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		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10662</id>
		<title>Rebalance Feedback</title>
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				<updated>2009-03-03T14:06:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NO COMMENTS HERE YET. In other words, Heat is still UNFINISHED. '''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. '''&lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''Sizes and overall power now reduced.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.'''&lt;br /&gt;
**[[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''OK, I made it 360, but that also makes it a lot bigger.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Sitef&lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
***Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mercurian Bulwark&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
***  First of all i will note that this item does NOT drop from ais. Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen every 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Give and Take&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
***Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
*** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. Some inbuilt electricity wouldn't hurt. Resists could stay lower, but a transference woulnerability could be added, seing as this is a berserker's ship.&lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game (costs more than a zebra, with a much harder to get commodity and  costlier bp that almost never drops) it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all trans gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
***Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
***Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds... It also prevent my DF's AP to stop on a warp because the weight is constantly changing. have to press F on each warp...&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
***Further comparison: The F6, assuming it followed the curve the F5 did, now has the same bank, is MUCH smaller than before, and has 155 regen. The VSC is fueled, lost woot, 4 size, and has 8 more regen than the F6 does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Primal Rhino Endurance&lt;br /&gt;
**[[User:Gulletar|Gulletar]] 22:40, 28 February 2009 (UTC)gulletar&lt;br /&gt;
***Size increased from 176 to 481 and weight increased from 262,500 to 1,924,000. I can't see how a regen increase from 375 to 392 is in line with such a change..&lt;br /&gt;
***Reduce size and weight a bit again and/or give it a substantial bank/regen boost&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
* Celestica's Mod&lt;br /&gt;
** [[User:Kunta|Kunta]] 20:49, 1 March 2009 (UTC)&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:21, 28 February 2009 (UTC)&lt;br /&gt;
*** All Light Fighters got beefs to hull.  The unstable ol's no longer blow your weapons and are low size.&lt;br /&gt;
*** Leave current balance on test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Panther Weapon Overloader&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:42, 28 February 2009 (UTC)&lt;br /&gt;
*** Decrease size (sacrifice damage if needed) perhaps by 50%.&lt;br /&gt;
*** Panther line of gear was made to be small, it is currently a little over 60 size which is pretty big.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
*Rosemaries&lt;br /&gt;
**[[User:Demiser of d|Demiser of d]] 02:12, 27 February 2009 (UTC)&lt;br /&gt;
***Return them to their former strength&lt;br /&gt;
***They used to be able to barely dent people, now people going through W3 can get wtfpwned, because they do about 2-3x as much damage as they used to.&lt;br /&gt;
**[[User:Kunta|Kunta]] 16:13, 27 February 2009 (UTC)&lt;br /&gt;
*** all ai got extra aug slot i believe. Being that this has happened, can admins also make 2 range augs at most/2 damage augs/2 regen augs/2resist augs at most on regular ai?&lt;br /&gt;
*** also if they were beefed, how about give them a higher level? Since I believe copper leveling is nerfed (as it should be)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Drones &lt;br /&gt;
** [[User:Ivelios|Ivelios]] 13:58, 3 March 2009 (UTC)&lt;br /&gt;
*** Reduce size, possibly reduce energy deployment cost&lt;br /&gt;
*** DMs have lost a lot of energy due to loss of aug stacking, and now are forced to carry more drones (increased amout of t20 drones you can lay, drones remember health). They also have lost hull space, which is why some of the bigger sized drones should be made smaller.&lt;br /&gt;
&lt;br /&gt;
*Panthers&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 14:00, 3 March 2009 (UTC)&lt;br /&gt;
*** Panthers should get a large increase to damage, perhaps as much as 400%?&lt;br /&gt;
*** Compared to the live server, panthers on test are somewhat tougher, at least judging by the performance of my drones. However the damage they do is simply pitiful. I was able to wipe out Baron and 4 panthers in Serengeti nebula without laying my charge drone once.&lt;br /&gt;
&lt;br /&gt;
*Warp Devices?&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 14:06, 3 March 2009 (UTC)&lt;br /&gt;
*** Energy cost per jump should be reduced.&lt;br /&gt;
*** Everyone's losing energy regeneration and bank, yet PWI still takes 25,000 energy to warp.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10661</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10661"/>
				<updated>2009-03-03T14:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NO COMMENTS HERE YET. In other words, Heat is still UNFINISHED. '''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. '''&lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''Sizes and overall power now reduced.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.'''&lt;br /&gt;
**[[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''OK, I made it 360, but that also makes it a lot bigger.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Sitef&lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
***Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mercurian Bulwark&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
***  First of all i will note that this item does NOT drop from ais. Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen every 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Give and Take&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
***Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
*** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. Some inbuilt electricity wouldn't hurt. Resists could stay lower, but a transference woulnerability could be added, seing as this is a berserker's ship.&lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game (costs more than a zebra, with a much harder to get commodity and  costlier bp that almost never drops) it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all trans gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
***Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
***Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds... It also prevent my DF's AP to stop on a warp because the weight is constantly changing. have to press F on each warp...&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
***Further comparison: The F6, assuming it followed the curve the F5 did, now has the same bank, is MUCH smaller than before, and has 155 regen. The VSC is fueled, lost woot, 4 size, and has 8 more regen than the F6 does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Primal Rhino Endurance&lt;br /&gt;
**[[User:Gulletar|Gulletar]] 22:40, 28 February 2009 (UTC)gulletar&lt;br /&gt;
***Size increased from 176 to 481 and weight increased from 262,500 to 1,924,000. I can't see how a regen increase from 375 to 392 is in line with such a change..&lt;br /&gt;
***Reduce size and weight a bit again and/or give it a substantial bank/regen boost&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
* Celestica's Mod&lt;br /&gt;
** [[User:Kunta|Kunta]] 20:49, 1 March 2009 (UTC)&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:21, 28 February 2009 (UTC)&lt;br /&gt;
*** All Light Fighters got beefs to hull.  The unstable ol's no longer blow your weapons and are low size.&lt;br /&gt;
*** Leave current balance on test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Panther Weapon Overloader&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:42, 28 February 2009 (UTC)&lt;br /&gt;
*** Decrease size (sacrifice damage if needed) perhaps by 50%.&lt;br /&gt;
*** Panther line of gear was made to be small, it is currently a little over 60 size which is pretty big.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
*Rosemaries&lt;br /&gt;
**[[User:Demiser of d|Demiser of d]] 02:12, 27 February 2009 (UTC)&lt;br /&gt;
***Return them to their former strength&lt;br /&gt;
***They used to be able to barely dent people, now people going through W3 can get wtfpwned, because they do about 2-3x as much damage as they used to.&lt;br /&gt;
**[[User:Kunta|Kunta]] 16:13, 27 February 2009 (UTC)&lt;br /&gt;
*** all ai got extra aug slot i believe. Being that this has happened, can admins also make 2 range augs at most/2 damage augs/2 regen augs/2resist augs at most on regular ai?&lt;br /&gt;
*** also if they were beefed, how about give them a higher level? Since I believe copper leveling is nerfed (as it should be)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Drones &lt;br /&gt;
** [[User:Ivelios|Ivelios]] 13:58, 3 March 2009 (UTC)&lt;br /&gt;
*** Reduce size, possibly reduce energy deployment cost&lt;br /&gt;
*** DMs have lost a lot of energy due to loss of aug stacking, and now are forced to carry more drones (increased amout of t20 drones you can lay, drones remember health). They also have lost hull space, which is why some of the bigger sized drones should be made smaller.&lt;br /&gt;
&lt;br /&gt;
*Panthers&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 14:00, 3 March 2009 (UTC)&lt;br /&gt;
*** Panthers should get a large increase to damage, perhaps as much as 400%?&lt;br /&gt;
*** Compared to the live server, panthers on test are somewhat tougher, at least judging by the performance of my drones. However the damage they do is simply pitiful. I was able to wipe out Baron and 4 panthers in Serengeti nebula without laying my charge drone once.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10660</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10660"/>
				<updated>2009-03-03T13:58:13Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NO COMMENTS HERE YET. In other words, Heat is still UNFINISHED. '''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. '''&lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''Sizes and overall power now reduced.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.'''&lt;br /&gt;
**[[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''OK, I made it 360, but that also makes it a lot bigger.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Sitef&lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
***Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mercurian Bulwark&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
***  First of all i will note that this item does NOT drop from ais. Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen every 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Give and Take&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
***Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
*** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. Some inbuilt electricity wouldn't hurt. Resists could stay lower, but a transference woulnerability could be added, seing as this is a berserker's ship.&lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game (costs more than a zebra, with a much harder to get commodity and  costlier bp that almost never drops) it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all trans gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
***Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
***Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds... It also prevent my DF's AP to stop on a warp because the weight is constantly changing. have to press F on each warp...&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
***Further comparison: The F6, assuming it followed the curve the F5 did, now has the same bank, is MUCH smaller than before, and has 155 regen. The VSC is fueled, lost woot, 4 size, and has 8 more regen than the F6 does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Primal Rhino Endurance&lt;br /&gt;
**[[User:Gulletar|Gulletar]] 22:40, 28 February 2009 (UTC)gulletar&lt;br /&gt;
***Size increased from 176 to 481 and weight increased from 262,500 to 1,924,000. I can't see how a regen increase from 375 to 392 is in line with such a change..&lt;br /&gt;
***Reduce size and weight a bit again and/or give it a substantial bank/regen boost&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
* Celestica's Mod&lt;br /&gt;
** [[User:Kunta|Kunta]] 20:49, 1 March 2009 (UTC)&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:21, 28 February 2009 (UTC)&lt;br /&gt;
*** All Light Fighters got beefs to hull.  The unstable ol's no longer blow your weapons and are low size.&lt;br /&gt;
*** Leave current balance on test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Panther Weapon Overloader&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:42, 28 February 2009 (UTC)&lt;br /&gt;
*** Decrease size (sacrifice damage if needed) perhaps by 50%.&lt;br /&gt;
*** Panther line of gear was made to be small, it is currently a little over 60 size which is pretty big.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
*Rosemaries&lt;br /&gt;
**[[User:Demiser of d|Demiser of d]] 02:12, 27 February 2009 (UTC)&lt;br /&gt;
***Return them to their former strength&lt;br /&gt;
***They used to be able to barely dent people, now people going through W3 can get wtfpwned, because they do about 2-3x as much damage as they used to.&lt;br /&gt;
**[[User:Kunta|Kunta]] 16:13, 27 February 2009 (UTC)&lt;br /&gt;
*** all ai got extra aug slot i believe. Being that this has happened, can admins also make 2 range augs at most/2 damage augs/2 regen augs/2resist augs at most on regular ai?&lt;br /&gt;
*** also if they were beefed, how about give them a higher level? Since I believe copper leveling is nerfed (as it should be)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Drones &lt;br /&gt;
** [[User:Ivelios|Ivelios]] 13:58, 3 March 2009 (UTC)&lt;br /&gt;
*** Reduce size, possibly reduce energy deployment cost&lt;br /&gt;
*** DMs have lost a lot of energy due to loss of aug stacking, and now are forced to carry more drones (increased amout of t20 drones you can lay, drones remember health). They also have lost hull space, which is why some of the bigger sized drones should be made smaller.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10646</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10646"/>
				<updated>2009-03-03T01:17:38Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Heavy Fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)&lt;br /&gt;
***'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''NO COMMENTS HERE YET. In other words, Heat is still UNFINISHED. '''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. '''&lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''Sizes and overall power now reduced.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.'''&lt;br /&gt;
**[[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**[[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
***'''OK, I made it 360, but that also makes it a lot bigger.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Sitef&lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
***Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mercurian Bulwark&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
***  First of all i will note that this item does NOT drop from ais. Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen every 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Give and Take&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
***Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
*** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. Some inbuilt electricity wouldn't hurt. Resists could stay lower, but a transference woulnerability could be added, seing as this is a berserker's ship.&lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game (costs more than a zebra, with a much harder to get commodity and  costlier bp that almost never drops) it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all trans gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
***Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
***Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds... It also prevent my DF's AP to stop on a warp because the weight is constantly changing. have to press F on each warp...&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
***Further comparison: The F6, assuming it followed the curve the F5 did, now has the same bank, is MUCH smaller than before, and has 155 regen. The VSC is fueled, lost woot, 4 size, and has 8 more regen than the F6 does.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Primal Rhino Endurance&lt;br /&gt;
**[[User:Gulletar|Gulletar]] 22:40, 28 February 2009 (UTC)gulletar&lt;br /&gt;
***Size increased from 176 to 481 and weight increased from 262,500 to 1,924,000. I can't see how a regen increase from 375 to 392 is in line with such a change..&lt;br /&gt;
***Reduce size and weight a bit again and/or give it a substantial bank/regen boost&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
* Celestica's Mod&lt;br /&gt;
** [[User:Kunta|Kunta]] 20:49, 1 March 2009 (UTC)&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:21, 28 February 2009 (UTC)&lt;br /&gt;
*** All Light Fighters got beefs to hull.  The unstable ol's no longer blow your weapons and are low size.&lt;br /&gt;
*** Leave current balance on test.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Panther Weapon Overloader&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 02:42, 28 February 2009 (UTC)&lt;br /&gt;
*** Decrease size (sacrifice damage if needed) perhaps by 50%.&lt;br /&gt;
*** Panther line of gear was made to be small, it is currently a little over 60 size which is pretty big.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;br /&gt;
&lt;br /&gt;
*Rosemaries&lt;br /&gt;
**[[User:Demiser of d|Demiser of d]] 02:12, 27 February 2009 (UTC)&lt;br /&gt;
***Return them to their former strength&lt;br /&gt;
***They used to be able to barely dent people, now people going through W3 can get wtfpwned, because they do about 2-3x as much damage as they used to.&lt;br /&gt;
**[[User:Kunta|Kunta]] 16:13, 27 February 2009 (UTC)&lt;br /&gt;
*** all ai got extra aug slot i believe. Being that this has happened, can admins also make 2 range augs at most/2 damage augs/2 regen augs/2resist augs at most on regular ai?&lt;br /&gt;
*** also if they were beefed, how about give them a higher level? Since I believe copper leveling is nerfed (as it should be)&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Warp_Devices&amp;diff=10637</id>
		<title>Warp Devices</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Warp_Devices&amp;diff=10637"/>
				<updated>2009-03-02T05:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Conclusion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;87%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Distance'''&lt;br /&gt;
|'''Recharge Time'''&lt;br /&gt;
|'''Failure Rate'''&lt;br /&gt;
|'''Base Elec'''&lt;br /&gt;
|'''Jump Elec'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Gallows Robber&lt;br /&gt;
|10&lt;br /&gt;
|20&lt;br /&gt;
|2000&lt;br /&gt;
|10 minutes&lt;br /&gt;
|10%&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|2500&lt;br /&gt;
|[[Tortuga]] mission&lt;br /&gt;
|Require 10 in [[Piracy]]&lt;br /&gt;
|Why hang when you can get away?&lt;br /&gt;
|-&lt;br /&gt;
|Warpping Paper&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|200&lt;br /&gt;
|10 minutes&lt;br /&gt;
|10%&lt;br /&gt;
|500&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&lt;br /&gt;
|To wrap those nice christmas presents.&lt;br /&gt;
|-&lt;br /&gt;
|Witch's Broomstick&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|500&lt;br /&gt;
|5 minutes&lt;br /&gt;
|10%&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|4500&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&lt;br /&gt;
|Broomsticks go so fast you warp!&lt;br /&gt;
|-&lt;br /&gt;
|Seer Rift Generator&lt;br /&gt;
|15&lt;br /&gt;
|15&lt;br /&gt;
|1000&lt;br /&gt;
|3 minutes&lt;br /&gt;
|20%&lt;br /&gt;
|2000&lt;br /&gt;
|0&lt;br /&gt;
|500000&lt;br /&gt;
|[[Seer Mission]] reward&lt;br /&gt;
|15 in [[Seer Class]]&lt;br /&gt;
|Sneak up on them, and quickly!&lt;br /&gt;
|-&lt;br /&gt;
|Planck Warp Instigator&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|2500&lt;br /&gt;
|30 seconds&lt;br /&gt;
|14%&lt;br /&gt;
|500&lt;br /&gt;
|8&lt;br /&gt;
|100,000&lt;br /&gt;
|[[Serpica (Galaxy)|Serpica]] mission&lt;br /&gt;
|&lt;br /&gt;
|Semi broken microwarp device of questionable efficienty.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''Planck Warp Instigator''' (abbreviated '''PWI''') is a warping device, allowing instant transportation to a location up to 2500 away.  The device may be used once every 30 seconds and costs minimal elec. It is tech 20.&lt;br /&gt;
&lt;br /&gt;
The PWI is a reward for a mission chain that starts in [[Serpica (Galaxy)|Serpica]].  Total costs for completing the mission run to about 25 bil (not for the light-walleted), making this item quite rare.&lt;br /&gt;
&lt;br /&gt;
Since its creation, there has been much debate as to the value of the PWI.  Here are some advantages and disadvantages to the item.&lt;br /&gt;
&lt;br /&gt;
==Advantages of the PWI==&lt;br /&gt;
&lt;br /&gt;
It allows you to maneuver easily in [[DG]]s, selecting appropriate AIs and singling them out for destruction.  The PWI also allow for rapid escape from AIs when shields get low.  It is also incredibly useful in [[PvP]], as it allows for a quick ambush and retreat.&lt;br /&gt;
&lt;br /&gt;
==Disadvantages of the PWI==&lt;br /&gt;
&lt;br /&gt;
Many balk at the cost (25 bil) and difficulty of completing the mission chain.  To safely carry the PWI, you must use [[Gear Glue]] 20 at 100mil each.  Recently, [[Tweaks#Tech_2|Afterburners]] have rendered the PWI nearly obsolete for merely increasing speed in a straight line.  The PWI also competes with &amp;quot;baby PWIs&amp;quot; such as the Gallows Robber (from Piracy missions), Warpping Paper (Christmas drop) and Witch's Broomstick (Halloween drop).&lt;br /&gt;
&lt;br /&gt;
==Conclusion==&lt;br /&gt;
&lt;br /&gt;
The PWI is underestimated, and many good players use it. A PWI is an essential tool for high level [[DG]]s, and is especially good for [[Speed Demon Class|Speed Demons]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PWI&lt;br /&gt;
Warpping Paper&lt;br /&gt;
Gallow's Robber&lt;br /&gt;
Witch's Broomstick&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10389</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10389"/>
				<updated>2009-02-19T22:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
===Laser===&lt;br /&gt;
===Energy===&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
===Radiation===&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 20===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
===Example===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
===Weapons===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Shields===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Energies===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Other===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10388</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10388"/>
				<updated>2009-02-19T22:09:08Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Example */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
===Laser===&lt;br /&gt;
===Energy===&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
===Radiation===&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 20===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
===Example===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticieable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
===Weapons===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Shields===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Energies===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Other===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10387</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10387"/>
				<updated>2009-02-19T22:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Heavy Fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
===Laser===&lt;br /&gt;
===Energy===&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
===Radiation===&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 20===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
===Example===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
===Weapons===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Shields===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Energies===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Other===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenters&amp;diff=9007</id>
		<title>Augmenters</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenters&amp;diff=9007"/>
				<updated>2009-02-05T17:08:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* God Augs */ Put the PtE back to uncommon augs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Augmenter.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
'''Augmenters''' ('''Augs''' for short) are permanent attachments to [[ships]], [[bases]] or [[drones]] that provide bonuses and/or penalties to various attributes.  An augmenter can only be equipped on a [[Base|base]] or [[ship]] of equal or higher tech level than the aug.  The number of augs you can equip varies depending on the object. Bases can have 4 on basic kits and up to 6 on more expensive ones. Ships can have between 1 and 6 augs equipped, depending on the type of ship.&lt;br /&gt;
&lt;br /&gt;
Augs, for the most part, are found by killing [[Artificial Intelligence|AI]].  Some augs, like combined augs, are rewards for missions and others, like Poseidon the Earthshaker, are built from a [[blueprint]]. The rarer augmenters are named after Greek gods &amp;amp; goddesses, and usually offer a larger array of effects than just the common ones. &lt;br /&gt;
&lt;br /&gt;
See Also [[Augmenter Setups]]&lt;br /&gt;
&lt;br /&gt;
= Common Augmenters =&lt;br /&gt;
== Normal Augmenters ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t0)'''&lt;br /&gt;
|'''Basic (t5)'''&lt;br /&gt;
|'''Std (t10)'''&lt;br /&gt;
|'''Good (t13)'''&lt;br /&gt;
|'''Exc (t16)'''&lt;br /&gt;
|'''Sup (t19)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36.5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|-&lt;br /&gt;
|Docking&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;600%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull Space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;170%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;34%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|-&lt;br /&gt;
|Nimbleness&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;65%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;85%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate Of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;73%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;78%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;80%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|Targeting&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|Thrust&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Newer Normal Augmenters ==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor'''&lt;br /&gt;
|'''Basic'''&lt;br /&gt;
|'''Std'''&lt;br /&gt;
|'''Good'''&lt;br /&gt;
|'''Exc'''&lt;br /&gt;
|'''Sup'''&lt;br /&gt;
|-&lt;br /&gt;
|Aggravation&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|-&lt;br /&gt;
|Fading&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;64%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;70%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;73%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|-&lt;br /&gt;
|Hostile&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|-&lt;br /&gt;
|Traction&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|Resistance&lt;br /&gt;
|Resistance to Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Spacy and Speedy Augmenters ==&lt;br /&gt;
Spacey and Speedy augs add a stat boost in addition to the regular stats as follows. &lt;br /&gt;
=== Spacey ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t1)'''&lt;br /&gt;
|'''Basic (t6)'''&lt;br /&gt;
|'''Std (t11)'''&lt;br /&gt;
|'''Good (t14)'''&lt;br /&gt;
|'''Exc (t17)'''&lt;br /&gt;
|'''Sup (t20)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+70&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+90&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+110&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+125&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+23&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+33&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+44&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+49&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+54&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+23&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+29&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Docking&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+300&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+400&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+600&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+21&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+26&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+28&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+32&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+90&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+110&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+140&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+17&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+29&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+32&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Nimbleness&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+150&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+37&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+37&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;67%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+19&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+19&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+22&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate Of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+19&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+22&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-73&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|Targeting&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+55&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Thrust&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;1%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Speedy ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t1)'''&lt;br /&gt;
|'''Basic (t6)'''&lt;br /&gt;
|'''Std (t11)'''&lt;br /&gt;
|'''Good (t14)'''&lt;br /&gt;
|'''Exc (t17)'''&lt;br /&gt;
|'''Sup (t20)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|6&lt;br /&gt;
|8&lt;br /&gt;
|10&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of aug&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|3,000&lt;br /&gt;
|-&lt;br /&gt;
|Agility&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+70&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+90&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+110&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+18&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+23&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+26&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+29&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+14&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+18&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Docking&lt;br /&gt;
|Docking Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;600%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;170%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|-&lt;br /&gt;
|Nimbleness&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;125%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;175%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+80&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;140%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+0&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;0%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+100&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+200&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+250&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+37&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+3&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Hostility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+18&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+40&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+1&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+55&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+2&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+6&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+8&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+12&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Speed&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate Of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|-&lt;br /&gt;
