt;
: '''[[Bule Eradicator]]'''.&lt;br /&gt;
&lt;br /&gt;
;'''BK'''&lt;br /&gt;
: '''Bana King''', short for [[UrQa'qa Qu'ishi]].&lt;br /&gt;
&lt;br /&gt;
;'''[[BvB]]'''&lt;br /&gt;
: '''Base versus Base''' combat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''&lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. &lt;br /&gt;
: (*) &amp;quot;Control Botting.&amp;quot; Used to describe the process of creating a bot. See also: [[Capping]]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;'''Cap''' &lt;br /&gt;
: (1) To [[capture]] a ship or base.&lt;br /&gt;
: (2) Short for [[capacity]].&lt;br /&gt;
: (3) Short for [[Capacitors|Capacitor]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, missile, or [[bots|bot]] that has been killed beyond recovery. &lt;br /&gt;
: (2) Used to describe a destroyed base that can be recovered using a [[Repair Kits|repair kit]], or a player ship that has been destroyed and enters into [[stasis]]. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use.  Split into Temporary and Permanent classifications, which are used to describe their lifespan before they [can] go inactive.&lt;br /&gt;
&lt;br /&gt;
;'''DD''' &lt;br /&gt;
: Short for [[Drone Deployment]].&lt;br /&gt;
&lt;br /&gt;
;'''DM''' &lt;br /&gt;
: An older abbreviation for [[Engineer Class]].  Stands for &amp;quot;Drone Master&amp;quot;.  It is a secondary Engineer class skill providing bonuses for temporary drone deployment.&lt;br /&gt;
&lt;br /&gt;
;'''DWO''' &lt;br /&gt;
: (1) Short for [[Weapons|Death Warmed Over]], a long range, non-tracking fire-based pulse gun.&lt;br /&gt;
: (2) Short for [[DeathWarmedOver]], a retired player.  Lead the [[Capitalists]] and became an [[Emperor]]. &lt;br /&gt;
&lt;br /&gt;
;'''DHO''' &lt;br /&gt;
: Short for [[Weapons#Heat Weapons|Death Heated Over]]. Weapon similar to Death Warmed Over.&lt;br /&gt;
&lt;br /&gt;
;'''Drag''' &lt;br /&gt;
: Using a [[Tractors|tractor]] to pull a ship or base. Sometimes the maneuver is used to speed a ship up.&lt;br /&gt;
&lt;br /&gt;
;'''DS''' &lt;br /&gt;
: Short for [[Death Striker]], a rare, powerful, and high-tech ship.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''EDC'''&lt;br /&gt;
: Emperor's Drone Controller.&lt;br /&gt;
&lt;br /&gt;
;'''EDM'''&lt;br /&gt;
: Electrified Defense Matrix.&lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' Describes how much energy a weapon can use per second. Also can describe how much an energy source regenerates per second. See Also: Regen&lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''F1''', '''F2''', '''F3''', Etc... &lt;br /&gt;
: Highly sought after &amp;quot;[[Faranji]]&amp;quot; alien [[energy|energy source]]. The higher the number, the more powerful the energy is. The full names are [[Energy|Faranji Energy 1]], Faranji Energy 2, and so forth.&lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Gimmo'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Great Immolation]], a short-ranged heat weapon that causes some damage to the user when fired.&lt;br /&gt;
&lt;br /&gt;
;'''GnT''', '''GaT'''&lt;br /&gt;
: Abbreviation of &amp;quot;'''Give and Take'''&amp;quot;. A rare [[shield]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Incineration|Incin]]'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Incineration]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''[[Immolation|Immo]]''' &lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Immolation]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp|gate]].&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''LC''' &lt;br /&gt;
: [[Weapons#Surgical_Weapons|Love Cylinder]]. Medium range, tracking surgical weapon.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''MisD'''&lt;br /&gt;
: Short for '''[[Shields|Misdirection]].'''  A highly sought after shield with a high rate of regeneration.&lt;br /&gt;
&lt;br /&gt;
;'''MF'''&lt;br /&gt;
: Short for '''[[Berserker Class|Multifiring]].''' A secondary skill that allows a player to fire multiple weapons at once.&lt;br /&gt;
&lt;br /&gt;
;'''MFM''' &lt;br /&gt;
: Short for '''[[Merchant Fleet Mastery]].'''  A secondary skill that allows for large hulls on bots.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''Noob''', '''Newb''', '''Choob''', Etc... &lt;br /&gt;
: Used to describe a new player. Oftentimes the word carries a negative connotation. Sometimes used as a synonym to ''acting childish''. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''OS'''&lt;br /&gt;
: (1) Overloader Stable. (See: [[overloaders|Overloaders]])&lt;br /&gt;
: (2) Over Sized.&lt;br /&gt;
&lt;br /&gt;
;'''OHL'''&lt;br /&gt;
: [[Weapons#Surgical_Weapons|Open Heart Laser]]. Medium range, beam-style [[surgical]] weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Oly'''&lt;br /&gt;
: (1) [[Olympus]], the main Tech 21 boss zone for training Tech 21 skills with daily missions and weekly lockouts.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''PC''' &lt;br /&gt;
: (1) [[Prismatic Conversion]]. Used in conjunction with a radiation weapon to capture [[AI]] [[ship]]s. A projectile from the weapon is a short-ranged, small, slow-moving red sphere.&lt;br /&gt;
: (2) ''Price Check.''&lt;br /&gt;
&lt;br /&gt;
;'''Pill Box''' &lt;br /&gt;
: Synonym for drone.&lt;br /&gt;
&lt;br /&gt;
;'''PM'''&lt;br /&gt;
: ''Private Message.'' To PM someone means to open a private [[chat]] channel with them using the `/w [[Chat_Commands#Chat_Commands|command]]. A PM is the conversation held within that channel.&lt;br /&gt;
&lt;br /&gt;
;'''Pod'''&lt;br /&gt;
: Short for [[escape pod]].&lt;br /&gt;
&lt;br /&gt;
;'''Podded''' &lt;br /&gt;
: (1) To be killed while in pod form.&lt;br /&gt;
: (2) To be ejected from a ship inside a pod.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].&lt;br /&gt;
&lt;br /&gt;
;'''Prom Sun''' &lt;br /&gt;
: A [[sun]] with asteroids where [[Fermium]] can be mined for conversion into [[Promethium]]. &lt;br /&gt;
&lt;br /&gt;
;'''PtE'''&lt;br /&gt;
: ''Poseidon the Earthshaker'', an [[augmenter]].&lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''Rats'''&lt;br /&gt;
: Short for [[Commodities|Rations]]. Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].&lt;br /&gt;
&lt;br /&gt;
;'''Regen''' &lt;br /&gt;
: (1) Synonym for EPS.&lt;br /&gt;
: (2) Synonym for SPS.&lt;br /&gt;
: (3) &amp;quot;To regen.&amp;quot; Used to describe the process of one's [[shield]] or [[energy]] bank recharging.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''SM''' &lt;br /&gt;
: (1) Short for [[Station Management]]. Skill needed to make [[base]]s.&lt;br /&gt;
: (2) Short for [[Fleet Commander Class]]. Secondary skill that increases the effectiveness of bots.&lt;br /&gt;
: (3) Short for [[Station Mastery]]. Trade skill that increases the effectiveness of a player's stations.&lt;br /&gt;
: (4) Short for Shield Monkey class.  Shield Monkey is usually shortened to &amp;quot;ShM&amp;quot; or similar to avoid confusion between it and the station skills.&lt;br /&gt;
&lt;br /&gt;
;'''SP'''&lt;br /&gt;
: [[Skill Points]]. Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].&lt;br /&gt;
&lt;br /&gt;
;'''TW'''&lt;br /&gt;
: [[Transwarp]].&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warp'''&lt;br /&gt;
: (1) Short for [[Warp Navigation]], a skill that determines what level of [[star system]]s a player can enter.&lt;br /&gt;
: (2) Synonymous to Jump.&lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate'''&lt;br /&gt;
: Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Glossary&amp;diff=56960</id>
		<title>Glossary</title>
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				<updated>2022-02-17T00:22:01Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Glossary]] provides a list of terms and abbreviations unique to a game, group, or profession. The following is a list providing words commonly used in [[Star Sonata]] and their definitions.&lt;br /&gt;
&lt;br /&gt;
=Mechanics Glossary=&lt;br /&gt;
&lt;br /&gt;
==Mechanics Glossary==&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[The Acropolis]]'''&lt;br /&gt;
: A system off of lyceum, contains a HUGE number of valuable Blueprints for sale, most of which are REQUIERED for any significant degree of base building. Aug Condensers, Base Aug Blueprint packs and Base Gear Blueprint packs can all be found here. &lt;br /&gt;
&lt;br /&gt;
;'''Alternate Currency'''&lt;br /&gt;
: A system of Currency other then credits, usually a token traded in an AI stations Trade bay for specialized equipment.  These include, but are not limited too, Enforcer Badges, Constable Badges, Gold Doubloons, Launching Tubes, Trader Badges, Trader Signets, Trader Insignia, Fist Full Of Dollars, Zephrengi Research Diplomas, Honorary mentions/diplomas, and bronze/silver/gold/platinum Bars.&lt;br /&gt;
&lt;br /&gt;
;'''[[Astral Injection]]''' &lt;br /&gt;
: A skill required to equip [[augmenters]] onto permanent drones, in addition to allowing you to use Drone controllers to enhance drones. Currently available in Perpetual Motion after a series of missions.&lt;br /&gt;
&lt;br /&gt;
;'''Area of Effect'''&lt;br /&gt;
:Also called AOE, these effects impact multiple ships at once.  AOE effects will usually list the radius of the effect, but it is important to remember that this effect does not extend past the base range of the weapon.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Augmenter]]''' &lt;br /&gt;
: Used as permanent enhancements to ships, permanent drones, and stations.  Auging your ships, bots and stations is critical to success in Star Sonata. Augmenters are usually acquired either by killing AI ships or by building them from Blueprints. Nearly every stat in the game can be changed by some augmenter or another.&lt;br /&gt;
&lt;br /&gt;
;'''Auras'''&lt;br /&gt;
: Auras are created by [[Aura Generators]], and effect all ships in their range.  Auras can effect both allied and enemy ships, and different aura generators are used depending on what effect you want and if you want it to effect an enemy or ally.  The OVERWHELMING majority of auras are Capital ship locked, so classes that do not use capital ships tend to derive minimal benefits from aura generators. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Bar Skills]]'''&lt;br /&gt;
: These skills are scattered around earthforce layer.  Each skill costs gold or platinum bars to obtain.  They are generally considered end game skills, increasing things like Maneuvering or Cargo space.  They are nice to have but generally optional with the recent changes to Zens Skills. &lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]'''  &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Frequently player-owned, you can dock your ships at a base to keep more then one or two around if you like.  AI stations and some player station sell gear, in addition you can use [[Storage]] at AI stations to pass items between characters on the same account and hold your money securely.&lt;br /&gt;
:'''[[Adonis]]''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, Mag Cannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energy bank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
:'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.  Some teams require you to have tech 12 stations minimum in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Ambrosia]]'''&lt;br /&gt;
: Tech 14 stations are rarely used for anything other then shops.  A few extremely poor or extremely new teams occasionally use Bellarmines Cathedrals for Healing Kits, but this is extremely rare as they are not particularly effective. &lt;br /&gt;
&lt;br /&gt;
:'''[[Andaman]]'''&lt;br /&gt;
: This tech 16 base is the highest base Free to Play players can use, and is a frequent sight on earthforce layer.  Moderately effective as extractors due to the low cost of tech 16 Fusion extractors, they are also seen in Wild Space.&lt;br /&gt;
&lt;br /&gt;
:'''[[Achilles]]'''&lt;br /&gt;
: This is the tech 18 base.  Sometimes used as Healing kits by new teams in defenses, the are occasionally used as extraction bases in wild space. &lt;br /&gt;
&lt;br /&gt;
:'''[[Annihilator]]'''&lt;br /&gt;
: The most common base to see in Wild space is a tech 20 Adamantium Kit. Used primarily for defenses, large teams with lots of resources can also use them for extraction if they can afford the cost of the tech 20 [[Fusion Extractors]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Bindomite]]'''&lt;br /&gt;
: A critical late game commodity, Bindomite allows you to mod equipment, adding additional small bonuses to your equipment.  After modifications the equipment will be account locked. Bindomite drops form all Dungeon Galaxies at a low rate and can usually be sold to late game players are a relatively high price. &lt;br /&gt;
&lt;br /&gt;
;'''[[Blueprints]]'''&lt;br /&gt;
: Items that can be used to build one or more pieces of equipment if attached to a space station.  Nearly all late game gear requires blueprint construction. Blueprints will have several things you need to pay attention to.  &lt;br /&gt;
:Max build.  This is the total number of times you can use the blueprint.&lt;br /&gt;
:Max Workforce.  This is the maximum number of workers each build of the blueprint will use.  The dev team uses this to balance certain blueprints to a minimum time. &lt;br /&gt;
:Hours.  Are not in fact actual IRL hours.  Each “build hour” is the equivalent of 10 seconds, so 1 worker can build 8640 “Hours” of builds each day. &lt;br /&gt;
:Initial Cost/Materials. This is what you need to have on hand in the station to start the build&lt;br /&gt;
:Periodic Cost/Materials. Will be slowly consumed over the total build time.  Be careful to make note of any materials with a half life.  They will frequently decay before they are used so you need large number of extras on hand. &lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''  &lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. These ships can be built or captured, and used for multiple purposes depending upon the [[controlbot]] inside them. &lt;br /&gt;
: '''Trade Bots''' Bots with a Trade controlbot inside them can be given orders to dock at stations to buy and sell materials, equipment and items.  Frequently used to transport basic materials from extraction bases to centralized production bases, tradebots are an essential part of any teams strategy in wild space.  To buy or sell anything the trade bot must be told to dock at the base once for EACH transaction it is going to make. Trade Bots are NEVER effected by class skills but can mount some class items that are beneficial.&lt;br /&gt;
: '''Combat Bots''' These bots are used by nearly all classes sooner or later.  The add additional firepower by mounting weapons and other equipment like super items to help you kill things faster or tank more damage. They DO NOT receive any bonuses from class skills unless you get both [[Bot PhD]] and [[Combat Bot Tweaking]] skills, except in rare cases where the class skill specifically says it effects combat bots. &lt;br /&gt;
: '''Wild Bots'''  Refers to any captured bot.  Fleet Commanders get a significantly larger selection and number of these then other classes, but all classes can technically use them. Wild bots receive no class skills and become combat bots if they are docked and then undocked.  Several of the Fleet commanders options cannot be docked. &lt;br /&gt;
&lt;br /&gt;
;'''[[Building Academy Entrance]]'''&lt;br /&gt;
: The location you go to to learn the absolute basics of base building. Its a training simulator for base construction.  NOTE, if you have a base in Building Academy you CANNOT join a team until it is demolished!&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
; '''[[Capacity]]'''&lt;br /&gt;
: The hull space of your ship or base. This stat is adjusted by class bonuses and augmenters, as well as certain rare (And very expensive) skills. Many very powerful weapons happen to be exceedingly large in size, so having more space can, in some cases, mean doing more damage.  In addition, different classes give hull bonuses to different ships, so using the correct ship for your class is very important to maximizing your damage output. &lt;br /&gt;
&lt;br /&gt;
;'''[[Capacitors|Capacitor]]'''&lt;br /&gt;
: An item that gives you extra energy or shield bank.  Capacitors come in three types, Shield for shields, Energy for energy, and combined as a mix of both. Capacitor Bonuses occur after augmenters, and so do not benefit from Aug bonuses to energy or shields. &lt;br /&gt;
&lt;br /&gt;
;'''Capture''' &lt;br /&gt;
:  To [[capture]] a ship or base.  In order to capture something you must fulfill three requirements.  1) Have skill levels necessary to use everything on it. 2) kill it with Radiation Damage (the last shot is sufficient) 3) inject a controlbot into it with a specific weapon (Prismatic Conversion is normal).  Capturing is an important income source in game, as well as critical for Fleet Commanders who use Wild Bots.&lt;br /&gt;
&lt;br /&gt;
;'''Classes'''&lt;br /&gt;
:Refers to the various job divisions in star sonata.  There are 4 classes in game divided into 8 sub classes.  These are Recon, Combat, Support and Fleet. The sub classes are Speed Demon, Seer, Berserker, Ranger, Engineer, Shield Monkey, Gunner, and Fleet Commaner.&lt;br /&gt;
:'''[[Speed Demon]]''' specializes in fast maneuvers and fast attacks.  A very hyperactive class for very hyper active players. &lt;br /&gt;
:'''[[Seer]]''' specializes in sneak attacks, getting bonuses for attacking from behind when unseen. Able to use mines and a special item with huge burst potential, it kills enemies quickly before disappearing. &lt;br /&gt;
:'''[[Berserker]]''' The primary tank in the game, Zerkers are one of two classes able to fire multiple weapons.  They are a very short range class that hits very hard and keeps the enemies attention for other classes. &lt;br /&gt;
:'''[[Ranger]]''' CURRENTLY UNDER DEVELOPMENT!  Ranger is looking like it will be a fire and fade class, building damage on an enemy over a long time while stationary and hidden.&lt;br /&gt;
:'''[[Engineer]]''' is a support class focusing on using drones.  Drones are small mobile or immobile weapons platforms which benefit from the engineers bonuses. Engineers can also use tractors very effectively and get specialized tractors to power other squad members weapons. &lt;br /&gt;
:'''[[Sheild Monkey]]''' is the specialized healing class of the game.  It also gets strong bonuses to combat bots so it can solo level effecitvely. &lt;br /&gt;
:'''[[Gunner]]''' is the second class to be able to use multiple weapons.  In addition, gunner gets a special item called Deathbloosom that allows it to target multiple ships at once. &lt;br /&gt;
:'''[[Fleet Commander]]''' has a wide variety of abilities.  It uses combat and wild bots very successfully, it also uses fighters quite a lot, in addition to have a large number of auras it can use.  &lt;br /&gt;
&lt;br /&gt;
; '''Critical'''&lt;br /&gt;
: Critical are special hits which do extra damage.  Each shot (or volley in the case of multifire) has a 5% chance to do 50% more damage.  Critical Hit bonuses add a flat change to increase up to 100%.  Critical Strength bonuses stack normally, per the [[Formulas]] page. In addition to doing extra damage, critical's have effects based on what type of weapon is used. &lt;br /&gt;
*'''Energy Damage Crit''': -100% Thrust for 2 seconds&lt;br /&gt;
*'''Heat Damage Crit''': -90% Radar for 3 seconds&lt;br /&gt;
*'''Mining Damage Crit''': -60% Electricity Regeneration for 3 seconds&lt;br /&gt;
*'''Physical Damage Crit''': Forced left or right turn for 2 seconds&lt;br /&gt;
*'''Radiation Damage Crit''': Warp Interdiction (target can't warp) for 6 seconds &lt;br /&gt;
*'''Surgical Damage Crit''': +60% Recoil for 3 seconds&lt;br /&gt;
&lt;br /&gt;
;'''[[Colonies]]'''&lt;br /&gt;
:One of the major aspects of the game is colonies.  Colonies are population centers you start and manage throughout the Uni, on planets you control and must maintain.  Colonies are a major source of income in star sonata and a number of guides have been written about how to setup and manage colonies. &lt;br /&gt;
&lt;br /&gt;
;'''[[Commodities]]'''&lt;br /&gt;
: Materials used to build items in game. The most basic level are called T0, and include Metals, Silicon, Nuclear Waste, Baobabs, space oats, and rations. These can be gotten from planets, moons, asteroids, various enemy ships, and other systems in game. They are critically important to late game advancement as nearly all of the later game equipment requires construction from [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Damage'''&lt;br /&gt;
: The ability to harm another ship, drone or base. Damage refers either to the basic amount of damage a weapon does or a specific type of bonus granted by an augmenter. Weapon Damage is a flat number that, in the case of normal weapons, can be modified by a number of augmenter stats including Damage (the Aug stat) Rate of Fire, Critical Hit Chance and Critical Hit strength. Criticals and Damage Bonuses do not increase electrical consumption, but Rate of Fire does. There are six types of damage in game &lt;br /&gt;
*'''[[Energy Damage]]''': The most basic damage type, most early game and easily acquired weapons use this.&lt;br /&gt;
*'''[[Heat Damage]]''': Damage from high temperatures.  Many heat weapons cause fires, which are Damage over time effects. &lt;br /&gt;
*'''[[Mining Damage]]''': Armor Piercing Damage. Late game enemies and bosses are usually weak to Mining Damage, so many mining weapons are low damage compared to other weapon types. &lt;br /&gt;
*'''[[Physical Damage]]''': Damage from physical Projectiles. Very Ineffective against high armor targets, but good against light fighters.  Usually has the best Damage Per Energy rating of any weapon type.&lt;br /&gt;
*'''[[Radiation Damage]]''': Nuclear Damage, kills the crew but leaves the ship intact.  Used almost exclusively for capturing AI ships, bases or drones.  To capture something you must kill it with radiation damage before shooting it with a control bot.  &lt;br /&gt;
*'''[[Surgical Damage]]''': Tears the ship apart from the inside.  Surgical Damage slightly increases the drop chance of certain items when you kill a ship with it. &lt;br /&gt;
&lt;br /&gt;
: The Damage Aug bonus increases the amount of damage each shot does. This is useful as it does not increase the energy used.  &lt;br /&gt;
&lt;br /&gt;
;'''DoT'''  &lt;br /&gt;
: ''Damage over Time'' Used to refer to long term effects from items added to enemy ships, Usually Fires or Parasites.  Fires are countered by Fire Extinguisher and Parasites are countered by Exterminators.  DOT weapons have their damage listed in a special bar half way down their description tab, for example “360 damage over 10 seconds for large fires”.  This means that each shot will put a fire on the target lasting 10 seconds and doing 36 damage each second. &lt;br /&gt;
&lt;br /&gt;
;'''DPH'''&lt;br /&gt;
: ''Damage Per Hit.''  The amount of damage a weapon does in a single hit. &lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.  Because all weapons use energy this stats is nearly as important as DPS, as using low DPE weapons will quickly exhaust your electricity bank, leaving you defenseless before your target!&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second. This is a general measure of how powerful a weapon is. &lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, or [[bots|bot]] that has been killed beyond recovery. Destroyed Drones, fighters and Bots require credits to get back into service, however bases can simply be turned back on with a repair kit, usually built from the base of the same tech that was destroyed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use. Drones are the primary damage source for Engineers, and temporary receive part of the augmenter statistics of the ship that deployed them. In addition, with Droney skill, temporary drones can receive a portion of the Class Skills of the player who owns them as well.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Controller]]'''&lt;br /&gt;
: An item you can equip onto your ship that will improve the stats on your drones only.  Drone Controllers require levels in Astral Injection Skill to use.  They can be purchased by bringing 30 or the relevant Augmenters to the Perpetual Motion system.&lt;br /&gt;
&lt;br /&gt;
;'''[[Drone Deployment]]'''&lt;br /&gt;
: The skill to use drones.  You can only equip (and therefore deploy) drones equal too or lower then your ranks in this skill.  You do not get extra drones for more ranks, just higher tech ones. &lt;br /&gt;
&lt;br /&gt;
;'''Drone Ops'''&lt;br /&gt;
: The percent of your skills that transfer to your drones. Found on your ship window on the right side. &lt;br /&gt;
&lt;br /&gt;
;'''Dungeon Galaxy''' aka DG &lt;br /&gt;
: A special type of galaxy, signified with a red jump gate.  Dungeon galaxies are effectively dungeons, between 3 and 8 layers deep, with a boss at the end.  Some split, and the total number of galaxies inside can be determined from the number before the decimal in the Dgs name. So 15.123 would have 15 galaxies inside and certainly contain at least one split. DG drop off a special loot list, [[DG drops list]], and have loot that is available in no other part of the game.  Further, each individual DG drops the same or similar items, so you will get a DG that only drops shields and radars, or energies and engines, or weapons only, etc. &lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''Earthforce Layer'''&lt;br /&gt;
: The Layer that players go to after the training area of The Nexus.  This is the Free to Play layer, where new players can try different things out and see if they like the game before subbing.  The Blue and green areas are build-able, but resources are limited and no where near the levels available in Wild Space.  In general EF layer is treated as a “Try before you buy” layer of the game. &lt;br /&gt;
&lt;br /&gt;
;'''Electricity'''&lt;br /&gt;
: Electricity is how fast your Energy reactor regenerates energy.  This is important as if you run out of energy you cannot fire your weapons or use most items. Usually, though not always, smaller sized energies have higher elec due to recon classes using high ROF weapons. &lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' &lt;br /&gt;
: Describes how much energy a weapon can use per second. This is important as if you bank out you will no longer be able to fire.  People tend to focus on DPS and DPE more then EPS, but a few sustain builds will compare EPS with elec to make certain they can continue firing indefinitely. &lt;br /&gt;
&lt;br /&gt;
;'''Energy'''&lt;br /&gt;
: What weapons, Super items, shields and other equipment use for power.  Energy is the bank, Electricity is the regen. Energy is exceedingly important in star sonata, as if you run out of bank your equipment stops working. Comparing your energy bank and regen to your equipment consumption is a critical part of designing a ship load out &lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.  How you gain levels in star sonata.  1000 xp equals 1 level, and you get 200 xp from an at level AI per kill.  This number drops off VERY FAST if the AI are lower level then you.  Missions also give experience.  The Premium Zone known as Sub Space has both triple XP bonuses on AI as well as daily, weekly and monthly missions for even more XP.  &lt;br /&gt;
&lt;br /&gt;
;'''Extractors'''&lt;br /&gt;
:[[Base Items]] used to extract resources from planets.  To find out if a planet has extraction points you first scan it with a planet [[Scanner]], the higher powered the better, but power 3 will work for tier 0 materials. If you find extraction points you then put one or more bases (the scan will tell you how many) and add a number of extractors to each station for each extraction point on the planet. IMPORTANT, each extractor needs one worker, and each worker eats one ration per hour.  DO NOT add workers to your base without ration production on the base!&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''Fires''' &lt;br /&gt;
:A type of Damage over Time.  Applied to your ship or to your enemies ships when you take or deal heat damage. Will naturally go out very slowly, but can be snuffed out with a Fire Extinguisher item. &lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.  In SS2 this means you can only play on Earthforce layer, which is usually fine for the first thousand levels of the game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fighter]]'''&lt;br /&gt;
:Fighters are small independent craft launched mostly by capital ships.  You do not have any control over them after you launch them, but they are a significant part of a Fleet Commanders arsenal. Fighters do different damage and different damage types depending on which one is used.  To launch a fighter you must have a fighter bay of higher tech then the fighter you are trying to launch, place the stack of fighters in the hot bar, and press the hot key.&lt;br /&gt;
&lt;br /&gt;
:'''[[Fighter bay]]'''&lt;br /&gt;
:A launcher for fighters.  Can be purchased from East Vandia, dropped from AI or built with blueprints.   Capital ship bays have more launch slots then freighter bays, and different bays give different bonuses to the fighters.  &lt;br /&gt;
&lt;br /&gt;
;'''Freezer'''&lt;br /&gt;
: This is technically a game bug, but one that the developers have embraced after overwhelmingly positive community feedback.  A freezer is a ship you do not enter.  Its that simple, just do not click on the ship.  You then transfer decay-able commodities (those with a half life) into the freezer and so long as you do not enter it they never decay.  It is advisable to park your freezer somewhere other then your main ship parking before putting anything in it, that way you will not accidentally end up in it if you are selling ships or the game crashes.  It is also advisable to rename your ship with the parking location, such as “Freezer at (insert base name here)”.  This helps you remember where you put it so you can access it later. &lt;br /&gt;
&lt;br /&gt;
;'''[[Fusion Extractors]]'''&lt;br /&gt;
: These are more powerful versions of the normal extractors.  Purchasable at [[Blue Photon Processing]], they increase a bases resource extraction by 10x or more. These items are purchased as blueprints and require [[Industrial Commodities]] to produce.  The usual build process is to put up bases, add advanced extractors to them, route the resources to the central hub, build the fusion extractors and then equip them on your stations.  Fusion Extractors degrade with uni reset, so you need to rebuild them every uni. &lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Grem Weapons'''&lt;br /&gt;
:Weapons that have a Grem effect.  Traditionally this refers to a item injected onto your or an enemies ship via a weapon that has a negative effect.  More broadly a grem effect is a negative buff to your or  an enemies ship.  This can range from a speed debuff to a weight increase, a turn or thrust debuff or a reduction in shields, energy, elec or regen.  Any stat can have a grem effect.  Sadly there is currently no way to show on your HUD if you are under the effect of a grem weapon, so you have to pay close attention to your stats.  Frequently grem effects get confused with server lag due to slowing maneuvering or rate of fire down. You can see most grem effects by opening your ship window (f10)&lt;br /&gt;
&lt;br /&gt;
;'''Galaxy'''&lt;br /&gt;
:A single area in star sonata, separated by jump or warp gates.  Galaxies have a Danger Factor which tells you how hard they are. Each galaxy will have different things in it, planets, asteroids and suns, that you can interact with.  In open areas AI will move from galaxy to galaxy, but in dungeons they will stay in the same galaxy and not jump in or out. &lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
;'''Half Life'''&lt;br /&gt;
: The time it takes half of a decay-able commodity stack to disappear.  See Freezers. &lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Industrial Commodities]]'''&lt;br /&gt;
: An item created by molding several hundred (or thousand) tier 0 commodities together.  Used in very large building projects to save on the number of base extensions you have to equip on bases. They are also used to manage storage on smaller station like Mining Station on Asteroid belts, as 1 Steel Girders is less room then 1000 metals. They can be sold to AI stations for profits in Wild Space. This is one of the major income sources in game but requires extensive base building to make use of. &lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp gate]]. To jump you must be sitting on top of the warp, have a high enough Warp skill to go through the warp, and press the “F” key.&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. With SOME exceptions, Purple is W0, White is W1, Rainbow stripped is W2, Yellow is W3, Green is a warp tunnel that travels great distances over the map, Light Blue is an even longer warp tunnel, and Red leads to a mini dungeon. &lt;br /&gt;
