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		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=IndigoSky</id>
		<title>Starsonata Wiki - User contributions [en]</title>
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		<updated>2026-04-22T17:45:06Z</updated>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Critical_Hit&amp;diff=56173</id>
		<title>Critical Hit</title>
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				<updated>2021-06-17T22:02:20Z</updated>
		
		<summary type="html">&lt;p&gt;IndigoSky: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Critical Hits''' are attacks that, by chance, do greater more damage and imparts a short side effect. The indicator for the effect is a ring of [[Neuro_Tweak_Icons|tweak icons]].&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Chance of a critical hit is 5% + 5% if it's an ambush (they can't see you when you fire) + anything from items and augs + bonuses from your skills, all divided by 1 + the targets critical hit resistance.&amp;quot; -JeffL&lt;br /&gt;
&lt;br /&gt;
=== Effects ===&lt;br /&gt;
*'''[[Energy Damage]]''': -100% Thrust for 2 seconds&lt;br /&gt;
*'''[[Heat Damage]]''': -90% Radar for 3 seconds&lt;br /&gt;
*'''[[Mining Damage]]''': -60% Electricity Regeneration for 3 seconds&lt;br /&gt;
*'''[[Physical Damage]]''': Forced left or right turn for 2 seconds&lt;br /&gt;
*'''[[Radiation Damage]]''': -75% Tracking for 2 seconds &lt;br /&gt;
*'''[[Surgical Damage]]''': +60% Recoil for 3 seconds&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
By default, [[Transference]] has no critical side effect, but it still gets the damage (or healing) bonus. Players who've attained the [[Funky Monkey]] advanced subskill will impart +10% transference damage for 2 seconds. &lt;br /&gt;
&lt;br /&gt;
=== Cool Down ===&lt;br /&gt;
&lt;br /&gt;
After a crit hit effect, there's a cooldown before it will allow the effect again. 10s * critical hit resist of the target.&lt;br /&gt;
&lt;br /&gt;
[[Category: Weapons]]&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>IndigoSky</name></author>	</entry>

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