|Stealth&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-50&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-73&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-78&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-80&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+4&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Targeting&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+45&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+55&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+60&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+67&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+75&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+5&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+7&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+9&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+11&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+20&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+25&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+30&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+35&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+10&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+13&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+14&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+15&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+16&amp;lt;/nowiki&amp;gt;%&lt;br /&gt;
|-&lt;br /&gt;
|Thrust&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;350%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tractor Strength&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprint Augmenters ==&lt;br /&gt;
&lt;br /&gt;
:''See Also: [[Augmenter_Blueprints|Augmenter Blueprints]]''&lt;br /&gt;
===Common Blueprints ===&lt;br /&gt;
These augs combine the effects of 2 different augmenters. &lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Minor (t1)'''&lt;br /&gt;
|'''Adv. Minor (t1)'''&lt;br /&gt;
|'''Basic (t6)'''&lt;br /&gt;
|'''Adv. Basic (t6)'''&lt;br /&gt;
|'''Std. (t11)'''&lt;br /&gt;
|'''Adv. Std. (t11)'''&lt;br /&gt;
|'''Good (t14)'''&lt;br /&gt;
|'''Adv. Good (t14)'''&lt;br /&gt;
|'''Exc (t17)'''&lt;br /&gt;
|'''Adv. Exc. (t17)'''&lt;br /&gt;
|'''Sup (t20)'''&lt;br /&gt;
|'''Adv. Sup. (t20)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|4&lt;br /&gt;
|4&lt;br /&gt;
|8&lt;br /&gt;
|8&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|16&lt;br /&gt;
|16&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|200&lt;br /&gt;
|200&lt;br /&gt;
|2000&lt;br /&gt;
|2000&lt;br /&gt;
|4000&lt;br /&gt;
|4000&lt;br /&gt;
|6,000&lt;br /&gt;
|6,000&lt;br /&gt;
|-&lt;br /&gt;
|Defensive&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;43%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;61%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Invigorating&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;58%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;71%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;83%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;85%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;94%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;105%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;122%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;117&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;137%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;46%&lt;br /&gt;
|-&lt;br /&gt;
|Marksman&lt;br /&gt;
|Tracking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;68%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;46%&lt;br /&gt;
|-&lt;br /&gt;
|Monkey&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;43%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;291%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;354%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;426%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;471%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Patrol&lt;br /&gt;
|Visibility&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;42%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;48%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;58%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;65%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;68%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;71%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;76%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;74%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;78%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;291%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;354%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;426%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;471%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;525%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;612%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;585%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;684%&lt;br /&gt;
|-&lt;br /&gt;
|Racer&lt;br /&gt;
|Speed&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Docking&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;250%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;300%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Thrust&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Turning&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Rage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
| +12%&lt;br /&gt;
| +14%&lt;br /&gt;
| +14%&lt;br /&gt;
| +17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Rate of fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;19%&lt;br /&gt;
| +24%&lt;br /&gt;
| +28%&lt;br /&gt;
| +28%&lt;br /&gt;
| +33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;46%&lt;br /&gt;
|-&lt;br /&gt;
|Sardine&lt;br /&gt;
|Hull Space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;47%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;53%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Weight&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;23%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Demented Augs ===&lt;br /&gt;
These augmenters are like Advanced Adv. Sup. augs. They have a better bonus, plus additional stat boosts.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|-&lt;br /&gt;
|'''All'''&lt;br /&gt;
|''Tech = 20, Size = 10, Weight = 3,000''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Defensive'''&lt;br /&gt;
|''Shield +72%, Shield Recharge +48%, Transference Power +15%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Invigorating'''&lt;br /&gt;
|''Energy +144%, Elec Recharge +48%, Transference Efficiency +20%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Marksman'''&lt;br /&gt;
|''Damage +28%, Tracking +45%, Radar +75%, Range +30%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Monkey'''&lt;br /&gt;
|''Speed +15%, Turning +75%, Thrust +480%, Docking Speed +150%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Patrol'''&lt;br /&gt;
|''Visibility -79%, Radar +300%, Tractor Strength +60%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Racer''' needs fixed&lt;br /&gt;
|''Speed +28%, Turning +15%, Thrust +150%, Docking Speed +300%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Rage'''&lt;br /&gt;
|''Damage +27%, Rate of Fire +46%, Energy +40%''&lt;br /&gt;
|-&lt;br /&gt;
|'''Demented Sardine'''&lt;br /&gt;
|''Hull Space +60%, Weight -38%, Size 30 (fixed)''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Base Augmenters =&lt;br /&gt;
Augmenters for bases only.&lt;br /&gt;
==Normal Augs ==&lt;br /&gt;
Generic augs, modified for the specifications required of outfitting a base.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Arcadian (t0)'''&lt;br /&gt;
|'''Adonis (t9)'''&lt;br /&gt;
|'''Argonaut (t12)'''&lt;br /&gt;
|'''Ambrosia (t14)'''&lt;br /&gt;
|'''Andaman (t16)'''&lt;br /&gt;
|'''Achilles (t18)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|1,000&lt;br /&gt;
|2,000&lt;br /&gt;
|4,000&lt;br /&gt;
|8,000&lt;br /&gt;
|16,000&lt;br /&gt;
|32,000&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|1,000&lt;br /&gt;
|10,000&lt;br /&gt;
|100,000&lt;br /&gt;
|1 mil&lt;br /&gt;
|2 mil&lt;br /&gt;
|3 mil&lt;br /&gt;
|-&lt;br /&gt;
|Capacity&lt;br /&gt;
|Hull space&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;49%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%?&lt;br /&gt;
|-&lt;br /&gt;
|Damage&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;26%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|-&lt;br /&gt;
|Electric&lt;br /&gt;
|Energy recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;49%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|-&lt;br /&gt;
|Energy&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;132%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;146%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Firing&lt;br /&gt;
|Rate of Fire&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;49%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%?&lt;br /&gt;
|-&lt;br /&gt;
|Radar&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;375%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;660%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;729%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;837%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|-&lt;br /&gt;
|Range&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;49%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%&lt;br /&gt;
|-&lt;br /&gt;
|Recovery&lt;br /&gt;
|Shield recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;49%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;56%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%?&lt;br /&gt;
|-&lt;br /&gt;
|Shield&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;66%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;73%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;52%?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;88%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Double Base Augs ==&lt;br /&gt;
Augs built from the generic base augs, allowing for the special needs of bases to be met. These augs give boosts to two stats, depending on the pair of augs they were built from.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;88%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Type'''&lt;br /&gt;
|'''Effect'''&lt;br /&gt;
|'''Arcadian (t0)'''&lt;br /&gt;
|'''Arcadian Z (t0)'''&lt;br /&gt;
|'''Adonis (t9)'''&lt;br /&gt;
|'''Adonis Z (t9)'''&lt;br /&gt;
|'''Argonaut (t12)'''&lt;br /&gt;
|'''Argonaut Z (t12)'''&lt;br /&gt;
|'''Ambrosia (t14)'''&lt;br /&gt;
|'''Ambrosia Z (t14)'''&lt;br /&gt;
|'''Andaman (t16)'''&lt;br /&gt;
|'''Andaman Z (t16)'''&lt;br /&gt;
|'''Achilles (t18)'''&lt;br /&gt;
|'''Achilles Z (t18)'''&lt;br /&gt;
|-&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|2,000&lt;br /&gt;
|?&lt;br /&gt;
|4,000&lt;br /&gt;
|40,000&lt;br /&gt;
|8,000&lt;br /&gt;
|80,000&lt;br /&gt;
|16,000&lt;br /&gt;
|?&lt;br /&gt;
|32,000&lt;br /&gt;
|?&lt;br /&gt;
|64,000&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|of the aug&lt;br /&gt;
|200,000?&lt;br /&gt;
|?&lt;br /&gt;
|400,000&lt;br /&gt;
|4,000,000&lt;br /&gt;
|800,000?&lt;br /&gt;
|?&lt;br /&gt;
|1,600,000&lt;br /&gt;
|?&lt;br /&gt;
|3,200,000?&lt;br /&gt;
|?&lt;br /&gt;
|6,400,000&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Assault&lt;br /&gt;
|Shield Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Firing&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Barricade&lt;br /&gt;
|Shield&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|? &lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;48%&lt;br /&gt;
|58%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;53%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;57%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;61%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;66%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Energy Recharge&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|39%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;38%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;41%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Outpost&lt;br /&gt;
|Range&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;32%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Radar&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;273%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;330%&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;483%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;531%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;567%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;660%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Siege&lt;br /&gt;
|Energy&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;97%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;106%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;122%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;132%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Damage&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;16%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;?&lt;br /&gt;
|?&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Uncommon &amp;amp; Rare Augmenters =&lt;br /&gt;
&lt;br /&gt;
== AI Drops ==&lt;br /&gt;
Augmenters dropped by specific AI, but does not include specific uber drops.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Astralogica Augmenter&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Hostility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Pax Astralogica]]s&lt;br /&gt;
|Idiot's Guide to Exploration&lt;br /&gt;
|-&lt;br /&gt;
|Angel Augmenter&lt;br /&gt;
|Energy Recharge +10%, Hostility -50%, Transference Power +40%, Transference Efficienty +20%&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Seraph]]s&lt;br /&gt;
|Heavenly&lt;br /&gt;
|-&lt;br /&gt;
|Dark Augmenter&lt;br /&gt;
|Shield Recharge +10%, Visibility -60%, Critical Hit Percentage +5%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Dark Guard]]s&lt;br /&gt;
|From the shadows&lt;br /&gt;
|-&lt;br /&gt;
|Blue Beta (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Visibility -50%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|Drops from [[Space Blue Beta]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Blue Gamma (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Vis -60%, Rate of Fire -33%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|15&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|Drops from [[Space Blue Gamma]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Blue Interceptor Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Damage&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|Drops from [[Space Blue Alpha Interceptor]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Bouquet Augmenter&lt;br /&gt;
|Energy +90%, Speed +20%, Damage -20%, Energy Recharge +30%, Thrust +40%, Docking Speed +100%, Hostility -50%&lt;br /&gt;
|15&lt;br /&gt;
|7&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Basil]]s&lt;br /&gt;
|You really shouldn't have&lt;br /&gt;
|-&lt;br /&gt;
|Equalaugmenter&lt;br /&gt;
|Sheild +10%, Energy +10%, Speed +10%, Turning +10%, Sheild Regen +10%, Energy Regen +10%, Thrust +10%, Visibility -10%, Range +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Equanimity]]s&lt;br /&gt;
|Some augs are more equal than others&lt;br /&gt;
|-&lt;br /&gt;
|Forgone Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Critical Hit Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Forgone]]s&lt;br /&gt;
|Fate comes for ye&lt;br /&gt;
|-&lt;br /&gt;
|Goblin Augmenter&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Weight &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Rate Of Fire &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
|8&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Goblin]]s&lt;br /&gt;
|Nasty&lt;br /&gt;
|-&lt;br /&gt;
|Golden Augmenter&lt;br /&gt;
|Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10% &lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Drops from Goldenboy&lt;br /&gt;
|Shinier object&lt;br /&gt;
|-&lt;br /&gt;
|Green Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|19&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Big Green]]s&lt;br /&gt;
|It's not easy being green&lt;br /&gt;
|-&lt;br /&gt;
|Hue Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Resistance to Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Monochrome Hue]]s&lt;br /&gt;
|All the colors of the monochromebow&lt;br /&gt;
|-&lt;br /&gt;
|Inferno Augmenter&lt;br /&gt;
|Shield -20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield Recharge -10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|DG drop from [[Inferno Plus|Inferno+]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Parsley Augmenter&lt;br /&gt;
|Energy Recharge +25%, Critical Hit Percentage +5%, Critcial Hit Strength +25%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|DG drop from [[Parsley]]s&lt;br /&gt;
|Pinch me&lt;br /&gt;
|-&lt;br /&gt;
|Pick Augmenter&lt;br /&gt;
|Damage +10%, Thrust +100%, Tracking -15%, RoF +30%, Resistance to Damage +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Icepick]]s&lt;br /&gt;
|Pick me!&lt;br /&gt;
|-&lt;br /&gt;
|Pyrite Augmenter&lt;br /&gt;
|Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5% &lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Goldenboy Pyrite]]s&lt;br /&gt;
|Shiny object&lt;br /&gt;
|-&lt;br /&gt;
|Rock augmenter&lt;br /&gt;
|Shield Bank &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Weight &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|9&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Ragnarock]]s&lt;br /&gt;
|Solid&lt;br /&gt;
|-&lt;br /&gt;
|Ruby Augmenter&lt;br /&gt;
|Energy +45%, Shield Recharge +20%, Radar +100%&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Ruby Transport]]s&lt;br /&gt;
|Red Power!&lt;br /&gt;
|-&lt;br /&gt;
|Rose Augmenter&lt;br /&gt;
|Shield -20%, Damage +45%, Tracking -15%, Docking Speed -50%, Hostility +50%&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Rosemary|Rosemaries]]&lt;br /&gt;
|Only one?&lt;br /&gt;
|-&lt;br /&gt;
|Serenity Augmenter&lt;br /&gt;
|Shield +60%, Speed -20%, Shield Recharge +30%, Resistance to Damage +10%&lt;br /&gt;
|12&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Serenity|Serenities]]&lt;br /&gt;
|Serenity at last!&lt;br /&gt;
|-&lt;br /&gt;
|Slumber Augmenter&lt;br /&gt;
|Shield +40%, Energy +60%, Turning -20%, Thrust -20%, Hull +20%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Slumberchrome]]s&lt;br /&gt;
|Yawn&lt;br /&gt;
|-&lt;br /&gt;
|Thorn Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Tractor Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|14&lt;br /&gt;
|6&lt;br /&gt;
|100&lt;br /&gt;
|Drops From [[Cleft Thorn]]s&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Tinted Augmenter&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;2%, Visibility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;70%, Radar &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Drops From [[Monochrome Tint]]s&lt;br /&gt;
|Tintalicious&lt;br /&gt;
|-&lt;br /&gt;
|Tear Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Rate Of Fire &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|4&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Drops from [[Tear]]s&lt;br /&gt;
|Don't cry for me&lt;br /&gt;
|-&lt;br /&gt;
|Volt Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|9&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[Voltage]]s&lt;br /&gt;
|It just keeps going and goingâ€¦&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Rat Queen's Augmenter&lt;br /&gt;
|Energy +50%, Energy Recharge +30%, Visibility +50%, Range +20%&lt;br /&gt;
|7&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Drops from [[Zombie Rat Queen]]&lt;br /&gt;
|Undead Rats?!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Uncommon Augmenters (Tech 0-9) ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Barbe Bleu&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Mods (fixed)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|5&lt;br /&gt;
|4&lt;br /&gt;
|250&lt;br /&gt;
|Drops From [[Barbe Bleu]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cadet Sniper Badge(fixed)&lt;br /&gt;
|Damage&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Rate of Fire -10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|15&lt;br /&gt;
|Mission reward in the [[Nexus]]&lt;br /&gt;
|Wear it proudly!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Creaky&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Oil Can&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|Mission reward in the [[Nexus]]&lt;br /&gt;
|Keep your ship running smoothly.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enforcer Scout Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Mission Reward from [[Preload]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Flylet Broodship Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|[[Diseased Flylet Broodship]] Drop&lt;br /&gt;
|She's big n tough, when you're in a zebucart&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Infernal Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;30%, Shield Recharge &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;20%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|7&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|Made from BP - DG drop, requires: Initial - 3mil creds, 3k metal, 2 inferno augs. Periodic: 3mil creds, 5 immolations.&lt;br /&gt;
|Burn baby, burn!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ismail Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20% , Docking Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;219%&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Drops from [[Ismail]]&lt;br /&gt;
|I will see you in hell!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jujo'qii Augmenter&lt;br /&gt;
|no stats&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|50&lt;br /&gt;
|Drops from [[Jujo'qii]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|KoQuii Ukuk Akk'oj&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%, Visibility -50%,  Rate of Fire -10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;28%&lt;br /&gt;
|9&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lyceum Initiate Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate Of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|30&lt;br /&gt;
|Mission reward for [[Augmenter Tweaking]] mission in [[Nexus]]&lt;br /&gt;
|A symbol of knowledge!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Augmenter&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|Special Nexus Instructions.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nexus Scion Augmenter&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|20&lt;br /&gt;
|[[Nexus]] drop&lt;br /&gt;
|Resource from the old guy himself.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oilheart&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|250&lt;br /&gt;
|[[Hostile_Science_Missions|Hostile Science]] mission reward&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Opaque Augmenter&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%, Visibility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;80%, Radar &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;75%&lt;br /&gt;
|6&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from tinted augs&lt;br /&gt;
|Colors are overrated&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Piman&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Augmenter&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;29%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|[[Piman Missions]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prefect Augmenter&lt;br /&gt;
|Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Hostility -10%&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|100,000&lt;br /&gt;
|Drops from [[Mister the Prefect]], Requires [[Leadership]] 2&lt;br /&gt;
|With Love, from Mister the Prefect.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rattie Moe Augmenter&lt;br /&gt;
|Speed +2%, Hull Space +8%, Rate of Fire +10%, Range +10%&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Drops from [[Rattie Moe]]&lt;br /&gt;
|Bionic augment for a bionic rat!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant's Enforcer aug&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|8&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Mission Reward&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Slimebottle's Augmenter&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|[[Deep_Space_Missions#Slimebottle|Slimebottle Missions]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Solo&amp;lt;nowiki&amp;gt;'&amp;lt;/nowiki&amp;gt;s Special Modifications&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|3&lt;br /&gt;
|15&lt;br /&gt;
|300&lt;br /&gt;
|[[Deep Space Missions#Harrison Solo|Harrison Solo Missions]]&lt;br /&gt;
|Modeled on the Aluminum Mallard great space capabilities!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|The Maggot Augmenter&lt;br /&gt;
|Shield +22%, Damage +10%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|Dropped by [[The Maggot]]&lt;br /&gt;
|Made for Combat&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Unger&amp;lt;nowiki&amp;gt;’&amp;lt;/nowiki&amp;gt;s Energy Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|?&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|ZetaAug&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|7&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Retired Aug&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zobitan Aug&lt;br /&gt;
|Shields &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%&lt;br /&gt;
|3&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|Dropped by [[Zobitan]]&lt;br /&gt;
|Hermit life&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other Uncommon Augmenters (Tech 10-20) ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Albatross Aug (Nov.2007)&lt;br /&gt;
|Shield +60%, Energy Recharge +40%, Vis +125%, Tracking +30%, Rate of Fire +20%, Range +20%&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100,000&lt;br /&gt;
|Req [[Piracy]] 20, Drops from [[Captain Albatross]]&lt;br /&gt;
|How do you like me now, Pirate?&lt;br /&gt;
|-&lt;br /&gt;
|Aku KoQuii (Nov.2007)&lt;br /&gt;
|Visibility -50%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Arsonist's Augmenter (Nov.2007)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|Drops from [[The Arsonist]]&lt;br /&gt;
|Volitile... ver volitile.&lt;br /&gt;
|-&lt;br /&gt;
|Bellarmine Augmenter&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;90%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|10,000&lt;br /&gt;
|Drops From [[Cardinal Bellarmine]] and [[Cardinal Bellarmine from Hell]]&lt;br /&gt;
|I will see you in hell!&lt;br /&gt;
|-&lt;br /&gt;
|Calypso&lt;br /&gt;
|Turning +15%, Thrust +30%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Weight -30%, Docking speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;400%&lt;br /&gt;
|19&lt;br /&gt;
|32&lt;br /&gt;
|3000&lt;br /&gt;
|AI Drop&lt;br /&gt;
|Built to the Emperor's Own Taste&lt;br /&gt;
|-&lt;br /&gt;
|Calypso+&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Weight -37%, Docking speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;500%&lt;br /&gt;
|19&lt;br /&gt;
|32&lt;br /&gt;
|300&lt;br /&gt;
|BP built from Calypso augs&lt;br /&gt;
|Built to the Emperor's+ Own Taste&lt;br /&gt;
|-&lt;br /&gt;
|Conclusion&lt;br /&gt;
|Shield +55%, Tracking +44%, Critical Hit Percentage +11% Critical Hit Strength +22%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|BP built from Forgone augs&lt;br /&gt;
|The future is certain&lt;br /&gt;
|-&lt;br /&gt;
|Gonzales&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Turning &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33%, Thrust &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;33% Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;31%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;21%&lt;br /&gt;
|12&lt;br /&gt;
|12&lt;br /&gt;
|3000&lt;br /&gt;
|Drops from [[Speedy Gonzales]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Greener&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;27%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|??&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from green augs&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Hibernation Augmenter&lt;br /&gt;
|Shield +45%, Energy +65%, Turning -30%, Thrust -30%, Hull Space +25%&lt;br /&gt;
|17&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Slumber augs&lt;br /&gt;
|Zzzzzzzz....&lt;br /&gt;
|-&lt;br /&gt;
|Ishi (Nov.2007)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;11%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Vis -50%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|KoQuii' Vazuk (Nov.2007)&lt;br /&gt;
|Visibility -50%, Firing Rate &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Mad Scientist&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield -20%, Shield Recharge -20%, Energy recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;37%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;450%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
| -&lt;br /&gt;
|Drops from the [[Mad Scientist]]&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Pirate's Mark&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|13&lt;br /&gt;
|7&lt;br /&gt;
| -&lt;br /&gt;
|Requires [[Piracy]] 13, [[Tortuga]] mission reward&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Poseidon the Earthshaker (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;65%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|5,000&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Poseidon augs&lt;br /&gt;
|God of the Sea, Earthquakes and Horses.&lt;br /&gt;
|-&lt;br /&gt;
|Qa (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Vis -60%&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Qokuji (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Visibility -50%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Solid Rock Augmenter&lt;br /&gt;
|Shield +25%, Damage +6%, Weight +15%, Tracking +15%, Range +22%&lt;br /&gt;
|10&lt;br /&gt;
|5&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Rock Augmenters&lt;br /&gt;
|Very Solid&lt;br /&gt;
|-&lt;br /&gt;
|Vulture Augmenter&lt;br /&gt;
|Shield +40%, Energy +20%, Speed +15%, Damage +20%, Visibility +50%, Rate Of Fire +30%, Range -5%, Hostility +20%,&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] dropped by [[Vulture|Vultures]]&lt;br /&gt;
|Prey on the weak&lt;br /&gt;
|-&lt;br /&gt;
|Zombie Rat Broodmother&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Visibility +50%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Tracking +24%&lt;br /&gt;
|20&lt;br /&gt;
|8&lt;br /&gt;
|250&lt;br /&gt;
|Obtained from Zombie Rat Broodmother during the [[Halloween]] event &lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ship Mastery Augs ==&lt;br /&gt;
&lt;br /&gt;
These augs give the given precentage bonus to the following stats: Shield, Energy, Speed, Turning, Damage, Shield Recharge, Energy Recharge, Thrust, Hull Space, Tracking, Docking Speed, Rate Of Fire, Radar, Tractor Strength, and Range.&lt;br /&gt;
&lt;br /&gt;
They are the same tech as their given number, they all have the description &amp;quot;Make everything run a little smoother&amp;quot;, and are dungeon drops.&lt;br /&gt;
&lt;br /&gt;
'''It should be noted that despite their visible stats not changing for several tech levels at a time, their actual stats continue to improve, but are not shown, due to the server's automatic rounding of figures. However, the bonuses are still present.'''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 0&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|1&lt;br /&gt;
|10000&lt;br /&gt;
|Reward for [[Sol_Missions#Game_Delivery|Gone Gold]] mission chain in [[Sol]].&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 1&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|1&lt;br /&gt;
|12000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 2&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;3%&lt;br /&gt;
|1&lt;br /&gt;
|14000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 3&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|1&lt;br /&gt;
|16000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 4&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|2&lt;br /&gt;
|18000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 5&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|2&lt;br /&gt;
|20000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 6&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|2&lt;br /&gt;