&lt;br /&gt;
;'''Jungle'''&lt;br /&gt;
: The last actual dedicated leveling dungeon in the game, Jungle is an important jump off point for new players.  The AI are level 250 to 300, with tech 12 to 14 equipment on them. With powerful weapons and gear, as well as incredibly strong ships for its tech, jungle represents a high risk, high reward area.  Jungle ship blueprints are infinite use, and most competent teams will have them installed on stations for your use. &lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Kalthi Depths]]'''&lt;br /&gt;
: Kalthi Depths is one of the end game regions.  Large groups of high level AI prowl this region and half a dozen bosses roam around killing whomever they find.  This region is P2P only. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Lyceum]]'''&lt;br /&gt;
: A CRITICALLY important system to all players, Lyceum is where you get all of your class equipment as well as access to a huge number of other equipment.  [[Jungle]], [[Platonic Academy]], [[Serengeti Blockade]], [[Building Academy Entrance]], &amp;amp; [[The Acropolis]]. Lyceum is also where you can get a Neuroreset, allowing you to change classes for your level x million credits (max 500 million).  It is USUALLY located off of sol. &lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Missiles]]'''&lt;br /&gt;
: A single use item that launches a series of projectiles from your ship.  These do different damage and damage type depending on what missile is launched.  Missiles require a missile launcher of tech higher then the missile you are trying to launch.  Missiles are usually found in crates of 50, and can be acquired from factories on bases, missions, or AI drops. Some missiles do AOE damage. To launch a missile you equip the missile stack, not the launcher, on the hot bar and press the hot key. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missile Launcher]]''' &lt;br /&gt;
: an item that launches missiles. The tech of the launcher must be higher then the tech of the missile to launch. Launchers are specific to ship type and will not equip on the wrong ship.  Most launchers can be purchased in Hyperion after a short mission chain. Some are dropped elsewhere.  Some launchers, notably capital ship launchers, have bonuses to missile damage and survivability. &lt;br /&gt;
&lt;br /&gt;
;'''[[Missions]]'''&lt;br /&gt;
: Found mostly inside AI bases, missions allow you to complete certain tasks for XP, credits and items.  Some missions are repeatable while others are one time only.  The missions tracker can be brought up in game by pressing the “M” key. &lt;br /&gt;
&lt;br /&gt;
;'''[[MC]]'''&lt;br /&gt;
:Short for Market Check, mc is used by the “/mc” chat command to check the price of items.  The menu shows both the average price, the scrap value, a short list of best buyers and best sellers, and the stats for the item at the bottom of the pop-up.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Mira]]'''&lt;br /&gt;
: An Early leveling zone, Mira contains a number of very useful items as well as a station filled with all the relevant core skill for you to train. Be certain to stop here as you are progressing through the early game. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modifications]]'''&lt;br /&gt;
:  Modifications are small bonuses that items sometimes get when they drop from AI.  They are very useful for getting a slight edge in combat situations.  In addition, modifications can be added to items by using Bindomite on them. &lt;br /&gt;
&lt;br /&gt;
;'''[[Modules]]'''&lt;br /&gt;
: Modules are constructed items necessary for higher tech items in the later game.  They require several different blueprints and factories to construct in a drawn out process, and are fequietly unavailable on MC due to the large diversity of individual modules making demand scarce.  They are usually considered quite annoying to make by casual players. &lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Nexus]]'''&lt;br /&gt;
: The starting area of the game.  Nexus is intended as a quasi tutorial area where you learn the basics of the game and how the most simple mechanics work.  Unfortunately because ss2 has so many mechanics, only a small portion of the overall knowledge base can be fit into a few galaxies. It is strongly advised that as soon as you leave nexus you find a team to help you fill in the blanks. &lt;br /&gt;
&lt;br /&gt;
;'''[[NueroTweak]]'''&lt;br /&gt;
: NeuroTweaks, or Tweaks for short, and consumable bonus items.  These range for healing items like shield soother to energy regen items like Warmth, into combat bonuses like rapid attack or power punch.  Tweaks are one use only and usually have a very short duration. See SuperTweaks&lt;br /&gt;
&lt;br /&gt;
;'''[[NeuroTweaking]]'''&lt;br /&gt;
: this skill available at sai's retreat in the sol system makes Tweaks 2% stronger per skill level, this does not work on super Tweaks so there is a definite trade off between a weaker bonus you can spam endlessly and a stronger bonus you have a limited supply of.&lt;br /&gt;
&lt;br /&gt;
;'''[[Neural Reset]]'''&lt;br /&gt;
:Available at the central station in Lyceum, this allows you to reset certain skills in exchange for about 500 million credits maximum. Possible resets include your class, your advanced class skills, zen skills, Lagrange skills, and trade skills. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''Out of Combat'''&lt;br /&gt;
:Out of combat refers to not being shot or shooting your weapons for 10 seconds.  In addition you need to have not warped through  jump gate for 30 seconds.  When these conditions are achieved your Shield Chargers, Solar Panels, and Exterminators/Extinguishers will activate. &lt;br /&gt;
&lt;br /&gt;
;'''[[Overloader]]'''&lt;br /&gt;
: Overloaders are items you can equip on your ship that give passive bonuses to your combat stats, usually Damage, Rate of Fire, or Range.  While overloaders are less powerful then augs, they can be hot-swapped in combat, allowing you to react to changing situations around you.  Some overloaders, called Unstable Overloaders, have a small chance to damage your weapons when using them, but they are more powerful then stable overloaders in exchange. To hot-swap overloaders you place them in your hotkeys and press the hotkey of the overloader you want equipped, any you have will automatically unequip. &lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Parasites]]'''&lt;br /&gt;
: Parasites are like fires.  Certain weapons inject them into your ship.  However, unlike fires the major effect of parasites is to add extra weight to your ship, slowing your turn and thrust down significantly.  In the early game exterminators will only handle fires or parasites, later in the game they will handle both.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Perilous space]]'''&lt;br /&gt;
: a late game zone with high level AI.  &lt;br /&gt;
&lt;br /&gt;
;'''[[Platonic Academy]]'''&lt;br /&gt;
: One of the sub areas of Lyceum, Platonic academy is a system with 4 stations in it.  Two of these station allow you to train Infinite Knowledge, which is needed to use certain items and augmenters.  Another station allows you to trade Honorary Diplomas and Mentions for special Neurotweak Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Prismatic Conversion]].''' &lt;br /&gt;
: A special weapon type, Prismatic conversions allow you to capture AI ships as combat bots.  To capture a ship, you must “Kill” it with radiation damage, then fire a conversion weapon at it.  Conversion weapons can be built with a blueprint, or can be gotten from missions in Articia or Colored Empires. It is VERY IMPORTANT that a fleet commander get these as early as possible as one of their core abilities depends on having captures bots with them.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].  Promethium is usually converted from fermium, which is mined from asteroid belts, but fermium can also be harvested from certain planets.  Nearly all mid and late game builds require promethium, and its decay timer of 25 minutes means its actually a significant build gate to progression in these levels. &lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.  Subscriptions allow access to certain skills, such as trade skills, and the higher level areas of the game like wild space and perilous space. &lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Rate of Fire]]'''&lt;br /&gt;
: Also called Recoil, reflects the speed at which your weapon fires.  On the weapon recoil is used to denote the time between shots, while on augmenters and overloaders rate of fire is used to denote the percent decrease in this time. Recoil cannot go below 0.1 seconds. Increasing recoil also increases electricity consumption, unlike increases to damage, so rate of fire tends to be easier to increase then damage. &lt;br /&gt;
&lt;br /&gt;
;'''[[Rations]]'''&lt;br /&gt;
:Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].  Rations are necessary to keep your bases from dying, as starving workers will shut he base off, throw equipment overboard and eventually blow up the base. Rations require both space oats and credits to produce, so make certain you have large supplies or a steady influx of both of those to keep your bases alive. &lt;br /&gt;
&lt;br /&gt;
;'''[[Recoil]]''' See Rate of Fire&lt;br /&gt;
&lt;br /&gt;
;'''Reflective''' &lt;br /&gt;
: Part of the visibility equation, Reflectivity effects how much light your ship reflects from nearby suns.  This is expressed in percentage terms, so 50% means you only reflect half while 200% means you reflect double.   &lt;br /&gt;
&lt;br /&gt;
;'''Regeneration''' &lt;br /&gt;
: the speed at which your shields naturally come back, measured in shields per second.  All shields have a normal regen speed.  In addition, you can equip a shield charger to further increase this speed.  Augmenters and some Tweaks will increase your shields base regen, but not your shield chargers additional regen speed. &lt;br /&gt;
&lt;br /&gt;
;'''[[Remote control]]'''&lt;br /&gt;
: one of the most important skills in the game, Remote control allows you to use combat and trade bots.  As a huge percentage of income in SS2 is related to passive trade, this skill is literally make or break for most players. The skill allows you to control two tech levels worth of combat and trade bots per Skill Level, with a tech limit of the skill level and a swarm limit of half the skill level. &lt;br /&gt;
&lt;br /&gt;
Examples, If you had Remote Control 10, you could have 2 tech 10 combat bots AND 4 tech 5 trade bots, OR 5 tech 4 combat bots AND 3 tech 6 and 1 tech 2 trade bots, BUT NOT 1 tech 20 combat and 20 tech 1 trade bots. &lt;br /&gt;
&lt;br /&gt;
:'''[[Resistance]]'''&lt;br /&gt;
: Your ability to ignore damage.  Resistances are specific to weapon types, so there is a different resistance for each type. The percent shown in your shipwindow is the percent of damage your ship ignores.  So if you have 66% energy resistance and an enemy ship does 10,000 energy damage to you, you only take 4,400.  &lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Shields]]'''&lt;br /&gt;
: The equivalent of your hitpoints, when your shields are gone your ship explodes and you go into stasis.  Shields are determined by a combination of 1) your shield, 2) any shield capacitor you have, 3) any Aug bonuses for shields on your augmenters, 4) The zen of shields skill, and 5) any Tweaks, Auras, or effects you are under which boost shields. Shields (the item) come in a range of types from small to large and regen focused to bank focused.  The more basic ones are in the AI shops, but you can get more advanced shields from boss drops, Dungeon Galaxies, Missions and Blueprints. &lt;br /&gt;
&lt;br /&gt;
;'''[[Shield Chargers]]'''&lt;br /&gt;
: These items provide a bonus to shield regen when not in combat.  You need to have not fired your weapons or taken any damage for 10 seconds for them to turn on. Because your Shields are your life pool, having a high powered charger giving passive regen between fights is very important. A few very low powered chargers can be found in the AI shops, but most chargers you will actually want to use come from DG or boss drops. &lt;br /&gt;
&lt;br /&gt;
;'''[[Ship]]''' &lt;br /&gt;
: The thing you are inside of when you log in game.  Ships have different tech levels and become larger and more powerful as you get higher in tech.  There are 4 ship types, Light Fighter, Heavy Fighter, Support Freighter, and Capital ship. &lt;br /&gt;
:''Light Fighter'' is good are fast movements and being sneaky.  Usually used by recon classes, they have 4 aug slots at higher levels but incredibly bad defensive stats. &lt;br /&gt;
:''Heavy Fighter'' has some of the best defensive stats in the game, but is slower and more cumbersome then other ships. Usually used by combat classes, you need to pay close attention to your reflectivity when picking a heavy fighter, as they are either very good or very, very bad at stealth. &lt;br /&gt;
:''Support Freighter'' has a lot of hull, and that is about all it has.  Slow speed, bad resistances, poor maneuverability make this a lackluster ship for all but the few classes specialized in it. &lt;br /&gt;
:''Capital Ship'' is the other high defence ship in the game.  It is also staggeringly slow and has only two augmenter slots at any tech level, so it is generally a flying brick. &lt;br /&gt;
:'''Industrial Freighter''' is used almost exclusively for bulk transport, usually as Trade Bots.  They are almost never used as combat ships by any class. &lt;br /&gt;
&lt;br /&gt;
;'''[[Station Management]].'''&lt;br /&gt;
: Skill needed to make [[base]]s.  You can have more bases the higher skill you have in station management, at a tech level equal to your station management level.  Unlike remote control, the progression is not linear, please reference the special table in the Station Management page for how many bases of what level you can have.  Bases are where all construction is done, and as most of the better items in game require construction, Station Management is a critical skill for all players. &lt;br /&gt;
&lt;br /&gt;
;'''[[Skill Points]].'''&lt;br /&gt;
: Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
;'''[[Stasis]]'''&lt;br /&gt;
:  You dead.  Good job.  Statis is a state you enter when your shields reach zero.  You loose some of the credits you are carrying, your equipment takes some VERY EXPENSIVE damage, and you have to either return to sol or sit and wait for half your shields to come back.  The good news is that as you are not shooting or being shot any shield charger you are carrying kicks in so it does not actually take that long to sit and wait.  Go get a soda, and peel an apple, and you will be fully up and fighting when you get back to your computer. Getting back on your financial feet might take a bit longer, so try not to do this so often, m'kay?&lt;br /&gt;
&lt;br /&gt;
;'''[[Solar Panels]]'''&lt;br /&gt;
: Solar panels are like shield chargers for your energy bank.  They allow you increased elec regen out of combat, IE when you are not shooting or being shot at for more then 10 seconds.  Unlike Shield chargers you can equip more then one of them. Most of the solar panel found in AI shops are trash, except Lords Solar Collector which is in a special station that is somewhat difficult to get too.  Though solar panels do drop from bosses and DG, they do not drop that frequently and you will likely have to buy a full set if you want a decent one. &lt;br /&gt;
&lt;br /&gt;
;'''Sustain'''&lt;br /&gt;
:  The ability to fight without depleting your energy bank. Sustain can be further divided into two sub categories, Full Sustain and Cycle Sustain.  Full sustain is just that, your weapons Energy consumption is less then your Electricity regeneration.  Cycle Sustain is a bit more complex.  Cycle sustain means that while your weapons are depleting your energy bank, it is at such a low rate that you never run out of energy, and can regenerate all of the lost energy in the short travel times between fights. Sustain is not something that just happens in star sonata, you actually have to specifically build for it. &lt;br /&gt;
&lt;br /&gt;
;'''[[SuperTweaks]]'''&lt;br /&gt;
: These permanent items simulate tweak effects.  The can be used repeatedly to add small, short duration bonuses to your ship.  Constructed to 50+ neurotweaks, the Blueprints are found in the shadow system.  It is important to remember that because the supertweak is not consumed, it DOES NOT benefit from the Neurotweaking skill!&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].  Because remote control is critical to all classes and Traginium occurs only in a single asteroid belt in a single dungeon (Bonnet) it tends to be in very high demand and very low supply.  New players can make quite a bundle mining trag and selling it to shops.  Not as much as Bindo, but you know where to go for the Trag. &lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Visibility]]'''&lt;br /&gt;
: the ability of enemies to see your ship.  Visibility is represented by a grey bar to the left of your Shield and Energy bars, the lower the bar the better.  It is currently unclear how specifically visibility functions, but generally a visibility of 10 is considered good.  Visibility is increased by certain equipment, usually shields, energies or engines, and decreased by cloaks. &lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
;'''Universe'''&lt;br /&gt;
: Universe refers to a 4 month long section of star sonata.  Once every 4 months all the permanent assets deployed (IE bases and permanent drones) are destroyed and a new map is created to play in.  There is usually a very large scramble at the start of the uni to claim space and territory in those areas of the game where you can build. &lt;br /&gt;
&lt;br /&gt;
;'''Uni reset'''&lt;br /&gt;
: The time when the universe resets.  Usually implies a lot of building, large price spikes, and a lot of opportunities to make money if you know what items will be in demand. &lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warpers'''&lt;br /&gt;
: The Items allow you to move direct from one point to another, and come in two varieties, Micro Warpers and Trans Warpers.  Micro warpers allow you to move around inside a system.  Some micro warpers will warp you a certain distance in a given direction, other will warp you to a point you have selected within a certain range.  Many people use micro warpers to move large cargo ships that are too heavy for normal engines to move. Trans Warps allow you to move to any game within a certain number of jumps.  This is specified on the transwarper and increases as tech increases.  Transwarpers can be purchased in Blue Photon Processing after a short mission chain among other places, and micro warpers can be gotten from boss drops, missions, or built from BP. &lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate''' Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
;'''Wild Space'''&lt;br /&gt;
: The primary building are of SS2.  A P2P PvP layer, wild space focuses around a combination of Base building, Base vs Base fighting, and general construction. Wild space features enlarged colony size, Higher yield resource planets with tier 1 to 3 resources on them, and AI bases which buy Industrial Commodities.  All of this makes wild space territories highly desirable and hotly contested.  It is advisable that you arm yourself with a large number of advanced defense stations before attempting any wild space runs. &lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
;'''XP'' See EXP&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Zen Skills]]'''&lt;br /&gt;
: Located in Sai's Retreat in the Sol system, these skills can increase certain ship stats by 2% per level. These skills effect Turning, Thrust, Energy and Shield banks.  In addition zen of reaching gives a +7 to range up to double your weapons range, zen of calmness decreases the effect of grem weapons, and zen of devices has a variety of effects depending on which super item its effecting. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Vocabulary Glossary =&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Adonis]] (Stations)''' &lt;br /&gt;
: Tech 9 stations and station gear.  Generally considered the first level of base gear to be relevant to orbital defenses as it has the full complement of station augmenters, station gear like a Pulse Gun, MagCannon, and Overloader, and Industrial Y and Z construction.  The Adonis Energybank X is the first station energy to use Nuclear Waste as a fuel source rather than produce it as a waste.  Adonis Stations have a significant power jump over the previous tier Apollo at Tech 6.  Also the first tech of stations to use extractors other than Tech 0 AI station extractors.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aggro]]'''&lt;br /&gt;
: An AI ship that is aggressive to players of a certain level. It can also be used to describe an aggressive player, his [[bots]], [[bases]], or his [[drones]].&lt;br /&gt;
&lt;br /&gt;
'''AI''' &lt;br /&gt;
: (1) Automated computer controlled objects in the game, including ships, bases and drones. Free roaming ships and standalone teams can be also called ''NPCs''.&lt;br /&gt;
: (2) [[Astral Injection]] skill. A skill required to equip [[augmenters]] onto permanent drones and use [[Drone Controllers]].&lt;br /&gt;
&lt;br /&gt;
;'''[[Argonaut]]'''&lt;br /&gt;
: Second level of base gear from Adonis.  They are Tech 12.  A number of base items are Tech 12, like Mzungu Transdims.&lt;br /&gt;
&lt;br /&gt;
;'''[[Aug]]'''&lt;br /&gt;
: Abbreviated form of [[Augmenters|augmenter]]. Used as permanent enhancements to ships, permanent drones, and stations.&lt;br /&gt;
&lt;br /&gt;
;'''AT'''&lt;br /&gt;
: [[Augmenter Tweaking]], a skill which increases all stats on a player's augmenters by 2%.&lt;br /&gt;
&lt;br /&gt;
;'''Ana, (Sniper) Analysis'''&lt;br /&gt;
: (1) Refers to Sniper Analysis, a special item for (as of writing) Sniper class which builds damage and critical strength bonuses over time while a target is attacked by the player's weapons, building up over two minutes at a rate of seconds equal to the specific weapon that hits the target.  ITs bonuses are lost when the player targets, attacks, and end up hitting a new target.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Base]]''' &lt;br /&gt;
: A [[space station]] used for [[trading]] or construction. Sometimes player-owned. See: '''Station'''&lt;br /&gt;
&lt;br /&gt;
;'''BE'''&lt;br /&gt;
: '''[[Bule Eradicator]]'''.&lt;br /&gt;
&lt;br /&gt;
;'''BK'''&lt;br /&gt;
: '''Bana King''', short for [[UrQa'qa Qu'ishi]].&lt;br /&gt;
&lt;br /&gt;
;'''[[BvB]]'''&lt;br /&gt;
: '''Base versus Base''' combat.&lt;br /&gt;
&lt;br /&gt;
'''[[Bots]]'''&lt;br /&gt;
: A semi-autonomous ship controlled by a player. Requires the skill &amp;quot;'''[[Remote Control]]'''&amp;quot;. &lt;br /&gt;
: (*) &amp;quot;Control Botting.&amp;quot; Used to describe the process of creating a bot. See also: [[Capping]]&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
;'''Cap''' &lt;br /&gt;
: (1) To [[capture]] a ship or base.&lt;br /&gt;
: (2) Short for [[capacity]].&lt;br /&gt;
: (3) Short for [[Capacitors|Capacitor]].&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
;'''Destroyed''' &lt;br /&gt;
: (1) Used to describe a [[base]], [[drone]], fighter, missile, or [[bots|bot]] that has been killed beyond recovery. &lt;br /&gt;
: (2) Used to describe a destroyed base that can be recovered using a [[Repair Kits|repair kit]], or a player ship that has been destroyed and enters into [[stasis]]. &lt;br /&gt;
&lt;br /&gt;
;'''[[Drone]]''' &lt;br /&gt;
: An autonomous attack platform. Requires the [[Drone Deployment]] skill to use.  Split into Temporary and Permanent classifications, which are used to describe their lifespan before they [can] go inactive.&lt;br /&gt;
&lt;br /&gt;
;'''DD''' &lt;br /&gt;
: Short for [[Drone Deployment]].&lt;br /&gt;
&lt;br /&gt;
;'''DM''' &lt;br /&gt;
: An older abbreviation for [[Engineer Class]].  Stands for &amp;quot;Drone Master&amp;quot;.  It is a secondary Engineer class skill providing bonuses for temporary drone deployment.&lt;br /&gt;
&lt;br /&gt;
;'''DWO''' &lt;br /&gt;
: (1) Short for [[Weapons|Death Warmed Over]], a long range, non-tracking fire-based pulse gun.&lt;br /&gt;
: (2) Short for [[DeathWarmedOver]], a retired player.  Lead the [[Capitalists]] and became an [[Emperor]]. &lt;br /&gt;
&lt;br /&gt;
;'''DHO''' &lt;br /&gt;
: Short for [[Weapons#Heat Weapons|Death Heated Over]]. Weapon similar to Death Warmed Over.&lt;br /&gt;
&lt;br /&gt;
;'''Drag''' &lt;br /&gt;
: Using a [[Tractors|tractor]] to pull a ship or base. Sometimes the maneuver is used to speed a ship up.&lt;br /&gt;
&lt;br /&gt;
;'''DS''' &lt;br /&gt;
: Short for [[Death Striker]], a rare, powerful, and high-tech ship.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPS]]''' &lt;br /&gt;
: ''Damage Per Second.'' Used to measure the amount of damage a weapon can deal per second.&lt;br /&gt;
&lt;br /&gt;
;'''[[DPE]]'''&lt;br /&gt;
: ''Damage Per Energy.'' Ratio describing how much damage a weapon does per unit of energy used.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
;'''EDC'''&lt;br /&gt;
: Emperor's Drone Controller.&lt;br /&gt;
&lt;br /&gt;
;'''EDM'''&lt;br /&gt;
: Electrified Defense Matrix.&lt;br /&gt;
&lt;br /&gt;
;'''[[EPS]]'''&lt;br /&gt;
: ''Energy Per Second.'' Describes how much energy a weapon can use per second. Also can describe how much an energy source regenerates per second. See Also: Regen&lt;br /&gt;
&lt;br /&gt;
;'''EXP'''&lt;br /&gt;
: [[Experience]] Points.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
;'''F1''', '''F2''', '''F3''', Etc... &lt;br /&gt;
: Highly sought after &amp;quot;[[Faranji]]&amp;quot; alien [[energy|energy source]]. The higher the number, the more powerful the energy is. The full names are [[Energy|Faranji Energy 1]], Faranji Energy 2, and so forth.&lt;br /&gt;
&lt;br /&gt;
;'''F2P''' &lt;br /&gt;
: ''Free to Play''. Used to describe an account that is not subscribed to the game.&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
;'''Gimmo'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Great Immolation]], a short-ranged heat weapon that causes some damage to the user when fired.&lt;br /&gt;
&lt;br /&gt;
;'''GnT''', '''GaT'''&lt;br /&gt;
: Abbreviation of &amp;quot;'''Give and Take'''&amp;quot;. A rare [[shield]].&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
;'''[[Incineration|Incin]]'''&lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Incineration]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''[[Immolation|Immo]]''' &lt;br /&gt;
: Short for [[Weapons#Heat_Weapons|Immolation]], a short-ranged self-damaging heat weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Item Form'''&lt;br /&gt;
: Used to describe a ship that behaves like an item. Ships in item form take up space, have weight, and can be placed into inventories. When a ship in item form is sold through a player base, it becomes a full ship and leaves item form. Ships which are built from [[blueprints]] come as items. A ship that is not in item form can be made an item by submitting a [[Support Ticket]] and paying a fee.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&lt;br /&gt;
;'''Jump''' &lt;br /&gt;
: To travel between galaxies using a [[Warp|gate]].&lt;br /&gt;
&lt;br /&gt;
;'''Jump Gate''' &lt;br /&gt;
: A connection between two star systems. Different color jump gates designate the [[Warp Navigation|Warp]] skill needed to use that gate. &lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
;'''LC''' &lt;br /&gt;
: [[Weapons#Surgical_Weapons|Love Cylinder]]. Medium range, tracking surgical weapon.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
;'''MisD'''&lt;br /&gt;
: Short for '''[[Shields|Misdirection]].'''  A highly sought after shield with a high rate of regeneration.&lt;br /&gt;
&lt;br /&gt;
;'''MF'''&lt;br /&gt;
: Short for '''[[Berserker Class|Multifiring]].''' A secondary skill that allows a player to fire multiple weapons at once.&lt;br /&gt;
&lt;br /&gt;
;'''MFM''' &lt;br /&gt;
: Short for '''[[Merchant Fleet Mastery]].'''  A secondary skill that allows for large hulls on bots.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
;'''Noob''', '''Newb''', '''Choob''', Etc... &lt;br /&gt;
: Used to describe a new player. Oftentimes the word carries a negative connotation. Sometimes used as a synonym to ''acting childish''. &lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
;'''OS'''&lt;br /&gt;
: (1) Overloader Stable. (See: [[overloaders|Overloaders]])&lt;br /&gt;
: (2) Over Sized.&lt;br /&gt;
&lt;br /&gt;
;'''OHL'''&lt;br /&gt;
: [[Weapons#Surgical_Weapons|Open Heart Laser]]. Medium range, beam-style [[surgical]] weapon.&lt;br /&gt;
&lt;br /&gt;
;'''Oly'''&lt;br /&gt;
: (1) [[Olympus]], the main Tech 21 boss zone for training Tech 21 skills with daily missions and weekly lockouts.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
;'''PC''' &lt;br /&gt;
: (1) [[Prismatic Conversion]]. Used in conjunction with a radiation weapon to capture [[AI]] [[ship]]s. A projectile from the weapon is a short-ranged, small, slow-moving red sphere.&lt;br /&gt;
: (2) ''Price Check.''&lt;br /&gt;
&lt;br /&gt;
;'''Pill Box''' &lt;br /&gt;
: Synonym for drone.&lt;br /&gt;
&lt;br /&gt;
;'''PM'''&lt;br /&gt;
: ''Private Message.'' To PM someone means to open a private [[chat]] channel with them using the `/w [[Chat_Commands#Chat_Commands|command]]. A PM is the conversation held within that channel.&lt;br /&gt;
&lt;br /&gt;
;'''Pod'''&lt;br /&gt;
: Short for [[escape pod]].&lt;br /&gt;
&lt;br /&gt;
;'''Podded''' &lt;br /&gt;
: (1) To be killed while in pod form.&lt;br /&gt;
: (2) To be ejected from a ship inside a pod.&lt;br /&gt;
&lt;br /&gt;
;'''Prom''' &lt;br /&gt;
: Short for [[Promethium]]. An important [[commodity]] used for some [[skills]] and [[blueprints]].&lt;br /&gt;
&lt;br /&gt;
;'''Prom Sun''' &lt;br /&gt;
: A [[sun]] with asteroids where [[Fermium]] can be mined for conversion into [[Promethium]]. &lt;br /&gt;
&lt;br /&gt;
;'''PtE'''&lt;br /&gt;
: ''Poseidon the Earthshaker'', an [[augmenter]].&lt;br /&gt;
&lt;br /&gt;
;'''P2P'''&lt;br /&gt;
: ''Pay to Play''. Used to describe a player or account who has purchased a subscription.&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
;'''Rats'''&lt;br /&gt;
: Short for [[Commodities|Rations]]. Used on bases to feed [[colony|colonies]] and [[workers]]. Made from [[Commodities|Space Oats]].&lt;br /&gt;
&lt;br /&gt;
;'''Regen''' &lt;br /&gt;
: (1) Synonym for EPS.&lt;br /&gt;
: (2) Synonym for SPS.&lt;br /&gt;
: (3) &amp;quot;To regen.&amp;quot; Used to describe the process of one's [[shield]] or [[energy]] bank recharging.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
;'''SM''' &lt;br /&gt;
: (1) Short for [[Station Management]]. Skill needed to make [[base]]s.&lt;br /&gt;
: (2) Short for [[Fleet Commander Class]]. Secondary skill that increases the effectiveness of bots.&lt;br /&gt;
: (3) Short for [[Station Mastery]]. Trade skill that increases the effectiveness of a player's stations.&lt;br /&gt;
: (4) Short for Shield Monkey class.  Shield Monkey is usually shortened to &amp;quot;ShM&amp;quot; or similar to avoid confusion between it and the station skills.&lt;br /&gt;
&lt;br /&gt;
;'''SP'''&lt;br /&gt;
: [[Skill Points]]. Skill Points are necessary to acquire skills and are earned through gaining [[Experience]]. Once a player has earned enough Experience, his Experience Points are reset to 0 and he advances a level. 5 Skill Points are awarded each level.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
;'''Trag'''&lt;br /&gt;
: '''[[Traginium]]'''. Very rare mineral used for obtaining further levels of [[Remote Control]] in [[Serpica (Galaxy)|Serpica]].&lt;br /&gt;
&lt;br /&gt;
;'''TW'''&lt;br /&gt;
: [[Transwarp]].&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
;'''Warp'''&lt;br /&gt;
: (1) Short for [[Warp Navigation]], a skill that determines what level of [[star system]]s a player can enter.&lt;br /&gt;
: (2) Synonymous to Jump.&lt;br /&gt;
&lt;br /&gt;
;'''Warp Gate'''&lt;br /&gt;
: Synonymous to Jump Gate.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Formulae&amp;diff=56752</id>
		<title>Formulae</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Formulae&amp;diff=56752"/>