|22000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 7&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|24000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 8&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|26000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 9&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|28000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 10&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|3&lt;br /&gt;
|30000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 11&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|3&lt;br /&gt;
|32000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 12&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|4&lt;br /&gt;
|34000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 13&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|4&lt;br /&gt;
|36000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 14&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|4&lt;br /&gt;
|38000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 15&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|4&lt;br /&gt;
|40000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 16&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|5&lt;br /&gt;
|42000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 17&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|5&lt;br /&gt;
|44000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 18&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%&lt;br /&gt;
|5&lt;br /&gt;
|46000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 19&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|5&lt;br /&gt;
|48000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Ship Mastery Augmenter 20&lt;br /&gt;
|&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;8%&lt;br /&gt;
|6&lt;br /&gt;
|50000&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== God Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aphrodite&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25% Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100% &lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Aphrodite&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30% Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%&lt;br /&gt;
|5 &lt;br /&gt;
|2&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Aphrodite augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apollo&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Apollo&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (fixed)&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Apollo augs&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares (Nov.2007)&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|2000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|16&lt;br /&gt;
|7&lt;br /&gt;
|1800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Artemis&lt;br /&gt;
|Visibilty -20%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Artemis&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Visibilty -20%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Artermis augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Athena (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;24%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|2000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Athena&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;200%&lt;br /&gt;
|16&lt;br /&gt;
|7&lt;br /&gt;
|1800&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dionysis (fixed)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Turning -5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Thrust -15%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dionysis&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55, Turning &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;17%, Thrust &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;15%,Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;121%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Dionysis augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hephaestus (Nov.2007)&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate of Fire -20%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Speed -15%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|1,000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heph&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Rate of Fire -20%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Speed -15%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hera (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Radar -25%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hera&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Radar -22%&lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|2700&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hermes (Nov.2007)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Visibility -50%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hermes&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (fixed)&lt;br /&gt;
|Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Visibility -55%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;120%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Hermes augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hestia (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hestia&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (fixed)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;80%, Visibility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Hestia augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Poseidon (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;14%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Range -25%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|1,000&lt;br /&gt;
|Random Drop&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Poseidon&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Range -25%,&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|?&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Poseidon augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeus (Nov.2007)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zeus&amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt; (Nov.2007)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20% &lt;br /&gt;
|19&lt;br /&gt;
|9&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built from Zeus augs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== New God Augs ==&lt;br /&gt;
:''See Also: [[Acropolis Missions]]''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Demeter (fixed)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Persephone (fixed)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;150%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5% Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;9%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|9&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Hebe (fixed)&lt;br /&gt;
|Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|90&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Helios (fixed)&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Rate of Fire &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%, Weapon Hold &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|13&lt;br /&gt;
|6&lt;br /&gt;
|1,000&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Heracles&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|2,000&lt;br /&gt;
|Mission Reward in [[The Acropolis]] &lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Hades&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;10%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;35%, Visibility &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;60%, Tractor Strength, &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Critical Hit Percentage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Critical Hit Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|3,000&lt;br /&gt;
|Mission Reward in [[The Acropolis]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combined Augs ==&lt;br /&gt;
:''See Also: [[Combined augmenter missions]]''&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Minor&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Visibility -20%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Spacy Minor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Mission Reward, [[Neurobound]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Minor&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Visibility -20%, Hull &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|Mission Reward, [[Neurobound]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Basic&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;13%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|5&lt;br /&gt;
|2&lt;br /&gt;
|10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Spacy Basic&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mission Reward, [[Neurobound]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speedy Basic&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mission Reward, [[Neurobound]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Standard&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%, Turning -5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Vis -20%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Spacy Std. Combined Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%, Turning -5%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Visibility -20%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%, Docking Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%&lt;br /&gt;
|11&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|Mission Reward, [[Neurobound]]&lt;br /&gt;
|Permanent Upgrade&lt;br /&gt;
|-&lt;br /&gt;
|Good&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;45%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Speed -8%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Hull Space &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Range -15%&lt;br /&gt;
|13&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Excellent&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;7%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Shield Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Docking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%&lt;br /&gt;
|16&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Superior&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;12%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Capacity &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;18%, Radar -25%, Range: &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;5%&lt;br /&gt;
|19&lt;br /&gt;
|10&lt;br /&gt;
|3,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Skill-Specific Augs =&lt;br /&gt;
&lt;br /&gt;
== Tech 10 Aptitude Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Shield +15%, Energy +25%,Weapon Hold +40%, Multifire +50%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Drone Ops&lt;br /&gt;
|Shield +20% Energy +5% Shield Recharge +15% Visibility +50% Defensive Drone Operations +15%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Keep 'em alive longer!&lt;br /&gt;
|-&lt;br /&gt;
|Engineer&lt;br /&gt;
|Energy +70%, Energy Recharge +25%, Tractor Strength + 10%, Transference Efficiency +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Commander&lt;br /&gt;
|Shield +30%, Energy +50%, Speed +5%, Shield Recharge +10%, Visibility +20%, Hull Space +10%, RoF +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General Drone Ops (updated 2008-03-18)&lt;br /&gt;
|Shield +10%, Energy +10%, Speed +5%, Visibility +50%, Hull Space +10%, Drone Operations +5%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Gunner&lt;br /&gt;
|Damage +11%, Hull Space +10%, Range +10%, Weapon Hold +20%, Electric Tempering -3%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Drone Ops (updated 04-04-2008)&lt;br /&gt;
|Shield +5%, Energy +20%, Energy Recharge +15%, Visibility +100%, Offensive Drone Operations +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Seer&lt;br /&gt;
|Damage +5%, Visibility -30%, Radar +70%, Critical Hit Percentage +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Monkey&lt;br /&gt;
|Shield +40%, Damage +7%, Shield Recharge +10%, Hull Space +10%, Transference Power +15%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Damage +10%, Visibility -10%, Tracking +10%, Range +20%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|Energy +20%, Speed +5%, Damage +10%, Energy Recharge +5%, Tracking +10%, RoF +10%&lt;br /&gt;
|10&lt;br /&gt;
|4&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech 15 Prowess Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Shield +40%, Energy +40%, Hostility +25%, Weapon Hold +35%, Elec Tempering -10%, Multifiring +30%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Engineer&lt;br /&gt;
|Shield +5%, Energy +100%, Energy Recharge +35, Tractor Strength +15%, Trans Effecienty +13%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Commander&lt;br /&gt;
|Shield +40%, Energy +60%, Speed +7%, Shield Recharge +10%, Visibility +20%, Hull Space +15%, RoF +15%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General Ops Prowess Augmenter (updated 3-20-08)&lt;br /&gt;
|Shield +20%, Energy +20%, Speed +5%, Hull +15%, Visibility +20%, Drone Operations +7.5%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Gunner&lt;br /&gt;
|Damage +18%, Hull Space +10%, Range +20%, Weapon Hold +15%, Elec Tempering -10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Offensive Ops Prowess Augmenter&lt;br /&gt;
|Shield +10%, Energy +40%, Energy Recharge +20%, Visibility +100%, Offensive Drone Operations +15%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Ops Prowess Augmenter&lt;br /&gt;
|Energy +10%, Shield +40%, Shield Recharge +20%, Visibility +50%, Defensive Drone Operations +23%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Seer (updated 04-04-08)&lt;br /&gt;
|Damage +10%, Visibility -40%, Radar +70%, Critical Hit Percentage +10%, Critical Hit Stregnth +10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Monkey (updated 04-04-08)&lt;br /&gt;
|Shield +55%, Damage +7%, Shield Recharge +15%, Hull Space +10%, Hostility -10%, Transference Power +20%, Transference Efficiency +10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper (updated 04-04-08)&lt;br /&gt;
|Damage +20%, Visibility -20%, Tracking +10%, Range +20%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|Shield +5%, Energy +30%, Speed +5%, Damage +15%, Energy Recharge +10%, Tracking +10%, RoF +10%&lt;br /&gt;
|15&lt;br /&gt;
|6&lt;br /&gt;
|2,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tech 20 Mastery Augs ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Berserker&lt;br /&gt;
|Shield +60%, Energy +70%, Hostility +38%, Weapon Hold +30%, Elec Tempering -25%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Defensive Ops Mastery Augmenter&lt;br /&gt;
|Shield +60%, Energy +15%, Shield Recharge +25%, Visibility +50%, Defensive Drone Operations +30%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Keep 'em alive longer!&lt;br /&gt;
|-&lt;br /&gt;
|Engineer&lt;br /&gt;
|Shield +20%, Energy +100%, Energy Recharge +45%, Tractor Strength + 10%, Trans. Efficienty +20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|General Ops (updated 3-20)&lt;br /&gt;
|Hull +20%, Energy +30%, Speed +5%, Shield +30%, Visibility +50%, Drone Ops +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fleet Commander&lt;br /&gt;
|Shield +50%, Energy +70%, Speed +10%, Shield Recharge +10%, Visibility +20%, Hull Space +15%, RoF +25%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Gunner&lt;br /&gt;
|Damage +22%, Hull Space +10%, Range +30%, Weapon Hold +10%, Electric Tempering -18%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Seer&lt;br /&gt;
|Damage +15%, Visibility -50%, Radar +70%, Hostility -30%, Critical Hit Strength +30%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Shield Monkey&lt;br /&gt;
|Shield +70%, Damage +7%, Shield Recharge +20%, Tracking +5%, Range +10%,Hostility -15%, Transference Power +25%, Transference Efficienty +15%, Capacity 10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Damage +30%, Visibility -30%, Tracking +10%, Range +20%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Speed Demon&lt;br /&gt;
|Shield +10%, Energy +40%, Speed +5%, Damage +20%, Energy Recharge +20%, Tracking +10%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Built-In Augmenters =&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Constable&lt;br /&gt;
|Tracking &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Radar &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;210%, Tractor Strength &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%, Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%&lt;br /&gt;
|10&lt;br /&gt;
|1&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into [[Constable]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Blockade Runner Augmenter&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Vis -40%,Turning &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;10%, Thrust &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;50%&lt;br /&gt;
|4&lt;br /&gt;
|2&lt;br /&gt;
|250&lt;br /&gt;
|Built into [[Bule Stealth Trader]]&lt;br /&gt;
|&amp;quot;Permanent Upgrade&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Terror Aug&lt;br /&gt;
|Shield +30%, Energy +67%, Turning +15%, Speed +10%, Damage +15%, Elec +10%, Thrust +30%, Vis -50%, Tracking +10%, Radar -30%&lt;br /&gt;
|19&lt;br /&gt;
|8&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into [[Bule Super Sidhe]]; outdated, the aug is not anymore on the ship instead the stats are inbuilt into the ship&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Albatross Aug&lt;br /&gt;
|Shield +60%, Energy Recharge +40%, Vis +125%, Tracking +34%, Rate of Fire +22%, Range +22%&lt;br /&gt;
|20&lt;br /&gt;
|20&lt;br /&gt;
|100,000&lt;br /&gt;
|Built into [[Assault Behemoth]], Requires [[Piracy]] 20&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Platform Augmenters (for Drones)=&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Platform Augmentation Alpha&lt;br /&gt;
|Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;40%, Speed -95%, Hull -95%&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Platform Augmentation Beta&lt;br /&gt;
|Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;60%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;30%, Speed -95%, Hull -95%&lt;br /&gt;
|5&lt;br /&gt;
|500&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Platform Augmentation Gamma&lt;br /&gt;
|Range &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;36%, Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;110%, Speed -95%, Hull -95%&lt;br /&gt;
|10&lt;br /&gt;
|1,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|[[Augmenter_Blueprints|BP]] built, Requires&amp;lt;br&amp;gt; [[Drone Mastery]] 10&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=UZ Augmenters=&lt;br /&gt;
&lt;br /&gt;
==Animal Drops==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Lion&lt;br /&gt;
|Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;39%&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|15,000&lt;br /&gt;
|Heavy Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Panther&lt;br /&gt;
|Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;100%&lt;br /&gt;
|20&lt;br /&gt;
|4&lt;br /&gt;
|2,500&lt;br /&gt;
|Light Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Rhino&lt;br /&gt;
|Shields &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;117%&lt;br /&gt;
|20&lt;br /&gt;
|48&lt;br /&gt;
|30,000&lt;br /&gt;
|Freighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Aspect of the Zebra&lt;br /&gt;
|Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;70%&lt;br /&gt;
|20&lt;br /&gt;
|12&lt;br /&gt;
|10,000&lt;br /&gt;
|Heavy Fighter only&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Combined Aspects==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Stats'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Lion&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;25%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;3%, Resistance to Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;4%&lt;br /&gt;
|20&lt;br /&gt;
|24&lt;br /&gt;
|15,000&lt;br /&gt;
|&lt;br /&gt;
|Take on the aspect of the beast!&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Panther&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;22%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;55%, Speed &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;6%&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|-&lt;br /&gt;
|Combined Aspect of the Zebra&lt;br /&gt;
|Shield &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;44%, Damage &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;15%, Energy Recharge &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Rate of Fire &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;33%, Electric Tempering &amp;lt;nowiki&amp;gt;-&amp;lt;/nowiki&amp;gt;5%, Hostility &amp;lt;nowiki&amp;gt;+&amp;lt;/nowiki&amp;gt;20%&lt;br /&gt;
|20&lt;br /&gt;
|?&lt;br /&gt;
|?&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
&lt;br /&gt;
[[Category: Augmenters]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8885</id>
		<title>Seer Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8885"/>
				<updated>2009-02-01T10:13:41Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Mission Three */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Seer Missions are in the Seer's Conclave in Lyceum.&lt;br /&gt;
&lt;br /&gt;
== Mission One ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
 The Seer's Conclave&lt;br /&gt;
 &lt;br /&gt;
 Return the item that Leslie Price requested.&lt;br /&gt;
 You have the vague notion that she might be seeking a fabled Seer's Orb. You are not sure though.&lt;br /&gt;
 &lt;br /&gt;
 As you walk the darkened halls of Seer's Conclave, you get the eerie feeling that you are not alone.&lt;br /&gt;
 It is then you suddenly are tapped on the shoulder by an unknown woman who was behind you, yet you never saw her.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Suprised? You felt I was there, but at the same time, you didn't realize it until I revealed myself.&lt;br /&gt;
 Your skills are still weak, but with time,&lt;br /&gt;
 you will begin to perceive the universe around you in ways you cannot yet understand.&lt;br /&gt;
 If you haven't the insight to know, my name is Leslie Price.&lt;br /&gt;
 You may or may not also know that I have been tasked by the Sages to accompany your training.&lt;br /&gt;
 The path of a Seer is a very unique one, and you will need a mentor to master all that you will learn.&lt;br /&gt;
 Leslie Price grins and vanishes before your eyes. Soon you hear a voice echoing the narrow corridors.&lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;Things such as this. But that is not all. If you wish to begin the training,&lt;br /&gt;
 you must tap your latent psychic powers. Somewhere out there is something I want you to return to me.&lt;br /&gt;
 Something veiled in Shadow, something hidden, yet only to be glimpsed when you finally see all.&lt;br /&gt;
 Do this, and I will teach you to harness powers you never imagined...&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 1 / 1 Seer's Orb obtained&lt;br /&gt;
 &lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
 The Seer's Conclave&lt;br /&gt;
 &lt;br /&gt;
 You hand Leslie Price the Seer's Orb.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Excellent, it would seem all is not lost on you.&lt;br /&gt;
 You can harness the powers of your mind to complete difficult tasks...&lt;br /&gt;
 But soon there will be a time you learn to do the unthinkable,&lt;br /&gt;
 to harness your psyche and unleash it upon your enemies...   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return to me when you are ready for a challenge such as that. Until then, remember, my apprentice,&lt;br /&gt;
 truth is controlled by perception. What is real is only so... if you perceive it that way.&lt;br /&gt;
&lt;br /&gt;
== Mission Two ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Locate 5 Astral Substances. These can be found on Psionic Flares which are very difficult to see.&lt;br /&gt;
 &lt;br /&gt;
 Once again you walk the darkened halls of the Seer's Conclave, but this time aware that you are being followed by Leslie Price.&lt;br /&gt;
 Swiftly you turn to face her, only to find you are being tapped on the shoulder from behind.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I see you have been learning, but you have yet to master your psyche, or your powers.&lt;br /&gt;
 Soon we shall tap just a fraction of the ability you have inside your special mind.&lt;br /&gt;
 Today you will learn the secret of the Psionic Wave Amplifier. With a device such as this,&lt;br /&gt;
 you can emit psionic waves to interfere with enemy ships.&lt;br /&gt;
 This is much more intense than simply using astral projection to view your surroundings, or to avoid a well aimed shot.&lt;br /&gt;
 This is something on a level you have yet to attain.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Before I grant you access to one of these devices, you must prove yourself. Your last test was fairly difficult,&lt;br /&gt;
 but even someone who was not a Seer could have figured that out with pure logic!&lt;br /&gt;
 This time you will have to do something that requires use of your specialized training.&lt;br /&gt;
 Bring me back the Astral Substance from Psionic Flares.&lt;br /&gt;
 These rogue manifestations of psychic energies roam the universe and are valued for their essences.&lt;br /&gt;
 With their remains we can imbue devices to channel a Seer's psyche!&lt;br /&gt;
 Just so you know Chythe, I won't expect you back anytime soon, these flares.... they're very hard to see.&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price smiles at you, winks and vanishes once again.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Alpha&lt;br /&gt;
 &lt;br /&gt;
 5 / 5 Astral Substance obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Psyche Projection&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;So, Back already?&amp;quot; echos Leslie Price's voice through the dimly lit corridors.&lt;br /&gt;
 &amp;quot;It would seem you are capable of much, apprentice... but can you find me?&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 You look around, expecting a tap on the shoulder from behind, feel urged otherwise.&lt;br /&gt;
 You stick out your foot to the side and trip Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Oof! You have honed your skills since we last met! Now, let's see, you have the Astral Substance I asked for?&lt;br /&gt;
 Of course you do. We will need these to power your first Psionic Wave Amplifier.&lt;br /&gt;
 I trust you had to concentrate very hard to locate the Psionic Flares. You will find the device on your ship when you leave.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return to me when you are ready to test your skills again. I will be waiting Chythe.&lt;br /&gt;
&lt;br /&gt;
== Mission Three ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Confused aren't you? Expected me to sneak up behind you and suprise you? Ah, but you expected it, so it wouldn't be much of a suprise anymore!&amp;quot; Leslie Price grins. &amp;quot;Today you will learn about something that makes Seers feared across the universe. Psionic Shrouding.   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;With extreme focus, a Seer can learn to warp space-time to bend light around them. This is more advanced than what most traditional cloaking devices do. Much more. This is not to say that a normal cloaking device shouldn't be used, in fact, it is best to use both. What the enemy cannot see is very, very ... deadly.   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;For your next task, I would like you to retreive something for me. You will have to prove your ability to shroud if you are to succeed here ... what you're going up against you have very little chance defeating in open combat. Go to Hyper and bring back a Cloaking Amplifier. With this we can make a very special cloak.&lt;br /&gt;
&lt;br /&gt;
* Credits given: 2500000&lt;br /&gt;
* Experience given.&lt;br /&gt;
* Reward: Shrouding Channeler&lt;br /&gt;
&lt;br /&gt;
Summary&lt;br /&gt;
Dock at the station in Hyper and buy a Cloaking Amplifier. Return to Leslie Price when you have it.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Psionic Shrouding?&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It would seem you have at the very least grasped the concepts of Shrouding...&lt;br /&gt;
 or you have a few friends that were willing to traverse such a dangerous area for you.&amp;quot; Leslie Price winks.&lt;br /&gt;
 &amp;quot;Regardless my apprentice, we have the Cloaking Amplifier, so it is time for you to receive your first custom cloaking device.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;What an enemy cannot see is much, much deadlier. This is taken from the Sniper's Code, but it applies to the Seer even more so.&lt;br /&gt;
 Remember, ambushing your foes will prove one of your most deadly talents, and with this specialized cloaking device,&lt;br /&gt;
 it will be even easier. So, lets see what you learned.  &lt;br /&gt;
 &lt;br /&gt;
 The lights suddenly dim and Leslie Price vanishes. You begin to concentrate intensely,&lt;br /&gt;
 and you realize you can visualize Leslie Price approaching you. You watch as she comes,&lt;br /&gt;
 and sidestep behind her only to tap her shoulders as she passes.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You are beginning to master your skills, perhaps you will be worthy of the training yet.&lt;br /&gt;
 Come back and see me again, I know you will.&lt;br /&gt;
&lt;br /&gt;
== Mission Four ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 This time when you enter Seer's Conclave, things seem different.&lt;br /&gt;
 The darkened corridors seem the same, but the atmosphere of them has changed.&lt;br /&gt;
 Expecting Leslie Price to try and sneak behind you, you begin to visualize her location until you are blinded!&lt;br /&gt;
 Even as you open your eyes you still cannot see and it isn't long before you feel that tap on your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Have you forgotten about psyche projection? Even with a basic projection you can hamper any foe and get the advantage.&lt;br /&gt;
 Didn't expect that did you?&amp;quot; says Leslie Price. &amp;quot;Soon you will. If you do not, you will never get far as a Seer.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It is time for your next test. This test will require you to make use of every skill you have learned,&lt;br /&gt;
 it is a dangerous one, and perhaps quite deadly. I expect you to succeed.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You must return to Hyper, and when there collect the astral essence of a very powerful psionic flare.&lt;br /&gt;
 With this, we will create your next Amplifier.&lt;br /&gt;
 This device will prove very useful in your endeavors, as it will allow you to project some of your more ... primal ... thoughts.&lt;br /&gt;
 Return to me when you have done this, I will be waiting.  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price vanishes again as her last comment continues to echo the halls.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Beta&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Hyper and defeat the Psionic Flare there. Collect the Astral Essence from the remains and return it to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was dangerous, so I decided no games this time... I'll save those for the next time we meet.&amp;quot;&lt;br /&gt;
 Leslie Price grins &amp;quot;So, I can tell you have what I asked you to bring me, let's see it.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yes, this will do, with this Astral Essence we can imbue another Psionic Wave Amplifier for you.&lt;br /&gt;
 This device will focus your rage and allow you to unleash it upon your enemies,&lt;br /&gt;
 disrupting their energy pathways and hampering weapons fire. I think you will find it very useful.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It might be a while before we meet again, but stay focused.&lt;br /&gt;
 The sharper your mind, the closer you will come to mastering your powers.&lt;br /&gt;
 It won't be long before you are an accomplished Seer, able to do things that will make you legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transmyocardial Revascularization Laser Mission A.K.A., the Seer OHL that grems ==&lt;br /&gt;
&lt;br /&gt;
Note: This mission '''IS''' mandatory to the Seer mission Chain&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 As you walk the darkened halls, looking for Leslie Price, you meet another Seer whom you've never seen before.&lt;br /&gt;
 He is wearing a shroud that covers his eyes. &amp;quot;Ah, welcome Chythe. I'm sure you know how I know your name, but do you know mine?&amp;quot;&lt;br /&gt;
 $says the mysterious Seer. &amp;quot;Focus and it will be revealed.&amp;quot;&lt;br /&gt;
 With intense concentration you somehow know that he is named Brion Watts.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has been teaching you well, no doubt&amp;quot; as you tell him his name.&lt;br /&gt;