				<updated>2021-11-08T06:51:58Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Thrust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an explanation page for the various formulae involved in calculating stats in game. &lt;br /&gt;
&lt;br /&gt;
= Augmenter Calculations  =&lt;br /&gt;
&lt;br /&gt;
== Augmenter Addition  ==&lt;br /&gt;
&lt;br /&gt;
Augmenter addition is a multi-step process. First all augmenters are tweaked using the augmenter tweaking formula below. &lt;br /&gt;
&lt;br /&gt;
Then the tweaked bonus is converted to a factor (F) using one of two formula, depending on if it is a positive augmenter or a negative augmenter. If the tweaked augmenter gives +83% then by adding 1 the tweaked bonus (B) is 1.83. In a similar fashion, if the tweaked augmenter gives -83% then B is .17. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
F =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
 B \ge 1, &amp;amp; B - 1 \\&lt;br /&gt;
 B &amp;lt; 1, &amp;amp; \dfrac{-1}{B} + 1&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Now we sum all of the factors for all augmenters together: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
F_{sum} = F_1 + F_2 + F_3 + F_4 + F_5 + F_6 + \cdots&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Next we convert this factor sum back to a bonus: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
B_{sum} =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
 F_{sum} \ge 0, &amp;amp; F_{sum} + 1 \\&lt;br /&gt;
 F_{sum} &amp;lt; 0, &amp;amp; \dfrac{-1}{F_{sum} - 1}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; It is this B that can be used to multiply with some stat to get the augged stat. For a bonus that can be compared to augmenter stats, we just subtract 1. 1.83 corresponds to +83% and .17 corresponds to -83%. Given the above calculation, one should take note that negative augmenters provide a greater effect than positive augmenters of the same magnitude.&lt;br /&gt;
&lt;br /&gt;
== Augmenter Tweaking  ==&lt;br /&gt;
&lt;br /&gt;
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled ''AT'', Imperial Tweaking, labeled ''IT'', and Engineer Class, labeled ''EC''. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)}&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for another explanation and more examples, read this forum post.&lt;br /&gt;
http://www.starsonata.com/forum/viewtopic.php?f=17&amp;amp;t=42444&lt;br /&gt;
&lt;br /&gt;
= Colony Suitability  =&lt;br /&gt;
&lt;br /&gt;
Initial Suitability (&amp;lt;math&amp;gt;S_i&amp;lt;/math&amp;gt;) is the product of the attribute multipliers for Gravity, Temperature, and Atmosphere.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute / Multiplier &lt;br /&gt;
! 0.5 &lt;br /&gt;
! 0.75 &lt;br /&gt;
! 1.00&lt;br /&gt;
|-&lt;br /&gt;
! Gravity &lt;br /&gt;
| Heavy &lt;br /&gt;
| Low &lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Temperature &lt;br /&gt;
| Blistering &lt;br /&gt;
| Cold &lt;br /&gt;
| Temperate&lt;br /&gt;
|-&lt;br /&gt;
! Atmosphere &lt;br /&gt;
| Gaseous &lt;br /&gt;
| Noxious &lt;br /&gt;
| Terran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
S_i = \mbox{Gravity}\times\mbox{Temperature}\times\mbox{Atmosphere}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Final Suitability (&amp;lt;math&amp;gt;S_f&amp;lt;/math&amp;gt;) is Initial Suitability (&amp;lt;math&amp;gt;S_i&amp;lt;/math&amp;gt;) times the bonus from [[Colonial Administrator]] (CA) plus the bonuses from Terraforming &amp;lt;math&amp;gt;T_{sum}&amp;lt;/math&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
S_f = \left( S_i \times \left(1 + .05 \times CA \right)\right) + T_{sum}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''Note: All suitability calculations are '''rounded down'''''&lt;br /&gt;
&lt;br /&gt;
= Construction  =&lt;br /&gt;
&lt;br /&gt;
== Bulk Construction  ==&lt;br /&gt;
&lt;br /&gt;
Where B is the amount building, M is the amount of material/manhours needed for 1 build, and N is the total amount needed for the multibuild.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;N = M \times B \times 0.9^{log\left(B\right)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*Note: log() is in base 10&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Build Time ==&lt;br /&gt;
Build Time (T) in seconds is 10 times Manhours (M) divided by Workforce (W). Workforce is the lesser between Max Workforce and available workers on a base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T = \dfrac{M\times\mbox{10}}{W}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Movement and Agility  =&lt;br /&gt;
&lt;br /&gt;
== Speed  ==&lt;br /&gt;
&lt;br /&gt;
Speed is defined as distance traveled per second. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Speed = \dfrac{Distance}{Time}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Thrust  ==&lt;br /&gt;
&lt;br /&gt;
Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as change of speed per unit time (seconds in this case). The number on the ship screen is this multiplied by 1000. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
a=\dfrac{T}{W}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turning  ==&lt;br /&gt;
&lt;br /&gt;
Turning (T) in revolutions per second is equal to the turning stat (t) times 152 divided by Weight (W). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
T=\dfrac{152\times\mbox{t}}{W}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=  Slots  =&lt;br /&gt;
&lt;br /&gt;
Calculations for slots systems&lt;br /&gt;
&lt;br /&gt;
===  Bots ===&lt;br /&gt;
A Bots ship takes a number of slots (S) equal to half its tech (T), rounded up with a minimum number of slots of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;S = \dfrac{T}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
==== Trade Bots ====&lt;br /&gt;
&lt;br /&gt;
The number of available Trade Bot slots &amp;lt;math&amp;gt;S_T&amp;lt;/math&amp;gt; is equal to your level in [[Remote Control]] (&amp;lt;math&amp;gt;R_C&amp;lt;/math&amp;gt;) plus your level in [[Bot Research]] (&amp;lt;math&amp;gt;S_R&amp;lt;/math&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;S_T = R_C + S_R&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Combat Bots ====&lt;br /&gt;
Combot Bots slots use the same formula as Trade bot slots with the additional restriction that the total number (T) of activated botscannot exceed half the value of your total slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
 R_C = 1, &amp;amp; T \le 1 + \dfrac{S_R}{2} \\&lt;br /&gt;
  \\&lt;br /&gt;
 R_C = \mbox{2 or 3}, &amp;amp; T \le 2 + \dfrac{S_R}{2} \\&lt;br /&gt;
  \\&lt;br /&gt;
 R_C \ge 4, &amp;amp; T \le \dfrac{R_C +S_R}{2}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Drones  ===&lt;br /&gt;
&lt;br /&gt;
====  Temporary Drones  ====&lt;br /&gt;
&lt;br /&gt;
Temporary Drones don't have slots as such, players start off with the ability to lay 3 temporary drones, this can be increased by training [[Drone Mastery]], one of the tertiary skills of the [[Engineer]] class. This adds the ability to drop an extra drone at levels 1, 10 and 20 making a grand total of 6.&lt;br /&gt;
&lt;br /&gt;
====  Permanent Drones  ====&lt;br /&gt;
&lt;br /&gt;
Permanent Drone slot system is much like the bot one. &amp;lt;math&amp;gt;S_t&amp;lt;/math&amp;gt; represents total slots, &amp;lt;math&amp;gt;D_t&amp;lt;/math&amp;gt; represents Drone tech, &amp;lt;math&amp;gt;S_d&amp;lt;/math&amp;gt; represents slots per drone, &amp;lt;math&amp;gt;DD&amp;lt;/math&amp;gt; is your [[Drone Deployment]] level, and &amp;lt;math&amp;gt;DR&amp;lt;/math&amp;gt; is your [[Drone Research]] level.&lt;br /&gt;
&lt;br /&gt;
Your total Drone Slots is 4 times that of your Drone Deployment, with DR added on afterwards.&lt;br /&gt;
Each drone takes the same number of slots as its tech, so:&lt;br /&gt;
&amp;lt;math&amp;gt;S_t = DD\times\mbox{4}+DR&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;S_d = D_t&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Gameplay]] [[Category: Colonies]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Formulae&amp;diff=56751</id>
		<title>Formulae</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Formulae&amp;diff=56751"/>
				<updated>2021-11-08T06:50:38Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Thrust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an explanation page for the various formulae involved in calculating stats in game. &lt;br /&gt;
&lt;br /&gt;
= Augmenter Calculations  =&lt;br /&gt;
&lt;br /&gt;
== Augmenter Addition  ==&lt;br /&gt;
&lt;br /&gt;
Augmenter addition is a multi-step process. First all augmenters are tweaked using the augmenter tweaking formula below. &lt;br /&gt;
&lt;br /&gt;
Then the tweaked bonus is converted to a factor (F) using one of two formula, depending on if it is a positive augmenter or a negative augmenter. If the tweaked augmenter gives +83% then by adding 1 the tweaked bonus (B) is 1.83. In a similar fashion, if the tweaked augmenter gives -83% then B is .17. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
F =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
 B \ge 1, &amp;amp; B - 1 \\&lt;br /&gt;
 B &amp;lt; 1, &amp;amp; \dfrac{-1}{B} + 1&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Now we sum all of the factors for all augmenters together: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
F_{sum} = F_1 + F_2 + F_3 + F_4 + F_5 + F_6 + \cdots&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Next we convert this factor sum back to a bonus: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
B_{sum} =&lt;br /&gt;
\begin{cases}&lt;br /&gt;
 F_{sum} \ge 0, &amp;amp; F_{sum} + 1 \\&lt;br /&gt;
 F_{sum} &amp;lt; 0, &amp;amp; \dfrac{-1}{F_{sum} - 1}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; It is this B that can be used to multiply with some stat to get the augged stat. For a bonus that can be compared to augmenter stats, we just subtract 1. 1.83 corresponds to +83% and .17 corresponds to -83%. Given the above calculation, one should take note that negative augmenters provide a greater effect than positive augmenters of the same magnitude.&lt;br /&gt;
&lt;br /&gt;
== Augmenter Tweaking  ==&lt;br /&gt;
&lt;br /&gt;
For example, a ship with one augmenter equipped to grant +56% to some statistic would receive the following bonus, as a function of the player's level of Augmenter Tweaking, labeled ''AT'', Imperial Tweaking, labeled ''IT'', and Engineer Class, labeled ''EC''. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\left(1+.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\times.56&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Similarly, if the equipped augmenter granted -56% instead, the resulting penalty is calculated as follows. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\dfrac{1-.56}{1+\left(.56\times\left(.04\times\mbox{AT}+.02\times\mbox{IT}+.005\times\mbox{EC}\right)\right)}&amp;lt;/math&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
for another explanation and more examples, read this forum post.&lt;br /&gt;
http://www.starsonata.com/forum/viewtopic.php?f=17&amp;amp;t=42444&lt;br /&gt;
&lt;br /&gt;
= Colony Suitability  =&lt;br /&gt;
&lt;br /&gt;
Initial Suitability (&amp;lt;math&amp;gt;S_i&amp;lt;/math&amp;gt;) is the product of the attribute multipliers for Gravity, Temperature, and Atmosphere.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Attribute / Multiplier &lt;br /&gt;
! 0.5 &lt;br /&gt;
! 0.75 &lt;br /&gt;
! 1.00&lt;br /&gt;
|-&lt;br /&gt;
! Gravity &lt;br /&gt;
| Heavy &lt;br /&gt;
| Low &lt;br /&gt;
| Normal&lt;br /&gt;
|-&lt;br /&gt;
! Temperature &lt;br /&gt;
| Blistering &lt;br /&gt;
| Cold &lt;br /&gt;
| Temperate&lt;br /&gt;
|-&lt;br /&gt;
! Atmosphere &lt;br /&gt;
| Gaseous &lt;br /&gt;
| Noxious &lt;br /&gt;
| Terran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
So: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
S_i = \mbox{Gravity}\times\mbox{Temperature}\times\mbox{Atmosphere}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; Final Suitability (&amp;lt;math&amp;gt;S_f&amp;lt;/math&amp;gt;) is Initial Suitability (&amp;lt;math&amp;gt;S_i&amp;lt;/math&amp;gt;) times the bonus from [[Colonial Administrator]] (CA) plus the bonuses from Terraforming &amp;lt;math&amp;gt;T_{sum}&amp;lt;/math&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
S_f = \left( S_i \times \left(1 + .05 \times CA \right)\right) + T_{sum}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
''Note: All suitability calculations are '''rounded down'''''&lt;br /&gt;
&lt;br /&gt;
= Construction  =&lt;br /&gt;
&lt;br /&gt;
== Bulk Construction  ==&lt;br /&gt;
&lt;br /&gt;
Where B is the amount building, M is the amount of material/manhours needed for 1 build, and N is the total amount needed for the multibuild.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;N = M \times B \times 0.9^{log\left(B\right)}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;*Note: log() is in base 10&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Build Time ==&lt;br /&gt;
Build Time (T) in seconds is 10 times Manhours (M) divided by Workforce (W). Workforce is the lesser between Max Workforce and available workers on a base.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;T = \dfrac{M\times\mbox{10}}{W}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Movement and Agility  =&lt;br /&gt;
&lt;br /&gt;
== Speed  ==&lt;br /&gt;
&lt;br /&gt;
Speed is defined as distance traveled per second. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;Speed = \dfrac{Distance}{Time}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== Thrust  ==&lt;br /&gt;
&lt;br /&gt;
Acceleration (a) is Thust (T) divided by Weight (W). Acceleration is defined as change of speed per unit time (seconds in this case). The number on the ship screen is multiplied by 1000. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
a=\dfrac{T}{W}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Turning  ==&lt;br /&gt;
&lt;br /&gt;
Turning (T) in revolutions per second is equal to the turning stat (t) times 152 divided by Weight (W). &lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
T=\dfrac{152\times\mbox{t}}{W}&amp;lt;/math&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=  Slots  =&lt;br /&gt;
&lt;br /&gt;
Calculations for slots systems&lt;br /&gt;
&lt;br /&gt;
===  Bots ===&lt;br /&gt;
A Bots ship takes a number of slots (S) equal to half its tech (T), rounded up with a minimum number of slots of 1.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;S = \dfrac{T}{2}&amp;lt;/math&amp;gt;&lt;br /&gt;
==== Trade Bots ====&lt;br /&gt;
&lt;br /&gt;
The number of available Trade Bot slots &amp;lt;math&amp;gt;S_T&amp;lt;/math&amp;gt; is equal to your level in [[Remote Control]] (&amp;lt;math&amp;gt;R_C&amp;lt;/math&amp;gt;) plus your level in [[Bot Research]] (&amp;lt;math&amp;gt;S_R&amp;lt;/math&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;S_T = R_C + S_R&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Combat Bots ====&lt;br /&gt;
Combot Bots slots use the same formula as Trade bot slots with the additional restriction that the total number (T) of activated botscannot exceed half the value of your total slots.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;math&amp;gt;&lt;br /&gt;
\begin{cases}&lt;br /&gt;
 R_C = 1, &amp;amp; T \le 1 + \dfrac{S_R}{2} \\&lt;br /&gt;
  \\&lt;br /&gt;
 R_C = \mbox{2 or 3}, &amp;amp; T \le 2 + \dfrac{S_R}{2} \\&lt;br /&gt;
  \\&lt;br /&gt;
 R_C \ge 4, &amp;amp; T \le \dfrac{R_C +S_R}{2}&lt;br /&gt;
\end{cases}&amp;lt;/math&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===  Drones  ===&lt;br /&gt;
&lt;br /&gt;
====  Temporary Drones  ====&lt;br /&gt;
&lt;br /&gt;
Temporary Drones don't have slots as such, players start off with the ability to lay 3 temporary drones, this can be increased by training [[Drone Mastery]], one of the tertiary skills of the [[Engineer]] class. This adds the ability to drop an extra drone at levels 1, 10 and 20 making a grand total of 6.&lt;br /&gt;
&lt;br /&gt;
====  Permanent Drones  ====&lt;br /&gt;
&lt;br /&gt;
Permanent Drone slot system is much like the bot one. &amp;lt;math&amp;gt;S_t&amp;lt;/math&amp;gt; represents total slots, &amp;lt;math&amp;gt;D_t&amp;lt;/math&amp;gt; represents Drone tech, &amp;lt;math&amp;gt;S_d&amp;lt;/math&amp;gt; represents slots per drone, &amp;lt;math&amp;gt;DD&amp;lt;/math&amp;gt; is your [[Drone Deployment]] level, and &amp;lt;math&amp;gt;DR&amp;lt;/math&amp;gt; is your [[Drone Research]] level.&lt;br /&gt;
&lt;br /&gt;
Your total Drone Slots is 4 times that of your Drone Deployment, with DR added on afterwards.&lt;br /&gt;
Each drone takes the same number of slots as its tech, so:&lt;br /&gt;
&amp;lt;math&amp;gt;S_t = DD\times\mbox{4}+DR&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;math&amp;gt;S_d = D_t&amp;lt;/math&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]] [[Category:Gameplay]] [[Category: Colonies]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Scanners&amp;diff=56733</id>
		<title>Scanners</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Scanners&amp;diff=56733"/>
				<updated>2021-10-27T06:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Shipscanners */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Scanners allow you to know more about the world around you.&lt;br /&gt;
&lt;br /&gt;
= Shipscanners  =&lt;br /&gt;
&lt;br /&gt;
[[Shipscanners]] let you scan a [[Ship]] to see what is inside. The simple ones may be bought at any [[Artificial Intelligence|AI]] station, whereas others are harder to come by.&lt;br /&gt;
&lt;br /&gt;
Item Scanners will show items onboard. Hull Scanners will show Hull Class, Shields, Inbuilt Resist, and Resists from diffusers.&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! '''Name''' &lt;br /&gt;
! '''TL''' &lt;br /&gt;
! '''Size''' &lt;br /&gt;
! '''Range''' &lt;br /&gt;
! '''Power''' &lt;br /&gt;
! '''Charge req''' &lt;br /&gt;
! '''Charging rate''' &lt;br /&gt;
! '''Weight''' &lt;br /&gt;
! '''Type''' &lt;br /&gt;
! '''Comments''' &lt;br /&gt;
! '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| Damaged Shipscanner &lt;br /&gt;
| 0 &lt;br /&gt;
| 3 &lt;br /&gt;
| 300 &lt;br /&gt;
| 3 &lt;br /&gt;
| 40 &lt;br /&gt;
| 20/s &lt;br /&gt;
| 2,800 &lt;br /&gt;
| Hull&lt;br /&gt;
|  &lt;br /&gt;
| Are you shure this even works?&lt;br /&gt;
|-&lt;br /&gt;
| Nooby Shipscanner &lt;br /&gt;
| 0 &lt;br /&gt;
| 1 &lt;br /&gt;
| 300 &lt;br /&gt;
| 3 &lt;br /&gt;
| 40 &lt;br /&gt;
| 20/s &lt;br /&gt;
| 2,800 &lt;br /&gt;
| Hull&lt;br /&gt;
|  &lt;br /&gt;
| A basic shipscanner of noob-like power&lt;br /&gt;
|-&lt;br /&gt;
| Crippled Shipscanner &lt;br /&gt;
| 1 &lt;br /&gt;
| 3&lt;br /&gt;
| 400 &lt;br /&gt;
| 4&lt;br /&gt;
| 30 &lt;br /&gt;
| 15.0/s &lt;br /&gt;
| 2,800 &lt;br /&gt;
| Hull&lt;br /&gt;
| Random Drop &lt;br /&gt;
| the best you can buy...legally&lt;br /&gt;
|-&lt;br /&gt;
| Nexus Shipscanner &lt;br /&gt;
| 2 &lt;br /&gt;
| 3 &lt;br /&gt;
| 500 &lt;br /&gt;
| 5 &lt;br /&gt;
| 100 &lt;br /&gt;
| 50/s &lt;br /&gt;
| 2,000  &lt;br /&gt;
| Hull&lt;br /&gt;
| Nexus Drop &lt;br /&gt;
| Probably work more then what you can buy...legally at least.&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner &lt;br /&gt;
| 3 &lt;br /&gt;
| 4 &lt;br /&gt;
| 100 &lt;br /&gt;
| 3 &lt;br /&gt;
| 80 &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 1,800  &lt;br /&gt;
| ?&lt;br /&gt;
| AI station -- 14,000&lt;br /&gt;
| whatcha got there?&lt;br /&gt;
|-&lt;br /&gt;
| Bule Shipscanner &lt;br /&gt;
| 4 &lt;br /&gt;
| 2 &lt;br /&gt;
| 200 &lt;br /&gt;
| 1 &lt;br /&gt;
| 200&lt;br /&gt;
| 100/s&lt;br /&gt;
| 1,000  &lt;br /&gt;
| Item&lt;br /&gt;
| Ruin -- 400,000&lt;br /&gt;
| whatcha got there?&lt;br /&gt;
|-&lt;br /&gt;
| Earthforce Shipscanner&lt;br /&gt;
| 4&lt;br /&gt;
| 4&lt;br /&gt;
| 400 &lt;br /&gt;
| 8&lt;br /&gt;
| 100 &lt;br /&gt;
| 25.0/s &lt;br /&gt;
| 1,800 &lt;br /&gt;
| Hull&lt;br /&gt;
| Mission Reward &amp;lt;br&amp;gt;[[Neurobound]]&lt;br /&gt;
| Standard issue Earthforce shipscanner, manufactured courtesy of Blue Photon, of course.&lt;br /&gt;
|-&lt;br /&gt;
| Paxian Shipscanner &lt;br /&gt;
| 4 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| 7 &lt;br /&gt;
| 300 &lt;br /&gt;
| 100/s &lt;br /&gt;
| 1,800  &lt;br /&gt;
| Hull&lt;br /&gt;
| AI bases - 14,000&amp;lt;br&amp;gt;[[Neurobound]] &lt;br /&gt;
| Advanced Paxian scanning technology!&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner Pro &lt;br /&gt;
| 6 &lt;br /&gt;
| 5 &lt;br /&gt;
| 130 &lt;br /&gt;
| 6 &lt;br /&gt;
| 780 &lt;br /&gt;
| 260/s &lt;br /&gt;
| 1,400  &lt;br /&gt;
| Item&lt;br /&gt;
| [[Glass Matrix]] - 35,000 &lt;br /&gt;
| if i could just peek inside...&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner Omega &lt;br /&gt;
| 6 &lt;br /&gt;
| 3 &lt;br /&gt;
| 130 &lt;br /&gt;
| 6 &lt;br /&gt;
| 780 &lt;br /&gt;
| 260/s &lt;br /&gt;
| 800  &lt;br /&gt;
| Item&lt;br /&gt;
| [[Glass Matrix]] - 300,000 &lt;br /&gt;
| sharing is good&lt;br /&gt;
|-&lt;br /&gt;
| Paxian Unstable Shipscanner&lt;br /&gt;
| 7&lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| 17 &lt;br /&gt;
| 300 &lt;br /&gt;
| 100/s &lt;br /&gt;
| 1,800  &lt;br /&gt;
| Item&lt;br /&gt;
| Mission Item&lt;br /&gt;
| Advanced Paxian scanning technology!&lt;br /&gt;
|-&lt;br /&gt;
| Mystic Shipscanner &lt;br /&gt;
| 10 &lt;br /&gt;
| 1 &lt;br /&gt;
| 500 &lt;br /&gt;
| 10 &lt;br /&gt;
| 250 &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| 800  &lt;br /&gt;
| ?&lt;br /&gt;
| [[Glass Matrix]] - 50m ,&amp;lt;br&amp;gt; Require 10 in [[Seer Class]] &lt;br /&gt;
| Bing outerspace and see!&lt;br /&gt;
|-&lt;br /&gt;
| Paxian Radioactive Shipscanner &lt;br /&gt;
| 11 &lt;br /&gt;
| 4 &lt;br /&gt;
| 600 &lt;br /&gt;
| 17 &lt;br /&gt;
| 300 &lt;br /&gt;
| 100/s &lt;br /&gt;
| 1,800  &lt;br /&gt;
| Hull&lt;br /&gt;
| Mission Item&lt;br /&gt;
| Advanced Paxian scanning technology!&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner Indicitive&lt;br /&gt;
| 16&lt;br /&gt;
| 2&lt;br /&gt;
| 1000&lt;br /&gt;
| 18 &lt;br /&gt;
| 1,500 &lt;br /&gt;
| 300/s &lt;br /&gt;
| 800  &lt;br /&gt;
| Hull&lt;br /&gt;
| DG Drop&lt;br /&gt;
| Scanners indicate...&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner Laslo &lt;br /&gt;
| 16 &lt;br /&gt;
| 1 &lt;br /&gt;
| 190 &lt;br /&gt;
| 8 &lt;br /&gt;
| 1,500 &lt;br /&gt;
| 187/s &lt;br /&gt;
| 800  &lt;br /&gt;
| Item&lt;br /&gt;
| DG Drop &lt;br /&gt;
| You see?&lt;br /&gt;
|-&lt;br /&gt;
| Titan Hull Scanner &lt;br /&gt;
| 20 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1500&lt;br /&gt;
| 50&lt;br /&gt;
| 300 &lt;br /&gt;
| 100/s &lt;br /&gt;
| 1800  &lt;br /&gt;
| Item&lt;br /&gt;
| AI shops &lt;br /&gt;
| &amp;lt;==  USE THIS ONE, THIS ONE HERE!!!&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner Laddio &lt;br /&gt;
| 20 &lt;br /&gt;
| 1 &lt;br /&gt;
| 300 &lt;br /&gt;
| 10 &lt;br /&gt;
| 3,000 &lt;br /&gt;
| 300/s &lt;br /&gt;
| 800  &lt;br /&gt;
| Item&lt;br /&gt;
| DG Drop &lt;br /&gt;
| You see?&lt;br /&gt;
|-&lt;br /&gt;
| Armada Shipscanner &lt;br /&gt;
| 20 &lt;br /&gt;
| 5 &lt;br /&gt;
| 1000 &lt;br /&gt;
| 15 &lt;br /&gt;
| 15,000 &lt;br /&gt;
| 1,500/s &lt;br /&gt;
| 10,000  &lt;br /&gt;
| Item&lt;br /&gt;
| [[UZ]] Drop &lt;br /&gt;
| Standard armada scanner?&lt;br /&gt;
|-&lt;br /&gt;
| Lyceum Intensive Scanner &lt;br /&gt;
| 21 &lt;br /&gt;
| 10 &lt;br /&gt;
| 100 &lt;br /&gt;
| 22 &lt;br /&gt;
| 3,000 &lt;br /&gt;
| 1,000/s &lt;br /&gt;
| 1,800  &lt;br /&gt;
| Hull&lt;br /&gt;
| Lyceum subspace daily: Additional Anomalous Research&lt;br /&gt;
| Unwieldy to use, but insanely powerful!&lt;br /&gt;
|-&lt;br /&gt;
| Ayudhin Vatiga&lt;br /&gt;
| 22&lt;br /&gt;
| 5&lt;br /&gt;
| 1000&lt;br /&gt;
| 18&lt;br /&gt;
| 15,000 &lt;br /&gt;
| 1,500/s &lt;br /&gt;
| 10,000  &lt;br /&gt;
| Item&lt;br /&gt;
| Subspace&lt;br /&gt;
| An alien organ capable of seeing inside ships!&lt;br /&gt;
|-&lt;br /&gt;
| Shipscanner that work for real &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| &amp;amp;nbsp;?  &lt;br /&gt;
| &amp;amp;nbsp;? &lt;br /&gt;
| Admin &lt;br /&gt;
| &amp;amp;nbsp;?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Basescanners=&lt;br /&gt;
lets you see the items in a base.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Range'''&lt;br /&gt;
!'''Power'''&lt;br /&gt;
!'''Elec'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Comments'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Aqua Tube&lt;br /&gt;
|6&lt;br /&gt;
|3&lt;br /&gt;
|30&lt;br /&gt;
|2&lt;br /&gt;
|300&lt;br /&gt;
|800&lt;br /&gt;
|_&lt;br /&gt;
|can i see your toys?&lt;br /&gt;
|-&lt;br /&gt;
|Armada Base Scanner&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|300&lt;br /&gt;
|20&lt;br /&gt;
|300&lt;br /&gt;
|1mil&lt;br /&gt;
|[[UZ]] Drop&lt;br /&gt;
|Standard armada scanner.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Planet Scanners=&lt;br /&gt;
lets you see the resources on a planet or moon.  In general power 10 planet scanners can see most all tier 2 resources while tier 3 resources require a random amount of penetrating power from 10 to 21 to discover.  For example while very rare some tier 3 resources can be found with power 10 scanners, and others require power 21 to see them making them virtually unfindable through normal scanning measures.  In general the higher the scanning power over 10 the more likely you are to discover tier 3 resources. &lt;br /&gt;
&lt;br /&gt;
==Planet Scanners==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Range'''&lt;br /&gt;
!'''Power'''&lt;br /&gt;
!'''Charge Req'''&lt;br /&gt;
!'''Charge Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Source'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
!'''Comments'''&lt;br /&gt;
|-&lt;br /&gt;
|Nooby Planetscanner&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|75&lt;br /&gt;
|1&lt;br /&gt;
|40&lt;br /&gt;
|40/s&lt;br /&gt;
|2,800&lt;br /&gt;
|AI Base  8,000 Credits&lt;br /&gt;
|A basic planetscanner of noob-like power&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Planetscanner&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|220&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|220/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Nexus]] Drop&lt;br /&gt;
|Detects natural resources&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Paxian Planetscanner&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|100/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Paxius]] Mission Reward&amp;lt;br&amp;gt;&lt;br /&gt;
|Advanced Paxian scanning technology!&lt;br /&gt;
|[[Neurobound]]&lt;br /&gt;
|-&lt;br /&gt;
|Planetscanner&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|100/s&lt;br /&gt;
|1,800&lt;br /&gt;
|AI Base  10,000 Credits&lt;br /&gt;
|detects natural resources&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Micro Planetscanner&lt;br /&gt;
|6&lt;br /&gt;
|1&lt;br /&gt;
|60&lt;br /&gt;
|0.8&lt;br /&gt;
|50&lt;br /&gt;
|100/s&lt;br /&gt;
|1000&lt;br /&gt;
|AI Base  15,000 Credits&lt;br /&gt;
|detects natural resources&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Planetscanner X}}&lt;br /&gt;
|8&lt;br /&gt;
|15&lt;br /&gt;
|1,000&lt;br /&gt;
|2&lt;br /&gt;
|80&lt;br /&gt;
|800/s&lt;br /&gt;
|5,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|Better than X-Ray glasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Resource Detector&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|7500&lt;br /&gt;
|8&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|1500&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]] - 50mil &amp;lt;br&amp;gt; &lt;br /&gt;
|Expert are known to use that scanner. It work with ease.&lt;br /&gt;
|Requires 10 in [[Extraction Expert]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ENIAC Planet Scanner&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|100&lt;br /&gt;
|10&lt;br /&gt;
|10000&lt;br /&gt;
|&lt;br /&gt;
|1mil&lt;br /&gt;
|[[ENIAC Planet Scanner Blueprint|BP]] from [[Lyceum_Missions#Palaistra_Exchange|Lyceum Mission]]&amp;lt;br&amp;gt; &lt;br /&gt;
|Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
|Requires 10 in [[Infinite Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|Planetscanner Y&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|2500&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|&lt;br /&gt;
|10000&lt;br /&gt;
|DG drop&lt;br /&gt;
|Better than X-Ray glasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Incredibly Advanced Resource Detector&lt;br /&gt;
|12&lt;br /&gt;
|20&lt;br /&gt;
|6500&lt;br /&gt;
|9&lt;br /&gt;
|2,500&lt;br /&gt;
|2,500/s&lt;br /&gt;
|3000&lt;br /&gt;
|DG Drop &amp;lt;br&amp;gt; &lt;br /&gt;
|Expert are known to use that scanner. It work with ease.&lt;br /&gt;
|Requires 12 in [[Extraction Expert]]&lt;br /&gt;
|-&lt;br /&gt;
|Mythos Legacy Scanner&lt;br /&gt;
|12&lt;br /&gt;
|1000&lt;br /&gt;
|5000&lt;br /&gt;
|8&lt;br /&gt;
|2000&lt;br /&gt;
|&lt;br /&gt;
|500k&lt;br /&gt;
|[[Enigmatic_Sector_Missions#Legacy_Scanner|Paxius Tertius Mission Reward]]&lt;br /&gt;
|Paxian planetscanning expertise.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Planetscanner Z&lt;br /&gt;
|12&lt;br /&gt;
|25&lt;br /&gt;
|5000&lt;br /&gt;
|4&lt;br /&gt;
|120&lt;br /&gt;
|&lt;br /&gt;
|15000&lt;br /&gt;
|DG drop&lt;br /&gt;
|Better than X-Ray glasses&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ENIAC Planet Scanner Ultra&lt;br /&gt;
|14&lt;br /&gt;
|2000&lt;br /&gt;
|150&lt;br /&gt;
|14&lt;br /&gt;
|15000&lt;br /&gt;
|&lt;br /&gt;
|2mil&lt;br /&gt;
|[[ENIAC Planet Scanner Ultra Blueprint|BP]] from [[Lyceum_Missions#Palaistra_Exchange|Lyceum Mission]]&amp;lt;br&amp;gt; &lt;br /&gt;
|Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
|Requires 14 in [[Infinite Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|Paxian Resource Detector&lt;br /&gt;
|14&lt;br /&gt;
|25&lt;br /&gt;
|5000&lt;br /&gt;
|10&lt;br /&gt;
|60&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|Ruin -- 60 mil&amp;lt;br&amp;gt; &lt;br /&gt;
|?&lt;br /&gt;
|Requires 14 in [[Extraction Expert]]&lt;br /&gt;
|-&lt;br /&gt;
|Uberly Advanced Resource Detector&lt;br /&gt;
|14&lt;br /&gt;
|40&lt;br /&gt;
|5500&lt;br /&gt;
|10&lt;br /&gt;
|240&lt;br /&gt;
|&lt;br /&gt;
|6000&lt;br /&gt;
|DG Drop &amp;lt;br&amp;gt; &lt;br /&gt;
|Expert are known to use that scanner. It work with ease.&lt;br /&gt;
|Requires 14 in [[Extraction Expert]]&lt;br /&gt;
|-&lt;br /&gt;
|Insanely Advanced Resource Detector&lt;br /&gt;
|16&lt;br /&gt;
|80&lt;br /&gt;
|4500&lt;br /&gt;
|11&lt;br /&gt;
|480&lt;br /&gt;
|&lt;br /&gt;
|12000&lt;br /&gt;
|DG Drop &amp;lt;br&amp;gt; &lt;br /&gt;
|Expert are known to use that scanner. It work with ease.&lt;br /&gt;
|Requires 16 in [[Extraction Expert]]&lt;br /&gt;
|-&lt;br /&gt;
|Demented Planetscanner&lt;br /&gt;
|17&lt;br /&gt;
|100&lt;br /&gt;
|300&lt;br /&gt;
|17&lt;br /&gt;
|50,000&lt;br /&gt;
|&lt;br /&gt;
|2mil&lt;br /&gt;
|[[Demented Planetscanner Blueprint|BP]] from [[Lunacy_Missions#Demented_Planetscanner_Blueprint|Lunacy Mission]]&lt;br /&gt;
|Mad Scientist Lab Inc present you with this marvelous planetscanner!&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inhumanly Advanced Resource Detector&lt;br /&gt;
|18&lt;br /&gt;
|160&lt;br /&gt;
|3500&lt;br /&gt;
|12&lt;br /&gt;
|960&lt;br /&gt;
|&lt;br /&gt;
|240k&lt;br /&gt;
|DG Drop &amp;lt;br&amp;gt; &lt;br /&gt;
|Expert are known to use that scanner. It work with ease.&lt;br /&gt;
|Requires 18 in [[Extraction Expert]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Armada Planet Scanner&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|1000&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|&lt;br /&gt;
|500k&lt;br /&gt;
|[[UZ]] Drop&lt;br /&gt;
|Standard armada scanner.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ENIAC Planet Scanner Omega&lt;br /&gt;
|20&lt;br /&gt;
|3000&lt;br /&gt;
|150&lt;br /&gt;
|20&lt;br /&gt;
|20000&lt;br /&gt;
|&lt;br /&gt;
|3mil&lt;br /&gt;
|[[ENIAC Planet Scanner Omega Blueprint|BP]] from [[Lyceum_Missions#Palaistra_Exchange|Lyceum Mission]]&amp;lt;br&amp;gt;&lt;br /&gt;
|Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
|Requires 20 in [[Infinite Knowledge]]&lt;br /&gt;
|-&lt;br /&gt;
|Vazaha ENIAC Planet Scanner Sigma&lt;br /&gt;
|21&lt;br /&gt;
|3000&lt;br /&gt;
|200&lt;br /&gt;
|20&lt;br /&gt;
|40000&lt;br /&gt;
|6,000/s&lt;br /&gt;
|3mil&lt;br /&gt;
|Ruin -- 8.5b&lt;br /&gt;
|Vazaha planet scanning at its finest.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Samgrahaka Vatiga&lt;br /&gt;
| 22&lt;br /&gt;
| 25&lt;br /&gt;
| 1250&lt;br /&gt;
| 15&lt;br /&gt;
| 1250 &lt;br /&gt;
| 2,000/s &lt;br /&gt;
| 50,000&lt;br /&gt;
| Subspace&lt;br /&gt;
| An alien organ used for locating surface planetary resources.&lt;br /&gt;
|-&lt;br /&gt;
|Planet scanner that work for real&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|100000&lt;br /&gt;
|1000&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1500&lt;br /&gt;