 He pulls back the shroud veiling his face and continues. &amp;quot;She is the most attuned Seer here at Seer's Conclave and&lt;br /&gt;
 she takes it upon herself to see that all Seers understand the source of our abilities.&lt;br /&gt;
 She is a little remiss in weapons training though, which is why I am here today.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has asked me to shed some light on some of the specialized weaponry at your disposal.&lt;br /&gt;
 While a Seer can use their mind to supplement combat,&lt;br /&gt;
 very few Seers ever gain the ability to inflict extreme damage using just thought.&lt;br /&gt;
 The rest of us? We have some very potent conventional weaponry. I can supply you with one of the weapons from our arsenal,&lt;br /&gt;
 but there is a catch. You need to bring me some unmodified lasers, replacement parts so to speak. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Just travel to Nihilite, I'm sure you've been there before, and bring back two Open Heart Lasers.&lt;br /&gt;
 When you return, I will have one of our special weapons ready for you. Until then...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Brion waves his hand slightly and vanishes.&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Transmyocardial Revascularization Laser&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Journey to Nihilite and purchase 2 Open Heart Lasers from the station there, return with them to Mysterious Seer.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal Meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Excellent&amp;quot; says Brion Watts. &amp;quot;These Open Heart Lasers make the base for our specialized 'Transmyocardial Revascularization Lasers'.&lt;br /&gt;
 Very long name I know, but I must admit, the name does fit well. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Regardless, once modified these lasers are very potent in the hands of any Seer.&lt;br /&gt;
 They will incise the ship hampering many systems, causing general chaos to even a skilled pilot...&amp;quot; Brion Watts pauses.&lt;br /&gt;
 &amp;quot;...and those effects only scratch the surface of this weapons potential. Put it in the hands of a skilled Seer...&lt;br /&gt;
 I'm sure you know exactly what would happen. Until we meet again then, Chythe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mission Five ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 Although Leslie Price said she would test your skills next time you arrived, the hallways are lit,&lt;br /&gt;
 and she approaches you from the front with a broad grin. You stop, confused and suddenly, with a flash of light she vanishes!&lt;br /&gt;
 Instantanously as you watch her dissappear, you also feel that tap on your shoulder from behind.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Didn't expect that did you? This is another power you will learn to master, Astral Translocation.&lt;br /&gt;
 Just as you warp spacetime to bend light, you can warp it to travel between two points, much like a localized wormhole.&lt;br /&gt;
 I doubt you could do this just by merely concentrating yet, but with help, perhaps.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;There are devices that create this effect, and I am willing to grant you use of a very special one designed specifically for Seers.&lt;br /&gt;
 However, I must first have proof you are ready to handle a device like that...&lt;br /&gt;
 they can be very dangerous in the hands of an unskilled Seer.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;If you want to prove you can handle it, you need to do something that taxes all the abilities at your disposal.&lt;br /&gt;
 I'd like you to sneak into Bonnet, a very fortified pirate galaxy and take something from McCoy....&lt;br /&gt;
 something he took from me a very long time ago. You know what it is, bring it back and then maybe you can have one of these Rift Devices.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to [[Bonnet]] and find [[Leonard McCoy|McCoy]]. Kill him and retrieve the item from him that belongs to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 You are barely out of your ship when Leslie Price meets you in the hanger bay.&lt;br /&gt;
   &amp;quot;So, you got it back? Why do I even ask, I know you have it. If you would, please hand it over.  &lt;br /&gt;
 &lt;br /&gt;
 You hand her to the pendant that you found in the debris of McCoy's ship.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was a family heirloom... how he managed to get it... well,&lt;br /&gt;
 let us just say that in my youth I found scoundrels such as him ... very alluring.&lt;br /&gt;
 Regardless I have my pendant back and I understand it was no small task to have you retreive a personal effect.&lt;br /&gt;
 You had to sneak into Bonnet, a heavily fortified pirate galaxy... locate McCoy AND destroy not only him, but his personal guard!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price gazes at the pendant for a moment and then turns back to you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, did you notice this? The clasp on my pendant, it's been broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Six ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Fixing the Pendant&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price is almost in tears as she sobs to you. &amp;quot;I can't believe he broke my pendant!&lt;br /&gt;
 This has been in my family for generations, I should have never let it anywhere near a scandalous rogue like McCoy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 She looks down at the pendant again. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Actually, this doesn't look *too* bad. Maybe I can take it over to the Engineer's Workshop and have it fixed.&lt;br /&gt;
 Hmm... Chythe, I've promised you a translocator for your ship, but would you mind doing me one more favor first?&lt;br /&gt;
 I am going to need a gold bar so the Engineers can fashion a new clasp for my pendant.&lt;br /&gt;
 I know it's a personal favor, but it would really mean a lot to me... Do you think you could find me one?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Seer Rift Generator&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Bring Leslie Price 1 Gold Bar.&lt;br /&gt;
&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Leslie Price smiling, runs over and hugs you. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn't have to do that Chythe, but I'm so glad you did. Now I can have this pendant fixed! Really, this means a lot to me...&amp;quot; she steps back and grins. &amp;quot;Sorry, I guess I was beginning to project my emotions and forgetting about what I promised!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've more than proved yourself worthy of having it, so I'll have a translocator installed onto your ship right away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn and walk back towards the docking bay and feel a familiar tap on your shoulder. It's Leslie Price again. &amp;quot;Get back here soon, there is a lot more left to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and with a flash of light, is gone.&lt;br /&gt;
&lt;br /&gt;
== Mission Seven ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 The darkened halls of Seer's Conclave seem especially omnious as you enter them.&lt;br /&gt;
 After a short walk down the main hall, you hear  the echoing voice of Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have been iniated into the Conclave, and you have proved yourself many times.&lt;br /&gt;
 You have started to understand the control you have over your surroundings,&lt;br /&gt;
 to alter and create dimensions with merely thought....  &lt;br /&gt;
 &lt;br /&gt;
 The voice stops and as you listen to the fading reverberations of her message, you feel a tap on the back of your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yet you still can't figure out where I am.&amp;quot; Leslie Price smiles. &amp;quot;Remember you must keep your mind open at all times,&lt;br /&gt;
 by stopping to listen to my message, you left your defenses down. Now, since you're here, I have another test of your skills.  &lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;Today you will learn to project more of your thoughts to interfere with enemies,&lt;br /&gt;
 and again, we will need to imbue a device to  channel them. You know what this means.&lt;br /&gt;
 I need you to travel to Bipolar and collect the energies from a very powerful Psionic Flares there.&lt;br /&gt;
 You will need to tap any unused potential and tax your every ability if you are to succeed.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;When you return here, we will imbue another Amplifer for your use.&lt;br /&gt;
 Remember, truth is controlled by perception and perception is  the key to unlocking your true potential!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 20000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifire Gamma&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Bipolar and defeat the Psionic Flares there.&lt;br /&gt;
 Collect the Astral Quintessence from their remains and return to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Astral Quintessence. It's not something I see every day, very few Seers make it this far in the training.&amp;quot;&lt;br /&gt;
 says Leslie Price as you hand her the glowing balls. &amp;quot;Yes, this will do very nicely.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;With this essence we can imbue another weapon for your using,&lt;br /&gt;
 a weapon that projects confusion and will interfere with another pilots ability to regulate their shields.&lt;br /&gt;
 While they are fumbling with their shields, you should find it much easier to penetrate them. &lt;br /&gt;
 &lt;br /&gt;
 Chythe, I have watched you learn and you have learned much. It won't be long before you are ready for your final test.&lt;br /&gt;
 When you are prepared, return to this station and look for me, I will be ready. I will be waiting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Final Mission (Eight) ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 As Leslie Price walks directly towards you in the halls of Seer's Conclave,&lt;br /&gt;
 you free your mind of any unnecessary thoughts, poised for the eventual attack.&lt;br /&gt;
 With a flash of light, she translocates, but you are one step ahead having pivoted quickly to face where she reappears.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have learned much since the first time we met Chythe.&amp;quot; says Leslie Price grinning. &amp;quot;But I doubt you have learned enough.&amp;quot;&lt;br /&gt;
 She vanishes and even though you feel her presence, you are still unsure of her next move.&lt;br /&gt;
 &amp;quot;Now, before we finish this, I need to give you one final test of the skills you have aquired during your training.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Being a Seer is about understanding the true potential of the mind, about perceptions,&lt;br /&gt;
 about using thought to influence the physical world around you.&lt;br /&gt;
 These are all things that I mastered long ago, and concepts that I have watched you slowly embrace...&lt;br /&gt;
 and it time to see if you have aquired any mastery of them.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Travel to the End of the Universe, there you will meet a foe worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 Leslie Price winks. &amp;quot;A foe very worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to the End of the Universe and defeat whatever awaits you there.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 You return to the docking bay, grimly awaiting another Seer to complement you on your achievements.&lt;br /&gt;
 As there is no one there, you being to walk the darkened halls of the Seer's Conclave and before long,&lt;br /&gt;
 you hear a familiar voice in the back of your mind. &amp;quot;You did well, much better than I expected.&amp;quot;&lt;br /&gt;
 It is then you feel a tap on the back of your shoulder. As you turn around you see Leslie Price!&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You don't think I would let you kill me would you? After you destroyed my ship, I escaped in my pod and returned here.&lt;br /&gt;
 I've been waiting for you to retun ever since.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, not long ago you came here as an apprentice Seer, and in all the time I have known you, I knew this day would come.&lt;br /&gt;
 There is nothing more I can teach you, you have mastered every skill that I have myself have learned.&lt;br /&gt;
 All that is left is for you to expand the horizons of your perception.&lt;br /&gt;
 Chythe, continue to look past matter and energy and bend the very fabric of reality to your will.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And while you're at it, don't forget to stop in once in a while. It isn't often I train a Seer of your caliber....&lt;br /&gt;
 and even less often I find someone I'm willing to befriend.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price laughs and vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8882</id>
		<title>Seer Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8882"/>
				<updated>2009-02-01T07:41:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Mission One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Seer Missions are in the Seer's Conclave in Lyceum.&lt;br /&gt;
&lt;br /&gt;
== Mission One ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return the item that Leslie Price requested. You have the vague notion that she might be seeking a fabled Seer's Orb. You are not sure though.&lt;br /&gt;
&lt;br /&gt;
As you walk the darkened halls of Seer's Conclave, you get the eerie feeling that you are not alone. It is then you suddenly are tapped on the shoulder by an unknown woman who was behind you, yet you never saw her.   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Suprised? You felt I was there, but at the same time, you didn't realize it until I revealed myself. Your skills are still weak, but with time, you will begin to perceive the universe around you in ways you cannot yet understand. If you haven't the insight to know, my name is Leslie Price. You may or may not also know that I have been tasked by the Sages to accompany your training. The path of a Seer is a very unique one, and you will need a mentor to master all that you will learn.  Leslie Price grins and vanishes before your eyes. Soon you hear a voice echoing the narrow corridors.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Things such as this. But that is not all. If you wish to begin the training, you must tap your latent psychic powers. Somewhere out there is something I want you to return to me. Something veiled in Shadow, something hidden, yet only to be glimpsed when you finally see all. Do this, and I will teach you to harness powers you never imagined...&lt;br /&gt;
&lt;br /&gt;
* Credits given: 1000000&lt;br /&gt;
* Experience given.&lt;br /&gt;
&lt;br /&gt;
1 / 1 Seer's Orb obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
You hand Leslie Price the Seer's Orb.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent, it would seem all is not lost on you. You can harness the powers of your mind to complete difficult tasks... But soon there will be a time you learn to do the unthinkable, to harness your psyche and unleash it upon your enemies...   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Return to me when you are ready for a challenge such as that. Until then, remember, my apprentice, truth is controlled by perception. What is real is only so... if you perceive it that way.&lt;br /&gt;
&lt;br /&gt;
== Mission Two ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Locate 5 Astral Substances. These can be found on Psionic Flares which are very difficult to see.&lt;br /&gt;
 &lt;br /&gt;
 Once again you walk the darkened halls of the Seer's Conclave, but this time aware that you are being followed by Leslie Price.&lt;br /&gt;
 Swiftly you turn to face her, only to find you are being tapped on the shoulder from behind.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I see you have been learning, but you have yet to master your psyche, or your powers.&lt;br /&gt;
 Soon we shall tap just a fraction of the ability you have inside your special mind.&lt;br /&gt;
 Today you will learn the secret of the Psionic Wave Amplifier. With a device such as this,&lt;br /&gt;
 you can emit psionic waves to interfere with enemy ships.&lt;br /&gt;
 This is much more intense than simply using astral projection to view your surroundings, or to avoid a well aimed shot.&lt;br /&gt;
 This is something on a level you have yet to attain.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Before I grant you access to one of these devices, you must prove yourself. Your last test was fairly difficult,&lt;br /&gt;
 but even someone who was not a Seer could have figured that out with pure logic!&lt;br /&gt;
 This time you will have to do something that requires use of your specialized training.&lt;br /&gt;
 Bring me back the Astral Substance from Psionic Flares.&lt;br /&gt;
 These rogue manifestations of psychic energies roam the universe and are valued for their essences.&lt;br /&gt;
 With their remains we can imbue devices to channel a Seer's psyche!&lt;br /&gt;
 Just so you know Chythe, I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 won't expect you back anytime soon, these flares.... they're very hard to see.&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price smiles at you, winks and vanishes once again.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Alpha&lt;br /&gt;
 &lt;br /&gt;
 5 / 5 Astral Substance obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Psyche Projection&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;So, Back already?&amp;quot; echos Leslie Price's voice through the dimly lit corridors.&lt;br /&gt;
 &amp;quot;It would seem you are capable of much, apprentice... but can you find me?&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 You look around, expecting a tap on the shoulder from behind, feel urged otherwise.&lt;br /&gt;
 You stick out your foot to the side and trip Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Oof! You have honed your skills since we last met! Now, let's see, you have the Astral Substance I asked for?&lt;br /&gt;
 Of course you do. We will need these to power your first Psionic Wave Amplifier.&lt;br /&gt;
 I trust you had to concentrate very hard to locate the Psionic Flares. You will find the device on your ship when you leave.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return to me when you are ready to test your skills again. I will be waiting Chythe.&lt;br /&gt;
&lt;br /&gt;
== Mission Three ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
&lt;br /&gt;
 Mission Text not recorded.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Psionic Shrouding?&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It would seem you have at the very least grasped the concepts of Shrouding...&lt;br /&gt;
 or you have a few friends that were willing to traverse such a dangerous area for you.&amp;quot; Leslie Price winks.&lt;br /&gt;
 &amp;quot;Regardless my apprentice, we have the Cloaking Amplifier, so it is time for you to receive your first custom cloaking device.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;What an enemy cannot see is much, much deadlier. This is taken from the Sniper's Code, but it applies to the Seer even more so.&lt;br /&gt;
 Remember, ambushing your foes will prove one of your most deadly talents, and with this specialized cloaking device,&lt;br /&gt;
 it will be even easier. So, lets see what you learned.  &lt;br /&gt;
 &lt;br /&gt;
 The lights suddenly dim and Leslie Price vanishes. You begin to concentrate intensely,&lt;br /&gt;
 and you realize you can visualize Leslie Price approaching you. You watch as she comes,&lt;br /&gt;
 and sidestep behind her only to tap her shoulders as she passes.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You are beginning to master your skills, perhaps you will be worthy of the training yet.&lt;br /&gt;
 Come back and see me again, I know you will.&lt;br /&gt;
&lt;br /&gt;
== Mission Four ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 This time when you enter Seer's Conclave, things seem different.&lt;br /&gt;
 The darkened corridors seem the same, but the atmosphere of them has changed.&lt;br /&gt;
 Expecting Leslie Price to try and sneak behind you, you begin to visualize her location until you are blinded!&lt;br /&gt;
 Even as you open your eyes you still cannot see and it isn't long before you feel that tap on your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Have you forgotten about psyche projection? Even with a basic projection you can hamper any foe and get the advantage.&lt;br /&gt;
 Didn't expect that did you?&amp;quot; says Leslie Price. &amp;quot;Soon you will. If you do not, you will never get far as a Seer.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It is time for your next test. This test will require you to make use of every skill you have learned,&lt;br /&gt;
 it is a dangerous one, and perhaps quite deadly. I expect you to succeed.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You must return to Hyper, and when there collect the astral essence of a very powerful psionic flare.&lt;br /&gt;
 With this, we will create your next Amplifier.&lt;br /&gt;
 This device will prove very useful in your endeavors, as it will allow you to project some of your more ... primal ... thoughts.&lt;br /&gt;
 Return to me when you have done this, I will be waiting.  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price vanishes again as her last comment continues to echo the halls.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Beta&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Hyper and defeat the Psionic Flare there. Collect the Astral Essence from the remains and return it to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was dangerous, so I decided no games this time... I'll save those for the next time we meet.&amp;quot;&lt;br /&gt;
 Leslie Price grins &amp;quot;So, I can tell you have what I asked you to bring me, let's see it.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yes, this will do, with this Astral Essence we can imbue another Psionic Wave Amplifier for you.&lt;br /&gt;
 This device will focus your rage and allow you to unleash it upon your enemies,&lt;br /&gt;
 disrupting their energy pathways and hampering weapons fire. I think you will find it very useful.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It might be a while before we meet again, but stay focused.&lt;br /&gt;
 The sharper your mind, the closer you will come to mastering your powers.&lt;br /&gt;
 It won't be long before you are an accomplished Seer, able to do things that will make you legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transmyocardial Revascularization Laser Mission A.K.A., the Seer OHL that grems ==&lt;br /&gt;
&lt;br /&gt;
Note: This mission '''IS''' mandatory to the Seer mission Chain&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 As you walk the darkened halls, looking for Leslie Price, you meet another Seer whom you've never seen before.&lt;br /&gt;
 He is wearing a shroud that covers his eyes. &amp;quot;Ah, welcome Chythe. I'm sure you know how I know your name, but do you know mine?&amp;quot;&lt;br /&gt;
 $says the mysterious Seer. &amp;quot;Focus and it will be revealed.&amp;quot;&lt;br /&gt;
 With intense concentration you somehow know that he is named Brion Watts.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has been teaching you well, no doubt&amp;quot; as you tell him his name.&lt;br /&gt;
 He pulls back the shroud veiling his face and continues. &amp;quot;She is the most attuned Seer here at Seer's Conclave and&lt;br /&gt;
 she takes it upon herself to see that all Seers understand the source of our abilities.&lt;br /&gt;
 She is a little remiss in weapons training though, which is why I am here today.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has asked me to shed some light on some of the specialized weaponry at your disposal.&lt;br /&gt;
 While a Seer can use their mind to supplement combat, very few Seers ever gain the ability to inflict extreme damage using just thought.&lt;br /&gt;
 The rest of us? We have some very potent conventional weaponry. I can supply you with one of the weapons from our arsenal,&lt;br /&gt;
 but there is a catch. You need to bring me some unmodified lasers, replacement parts so to speak. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Just travel to Nihilite, I'm sure you've been there before, and bring back two Open Heart Lasers.&lt;br /&gt;
 When you return, I will have one of our special weapons ready for you. Until then...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Brion waves his hand slightly and vanishes.&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Transmyocardial Revascularization Laser&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Journey to Nihilite and purchase 2 Open Heart Lasers from the station there, return with them to Mysterious Seer.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal Meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Excellent&amp;quot; says Brion Watts. &amp;quot;These Open Heart Lasers make the base for our specialized 'Transmyocardial Revascularization Lasers'.&lt;br /&gt;
 Very long name I know, but I must admit, the name does fit well. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Regardless, once modified these lasers are very potent in the hands of any Seer.&lt;br /&gt;
 They will incise the ship hampering many systems, causing general chaos to even a skilled pilot...&amp;quot; Brion Watts pauses.&lt;br /&gt;
 &amp;quot;...and those effects only scratch the surface of this weapons potential. Put it in the hands of a skilled Seer...&lt;br /&gt;
 I'm sure you know exactly what would happen. Until we meet again then, Chythe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mission Five ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 Although Leslie Price said she would test your skills next time you arrived, the hallways are lit,&lt;br /&gt;
 and she approaches you from the front with a broad grin. You stop, confused and suddenly, with a flash of light she vanishes!&lt;br /&gt;
 Instantanously as you watch her dissappear, you also feel that tap on your shoulder from behind.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Didn't expect that did you? This is another power you will learn to master, Astral Translocation.&lt;br /&gt;
 Just as you warp spacetime to bend light, you can warp it to travel between two points, much like a localized wormhole.&lt;br /&gt;
 I doubt you could do this just by merely concentrating yet, but with help, perhaps.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;There are devices that create this effect, and I am willing to grant you use of a very special one designed specifically for Seers.&lt;br /&gt;
 However, I must first have proof you are ready to handle a device like that...&lt;br /&gt;
 they can be very dangerous in the hands of an unskilled Seer.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;If you want to prove you can handle it, you need to do something that taxes all the abilities at your disposal.&lt;br /&gt;
 I'd like you to sneak into Bonnet, a very fortified pirate galaxy and take something from McCoy....&lt;br /&gt;
 something he took from me a very long time ago. You know what it is, bring it back and then maybe you can have one of these Rift Devices.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to [[Bonnet]] and find [[Leonard McCoy|McCoy]]. Kill him and retrieve the item from him that belongs to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 You are barely out of your ship when Leslie Price meets you in the hanger bay.&lt;br /&gt;
   &amp;quot;So, you got it back? Why do I even ask, I know you have it. If you would, please hand it over.  &lt;br /&gt;
 &lt;br /&gt;
 You hand her to the pendant that you found in the debris of McCoy's ship.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was a family heirloom... how he managed to get it... well,&lt;br /&gt;
 let us just say that in my youth I found scoundrels such as him ... very alluring.&lt;br /&gt;
 Regardless I have my pendant back and I understand it was no small task to have you retreive a personal effect.&lt;br /&gt;
 You had to sneak into Bonnet, a heavily fortified pirate galaxy... locate McCoy AND destroy not only him, but his personal guard!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price gazes at the pendant for a moment and then turns back to you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, did you notice this? The clasp on my pendant, it's been broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Six ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Fixing the Pendant&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price is almost in tears as she sobs to you. &amp;quot;I can't believe he broke my pendant!&lt;br /&gt;
 This has been in my family for generations, I should have never let it anywhere near a scandalous rogue like McCoy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 She looks down at the pendant again. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Actually, this doesn't look *too* bad. Maybe I can take it over to the Engineer's Workshop and have it fixed.&lt;br /&gt;
 Hmm... Chythe, I've promised you a translocator for your ship, but would you mind doing me one more favor first?&lt;br /&gt;
 I am going to need a gold bar so the Engineers can fashion a new clasp for my pendant.&lt;br /&gt;
 I know it's a personal favor, but it would really mean a lot to me... Do you think you could find me one?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Seer Rift Generator&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Bring Leslie Price 1 Gold Bar.&lt;br /&gt;
&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Leslie Price smiling, runs over and hugs you. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn't have to do that Chythe, but I'm so glad you did. Now I can have this pendant fixed! Really, this means a lot to me...&amp;quot; she steps back and grins. &amp;quot;Sorry, I guess I was beginning to project my emotions and forgetting about what I promised!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've more than proved yourself worthy of having it, so I'll have a translocator installed onto your ship right away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn and walk back towards the docking bay and feel a familiar tap on your shoulder. It's Leslie Price again. &amp;quot;Get back here soon, there is a lot more left to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and with a flash of light, is gone.&lt;br /&gt;
&lt;br /&gt;
== Mission Seven ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 The darkened halls of Seer's Conclave seem especially omnious as you enter them.&lt;br /&gt;
 After a short walk down the main hall, you hear  the echoing voice of Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have been iniated into the Conclave, and you have proved yourself many times.&lt;br /&gt;
 You have started to understand the control you have over your surroundings,&lt;br /&gt;
 to alter and create dimensions with merely thought....  &lt;br /&gt;
 &lt;br /&gt;
 The voice stops and as you listen to the fading reverberations of her message, you feel a tap on the back of your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yet you still can't figure out where I am.&amp;quot; Leslie Price smiles. &amp;quot;Remember you must keep your mind open at all times,&lt;br /&gt;
 by stopping to listen to my message, you left your defenses down. Now, since you're here, I have another test of your skills.  &lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;Today you will learn to project more of your thoughts to interfere with enemies,&lt;br /&gt;
 and again, we will need to imbue a device to  channel them. You know what this means.&lt;br /&gt;
 I need you to travel to Bipolar and collect the energies from a very powerful Psionic Flares there.&lt;br /&gt;
 You will need to tap any unused potential and tax your every ability if you are to succeed.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;When you return here, we will imbue another Amplifer for your use.&lt;br /&gt;
 Remember, truth is controlled by perception and perception is  the key to unlocking your true potential!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 20000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifire Gamma&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Bipolar and defeat the Psionic Flares there.&lt;br /&gt;
 Collect the Astral Quintessence from their remains and return to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Astral Quintessence. It's not something I see every day, very few Seers make it this far in the training.&amp;quot;&lt;br /&gt;
 says Leslie Price as you hand her the glowing balls. &amp;quot;Yes, this will do very nicely.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;With this essence we can imbue another weapon for your using,&lt;br /&gt;
 a weapon that projects confusion and will interfere with another pilots ability to regulate their shields.&lt;br /&gt;
 While they are fumbling with their shields, you should find it much easier to penetrate them. &lt;br /&gt;
 &lt;br /&gt;
 Chythe, I have watched you learn and you have learned much. It won't be long before you are ready for your final test.&lt;br /&gt;
 When you are prepared, return to this station and look for me, I will be ready. I will be waiting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Final Mission (Eight) ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 As Leslie Price walks directly towards you in the halls of Seer's Conclave,&lt;br /&gt;
 you free your mind of any unnecessary thoughts, poised for the eventual attack.&lt;br /&gt;
 With a flash of light, she translocates, but you are one step ahead having pivoted quickly to face where she reappears.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have learned much since the first time we met Chythe.&amp;quot; says Leslie Price grinning. &amp;quot;But I doubt you have learned enough.&amp;quot;&lt;br /&gt;
 She vanishes and even though you feel her presence, you are still unsure of her next move.&lt;br /&gt;
 &amp;quot;Now, before we finish this, I need to give you one final test of the skills you have aquired during your training.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Being a Seer is about understanding the true potential of the mind, about perceptions,&lt;br /&gt;
 about using thought to influence the physical world around you.&lt;br /&gt;
 These are all things that I mastered long ago, and concepts that I have watched you slowly embrace...&lt;br /&gt;
 and it time to see if you have aquired any mastery of them.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Travel to the End of the Universe, there you will meet a foe worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 Leslie Price winks. &amp;quot;A foe very worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to the End of the Universe and defeat whatever awaits you there.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 You return to the docking bay, grimly awaiting another Seer to complement you on your achievements.&lt;br /&gt;
 As there is no one there, you being to walk the darkened halls of the Seer's Conclave and before long,&lt;br /&gt;
 you hear a familiar voice in the back of your mind. &amp;quot;You did well, much better than I expected.&amp;quot;&lt;br /&gt;
 It is then you feel a tap on the back of your shoulder. As you turn around you see Leslie Price!&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You don't think I would let you kill me would you? After you destroyed my ship, I escaped in my pod and returned here.&lt;br /&gt;
 I've been waiting for you to retun ever since.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, not long ago you came here as an apprentice Seer, and in all the time I have known you, I knew this day would come.&lt;br /&gt;
 There is nothing more I can teach you, you have mastered every skill that I have myself have learned.&lt;br /&gt;
 All that is left is for you to expand the horizons of your perception.&lt;br /&gt;
 Chythe, continue to look past matter and energy and bend the very fabric of reality to your will.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And while you're at it, don't forget to stop in once in a while. It isn't often I train a Seer of your caliber....&lt;br /&gt;
 and even less often I find someone I'm willing to befriend.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price laughs and vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8881</id>
		<title>Seer Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8881"/>
				<updated>2009-02-01T07:41:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Mission One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Seer Missions are in the Seer's Conclave in Lyceum.&lt;br /&gt;
&lt;br /&gt;
== Mission One ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
  Return the item that Leslie Price requested. You have the vague notion that she might be seeking a fabled Seer's Orb. You are not sure though.&lt;br /&gt;
&lt;br /&gt;
As you walk the darkened halls of Seer's Conclave, you get the eerie feeling that you are not alone. It is then you suddenly are tapped on the shoulder by an unknown woman who was behind you, yet you never saw her.   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Suprised? You felt I was there, but at the same time, you didn't realize it until I revealed myself. Your skills are still weak, but with time, you will begin to perceive the universe around you in ways you cannot yet understand. If you haven't the insight to know, my name is Leslie Price. You may or may not also know that I have been tasked by the Sages to accompany your training. The path of a Seer is a very unique one, and you will need a mentor to master all that you will learn.  Leslie Price grins and vanishes before your eyes. Soon you hear a voice echoing the narrow corridors.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Things such as this. But that is not all. If you wish to begin the training, you must tap your latent psychic powers. Somewhere out there is something I want you to return to me. Something veiled in Shadow, something hidden, yet only to be glimpsed when you finally see all. Do this, and I will teach you to harness powers you never imagined...&lt;br /&gt;
&lt;br /&gt;
* Credits given: 1000000&lt;br /&gt;
* Experience given.&lt;br /&gt;
&lt;br /&gt;
1 / 1 Seer's Orb obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
You hand Leslie Price the Seer's Orb.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent, it would seem all is not lost on you. You can harness the powers of your mind to complete difficult tasks... But soon there will be a time you learn to do the unthinkable, to harness your psyche and unleash it upon your enemies...   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Return to me when you are ready for a challenge such as that. Until then, remember, my apprentice, truth is controlled by perception. What is real is only so... if you perceive it that way.&lt;br /&gt;
&lt;br /&gt;
== Mission Two ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Locate 5 Astral Substances. These can be found on Psionic Flares which are very difficult to see.&lt;br /&gt;
 &lt;br /&gt;
 Once again you walk the darkened halls of the Seer's Conclave, but this time aware that you are being followed by Leslie Price.&lt;br /&gt;
 Swiftly you turn to face her, only to find you are being tapped on the shoulder from behind.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I see you have been learning, but you have yet to master your psyche, or your powers.&lt;br /&gt;
 Soon we shall tap just a fraction of the ability you have inside your special mind.&lt;br /&gt;
 Today you will learn the secret of the Psionic Wave Amplifier. With a device such as this,&lt;br /&gt;
 you can emit psionic waves to interfere with enemy ships.&lt;br /&gt;
 This is much more intense than simply using astral projection to view your surroundings, or to avoid a well aimed shot.&lt;br /&gt;
 This is something on a level you have yet to attain.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Before I grant you access to one of these devices, you must prove yourself. Your last test was fairly difficult,&lt;br /&gt;
 but even someone who was not a Seer could have figured that out with pure logic!&lt;br /&gt;
 This time you will have to do something that requires use of your specialized training.&lt;br /&gt;
 Bring me back the Astral Substance from Psionic Flares.&lt;br /&gt;
 These rogue manifestations of psychic energies roam the universe and are valued for their essences.&lt;br /&gt;
 With their remains we can imbue devices to channel a Seer's psyche!&lt;br /&gt;
 Just so you know Chythe, I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 won't expect you back anytime soon, these flares.... they're very hard to see.&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price smiles at you, winks and vanishes once again.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Alpha&lt;br /&gt;
 &lt;br /&gt;
 5 / 5 Astral Substance obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Psyche Projection&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;So, Back already?&amp;quot; echos Leslie Price's voice through the dimly lit corridors.&lt;br /&gt;
 &amp;quot;It would seem you are capable of much, apprentice... but can you find me?&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 You look around, expecting a tap on the shoulder from behind, feel urged otherwise.&lt;br /&gt;
 You stick out your foot to the side and trip Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Oof! You have honed your skills since we last met! Now, let's see, you have the Astral Substance I asked for?&lt;br /&gt;
 Of course you do. We will need these to power your first Psionic Wave Amplifier.&lt;br /&gt;
 I trust you had to concentrate very hard to locate the Psionic Flares. You will find the device on your ship when you leave.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return to me when you are ready to test your skills again. I will be waiting Chythe.&lt;br /&gt;
&lt;br /&gt;
== Mission Three ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
&lt;br /&gt;
 Mission Text not recorded.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Psionic Shrouding?&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It would seem you have at the very least grasped the concepts of Shrouding...&lt;br /&gt;
 or you have a few friends that were willing to traverse such a dangerous area for you.&amp;quot; Leslie Price winks.&lt;br /&gt;
 &amp;quot;Regardless my apprentice, we have the Cloaking Amplifier, so it is time for you to receive your first custom cloaking device.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;What an enemy cannot see is much, much deadlier. This is taken from the Sniper's Code, but it applies to the Seer even more so.&lt;br /&gt;
 Remember, ambushing your foes will prove one of your most deadly talents, and with this specialized cloaking device,&lt;br /&gt;
 it will be even easier. So, lets see what you learned.  &lt;br /&gt;
 &lt;br /&gt;
 The lights suddenly dim and Leslie Price vanishes. You begin to concentrate intensely,&lt;br /&gt;
 and you realize you can visualize Leslie Price approaching you. You watch as she comes,&lt;br /&gt;
 and sidestep behind her only to tap her shoulders as she passes.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You are beginning to master your skills, perhaps you will be worthy of the training yet.&lt;br /&gt;
 Come back and see me again, I know you will.&lt;br /&gt;
&lt;br /&gt;
== Mission Four ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 This time when you enter Seer's Conclave, things seem different.&lt;br /&gt;
 The darkened corridors seem the same, but the atmosphere of them has changed.&lt;br /&gt;
 Expecting Leslie Price to try and sneak behind you, you begin to visualize her location until you are blinded!&lt;br /&gt;
 Even as you open your eyes you still cannot see and it isn't long before you feel that tap on your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Have you forgotten about psyche projection? Even with a basic projection you can hamper any foe and get the advantage.&lt;br /&gt;
 Didn't expect that did you?&amp;quot; says Leslie Price. &amp;quot;Soon you will. If you do not, you will never get far as a Seer.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It is time for your next test. This test will require you to make use of every skill you have learned,&lt;br /&gt;
 it is a dangerous one, and perhaps quite deadly. I expect you to succeed.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You must return to Hyper, and when there collect the astral essence of a very powerful psionic flare.&lt;br /&gt;
 With this, we will create your next Amplifier.&lt;br /&gt;
 This device will prove very useful in your endeavors, as it will allow you to project some of your more ... primal ... thoughts.&lt;br /&gt;
 Return to me when you have done this, I will be waiting.  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price vanishes again as her last comment continues to echo the halls.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Beta&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Hyper and defeat the Psionic Flare there. Collect the Astral Essence from the remains and return it to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was dangerous, so I decided no games this time... I'll save those for the next time we meet.&amp;quot;&lt;br /&gt;
 Leslie Price grins &amp;quot;So, I can tell you have what I asked you to bring me, let's see it.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yes, this will do, with this Astral Essence we can imbue another Psionic Wave Amplifier for you.&lt;br /&gt;
 This device will focus your rage and allow you to unleash it upon your enemies,&lt;br /&gt;
 disrupting their energy pathways and hampering weapons fire. I think you will find it very useful.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It might be a while before we meet again, but stay focused.&lt;br /&gt;
 The sharper your mind, the closer you will come to mastering your powers.&lt;br /&gt;
 It won't be long before you are an accomplished Seer, able to do things that will make you legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transmyocardial Revascularization Laser Mission A.K.A., the Seer OHL that grems ==&lt;br /&gt;
&lt;br /&gt;
Note: This mission '''IS''' mandatory to the Seer mission Chain&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 As you walk the darkened halls, looking for Leslie Price, you meet another Seer whom you've never seen before.&lt;br /&gt;
 He is wearing a shroud that covers his eyes. &amp;quot;Ah, welcome Chythe. I'm sure you know how I know your name, but do you know mine?&amp;quot;&lt;br /&gt;
 $says the mysterious Seer. &amp;quot;Focus and it will be revealed.&amp;quot;&lt;br /&gt;
 With intense concentration you somehow know that he is named Brion Watts.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has been teaching you well, no doubt&amp;quot; as you tell him his name.&lt;br /&gt;
 He pulls back the shroud veiling his face and continues. &amp;quot;She is the most attuned Seer here at Seer's Conclave and&lt;br /&gt;
 she takes it upon herself to see that all Seers understand the source of our abilities.&lt;br /&gt;
 She is a little remiss in weapons training though, which is why I am here today.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has asked me to shed some light on some of the specialized weaponry at your disposal.&lt;br /&gt;
 While a Seer can use their mind to supplement combat, very few Seers ever gain the ability to inflict extreme damage using just thought.&lt;br /&gt;
 The rest of us? We have some very potent conventional weaponry. I can supply you with one of the weapons from our arsenal,&lt;br /&gt;
 but there is a catch. You need to bring me some unmodified lasers, replacement parts so to speak. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Just travel to Nihilite, I'm sure you've been there before, and bring back two Open Heart Lasers.&lt;br /&gt;
 When you return, I will have one of our special weapons ready for you. Until then...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Brion waves his hand slightly and vanishes.&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Transmyocardial Revascularization Laser&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Journey to Nihilite and purchase 2 Open Heart Lasers from the station there, return with them to Mysterious Seer.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal Meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Excellent&amp;quot; says Brion Watts. &amp;quot;These Open Heart Lasers make the base for our specialized 'Transmyocardial Revascularization Lasers'.&lt;br /&gt;
 Very long name I know, but I must admit, the name does fit well. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Regardless, once modified these lasers are very potent in the hands of any Seer.&lt;br /&gt;
 They will incise the ship hampering many systems, causing general chaos to even a skilled pilot...&amp;quot; Brion Watts pauses.&lt;br /&gt;
 &amp;quot;...and those effects only scratch the surface of this weapons potential. Put it in the hands of a skilled Seer...&lt;br /&gt;
 I'm sure you know exactly what would happen. Until we meet again then, Chythe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mission Five ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 Although Leslie Price said she would test your skills next time you arrived, the hallways are lit,&lt;br /&gt;
 and she approaches you from the front with a broad grin. You stop, confused and suddenly, with a flash of light she vanishes!&lt;br /&gt;
 Instantanously as you watch her dissappear, you also feel that tap on your shoulder from behind.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Didn't expect that did you? This is another power you will learn to master, Astral Translocation.&lt;br /&gt;
 Just as you warp spacetime to bend light, you can warp it to travel between two points, much like a localized wormhole.&lt;br /&gt;
 I doubt you could do this just by merely concentrating yet, but with help, perhaps.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;There are devices that create this effect, and I am willing to grant you use of a very special one designed specifically for Seers.&lt;br /&gt;
 However, I must first have proof you are ready to handle a device like that...&lt;br /&gt;
 they can be very dangerous in the hands of an unskilled Seer.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;If you want to prove you can handle it, you need to do something that taxes all the abilities at your disposal.&lt;br /&gt;
 I'd like you to sneak into Bonnet, a very fortified pirate galaxy and take something from McCoy....&lt;br /&gt;
 something he took from me a very long time ago. You know what it is, bring it back and then maybe you can have one of these Rift Devices.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to [[Bonnet]] and find [[Leonard McCoy|McCoy]]. Kill him and retrieve the item from him that belongs to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 You are barely out of your ship when Leslie Price meets you in the hanger bay.&lt;br /&gt;
   &amp;quot;So, you got it back? Why do I even ask, I know you have it. If you would, please hand it over.  &lt;br /&gt;
 &lt;br /&gt;
 You hand her to the pendant that you found in the debris of McCoy's ship.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was a family heirloom... how he managed to get it... well,&lt;br /&gt;
 let us just say that in my youth I found scoundrels such as him ... very alluring.&lt;br /&gt;
 Regardless I have my pendant back and I understand it was no small task to have you retreive a personal effect.&lt;br /&gt;
 You had to sneak into Bonnet, a heavily fortified pirate galaxy... locate McCoy AND destroy not only him, but his personal guard!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price gazes at the pendant for a moment and then turns back to you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, did you notice this? The clasp on my pendant, it's been broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Six ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Fixing the Pendant&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price is almost in tears as she sobs to you. &amp;quot;I can't believe he broke my pendant!&lt;br /&gt;
 This has been in my family for generations, I should have never let it anywhere near a scandalous rogue like McCoy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 She looks down at the pendant again. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Actually, this doesn't look *too* bad. Maybe I can take it over to the Engineer's Workshop and have it fixed.&lt;br /&gt;
 Hmm... Chythe, I've promised you a translocator for your ship, but would you mind doing me one more favor first?&lt;br /&gt;
 I am going to need a gold bar so the Engineers can fashion a new clasp for my pendant.&lt;br /&gt;
 I know it's a personal favor, but it would really mean a lot to me... Do you think you could find me one?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Seer Rift Generator&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Bring Leslie Price 1 Gold Bar.&lt;br /&gt;
&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Leslie Price smiling, runs over and hugs you. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn't have to do that Chythe, but I'm so glad you did. Now I can have this pendant fixed! Really, this means a lot to me...&amp;quot; she steps back and grins. &amp;quot;Sorry, I guess I was beginning to project my emotions and forgetting about what I promised!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've more than proved yourself worthy of having it, so I'll have a translocator installed onto your ship right away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn and walk back towards the docking bay and feel a familiar tap on your shoulder. It's Leslie Price again. &amp;quot;Get back here soon, there is a lot more left to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and with a flash of light, is gone.&lt;br /&gt;
&lt;br /&gt;
== Mission Seven ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 The darkened halls of Seer's Conclave seem especially omnious as you enter them.&lt;br /&gt;
 After a short walk down the main hall, you hear  the echoing voice of Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have been iniated into the Conclave, and you have proved yourself many times.&lt;br /&gt;
 You have started to understand the control you have over your surroundings,&lt;br /&gt;
 to alter and create dimensions with merely thought....  &lt;br /&gt;
 &lt;br /&gt;
 The voice stops and as you listen to the fading reverberations of her message, you feel a tap on the back of your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yet you still can't figure out where I am.&amp;quot; Leslie Price smiles. &amp;quot;Remember you must keep your mind open at all times,&lt;br /&gt;
 by stopping to listen to my message, you left your defenses down. Now, since you're here, I have another test of your skills.  &lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;Today you will learn to project more of your thoughts to interfere with enemies,&lt;br /&gt;
 and again, we will need to imbue a device to  channel them. You know what this means.&lt;br /&gt;
 I need you to travel to Bipolar and collect the energies from a very powerful Psionic Flares there.&lt;br /&gt;
 You will need to tap any unused potential and tax your every ability if you are to succeed.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;When you return here, we will imbue another Amplifer for your use.&lt;br /&gt;
 Remember, truth is controlled by perception and perception is  the key to unlocking your true potential!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 20000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifire Gamma&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Bipolar and defeat the Psionic Flares there.&lt;br /&gt;
 Collect the Astral Quintessence from their remains and return to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Astral Quintessence. It's not something I see every day, very few Seers make it this far in the training.&amp;quot;&lt;br /&gt;
 says Leslie Price as you hand her the glowing balls. &amp;quot;Yes, this will do very nicely.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;With this essence we can imbue another weapon for your using,&lt;br /&gt;
 a weapon that projects confusion and will interfere with another pilots ability to regulate their shields.&lt;br /&gt;
 While they are fumbling with their shields, you should find it much easier to penetrate them. &lt;br /&gt;
 &lt;br /&gt;
 Chythe, I have watched you learn and you have learned much. It won't be long before you are ready for your final test.&lt;br /&gt;
 When you are prepared, return to this station and look for me, I will be ready. I will be waiting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Final Mission (Eight) ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 As Leslie Price walks directly towards you in the halls of Seer's Conclave,&lt;br /&gt;
 you free your mind of any unnecessary thoughts, poised for the eventual attack.&lt;br /&gt;
 With a flash of light, she translocates, but you are one step ahead having pivoted quickly to face where she reappears.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have learned much since the first time we met Chythe.&amp;quot; says Leslie Price grinning. &amp;quot;But I doubt you have learned enough.&amp;quot;&lt;br /&gt;
 She vanishes and even though you feel her presence, you are still unsure of her next move.&lt;br /&gt;
 &amp;quot;Now, before we finish this, I need to give you one final test of the skills you have aquired during your training.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Being a Seer is about understanding the true potential of the mind, about perceptions,&lt;br /&gt;
 about using thought to influence the physical world around you.&lt;br /&gt;
 These are all things that I mastered long ago, and concepts that I have watched you slowly embrace...&lt;br /&gt;
 and it time to see if you have aquired any mastery of them.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Travel to the End of the Universe, there you will meet a foe worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 Leslie Price winks. &amp;quot;A foe very worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to the End of the Universe and defeat whatever awaits you there.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 You return to the docking bay, grimly awaiting another Seer to complement you on your achievements.&lt;br /&gt;
 As there is no one there, you being to walk the darkened halls of the Seer's Conclave and before long,&lt;br /&gt;
 you hear a familiar voice in the back of your mind. &amp;quot;You did well, much better than I expected.&amp;quot;&lt;br /&gt;
 It is then you feel a tap on the back of your shoulder. As you turn around you see Leslie Price!&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You don't think I would let you kill me would you? After you destroyed my ship, I escaped in my pod and returned here.&lt;br /&gt;
 I've been waiting for you to retun ever since.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, not long ago you came here as an apprentice Seer, and in all the time I have known you, I knew this day would come.&lt;br /&gt;
 There is nothing more I can teach you, you have mastered every skill that I have myself have learned.&lt;br /&gt;
 All that is left is for you to expand the horizons of your perception.&lt;br /&gt;
 Chythe, continue to look past matter and energy and bend the very fabric of reality to your will.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And while you're at it, don't forget to stop in once in a while. It isn't often I train a Seer of your caliber....&lt;br /&gt;
 and even less often I find someone I'm willing to befriend.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price laughs and vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8880</id>
		<title>Seer Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8880"/>
				<updated>2009-02-01T07:40:18Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Mission One */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Seer Missions are in the Seer's Conclave in Lyceum.&lt;br /&gt;
&lt;br /&gt;
== Mission One ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
Return the item that Leslie Price requested. You have the vague notion that she might be seeking a fabled Seer's Orb. You are not sure though.&lt;br /&gt;
&lt;br /&gt;
As you walk the darkened halls of Seer's Conclave, you get the eerie feeling that you are not alone. It is then you suddenly are tapped on the shoulder by an unknown woman who was behind you, yet you never saw her.   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Suprised? You felt I was there, but at the same time, you didn't realize it until I revealed myself. Your skills are still weak, but with time, you will begin to perceive the universe around you in ways you cannot yet understand. If you haven't the insight to know, my name is Leslie Price. You may or may not also know that I have been tasked by the Sages to accompany your training. The path of a Seer is a very unique one, and you will need a mentor to master all that you will learn.  Leslie Price grins and vanishes before your eyes. Soon you hear a voice echoing the narrow corridors.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Things such as this. But that is not all. If you wish to begin the training, you must tap your latent psychic powers. Somewhere out there is something I want you to return to me. Something veiled in Shadow, something hidden, yet only to be glimpsed when you finally see all. Do this, and I will teach you to harness powers you never imagined...&lt;br /&gt;
&lt;br /&gt;
* Credits given: 1000000&lt;br /&gt;
* Experience given.&lt;br /&gt;
&lt;br /&gt;
1 / 1 Seer's Orb obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
You hand Leslie Price the Seer's Orb.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent, it would seem all is not lost on you. You can harness the powers of your mind to complete difficult tasks... But soon there will be a time you learn to do the unthinkable, to harness your psyche and unleash it upon your enemies...   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Return to me when you are ready for a challenge such as that. Until then, remember, my apprentice, truth is controlled by perception. What is real is only so... if you perceive it that way.&lt;br /&gt;
&lt;br /&gt;
== Mission Two ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Locate 5 Astral Substances. These can be found on Psionic Flares which are very difficult to see.&lt;br /&gt;
 &lt;br /&gt;
 Once again you walk the darkened halls of the Seer's Conclave, but this time aware that you are being followed by Leslie Price.&lt;br /&gt;
 Swiftly you turn to face her, only to find you are being tapped on the shoulder from behind.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I see you have been learning, but you have yet to master your psyche, or your powers.&lt;br /&gt;
 Soon we shall tap just a fraction of the ability you have inside your special mind.&lt;br /&gt;
 Today you will learn the secret of the Psionic Wave Amplifier. With a device such as this,&lt;br /&gt;
 you can emit psionic waves to interfere with enemy ships.&lt;br /&gt;
 This is much more intense than simply using astral projection to view your surroundings, or to avoid a well aimed shot.&lt;br /&gt;
 This is something on a level you have yet to attain.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Before I grant you access to one of these devices, you must prove yourself. Your last test was fairly difficult,&lt;br /&gt;
 but even someone who was not a Seer could have figured that out with pure logic!&lt;br /&gt;
 This time you will have to do something that requires use of your specialized training.&lt;br /&gt;
 Bring me back the Astral Substance from Psionic Flares.&lt;br /&gt;
 These rogue manifestations of psychic energies roam the universe and are valued for their essences.&lt;br /&gt;
 With their remains we can imbue devices to channel a Seer's psyche!&lt;br /&gt;
 Just so you know Chythe, I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 won't expect you back anytime soon, these flares.... they're very hard to see.&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price smiles at you, winks and vanishes once again.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Alpha&lt;br /&gt;
 &lt;br /&gt;
 5 / 5 Astral Substance obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Psyche Projection&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;So, Back already?&amp;quot; echos Leslie Price's voice through the dimly lit corridors.&lt;br /&gt;
 &amp;quot;It would seem you are capable of much, apprentice... but can you find me?&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 You look around, expecting a tap on the shoulder from behind, feel urged otherwise.&lt;br /&gt;
 You stick out your foot to the side and trip Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Oof! You have honed your skills since we last met! Now, let's see, you have the Astral Substance I asked for?&lt;br /&gt;
 Of course you do. We will need these to power your first Psionic Wave Amplifier.&lt;br /&gt;
 I trust you had to concentrate very hard to locate the Psionic Flares. You will find the device on your ship when you leave.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return to me when you are ready to test your skills again. I will be waiting Chythe.&lt;br /&gt;
&lt;br /&gt;
== Mission Three ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
&lt;br /&gt;