|&lt;br /&gt;
|&amp;quot;It just work&amp;quot;&lt;br /&gt;
|Admin Only&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Surface Scanners==&lt;br /&gt;
For the same tech as plannet scanners, they get more range, but less power.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Range'''&lt;br /&gt;
!'''Power'''&lt;br /&gt;
!'''Elec'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Comments'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Surface Scanner X&lt;br /&gt;
|6&lt;br /&gt;
|5&lt;br /&gt;
|1000&lt;br /&gt;
|1&lt;br /&gt;
|160&lt;br /&gt;
|5000&lt;br /&gt;
|[[DG]] Drop&lt;br /&gt;
|Only quickly give glimpses of the surface.&lt;br /&gt;
|-&lt;br /&gt;
|Surface Scanner Y&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|2500&lt;br /&gt;
|2&lt;br /&gt;
|200&lt;br /&gt;
|10000&lt;br /&gt;
|[[DG]] Drop&lt;br /&gt;
|Only quickly give glimpses of the surface.&lt;br /&gt;
|-&lt;br /&gt;
|Surface Scanner Z&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|5000&lt;br /&gt;
|3&lt;br /&gt;
|240&lt;br /&gt;
|15000&lt;br /&gt;
|[[DG]] Drop&lt;br /&gt;
|Only quickly give glimpses of the surface.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Prospecting Scanners=&lt;br /&gt;
These scanners are used to find commodities while prospecting.&lt;br /&gt;
==Planet Scanners==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Power'''&lt;br /&gt;
!'''Range'''&lt;br /&gt;
!'''Charge'''&lt;br /&gt;
!'''Charge Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Source'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Prospector's Scanner&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|100&lt;br /&gt;
|100/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Capella]] - 10,000&lt;br /&gt;
|Specialized scanner that locates surface resources.&lt;br /&gt;
|-&lt;br /&gt;
|Miner's Scanner&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|5&lt;br /&gt;
|500&lt;br /&gt;
|500&lt;br /&gt;
|500/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Capella]] - 10,000&lt;br /&gt;
|Specialized scanner that locates surface resources.&lt;br /&gt;
|-&lt;br /&gt;
|Surveyor's Scanner&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|500&lt;br /&gt;
|1000&lt;br /&gt;
|1000/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Capella]] - 10,000&lt;br /&gt;
|Specialized scanner that locates surface resources.&lt;br /&gt;
|-&lt;br /&gt;
|Assessor's Scanner&lt;br /&gt;
|15&lt;br /&gt;
|2&lt;br /&gt;
|15&lt;br /&gt;
|500&lt;br /&gt;
|1500&lt;br /&gt;
|1500/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Capella]] - 10,000&lt;br /&gt;
|Specialized scanner that locates surface resources.&lt;br /&gt;
|-&lt;br /&gt;
|Assayer's Scanner&lt;br /&gt;
|20&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|500&lt;br /&gt;
|2000&lt;br /&gt;
|2000/s&lt;br /&gt;
|1,800&lt;br /&gt;
|[[Capella]] - 10,000&lt;br /&gt;
|Specialized scanner that locates surface resources.&lt;br /&gt;
|-&lt;br /&gt;
| Cara Vatiga&lt;br /&gt;
| 22&lt;br /&gt;
| 25  &lt;br /&gt;
| 20&lt;br /&gt;
| 2250&lt;br /&gt;
| 1500 &lt;br /&gt;
| 1,000/s &lt;br /&gt;
| 50,000&lt;br /&gt;
| Subspace&lt;br /&gt;
| An alien organ used for locating surface planetary resources.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Galaxy Scanners==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Power'''&lt;br /&gt;
!'''Charge'''&lt;br /&gt;
!'''Charge Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Source'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
!'''Comments'''&lt;br /&gt;
|-&lt;br /&gt;
|EDVAC Prospecting Scanner&lt;br /&gt;
|10&lt;br /&gt;
|15&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|333/s&lt;br /&gt;
|15,000&lt;br /&gt;
|[[Capella]] - 10 million&lt;br /&gt;
|Second generation scanning technology.&lt;br /&gt;
|Scanning requires 5 seconds under 50 speed.&lt;br /&gt;
|-&lt;br /&gt;
|EDVAC Advanced Prospecting Scanner&lt;br /&gt;
|15&lt;br /&gt;
|20&lt;br /&gt;
|15&lt;br /&gt;
|15,000&lt;br /&gt;
|500/s&lt;br /&gt;
|20,000&lt;br /&gt;
|[[Capella]] - 25 million&lt;br /&gt;
|Second generation scanning technology.&lt;br /&gt;
|Scanning requires 5 seconds under 50 speed.&lt;br /&gt;
|-&lt;br /&gt;
|EDVAC Intensive Prospecting Scanner&lt;br /&gt;
|20&lt;br /&gt;
|25&lt;br /&gt;
|20&lt;br /&gt;
|20,000&lt;br /&gt;
|666/s&lt;br /&gt;
|25,000&lt;br /&gt;
|[[Capella]] - 100 million&lt;br /&gt;
|Second generation scanning technology.&lt;br /&gt;
|Scanning requires 5 seconds under 50 speed.&lt;br /&gt;
|-&lt;br /&gt;
|Kalthi Prospecting Sector Scanner&lt;br /&gt;
|22&lt;br /&gt;
|40&lt;br /&gt;
|20&lt;br /&gt;
|22,000&lt;br /&gt;
|880/s&lt;br /&gt;
|25,000&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|Kalthi's Generation of scanning technology&lt;br /&gt;
|Scanning requires 7 seconds under 40 speed.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Creditscanners=&lt;br /&gt;
A '''credit scanner''' lets you scan a [[ship]] to see how many [[credits]] it has.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Range'''&lt;br /&gt;
!'''Power'''&lt;br /&gt;
!'''Elec'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Comments'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Creditscanner A&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|30&lt;br /&gt;
|1&lt;br /&gt;
|20--80?&lt;br /&gt;
|2800&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]] - 10,000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Creditscanner B&lt;br /&gt;
|11&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Nihilite]] - 1,000,000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous Information Gatherers=&lt;br /&gt;
These are items that do not really fall into any other category. The acquire information in the manner of a scanner, so they are listed here.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''TL'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Information Gathered'''&lt;br /&gt;
!'''Elec'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''Source'''&lt;br /&gt;
!'''Comments'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Oracle&lt;br /&gt;
|1&lt;br /&gt;
|5&lt;br /&gt;
|The amount of experience points needed before next level.&lt;br /&gt;
|100&lt;br /&gt;
|4,000&lt;br /&gt;
|[[Nexus]] Drop&lt;br /&gt;
|Activating this item takes an amount of credits that varies by your level.&lt;br /&gt;
|Are you experienced? Find out here!&lt;br /&gt;
|-&lt;br /&gt;
|Oracle&lt;br /&gt;
|1&lt;br /&gt;
|20&lt;br /&gt;
|The amount of experience points needed before next level.&lt;br /&gt;
|50&lt;br /&gt;
|4,000&lt;br /&gt;
|Random Drop, [[Serpica (Galaxy)|Serpica]] -- 100 Credits&lt;br /&gt;
|Activating this item takes an amount of credits that varies by your level.&lt;br /&gt;
|are you experienced? pay to find out&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Locator&lt;br /&gt;
|1&lt;br /&gt;
|3&lt;br /&gt;
|Your location in the galaxy that you are in, given by an x and y coordinate.&lt;br /&gt;
|100&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Absolution (Galaxy)|Absolution]] -- 10,000 credits&lt;br /&gt;
|_&lt;br /&gt;
|location, location, location&lt;br /&gt;
|-&lt;br /&gt;
|Omni Census PDP-01&lt;br /&gt;
|6&lt;br /&gt;
|25&lt;br /&gt;
|Portion of Universal Population that you own.&lt;br /&gt;
|750&lt;br /&gt;
|50,000&lt;br /&gt;
|Built from BP in [[Glass Matrix]] @ hidden Ice Matrix base - 100,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Universal Census Taker&lt;br /&gt;
|-&lt;br /&gt;
|Seer&lt;br /&gt;
|10&lt;br /&gt;
|2&lt;br /&gt;
|The amount of experience points needed before next level.&lt;br /&gt;
|10&lt;br /&gt;
|4,000&lt;br /&gt;
|[[Hyper]] -- 1000 Credits&lt;br /&gt;
|Requires 10 in [[Seer Class]]&amp;lt;br&amp;gt;Activating this item takes an amount of credits that varies by your level.&lt;br /&gt;
|are you experienced? pay to find out&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Items]][[Category: Scanners]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Berserker_Class&amp;diff=56267</id>
		<title>Berserker Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Berserker_Class&amp;diff=56267"/>
				<updated>2021-07-11T05:03:52Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Class Skills]][[Category: Skills]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''Berserker's''' are seen primarily as the tank class within Star Sonata. Their job is through high hostility bonuses to generate &amp;quot;hate&amp;quot; or aggro so an AI will shoot at them first instead of potentially softer teammates. Berserker's generally use heavy fighters with high resistances to be able to soak large amounts of damage that would kill a player in another class. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
=== Zen Skills === &lt;br /&gt;
&lt;br /&gt;
Zen skills cost 1 * Level skill points per level up to a max of level 50.&lt;br /&gt;
&lt;br /&gt;
'''Zen of Heavy Fighters:''' Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter&lt;br /&gt;
&lt;br /&gt;
'''Zen of Berserker:''' Mastering Berserker. 1% Damage, 0.50% Hostility, -0.20% Speed&lt;br /&gt;
&lt;br /&gt;
== Class Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;skill-table&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-1.png|75px|center]]            &lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-1.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;100 Multifiring&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;100 Multifiring&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;10% Capacity, 20% Hostility, 30% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-imp-armour.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Impervious Armor&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;In his rage, the berserker can focus solely on his target. 10% Resistance to Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-ord-supr.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Ordnance Supremacy&amp;lt;/span&amp;gt;         &lt;br /&gt;
            &amp;lt;span&amp;gt;A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-arsen-exp.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Arsenal Expertise&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;A true warrior masters a wide array of weaponry. 11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Subskills == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;adv-skills-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;adv-skill-legend&amp;quot;&amp;gt;&lt;br /&gt;
        {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} &lt;br /&gt;
        {{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}}&lt;br /&gt;
        {{SkillGenericGlyph|name=Berserker Skills|colour=#d4c86e}}       &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;table class=&amp;quot;adv-skills&amp;quot;&amp;gt;&lt;br /&gt;
        {{TableRowsAdvSkillsGeneral|colour=#66bd95|bg=rgba(115, 187, 115, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsCombat|colour=#4263bd|bg=rgba(158, 158, 255, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsBerserker|colour=#d4c86e|bg=rgba(255, 193, 101, 0.1)}}&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{skills}}&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Berserker_Class&amp;diff=56266</id>
		<title>Berserker Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Berserker_Class&amp;diff=56266"/>
				<updated>2021-07-11T05:02:38Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Class Skills]][[Category: Skills]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''Berserker's''' are seen primarily as the tank class within Star Sonata. Their job is through high hostility bonuses to generate &amp;quot;hate&amp;quot; or aggro so an AI will shoot at them first instead of potentially softer teammates. Berserker's generally use heavy fighters with high resistances to be able to soak large amounts of damage that would kill a player in another class. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
=== Zen Skills === &lt;br /&gt;
&lt;br /&gt;
Zen skills cost 1 * Level skill points per level up to a max of level 50.&lt;br /&gt;
&lt;br /&gt;
'''Zen of Heavy Fighters:''' Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter&lt;br /&gt;
&lt;br /&gt;
'''Zen of Berserker:''' Mastering Berserker. 1% Damage, 0.50% Hostility, -0.20% Speed&lt;br /&gt;
&lt;br /&gt;
== Class Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;skill-table&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-1.png|75px|center]]            &lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-1.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;100 Multifiring&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;100 Multifiring&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;10% Capacity, 20% Hostility, 30% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-imp-armour.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Impervious Armor&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;In his rage, the berserker can focus solely on his target. 33% Resistance to Damage, -10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-ord-supr.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Ordnance Supremacy&amp;lt;/span&amp;gt;         &lt;br /&gt;
            &amp;lt;span&amp;gt;A berserker can store his rage and then unleash it all at once. 30% Energy Max, 36% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-arsen-exp.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Arsenal Expertise&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;A true warrior masters a wide array of weaponry. 11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Subskills == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;adv-skills-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;adv-skill-legend&amp;quot;&amp;gt;&lt;br /&gt;
        {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} &lt;br /&gt;
        {{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}}&lt;br /&gt;
        {{SkillGenericGlyph|name=Berserker Skills|colour=#d4c86e}}       &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;table class=&amp;quot;adv-skills&amp;quot;&amp;gt;&lt;br /&gt;
        {{TableRowsAdvSkillsGeneral|colour=#66bd95|bg=rgba(115, 187, 115, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsCombat|colour=#4263bd|bg=rgba(158, 158, 255, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsBerserker|colour=#d4c86e|bg=rgba(255, 193, 101, 0.1)}}&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{skills}}&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Berserker_Class&amp;diff=56222</id>
		<title>Berserker Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Berserker_Class&amp;diff=56222"/>
				<updated>2021-07-02T16:13:38Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Class Skills]][[Category: Skills]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;p&amp;gt;'''Berserker's''' are seen primarily as the tank class within Star Sonata. Their job is through high hostility bonuses to generate &amp;quot;hate&amp;quot; or aggro so an AI will shoot at them first instead of potentially softer teammates. Berserker's generally use heavy fighters with high resistances to be able to soak large amounts of damage that would kill a player in another class. &amp;lt;/p&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Skills =&lt;br /&gt;
&lt;br /&gt;
=== Zen Skills === &lt;br /&gt;
&lt;br /&gt;
Zen skills cost 1 * Level skill points per level up to a max of level 50.&lt;br /&gt;
&lt;br /&gt;
'''Zen of Heavy Fighters:''' Specializing in heavy fighters. 1% Shield Max in Heavy Fighter, 0.20% Damage in Heavy Fighter, 1% Capacity in Heavy Fighter&lt;br /&gt;
&lt;br /&gt;
'''Zen of Berserker:''' Mastering Berserker. 1% Damage, 0.50% Hostility, -0.20% Speed&lt;br /&gt;
&lt;br /&gt;
== Class Skills ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;skill-table&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-1.png|75px|center]]            &lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-combat-focus-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Combat Focus 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in combat. 4% Shield Max, 3% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-1.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;100 Multifiring&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;100 Multifiring&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-berserker-class-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Berserker Class 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;10% Capacity, 20% Hostility, 30% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-imp-armour.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Impervious Armor&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;In his rage, the berserker can focus solely on his target. 33% Resistance to Damage, -10% Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-ord-supr.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Ordnance Supremacy&amp;lt;/span&amp;gt;         &lt;br /&gt;
            &amp;lt;span&amp;gt;A berserker can store his rage and then unleash it all at once. 30% Energy Max, 7% Damage&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-arsen-exp.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Arsenal Expertise&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;A true warrior masters a wide array of weaponry. 11% Electric Tempering, 20% Weapon Hold, 7% Capacity in Heavy Fighter, 7% Capacity in Light Fighter, 7% in Support Freighter&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills page]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Subskills == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;adv-skills-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;adv-skill-legend&amp;quot;&amp;gt;&lt;br /&gt;
        {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} &lt;br /&gt;
        {{SkillGenericGlyph|name=Combat Skills|colour=#4263bd}}&lt;br /&gt;
        {{SkillGenericGlyph|name=Berserker Skills|colour=#d4c86e}}       &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;table class=&amp;quot;adv-skills&amp;quot;&amp;gt;&lt;br /&gt;
        {{TableRowsAdvSkillsGeneral|colour=#66bd95|bg=rgba(115, 187, 115, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsCombat|colour=#4263bd|bg=rgba(158, 158, 255, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsBerserker|colour=#d4c86e|bg=rgba(255, 193, 101, 0.1)}}&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{skills}}&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=DG_Drops&amp;diff=56207</id>
		<title>DG Drops</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=DG_Drops&amp;diff=56207"/>
				<updated>2021-06-29T19:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Heavy End Maths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Dungeon Galaxies Drop List=&lt;br /&gt;
&lt;br /&gt;
[[Image:Double_DG.jpg|1024px|center|]] &amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
== A bit of info ==&lt;br /&gt;
&lt;br /&gt;
See also [[New DG AI]] and [[Danger Factor]]&lt;br /&gt;
&lt;br /&gt;
The simplest way to understand the DG drop system is as follows; The formula for items from DG is &amp;quot;tech squared - stage count*10&amp;quot;.  So a tech 20 item would come from a 5 stage dungeon in DF 350.  That is a quick and dirty way to find what you want, if you are not interested in heavy end math, please stop reading here, ty. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Heavy End Maths ==&lt;br /&gt;
&lt;br /&gt;
[[Image:DGgate.jpg|right|]]&lt;br /&gt;
[[Image:DGgal.jpg|right|]]&lt;br /&gt;
&lt;br /&gt;
SO, you are still with us?  Good, I like you, you have a long future in this game.  The dg system in star sonata has recently been MASSIVELY simplified, ty so much urza.  Each DG droos one &amp;quot;type&amp;quot; of item, weapons, shields, energies, equipment or blueprints.  It is VERY important to make or have access to notes on what dg drops what items as this will enable you to consistantly get the items you want for your builds.  That said, a general idea of the danger factor (DF) range where the item you want is will still be useful. &lt;br /&gt;
&lt;br /&gt;
THe drop formula is comprised of two parts; 1) the Danger Factor of the galaxy the DG is of of, and 2) the number of levels in the DG.  The forumula takes the DF of the galaxy, multiplies it by 100, then adds a certain number between 37 and 62 per level of the Dungeon (averages 50, so we will use that for all calculations).&lt;br /&gt;
&lt;br /&gt;
Now the full Formula is (((DF of Galaxy * 10) + (Number of DG levels *50))/1000)&lt;br /&gt;
&lt;br /&gt;
Simplified the equation is (DF of Galaxy + 5 per dungeon level) / 100&lt;br /&gt;
&lt;br /&gt;
SO, in our sample to the right, we have a Dungeon that is 8 levels deep in DF 110.  Thus (110 + 40)/100 = 1.5 on the lists below.  Now this is not wholly accurate, it will technically draw from 1.39 to 1.59 depending on what number each level added, but .05 keeps things simple for our understanding. &lt;br /&gt;
&lt;br /&gt;
Now, the reverse formula is the one most people are interested in.  Now, a LipoSuction has a Value of 1.44.  Where do i go to find one?  Dungeons are generally between 3 and 11 levels deep, with some, like the one at the top of the page, having splits. SO if i assume a variance above over between 3 to 11 levels, The equation resolved itself ot &lt;br /&gt;
&lt;br /&gt;
Desired DF = Item Value*100 - number of levels *5&lt;br /&gt;
&lt;br /&gt;
SO if you wanted a Gigantic Fission Thrust at 3.24 you would do 3.24 x 100 - 9 levels x 5 = DF 280&lt;br /&gt;
&lt;br /&gt;
SO our Liposuction could be in any DF from 135 (3 levels at 37) to 70 (11 levels at 67).  It is generally a very good idea if you are looking for specfic items to write down the DF ranges and depths, look for a series of Dungeons Matching those, and then write the locations down before beginning a run.&lt;br /&gt;
&lt;br /&gt;
== Full table of All DG Items by Drop Range Value.==&lt;br /&gt;
&lt;br /&gt;
You are STRONGLY advised to use CTRL-F to search this table. &lt;br /&gt;
&lt;br /&gt;
*	0.00	Ship Mastery Augmenter 0&lt;br /&gt;
*	0.00	Ship Mastery Augmenter 1&lt;br /&gt;
*	0.00	Spacy Minor Agility Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Docking Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Stealth Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Capacity Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Targeting Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Energy Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Firing Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Range Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Speed Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Radar Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Recovery Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Nimbleness Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Thrust Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Damage Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Shield Augmenter&lt;br /&gt;
*	0.00	Spacy Minor Electric Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Agility Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Docking Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Stealth Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Capacity Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Targeting Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Energy Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Firing Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Range Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Speed Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Radar Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Recovery Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Nimbleness Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Thrust Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Damage Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Shield Augmenter&lt;br /&gt;
*	0.00	Speedy Minor Electric Augmenter&lt;br /&gt;
*	0.00	Pirated Lyceum Research Module I&lt;br /&gt;
*	0.00	Copper Chunks&lt;br /&gt;
*	0.00	Power Doughnut Crate&lt;br /&gt;
*	0.00	Ion Caipirinha Crate&lt;br /&gt;
*	0.00	Shield Salve Crate&lt;br /&gt;
*	0.00	Warmth Crate&lt;br /&gt;
*	0.00	Dung Pellets&lt;br /&gt;
*	0.00	Pulse Shotgun&lt;br /&gt;
*	0.00	Pulse Shotgun+&lt;br /&gt;
*	0.00	Tibsi Radar&lt;br /&gt;
*	0.00	Liberty Shield Capacitor&lt;br /&gt;
*	0.00	Oversized Quartz Charger&lt;br /&gt;
*	0.00	Gigantic Quartz Charger&lt;br /&gt;
*	0.00	Hull Enlargement&lt;br /&gt;
*	0.00	Barely Fierce Combat Controlbot&lt;br /&gt;
*	0.01	Ship Mastery Augmenter 2&lt;br /&gt;
*	0.01	Apollo+ Augmenter Blueprint&lt;br /&gt;
*	0.01	Hestia+ Augmenter Blueprint&lt;br /&gt;
*	0.01	Fine Tuned Tibsi Radar Blueprint&lt;br /&gt;
*	0.01	Tiny Power Punch Crate&lt;br /&gt;
*	0.01	Oilheart's Afterburner Crate&lt;br /&gt;
*	0.01	Simple Blocker Crate&lt;br /&gt;
*	0.01	Jack Healer&lt;br /&gt;
*	0.01	Jetstream&lt;br /&gt;
*	0.01	Ono Energy Capacitor&lt;br /&gt;
*	0.01	Quartz Charger X&lt;br /&gt;
*	0.01	Oversized Quartz Charger X&lt;br /&gt;
*	0.01	Gigantic Quartz Charger X&lt;br /&gt;
*	0.01	Hull Inflation&lt;br /&gt;
*	0.04	Ship Mastery Augmenter 3&lt;br /&gt;
*	0.04	Basic Class Augmenter Token&lt;br /&gt;
*	0.04	Basic Drone Augmenter Token&lt;br /&gt;
*	0.04	Promethium Crystals&lt;br /&gt;
*	0.04	Ion Salvation Crate&lt;br /&gt;
*	0.04	MagCannon Turret+&lt;br /&gt;
*	0.04	Vazaha Invertoblast&lt;br /&gt;
*	0.04	Mzungu Pulse Shotgun&lt;br /&gt;
*	0.04	Biowall&lt;br /&gt;
*	0.04	Hull Dilation&lt;br /&gt;
*	0.04	Quirky Combat Controlbot&lt;br /&gt;
*	0.09	Ship Mastery Augmenter 4&lt;br /&gt;
*	0.09	Atoms and Bits Blueprint&lt;br /&gt;
*	0.09	Streamlined Freighter Fighter Bay Blueprint&lt;br /&gt;
*	0.09	Pickpocket Drone Blueprint&lt;br /&gt;
*	0.09	Small Launching Tube&lt;br /&gt;
*	0.09	Warmer Warmth Crate&lt;br /&gt;
*	0.09	Shield Salvation Crate&lt;br /&gt;
*	0.09	Peach Jux&lt;br /&gt;
*	0.09	Dung Pellets 2&lt;br /&gt;
*	0.09	Mini Shockwave&lt;br /&gt;
*	0.09	Paint Abuser+&lt;br /&gt;
*	0.09	Point Defense Beta&lt;br /&gt;
*	0.09	Steam Power&lt;br /&gt;
*	0.09	Liberty Shield Capacitor II&lt;br /&gt;
*	0.09	Oversized Enhanced Quartz Charger&lt;br /&gt;
*	0.09	Gigantic Enhanced Quartz Charger&lt;br /&gt;
*	0.09	Hull Magnification&lt;br /&gt;
*	0.09	Freighter Fighter Bay&lt;br /&gt;
*	0.09	Speedy Trader Controlbot&lt;br /&gt;
*	0.16	Berserker Proficiency Augmenter&lt;br /&gt;
*	0.16	Engineer Proficiency Augmenter&lt;br /&gt;
*	0.16	Fleet Commander Proficiency Augmenter&lt;br /&gt;
*	0.16	Gunner Proficiency Augmenter&lt;br /&gt;
*	0.16	Seer Proficiency Augmenter&lt;br /&gt;
*	0.16	Shield Monkey Proficiency Augmenter&lt;br /&gt;
*	0.16	Sniper Proficiency Augmenter&lt;br /&gt;
*	0.16	Speed Demon Proficiency Augmenter&lt;br /&gt;
*	0.16	General Ops Proficiency Augmenter&lt;br /&gt;
*	0.16	Defensive Ops Proficiency Augmenter&lt;br /&gt;
*	0.16	Offensive Ops Proficiency Augmenter&lt;br /&gt;
*	0.16	Everlasting Ops Proficiency Augmenter&lt;br /&gt;
*	0.16	Ship Mastery Augmenter 5&lt;br /&gt;
*	0.16	Mini Pulse Blueprint&lt;br /&gt;
*	0.16	Artemis+ Augmenter Blueprint&lt;br /&gt;
*	0.16	Hermes+ Augmenter Blueprint&lt;br /&gt;
*	0.16	Fine Tuned Blue Engine Blueprint&lt;br /&gt;
*	0.16	Luxurious Combined Capacitor I Blueprint&lt;br /&gt;
*	0.16	Arson Drone Blueprint&lt;br /&gt;
*	0.16	Fire Control Drone Blueprint&lt;br /&gt;
*	0.16	Minor Drone Protection Drone Blueprint&lt;br /&gt;
*	0.16	Smallish Forcefield Generator Blueprint&lt;br /&gt;
*	0.16	Droplet Drone Blueprint&lt;br /&gt;
*	0.16	Copper Chunks&lt;br /&gt;
*	0.16	Silver Ore&lt;br /&gt;
*	0.16	Quick Attack Crate&lt;br /&gt;
*	0.16	Sub Space Anchor Crate&lt;br /&gt;
*	0.16	Fire Cannon&lt;br /&gt;
*	0.16	Silver Thorax&lt;br /&gt;
*	0.16	Blue Energy&lt;br /&gt;
*	0.16	Combined Capacitor I&lt;br /&gt;
*	0.16	Hull Enlargement 2&lt;br /&gt;
*	0.16	Sliver Scoop&lt;br /&gt;
*	0.16	Battle Scoop&lt;br /&gt;
*	0.16	Mildly Fierce Combat Controlbot&lt;br /&gt;
*	0.16	Leaky Reactor&lt;br /&gt;
*	0.16	Kudzu Electron Entomber&lt;br /&gt;
*	0.25	Ship Mastery Augmenter 6&lt;br /&gt;
*	0.25	Spacy Basic Agility Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Docking Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Stealth Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Capacity Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Targeting Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Energy Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Firing Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Range Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Speed Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Radar Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Recovery Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Nimbleness Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Thrust Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Damage Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Shield Augmenter&lt;br /&gt;
*	0.25	Spacy Basic Electric Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Agility Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Docking Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Stealth Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Capacity Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Targeting Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Energy Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Firing Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Range Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Speed Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Radar Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Recovery Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Nimbleness Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Thrust Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Damage Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Shield Augmenter&lt;br /&gt;
*	0.25	Speedy Basic Electric Augmenter&lt;br /&gt;
*	0.25	Incineration Blueprint&lt;br /&gt;
*	0.25	Aphrodite+ Augmenter Blueprint&lt;br /&gt;
*	0.25	Fine Tuned Voltage Thruster Blueprint&lt;br /&gt;
*	0.25	Luxurious Oversized Combined Capacitor I Blueprint&lt;br /&gt;
*	0.25	Enhanced Battle Scoop Blueprint&lt;br /&gt;
*	0.25	Streamlined Freighter Fighter Bay II Blueprint&lt;br /&gt;
*	0.25	Prototype Fermium Extractor&lt;br /&gt;
*	0.25	Cannery&lt;br /&gt;
*	0.25	Pirated Lyceum Research Module II&lt;br /&gt;
*	0.25	Bule Invader&lt;br /&gt;
*	0.25	Ice Sludger&lt;br /&gt;
*	0.25	Jetflow&lt;br /&gt;
*	0.25	Bule LightBank&lt;br /&gt;
*	0.25	Flapping Wings&lt;br /&gt;
*	0.25	Ono Energy Capacitor II&lt;br /&gt;
*	0.25	Oversized Combined Capacitor I&lt;br /&gt;
*	0.25	Hull Inflation 2&lt;br /&gt;
*	0.25	Seeing Eye Scoop&lt;br /&gt;
*	0.25	Surface Scanner X&lt;br /&gt;
*	0.25	Ace Pest Control&lt;br /&gt;
*	0.26	Ion Rebirth Crate&lt;br /&gt;
*	0.26	Shield Magic Crate&lt;br /&gt;
*	0.26	Small Power Punch Crate&lt;br /&gt;
*	0.36	Ship Mastery Augmenter 7&lt;br /&gt;
*	0.36	Supresto Radar Blueprint&lt;br /&gt;
*	0.36	Infernal Augmenter Blueprint&lt;br /&gt;
*	0.36	Fine Tuned Zigine Radar Blueprint&lt;br /&gt;
*	0.36	Luxurious Combined Capacitor II Blueprint&lt;br /&gt;
*	0.36	MagCannon III Drone Blueprint&lt;br /&gt;
*	0.36	Small Launching Tube&lt;br /&gt;
*	0.36	Warmy Warmth Crate&lt;br /&gt;
*	0.36	Golden Thorax&lt;br /&gt;
*	0.36	Ur Pulsegun&lt;br /&gt;
*	0.36	Smashing Shiv&lt;br /&gt;
*	0.36	Zigine Radar&lt;br /&gt;
*	0.36	Combined Capacitor II&lt;br /&gt;
*	0.36	Oversized Super Quartz Charger&lt;br /&gt;
*	0.36	Gigantic Super Quartz Charger&lt;br /&gt;
*	0.36	Mini Tug-o-war Scoop&lt;br /&gt;
*	0.36	Rasputin Escape Pod&lt;br /&gt;
*	0.36	Freighter Fighter Bay II&lt;br /&gt;
*	0.36	Defensive Combat Controlbot&lt;br /&gt;
*	0.36	Spacious Trader Controlbot&lt;br /&gt;
*	0.49	Ship Mastery Augmenter 8&lt;br /&gt;
*	0.49	Fine Tuned Infernal Thruster Blueprint&lt;br /&gt;
*	0.49	Luxurious Oversized Combined Capacitor II Blueprint&lt;br /&gt;
*	0.49	Soul Magic Drone Blueprint&lt;br /&gt;
*	0.49	Plum Jux&lt;br /&gt;
*	0.49	Super Ice Sludger&lt;br /&gt;
*	0.49	Scratch Maker+&lt;br /&gt;
*	0.49	Great Vortex Laser&lt;br /&gt;
*	0.49	Shockwave&lt;br /&gt;
*	0.49	Point Defense Gamma&lt;br /&gt;
*	0.49	Deadstop&lt;br /&gt;
*	0.49	Infernal Thruster&lt;br /&gt;
*	0.49	Liberty Shield Capacitor III&lt;br /&gt;
*	0.49	Oversized Combined Capacitor II&lt;br /&gt;
*	0.49	Docking Scoop&lt;br /&gt;
*	0.49	Surface Scanner Y&lt;br /&gt;
*	0.49	Planetscanner X&lt;br /&gt;
*	0.49	Kudzu Electron Blanket&lt;br /&gt;
*	0.50	Luxurious Liberty Shield Capacitor Blueprint&lt;br /&gt;
*	0.64	Ship Mastery Augmenter 9&lt;br /&gt;
*	0.64	Jade Thorax Blueprint&lt;br /&gt;
*	0.64	Zig Zag and Swirl Blueprint&lt;br /&gt;
*	0.64	Semi Big Pulse Blueprint&lt;br /&gt;
*	0.64	Deimos Blockade Blueprint&lt;br /&gt;
*	0.64	Bile Displacer Blueprint&lt;br /&gt;
*	0.64	Axum Radar Blueprint&lt;br /&gt;
*	0.64	Fine Tuned Axum Radar Blueprint&lt;br /&gt;
*	0.64	Fine Tuned Bile Displacer Blueprint&lt;br /&gt;
*	0.64	Luxurious Combined Capacitor III Blueprint&lt;br /&gt;
*	0.64	MagCannon IV Drone Blueprint&lt;br /&gt;
*	0.64	Adv. Mine Mobile Factory Blueprint&lt;br /&gt;
*	0.64	Advanced Harvester&lt;br /&gt;
*	0.64	Advanced Tree Cutter&lt;br /&gt;
*	0.64	Crack Palace&lt;br /&gt;
*	0.64	Nuclear Convo-Tronic II&lt;br /&gt;
*	0.64	Adv. Mine Mobile Factory&lt;br /&gt;
*	0.64	Shrinkonium&lt;br /&gt;
*	0.64	Sacrificial Rebirth Crate&lt;br /&gt;
*	0.64	Shield Soother Crate&lt;br /&gt;
*	0.64	Backstab Crate&lt;br /&gt;
*	0.64	Oversized Soul Beam&lt;br /&gt;
*	0.64	Lancing Shiv&lt;br /&gt;
*	0.64	Defunctstop&lt;br /&gt;
*	0.64	Combined Capacitor III&lt;br /&gt;
*	0.64	Zirconium Charger&lt;br /&gt;
*	0.64	Indira Hull Expander&lt;br /&gt;
*	0.64	Hull Dilation Ultra&lt;br /&gt;
*	0.64	Big Battle Scoop&lt;br /&gt;
*	0.64	Lord's Enveloper&lt;br /&gt;
*	0.64	Sacrificial Rebirth&lt;br /&gt;
*	0.75	Luxurious Ono Energy Capacitor Blueprint&lt;br /&gt;
*	0.75	Luxurious Liberty Shield Capacitor II Blueprint&lt;br /&gt;
*	0.81	Berserker Aptitude Augmenter&lt;br /&gt;
*	0.81	Engineer Aptitude Augmenter&lt;br /&gt;
*	0.81	Fleet Commander Aptitude Augmenter&lt;br /&gt;
*	0.81	Gunner Aptitude Augmenter&lt;br /&gt;
*	0.81	Seer Aptitude Augmenter&lt;br /&gt;
*	0.81	Shield Monkey Aptitude Augmenter&lt;br /&gt;
*	0.81	Sniper Aptitude Augmenter&lt;br /&gt;
*	0.81	Speed Demon Aptitude Augmenter&lt;br /&gt;
*	0.81	General Ops Aptitude Augmenter&lt;br /&gt;
*	0.81	Defensive Ops Aptitude Augmenter&lt;br /&gt;
*	0.81	Offensive Ops Aptitude Augmenter&lt;br /&gt;
*	0.81	Everlasting Ops Aptitude Augmenter&lt;br /&gt;
*	0.81	Ship Mastery Augmenter 10&lt;br /&gt;
*	0.81	Searing Beam Blueprint&lt;br /&gt;
*	0.81	Shaolin Kick Torpedo Blueprint&lt;br /&gt;
*	0.81	Shaolin Strike Torpedo Blueprint&lt;br /&gt;
*	0.81	Unidyne Core Drain Prototype Blueprint&lt;br /&gt;
*	0.81	Multi Mythos Energizer Blueprint&lt;br /&gt;
*	0.81	Mythos Energizer Blueprint&lt;br /&gt;
*	0.81	Solid Rock Augmenter Blueprint&lt;br /&gt;
*	0.81	Fine Tuned Beautiful Eyes Blueprint&lt;br /&gt;
*	0.81	Fine Tuned Cute Drive Blueprint&lt;br /&gt;
*	0.81	Luxurious Oversized Combined Capacitor III Blueprint&lt;br /&gt;
*	0.81	Enhanced Big Battle Scoop Blueprint&lt;br /&gt;
*	0.81	Flash Mine Mobile Factory Blueprint&lt;br /&gt;
*	0.81	Command &amp;amp; Control Drone Blueprint&lt;br /&gt;
*	0.81	Protection Drone Blueprint&lt;br /&gt;
*	0.81	Medium Forcefield Generator Blueprint&lt;br /&gt;
*	0.81	Medical Drone Blueprint&lt;br /&gt;
*	0.81	Hydroponics&lt;br /&gt;
*	0.81	Drone Augmenter Token&lt;br /&gt;
*	0.81	Class Augmenter Token&lt;br /&gt;
*	0.81	Medium Launching Tube&lt;br /&gt;
*	0.81	Silver Ore&lt;br /&gt;
*	0.81	Gold Nuggets&lt;br /&gt;
*	0.81	Promethium Crystals&lt;br /&gt;
*	0.81	Power Punch Crate&lt;br /&gt;
*	0.81	Oilheart's Better Afterburner Crate&lt;br /&gt;
*	0.81	Blocker Crate&lt;br /&gt;
*	0.81	Sawed Off+&lt;br /&gt;
*	0.81	Engineer Chain Transfer MK I&lt;br /&gt;
*	0.81	Gigantic Soul Beam&lt;br /&gt;
*	0.81	Jetflood&lt;br /&gt;
*	0.81	LifelessStop&lt;br /&gt;
*	0.81	Spyrite Radar&lt;br /&gt;
*	0.81	Ono Energy Capacitor III&lt;br /&gt;
*	0.81	Oversized Combined Capacitor III&lt;br /&gt;
*	0.81	Sponge Charger&lt;br /&gt;
*	0.81	Oversized Zirconium Charger&lt;br /&gt;
*	0.81	Indira Hull Enlargement&lt;br /&gt;
*	0.81	Hull Magnification Ultra&lt;br /&gt;
*	0.81	Electro Drone Scoop&lt;br /&gt;
*	0.81	The Bird Scoop&lt;br /&gt;
*	0.81	Micro Vacuum Scoop&lt;br /&gt;
*	0.81	Gulag Pod&lt;br /&gt;
*	0.81	Freighter Fighter Bay III&lt;br /&gt;
*	0.81	Skirmisher Combat Controlbot&lt;br /&gt;
*	0.81	Massif Trader Controlbot&lt;br /&gt;
*	0.81	Capital Ship Traveling Field&lt;br /&gt;
*	0.81	Surface Scanner Z&lt;br /&gt;
*	0.81	Planetscanner Y&lt;br /&gt;
*	0.81	Energy Diffuser Kali&lt;br /&gt;
*	0.81	Heat Shield Kali&lt;br /&gt;
*	0.81	Laser Diffuser Kali&lt;br /&gt;
*	0.81	Transference Facilitator&lt;br /&gt;
*	0.81	Transference Inhibitor&lt;br /&gt;
*	0.91	Platform Augmentation Alpha Blueprint&lt;br /&gt;
*	0.91	Streamlined Freighter Fighter Bay III Blueprint&lt;br /&gt;
*	0.91	Capital Fighter Bay Blueprint&lt;br /&gt;
*	0.91	Fabulous Factory Parts Blueprint&lt;br /&gt;
*	0.91	Lavatory Factory Blueprint&lt;br /&gt;
*	0.91	Dall Computers Assembly Plant Blueprint&lt;br /&gt;
*	0.91	Grem Box Drone Blueprint&lt;br /&gt;
*	0.91	Flash Mine Mobile Factory&lt;br /&gt;
*	0.91	Crazy Controls&lt;br /&gt;
*	0.91	Berserker Way&lt;br /&gt;
*	0.91	Sniper Stabilizer&lt;br /&gt;
*	0.91	Transference Concentrator&lt;br /&gt;
*	0.91	Transference Qualitator&lt;br /&gt;
*	0.91	Offensive Drone Ops Manager&lt;br /&gt;
*	0.91	Precision Precizor&lt;br /&gt;
*	0.91	Neutralizing Focusator&lt;br /&gt;
*	0.91	Targeting Scanners&lt;br /&gt;
*	0.99	Arcadian Crest Blueprint&lt;br /&gt;
*	1.00	Ship Mastery Augmenter 11&lt;br /&gt;
*	1.00	Spacy Std. Agility Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Docking Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Stealth Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Capacity Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Targeting Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Energy Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Firing Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Range Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Speed Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Radar Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Recovery Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Nimbleness Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Thrust Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Damage Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Shield Augmenter&lt;br /&gt;
*	1.00	Spacy Std. Electric Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Agility Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Docking Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Stealth Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Capacity Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Targeting Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Energy Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Firing Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Range Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Speed Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Radar Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Recovery Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Nimbleness Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Thrust Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Damage Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Shield Augmenter&lt;br /&gt;
*	1.00	Speedy Std. Electric Augmenter&lt;br /&gt;
*	1.00	Cremater Blueprint&lt;br /&gt;
*	1.00	Anti UnDe-Puzzler Blueprint&lt;br /&gt;
*	1.00	Dionysis+ Augmenter Blueprint&lt;br /&gt;
*	1.00	Luxurious Ono Energy Capacitor II Blueprint&lt;br /&gt;
*	1.00	Luxurious Combined Capacitor IV Blueprint&lt;br /&gt;
*	1.00	MagCannon V Drone Blueprint&lt;br /&gt;
*	1.00	Vervaardiger Lance Drone Mk II Blueprint&lt;br /&gt;
*	1.00	Pirated Lyceum Research Module III&lt;br /&gt;
*	1.00	Insto Shield Tweak Crate&lt;br /&gt;
*	1.00	Lobectomy Laser&lt;br /&gt;
*	1.00	De-Puzzeler&lt;br /&gt;
*	1.00	Earthshaking Driver&lt;br /&gt;
*	1.00	Nuclear Steam Power&lt;br /&gt;
*	1.00	Eyerite Radar&lt;br /&gt;
*	1.00	Vervaardiger Lance Drone Mk II&lt;br /&gt;
*	1.00	Combined Capacitor IV&lt;br /&gt;
*	1.00	Oversized Sponge Charger&lt;br /&gt;
*	1.00	Gigantic Zirconium Charger&lt;br /&gt;
*	1.00	Indira Hull Inflation&lt;br /&gt;
*	1.00	Super Gyroscopic Scoop&lt;br /&gt;
*	1.00	Pretty Fierce Combat Controlbot&lt;br /&gt;
*	1.00	Oversized Transference Facilitator&lt;br /&gt;
*	1.00	Oversized Transference Inhibitor&lt;br /&gt;
*	1.20	Luxurious Liberty Shield Capacitor III Blueprint&lt;br /&gt;
*	1.21	Ship Mastery Augmenter 12&lt;br /&gt;
*	1.21	Slate Thorax Blueprint&lt;br /&gt;
*	1.21	Lunar Blockade Blueprint&lt;br /&gt;
*	1.21	Hades' Collector Blueprint&lt;br /&gt;
*	1.21	Apollo's Collector Blueprint&lt;br /&gt;
*	1.21	Oversized MRE Factory Blueprint&lt;br /&gt;
*	1.21	Laconia Sheet Smelting Factory Blueprint&lt;br /&gt;
*	1.21	Fine Tuned Enseek Radar+ Blueprint&lt;br /&gt;
*	1.21	Fine Tuned Striped Emphasis+ Blueprint&lt;br /&gt;
*	1.21	Luxurious Oversized Combined Capacitor IV Blueprint&lt;br /&gt;
*	1.21	The Bird Drone Scoop Blueprint&lt;br /&gt;
*	1.21	Streamlined Freighter Fighter Bay IV Blueprint&lt;br /&gt;
*	1.21	Quu Drone Blueprint&lt;br /&gt;
*	1.21	Orb Drone Blueprint&lt;br /&gt;
*	1.21	Portable Surgeon Drone Blueprint&lt;br /&gt;
*	1.21	Qafir Drone+ Blueprint&lt;br /&gt;
*	1.21	Medium Launching Tube&lt;br /&gt;
*	1.21	Lasting Resources Crate&lt;br /&gt;
*	1.21	Rapid Attack Crate&lt;br /&gt;
*	1.21	Banana Jux&lt;br /&gt;
*	1.21	Hole Driller+&lt;br /&gt;
*	1.21	Point Defense Delta&lt;br /&gt;
*	1.21	Watchrite Radar&lt;br /&gt;
*	1.21	Anti-Capital System Mk I&lt;br /&gt;
*	1.21	Agent Drone&lt;br /&gt;
*	1.21	Liberty Shield Capacitor IV&lt;br /&gt;
*	1.21	Oversized Combined Capacitor IV&lt;br /&gt;
*	1.21	Argonium Charger&lt;br /&gt;
*	1.21	Gigantic Sponge Charger&lt;br /&gt;
*	1.21	Small Holding Scoop&lt;br /&gt;
*	1.21	Freighter Fighter Bay IV&lt;br /&gt;
*	1.21	Rudimentary Multifiring Combat Controlbot&lt;br /&gt;
*	1.21	Planetscanner Z&lt;br /&gt;
*	1.21	Gigantic Transference Facilitator&lt;br /&gt;
*	1.21	Gigantic Transference Inhibitor&lt;br /&gt;
*	1.21	Sandy Solarite&lt;br /&gt;
*	1.21	Inverse Collector&lt;br /&gt;
*	1.22	Incredibly Advanced Resource Detector&lt;br /&gt;
*	1.31	Adonis Crest Blueprint&lt;br /&gt;
*	1.34	Mzungu Transdim Expansion Blueprint&lt;br /&gt;
*	1.34	Titanium Sheet Factory Blueprint&lt;br /&gt;
*	1.40	Luxurious Liberty Shield Capacitor IV Blueprint&lt;br /&gt;
*	1.44	Ship Mastery Augmenter 13&lt;br /&gt;
*	1.44	The Swan Maker Blueprint&lt;br /&gt;
*	1.44	Fine Tuned Doomed Thruster Blueprint&lt;br /&gt;
*	1.44	Fine Tuned Angelic Vision Blueprint&lt;br /&gt;
*	1.44	Fine Tuned Quiet Thrust Blueprint&lt;br /&gt;
*	1.44	Luxurious Combined Capacitor V Blueprint&lt;br /&gt;
*	1.44	Capital Fighter Bay II Blueprint&lt;br /&gt;
*	1.44	Lipo Drone Blueprint&lt;br /&gt;
*	1.44	MagCannon VI Drone Blueprint&lt;br /&gt;
*	1.44	Gremlin Mine Mobile Factory Blueprint&lt;br /&gt;
*	1.44	Gremlin Mine Mobile Factory&lt;br /&gt;
*	1.44	Promethium Matrix Crystal&lt;br /&gt;
*	1.44	Cold Orange Crate&lt;br /&gt;
*	1.44	Warmalicious Warmth Crate&lt;br /&gt;
*	1.44	Shield Cerate Crate&lt;br /&gt;
*	1.44	Vapid Attack Crate&lt;br /&gt;
*	1.44	Liposuction&lt;br /&gt;
*	1.44	Burning Petals&lt;br /&gt;
*	1.44	Undeadstop&lt;br /&gt;
*	1.44	Doomed Thruster&lt;br /&gt;
*	1.44	Angelic Vision&lt;br /&gt;
*	1.44	Combined Capacitor V&lt;br /&gt;
*	1.44	Oversized Argonium Charger&lt;br /&gt;
*	1.44	Beautiful Battle Scoop&lt;br /&gt;
*	1.44	Second Seeing Eye Scoop&lt;br /&gt;
*	1.44	Multifiring Combat Controlbot&lt;br /&gt;
*	1.44	Efficient Trader Controlbot&lt;br /&gt;
*	1.44	Capital Ship Traveling Field 2&lt;br /&gt;
*	1.50	Luxurious Ono Energy Capacitor III Blueprint&lt;br /&gt;
*	1.56	Laconia Extractor Blueprint&lt;br /&gt;
*	1.58	Non Portable Surgeon Blueprint&lt;br /&gt;
*	1.60	Luxurious Liberty Shield Capacitor V Blueprint&lt;br /&gt;
*	1.63	Argonaut Crest Blueprint&lt;br /&gt;
*	1.69	Ship Mastery Augmenter 14&lt;br /&gt;
*	1.69	Spacy Good Agility Augmenter&lt;br /&gt;
*	1.69	Spacy Good Docking Augmenter&lt;br /&gt;
*	1.69	Spacy Good Stealth Augmenter&lt;br /&gt;
*	1.69	Spacy Good Capacity Augmenter&lt;br /&gt;
*	1.69	Spacy Good Targeting Augmenter&lt;br /&gt;
*	1.69	Spacy Good Energy Augmenter&lt;br /&gt;
*	1.69	Spacy Good Firing Augmenter&lt;br /&gt;
*	1.69	Spacy Good Range Augmenter&lt;br /&gt;
*	1.69	Spacy Good Speed Augmenter&lt;br /&gt;
*	1.69	Spacy Good Radar Augmenter&lt;br /&gt;
*	1.69	Spacy Good Recovery Augmenter&lt;br /&gt;
*	1.69	Spacy Good Nimbleness Augmenter&lt;br /&gt;
*	1.69	Spacy Good Thrust Augmenter&lt;br /&gt;
*	1.69	Spacy Good Damage Augmenter&lt;br /&gt;
*	1.69	Spacy Good Shield Augmenter&lt;br /&gt;
*	1.69	Spacy Good Electric Augmenter&lt;br /&gt;
*	1.69	Speedy Good Agility Augmenter&lt;br /&gt;
*	1.69	Speedy Good Docking Augmenter&lt;br /&gt;
*	1.69	Speedy Good Stealth Augmenter&lt;br /&gt;
*	1.69	Speedy Good Capacity Augmenter&lt;br /&gt;
*	1.69	Speedy Good Targeting Augmenter&lt;br /&gt;
*	1.69	Speedy Good Energy Augmenter&lt;br /&gt;
*	1.69	Speedy Good Firing Augmenter&lt;br /&gt;
*	1.69	Speedy Good Range Augmenter&lt;br /&gt;
*	1.69	Speedy Good Speed Augmenter&lt;br /&gt;
*	1.69	Speedy Good Radar Augmenter&lt;br /&gt;
*	1.69	Speedy Good Recovery Augmenter&lt;br /&gt;
*	1.69	Speedy Good Nimbleness Augmenter&lt;br /&gt;
*	1.69	Speedy Good Thrust Augmenter&lt;br /&gt;
*	1.69	Speedy Good Damage Augmenter&lt;br /&gt;
*	1.69	Speedy Good Shield Augmenter&lt;br /&gt;
*	1.69	Speedy Good Electric Augmenter&lt;br /&gt;
*	1.69	Topaz Thorax Blueprint&lt;br /&gt;
*	1.69	Conflagrater Blueprint&lt;br /&gt;
*	1.69	Unidyne Core Drain Blueprint&lt;br /&gt;
*	1.69	Corundum Thorax Blueprint&lt;br /&gt;
*	1.69	Reformatter Blueprint&lt;br /&gt;
*	1.69	De-UnMaker Blueprint&lt;br /&gt;
*	1.69	Mass Lipo Driver Blueprint&lt;br /&gt;
*	1.69	Basil Mega Sheath Blueprint&lt;br /&gt;
*	1.69	Furnace of the Gods Blueprint&lt;br /&gt;
*	1.69	Inverto Radar Blueprint&lt;br /&gt;
*	1.69	Hephaestus+ Augmenter Blueprint&lt;br /&gt;
*	1.69	Poseidon+ Augmenter Blueprint&lt;br /&gt;
*	1.69	Fine Tuned Inverto Radar Blueprint&lt;br /&gt;
*	1.69	Fine Tuned Purgatory Thrust Blueprint&lt;br /&gt;
*	1.69	Luxurious Oversized Combined Capacitor V Blueprint&lt;br /&gt;
*	1.69	Enhanced Beautiful Battle Scoop Blueprint&lt;br /&gt;
*	1.69	Streamlined Freighter Fighter Bay V Blueprint&lt;br /&gt;
*	1.69	Reformatter Drone Blueprint&lt;br /&gt;
*	1.69	MagCannon VII Drone Blueprint&lt;br /&gt;
*	1.69	Vervaardiger Lance Drone Mk III Blueprint&lt;br /&gt;
*	1.69	Tardis in a Box&lt;br /&gt;
*	1.69	Pirated Lyceum Research Module IV&lt;br /&gt;
*	1.69	Large Launching Tube&lt;br /&gt;
*	1.69	Cold Orange Crate&lt;br /&gt;
*	1.69	Power Punch Z Crate&lt;br /&gt;
*	1.69	Impulse&lt;br /&gt;
*	1.69	Engineer Chain Transfer MK II&lt;br /&gt;
*	1.69	ZombieStop&lt;br /&gt;
*	1.69	Alien Steam Power&lt;br /&gt;
*	1.69	Vervaardiger Lance Drone Mk III&lt;br /&gt;
*	1.69	Ono Energy Capacitor IV&lt;br /&gt;
*	1.69	Oversized Combined Capacitor V&lt;br /&gt;
*	1.69	Gigantic Argonium Charger&lt;br /&gt;
*	1.69	Medium Holding Scoop&lt;br /&gt;
*	1.69	Freighter Fighter Bay V&lt;br /&gt;
*	1.69	Rudimentary Multifiring Combat Controlbot&lt;br /&gt;
*	1.69	Uberly Advanced Resource Detector&lt;br /&gt;
*	1.80	Luxurious Oversized Liberty Shield Capacitor Blueprint&lt;br /&gt;
*	1.86	Artemis Laser Tip Coating Blueprint&lt;br /&gt;
*	1.86	Laconia Sheet Smelting Factory Blueprint&lt;br /&gt;
*	1.91	Artemis Hi-tech Bow String Blueprint&lt;br /&gt;
*	1.91	Titanium Sheet Factory Blueprint&lt;br /&gt;
*	1.94	Adv. Class Augmenter Token&lt;br /&gt;
*	1.94	Oversized Ono Energy Capacitor&lt;br /&gt;
*	1.95	The Big Bird Scoop Blueprint&lt;br /&gt;
*	1.96	Berserker Prowess Augmenter&lt;br /&gt;
*	1.96	Engineer Prowess Augmenter&lt;br /&gt;
*	1.96	Fleet Commander Prowess Augmenter&lt;br /&gt;
*	1.96	Gunner Prowess Augmenter&lt;br /&gt;
*	1.96	Seer Prowess Augmenter&lt;br /&gt;
*	1.96	Shield Monkey Prowess Augmenter&lt;br /&gt;
*	1.96	Sniper Prowess Augmenter&lt;br /&gt;
*	1.96	Speed Demon Prowess Augmenter&lt;br /&gt;
*	1.96	General Ops Prowess Augmenter&lt;br /&gt;
*	1.96	Defensive Ops Prowess Augmenter&lt;br /&gt;
*	1.96	Offensive Ops Prowess Augmenter&lt;br /&gt;
*	1.96	Everlasting Ops Prowess Augmenter&lt;br /&gt;
*	1.96	Ship Mastery Augmenter 15&lt;br /&gt;
*	1.96	Rackham's Bigger MagCannon Blueprint&lt;br /&gt;
*	1.96	Phobos Blockade Blueprint&lt;br /&gt;
*	1.96	Neutron Emitter Blueprint&lt;br /&gt;
*	1.96	Psychic Foresight Blueprint&lt;br /&gt;
*	1.96	Platform Augmentation Beta Blueprint&lt;br /&gt;
*	1.96	Fine Tuned Back of the Head Blueprint&lt;br /&gt;
*	1.96	Luxurious Combined Capacitor VI Blueprint&lt;br /&gt;
*	1.96	Great Gyro Gyro Scoop Blueprint&lt;br /&gt;
*	1.96	Complicated Factory Parts Blueprint&lt;br /&gt;
*	1.96	Grav Testing Facility Blueprint&lt;br /&gt;
*	1.96	Cybernetic Construction Facility Blueprint&lt;br /&gt;
*	1.96	Adv. Claymore Mobile Factory Blueprint&lt;br /&gt;
*	1.96	Advanced Fire Control Drone Blueprint&lt;br /&gt;
*	1.96	Advanced Protection Drone Blueprint&lt;br /&gt;
*	1.96	Large Forcefield Generator Blueprint&lt;br /&gt;
*	1.96	Defensive Bubble Drone Blueprint&lt;br /&gt;
*	1.96	Mobile Enrichment Plant&lt;br /&gt;
*	1.96	Enrichment Crystallizer&lt;br /&gt;
*	1.96	Adv. Claymore Mobile Factory&lt;br /&gt;
*	1.96	Adv. Drone Augmenter Token&lt;br /&gt;
*	1.96	Shrinkonium&lt;br /&gt;
*	1.96	Gold Nuggets&lt;br /&gt;
*	1.96	Platinum Piece&lt;br /&gt;
*	1.96	Promethium Matrix Crystal&lt;br /&gt;
*	1.96	Red Cross Crate&lt;br /&gt;
*	1.96	Sacrificial Renewal Crate&lt;br /&gt;
*	1.96	Insto Shield Tweak 2 Crate&lt;br /&gt;
*	1.96	Double Sub Space Anchor Crate&lt;br /&gt;
*	1.96	Great Immolation&lt;br /&gt;
*	1.96	Reach of Prometheus&lt;br /&gt;
*	1.96	Gremconjuror&lt;br /&gt;
*	1.96	Lacerating Petals&lt;br /&gt;
*	1.96	ZombieStop&lt;br /&gt;
*	1.96	GhoulStop&lt;br /&gt;
*	1.96	Ion Justice&lt;br /&gt;
*	1.96	Crazy Settings&lt;br /&gt;
*	1.96	Berserker Method&lt;br /&gt;
*	1.96	Sniper Stabilizator&lt;br /&gt;
*	1.96	Transference Focusor&lt;br /&gt;
*	1.96	Transference Efficienator&lt;br /&gt;
*	1.96	Offensive Drone Ops Configurator&lt;br /&gt;
*	1.96	Precision Accurator&lt;br /&gt;
*	1.96	Neutralizing Focalizator&lt;br /&gt;
*	1.96	Targeting Computer&lt;br /&gt;
*	1.96	Combined Capacitor VI&lt;br /&gt;
*	1.96	Cowboy Charger&lt;br /&gt;
*	1.96	Master Drone Scoop&lt;br /&gt;
*	1.96	Mini Vacuum Scoop&lt;br /&gt;
*	1.96	Decidedly Fierce Combat Controlbot&lt;br /&gt;
*	1.96	Specialized Transference Facilitator&lt;br /&gt;
*	1.96	Specialized Transference Inhibitor&lt;br /&gt;
*	1.96	Lord's Solar Collector&lt;br /&gt;
*	2.00	Luxurious Ono Energy Capacitor IV Blueprint&lt;br /&gt;
*	2.00	Luxurious Liberty Shield Capacitor VI Blueprint&lt;br /&gt;
*	2.04	Compact Basic Colony Blueprint&lt;br /&gt;
*	2.04	Laconia Sheet Smelting Factory Blueprint&lt;br /&gt;
*	2.05	Ambrosia Crest Blueprint&lt;br /&gt;
*	2.05	Laconia Extractor Blueprint&lt;br /&gt;
*	2.05	Titanium Sheet Factory Blueprint&lt;br /&gt;
*	2.06	Iquea Workshop Blueprint&lt;br /&gt;
*	2.06	Avalon Laser Blueprint&lt;br /&gt;
*	2.07	Avalon Protector Blueprint&lt;br /&gt;
*	2.08	Avalon Energy Blueprint&lt;br /&gt;
*	2.09	Avalon Radar Blueprint&lt;br /&gt;
*	2.25	Ship Mastery Augmenter 16&lt;br /&gt;
*	2.25	Death Heated Over Blueprint&lt;br /&gt;
*	2.25	Particle Brake Blueprint&lt;br /&gt;
*	2.25	Glue Gun Blueprint&lt;br /&gt;
*	2.25	Open Heart Excommunication Blueprint&lt;br /&gt;
*	2.25	Crawl Wyrm Blueprint&lt;br /&gt;
*	2.25	Compressed Laser Dampener Blueprint&lt;br /&gt;
*	2.25	Compressed Energy Dampener Blueprint&lt;br /&gt;
*	2.25	Compressed Mining Dampener Blueprint&lt;br /&gt;
*	2.25	Compressed Physical Dampener Blueprint&lt;br /&gt;
*	2.25	Executive Conductor Blueprint&lt;br /&gt;
*	2.25	Monkey Preservation Field Blueprint&lt;br /&gt;
*	2.25	Luxurious Station Suite Blueprint&lt;br /&gt;
*	2.25	Golden Station Kit V Blueprint&lt;br /&gt;
*	2.25	Golden Station Kit VI Blueprint&lt;br /&gt;
*	2.25	Golden Attached Station Kit V Blueprint&lt;br /&gt;
*	2.25	Golden Attached Station Kit VI Blueprint&lt;br /&gt;
*	2.25	ReTardis Station Extension Blueprint&lt;br /&gt;
*	2.25	Luxurious Oversized Ono Energy Capacitor Blueprint&lt;br /&gt;
*	2.25	Luxurious Oversized Combined Capacitor VI Blueprint&lt;br /&gt;
*	2.25	Team Tug-o-war Scoop Blueprint&lt;br /&gt;
*	2.25	Streamlined Freighter Fighter Bay VI Blueprint&lt;br /&gt;
*	2.25	Capital Fighter Bay III Blueprint&lt;br /&gt;
*	2.25	DWO Drone Blueprint&lt;br /&gt;
*	2.25	Shard Drone&lt;br /&gt;
*	2.25	Concussion Mine Mobile Factory Blueprint&lt;br /&gt;
*	2.25	Nuclear Convo-Tronic II&lt;br /&gt;
*	2.25	Concussion Mine Mobile Factory&lt;br /&gt;
*	2.25	Hydroponics&lt;br /&gt;
*	2.25	Huge Launching Tube&lt;br /&gt;
*	2.25	Red Cross Crate&lt;br /&gt;
*	2.25	Mega Warmth Crate&lt;br /&gt;
*	2.25	Ambush Crate&lt;br /&gt;
*	2.25	Metal Decapitator+&lt;br /&gt;
*	2.25	Death Warmed Over&lt;br /&gt;
*	2.25	Glue Gun&lt;br /&gt;
*	2.25	Overdone Liposuction&lt;br /&gt;
*	2.25	Greater Vortex Laser&lt;br /&gt;
*	2.25	Point Defense Epsilon&lt;br /&gt;
*	2.25	GhoulStop&lt;br /&gt;
*	2.25	Oversized Ion Justice&lt;br /&gt;
*	2.25	Anti-Capital System Mk II&lt;br /&gt;
*	2.25	Shard Drone&lt;br /&gt;
*	2.25	Liberty Shield Capacitor V&lt;br /&gt;
*	2.25	Oversized Combined Capacitor VI&lt;br /&gt;
*	2.25	Oversized Cowboy Charger&lt;br /&gt;
*	2.25	Large Holding Scoop&lt;br /&gt;
*	2.25	Freighter Fighter Bay VI&lt;br /&gt;
*	2.25	Rudimentary Multifiring Combat Controlbot&lt;br /&gt;
*	2.25	Superior Speedy Trader Controlbot&lt;br /&gt;
*	2.25	Capital Ship Traveling Field 3&lt;br /&gt;
*	2.25	Insanely Advanced Resource Detector&lt;br /&gt;
*	2.25	Shipscanner Indicitive&lt;br /&gt;
*	2.25	Specialized Oversized Transference Facilitator&lt;br /&gt;
*	2.25	Specialized Oversized Transference Inhibitor&lt;br /&gt;
*	2.45	Andaman Crest Blueprint&lt;br /&gt;
*	2.50	Luxurious Ono Energy Capacitor V Blueprint&lt;br /&gt;
*	2.55	Laconia Extractor Blueprint&lt;br /&gt;
*	2.56	Ship Mastery Augmenter 17&lt;br /&gt;
*	2.56	Spacy Exc. Agility Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Docking Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Stealth Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Capacity Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Targeting Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Energy Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Firing Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Range Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Speed Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Radar Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Recovery Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Nimbleness Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Thrust Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Damage Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Shield Augmenter&lt;br /&gt;
*	2.56	Spacy Exc. Electric Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Agility Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Docking Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Stealth Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Capacity Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Targeting Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Energy Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Firing Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Range Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Speed Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Radar Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Recovery Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Nimbleness Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Thrust Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Damage Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Shield Augmenter&lt;br /&gt;
*	2.56	Speedy Exc. Electric Augmenter&lt;br /&gt;
*	2.56	Station Point Defence Array Blueprint&lt;br /&gt;
*	2.56	Repulsor Blueprint&lt;br /&gt;
*	2.56	Glue Sprayer Blueprint&lt;br /&gt;
*	2.56	Anterolateral Thoracotomy Laser Blueprint&lt;br /&gt;
*	2.56	Executionner Catapult Blueprint&lt;br /&gt;
*	2.56	Oversized Gigo Laser Blueprint&lt;br /&gt;
*	2.56	Gigantic Gigo Laser Blueprint&lt;br /&gt;
*	2.56	Unidyne Core Leach Blueprint&lt;br /&gt;
*	2.56	Un-Reformatter Blueprint&lt;br /&gt;
*	2.56	Prometheus' Thorax Blueprint&lt;br /&gt;
*	2.56	Twilight Blockade Blueprint&lt;br /&gt;
*	2.56	Porpoise+ Blueprint&lt;br /&gt;
*	2.56	Compressed Laser Dampener+ Blueprint&lt;br /&gt;
*	2.56	Compressed Energy Dampener+ Blueprint&lt;br /&gt;
*	2.56	Compressed Mining Dampener+ Blueprint&lt;br /&gt;
*	2.56	Compressed Physical Dampener+ Blueprint&lt;br /&gt;
*	2.56	Microscopic Laser Dampener+ Blueprint&lt;br /&gt;
*	2.56	Microscopic Energy Dampener+ Blueprint&lt;br /&gt;
*	2.56	Microscopic Mining Dampener+ Blueprint&lt;br /&gt;
*	2.56	Microscopic Physical Dampener+ Blueprint&lt;br /&gt;
*	2.56	Luscious North Blueprint&lt;br /&gt;
*	2.56	Hibernation Augmenter Blueprint&lt;br /&gt;
*	2.56	Fine Tuned Madman's Eyes Blueprint&lt;br /&gt;
*	2.56	Fine Tuned Fission Thrust Blueprint&lt;br /&gt;
*	2.56	Fine Tuned Sonic Radar+ Blueprint&lt;br /&gt;
*	2.56	Fine Tuned Moral Emphasis Blueprint&lt;br /&gt;
*	2.56	Luxurious Combined Capacitor VII Blueprint&lt;br /&gt;
*	2.56	Capital Fighter Bay IV Blueprint&lt;br /&gt;
*	2.56	Siege Drone Blueprint&lt;br /&gt;
*	2.56	Un-Reformatter Drone Blueprint&lt;br /&gt;
*	2.56	Vervaardiger Lance Drone Mk IV Blueprint&lt;br /&gt;
*	2.56	Pirated Lyceum Research Module V&lt;br /&gt;
*	2.56	Black Crate&lt;br /&gt;
*	2.56	Shield Poltice Crate&lt;br /&gt;
*	2.56	Catapult&lt;br /&gt;
*	2.56	Engineer Chain Transfer MK III&lt;br /&gt;
*	2.56	Glue Sprayer&lt;br /&gt;
*	2.56	Demolishing Discharge&lt;br /&gt;
*	2.56	Moral Emphasis&lt;br /&gt;
*	2.56	Fission Thrust&lt;br /&gt;
*	2.56	Obsidian Ionizer&lt;br /&gt;
*	2.56	Yallow&lt;br /&gt;
*	2.56	Gigantic Ion Justice&lt;br /&gt;
*	2.56	Vervaardiger Lance Drone Mk IV&lt;br /&gt;
*	2.56	Depraved Desire&lt;br /&gt;
*	2.56	Oversized Liberty Shield Capacitor&lt;br /&gt;
*	2.56	Combined Capacitor VII&lt;br /&gt;
*	2.56	Gigantic Cowboy Charger&lt;br /&gt;
*	2.56	Badass Battle Scoop&lt;br /&gt;
*	2.56	Multifiring Combat Controlbot&lt;br /&gt;
*	2.56	Ares Combat Controlbot&lt;br /&gt;
*	2.56	Capital Ship Traveling Field 4&lt;br /&gt;
*	2.56	Specialized Gigantic Transference Facilitator&lt;br /&gt;
*	2.56	Specialized Gigantic Transference Inhibitor&lt;br /&gt;
*	2.65	Apollo's Eyes Blueprint&lt;br /&gt;
*	2.65	Gigantic MRE Factory Blueprint&lt;br /&gt;
*	2.78	Achilles Crest Blueprint&lt;br /&gt;
*	2.85	Tardis in a Box&lt;br /&gt;
*	2.89	Ship Mastery Augmenter 18&lt;br /&gt;
*	2.89	Rock Launcher Blueprint&lt;br /&gt;
*	2.89	Neutron Point Defense Blueprint&lt;br /&gt;
*	2.89	Infinite Improbability Drive Blueprint&lt;br /&gt;
*	2.89	Luscious North Blueprint&lt;br /&gt;
*	2.89	Luxurious Station Suite Blueprint&lt;br /&gt;
*	2.89	Entertainment Station Suite Blueprint&lt;br /&gt;
*	2.89	Eridium Transdim Extension Blueprint&lt;br /&gt;
*	2.89	Fine Tuned Tunnel Vision Blueprint&lt;br /&gt;
*	2.89	Fine Tuned Infinite Improbability Drive Blueprint&lt;br /&gt;
*	2.89	Luxurious Oversized Combined Capacitor VII Blueprint&lt;br /&gt;
*	2.89	Enhanced Badass Battle Scoop Blueprint&lt;br /&gt;
*	2.89	Love Cylinder Drone Blueprint&lt;br /&gt;
*	2.89	MagCannon VIII Drone Blueprint&lt;br /&gt;
*	2.89	Adv. Flash Mine Mobile Factory Blueprint&lt;br /&gt;
*	2.89	Bear Hug Blueprint&lt;br /&gt;
*	2.89	Station Tech Upgrade XVII&lt;br /&gt;
*	2.89	Adv. Flash Mine Mobile Factory&lt;br /&gt;
*	2.89	Dementium Fragments&lt;br /&gt;
*	2.89	Dementium&lt;br /&gt;
*	2.89	Black Crate&lt;br /&gt;
*	2.89	Mustard Yellow Crate&lt;br /&gt;
*	2.89	Sacrificial Salvation Crate&lt;br /&gt;
*	2.89	Power Punch GT Crate&lt;br /&gt;
*	2.89	Advanced Blocker Crate&lt;br /&gt;
*	2.89	Oversized Catapult&lt;br /&gt;
*	2.89	Super Duper Ice Sludger&lt;br /&gt;
*	2.89	MagCannon VIII&lt;br /&gt;
*	2.89	MagCannon VIII+&lt;br /&gt;
*	2.89	Damned Thruster&lt;br /&gt;
*	2.89	Oversized Moral Emphasis&lt;br /&gt;
*	2.89	Herbal Power&lt;br /&gt;
*	2.89	Gigantic Ion Justice&lt;br /&gt;
*	2.89	Oversized Obsidian Ionizer&lt;br /&gt;
*	2.89	Oversized Yallow&lt;br /&gt;
*	2.89	Tunnel Vision&lt;br /&gt;
*	2.89	Alpha Drone&lt;br /&gt;
*	2.89	Secret Agent Drone&lt;br /&gt;
*	2.89	Corrupt Craving&lt;br /&gt;
*	2.89	Ono Energy Capacitor V&lt;br /&gt;
*	2.89	Oversized Combined Capacitor VII&lt;br /&gt;
*	2.89	Huge Holding Scoop&lt;br /&gt;
*	2.89	Dark Intake&lt;br /&gt;
*	2.89	Solar Intake&lt;br /&gt;
*	3.24	Ship Mastery Augmenter 19&lt;br /&gt;
*	3.24	Station Point Defence Array Blueprint&lt;br /&gt;
*	3.24	ZigZagger Blueprint&lt;br /&gt;
*	3.24	Hot Glue Gun Blueprint&lt;br /&gt;
*	3.24	MoveZigZagger Blueprint&lt;br /&gt;
*	3.24	Warm Death Catapult Blueprint&lt;br /&gt;
*	3.24	Great Uu Quu Blueprint&lt;br /&gt;
*	3.24	Neutronia Big MagCannon Blueprint&lt;br /&gt;
*	3.24	Fire of the Gods Blueprint&lt;br /&gt;
*	3.24	Forge of the Gods Blueprint&lt;br /&gt;
*	3.24	Massif III Blueprint&lt;br /&gt;
*	3.24	Luscious West Blueprint&lt;br /&gt;
*	3.24	Athena+ Augmenter Blueprint&lt;br /&gt;
*	3.24	Ares+ Augmenter Blueprint&lt;br /&gt;
*	3.24	Fine Tuned Grape Influence Blueprint&lt;br /&gt;
*	3.24	Fine Tuned Hawkeye Radar+ Blueprint&lt;br /&gt;
*	3.24	Fine Tuned Venusian Seeker Blueprint&lt;br /&gt;
*	3.24	Fine Tuned Venusian Motor Blueprint&lt;br /&gt;
*	3.24	Luxurious Combined Capacitor VIII Blueprint&lt;br /&gt;
*	3.24	Capital Fighter Bay V Blueprint&lt;br /&gt;
*	3.24	Venusian Drone Blueprint&lt;br /&gt;
*	3.24	Adv. Gremlin Mine Mobile Factory Blueprint&lt;br /&gt;
*	3.24	Adv. Gremlin Mine Mobile Factory&lt;br /&gt;
*	3.24	Mustard Yellow Crate&lt;br /&gt;
*	3.24	Insto Shield Tweak 3 Crate&lt;br /&gt;
*	3.24	Swifty-Spry Attack Crate&lt;br /&gt;
*	3.24	Toomuch Liposuction&lt;br /&gt;
*	3.24	Venusian MagCannon&lt;br /&gt;
*	3.24	Venusian Ray&lt;br /&gt;
*	3.24	Venusian Jackhammer&lt;br /&gt;
*	3.24	Venusian Pulse Gun&lt;br /&gt;
*	3.24	Sweeney T's Razor&lt;br /&gt;
*	3.24	Gigantic Catapult&lt;br /&gt;
*	3.24	Neutralizing Discharge&lt;br /&gt;
*	3.24	Misdirection&lt;br /&gt;
*	3.24	Give and Take&lt;br /&gt;
*	3.24	Venusian Safeguard&lt;br /&gt;
*	3.24	Oversized Misdirection&lt;br /&gt;
*	3.24	Oversized Give and Take&lt;br /&gt;
*	3.24	Plant Power&lt;br /&gt;
*	3.24	Grape Influence&lt;br /&gt;
*	3.24	Gigantic Moral Emphasis&lt;br /&gt;
*	3.24	Venusian Motor&lt;br /&gt;
*	3.24	Gigantic Fission Thrust&lt;br /&gt;
*	3.24	Oversized Obsidian Ionizer&lt;br /&gt;
*	3.24	Oversized Yallow&lt;br /&gt;
*	3.24	Gigantic Obsidian Ionizer&lt;br /&gt;
*	3.24	Gigantic Yallow&lt;br /&gt;
*	3.24	Venusian Vitality&lt;br /&gt;
*	3.24	Venusian Seeker&lt;br /&gt;
*	3.24	Oversized Tunnel Vision&lt;br /&gt;
*	3.24	Anti-Capital System Mk III&lt;br /&gt;
*	3.24	Profane Thirst&lt;br /&gt;
*	3.24	Combined Capacitor VIII&lt;br /&gt;
*	3.24	Crazy Bug-Eyed Scoop&lt;br /&gt;
*	3.24	Superior Spacious Trader Controlbot&lt;br /&gt;
*	3.24	Capital Ship Traveling Field 5&lt;br /&gt;
*	3.38	Rubicite Extractor Blueprint&lt;br /&gt;
*	3.42	Eyerite Radar&lt;br /&gt;
*	3.52	Frozen Blob Extractor Blueprint&lt;br /&gt;
*	3.61	Ship Mastery Augmenter 20&lt;br /&gt;
*	3.61	Spacy Sup. Agility Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Docking Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Stealth Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Capacity Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Targeting Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Energy Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Firing Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Range Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Speed Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Radar Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Recovery Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Nimbleness Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Thrust Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Damage Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Shield Augmenter&lt;br /&gt;
*	3.61	Spacy Sup. Electric Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Agility Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Docking Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Stealth Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Capacity Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Targeting Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Energy Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Firing Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Range Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Speed Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Radar Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Recovery Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Nimbleness Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Thrust Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Damage Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Shield Augmenter&lt;br /&gt;
*	3.61	Speedy Sup. Electric Augmenter&lt;br /&gt;
*	3.61	Pulsius Sharpshooter Blueprint&lt;br /&gt;
*	3.61	Veneration Cylinder Blueprint&lt;br /&gt;
*	3.61	Flaming Swingarm Catapult Blueprint&lt;br /&gt;
*	3.61	Hot Glue Sprayer Blueprint&lt;br /&gt;
*	3.61	Mercurian MagCannon Blueprint&lt;br /&gt;
*	3.61	Mercurian Emission Blueprint&lt;br /&gt;
*	3.61	Mercurian Disentegrator Blueprint&lt;br /&gt;
*	3.61	Mercurian Pulse Gun Blueprint&lt;br /&gt;