 Mission Text not recorded.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Psionic Shrouding?&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It would seem you have at the very least grasped the concepts of Shrouding...&lt;br /&gt;
 or you have a few friends that were willing to traverse such a dangerous area for you.&amp;quot; Leslie Price winks.&lt;br /&gt;
 &amp;quot;Regardless my apprentice, we have the Cloaking Amplifier, so it is time for you to receive your first custom cloaking device.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;What an enemy cannot see is much, much deadlier. This is taken from the Sniper's Code, but it applies to the Seer even more so.&lt;br /&gt;
 Remember, ambushing your foes will prove one of your most deadly talents, and with this specialized cloaking device,&lt;br /&gt;
 it will be even easier. So, lets see what you learned.  &lt;br /&gt;
 &lt;br /&gt;
 The lights suddenly dim and Leslie Price vanishes. You begin to concentrate intensely,&lt;br /&gt;
 and you realize you can visualize Leslie Price approaching you. You watch as she comes,&lt;br /&gt;
 and sidestep behind her only to tap her shoulders as she passes.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You are beginning to master your skills, perhaps you will be worthy of the training yet.&lt;br /&gt;
 Come back and see me again, I know you will.&lt;br /&gt;
&lt;br /&gt;
== Mission Four ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 This time when you enter Seer's Conclave, things seem different.&lt;br /&gt;
 The darkened corridors seem the same, but the atmosphere of them has changed.&lt;br /&gt;
 Expecting Leslie Price to try and sneak behind you, you begin to visualize her location until you are blinded!&lt;br /&gt;
 Even as you open your eyes you still cannot see and it isn't long before you feel that tap on your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Have you forgotten about psyche projection? Even with a basic projection you can hamper any foe and get the advantage.&lt;br /&gt;
 Didn't expect that did you?&amp;quot; says Leslie Price. &amp;quot;Soon you will. If you do not, you will never get far as a Seer.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It is time for your next test. This test will require you to make use of every skill you have learned,&lt;br /&gt;
 it is a dangerous one, and perhaps quite deadly. I expect you to succeed.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You must return to Hyper, and when there collect the astral essence of a very powerful psionic flare.&lt;br /&gt;
 With this, we will create your next Amplifier.&lt;br /&gt;
 This device will prove very useful in your endeavors, as it will allow you to project some of your more ... primal ... thoughts.&lt;br /&gt;
 Return to me when you have done this, I will be waiting.  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price vanishes again as her last comment continues to echo the halls.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Beta&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Hyper and defeat the Psionic Flare there. Collect the Astral Essence from the remains and return it to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was dangerous, so I decided no games this time... I'll save those for the next time we meet.&amp;quot;&lt;br /&gt;
 Leslie Price grins &amp;quot;So, I can tell you have what I asked you to bring me, let's see it.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yes, this will do, with this Astral Essence we can imbue another Psionic Wave Amplifier for you.&lt;br /&gt;
 This device will focus your rage and allow you to unleash it upon your enemies,&lt;br /&gt;
 disrupting their energy pathways and hampering weapons fire. I think you will find it very useful.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It might be a while before we meet again, but stay focused.&lt;br /&gt;
 The sharper your mind, the closer you will come to mastering your powers.&lt;br /&gt;
 It won't be long before you are an accomplished Seer, able to do things that will make you legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transmyocardial Revascularization Laser Mission A.K.A., the Seer OHL that grems ==&lt;br /&gt;
&lt;br /&gt;
Note: This mission '''IS''' mandatory to the Seer mission Chain&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 As you walk the darkened halls, looking for Leslie Price, you meet another Seer whom you've never seen before.&lt;br /&gt;
 He is wearing a shroud that covers his eyes. &amp;quot;Ah, welcome Chythe. I'm sure you know how I know your name, but do you know mine?&amp;quot;&lt;br /&gt;
 $says the mysterious Seer. &amp;quot;Focus and it will be revealed.&amp;quot;&lt;br /&gt;
 With intense concentration you somehow know that he is named Brion Watts.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has been teaching you well, no doubt&amp;quot; as you tell him his name.&lt;br /&gt;
 He pulls back the shroud veiling his face and continues. &amp;quot;She is the most attuned Seer here at Seer's Conclave and&lt;br /&gt;
 she takes it upon herself to see that all Seers understand the source of our abilities.&lt;br /&gt;
 She is a little remiss in weapons training though, which is why I am here today.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has asked me to shed some light on some of the specialized weaponry at your disposal.&lt;br /&gt;
 While a Seer can use their mind to supplement combat, very few Seers ever gain the ability to inflict extreme damage using just thought.&lt;br /&gt;
 The rest of us? We have some very potent conventional weaponry. I can supply you with one of the weapons from our arsenal,&lt;br /&gt;
 but there is a catch. You need to bring me some unmodified lasers, replacement parts so to speak. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Just travel to Nihilite, I'm sure you've been there before, and bring back two Open Heart Lasers.&lt;br /&gt;
 When you return, I will have one of our special weapons ready for you. Until then...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Brion waves his hand slightly and vanishes.&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Transmyocardial Revascularization Laser&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Journey to Nihilite and purchase 2 Open Heart Lasers from the station there, return with them to Mysterious Seer.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal Meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Excellent&amp;quot; says Brion Watts. &amp;quot;These Open Heart Lasers make the base for our specialized 'Transmyocardial Revascularization Lasers'.&lt;br /&gt;
 Very long name I know, but I must admit, the name does fit well. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Regardless, once modified these lasers are very potent in the hands of any Seer.&lt;br /&gt;
 They will incise the ship hampering many systems, causing general chaos to even a skilled pilot...&amp;quot; Brion Watts pauses.&lt;br /&gt;
 &amp;quot;...and those effects only scratch the surface of this weapons potential. Put it in the hands of a skilled Seer...&lt;br /&gt;
 I'm sure you know exactly what would happen. Until we meet again then, Chythe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mission Five ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 Although Leslie Price said she would test your skills next time you arrived, the hallways are lit,&lt;br /&gt;
 and she approaches you from the front with a broad grin. You stop, confused and suddenly, with a flash of light she vanishes!&lt;br /&gt;
 Instantanously as you watch her dissappear, you also feel that tap on your shoulder from behind.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Didn't expect that did you? This is another power you will learn to master, Astral Translocation.&lt;br /&gt;
 Just as you warp spacetime to bend light, you can warp it to travel between two points, much like a localized wormhole.&lt;br /&gt;
 I doubt you could do this just by merely concentrating yet, but with help, perhaps.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;There are devices that create this effect, and I am willing to grant you use of a very special one designed specifically for Seers.&lt;br /&gt;
 However, I must first have proof you are ready to handle a device like that...&lt;br /&gt;
 they can be very dangerous in the hands of an unskilled Seer.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;If you want to prove you can handle it, you need to do something that taxes all the abilities at your disposal.&lt;br /&gt;
 I'd like you to sneak into Bonnet, a very fortified pirate galaxy and take something from McCoy....&lt;br /&gt;
 something he took from me a very long time ago. You know what it is, bring it back and then maybe you can have one of these Rift Devices.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to [[Bonnet]] and find [[Leonard McCoy|McCoy]]. Kill him and retrieve the item from him that belongs to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 You are barely out of your ship when Leslie Price meets you in the hanger bay.&lt;br /&gt;
   &amp;quot;So, you got it back? Why do I even ask, I know you have it. If you would, please hand it over.  &lt;br /&gt;
 &lt;br /&gt;
 You hand her to the pendant that you found in the debris of McCoy's ship.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was a family heirloom... how he managed to get it... well,&lt;br /&gt;
 let us just say that in my youth I found scoundrels such as him ... very alluring.&lt;br /&gt;
 Regardless I have my pendant back and I understand it was no small task to have you retreive a personal effect.&lt;br /&gt;
 You had to sneak into Bonnet, a heavily fortified pirate galaxy... locate McCoy AND destroy not only him, but his personal guard!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price gazes at the pendant for a moment and then turns back to you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, did you notice this? The clasp on my pendant, it's been broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Six ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Fixing the Pendant&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price is almost in tears as she sobs to you. &amp;quot;I can't believe he broke my pendant!&lt;br /&gt;
 This has been in my family for generations, I should have never let it anywhere near a scandalous rogue like McCoy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 She looks down at the pendant again. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Actually, this doesn't look *too* bad. Maybe I can take it over to the Engineer's Workshop and have it fixed.&lt;br /&gt;
 Hmm... Chythe, I've promised you a translocator for your ship, but would you mind doing me one more favor first?&lt;br /&gt;
 I am going to need a gold bar so the Engineers can fashion a new clasp for my pendant.&lt;br /&gt;
 I know it's a personal favor, but it would really mean a lot to me... Do you think you could find me one?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Seer Rift Generator&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Bring Leslie Price 1 Gold Bar.&lt;br /&gt;
&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Leslie Price smiling, runs over and hugs you. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn't have to do that Chythe, but I'm so glad you did. Now I can have this pendant fixed! Really, this means a lot to me...&amp;quot; she steps back and grins. &amp;quot;Sorry, I guess I was beginning to project my emotions and forgetting about what I promised!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've more than proved yourself worthy of having it, so I'll have a translocator installed onto your ship right away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn and walk back towards the docking bay and feel a familiar tap on your shoulder. It's Leslie Price again. &amp;quot;Get back here soon, there is a lot more left to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and with a flash of light, is gone.&lt;br /&gt;
&lt;br /&gt;
== Mission Seven ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 The darkened halls of Seer's Conclave seem especially omnious as you enter them.&lt;br /&gt;
 After a short walk down the main hall, you hear  the echoing voice of Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have been iniated into the Conclave, and you have proved yourself many times.&lt;br /&gt;
 You have started to understand the control you have over your surroundings,&lt;br /&gt;
 to alter and create dimensions with merely thought....  &lt;br /&gt;
 &lt;br /&gt;
 The voice stops and as you listen to the fading reverberations of her message, you feel a tap on the back of your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yet you still can't figure out where I am.&amp;quot; Leslie Price smiles. &amp;quot;Remember you must keep your mind open at all times,&lt;br /&gt;
 by stopping to listen to my message, you left your defenses down. Now, since you're here, I have another test of your skills.  &lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;Today you will learn to project more of your thoughts to interfere with enemies,&lt;br /&gt;
 and again, we will need to imbue a device to  channel them. You know what this means.&lt;br /&gt;
 I need you to travel to Bipolar and collect the energies from a very powerful Psionic Flares there.&lt;br /&gt;
 You will need to tap any unused potential and tax your every ability if you are to succeed.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;When you return here, we will imbue another Amplifer for your use.&lt;br /&gt;
 Remember, truth is controlled by perception and perception is  the key to unlocking your true potential!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 20000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifire Gamma&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Bipolar and defeat the Psionic Flares there.&lt;br /&gt;
 Collect the Astral Quintessence from their remains and return to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Astral Quintessence. It's not something I see every day, very few Seers make it this far in the training.&amp;quot;&lt;br /&gt;
 says Leslie Price as you hand her the glowing balls. &amp;quot;Yes, this will do very nicely.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;With this essence we can imbue another weapon for your using,&lt;br /&gt;
 a weapon that projects confusion and will interfere with another pilots ability to regulate their shields.&lt;br /&gt;
 While they are fumbling with their shields, you should find it much easier to penetrate them. &lt;br /&gt;
 &lt;br /&gt;
 Chythe, I have watched you learn and you have learned much. It won't be long before you are ready for your final test.&lt;br /&gt;
 When you are prepared, return to this station and look for me, I will be ready. I will be waiting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Final Mission (Eight) ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 As Leslie Price walks directly towards you in the halls of Seer's Conclave,&lt;br /&gt;
 you free your mind of any unnecessary thoughts, poised for the eventual attack.&lt;br /&gt;
 With a flash of light, she translocates, but you are one step ahead having pivoted quickly to face where she reappears.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have learned much since the first time we met Chythe.&amp;quot; says Leslie Price grinning. &amp;quot;But I doubt you have learned enough.&amp;quot;&lt;br /&gt;
 She vanishes and even though you feel her presence, you are still unsure of her next move.&lt;br /&gt;
 &amp;quot;Now, before we finish this, I need to give you one final test of the skills you have aquired during your training.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Being a Seer is about understanding the true potential of the mind, about perceptions,&lt;br /&gt;
 about using thought to influence the physical world around you.&lt;br /&gt;
 These are all things that I mastered long ago, and concepts that I have watched you slowly embrace...&lt;br /&gt;
 and it time to see if you have aquired any mastery of them.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Travel to the End of the Universe, there you will meet a foe worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 Leslie Price winks. &amp;quot;A foe very worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to the End of the Universe and defeat whatever awaits you there.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 You return to the docking bay, grimly awaiting another Seer to complement you on your achievements.&lt;br /&gt;
 As there is no one there, you being to walk the darkened halls of the Seer's Conclave and before long,&lt;br /&gt;
 you hear a familiar voice in the back of your mind. &amp;quot;You did well, much better than I expected.&amp;quot;&lt;br /&gt;
 It is then you feel a tap on the back of your shoulder. As you turn around you see Leslie Price!&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You don't think I would let you kill me would you? After you destroyed my ship, I escaped in my pod and returned here.&lt;br /&gt;
 I've been waiting for you to retun ever since.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, not long ago you came here as an apprentice Seer, and in all the time I have known you, I knew this day would come.&lt;br /&gt;
 There is nothing more I can teach you, you have mastered every skill that I have myself have learned.&lt;br /&gt;
 All that is left is for you to expand the horizons of your perception.&lt;br /&gt;
 Chythe, continue to look past matter and energy and bend the very fabric of reality to your will.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And while you're at it, don't forget to stop in once in a while. It isn't often I train a Seer of your caliber....&lt;br /&gt;
 and even less often I find someone I'm willing to befriend.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price laughs and vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8879</id>
		<title>Seer Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Seer_Missions&amp;diff=8879"/>
				<updated>2009-02-01T07:39:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All Seer Missions are in the Seer's Conclave in Lyceum.&lt;br /&gt;
&lt;br /&gt;
== Mission One ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
 The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
Return the item that Leslie Price requested. You have the vague notion that she might be seeking a fabled Seer's Orb. You are not sure though.&lt;br /&gt;
&lt;br /&gt;
As you walk the darkened halls of Seer's Conclave, you get the eerie feeling that you are not alone. It is then you suddenly are tapped on the shoulder by an unknown woman who was behind you, yet you never saw her.   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Suprised? You felt I was there, but at the same time, you didn't realize it until I revealed myself. Your skills are still weak, but with time, you will begin to perceive the universe around you in ways you cannot yet understand. If you haven't the insight to know, my name is Leslie Price. You may or may not also know that I have been tasked by the Sages to accompany your training. The path of a Seer is a very unique one, and you will need a mentor to master all that you will learn.  Leslie Price grins and vanishes before your eyes. Soon you hear a voice echoing the narrow corridors.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Things such as this. But that is not all. If you wish to begin the training, you must tap your latent psychic powers. Somewhere out there is something I want you to return to me. Something veiled in Shadow, something hidden, yet only to be glimpsed when you finally see all. Do this, and I will teach you to harness powers you never imagined...&lt;br /&gt;
&lt;br /&gt;
* Credits given: 1000000&lt;br /&gt;
* Experience given.&lt;br /&gt;
&lt;br /&gt;
1 / 1 Seer's Orb obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Seer's Conclave&lt;br /&gt;
&lt;br /&gt;
You hand Leslie Price the Seer's Orb.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Excellent, it would seem all is not lost on you. You can harness the powers of your mind to complete difficult tasks... But soon there will be a time you learn to do the unthinkable, to harness your psyche and unleash it upon your enemies...   &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Return to me when you are ready for a challenge such as that. Until then, remember, my apprentice, truth is controlled by perception. What is real is only so... if you perceive it that way.&lt;br /&gt;
&lt;br /&gt;
== Mission Two ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Locate 5 Astral Substances. These can be found on Psionic Flares which are very difficult to see.&lt;br /&gt;
 &lt;br /&gt;
 Once again you walk the darkened halls of the Seer's Conclave, but this time aware that you are being followed by Leslie Price.&lt;br /&gt;
 Swiftly you turn to face her, only to find you are being tapped on the shoulder from behind.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;I see you have been learning, but you have yet to master your psyche, or your powers.&lt;br /&gt;
 Soon we shall tap just a fraction of the ability you have inside your special mind.&lt;br /&gt;
 Today you will learn the secret of the Psionic Wave Amplifier. With a device such as this,&lt;br /&gt;
 you can emit psionic waves to interfere with enemy ships.&lt;br /&gt;
 This is much more intense than simply using astral projection to view your surroundings, or to avoid a well aimed shot.&lt;br /&gt;
 This is something on a level you have yet to attain.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Before I grant you access to one of these devices, you must prove yourself. Your last test was fairly difficult,&lt;br /&gt;
 but even someone who was not a Seer could have figured that out with pure logic!&lt;br /&gt;
 This time you will have to do something that requires use of your specialized training.&lt;br /&gt;
 Bring me back the Astral Substance from Psionic Flares.&lt;br /&gt;
 These rogue manifestations of psychic energies roam the universe and are valued for their essences.&lt;br /&gt;
 With their remains we can imbue devices to channel a Seer's psyche!&lt;br /&gt;
 Just so you know Chythe, I&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 won't expect you back anytime soon, these flares.... they're very hard to see.&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price smiles at you, winks and vanishes once again.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Alpha&lt;br /&gt;
 &lt;br /&gt;
 5 / 5 Astral Substance obtained&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psyche Projection&lt;br /&gt;
&lt;br /&gt;
 Psyche Projection&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;So, Back already?&amp;quot; echos Leslie Price's voice through the dimly lit corridors.&lt;br /&gt;
 &amp;quot;It would seem you are capable of much, apprentice... but can you find me?&amp;quot;  &lt;br /&gt;
 &lt;br /&gt;
 You look around, expecting a tap on the shoulder from behind, feel urged otherwise.&lt;br /&gt;
 You stick out your foot to the side and trip Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Oof! You have honed your skills since we last met! Now, let's see, you have the Astral Substance I asked for?&lt;br /&gt;
 Of course you do. We will need these to power your first Psionic Wave Amplifier.&lt;br /&gt;
 I trust you had to concentrate very hard to locate the Psionic Flares. You will find the device on your ship when you leave.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Return to me when you are ready to test your skills again. I will be waiting Chythe.&lt;br /&gt;
&lt;br /&gt;
== Mission Three ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
&lt;br /&gt;
 Mission Text not recorded.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Psionic Shrouding?&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Psionic Shrouding?&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It would seem you have at the very least grasped the concepts of Shrouding...&lt;br /&gt;
 or you have a few friends that were willing to traverse such a dangerous area for you.&amp;quot; Leslie Price winks.&lt;br /&gt;
 &amp;quot;Regardless my apprentice, we have the Cloaking Amplifier, so it is time for you to receive your first custom cloaking device.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;What an enemy cannot see is much, much deadlier. This is taken from the Sniper's Code, but it applies to the Seer even more so.&lt;br /&gt;
 Remember, ambushing your foes will prove one of your most deadly talents, and with this specialized cloaking device,&lt;br /&gt;
 it will be even easier. So, lets see what you learned.  &lt;br /&gt;
 &lt;br /&gt;
 The lights suddenly dim and Leslie Price vanishes. You begin to concentrate intensely,&lt;br /&gt;
 and you realize you can visualize Leslie Price approaching you. You watch as she comes,&lt;br /&gt;
 and sidestep behind her only to tap her shoulders as she passes.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You are beginning to master your skills, perhaps you will be worthy of the training yet.&lt;br /&gt;
 Come back and see me again, I know you will.&lt;br /&gt;
&lt;br /&gt;
== Mission Four ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 This time when you enter Seer's Conclave, things seem different.&lt;br /&gt;
 The darkened corridors seem the same, but the atmosphere of them has changed.&lt;br /&gt;
 Expecting Leslie Price to try and sneak behind you, you begin to visualize her location until you are blinded!&lt;br /&gt;
 Even as you open your eyes you still cannot see and it isn't long before you feel that tap on your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Have you forgotten about psyche projection? Even with a basic projection you can hamper any foe and get the advantage.&lt;br /&gt;
 Didn't expect that did you?&amp;quot; says Leslie Price. &amp;quot;Soon you will. If you do not, you will never get far as a Seer.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It is time for your next test. This test will require you to make use of every skill you have learned,&lt;br /&gt;
 it is a dangerous one, and perhaps quite deadly. I expect you to succeed.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You must return to Hyper, and when there collect the astral essence of a very powerful psionic flare.&lt;br /&gt;
 With this, we will create your next Amplifier.&lt;br /&gt;
 This device will prove very useful in your endeavors, as it will allow you to project some of your more ... primal ... thoughts.&lt;br /&gt;
 Return to me when you have done this, I will be waiting.  &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price vanishes again as her last comment continues to echo the halls.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifier Beta&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Hyper and defeat the Psionic Flare there. Collect the Astral Essence from the remains and return it to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Prowess&lt;br /&gt;
&lt;br /&gt;
 Psychic Prowess&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was dangerous, so I decided no games this time... I'll save those for the next time we meet.&amp;quot;&lt;br /&gt;
 Leslie Price grins &amp;quot;So, I can tell you have what I asked you to bring me, let's see it.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yes, this will do, with this Astral Essence we can imbue another Psionic Wave Amplifier for you.&lt;br /&gt;
 This device will focus your rage and allow you to unleash it upon your enemies,&lt;br /&gt;
 disrupting their energy pathways and hampering weapons fire. I think you will find it very useful.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;It might be a while before we meet again, but stay focused.&lt;br /&gt;
 The sharper your mind, the closer you will come to mastering your powers.&lt;br /&gt;
 It won't be long before you are an accomplished Seer, able to do things that will make you legendary.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Transmyocardial Revascularization Laser Mission A.K.A., the Seer OHL that grems ==&lt;br /&gt;
&lt;br /&gt;
Note: This mission '''IS''' mandatory to the Seer mission Chain&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 As you walk the darkened halls, looking for Leslie Price, you meet another Seer whom you've never seen before.&lt;br /&gt;
 He is wearing a shroud that covers his eyes. &amp;quot;Ah, welcome Chythe. I'm sure you know how I know your name, but do you know mine?&amp;quot;&lt;br /&gt;
 $says the mysterious Seer. &amp;quot;Focus and it will be revealed.&amp;quot;&lt;br /&gt;
 With intense concentration you somehow know that he is named Brion Watts.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has been teaching you well, no doubt&amp;quot; as you tell him his name.&lt;br /&gt;
 He pulls back the shroud veiling his face and continues. &amp;quot;She is the most attuned Seer here at Seer's Conclave and&lt;br /&gt;
 she takes it upon herself to see that all Seers understand the source of our abilities.&lt;br /&gt;
 She is a little remiss in weapons training though, which is why I am here today.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Leslie has asked me to shed some light on some of the specialized weaponry at your disposal.&lt;br /&gt;
 While a Seer can use their mind to supplement combat, very few Seers ever gain the ability to inflict extreme damage using just thought.&lt;br /&gt;
 The rest of us? We have some very potent conventional weaponry. I can supply you with one of the weapons from our arsenal,&lt;br /&gt;
 but there is a catch. You need to bring me some unmodified lasers, replacement parts so to speak. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Just travel to Nihilite, I'm sure you've been there before, and bring back two Open Heart Lasers.&lt;br /&gt;
 When you return, I will have one of our special weapons ready for you. Until then...&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Brion waves his hand slightly and vanishes.&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Transmyocardial Revascularization Laser&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Journey to Nihilite and purchase 2 Open Heart Lasers from the station there, return with them to Mysterious Seer.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Mysterious Seer&lt;br /&gt;
*Mission: Ethereal Meets Corporeal&lt;br /&gt;
&lt;br /&gt;
 Ethereal Meets Corporeal&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Excellent&amp;quot; says Brion Watts. &amp;quot;These Open Heart Lasers make the base for our specialized 'Transmyocardial Revascularization Lasers'.&lt;br /&gt;
 Very long name I know, but I must admit, the name does fit well. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Regardless, once modified these lasers are very potent in the hands of any Seer.&lt;br /&gt;
 They will incise the ship hampering many systems, causing general chaos to even a skilled pilot...&amp;quot; Brion Watts pauses.&lt;br /&gt;
 &amp;quot;...and those effects only scratch the surface of this weapons potential. Put it in the hands of a skilled Seer...&lt;br /&gt;
 I'm sure you know exactly what would happen. Until we meet again then, Chythe.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Mission Five ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 Although Leslie Price said she would test your skills next time you arrived, the hallways are lit,&lt;br /&gt;
 and she approaches you from the front with a broad grin. You stop, confused and suddenly, with a flash of light she vanishes!&lt;br /&gt;
 Instantanously as you watch her dissappear, you also feel that tap on your shoulder from behind.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Didn't expect that did you? This is another power you will learn to master, Astral Translocation.&lt;br /&gt;
 Just as you warp spacetime to bend light, you can warp it to travel between two points, much like a localized wormhole.&lt;br /&gt;
 I doubt you could do this just by merely concentrating yet, but with help, perhaps.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;There are devices that create this effect, and I am willing to grant you use of a very special one designed specifically for Seers.&lt;br /&gt;
 However, I must first have proof you are ready to handle a device like that...&lt;br /&gt;
 they can be very dangerous in the hands of an unskilled Seer.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;If you want to prove you can handle it, you need to do something that taxes all the abilities at your disposal.&lt;br /&gt;
 I'd like you to sneak into Bonnet, a very fortified pirate galaxy and take something from McCoy....&lt;br /&gt;
 something he took from me a very long time ago. You know what it is, bring it back and then maybe you can have one of these Rift Devices.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to [[Bonnet]] and find [[Leonard McCoy|McCoy]]. Kill him and retrieve the item from him that belongs to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Astral Translocation&lt;br /&gt;
&lt;br /&gt;