*	3.61	Neutralizing Pulse Blueprint&lt;br /&gt;
*	3.61	Earthshaking Cannon Blueprint&lt;br /&gt;
*	3.61	Lacerating Bloom Blueprint&lt;br /&gt;
*	3.61	Demolishing Pulse Blueprint&lt;br /&gt;
*	3.61	Burning Bloom Blueprint&lt;br /&gt;
*	3.61	Lancing Tusks Blueprint&lt;br /&gt;
*	3.61	Smashing Tusks Blueprint&lt;br /&gt;
*	3.61	Unidyne Core Dump Blueprint&lt;br /&gt;
*	3.61	Antimatter Driver Blueprint&lt;br /&gt;
*	3.61	Capital Light of Peace Blueprint&lt;br /&gt;
*	3.61	Great Open Uu Quu Excommunicator Blueprint&lt;br /&gt;
*	3.61	Great Uu Quu Station Big Cannon Blueprint&lt;br /&gt;
*	3.61	Mercurian Bulwark Blueprint&lt;br /&gt;
*	3.61	Mercurian Ramjet Blueprint&lt;br /&gt;
*	3.61	Mercurian Zeal Blueprint&lt;br /&gt;
*	3.61	Mercurian Pharos Blueprint&lt;br /&gt;
*	3.61	Absconditus Blueprint&lt;br /&gt;
*	3.61	Blue Photon Corvette Blueprint&lt;br /&gt;
*	3.61	Singularity Brake Blueprint&lt;br /&gt;
*	3.61	Expedition Team Blueprint&lt;br /&gt;
*	3.61	Massif IV Blueprint&lt;br /&gt;
*	3.61	Luscious West Blueprint&lt;br /&gt;
*	3.61	Entertainment Station Suite Blueprint&lt;br /&gt;
*	3.61	Eridium Transdim Extension Blueprint&lt;br /&gt;
*	3.61	Annihilator Thruster Blueprint&lt;br /&gt;
*	3.61	Rovert Nanobotics Facility Blueprint&lt;br /&gt;
*	3.61	Astranomologica Augmenter Blueprint&lt;br /&gt;
*	3.61	Mattock Augmenter Blueprint&lt;br /&gt;
*	3.61	Conclusion Augmenter Blueprint&lt;br /&gt;
*	3.61	Greener Augmenter Greenprint&lt;br /&gt;
*	3.61	Platform Augmentation Gamma Blueprint&lt;br /&gt;
*	3.61	Fine Tuned Titan Engine+ Blueprint&lt;br /&gt;
*	3.61	Fine Tuned Qua Vazuk Blueprint&lt;br /&gt;
*	3.61	Fine Tuned Titan Radar+ Blueprint&lt;br /&gt;
*	3.61	Fine Tuned Mercurian Ramjet Blueprint&lt;br /&gt;
*	3.61	Fine Tuned Iiuqok Blueprint&lt;br /&gt;
*	3.61	Fine Tuned Mercurian Pharos Blueprint&lt;br /&gt;
*	3.61	Luxurious Oversized Combined Capacitor VIII Blueprint&lt;br /&gt;
*	3.61	Capital Fighter Bay VI Blueprint&lt;br /&gt;
*	3.61	Fembot Assembly Plant Blueprint&lt;br /&gt;
*	3.61	Vervaardiger Lance Drone Mk V Blueprint&lt;br /&gt;
*	3.61	Mercurian Drone Blueprint&lt;br /&gt;
*	3.61	Adv. Concussion Mine Mobile Factory Blueprint&lt;br /&gt;
*	3.61	Advanced Command &amp;amp; Control Drone Blueprint&lt;br /&gt;
*	3.61	Superior Protection Drone Blueprint&lt;br /&gt;
*	3.61	Huge Forcefield Generator Blueprint&lt;br /&gt;
*	3.61	Bubble Drone Blueprint&lt;br /&gt;
*	3.61	Ancient Drone Blueprint&lt;br /&gt;
*	3.61	Polar Wrap Blueprint&lt;br /&gt;
*	3.61	Nuclear Convo-Tronic II&lt;br /&gt;
*	3.61	Adv. Concussion Mine Mobile Factory&lt;br /&gt;
*	3.61	Hydroponics&lt;br /&gt;
*	3.61	Pirated Lyceum Research Module VI&lt;br /&gt;
*	3.61	Dementium Fragments&lt;br /&gt;
*	3.61	Dementium&lt;br /&gt;
*	3.61	Platinum Piece&lt;br /&gt;
*	3.61	Rubicite Crystal&lt;br /&gt;
*	3.61	Energon Ball&lt;br /&gt;
*	3.61	Diamond Shard&lt;br /&gt;
*	3.61	Adamantium Plate&lt;br /&gt;
*	3.61	Promethium Matrix Crystal&lt;br /&gt;
*	3.61	Hovering Crate&lt;br /&gt;
*	3.61	Apollo's Rebirth Crate&lt;br /&gt;
*	3.61	Apollo's Warmth Crate&lt;br /&gt;
*	3.61	Oilheart's Best Afterburner Crate&lt;br /&gt;
*	3.61	Super Shield Soother Crate&lt;br /&gt;
*	3.61	Assassination Crate&lt;br /&gt;
*	3.61	Point Defense Zeta&lt;br /&gt;
*	3.61	Titanium Shredder+&lt;br /&gt;
*	3.61	Greminvoker&lt;br /&gt;
*	3.61	Dark Fist&lt;br /&gt;
*	3.61	Sterile Cannon&lt;br /&gt;
*	3.61	Hot Glue Sprayer&lt;br /&gt;
*	3.61	Antimatter Driver&lt;br /&gt;
*	3.61	Eclipse Blockade&lt;br /&gt;
*	3.61	Gigantic Misdirection&lt;br /&gt;
*	3.61	Gigantic Give and Take&lt;br /&gt;
*	3.61	Gigantic Obsidian Ionizer&lt;br /&gt;
*	3.61	Gigantic Yallow&lt;br /&gt;
*	3.61	Crystalline Reserve&lt;br /&gt;
*	3.61	Gigantic Tunnel Vision&lt;br /&gt;
*	3.61	Anti-Capital System Mk IV&lt;br /&gt;
*	3.61	Double Agent Drone&lt;br /&gt;
*	3.61	Vervaardiger Lance Drone Mk V&lt;br /&gt;
*	3.61	Blasphemous Fervor&lt;br /&gt;
*	3.61	Liberty Shield Capacitor VI&lt;br /&gt;
*	3.61	Oversized Combined Capacitor VIII&lt;br /&gt;
*	3.61	Gigantic Holding Scoop&lt;br /&gt;
*	3.61	Vacuum Scoop&lt;br /&gt;
*	3.61	Multifiring Combat Controlbot&lt;br /&gt;
*	3.61	Penultimate Trader Controlbot&lt;br /&gt;
*	3.61	Ultimate Trader Controlbot&lt;br /&gt;
*	3.61	Even More Ultimate Trader Controlbot&lt;br /&gt;
*	3.61	Capital Ship Traveling Field 6&lt;br /&gt;
*	3.80	Mad Kidd Drone Blueprint&lt;br /&gt;
*	3.80	Heavy Kidd Drone Crate Blueprint&lt;br /&gt;
*	3.80	Captain Bling Drone Crate Blueprint&lt;br /&gt;
*	3.80	Mad Kidd+ Drone Blueprint&lt;br /&gt;
*	3.80	Hybrid Kidd Drone Blueprint&lt;br /&gt;
*	3.80	Honey Badger Drone Blueprint&lt;br /&gt;
*	3.80	Armada Kidd Drone Blueprint&lt;br /&gt;
*	3.80	Prawn Piece A&lt;br /&gt;
*	3.80	Prawn Piece B&lt;br /&gt;
*	3.80	Prawn Piece C&lt;br /&gt;
*	3.80	Prawn Piece D&lt;br /&gt;
*	3.80	Prawn Piece E&lt;br /&gt;
*	3.80	Prawn Piece F&lt;br /&gt;
*	3.80	Prawn Piece G&lt;br /&gt;
*	3.80	Prawn Piece H&lt;br /&gt;
*	3.89	Oversized Fission Thrust&lt;br /&gt;
*	4.00	Ship Mastery Augmenter 21&lt;br /&gt;
*	4.00	Radish Torches Blueprint&lt;br /&gt;
*	4.00	Pulsius Sharpshooter+ Blueprint&lt;br /&gt;
*	4.00	Dark Wave Blueprint&lt;br /&gt;
*	4.00	Neutralizing Surge Blueprint&lt;br /&gt;
*	4.00	Earthshaking Onslaught Blueprint&lt;br /&gt;
*	4.00	Lacerating Flower Blueprint&lt;br /&gt;
*	4.00	Demolishing Surge Blueprint&lt;br /&gt;
*	4.00	Burning Flower Blueprint&lt;br /&gt;
*	4.00	Lancing Cestus Blueprint&lt;br /&gt;
*	4.00	Smashing Cestus Blueprint&lt;br /&gt;
*	4.00	Prometheus' Death Trebuchet Blueprint&lt;br /&gt;
*	4.00	Lagrangian Schematics&lt;br /&gt;
*	4.00	Sedition Blueprint&lt;br /&gt;
*	4.00	Indecision Blueprint&lt;br /&gt;
*	4.00	Prevarication Blueprint&lt;br /&gt;
*	4.00	Advanced Eucration Flux Blueprint&lt;br /&gt;
*	4.00	Advanced Eucration Fusion Blueprint&lt;br /&gt;
*	4.00	Eridium Furnace Blueprint&lt;br /&gt;
*	4.00	Flamberge Blueprint&lt;br /&gt;
*	4.00	Delquadrikamdon Blueprint&lt;br /&gt;
*	4.00	Tardis Station Extension Blueprint&lt;br /&gt;
*	4.00	Invigorating Aphrodite Augmenter Blueprint&lt;br /&gt;
*	4.00	Artemis Patrol Augmenter Blueprint&lt;br /&gt;
*	4.00	Markswoman Artemis Augmenter Blueprint&lt;br /&gt;
*	4.00	Raging Aphrodite Augmenter Blueprint&lt;br /&gt;
*	4.00	Hermes Patrol Augmenter Blueprint&lt;br /&gt;
*	4.00	Racing Hermes Augmenter Blueprint&lt;br /&gt;
*	4.00	Raging Dionysis Augmenter Blueprint&lt;br /&gt;
*	4.00	Invigorating Dionysis Augmenter Blueprint&lt;br /&gt;
*	4.00	Tarkin's Augmenter Blueprint&lt;br /&gt;
*	4.00	MagCannon IX Drone Blueprint&lt;br /&gt;
*	4.00	Mobile MagCannon IX Drone Blueprint&lt;br /&gt;
*	4.00	Frag Drone&lt;br /&gt;
*	4.00	Solarian Drone Blueprint&lt;br /&gt;
*	4.00	Grizzly Tackle Blueprint&lt;br /&gt;
*	4.00	Dementium Fragments&lt;br /&gt;
*	4.00	Dementium&lt;br /&gt;
*	4.00	Prawn Piece A&lt;br /&gt;
*	4.00	Prawn Piece B&lt;br /&gt;
*	4.00	Prawn Piece C&lt;br /&gt;
*	4.00	Prawn Piece D&lt;br /&gt;
*	4.00	Prawn Piece E&lt;br /&gt;
*	4.00	Prawn Piece F&lt;br /&gt;
*	4.00	Prawn Piece G&lt;br /&gt;
*	4.00	Prawn Piece H&lt;br /&gt;
*	4.00	Rubicite Crystal&lt;br /&gt;
*	4.00	Energon Ball&lt;br /&gt;
*	4.00	Diamond Shard&lt;br /&gt;
*	4.00	Adamantium Plate&lt;br /&gt;
*	4.00	Hovering Crate&lt;br /&gt;
*	4.00	Telendo Overloader Crate&lt;br /&gt;
*	4.00	Mercurian MagCannon&lt;br /&gt;
*	4.00	Mercurian Emission&lt;br /&gt;
*	4.00	Mercurian Disentegrator&lt;br /&gt;
*	4.00	Mercurian Pulse Gun&lt;br /&gt;
*	4.00	Radish Torch&lt;br /&gt;
*	4.00	MagCannon IX&lt;br /&gt;
*	4.00	MagCannon IX+&lt;br /&gt;
*	4.00	Blockade Runner&lt;br /&gt;
*	4.00	Gigantic Misdirection&lt;br /&gt;
*	4.00	Gigantic Give and Take&lt;br /&gt;
*	4.00	Mercurian Bulwark&lt;br /&gt;
*	4.00	Hydra Hide&lt;br /&gt;
*	4.00	Equivocation&lt;br /&gt;
*	4.00	Ambivalence&lt;br /&gt;
*	4.00	Subversion&lt;br /&gt;
*	4.00	Bole Shield&lt;br /&gt;
*	4.00	Umber Shield&lt;br /&gt;
*	4.00	Wenge Shield&lt;br /&gt;
*	4.00	Mercurian Ramjet&lt;br /&gt;
*	4.00	Hydra Tail&lt;br /&gt;
*	4.00	Quark Controller&lt;br /&gt;
*	4.00	Lepton Lurcher&lt;br /&gt;
*	4.00	Proton Pusher&lt;br /&gt;
*	4.00	Boson Blower&lt;br /&gt;
*	4.00	Crystalline Reserve&lt;br /&gt;
*	4.00	Mercurian Zeal&lt;br /&gt;
*	4.00	Eucration Fusion&lt;br /&gt;
*	4.00	Eucration Flux&lt;br /&gt;
*	4.00	Hydra Belly&lt;br /&gt;
*	4.00	Mercurian Pharos&lt;br /&gt;
*	4.00	Hydra Eyes&lt;br /&gt;
*	4.00	Anti-Capital System Mk V&lt;br /&gt;
*	4.00	Frag Drone&lt;br /&gt;
*	4.00	Vile Longing&lt;br /&gt;
*	4.00	Hydra Awesomeness&lt;br /&gt;
*	4.00	Maxi Vacuum Scoop&lt;br /&gt;
*	4.00	Commander's Ascension&lt;br /&gt;
*	4.41	Ship Mastery Augmenter 22&lt;br /&gt;
*	4.41	Capital Lipo Driver Blueprint&lt;br /&gt;
*	4.41	Capital Death Trebuchet Driver Blueprint&lt;br /&gt;
*	4.41	Cygnus Augmenter Blueprint&lt;br /&gt;
*	4.41	Vervaardiger Lance Drone Mk VI Blueprint&lt;br /&gt;
*	4.41	Triple Agent Drone&lt;br /&gt;
*	4.41	Vervaardiger Lance Drone Mk VI&lt;br /&gt;
*	4.41	Malevolent Lasciviousness&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Sansho&amp;diff=56104</id>
		<title>Sansho</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Sansho&amp;diff=56104"/>
				<updated>2021-05-26T17:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox2&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 1469&lt;br /&gt;
|Speed = 93&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 8&lt;br /&gt;
|Visibility = 34&lt;br /&gt;
|Reflectivity = 127%&lt;br /&gt;
|Size = 100&lt;br /&gt;
|Weight = 1,939,000&lt;br /&gt;
|Lresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;NA&amp;lt;/font&amp;gt;&lt;br /&gt;
|Eresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;45%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Hresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;45%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Presist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;18%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Rresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;45%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Sresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;30%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Mresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;17%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 0/s&lt;br /&gt;
|SkillNeeded = Piloting 20&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = [[Spice Protection]]&lt;br /&gt;
|Mods = Shield Recovery +25%, Energy 40%, Damage +10%, Rate of fire 25%, Critical Resistance 20%&lt;br /&gt;
|Source = [[Sansho Blueprint]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description = A powerful replicate of the Zanthoxylum&lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = File:Sansho.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Sansho is one of the rarest ships in the game. It can be built with the Sansho Blueprint, which is a rare drop from the Drake boss in the Bonnet dungeon (drop chance: 5 - 10%). Its 50% shield recovery bonus and high speed makes it an attractive ship for berserkers.&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = Sansho Blueprint&lt;br /&gt;
|backgroundcolor =midnightblue&lt;br /&gt;
|fontcolor =white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 50,000,000&lt;br /&gt;
|MaxWorkforce = =Infinite&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Produced = [[Sansho]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;1,000,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Damaged Excise Pulse Cannon]]*&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Damaged Irradiating Pulse]]*&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Damaged Nemesis Pulse Cannon]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Love Cylinder Remains]]&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Master Pirate Crest]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[Dementium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Drake]]&lt;br /&gt;
|Price = &lt;br /&gt;
|SkillNeeded = None&lt;br /&gt;
|Description = Very rare ship&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Sansho&amp;diff=56103</id>
		<title>Sansho</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Sansho&amp;diff=56103"/>
				<updated>2021-05-26T17:47:51Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox2&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Hull = 1469&lt;br /&gt;
|Speed = 93&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 8&lt;br /&gt;
|Visibility = 34&lt;br /&gt;
|Reflectivity = 127%&lt;br /&gt;
|Size = 100&lt;br /&gt;
|Weight = 1,939,000&lt;br /&gt;
|Lresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;NA%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Eresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;45%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Hresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;45%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Presist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;18%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Rresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;45%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Sresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;30%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Mresist = &amp;lt;font color=&amp;quot;00b050&amp;quot;&amp;gt;17%&amp;lt;/font&amp;gt;&lt;br /&gt;
|Tresist = 0%&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 0/s&lt;br /&gt;
|SkillNeeded = Piloting 20&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = [[Spice Protection]]&lt;br /&gt;
|Mods = Shield Recovery +25%, Energy 40%, Damage +10%, Rate of fire 25%, Critical Resistance 20%&lt;br /&gt;
|Source = [[Sansho Blueprint]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description = A powerful replicate of the Zanthoxylum&lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = File:Sansho.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The Sansho is one of the rarest ships in the game. It can be built with the Sansho Blueprint, which is a rare drop from the Drake boss in the Bonnet dungeon (drop chance: 5 - 10%). Its 50% shield recovery bonus and high speed makes it an attractive ship for berserkers.&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = Sansho Blueprint&lt;br /&gt;
|backgroundcolor =midnightblue&lt;br /&gt;
|fontcolor =white&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 50,000,000&lt;br /&gt;
|MaxWorkforce = =Infinite&lt;br /&gt;
|Uses = 1&lt;br /&gt;
|Produced = [[Sansho]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;1,000,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Damaged Excise Pulse Cannon]]*&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Damaged Irradiating Pulse]]*&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Damaged Nemesis Pulse Cannon]]*&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Love Cylinder Remains]]&lt;br /&gt;
&amp;lt;li&amp;gt;20 [[Master Pirate Crest]]&lt;br /&gt;
&amp;lt;li&amp;gt;8 [[Dementium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Drake]]&lt;br /&gt;
|Price = &lt;br /&gt;
|SkillNeeded = None&lt;br /&gt;
|Description = Very rare ship&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55986</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55986"/>
				<updated>2021-03-16T09:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Fleet Commander Setups: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter Setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Lunarian Augmenter, Ult. Obliteration Augmenter, 2 Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Ranged Defensive Setup:&lt;br /&gt;
2 Selenite Augmenter, Qa'ik Urk'qii Akk'oj, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank Setup:&lt;br /&gt;
Qa'ik Urk'qii Akk'oj, Qa'ik Vazuk Akk'oj, Ultimate Art of Stealth Augmenter, Selenite Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
2 Lunarian Augmenters, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
= Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Starter:&lt;br /&gt;
Green(er) Augmenter, Zeus(+) Augmenter, Athena(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Insanity Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ultimate Art of Gunner Augmenter&lt;br /&gt;
&lt;br /&gt;
= Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
T16 Budget Bank setup:&lt;br /&gt;
Slumber Augmenter, Blue Gamma Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
= Engineer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
T21 Healing Setup:&lt;br /&gt;
2 Hephaestus General Mode Augmenter, 2 Poseidon Defensive Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T21 Offensive Setup:&lt;br /&gt;
1 Hephaestus General Mode Augmenter, 2 Ares Offensive Mode Augmenter, 1 Zeus Everlasting Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Shield Monkey Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Mixed Healing/Stealing Endgame Setup:&lt;br /&gt;
Green(er) Augmenter, 2 Combined Aspect of the Rhino&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
= Combat Bot Setups: =&lt;br /&gt;
&lt;br /&gt;
T14 Burst 3 Aug Bot:&lt;br /&gt;
Good Rage Augmenter, Good Invigorating Augmenter, KoQuii' Vazuk Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Multifire 3 Aug Bot:&lt;br /&gt;
Exc. Invigorating Augmenter, 2 Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Burst 3 Aug Bot:&lt;br /&gt;
Exc. Rage Augmenter, Exc. Invigorating Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 4 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter, Zeus- Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Mixed Fighter/Weapon Bot:&lt;br /&gt;
Sup. Harrier Augmenter, Combined Aspect of the Mastodon&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Weapons Bot:&lt;br /&gt;
Combined Aspect of the Lion, Wattage Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 3 Aug Bot:&lt;br /&gt;
Combined Aspect of the Lion, Zeus+ Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 4 Aug Bot:&lt;br /&gt;
The Emperor's Augmenter, Combined Aspect of the Lion Augmenter, Combined Aspect of the Lion Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Legacy Setups =&lt;br /&gt;
&lt;br /&gt;
Archive link for legacy setups from before February 12th, 2021. Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
[[Legacy Augmenter Setups]]&lt;br /&gt;
&lt;br /&gt;
=Additional Resources=&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55985</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55985"/>
				<updated>2021-03-16T09:46:49Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Fleet Commander Setups: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter Setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Lunarian Augmenter, Ult. Obliteration Augmenter, 2 Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Ranged Defensive Setup:&lt;br /&gt;
2 Selenite Augmenter, Qa'ik Urk'qii Akk'oj, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank Setup:&lt;br /&gt;
Qa'ik Urk'qii Akk'oj, Qa'ik Vazuk Akk'oj, Ultimate Art of Stealth Augmenter, Selenite Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
2 Lunarian Augmenters, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
= Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Starter:&lt;br /&gt;
Green(er) Augmenter, Zeus(+) Augmenter, Athena(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Insanity Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ultimate Art of Gunner Augmenter&lt;br /&gt;
&lt;br /&gt;
= Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
T16 Budget Bank Launcher setup:&lt;br /&gt;
Slumber Augmenter, Blue Gamma Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
= Engineer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
T21 Healing Setup:&lt;br /&gt;
2 Hephaestus General Mode Augmenter, 2 Poseidon Defensive Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T21 Offensive Setup:&lt;br /&gt;
1 Hephaestus General Mode Augmenter, 2 Ares Offensive Mode Augmenter, 1 Zeus Everlasting Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Shield Monkey Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Mixed Healing/Stealing Endgame Setup:&lt;br /&gt;
Green(er) Augmenter, 2 Combined Aspect of the Rhino&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
= Combat Bot Setups: =&lt;br /&gt;
&lt;br /&gt;
T14 Burst 3 Aug Bot:&lt;br /&gt;
Good Rage Augmenter, Good Invigorating Augmenter, KoQuii' Vazuk Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Multifire 3 Aug Bot:&lt;br /&gt;
Exc. Invigorating Augmenter, 2 Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Burst 3 Aug Bot:&lt;br /&gt;
Exc. Rage Augmenter, Exc. Invigorating Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 4 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter, Zeus- Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Mixed Fighter/Weapon Bot:&lt;br /&gt;
Sup. Harrier Augmenter, Combined Aspect of the Mastodon&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Weapons Bot:&lt;br /&gt;
Combined Aspect of the Lion, Wattage Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 3 Aug Bot:&lt;br /&gt;
Combined Aspect of the Lion, Zeus+ Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 4 Aug Bot:&lt;br /&gt;
The Emperor's Augmenter, Combined Aspect of the Lion Augmenter, Combined Aspect of the Lion Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Legacy Setups =&lt;br /&gt;
&lt;br /&gt;
Archive link for legacy setups from before February 12th, 2021. Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
[[Legacy Augmenter Setups]]&lt;br /&gt;
&lt;br /&gt;
=Additional Resources=&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55984</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55984"/>
				<updated>2021-03-16T09:37:40Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Shield Monkey Setups: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter Setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Lunarian Augmenter, Ult. Obliteration Augmenter, 2 Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Ranged Defensive Setup:&lt;br /&gt;
2 Selenite Augmenter, Qa'ik Urk'qii Akk'oj, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank Setup:&lt;br /&gt;
Qa'ik Urk'qii Akk'oj, Qa'ik Vazuk Akk'oj, Ultimate Art of Stealth Augmenter, Selenite Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
2 Lunarian Augmenters, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
= Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Starter:&lt;br /&gt;
Green(er) Augmenter, Zeus(+) Augmenter, Athena(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Insanity Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ultimate Art of Gunner Augmenter&lt;br /&gt;
&lt;br /&gt;
= Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Engineer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
T21 Healing Setup:&lt;br /&gt;
2 Hephaestus General Mode Augmenter, 2 Poseidon Defensive Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T21 Offensive Setup:&lt;br /&gt;
1 Hephaestus General Mode Augmenter, 2 Ares Offensive Mode Augmenter, 1 Zeus Everlasting Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Shield Monkey Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Mixed Healing/Stealing Endgame Setup:&lt;br /&gt;
Green(er) Augmenter, 2 Combined Aspect of the Rhino&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
= Combat Bot Setups: =&lt;br /&gt;
&lt;br /&gt;
T14 Burst 3 Aug Bot:&lt;br /&gt;
Good Rage Augmenter, Good Invigorating Augmenter, KoQuii' Vazuk Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Multifire 3 Aug Bot:&lt;br /&gt;
Exc. Invigorating Augmenter, 2 Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Burst 3 Aug Bot:&lt;br /&gt;
Exc. Rage Augmenter, Exc. Invigorating Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 4 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter, Zeus- Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Mixed Fighter/Weapon Bot:&lt;br /&gt;
Sup. Harrier Augmenter, Combined Aspect of the Mastodon&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Weapons Bot:&lt;br /&gt;
Combined Aspect of the Lion, Wattage Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 3 Aug Bot:&lt;br /&gt;
Combined Aspect of the Lion, Zeus+ Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 4 Aug Bot:&lt;br /&gt;
The Emperor's Augmenter, Combined Aspect of the Lion Augmenter, Combined Aspect of the Lion Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Legacy Setups =&lt;br /&gt;
&lt;br /&gt;
Archive link for legacy setups from before February 12th, 2021. Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
[[Legacy Augmenter Setups]]&lt;br /&gt;
&lt;br /&gt;
=Additional Resources=&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55983</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55983"/>
				<updated>2021-03-16T09:33:33Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Combat Bot Setups: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter Setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Lunarian Augmenter, Ult. Obliteration Augmenter, 2 Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Ranged Defensive Setup:&lt;br /&gt;
2 Selenite Augmenter, Qa'ik Urk'qii Akk'oj, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank Setup:&lt;br /&gt;
Qa'ik Urk'qii Akk'oj, Qa'ik Vazuk Akk'oj, Ultimate Art of Stealth Augmenter, Selenite Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
2 Lunarian Augmenters, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
= Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Starter:&lt;br /&gt;
Green(er) Augmenter, Zeus(+) Augmenter, Athena(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Insanity Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ultimate Art of Gunner Augmenter&lt;br /&gt;
&lt;br /&gt;
= Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Engineer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
T21 Healing Setup:&lt;br /&gt;
2 Hephaestus General Mode Augmenter, 2 Poseidon Defensive Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T21 Offensive Setup:&lt;br /&gt;
1 Hephaestus General Mode Augmenter, 2 Ares Offensive Mode Augmenter, 1 Zeus Everlasting Mode Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Shield Monkey Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combat Bot Setups: =&lt;br /&gt;
&lt;br /&gt;
T14 Burst 3 Aug Bot:&lt;br /&gt;
Good Rage Augmenter, Good Invigorating Augmenter, KoQuii' Vazuk Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 3 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Multifire 3 Aug Bot:&lt;br /&gt;
Exc. Invigorating Augmenter, 2 Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 Burst 3 Aug Bot:&lt;br /&gt;
Exc. Rage Augmenter, Exc. Invigorating Augmenter, Heracles Augmenter&lt;br /&gt;
&lt;br /&gt;
T18 4 Aug Bot:&lt;br /&gt;
Arson Augmenter, Metis Augmenter, Ship Mastery 18 Augmenter, Zeus- Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Mixed Fighter/Weapon Bot:&lt;br /&gt;
Sup. Harrier Augmenter, Combined Aspect of the Mastodon&lt;br /&gt;
&lt;br /&gt;
T20 2 Aug Weapons Bot:&lt;br /&gt;
Combined Aspect of the Lion, Wattage Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 3 Aug Bot:&lt;br /&gt;
Combined Aspect of the Lion, Zeus+ Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 4 Aug Bot:&lt;br /&gt;
The Emperor's Augmenter, Combined Aspect of the Lion Augmenter, Combined Aspect of the Lion Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
= Legacy Setups =&lt;br /&gt;
&lt;br /&gt;
Archive link for legacy setups from before February 12th, 2021. Use at your own risk.&lt;br /&gt;
&lt;br /&gt;
[[Legacy Augmenter Setups]]&lt;br /&gt;
&lt;br /&gt;
=Additional Resources=&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=55965</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=55965"/>
				<updated>2021-03-04T15:48:08Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Ur'ziq Bana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
&lt;br /&gt;
THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Ur'ziq Bana&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;The boss in this room drops, on occation, Nano gear that sells for significant srices.  Go back and Pick some up if you having funding problems early game.&amp;lt;/s&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removed in 2020&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
&lt;br /&gt;
Total Credits per day; 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
&lt;br /&gt;
Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The Ingots and the Bars (Pictured right) have items on them that can be traded at junkyard for scrapnotes.  Scrapnotes are generally in high demand at the beginning and end of universes, as they can be used to purchase junkyard hydroponics that builders need to keep their mining stations alive.  A short afternoon of work should get you about 10 bars and 10 ingots for a total of 30 scrapnotes.&lt;br /&gt;
&lt;br /&gt;
Total Credits per hour: 30 ships, 40 notes, 1.2 billion credits on resale. This is far and away the BEST FUNDING IN EF LAYER!&amp;lt;/s&amp;gt;  Junk Yard Notes are removed as of 2019&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
&lt;br /&gt;
Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 250 million per day&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
&lt;br /&gt;
Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
&lt;br /&gt;
Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
&lt;br /&gt;
Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
&lt;br /&gt;
The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
&lt;br /&gt;
Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensable and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
&lt;br /&gt;
Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its liit and credtis, then move on to the next dg.  Different people handle DG loot different ways.  Soe just sell everything to AI stations, Some keep the Junkyard Scrappable items and sell the scrap notes, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour DGing; 150 to 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
&lt;br /&gt;
TOtal Credits per uni; 5 billion?&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
&lt;br /&gt;
Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
&lt;br /&gt;
As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
&lt;br /&gt;
1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
&lt;br /&gt;
2) warp into the instance&lt;br /&gt;
&lt;br /&gt;
3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
&lt;br /&gt;
4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
&lt;br /&gt;
5) repeat&lt;br /&gt;
&lt;br /&gt;
This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
&lt;br /&gt;
Its a little complicated.&lt;br /&gt;
&lt;br /&gt;
There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
&lt;br /&gt;
Projected profits ; About 500 million per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
&lt;br /&gt;
Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
&lt;br /&gt;
Important notes on Base setup; &lt;br /&gt;
&lt;br /&gt;
1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
&lt;br /&gt;
2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
&lt;br /&gt;
3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
&lt;br /&gt;
Average Income; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
&lt;br /&gt;
Average credits earned; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
&lt;br /&gt;
Average Earnings; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
&lt;br /&gt;
Expected Credits; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
&lt;br /&gt;
Expected credits; Nothing&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Funding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=55964</id>
		<title>Guide to funding, income, and credits</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Guide_to_funding,_income,_and_credits&amp;diff=55964"/>
				<updated>2021-03-04T15:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Ur'ziq Bana */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is an open guide, please feel free to revise and update this guide as necessary.&lt;br /&gt;
&lt;br /&gt;
== Intro ==&lt;br /&gt;
&lt;br /&gt;
SO if you re here i am going to assume you have noticed that getting enough money in star sonata is not as easy as it is in other games.  Due to low player population, certain ideas about F2P player held by the dev team, and recent changes to the game, trying to get the funding to run your character on Earth Force layers is a jaw dropping headache.  That said,{http://forum.starsonata.com/viewtopic.php?f=3&amp;amp;t=63277 after an extensive and bitter argument] i have at least managed to assemble nearly every income source in game, and will publish them here for your edification.  Yes, every possible effort was made to expand this list, read the link for details. &lt;br /&gt;
&lt;br /&gt;
THis list is divided into catagories and color coded for your convieneance.  These are&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Jaw droppingly easy, anyone over level 100 can do this and make decent money&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Simple to do, but requires some effort, either no limitations and decent rewards or some limitations and great rewards&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Are limited by level, Class or some other important factor.  This is the lowest level i would advise you to rely on.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Are either very limited, inconsistent in income, or difficult for some other reason.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Totally inconsistent or extremely difficult to make work.  Included only for notation.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''IMPORTANT; P2P funding options are not listed in this guide because frankly they are so easy to find.  Between Strontium 90 and Subspace, there is no reason a P2P player should have any difficulty with early game funding.'''&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Ur'ziq Bana&amp;lt;/span&amp;gt;==&lt;br /&gt;
&amp;lt;s&amp;gt;The boss in this room drops, on occation, Nano gear that sells for significant srices.  Go back and Pick some up if you having funding problems early game.&amp;lt;s/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Removed in 2020&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Colored Empires&amp;lt;/span&amp;gt;==&lt;br /&gt;
One of the earliest dungeons you will find is also one of your best sources of income.  Located off of Prism, you MUST remember to set any bots to have to not &amp;quot;Fight Enemies&amp;quot; as the Paxian ship in Prism will attack you, denying you access to the station and thus the mission start point.  The station is located between the warp points to the north, you need Warp 1 to enter.  Once you have completed the entire mission chain inside (which incidently gets you your very own Prismatic Converter for Capping AI) the main stations will have a mission called &amp;quot;Emporors Favor&amp;quot; repeatable once a day.  This mission allows you to duel each of the colored emporors for a cash prize, as well as loot they drop.  &lt;br /&gt;
&lt;br /&gt;
Total Credits per day; 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Auric Sector&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Goldenboy_Ingot_Thumb.gif|right|]][[Image:Goldenboy_Statue.png|right|]]&lt;br /&gt;
Auric sector has several differant ways it can be approached, but as most of them are incredibly simple it is tier 1. THe three ways are listed below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Mine Gold''' &amp;lt;/span&amp;gt;  By shooting the astroids that are yellow tinted and then scooping the debrise, you can get a large quantity of gold or fools gold.  Both can be sold at the AI station for credits, or traded in for a daily missions. Remember, you need a mining weapon to mine astroids!&lt;br /&gt;
&lt;br /&gt;
Total Credits; 35 million credits per hour for the Fools Gold mission, 6 million for gold, so maybe 60 million per hour for 500 million a day?&lt;br /&gt;
&lt;br /&gt;
&amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt; '''Cap AI''' &amp;lt;/span&amp;gt; The Ingots and the Bars (Pictured right) have items on them that can be traded at junkyard for scrapnotes.  Scrapnotes are generally in high demand at the beginning and end of universes, as they can be used to purchase junkyard hydroponics that builders need to keep their mining stations alive.  A short afternoon of work should get you about 10 bars and 10 ingots for a total of 30 scrapnotes.&lt;br /&gt;
&lt;br /&gt;
Total Credits per hour: 30 ships, 40 notes, 1.2 billion credits on resale. This is far and away the BEST FUNDING IN EF LAYER!&amp;lt;/s&amp;gt;  Junk Yard Notes are removed as of 2019&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;'''Killing Ships'''&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The ships in Auric Sector occasionally start shooting the asteroids and selling the Gold to the AI base, accruing the money in their cargo... very occasionally.  Getting any money off of the ships this way requires that 1) no body has killed them recently and 2) no body has been selling gold to the ai station recently either.  Highly Unlikely.&lt;br /&gt;
&lt;br /&gt;
Total Credits; Maybe 100 million a day if you are lucky.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Insurance Missions&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
The [[Reaver Missions|Insurance Missions]] in Brigands strong hold require you to go kill half a dozen ships to claim a cash prized.  The ships are easy but the prizes are small. Scalling from 2 million to 210 million per missions, i recommend doing these in tranches once you figure out what areas the ships hang out at. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 20 million up to 500 million per day depending on level.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Blanco&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Blanco is a Dungeon with three sub boss rooms in it, one for each of the Chrome ships.  The first two are fairly simple, but the last one involves a full dozen Slumber CHromes, and is not for the faint of heart...or levels at least. &lt;br /&gt;
&lt;br /&gt;
Total Credits; 250 million per day&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Jungle&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Jungle is one of the better leveling zones for level 200 to 300 players.  In addition, several of the drops sell for a decent amount. Jungle Armada Crests sell for 200 to 300 million to players, and Primal Blueprints sell to AI shops for 20 million.  &lt;br /&gt;
&lt;br /&gt;
Total Credtis per day; 3-5 JACs and a dozen BP are about a billion a day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Colonies&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Colony.jpg|right|]]&lt;br /&gt;
Colonies where once the best of the best, the go to passive funding source for most of the game, and are still used by most players today.  The problem with using them as a free to play is that you have a very small selection of planets you can use, only Medium, Temperate, Terran unless you have someone boosting you.  In order to boost a colony, a P2P player (not necessarily on your team) must put a station on the planet you are colonizing.  Preferably this is someone over level 1000, thus doubling the normal [[Suitability]] of the planet. &lt;br /&gt;
&lt;br /&gt;
Colonies do however require significant starting capital to get going.  A starting colony at the beginning of a uni should have about 1-2 million peasants sold to it, then left for 4 weeks to grow (assuming suitability of 125%).  Generally how you want to start is to get a primer colony running for a uni, and use this to fill half a dozen thatches with peasants at the end of the uni.  Then, use these to create actual profitable colonies the next uni.&lt;br /&gt;
&lt;br /&gt;
Colonies make profit for you by buying items like a station does, only they do it automatically.  WHen you set a trade bay up for a colony, the colony will buy a certain group of items (see image right) if they are priced LOWER then then what the colony is demanding.  If you price the Items higher, your base will buy them fro the colony&amp;gt;  A simple example of this is Peasants in the image, where it says -4580.  This station is buying 4580 peasants, converting them into Entertainers and Workers, and selling them back to the colony for a profit. &lt;br /&gt;
&lt;br /&gt;
The reason that Colonies are this low on the list is that they have three major limitations on EF layer.  1) Very expensive to set up, 2) Requires either CA or a booster to run, and 3) promethium.  There are only a half dozen prom belts in EF layer, and they are fought over fiercely.  Since most of your colony incme is coming from Prometium, you need belt access to make a colony work for you, and if you are late to the uni, all the belts will be taken.  &lt;br /&gt;
&lt;br /&gt;
Projected income from one colony for 1 uni; With Prom belt, 10-12 billion, without Prom belt 5 billion.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Dungeon Galaxies&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Dungeon Galaxies are a staple of Star Sonata, the location where ostensibly you get  most of your loot from.  Up until recently this was not the case for the majority of players, as the drop system was incomprehensable and this underused.  Now that we have a decent drop system on wiki, this will hopefully change. [[DG Drops]]&lt;br /&gt;
&lt;br /&gt;
Dungeons are relatively simple, you go through killing everything until a boss level at the end (symbolized by purple lighting bolts on the entrance warp), kill the boss, scoop its liit and credtis, then move on to the next dg.  Different people handle DG loot different ways.  Soe just sell everything to AI stations, Some keep the Junkyard Scrappable items and sell the scrap notes, some offer the items to their team mates at market buy prices (so if a Liposuction is selling for 200 million, but being bought for 75 million, they will offer their teammates one at 80 million). &lt;br /&gt;
&lt;br /&gt;
Total Credits per hour DGing; 150 to 200 million.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Lime&amp;quot;&amp;gt;Player Construction&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Building items for other players can be very iffy depending on when in the uni it is.  Titanium sheets sell well at the start and end of the uni, as players try to build stations. Things like Arson Drones and Blue Beta Drones might sell well if there is a a large influx of new players.   &lt;br /&gt;
&lt;br /&gt;
TOtal Credits per uni; 5 billion?&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Capping Ships&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Capping ships would probably be in the green bar if not for a relevant trick.  Because FC get two pools of fighting bots (wild and combat), you can use one pool, the combat bots, for radiation damage dealing ships, while filling the other pool with the bots you capture.  This alone would not yield a yellow rating wither, however, there is an advacned skill Called WIldman, that gives you 50% more wild bot slots, and this style of capture truely does no come into its own without it.  THus, In order to cap bots at the best possible rate, you need a high level skill, so the yellow rating.  If you do not mind being less effective, consider this a green item. Further,it has been pointed out that ships in DG are less likely to scoop items and thus less likely to be over hull. &lt;br /&gt;
&lt;br /&gt;
Suggested ships to cap (IE appear in DG entryways and can be docked): Inferno, Blaze Inferno, Pretty Boy, Pretty Girl, Ragnarock, Space Blue Alpha, SPace Blue Beta, Space Blue Gamma, Basil.  &lt;br /&gt;
&lt;br /&gt;
As with DG's what you do with the items you get is entirely dependent on your play style.  Some people sell everything to AI bases, however items like Basil Sheaths and Hot Good can be sold to other players for significantly more then an AI base will buy them for. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; Ranges from 30 ships captured for 8 million a ship, 240 million up to 50 ships captured for 60 million, 3 billion &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Rumble Aug Farming&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Credit to Neon Sword for discovering this.  TO make this trick work, you need to do a series of things very quickly.&lt;br /&gt;
&lt;br /&gt;
1) Sit on the Instance gate INSIDE rumble with no squad&lt;br /&gt;
&lt;br /&gt;
2) warp into the instance&lt;br /&gt;
&lt;br /&gt;
3) kill everything in the instance, scoop everything, then leave&lt;br /&gt;
&lt;br /&gt;
4) QUIT THE SQUAD THAT FORMED WHEN YOU JUMPED INTO THE INSTANCE&lt;br /&gt;
&lt;br /&gt;
5) repeat&lt;br /&gt;
&lt;br /&gt;
This works best with Pirating 20 and a gunner with Surgical Beams, however for those of us not quite so blessed, i found that a great Vortex laser with Zen of Reach 10 is perfectly sufficient. &lt;br /&gt;
&lt;br /&gt;
Credits per hour; 200 or more augmenters totaling 1.5 billion with a sub optimal set up.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Yellow&amp;quot;&amp;gt;Tradegoods Shop buying trick&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Image:Tradegood.jpg|right|]]&lt;br /&gt;
[[Tortuga Missions]] contains a little know but valuable trick that can get you quite a lot of credits quite quickly.  The AI who possess Tradegoods will sell them to your station if you set it to buy them at any price at all, in addition to things like Pirate Crests and Dark Remains.  Now, in tortuga, once you are level (500?)and have completed the Barbe Rogue missions, you can do a mission called Capture Training!, that opens the [[Plunder Missions]].  The plunder missions in turn get you Gold Dubloons, which you can trade for Credits from another mission in tortuga at the rate of one dubloon per 10million credits.  &lt;br /&gt;
&lt;br /&gt;
So the whole system is 1) get bases to buy Tradegoods 2) Do Tortuga Barbe Rogue mission chain 3) Do Tortuga Scorched Tradebadge chain, 3) Turn in Tradegoods for Dubloons, 4) Turn in Dubloons for Credits.  5) Profit!&lt;br /&gt;
&lt;br /&gt;
Its a little complicated.&lt;br /&gt;
&lt;br /&gt;
There is also a mission in Sol which allows the same thing to be done with pirate crests &amp;gt; Enforcer Badges &amp;gt; Credits, but it pays alot less. &lt;br /&gt;
&lt;br /&gt;
Projected profits ; About 500 million per day.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Industrial Commodities&amp;lt;/span&amp;gt;==&lt;br /&gt;
[[Industrial Commodities]] are one of the primary funding mechanism of Wild Space (WS).  Unfortunately, this guide is tailored to Earthforce layer, so they get a orange rating, due to the fact that you either need a willing trade partner who is P2p OR need to be p2p play yourself and have a trade fleet shipping the IC to wild space. ANyone telling you that IC can be hauled to wild space by a self piloted ship has no clue what they are talking about, you will die and loose all your IC before you get anywhere near a station that buys them.&lt;br /&gt;
&lt;br /&gt;
Projected income assuming One character with 16 ranks in Station Management and Lots sized extraction zones on Silicon; 15 million per day.&lt;br /&gt;
&lt;br /&gt;
'''&amp;lt;span style=&amp;quot;color:Aquamarine&amp;quot;&amp;gt;Quick Tutorial on Base setups&amp;lt;/span&amp;gt;'''; Setting up bases in star sonata has been made infinity simpler in the last year, all bases now come with inbuilt energy, Shields, radar and resistances, so you no longer have to build these things while hoping random AI do not kil your base.  Further, and more importantly, they have an inbuilt item giving them rations for 25 workers per hour, and 25 workers standard.  SO long ask you do not add any workers or equipment to your bases, they will live forever.  Thus, if you have a extract point with 15 spaces, you can drop a base, equip 15 extractors, set the trade bay up, and run bots to it hauling the resources away to your factories. This means that little to no effort is required to Harvest any resource point of &amp;quot;A bunch&amp;quot; or lower. &lt;br /&gt;
&lt;br /&gt;
Important notes on Base setup; &lt;br /&gt;
&lt;br /&gt;
1) Any base with more then 25 workers requires BOTH a Hydroponics (or two junkyard hydroponics) AND a MRE factory to produce rations.  The number of these varies with the number of workers, the command &amp;quot;!rations &amp;quot;number of workers&amp;quot; on discord will tell you how many. So !rations 1200 will tell you how many Hydroponics and MRE factories you need to supply 1200 workers.  REMEMBER, TWO JUNKYARD STARTER HYDRO = ONE HYDROPONICS!&lt;br /&gt;
&lt;br /&gt;
2) Setting up your trade bay properly is CRITICAL! ALWAYS set a &amp;quot;Make Max&amp;quot; for ANY item you base is making, INCLUDING RATIONS AND SPACE OATS!  Literally the first thing you should do after laying a base is equip the trade bay, add rations and space oats, price 1, maximum quantity 1000.  Just make it a habit you get into, nothing is more annoying then trying to figure out why your not shipping any silicon only to discover all your bases are crammed to the walls with rations and cannot extract anything because they have no room. Except possibly having your base die because there where so many space oats it could not produce rations. &lt;br /&gt;
&lt;br /&gt;
3) The Remote Control and Programming skills is Critical to running any extraction operation, trust me you do not want to be hauling things by hand.  For lower level players the best trading ships are Massif and Roscap, Massif for large items and Roscap for smaller faster runs. for REALLY small runs (like hauling IC to wild space) Paximinus are preferable due to their high resistances and low slot usage.  Also, having a bulk trader pick up only one base at a time is usually wasting space.  &amp;quot;Dock Extract 1, buy, dock extract 2, buy, dock factory, sell, dock extract 3, buy, dock extract 4 buy, dock factory, sell&amp;quot; is a perfectly normal command series for a bulk tradebot.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Traginium/Dementium/ Dementium Fragmants&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
These Items while profitable in the right circumstances are INCREDIBLY inconsistent in their sales. [[Traginium]] can be extracted from [[[Bonnett]] and is used for a large number of skills, but as they are early skills and people tend to not need it after acquiring them, sales slump quickly if there is not a steady influx of new players.  Dem Frags and [[Dementium]] are necessary to build defective bases in wild space, but is incredibly rare, coming from only a few higher level field mobs and [[DG Drops]].  &lt;br /&gt;
&lt;br /&gt;
Average Income; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Protoplasmic&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Protoplasmica is a mini dungeon focusing on Goblins, with Doc Goblin as a boss half way up.  One of the reason this is even on the list is that Doc Goblin respawns VERY VERY FAST, every minute or so, allowing you to camp him for hours if you have the hull for it.  The reason it is rated so low is that Doc's drops are so inconsistent that you will end up with a hold full of garbage with one or two useful items unless you bring a massif and some well built bots. People have reported that if you sit farming doc long enough, the drops improve, but I am writing that off the gamblers fallacy or law of large numbers. It is however one of the few places known to drop Nuclear Convotronic II's!&lt;br /&gt;
&lt;br /&gt;
Average credits earned; your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Faction Gear&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Swabbies, Buccaneers, Condemned, Doomed, Enforcers, Constables, there are several sets of build-able gear in game.  Unfortunately they are all at early levels and thus do not sell well in a game where most players are over level 1000.  A few items miht sell somewhat well, Sergent's enforcers are sometime uses as trade or combat bots, and you can trade Enforcers crests for a neurotweek.  Infernal Batteries are one of the best mid tech reactors in the game for bank, and rumors insist there will be a use for large numbers of infernal cells in the near future.  Other then that, there is really not much demand for these items.&lt;br /&gt;
&lt;br /&gt;
Average Earnings; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:Orange&amp;quot;&amp;gt;Copper Dungeon&amp;lt;/span&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
Copper Dungeon is hands down the best source of Damage Augmenters in the game, and the only source of Hostile Augmenters.  Unfortunately, the AI are strongly resistant to anything except Energy Damage and tend to swarm in large groups, making copper runs very risky, even when well prepared.  &lt;br /&gt;
&lt;br /&gt;
Expected Credits; Your guess is as good as mine.&lt;br /&gt;
&lt;br /&gt;
==&amp;lt;span style=&amp;quot;color:OrangeRed &amp;quot;&amp;gt;Prospecting&amp;lt;/span&amp;gt;==&lt;br /&gt;
There are many layers where prospecting will yield significant rewards. Earthforce is not one of them. I have frequently searched 30 galaxies to find two nodes totaling less then 150 million in resources.  Quite often i will simply find nothing. &lt;br /&gt;
&lt;br /&gt;
Expected credits; Nothing&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Money]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Funding]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Income]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Augmenter_Setups&amp;diff=55937</id>
		<title>Talk:Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Augmenter_Setups&amp;diff=55937"/>
				<updated>2021-02-27T02:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want this too be your exclusive page lemon put your name at the top... lrellok.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Template -- [[User:Klestiko|Klestiko]] 16:02, 16 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
If anyone has a better template for this, which im sure you do, feel free to change the current one into the better one. Also, I do not know how to make a &amp;quot;Contents&amp;quot; bar (Index, w/e you want to call it) so if someone could also do that, thanks!&lt;br /&gt;
:You need to condense the setups. For example, if there are 3 different SD Izer setups, make it so that there is one izer heading and 3 setups underneath it. so that when you click on the SD izer button in the table of contents it takes you to all of the SD izer setups. Also, put the ships in tech order then alphabetical order, currently they are all over the place. you might also want to put in a total stat boost section in each entry, so that you can easily look over all of the stats the setup changes. Do not account for AT skill in this boost, just do the raw calculations with the augs. -[[User:Simon|Simon]] 10:42, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Re: Template -- [[User:Klestiko|Kles]] 14:41, 18 March 2008 (PDT)===&lt;br /&gt;
&lt;br /&gt;
Ok, I think its better now, what do yah think?&lt;br /&gt;
:Some have the tech and some don't :/ but much better oganization, still need raw stats, but thats something that can come later when someone is bored. Should make a slot for it in each setup tho so that its easier to update later. -[[User:Simon|Simon]] 16:31, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
The T20 ones don't have the tech, cause there uhh, T20. Also, for the raw stats, if one aug gave +10% shields, and another gave +15% shields, would that be +25% shields or +26.5% shields? (What im asking is, do the augs stack, or are they calculated separately?) --[[User:Klestiko|Kles]] 17:07, 18 March 2008 (PDT)&lt;br /&gt;
:i would have put the tech just to keep it the same format. A +15% and a +10% is 1.15x1.10 which is...1.265 which is +26.5 % like you said. They multiply, they dont add. -[[User:Simon|Simon]] 17:24, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I guess it does make it look prettier. And now that I got my question answered, ill work on the bonuses the setup gives since I got nothing better to do. --[[User:Klestiko|Kles]] 17:31, 18 March 2008 (PDT)&lt;br /&gt;
: okies coolz :D -[[User:Simon|Simon]] 17:46, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
14 Ships left, this defo takes a fair amount of time...  --[[User:Klestiko|Kles]] 18:55, 18 March 2008 (PDT)&lt;br /&gt;
:very cool :D-[[User:Simon|Simon]] 20:02, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The reaver===&lt;br /&gt;
are the stats shown including the effects of the itan OL? cause most people will use one with a reaver. So i dont know if that should be included or not.&lt;br /&gt;
&lt;br /&gt;
====Re: The reaver -- [[User:Klestiko|Kles]] 16:56, 9 April 2008 (PDT)====&lt;br /&gt;
No, stats are of the augs and only the augs. Doesn't include any skills that may affect the augs (AT or IT), doesn't include the in-built stats of the ship, overloaders, or anything. Just augs. States that at the top I am sure. --[[User:Klestiko|Kles]] 16:56, 9 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Augmenter_Setups&amp;diff=55936</id>
		<title>Talk:Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Augmenter_Setups&amp;diff=55936"/>
				<updated>2021-02-27T02:32:02Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you want this too be your exclusive page lemon put your name at the top...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Template -- [[User:Klestiko|Klestiko]] 16:02, 16 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
If anyone has a better template for this, which im sure you do, feel free to change the current one into the better one. Also, I do not know how to make a &amp;quot;Contents&amp;quot; bar (Index, w/e you want to call it) so if someone could also do that, thanks!&lt;br /&gt;
:You need to condense the setups. For example, if there are 3 different SD Izer setups, make it so that there is one izer heading and 3 setups underneath it. so that when you click on the SD izer button in the table of contents it takes you to all of the SD izer setups. Also, put the ships in tech order then alphabetical order, currently they are all over the place. you might also want to put in a total stat boost section in each entry, so that you can easily look over all of the stats the setup changes. Do not account for AT skill in this boost, just do the raw calculations with the augs. -[[User:Simon|Simon]] 10:42, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Re: Template -- [[User:Klestiko|Kles]] 14:41, 18 March 2008 (PDT)===&lt;br /&gt;
&lt;br /&gt;
Ok, I think its better now, what do yah think?&lt;br /&gt;
:Some have the tech and some don't :/ but much better oganization, still need raw stats, but thats something that can come later when someone is bored. Should make a slot for it in each setup tho so that its easier to update later. -[[User:Simon|Simon]] 16:31, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
The T20 ones don't have the tech, cause there uhh, T20. Also, for the raw stats, if one aug gave +10% shields, and another gave +15% shields, would that be +25% shields or +26.5% shields? (What im asking is, do the augs stack, or are they calculated separately?) --[[User:Klestiko|Kles]] 17:07, 18 March 2008 (PDT)&lt;br /&gt;
:i would have put the tech just to keep it the same format. A +15% and a +10% is 1.15x1.10 which is...1.265 which is +26.5 % like you said. They multiply, they dont add. -[[User:Simon|Simon]] 17:24, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Yeah I guess it does make it look prettier. And now that I got my question answered, ill work on the bonuses the setup gives since I got nothing better to do. --[[User:Klestiko|Kles]] 17:31, 18 March 2008 (PDT)&lt;br /&gt;
: okies coolz :D -[[User:Simon|Simon]] 17:46, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
14 Ships left, this defo takes a fair amount of time...  --[[User:Klestiko|Kles]] 18:55, 18 March 2008 (PDT)&lt;br /&gt;
:very cool :D-[[User:Simon|Simon]] 20:02, 18 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===The reaver===&lt;br /&gt;
are the stats shown including the effects of the itan OL? cause most people will use one with a reaver. So i dont know if that should be included or not.&lt;br /&gt;
&lt;br /&gt;
====Re: The reaver -- [[User:Klestiko|Kles]] 16:56, 9 April 2008 (PDT)====&lt;br /&gt;
No, stats are of the augs and only the augs. Doesn't include any skills that may affect the augs (AT or IT), doesn't include the in-built stats of the ship, overloaders, or anything. Just augs. States that at the top I am sure. --[[User:Klestiko|Kles]] 16:56, 9 April 2008 (PDT)&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55935</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55935"/>
				<updated>2021-02-27T02:30:05Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter Setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Starter:&lt;br /&gt;
Green(er) Augmenter, Zeus(+) Augmenter, Athena(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Insanity Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Engineer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shield Monkey Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Combat Bot setups: =&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
== Old Setups ==&lt;br /&gt;
__________Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk.__________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55934</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55934"/>
				<updated>2021-02-27T02:28:37Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter Setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Sniper Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Starter:&lt;br /&gt;
Green(er) Augmenter, Zeus(+) Augmenter, Athena(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Insanity Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Engineer Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shield Monkey Setups: =&lt;br /&gt;
&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat Bot setups==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Old Setups ==&lt;br /&gt;
__________Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk.__________&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55927</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55927"/>
				<updated>2021-02-26T19:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55926</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55926"/>
				<updated>2021-02-26T19:59:07Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55925</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55925"/>
				<updated>2021-02-26T19:58:55Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55924</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55924"/>
				<updated>2021-02-26T19:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55923</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55923"/>
				<updated>2021-02-26T19:58:30Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55922</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55922"/>
				<updated>2021-02-26T19:58:20Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55921</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55921"/>
				<updated>2021-02-26T19:58:10Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55920</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55920"/>
				<updated>2021-02-26T19:58:00Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 10 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55919</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55919"/>
				<updated>2021-02-26T19:02:01Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* COmbat Bot setups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Combat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55918</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55918"/>
				<updated>2021-02-26T19:01:22Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* tech 21+ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=COmbat Bot setups=&lt;br /&gt;
&lt;br /&gt;
==SUB 12==&lt;br /&gt;
&lt;br /&gt;
Brigands Volcom; This can be captured in Deep Space. Upgrade to tech 4, add Minor Damage, Minor Damage, Minor Electrical, Minor firing&lt;br /&gt;
&lt;br /&gt;
Hotrod ; Purchasable from any shop,  3 Basic Damage, Basic Firing, Basic Electric OR 2 Basic firing, 2 Basic electric, 1 Basic damage&lt;br /&gt;
&lt;br /&gt;
==Tech 12==&lt;br /&gt;
&lt;br /&gt;
==Tech 18==&lt;br /&gt;
&lt;br /&gt;
==tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55917</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55917"/>
				<updated>2021-02-26T18:34:09Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Tech 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55916</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55916"/>
				<updated>2021-02-26T18:33:13Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Tech 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup:&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
t20 Endgame Setup&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55915</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55915"/>
				<updated>2021-02-26T18:32:47Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Tech 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup&amp;quot;&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
t20 Endgame Setup&lt;br /&gt;
Ship Mastery 20, Ship Mastery 20, Combined Aspect of the Lion, Greener Augmenter.&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55914</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55914"/>