 Astral Translocation&lt;br /&gt;
 &lt;br /&gt;
 You are barely out of your ship when Leslie Price meets you in the hanger bay.&lt;br /&gt;
   &amp;quot;So, you got it back? Why do I even ask, I know you have it. If you would, please hand it over.  &lt;br /&gt;
 &lt;br /&gt;
 You hand her to the pendant that you found in the debris of McCoy's ship.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;This was a family heirloom... how he managed to get it... well,&lt;br /&gt;
 let us just say that in my youth I found scoundrels such as him ... very alluring.&lt;br /&gt;
 Regardless I have my pendant back and I understand it was no small task to have you retreive a personal effect.&lt;br /&gt;
 You had to sneak into Bonnet, a heavily fortified pirate galaxy... locate McCoy AND destroy not only him, but his personal guard!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price gazes at the pendant for a moment and then turns back to you.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, did you notice this? The clasp on my pendant, it's been broken.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mission Six ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
&lt;br /&gt;
 Fixing the Pendant&lt;br /&gt;
 &lt;br /&gt;
 Leslie Price is almost in tears as she sobs to you. &amp;quot;I can't believe he broke my pendant!&lt;br /&gt;
 This has been in my family for generations, I should have never let it anywhere near a scandalous rogue like McCoy.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 She looks down at the pendant again. &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Actually, this doesn't look *too* bad. Maybe I can take it over to the Engineer's Workshop and have it fixed.&lt;br /&gt;
 Hmm... Chythe, I've promised you a translocator for your ship, but would you mind doing me one more favor first?&lt;br /&gt;
 I am going to need a gold bar so the Engineers can fashion a new clasp for my pendant.&lt;br /&gt;
 I know it's a personal favor, but it would really mean a lot to me... Do you think you could find me one?&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Seer Rift Generator&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Bring Leslie Price 1 Gold Bar.&lt;br /&gt;
&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Fixing the Pendant&lt;br /&gt;
&lt;br /&gt;
Leslie Price smiling, runs over and hugs you. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You didn't have to do that Chythe, but I'm so glad you did. Now I can have this pendant fixed! Really, this means a lot to me...&amp;quot; she steps back and grins. &amp;quot;Sorry, I guess I was beginning to project my emotions and forgetting about what I promised!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You've more than proved yourself worthy of having it, so I'll have a translocator installed onto your ship right away!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
You turn and walk back towards the docking bay and feel a familiar tap on your shoulder. It's Leslie Price again. &amp;quot;Get back here soon, there is a lot more left to learn.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She grins and with a flash of light, is gone.&lt;br /&gt;
&lt;br /&gt;
== Mission Seven ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 The darkened halls of Seer's Conclave seem especially omnious as you enter them.&lt;br /&gt;
 After a short walk down the main hall, you hear  the echoing voice of Leslie Price.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have been iniated into the Conclave, and you have proved yourself many times.&lt;br /&gt;
 You have started to understand the control you have over your surroundings,&lt;br /&gt;
 to alter and create dimensions with merely thought....  &lt;br /&gt;
 &lt;br /&gt;
 The voice stops and as you listen to the fading reverberations of her message, you feel a tap on the back of your shoulder.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Yet you still can't figure out where I am.&amp;quot; Leslie Price smiles. &amp;quot;Remember you must keep your mind open at all times,&lt;br /&gt;
 by stopping to listen to my message, you left your defenses down. Now, since you're here, I have another test of your skills.  &lt;br /&gt;
  &lt;br /&gt;
 &amp;quot;Today you will learn to project more of your thoughts to interfere with enemies,&lt;br /&gt;
 and again, we will need to imbue a device to  channel them. You know what this means.&lt;br /&gt;
 I need you to travel to Bipolar and collect the energies from a very powerful Psionic Flares there.&lt;br /&gt;
 You will need to tap any unused potential and tax your every ability if you are to succeed.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;When you return here, we will imbue another Amplifer for your use.&lt;br /&gt;
 Remember, truth is controlled by perception and perception is  the key to unlocking your true potential!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 20000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Psionic Wave Amplifire Gamma&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to Bipolar and defeat the Psionic Flares there.&lt;br /&gt;
 Collect the Astral Quintessence from their remains and return to Leslie Price.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: Psychic Mastery&lt;br /&gt;
&lt;br /&gt;
 Psychic Mastery&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Astral Quintessence. It's not something I see every day, very few Seers make it this far in the training.&amp;quot;&lt;br /&gt;
 says Leslie Price as you hand her the glowing balls. &amp;quot;Yes, this will do very nicely.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;With this essence we can imbue another weapon for your using,&lt;br /&gt;
 a weapon that projects confusion and will interfere with another pilots ability to regulate their shields.&lt;br /&gt;
 While they are fumbling with their shields, you should find it much easier to penetrate them. &lt;br /&gt;
 &lt;br /&gt;
 Chythe, I have watched you learn and you have learned much. It won't be long before you are ready for your final test.&lt;br /&gt;
 When you are prepared, return to this station and look for me, I will be ready. I will be waiting.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Final Mission (Eight) ==&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 As Leslie Price walks directly towards you in the halls of Seer's Conclave,&lt;br /&gt;
 you free your mind of any unnecessary thoughts, poised for the eventual attack.&lt;br /&gt;
 With a flash of light, she translocates, but you are one step ahead having pivoted quickly to face where she reappears.   &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You have learned much since the first time we met Chythe.&amp;quot; says Leslie Price grinning. &amp;quot;But I doubt you have learned enough.&amp;quot;&lt;br /&gt;
 She vanishes and even though you feel her presence, you are still unsure of her next move.&lt;br /&gt;
 &amp;quot;Now, before we finish this, I need to give you one final test of the skills you have aquired during your training.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Being a Seer is about understanding the true potential of the mind, about perceptions,&lt;br /&gt;
 about using thought to influence the physical world around you.&lt;br /&gt;
 These are all things that I mastered long ago, and concepts that I have watched you slowly embrace...&lt;br /&gt;
 and it time to see if you have aquired any mastery of them.  &lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Travel to the End of the Universe, there you will meet a foe worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 Leslie Price winks. &amp;quot;A foe very worthy of testing your abilities.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Travel to the End of the Universe and defeat whatever awaits you there.&lt;br /&gt;
&lt;br /&gt;
Location: Seer's Conclave, [[Lyceum]]&lt;br /&gt;
*Agent: Leslie Price&lt;br /&gt;
*Mission: The Final Test&lt;br /&gt;
&lt;br /&gt;
 The Final Test&lt;br /&gt;
 &lt;br /&gt;
 You return to the docking bay, grimly awaiting another Seer to complement you on your achievements.&lt;br /&gt;
 As there is no one there, you being to walk the darkened halls of the Seer's Conclave and before long,&lt;br /&gt;
 you hear a familiar voice in the back of your mind. &amp;quot;You did well, much better than I expected.&amp;quot;&lt;br /&gt;
 It is then you feel a tap on the back of your shoulder. As you turn around you see Leslie Price!&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;You don't think I would let you kill me would you? After you destroyed my ship, I escaped in my pod and returned here.&lt;br /&gt;
 I've been waiting for you to retun ever since.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;Chythe, not long ago you came here as an apprentice Seer, and in all the time I have known you, I knew this day would come.&lt;br /&gt;
 There is nothing more I can teach you, you have mastered every skill that I have myself have learned.&lt;br /&gt;
 All that is left is for you to expand the horizons of your perception.&lt;br /&gt;
 Chythe, continue to look past matter and energy and bend the very fabric of reality to your will.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And while you're at it, don't forget to stop in once in a while. It isn't often I train a Seer of your caliber....&lt;br /&gt;
 and even less often I find someone I'm willing to befriend.&amp;quot; &lt;br /&gt;
 &lt;br /&gt;
 Leslie Price laughs and vanishes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Unity&amp;diff=8861</id>
		<title>Unity</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Unity&amp;diff=8861"/>
				<updated>2009-01-28T22:10:25Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: New page: A short-lived team created by Ivelios after he left JAWSS.&amp;amp;nbsp;Unity has existed for a universe and a half, and grew steadily until merging with Eminence Front. The team was focus...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A short-lived team created by [[Ivelios]] after he left JAWSS.&amp;amp;nbsp;Unity has existed for a universe and a half, and grew steadily until merging with [[Eminence Front]]. The team was focused on members assisting each other to achieve a common goal, helping lower level players and having fun above all.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Tobal&amp;diff=4267</id>
		<title>Tobal</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Tobal&amp;diff=4267"/>
				<updated>2008-11-13T07:54:12Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A leader of [[Imperium]] and [[Eternal]] also a High Ranker in [[Praetorians]] Tobal enjoyed Pvp and exploiting bugs, His Infamous self was finally banned for caching (a bug) and was removed, however it is claimed Tobal was really banned for his frequent insults against the administrators, especially atlum. Tobal's banning then led to the slow downfall of his then very strong team, Imperium. The Major Opponenets Of Tobal were [[Capitalists]] [[Pantalones]] and in particular: Retyu, -_-, and TehGeneral. Tobal later returned after his 8 month ban and with the help of his friends got into a pax at level 240. That of course led to the adminstration creating level limits for Rumble galaxies. Tobal voluntarily left soon after that, saying that he has finished pointing out the obvious venues for exploits and that his work in SS was done.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that Tobal was 14 years old when he ruled the PvP world of StarSonata.&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Tobal&amp;diff=4266</id>
		<title>Tobal</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Tobal&amp;diff=4266"/>
				<updated>2008-11-13T07:53:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A leader of [[Imperium]] and [[Eternal]] also a High Ranker in [[Praetorians]] Tobal enjoyed Pvp and exploiting bugs, His Infamous self was finally banned for caching (a bug) and was removed, however it is claimed Tobal was really banned for his frequent insults against the administrators, especially atlum. Tobal's banning then led to the slow downfall of his then very strong team, Imperium. The Major Opponenets Of Tobal were [[Capitalists]] [[Pantalones]] and in particular: Retyu, -_-, and TehGeneral. Tobal later returned after his 8 month ban and with the help of his friends got into a pax at level 240. That of course led to the adminstration creating level limits for Rumble galaxies. Tobal voluntarily left soon after that, saying that he has finished pointing out the obvious venues for exploits and that his work in SS was done.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that Tobal was 14 year olds when he ruled the PvP world of StarSonata.&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Tobal&amp;diff=4265</id>
		<title>Tobal</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Tobal&amp;diff=4265"/>
				<updated>2008-11-13T07:49:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A leader of [[Imperium]] and [[Eternal]] also a High Ranker in [[Praetorians]] Tobal enjoyed Pvp and exploiting bugs, His Infamous self was finally banned for caching (a bug) and was removed, however it is claimed Tobal was really banned for his frequent insults against the administrators, especially atlum. Tobal's banning then led to the slow downfall of his then very strong team, Imperium. The Major Opponenets Of Tobal were [[Capitalists]] [[Pantalones]] and in particular: Retyu, -_-, and TehGeneral. Tobal later returned after his 8 month ban and with the help of his friends got into a pax at level 240. That of course left to the adminstration creating level limits for Rumble galaxies. Tobal voluntarily left soon after that saying that he has finished pointing out the obvious venues for exploits and that his work in SS was done.&lt;br /&gt;
&lt;br /&gt;
It is interesting to note that Tobal was 14 year olds when he ruled the PvP world of StarSonata.&lt;br /&gt;
&lt;br /&gt;
[[Category: Players]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Space_cheese&amp;diff=4224</id>
		<title>Space cheese</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Space_cheese&amp;diff=4224"/>
				<updated>2008-10-28T18:13:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: Redirecting to Space Cheese&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#Redirect [[Space Cheese]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Space_cheese&amp;diff=4223</id>
		<title>Space cheese</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Space_cheese&amp;diff=4223"/>
				<updated>2008-10-28T18:12:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: Replacing page with '# Redirect Space Cheese'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;# Redirect [[Space Cheese]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Dark_Curse&amp;diff=2588</id>
		<title>Talk:Dark Curse</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Dark_Curse&amp;diff=2588"/>
				<updated>2008-10-27T05:28:20Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Female? -- Gamer 15:16, 17 September 2008 (PDT) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Female? -- Gamer 15:16, 17 September 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Wait, since when did '''Dark Curse''' become a girl/woman/feminine and homicidal [[AI]] computer?&lt;br /&gt;
&lt;br /&gt;
===Re: Female? -- [[User:Ivelios|Ivelios]] 22:28, 26 October 2008 (PDT)===&lt;br /&gt;
&lt;br /&gt;
I've peeked under the helmet.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Radars&amp;diff=4356</id>
		<title>Radars</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Radars&amp;diff=4356"/>
				<updated>2008-07-14T13:48:51Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* Active Radars */ fixed venu seeker stats&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Radar.jpg|right]]&lt;br /&gt;
'''Radars''' allow your ship to see other ships, space stations, and other objects.&lt;br /&gt;
&lt;br /&gt;
* '''TL''' is the [[Tech Level]] in the [[Radar]] skill needed for the radar.&lt;br /&gt;
* '''Vision''' is the base range that you will be able to see a target on your main screen.  The actual range that you see the target is also based on its [[visibility]].&lt;br /&gt;
* '''Detect''' is the base range that you will be able to see a target on your small radar screen.  The actual range that you see the target on radar is also based on its [[visibility]].&lt;br /&gt;
* '''Elec''' is the amount of energy used per unit of time when the radar is equipped.&lt;br /&gt;
* '''Vis''' is the [[visibility]] added to your ship when the radar is equipped.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Active Radars ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Vision'''&lt;br /&gt;
|'''Detect'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Price'''&lt;br /&gt;
|'''Restrictions'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Arat Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|345&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,800&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|basic active radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tibsi Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,800&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Tasty Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Cadet Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|800&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|Cadet Mission&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Vazaha Locator&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7000&lt;br /&gt;
|Ruin&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|inquisitive&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enforcer  Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|800&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|Enforcer Mission&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Standard Enforcer Gear&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic Revealer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1800&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|28000&lt;br /&gt;
|[[Gargan]] Mission&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|All becomes clear&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Revealer&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|600&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|900&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|All becomes clear&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Revealer+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|660&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|990&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12,600&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|All becomes clear&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Swabbies Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,550&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|775&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|[[Tortuga]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Piracy]] 6&lt;br /&gt;
|For swabbies, radar means looking out the porthole.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Flarite Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|70&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reveal the universe&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sebat Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|525&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|actively seek the unknown&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sebat Radar+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|577&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12,600&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|actively seek the unknown&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Supresto Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Compact and trendy&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Zigine Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|850&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14,000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|What is out there?&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Pinger&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|Ruin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16125000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The rally is on&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sergeant's Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|Sergeant Mission&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|More Advanced Enforcer Gear&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Axum Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17,000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Peer down from the heights of pillars&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crystal Ball Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|425000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|See them on the scope&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Beautiful Eyes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|640&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|[[Pretty Boy]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|They sparkle&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Condemned Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12,000&lt;br /&gt;
|[[Infernal Tempest]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Piracy]] 10&lt;br /&gt;
|For the Condemned to see&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Constable Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25,000&lt;br /&gt;
|Constable Mission&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Peacemaking]] 10&lt;br /&gt;
|your eyes won't mis a thing&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Scarecrow Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,300&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,600&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|From a post you can see everything.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Spyrite Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150,000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reveal your soul.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Eyerite Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|180&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8,750&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|165,000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reveal your soul.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Doomed Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,450&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|35&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15,000&lt;br /&gt;
|[[Infernal Tempest]] Mission&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Watchrite Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|360&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300,000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fine Tuned Inverto Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detection in a lunchbox&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Inverto Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detection in a lunchbox&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Back of the Head&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Where are your eyes?&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bule ESP Box&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|36&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,560&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|Ruin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|64125000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Find the mind of your enemies&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fine Tuned Madman's Eyes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|990&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2266&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16,200&lt;br /&gt;
|Built from Madman's Eyes&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Don't mess with him!&lt;br /&gt;
|Improves: Tracking +6%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic Sonic Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40,000&lt;br /&gt;
|[[Gargan]]&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Madman's Eyes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|900&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2060&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|[[Mad Scientist]] drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Don't mess with him!&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized Sonic Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8,750&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|22,000&lt;br /&gt;
|[[Gargan]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Red Nose Reindar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|[[Christmas]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Special nose that let you fly blind&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Ultimate Active Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Radar+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7,700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,000&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|250000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Ultimate Active Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tunnel Vision&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50,000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|I see what I see.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized Tunnel Vision&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,750&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,625&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|55,000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Broodmother's Eyes&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2850&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45000&lt;br /&gt;
|[[Undead Broodmother]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Fine Tuned Mercurian Pharos&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|54&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11550&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|112&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|36000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mercurian Technology&lt;br /&gt;
|Improves: Tracking +6%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic Tunnel Vision&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|I see what I see.&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mercurian Pharos&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3925&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7850&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40000&lt;br /&gt;
|BP&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mercurian Technology&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rhino Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,825&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13,650&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|180,000&lt;br /&gt;
|[[Rhino]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|[[Freighters|Freighter]] only&lt;br /&gt;
|A clumsy radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titan Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mighty Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titan Radar+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,850&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7,700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45,000&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mighty Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Venusian Seeker&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,875&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,750&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|114&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|35,000&lt;br /&gt;
|DG&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Venusian Technology&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
|Zebra Heightened Senses&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,170&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6,340&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45,000&lt;br /&gt;
|[[UZ]] drop&lt;br /&gt;
|N/A&lt;br /&gt;
|Heavy Fighter only&lt;br /&gt;
|Sense the coming danger&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Passive Radars ==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Vision'''&lt;br /&gt;
|'''Detect'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Vis'''&lt;br /&gt;
|'''Ping Elec'''&lt;br /&gt;
|'''Ping Bonus'''&lt;br /&gt;
|'''Ping Vis'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Price'''&lt;br /&gt;
|'''Restrictions'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hulett Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1,800&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|basic passive radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bule Searcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|365&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|110%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|Ruin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1125000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Find what you're looking for&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly's Eye&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|310&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|[[Space Jelly]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Still magnify stuff&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lunar Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|160&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5,000&lt;br /&gt;
|Jolly Strike Mission Reward&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Stealthy Way to See Around&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Pinger&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|Ruin&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The rally is on&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vazaha Searcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Ruin&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sedest Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|wait till you see the whites in their eyes&lt;br /&gt;
&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sedest Radar+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|220&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|220&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|66&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7200&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|wait till you see the whites in their eyes&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Effluvian Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|27&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|360&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|215&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|107&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|250%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|14,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Passive Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Effluvian Radar+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|24&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|396&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|236&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|118&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|250%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12,600&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|7000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Passive Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Searcher&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|26&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|520&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13,000&lt;br /&gt;
|Ruin&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30375000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Find what you're looking for&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Angelic Vision&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|13&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|210&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|[[Seraph]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Otherworldy&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Face Hugger Antenna&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1050&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|[[Face Hugger]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|Organic only&lt;br /&gt;
|Sense a good host&lt;br /&gt;
|Improves: Tracking +5%&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|UrQa Ukuk Qok&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|350&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10,000&lt;br /&gt;