				<updated>2021-02-26T18:31:36Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Tech 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame DPS setup&amp;quot;&lt;br /&gt;
Sivars Augmenter, Combined Aspect of the Lion, Combined Aspect of the Zebra&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55913</id>
		<title>Augmenter Setups</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Setups&amp;diff=55913"/>
				<updated>2021-02-26T18:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;lrellok: /* Tech 21+ setups */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of '''Augmenter setups'''. Some of these setups may be situational and/or outdated. Please refer to [[Augmenters]] page for more details and use your own judgement or if you're new, ask an endgame player for an opinion before committing to a setup blindly for your own safety.&lt;br /&gt;
&lt;br /&gt;
Lemon/Rhezmyn/Jiraque and Dr. Kobaldstein are slowly working on adding more setups once they are tested a bit further on live with the Healing Revamp patch February 12th, 2021.&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Speed Demon Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Greener Augmenter, Speed Demon Mastery Augmenter, Ship Mastery 20 Augmenter, Zeus(+) Augmenter OR Albatross Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Art of Fast Killing Augmenter, Ship Mastery 20 Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
The Emperor's Augmenter, Ultimate Art of Fast Killing Augmenter, Ship Mastery 22 Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Tank DPS Setup:&lt;br /&gt;
Perilous Augmenter, Ultimate Art of Fast Killing Augmenter, Ult. Obliteration Augmenter, Ship Mastery 22 Augmenter.&lt;br /&gt;
&lt;br /&gt;
T22 Balanced Setup:&lt;br /&gt;
Twisted Tesla Augmenter, Selenite Augmenter, Ship Mastery 22 Augmenter, Ultimate Art of Fast Killing Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Seer Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Starter Setup:&lt;br /&gt;
Seer Mastery Augmenter, Zeus(+) Augmenter, Green(er) Augmenter, Pick/Conclusion Augmenter &lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Emperor's Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter, The Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
== Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Starter Setup:&lt;br /&gt;
Combined Aspect of the Lion Augmenter, The Emperor's Augmenter Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Selenite Augmenter, Ultimate Art of Stealth Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Greedy DPS Endgame Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ultimate Art of Stealth Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Meme DPS Endgame Setup:&lt;br /&gt;
Lunarian Augmenter, Twisted Tesla Augmenter, Ult. Obliteration Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Berserker Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter, Berserker Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Vulture Augmenter, Sup. Barrage Augmenter, The Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Sustained Setup:&lt;br /&gt;
Combined Aspect of the Lion, Combined Aspect of the Lion, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Sustained Setup:&lt;br /&gt;
Selenite Augmenter, Twisted Tesla Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Starter Bank Setup:&lt;br /&gt;
Sivar's Augmenter, The Emperor's Augmenter, Ultimate Art of Destruction Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Nightfury's Anger Augmenter, Ult. Barrage Augmenter, Ult. Barrage Augmenter/Ult. Obliteration Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Ranger Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Tech 21+ ==&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Gunner Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Bank Setup:&lt;br /&gt;
Green(er) Augmenter, Green(er) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Bank Setup:&lt;br /&gt;
Sup. Barrage Augmenter, Sivar's Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Sustain Setup:&lt;br /&gt;
Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Sustain Setup:&lt;br /&gt;
Capital Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Bank Setup:&lt;br /&gt;
Ult. Barrage Augmenter, Ult. Barrage Augmenter&lt;br /&gt;
&lt;br /&gt;
= Post Healing Revamp Fleet Commander Setups: =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Speed Clear Setup:&lt;br /&gt;
Hera(+) Augmenter, Hera(+) Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Speed Clear Setup:&lt;br /&gt;
Sup. Smuggling Augmenter, Sup. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Tank Setup:&lt;br /&gt;
The Art of Commanding Augmenter, The Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Speed Clear Setup:&lt;br /&gt;
Ult. Smuggling Augmenter, Ult. Smuggling Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Grand Navigator's Defensive Augmenter, Grand Navigator's Defensive Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Tank Setup:&lt;br /&gt;
Ultimate Art of Commanding Augmenter, Ultimate Art of Commanding Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Engineer Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter, Ship Mastery 20 Augmenter&lt;br /&gt;
&lt;br /&gt;
==Tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Budget Setup:&lt;br /&gt;
Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter, Ship Mastery 22 Augmenter&lt;br /&gt;
&lt;br /&gt;
== Post Healing Revamp Shield Monkey Setups: ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==tech 10==&lt;br /&gt;
&lt;br /&gt;
==Tech 15==&lt;br /&gt;
&lt;br /&gt;
==Tech 20==&lt;br /&gt;
T20 Budget Setup:&lt;br /&gt;
Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter, Shield Monkey Mastery Augmenter&lt;br /&gt;
&lt;br /&gt;
T20 Endgame Setup:&lt;br /&gt;
The Art of Healing Augmenter, The Art of Healing Augmenter, The Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
==tech 21+==&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Ultimate Art of Healing Augmenter, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
T22 Endgame Setup:&lt;br /&gt;
Ultimate Art of Healing Augmenter, Vacohara Psu, Vaidya Bhava&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
---------Everything below this line is from before the Healing Revamp rebalance that happened February 12th, 2021. Use at your own risk. --------&lt;br /&gt;
&lt;br /&gt;
*'''Tech:''' Tech of ship.&lt;br /&gt;
*'''Type:''' Type of ship. (HF, LF etc.)  Use this field for setups that fall outside the normal hull class (eg. Speed Demons use Light Fighters).&lt;br /&gt;
*'''Augs:''' The augs the player suggests.&lt;br /&gt;
*'''Cost:''' Cost of the augs, unless stated otherwise. &lt;br /&gt;
*'''Notes:''' Why this setup is good, and info about it. &lt;br /&gt;
*'''Bonuses:''' Percent bonus the augmenters do, not including AT or anything else that may affect it. &lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
*'''Negatives:''' Percent negative the augmenters do, not including AT or anything else that may affect it.&lt;br /&gt;
**Organized so that Damage is left-most, anything related to damage (Recoil, range etc.) is just to the right of that, then shields and regen, then energy and regen, then anything to do with your ship. (Capacity then speed then turn/thrust/radar etc.)&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Another Setup'''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*'''Bolded Stats are top 3 bonuses'''&lt;br /&gt;
*''Italic stats are unimportant stats, but higher % than top 3 bolded''&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Intro ships (Tech 5 to Tech 10)&lt;br /&gt;
Prior to tech 5 the enemies are generally weak enough that you can fight them without having to aug.  If you are having trouble then a couple of Minor or Basic Damage Augs should see you through.  However, after tech 5 most direct fire classes start need to put augmenters on their ship.  It is not to the point where things like class augs are necessary (as they are in later levels) but a general aug loadout is recommended. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
=Any DPS Class &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Inferno, Sergeants Enforcer, Ragnarok&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Bleus Mods | 1 Basic Rage, 1 Barbe Blue Mods, and 1 Infernus | 1 Basic Rage, Aug 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug, the others can be picked up for free. &lt;br /&gt;
*Notes: The Barbe Blue Augs come from [[Blue Outpost]] and Infernus comes from [[Vulcan]].  More range is for Sniper, more shield is for zerk. &lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives:  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. &lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rosfire&lt;br /&gt;
*Augs: 2 Lavrites, 1 Hestia | 2 Banu Qo Akk'oj, 1 Hestia | 1 Lavrite, 1 Banu Qo Akk'oj, 1 Hestia&lt;br /&gt;
*Aug Cost: Very low. Common drop rates.&lt;br /&gt;
*Notes: This is a simple starting engineer build. The inbuilt drones benefit from your drone ops bonus and it is best to keep them deployed as much as possible.&lt;br /&gt;
*Aug Bonuses: varies&lt;br /&gt;
*Negatives: No resistance.&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Low tech ships (Tech 10 to Tech 15)&lt;br /&gt;
&lt;br /&gt;
Because of the existence of the Aspect Augmenters found in [[Jungle]] this area is substantially boring.  It is nearly impossible to mess up a direct fire load out by simply putting more Tiger augs onto it. Therefore this section will probably focus upon the few times when &amp;quot;More tiger augs&amp;quot; are not the best thing you might be doing. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mid tech ships (Tech 15 to Tech 20)&lt;br /&gt;
Tech 20 setups are aimed at low to mid end players.&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Light Fighters&lt;br /&gt;
*Augs: 2 Seer Mastery Augmenter, Ares, Athena&lt;br /&gt;
*Cost: Less than 800 million credits&lt;br /&gt;
*Notes: Super cheap setup, meant mostly for one shot backstabbing weaker ai.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Ares+, Athena+&lt;br /&gt;
*Cost: 10-25 billion credits&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Art of Stealth Augmenter, Sup. Obliteration Augmenter, Combined Aspect of the Lion&lt;br /&gt;
*Cost: 40-70 billion credits.&lt;br /&gt;
*Notes: Same as previous setup, just more expensive and stronger in every way.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]&lt;br /&gt;
*Augs: 4 Speedy Demon Mastery Augmenters&lt;br /&gt;
*Cost: Less than 500 million credits&lt;br /&gt;
*Notes: This is a dirt cheap setup with no range bonus and limited damage output.  It's meant to use a MagCannon of some description.  Upgrade out of it as fast as you can.  &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 The Art of Fast Killing Augmenters, Spacey Sup. Range Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits&lt;br /&gt;
*Notes: This is a rather basic setup for people who don't want to theory craft but want an okay setup.  Upgrade the Range aug to a Sup. Obliteration Augmenter when possible.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Blue Gamma Scout tech upgraded to 16&lt;br /&gt;
*Augs: 2 Heracles &lt;br /&gt;
*Cost: 2 billion credits&lt;br /&gt;
*Notes: BGS is a frequently over looked ship because of its odd tech level placement. The jawdropping capacitor it has inbuilt allows you to aug full DPS with no concern over defenses at all. Increased to 16 it functions well, if a bit pricey.&lt;br /&gt;
*Bonuses: 100% firing, 66% range, 120% damage, 132% hostility, -24% elec tempering&lt;br /&gt;
*Negatives: Very expensive for a ship you will likely use for less then a week.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
‎*Augs: Berserker Mastery Augmenter, Ares Augmenter, Zeus Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits.&lt;br /&gt;
*Notes: Extremely cheap setup to get you going, will have decent DPS, some tank, some rof. Upgrade out of this ASAP.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, Vulture Augmenter&lt;br /&gt;
*Cost: 30-50 billion credits&lt;br /&gt;
*Notes: Short range, high burst dps, tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter x 2, Mattock Augmenter&lt;br /&gt;
*Cost: 20-25 billion credits&lt;br /&gt;
*Notes: Tank build with a lot of weapon slots for mod stacking. Short range, but very agile.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Destruction Augmenter, Combined Aspect of the Lion, The Emperor's Augmenter&lt;br /&gt;
*Cost: 30-80 billion credits&lt;br /&gt;
*Notes: Longer range, sustained dps, decently tanky build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Heavy Fighters&lt;br /&gt;
*Augs: Sniper Mastery Augmenter, Green Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 1-2 billion credits&lt;br /&gt;
*Notes: Long range, decent sustained dps, stealth setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, Greener Augmenter, Qa Augmenter&lt;br /&gt;
*Cost: 10-15 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Same as previous setup, but stronger in every way except stealth.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Sharpshooting Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Mostly the same as previous setup, just higher DPS and less tank.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Enginee&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rhino]]&lt;br /&gt;
*Tech: 20&lt;br /&gt;
*Type: Support Freighter&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Has some capacity, speed, and a mixture of [[Drone Ops|General Drone Ops]] and [[Drone Ops|Offensive Drone Ops without being too stingy on shields and energy.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 General Ops Mastery Augmenters&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: All purpose basic Engineer setup.  Trades some firepower for better overall stats with an emphasis on Speed and Capacity.  May have some energy recharge problems owing to lack of an augmenter that boosts those stats.  Can use Solar Panels to compensate somewhat.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
-&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenter, 1 Engineer Mastery Augmenter or The Art of Engineering Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: The preference of the Mastery aug or the Art aug is up to the player, the difference is that the Art aug has more overall Drone Ops and better tractor stats, but has slightly less electricity bonus and misses the rare Inertia Dampening stat, which can be useful if the player is being pushed around a lot by explosions.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: General Ops Mastery Augmenter, The Art of Engineering Augmenter, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 5 to 10 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is similar to 2 Gen, 1 Off, trading some capacity and speed for more sustain and tractor stats, for people that want to use tractors more often but do not want to give up the overall drone power.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Engineering Augmenters, Offensive Ops Mastery Augmenter&lt;br /&gt;
*Cost: 10 to 15 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: This is primarily a squad oriented setup from the absence of the Gen Ops augs, for when you need all the energy you can get for powering tractors both support and displacement.  It's not really meant to move a lot and has less capacity than a 1 or 2 Gen build.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 General Ops Mastery Augmenters, Everlasting Ops Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits. Can use Sup. Drone Augmenter Tokens in the Lyceum Engineer AI Base to get any Drone Ops Augmenter you need.&lt;br /&gt;
*Notes: 2 Gen, 1 Ever is a niche setup intended for kiting without a range controller, or supporting drones that burn out of energy fast.  It also has a ton of electricity, which is handy for players that don't want to deal with recharging as often.  It has inferior damage output compared to most setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 Support Freighters&lt;br /&gt;
*Augs: 3 Shield Monkey Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits &lt;br /&gt;
*Notes: Extremely budget, will get the ball rolling.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Shield Monkey Mastery Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: Less than 3 billion credits &lt;br /&gt;
*Notes: Less regen, more HPS than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Mattock Augmenter&lt;br /&gt;
*Cost: 10-20 billion credits &lt;br /&gt;
*Notes: Same as previous, just stronger.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Healing Augmenter, Sup. Reviving Augmenter&lt;br /&gt;
*Cost: 15-30 billion credits &lt;br /&gt;
*Notes: High HPS, may be hard to sustain shields.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 tanky Capital Ships&lt;br /&gt;
*Augs: 2 Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget tank setup. All you need to be honest.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 The Art of Commanding Augmenters&lt;br /&gt;
*Cost: 5 to 10 billion credits&lt;br /&gt;
*Notes: More resistances than above setup, which gives a stiffer passive tank, but lacks the shield recovery bonuses, meaning it takes longer to regenerate back to full.  Pairs well with Centered advanced skill.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Commanding Augmenter, Fleet Commander Mastery Augmenter&lt;br /&gt;
*Cost: 5 billion credits&lt;br /&gt;
*Notes: Mixture of both above setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Tech 20 offensive Capital Ships&lt;br /&gt;
*Augs: Gunner Mastery Augmenter, Ares Augmenter&lt;br /&gt;
*Cost: Less than 1 billion credits&lt;br /&gt;
*Notes: Budget starter setup, decent damage and range.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 20-40 billion credits&lt;br /&gt;
*Notes: Similar to previous setup, just stronger in every way.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Paxian Battle Frigate&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter x 2, Sup. Madness Augmenter&lt;br /&gt;
*Cost: 20-50 billion credits&lt;br /&gt;
*Notes: Glass cannon DPS setup, made for long range kiting.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: The Art of Gunnery Augmenter, The Emperor's Augmenter, Combined Aspect of the Lion Augmenter&lt;br /&gt;
*Cost: 60-90 billion credits&lt;br /&gt;
*Notes: Tankier than previous setup, made for sustained DPS.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
High tech ships (Tech 20 to Tech 22)&lt;br /&gt;
Tech 20 setups are aimed at higher end players&lt;br /&gt;
&lt;br /&gt;
Seer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Rajanicar'ayu&lt;br /&gt;
*Augs: 2 The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Stealth Augmenter&lt;br /&gt;
*Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Guaranteed high critical hit chance with long range, this is an obvious PvE build.  It has limited stealth, but it doesn't need huge amounts of stealth.  Very nice electricity means it can use a wide variety of weapons.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Speed Demon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Panther]]/[[Hybridized Panther]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, Arsonist's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: Almost no defense.&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Ares War Chariot]]&lt;br /&gt;
*Augs: 2 The Art of Fast Killing Augmenter, The Emperor's Augmenter, Sup. Obliteration Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Baby setup to the 2 UAoFK, TDA, Oblit glasscannon build, though bulkier than above Panther setup&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Phoenix]]/[[Glaucopennia]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: Phoenix and Glauco are the same ship; Phoenix is the offensive glasscannon and Glauco is the more defensive bruiser.  This is an unusually bulky setup for the purpose of surviving longer on Phoenix stance and not dying on Glauco.  Stance change imparts a 100,000 per second Shield Recovery buff at cost of resists, for 10 seconds, which means you can use a bank shield.  The bulkiness of the setup is meant to be used around that mechanic.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Kalthi Wrathful Stinger]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, 2 Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: This is a nasty offensive setup meant to achieve peak damage output while retaining a lot of range.  This setup on this ship will not reach 700 speed, but the Stinger Attack superitem will cover that.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Harrier]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Twisted Death Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 500 billion credits&lt;br /&gt;
*Notes: This is the standard glasscannon offensive build for Speed Demons.  It is even squishier than the KWS setup above due to Twisted Death Augmenter reducing resistance to damage, but has some capacity and mobility benefits over higher offense setups.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Rajanicar'ayu]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Cyclops Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 300 to 350 billion credits&lt;br /&gt;
*Notes: The Cyclops Augmenter reduces some of your speed and tracking, but significantly buffs your tank and capacity, which makes the ship useful in a solo PvE setting for DF300-380 dungeons where you're likely to take a few hits and want to save your limited superitem slots for something other than Recon Loot Payload. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Silent Night]]&lt;br /&gt;
*Augs: 2 Ultimate Art of Fast Killing Augmenters, Perilous Augmenter, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 400 to 500 billion credits&lt;br /&gt;
*Notes: The Silent Night has greater resistances than the Phoenix/Glauco and this build is a continuation of the idea, being able to apply a moderate amount of damage while not dying very easily.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 3 Ultimate Art of Fast Killing Augmenters, The Emperor's Augmenter&lt;br /&gt;
*Cost: 350 to 500 billion credits&lt;br /&gt;
*Notes: Courtesy of Butterz, triple UAoFK/Emp is designed around providing solid damage output while not dying and not needing dedicated electricity sustain from a support character.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 4 Ultimate Art of Fast Killing Augmenters&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: From Jester, this setup takes the triple UAoFK setup further into squad DPS setups.  It sacrifices range for more damage, and is meant to be used with close range weapons only.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Berserker&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Tarkin's Augmenter, Perilous Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup, will have great range and decent sustain without too much modstacking.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 2, Tarkin's Augmenter&lt;br /&gt;
*Cost: 200-400 billion credits&lt;br /&gt;
*Notes: Tanky hostility setup made for mod stacking evil/radio. &lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter x 3&lt;br /&gt;
*Cost: 300-400 billion credits&lt;br /&gt;
*Notes: The ultimate mod stacking setup, do not use unless you have insane piles of modded weapons lying around.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Kalthi Warrior, Subhatt'ayu, Kalthi Wrathful Warrior&lt;br /&gt;
*Augs: Ultimate Art of Destruction Augmenter, Lunarian Augmenter, Tarkin's Augmenter&lt;br /&gt;
*Cost: 600-800 billion credits&lt;br /&gt;
*Notes: Tanky setup, more oriented towards doing DPS. If you replace Lunarian with Combined Aspect of the Lion, cuts off 400b+ cost.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Sniper&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter x 2, Ult. Obliteration Augmenter&lt;br /&gt;
*Cost: 100-300 billion credits&lt;br /&gt;
*Notes: Starter glass cannon setup, to get the DPS flowing.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: The Emperor's Augmenter, Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter x 2&lt;br /&gt;
*Cost: 150-350 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, less shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Lunarian Augmenter&lt;br /&gt;
*Cost: 550-750 billion credits&lt;br /&gt;
*Notes: Higher DPS, better sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Hybridized Venaticora, Isvas'ayu, Resistance, Twisted Vanguard&lt;br /&gt;
*Augs: Ult. Obliteration Augmenter, Ultimate Art of Sharpshooting Augmenter, Qa'ik Vazuk Akk'oj&lt;br /&gt;
*Cost: 850 billion to 1 trillion+ credits&lt;br /&gt;
*Notes: Higher DPS, less sustain, more shields than previous setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
*Added by: Lemon&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Engineer&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Kalthi Deployer]]/Kalthi Armored Deployer&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ares Offensive Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This is a basic 2 gen 1 off build for Engineers.  Olympus Drone Augs builds are actually rather cheap, the only serious effort in obtaining these augs is the missions at the Olympus Entrance base because these augs are neurobound, which may require one or more full Olympus runs.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Zeus Everlasting Mode Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: This setup only exists because the Zeus aug has +5% General Ops.  The intent is to permanently run the firing controller because this is an excessive amount of sustain already.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
-‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, The Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 15 billion credits&lt;br /&gt;
*Notes: Meant for engineers who use to push and pull with their tractor while not fully being a support build.  Upgrade that Art aug to Ult. Art.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 120 billion credits&lt;br /&gt;
*Notes: Basically the same as the above setup, but way better.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Aimed at higher end Engineers, mixes offensive drone build with a supportive build.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Twisted Tesla Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: For engineers that don't care about tractors but want a standardized higher end offensive setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Flamberge]]/[[Voulge]]&lt;br /&gt;
*Augs: 2 Hephaestus General Mode Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 100 to 150 billion credits&lt;br /&gt;
*Notes: Voulges are big, fat, and slow.  Instead you get your &amp;quot;mobility&amp;quot; through your tractors.  You'll have excessive amounts of hull.  The Flamberge uses the normal art aug.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
*Augs: Hephaestus General Mode Augmenter, Mechanical Hound Augmenter, Ultimate Art of Engineering Augmenter&lt;br /&gt;
*Aug Cost: 200 to 250 billion credits&lt;br /&gt;
*Notes: Less hull (still big by engineer standards), more mobility, more ops.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Shield Monkey&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Drone Builds&lt;br /&gt;
Drones receive part (50%?) of your class skills, which allows Shield Monkey drone setups to function as the shields and damage of the ShM class compensates for some of the missing Drone Mastery skill from Engineer class.&lt;br /&gt;
Voulge&lt;br /&gt;
*Augs: 2 Mechanical Hound Augmenters, 1 Twisted Tesla Augmenter&lt;br /&gt;
*Cost: 400 to 600 billion credits&lt;br /&gt;
*Notes: Pumps out comparable firepower and defense to an Engineer Voulge, but with Shield Monkey Superitems as well.  Has utterly insane burst HPS for three augmenters and pretty high sustained HPS at greater ranges than contemporary PRR and SPHST based healers.  Weaknesses are drone range overall, the fragility of healing drones in general, and of course limited to four deployed drones.  Droney advanced skill is a requirement to use this setup.&lt;br /&gt;
*Bonuses:&lt;br /&gt;
*Negatives:&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Fleet Commander&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Gunner&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Dreadnought]], [[Red Photon Warship]], [[Pax Coronae]], [[Hybridized Coronae]], [[Pax Stratos]]&lt;br /&gt;
*Augs: 2 Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 20 to 30 billion credits&lt;br /&gt;
*Notes: The standard offensive build.  Top tier damage output, range, and sustain.  No defense gained from the aug setup.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Hybridized Coronae]], [[Pax Stratos]], etc&lt;br /&gt;
*Augs: Grand Navigator's Offensive Augmenter, Capital Offensive Augmenter&lt;br /&gt;
*Aug Cost: 50 to 60 billion credits&lt;br /&gt;
*Notes: Mixture of offense with a little defense.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
[[Antuayu]]&lt;br /&gt;
*Augs: 2 Grand Navigator's Offensive Augmenter&lt;br /&gt;
*Aug Cost: 80 billion credits&lt;br /&gt;
*Notes: Mid tier PvP oriented setup to maximize offensive and defensive power with the Antu's Cocoon mode while retaining a small sustain bonus to keep you going that much longer.  Intended for bank energies.&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Negatives: &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
Bots&lt;br /&gt;
Several classes, specifically Fleet Commander and Shield Monkey, are currently almost entirely dependent upon their combat bots to deal damage.  Even other classes such as sniper and berserker will frequently use bots to supplement damage at early levels. Thus, with these classes, it is almost as important to pay attention to what your bots have loaded as what your main ship has. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
‎&lt;br /&gt;
Handles Cruiser&lt;br /&gt;
*Augs: 2 minor Damage Augs&lt;br /&gt;
*Aug Cost: 60 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 4 to be able capture the ship as its not sold on the market. It can be caputured for free in Handles Cove&lt;br /&gt;
*Aug Bonuses: +40% damage&lt;br /&gt;
*Positives: Massive inbuilt ROF bonus makes this a very good DPS ship for free.  &lt;br /&gt;
*Negatives: Very Very squishy. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Mini Ragnarok&lt;br /&gt;
*Augs: Infernal, Sergeants Enforcer, Barbe Blue Mods, Infernus&lt;br /&gt;
*Aug Cost: Can be Farmed, the Infernal might cost 200 million&lt;br /&gt;
*Notes:  You will need [[Remote Control]] 6 to be able capture the ship as its not sold on the market. It can be captured on the second level of Liberty Dungeon. &lt;br /&gt;
*Aug Bonuses: 66% damage, 106% range, 80% RoF, 90% elec, 65% shields, 7% recovery, 66% tracking, 36$ hostility&lt;br /&gt;
*Positives:  Free Ship, Mostly Free augs, and 4 aug slots &lt;br /&gt;
*Negatives:  These ships are VERY slow&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
HotRod Mega&lt;br /&gt;
*Augs: 1 Basic Rage, 2 Barbe Blue Mods, 2 Infernus&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  You will need [[Remote Control]] 7 to be able capture the ship as its not sold on the market. It can be found in DF 70 to 80 DGs&lt;br /&gt;
*Aug Bonuses: &lt;br /&gt;
*Positives: Ship is free.  and has 5 augs.&lt;br /&gt;
*Negatives: Itty Bitty Hull Space&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tiger&lt;br /&gt;
*Augs: 1 std Rage, 2 Aspect of the MOnkey&lt;br /&gt;
*Aug Cost: 400 million for the rage aug &lt;br /&gt;
*Notes:  Three or four of these will serve straight up until tech 20.  Your team SHOULD Have the blueprint in a proddy somewhere. &lt;br /&gt;
*Aug Bonuses: 108% damage, 97% rof, 80% shields, 80% elec, 20% Elec Tempering. &lt;br /&gt;
*Positives: Cheap ship if you farm, Augs are nearly free and does ton of DPS.  All around solid loadout. &lt;br /&gt;
*Negatives: Ship can be rather slow. &lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Additional Resources==&lt;br /&gt;
*Also see: Ship Calculator http://www.andsimo.com/StarSonata/&lt;br /&gt;
&lt;br /&gt;
Here is some money making guides: [[http://wiki2.starsonata.com/index.php/Guide_to_funding,_income,_and_credits|Guide to funding, income, and credits]] and [[http://wiki2.starsonata.com/index.php/F2P_Money_Making|Free to Play: Money Making]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Guides]]&lt;/div&gt;</summary>
		<author><name>lrellok</name></author>	</entry>

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