|[[Iq' Bana]] Boss Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hawkeye Radar&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|45&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|428&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|428&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|214&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|250%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|21,000&lt;br /&gt;
|AI Station&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Ultimate Passive Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hawkeye Radar+&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|470.8&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|470&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|235&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|250%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18,900&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Ultimate Passive Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|liuqok&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2,500&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|250&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20,000&lt;br /&gt;
|[[Iq' Bana]] drop&lt;br /&gt;
|N/A&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|IQ Bana Stealth Radar&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Panther Instinct&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1052&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1762&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|352&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100%&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12,500&lt;br /&gt;
|[[Panther]] Drop&lt;br /&gt;
|N/A&lt;br /&gt;
|Light Fighter only&lt;br /&gt;
|Sense and don't be sense&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|UrQa Quiii Qok&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|750&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3,000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12,500&lt;br /&gt;
|Ruin, [[Iq' Bana]] Boss Drop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
== Base Radars ==&lt;br /&gt;
see [[List_of_base_gear#Radar|Base Radars]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Radars]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Shields&amp;diff=3239</id>
		<title>Talk:Shields</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Shields&amp;diff=3239"/>
				<updated>2008-06-09T05:36:16Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add the juju embada and the t20 juju shield to the &amp;quot;low vis&amp;quot; section, my acc isn't paid atm or I'd post stats, ask Junkie. ~Necros&lt;br /&gt;
&lt;br /&gt;
== headings ==&lt;br /&gt;
&lt;br /&gt;
some headings are broken, should be fixed. Like slow shields/high regen shields&lt;br /&gt;
&lt;br /&gt;
==  -- [[User:Simon|Simon]] 15:19, 9 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
hey nuro, whats the description on unt faranji trekker?&lt;br /&gt;
&lt;br /&gt;
== undead spacerat shield -- [[User:72.18.100.4|72.18.100.4]] 09:47, 16 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
whats the reg and bank on the undead spacerat shield?&lt;br /&gt;
:I think its a deadstop. -[[User:Simon|Simon]] 11:21, 16 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== helium wall -- [[User:72.18.100.4|72.18.100.4]] 14:04, 17 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
you messd he heallum wall bank is 3600 and i doint know reg you buy it in lavanite.&lt;br /&gt;
&lt;br /&gt;
== resorting -- [[User:Simon|Simon]] 07:08, 29 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
i feel that the different groups are unnecessary with the sortable tables function now working, if i dont get complaints i'm gonna switch it to defaulted sort by tech. Any other information can simply be sorted out with the sort function. It's much easier to edit this way.&lt;br /&gt;
:Agreed. I personally think it would work fine like that for all item groups as long as you keep a standard system of entering the data so, for example, sources group together when grouping by a source tab which could be added, etc. --[[User:Nuro|Nuro]] 08:36, 29 March 2008 (PDT)&lt;br /&gt;
::yeh, thats how i have it on my spreadsheet so that they group well when i sort. ok, i will redo it then soon. -[[User:Simon|Simon]] 18:38, 29 March 2008 (PDT)&lt;br /&gt;
: I personally don't like the new grouping, looks messy and crowded. I do agree with the fact that some of the groups were unnecessary like blockade shields. The seperating of traveling shields and normal shields should stay, as well as a seperation between t0-10 and t11-20 shields. [[User:Ingendum|Ingendum]] 06:58, 2 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Re: resorting -- [[User:Thaj|Thaj]] 11:50, 1 April 2008 (PDT)===&lt;br /&gt;
Is there a way to &amp;quot;anchor&amp;quot; those intermediate headings to their position? Since they are after 15 or so items, then one uses sort function. The sort function will put them together. (And that messes up the whole table). Try it.. you know what mean.. :)&lt;br /&gt;
:Yeh, i made it so they got flung to the bottom because i dont think there is an achoring tag. I figured it would be better than having them sort with the rest of the table, somehow one of them still rises to the top tho... -[[User:Simon|Simon]] 19:44, 1 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Decimal stats? -- [[User:Yoko Kurama|Yoko Kurama]] 22:07, 5 April 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
I was going through the list randomly and I took notice to the fact all of the stats on the sheilds that have decimaled numbers (Full Recharge Time, RPS, Regen EPS, Total EPS, and RPE [might've missed some]) throw the table alignment way out of whack, and thus make it harder to find the stats you need. Is there a way to lock entry of these stats to round up to the nearest one-thousanth or something, and, if so, can we do it? =P --[[User:Yoko Kurama|Yoko Kurama]] 22:07, 5 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:theres no way to restrict people from adding too many decimal places, what we can do is manually edit them to 2 and then it will be fixed ;) - [[User:Simon|Simon]] 04:57, 6 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, the pain... Alright, if you haven't done it by the time I get around to it, leave it to me. =3 --[[User:Yoko Kurama|Yoko Kurama]] 10:12, 6 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Missing shields/infos -- [[User:70.83.72.70|70.83.72.70]] 19:50, 15 April 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Peoples could feel free to send data here on missing shield/info&lt;br /&gt;
&lt;br /&gt;
Name : Slipstream+&lt;br /&gt;
Comment : Slip through the ether&lt;br /&gt;
Tech : 2&lt;br /&gt;
Protection : 330&lt;br /&gt;
Regen : 3 each 1.012 sec.&lt;br /&gt;
Regen elec. : 4&lt;br /&gt;
Elect. : 1&lt;br /&gt;
visibility : 10&lt;br /&gt;
Improve : Speed +25%&lt;br /&gt;
Weight : 27,000&lt;br /&gt;
Size : 14&lt;br /&gt;
&lt;br /&gt;
I know that the normal version on the shield also give a boost to speed...&lt;br /&gt;
&lt;br /&gt;
== The heading thingy... -- [[User:71.32.136.152|71.32.136.152]] 15:00, 11 May 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Y'know how some websites have bars that move with you as you scroll down? could we do that, somehow, so you dont have to scroll up to see which stat is which?&lt;br /&gt;
&lt;br /&gt;
===Re: The heading thingy... -- [[User:Simon|Simon]] 16:51, 11 May 2008 (PDT)===&lt;br /&gt;
there isnt a way to do that that i know of, if there was it would be in already certainly XD The best that i've figured out so far is making the headings sort to the bottom so that they dont get in the way of your sort.  -[[User:Simon|Simon]] 16:51, 11 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Zek -- [[User:137.85.170.74|137.85.170.74]] 13:36, 29 May 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
What is it with this zek/zeek guy? we need to block him, he's just posting rubbish.&lt;br /&gt;
&lt;br /&gt;
== Resorting (again)==&lt;br /&gt;
&lt;br /&gt;
How about we once again split the shields into several groups instead of just having one big bulky table, so it would be easier on the eyes? I think we could separate them into AI base shields (since people normally don't look for them), dropped shields, buildable shields and ruin shields. I volunteer to do it, if y'all agree :)&lt;br /&gt;
&lt;br /&gt;
~Ivelios&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Shields&amp;diff=3238</id>
		<title>Talk:Shields</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Shields&amp;diff=3238"/>
				<updated>2008-06-09T05:35:33Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Add the juju embada and the t20 juju shield to the &amp;quot;low vis&amp;quot; section, my acc isn't paid atm or I'd post stats, ask Junkie. ~Necros&lt;br /&gt;
&lt;br /&gt;
== headings ==&lt;br /&gt;
&lt;br /&gt;
some headings are broken, should be fixed. Like slow shields/high regen shields&lt;br /&gt;
&lt;br /&gt;
==  -- [[User:Simon|Simon]] 15:19, 9 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
hey nuro, whats the description on unt faranji trekker?&lt;br /&gt;
&lt;br /&gt;
== undead spacerat shield -- [[User:72.18.100.4|72.18.100.4]] 09:47, 16 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
whats the reg and bank on the undead spacerat shield?&lt;br /&gt;
:I think its a deadstop. -[[User:Simon|Simon]] 11:21, 16 March 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== helium wall -- [[User:72.18.100.4|72.18.100.4]] 14:04, 17 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
you messd he heallum wall bank is 3600 and i doint know reg you buy it in lavanite.&lt;br /&gt;
&lt;br /&gt;
== resorting -- [[User:Simon|Simon]] 07:08, 29 March 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
i feel that the different groups are unnecessary with the sortable tables function now working, if i dont get complaints i'm gonna switch it to defaulted sort by tech. Any other information can simply be sorted out with the sort function. It's much easier to edit this way.&lt;br /&gt;
:Agreed. I personally think it would work fine like that for all item groups as long as you keep a standard system of entering the data so, for example, sources group together when grouping by a source tab which could be added, etc. --[[User:Nuro|Nuro]] 08:36, 29 March 2008 (PDT)&lt;br /&gt;
::yeh, thats how i have it on my spreadsheet so that they group well when i sort. ok, i will redo it then soon. -[[User:Simon|Simon]] 18:38, 29 March 2008 (PDT)&lt;br /&gt;
: I personally don't like the new grouping, looks messy and crowded. I do agree with the fact that some of the groups were unnecessary like blockade shields. The seperating of traveling shields and normal shields should stay, as well as a seperation between t0-10 and t11-20 shields. [[User:Ingendum|Ingendum]] 06:58, 2 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
===Re: resorting -- [[User:Thaj|Thaj]] 11:50, 1 April 2008 (PDT)===&lt;br /&gt;
Is there a way to &amp;quot;anchor&amp;quot; those intermediate headings to their position? Since they are after 15 or so items, then one uses sort function. The sort function will put them together. (And that messes up the whole table). Try it.. you know what mean.. :)&lt;br /&gt;
:Yeh, i made it so they got flung to the bottom because i dont think there is an achoring tag. I figured it would be better than having them sort with the rest of the table, somehow one of them still rises to the top tho... -[[User:Simon|Simon]] 19:44, 1 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Decimal stats? -- [[User:Yoko Kurama|Yoko Kurama]] 22:07, 5 April 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
I was going through the list randomly and I took notice to the fact all of the stats on the sheilds that have decimaled numbers (Full Recharge Time, RPS, Regen EPS, Total EPS, and RPE [might've missed some]) throw the table alignment way out of whack, and thus make it harder to find the stats you need. Is there a way to lock entry of these stats to round up to the nearest one-thousanth or something, and, if so, can we do it? =P --[[User:Yoko Kurama|Yoko Kurama]] 22:07, 5 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
:theres no way to restrict people from adding too many decimal places, what we can do is manually edit them to 2 and then it will be fixed ;) - [[User:Simon|Simon]] 04:57, 6 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
::Ugh, the pain... Alright, if you haven't done it by the time I get around to it, leave it to me. =3 --[[User:Yoko Kurama|Yoko Kurama]] 10:12, 6 April 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Missing shields/infos -- [[User:70.83.72.70|70.83.72.70]] 19:50, 15 April 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Peoples could feel free to send data here on missing shield/info&lt;br /&gt;
&lt;br /&gt;
Name : Slipstream+&lt;br /&gt;
Comment : Slip through the ether&lt;br /&gt;
Tech : 2&lt;br /&gt;
Protection : 330&lt;br /&gt;
Regen : 3 each 1.012 sec.&lt;br /&gt;
Regen elec. : 4&lt;br /&gt;
Elect. : 1&lt;br /&gt;
visibility : 10&lt;br /&gt;
Improve : Speed +25%&lt;br /&gt;
Weight : 27,000&lt;br /&gt;
Size : 14&lt;br /&gt;
&lt;br /&gt;
I know that the normal version on the shield also give a boost to speed...&lt;br /&gt;
&lt;br /&gt;
== The heading thingy... -- [[User:71.32.136.152|71.32.136.152]] 15:00, 11 May 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
Y'know how some websites have bars that move with you as you scroll down? could we do that, somehow, so you dont have to scroll up to see which stat is which?&lt;br /&gt;
&lt;br /&gt;
===Re: The heading thingy... -- [[User:Simon|Simon]] 16:51, 11 May 2008 (PDT)===&lt;br /&gt;
there isnt a way to do that that i know of, if there was it would be in already certainly XD The best that i've figured out so far is making the headings sort to the bottom so that they dont get in the way of your sort.  -[[User:Simon|Simon]] 16:51, 11 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Zek -- [[User:137.85.170.74|137.85.170.74]] 13:36, 29 May 2008 (PDT) ==&lt;br /&gt;
&lt;br /&gt;
What is it with this zek/zeek guy? we need to block him, he's just posting rubbish.&lt;br /&gt;
&lt;br /&gt;
== Resorting (again)&lt;br /&gt;
How about we once again split the shields into several groups instead of just having one big bulky table, so it would be easier on the eyes? I think we could separate them into AI base shields (since people normally don't look for them), dropped shields, buildable shields and ruin shields. I volunteer to do it, if y'all agree :)&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Commodities&amp;diff=2543</id>
		<title>Talk:Commodities</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Commodities&amp;diff=2543"/>
				<updated>2007-11-04T19:41:54Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* &amp;quot;Selected Price&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;Selected Price&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What is &amp;quot;Add Good Trade Selected Price&amp;quot; for? A generalized price check on the item? --[[User:Nuro|Nuro]] 08:40, 4 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Not really, it's the price that's auto set when you add the commodity to your base trade list. Usually it's very low compared to the market price of an item. [[User:Ivelios|Ivelios]] 11:41, 4 November 2007 (PST)&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Talk:Commodities&amp;diff=2542</id>
		<title>Talk:Commodities</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Talk:Commodities&amp;diff=2542"/>
				<updated>2007-11-04T19:41:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: /* &amp;quot;Selected Price&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;quot;Selected Price&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
What is &amp;quot;Add Good Trade Selected Price&amp;quot; for? A generalized price check on the item? --[[User:Nuro|Nuro]] 08:40, 4 November 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Not really, it's the price that's auto set when you add the commodity to your base trade list. Usually it's very low compared to the market price of an item.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Modifications&amp;diff=7765</id>
		<title>Modifications</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Modifications&amp;diff=7765"/>
				<updated>2007-11-02T01:32:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally [[AI ships]] might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting multiple modifications is extremely low.&lt;br /&gt;
&lt;br /&gt;
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''&lt;br /&gt;
&lt;br /&gt;
'''Strength of mods marked with * is dependent on the item's tech level, and such effects are ship-wide (the bonus exists as long as the item is equipped)'''&lt;br /&gt;
&lt;br /&gt;
== Weapon Mods ==&lt;br /&gt;
*Buffered          : +10% Recoil, +10% Damage&lt;br /&gt;
*Composite         : -40% item weight&lt;br /&gt;
*Dynamic           : +4% Damage&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Extended          : +20% Range&lt;br /&gt;
*Forceful          : +8% Damage&lt;br /&gt;
*Intelligent       : +1% XP*&lt;br /&gt;
*Miniaturized      : -20% item size&lt;br /&gt;
*Overclocked       : -10% Recoil&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Scoped            : +15% Tracking*&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Superconducting   : -10% electricity needed&lt;br /&gt;
&lt;br /&gt;
== Shield Mods ==&lt;br /&gt;
*Amorphous         : +6% Nimbleness*&lt;br /&gt;
*Amplified         : +20% Max&lt;br /&gt;
*Composite         : reduced item weight&lt;br /&gt;
*Docktastic        : +50% Docking*&lt;br /&gt;
*Extended          : +10% Max&lt;br /&gt;
*Gyroscopic        : +30% Agility*&lt;br /&gt;
*Miniaturized      : reduced item size&lt;br /&gt;
*Overclocked       : +10% Regeneration&lt;br /&gt;
*Rewired           : +10% Shield, -10% Energy*&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Transcendental    : +2% Cargo, 10 elec cost*&lt;br /&gt;
&lt;br /&gt;
== Engine Mods ==&lt;br /&gt;
*Composite         : reduced item weight&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Forceful          : +20% Thrust&lt;br /&gt;
*Gyroscopic        : +30% Agility&lt;br /&gt;
*Intelligent       : +1% XP*&lt;br /&gt;
*Miniaturized      : reduced item size&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Shielded          : 50% Visibility of the item blocked&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Transcendental    : +2% Cargo, 10 elec cost*&lt;br /&gt;
*Workhorse         : +10% Tractoring*&lt;br /&gt;
&lt;br /&gt;
== Energy Mods ==&lt;br /&gt;
*Amplified         : +20% Max&lt;br /&gt;
*Composite         : reduced item weight&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Intelligent       : +1% XP*&lt;br /&gt;
*Gyroscopic        : +30% Agility&lt;br /&gt;
*OverClocked       : +10% Regeneration&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Rewired           : +10% Energy, -10% Shield&lt;br /&gt;
*Workhorse         : +10% Tractoring*&lt;br /&gt;
&lt;br /&gt;
== Radar Mods ==&lt;br /&gt;
*Amplified         : +20% Detection, +20% Visibility&lt;br /&gt;
*Dynamic           : +20% Ping strength&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Miniaturized      : reduced item size&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Resonating        : +5% Shield, +5% Radar*&lt;br /&gt;
*Scoped            : +15% Tracking*&lt;br /&gt;
*Shielded          : 50% visibilty from this item blocked&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Superconducting   : -10% electricity needed&lt;br /&gt;
*Transcendental    : +2% Cargo, 10 elec cost*&lt;br /&gt;
&lt;br /&gt;
== Capacitor Mods ==&lt;br /&gt;
*Gyroscopic        : +30% Agility*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Resonating        : +5% Shield, +5% Radar*&lt;br /&gt;
&lt;br /&gt;
== Scoop Mods ==&lt;br /&gt;
*Dockstastic       : +50% Docking*&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Workhorse         : +10% Tractoring*&lt;br /&gt;
*Transcendental    : +2% Hull space*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modifications]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Modifications&amp;diff=7764</id>
		<title>Modifications</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Modifications&amp;diff=7764"/>
				<updated>2007-11-02T01:29:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Occasionally enemies might drop a modified item, indicated by an asterix in the item's name (such as magcannon*). Modified items might have a small increase of their stats (such as reduced item weight, or decrease in electricity needed), or might have a ship-wide beneficial effect (such as increase of speed, or extra hull space). There is no limit to the number of mods an item might possess, but the probability of getting an item with multiple modifications is extremely low.&lt;br /&gt;
&lt;br /&gt;
'''This is a list of only known mods, please only update if you have seen a particular mod on a particular item'''&lt;br /&gt;
&lt;br /&gt;
Strength of mods marked with * is dependent on the item's tech level&lt;br /&gt;
&lt;br /&gt;
== Weapon Mods ==&lt;br /&gt;
*Buffered          : +10% Recoil, +10% Damage&lt;br /&gt;
*Composite         : -40% item weight&lt;br /&gt;
*Dynamic           : +4% Damage&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Extended          : +20% Range&lt;br /&gt;
*Forceful          : +8% Damage&lt;br /&gt;
*Intelligent       : +1% XP*&lt;br /&gt;
*Miniaturized      : -20% item size&lt;br /&gt;
*Overclocked       : -10% Recoil&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Scoped            : +15% Tracking*&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Superconducting   : -10% electricity needed&lt;br /&gt;
&lt;br /&gt;
== Shield Mods ==&lt;br /&gt;
*Amorphous         : +6% Nimbleness*&lt;br /&gt;
*Amplified         : +20% Max&lt;br /&gt;
*Composite         : reduced item weight&lt;br /&gt;
*Docktastic        : +50% Docking*&lt;br /&gt;
*Extended          : +10% Max&lt;br /&gt;
*Gyroscopic        : +30% Agility*&lt;br /&gt;
*Miniaturized      : reduced item size&lt;br /&gt;
*Overclocked       : +10% Regeneration&lt;br /&gt;
*Rewired           : +10% Shield, -10% Energy*&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Transcendental    : +2% Cargo, 10 elec cost*&lt;br /&gt;
&lt;br /&gt;
== Engine Mods ==&lt;br /&gt;
*Composite         : reduced item weight&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Forceful          : +20% Thrust&lt;br /&gt;
*Gyroscopic        : +30% Agility&lt;br /&gt;
*Intelligent       : +1% XP*&lt;br /&gt;
*Miniaturized      : reduced item size&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Shielded          : 50% Visibility of the item blocked&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Transcendental    : +2% Cargo, 10 elec cost*&lt;br /&gt;
*Workhorse         : +10% Tractoring*&lt;br /&gt;
&lt;br /&gt;
== Energy Mods ==&lt;br /&gt;
*Amplified         : +20% Max&lt;br /&gt;
*Composite         : reduced item weight&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Intelligent       : +1% XP*&lt;br /&gt;
*Gyroscopic        : +30% Agility&lt;br /&gt;
*OverClocked       : +10% Regeneration&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Rewired           : +10% Energy, -10% Shield&lt;br /&gt;
*Workhorse         : +10% Tractoring*&lt;br /&gt;
&lt;br /&gt;
== Radar Mods ==&lt;br /&gt;
*Amplified         : +20% Detection, +20% Visibility&lt;br /&gt;
*Dynamic           : +20% Ping strength&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Miniaturized      : reduced item size&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Resonating        : +5% Shield, +5% Radar*&lt;br /&gt;
*Scoped            : +15% Tracking*&lt;br /&gt;
*Shielded          : 50% visibilty from this item blocked&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Superconducting   : -10% electricity needed&lt;br /&gt;
*Transcendental    : +2% Cargo, 10 elec cost*&lt;br /&gt;
&lt;br /&gt;
== Capacitor Mods ==&lt;br /&gt;
*Gyroscopic        : +30% Agility*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Resonating        : +5% Shield, +5% Radar*&lt;br /&gt;
&lt;br /&gt;
== Scoop Mods ==&lt;br /&gt;
*Dockstastic       : +50% Docking*&lt;br /&gt;
*Evil              : +1% Damage, +10% Hostility*&lt;br /&gt;
*Radioactive       : +3% Electricity*&lt;br /&gt;
*Sleek             : +2% Speed, -3% Nimbleness*&lt;br /&gt;
*Super Intelligent : +2% XP*&lt;br /&gt;
*Workhorse         : +10% Tractoring*&lt;br /&gt;
*Transcendental    : +2% Hull space*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Modifications]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Template:Project_notes&amp;diff=4726</id>
		<title>Template:Project notes</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Template:Project_notes&amp;diff=4726"/>
				<updated>2007-10-17T12:57:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!-- Place new items at the top (under this notice.) --&amp;gt;&lt;br /&gt;
==== New skills are in coming ====&lt;br /&gt;
New skills are coming in soon, probably within the next month. A lot of help will be needed to get the correct stats for them due to the balancing that will happen. I will get what focuses, skills and tertiary skills I can off test, and add them to the skills page over the next few days. All these skills are still only on test so expect alot of changes, but this will get the groundwork done. Thanks--[[User:Nargos|Nargos]] &lt;br /&gt;
&lt;br /&gt;
==== New Story Section ====&lt;br /&gt;
I just added a new stories section to go along with the new Role Playing section of the SS forums. Its under the Category:Misc&amp;gt;[[:Category:Stories|Stories]]&lt;br /&gt;
&lt;br /&gt;
==== Spambot attacks ====&lt;br /&gt;
I've seen one page thats been hit by a spambot, if anyone sees a page with links, don't click them and please either tell [[User:Simon | Simon]], [[User:ArrowHate | Arrowhate]], or [[User:Pete | myself]].&lt;br /&gt;
&lt;br /&gt;
==== UPDATE ====&lt;br /&gt;
I am actually going to update all of the gear lists &amp;gt;_&amp;lt; . Weapons are almost done, i dont know how i did it. Shields i am working on, but i added a few stats of my own. Also working on shields, energies, engines, radars, cloaks, diffusers, parasites, drones, ships, and auras. Engines need an update since the patch a few months ago. Drones recently received a big change in resists. The rest are missing descriptions and weights, things like that. So look forward to seeing all these new stats. :D -[[User:Simon|Simon]] 12:32, 12 July 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
P.S. I would like to have comments on sortings of all gear lists, do you like how they are now? Do you want a different sorting? some of the sortings I personally find extremely silly, but that may be just me. Leave comments [[User_talk:Simon|here]].&lt;br /&gt;
&lt;br /&gt;
'''Leave those comments in discussion''' I'll clear it out so people can discus without cluttering the place up.&lt;br /&gt;
&lt;br /&gt;
==== New Scoops ====&lt;br /&gt;
We would like to ask you to check out and '''please''' update the new scoops that have been added in. They are under Items &amp;gt; Scoops or [[Scoops|here]].&lt;br /&gt;
==== You too can help! ====&lt;br /&gt;
I just wanted to put a reminder out that you dont need to have an account to make an addition, anyone should feel free to help update this wiki at any time. If you do plan to make more changes, please create an account by clicking the Log in/create account link at the top right of any page. It takes only a few minutes, and it allows us to give credit where it's due and keep in touch with people who make edits. Thank you. - [[User:Simon|Simon]] 15:39, 22 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;small&amp;gt;[http://www.lyceumarchives.com/wiki/index.php?title=Template:Project_notes&amp;amp;action=edit Edit this Section] - [[Template:Project notes/Archive|Archive]]&amp;lt;/small&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt; &amp;lt;!-- The following section wont' be seen on the main page. --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Updates ====&lt;br /&gt;
I spent some time re-arranging the front page, if you are looking for something that would normally be under the main links click on [[:Category:Miscellaneous|Misc.]] and look around there. [[User:Pete|Peter_The_Puller]] 16:48, 15 May 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
*I've also noticed the server having slight problems, if you are having problems loading then you should '''wait 5 minutes''' and try again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Upgrading ====&lt;br /&gt;
I'm planning on doing some upgrades tonight at some point. I've made a database backup in case anything goes wrong. If everything goes smoothly, then there won't be any downtime. [[User:ArrowHate|ArrowHate]] 12:33, 29 April 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==== Stats of Augs ====&lt;br /&gt;
Currently the stats are incorrect.&lt;br /&gt;
We are working on it.&lt;br /&gt;
&lt;br /&gt;
[[User:Yurble|Yurble]] 17:12, 11 April 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==== Signatures ====&lt;br /&gt;
Please do not use signatures in a Wiki page: it is unnecessary and breaks up the page. Signatures and personal comments should be kept to the &amp;quot;discussion&amp;quot; tab of the topic, the news/announcements, and your personal page only.&lt;br /&gt;
&lt;br /&gt;
[[User:Nuro|Nuro]] 15:57, 10 April 2007 (EST)&lt;br /&gt;
&lt;br /&gt;
==== A bit inactive... ====&lt;br /&gt;
Sorry everyone for how inactive I've become. I'm basically quit Star Sonata.  No worries, I'll continue to pay for this domain and the hosting and I'll still be available for any technical support the site might need.&lt;br /&gt;
&lt;br /&gt;
I'd like to find someone who would be willing to take over the leadership of the site.  The job requires dedication and the ability to promote the website to aid in it's continued growth.  Technical experience in wiki-code is helpful, but not required.  Good organizational skills are a must.&lt;br /&gt;
&lt;br /&gt;
[[User:ArrowHate|ArrowHate]] 09:23, 27 March 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
==== Story Contest Results ====&lt;br /&gt;
Long past overdue, I Herby announce the winners of the first The Lyceum Archives Story contest!&lt;br /&gt;
&lt;br /&gt;
#[[Fiction:Meeting a Myth|Meeting a Myth]]&lt;br /&gt;
#[[Fiction:The Siege of Pax|The Siege of Pax]]&lt;br /&gt;
#[[Fiction:The Origins of Man|The Origins of Man]]&lt;br /&gt;
&lt;br /&gt;
Honorable mentions:&lt;br /&gt;
&lt;br /&gt;
* [[Fiction:Macbeth|A StarSonata MacBeth]]&lt;br /&gt;
* [[Fiction:On The Ground|On The Ground]]&lt;br /&gt;
&lt;br /&gt;
I thank everyone who entered.  You guys did a great job!  None of the stories sucked and I'm proud to have been able to get such a great responce from such a small gamers community. The awards will be coming soon!&lt;br /&gt;
&lt;br /&gt;
[[User:ArrowHate|ArrowHate]] 18:27, 1 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
:''This page is for project news.  Announce polls, major additions or landmarks.&lt;br /&gt;
Place the newest items at the top and the oldest at the bottom.  When something starts to get old and irreverent move it to [[Template:Project_notes/Archive]].''&lt;br /&gt;
&lt;br /&gt;
[[Category:LyceumArchives administrative templates|Project notes]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Solar_Collection_Drones&amp;diff=7194</id>
		<title>Solar Collection Drones</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Solar_Collection_Drones&amp;diff=7194"/>
				<updated>2007-10-11T00:36:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://www.lyceumarchives.com/wiki/index.php/Drones&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Earth_Central&amp;diff=7191</id>
		<title>Earth Central</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Earth_Central&amp;diff=7191"/>
				<updated>2007-10-11T00:22:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;One of the AI bases in Sol, Earth Central is used in a variety of Earthforce missions.&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Category:Freighters&amp;diff=3711</id>
		<title>Category:Freighters</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Category:Freighters&amp;diff=3711"/>
				<updated>2007-08-07T04:13:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ivelios: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Freighter''' is a class of [[ship]]. Freighter Class ships are most commonly used for transporting large items such as [[base]] gear, and [[drones]] for lower level players. They range in hull from 550 to 5500 [[hull space]] and have a wide range of techs and specialties.&lt;br /&gt;
&lt;br /&gt;
The [[Pax Astronomica]] is also a freighter, however it is commonly used as a fighting ship due to its heavy resists and its number of weapon slots.  Two freighters, the [[Gelato]] and the [[Thatch]], have the unique characteristic of not having an [[engine]] slot, so they must be towed with a [[tractor]] in order to move.&lt;br /&gt;
&lt;br /&gt;
Certain [[Hull Expanders]] are limited to this class of ship, and skills such as [[Merchant]] and [[Berserker]] affect different classes of ships in different ways. &lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;/div&gt;</summary>
		<author><name>Ivelios</name></author>	</entry>

	</feed>