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		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Directdeath</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Directdeath"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Directdeath"/>
		<updated>2026-04-22T10:24:48Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Engine&amp;diff=34408</id>
		<title>Engine</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Engine&amp;diff=34408"/>
				<updated>2014-06-09T00:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: Space Boomerang changed to Space Boomerangs because item name is Space BoomerangS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Engine]] is a skill that allows you to use various [[engines]]. &amp;lt;br/&amp;gt; &lt;br /&gt;
Training Engine costs [[skill points]] equal to '''3+desired level'''. For instance, level 10 Engine costs 13 [[skill points]].&lt;br /&gt;
&lt;br /&gt;
For Universe-specific skill training locations, please visit [http://forum.starsonata.com/viewtopic.php?f=17&amp;amp;t=58589| this thread].&lt;br /&gt;
&lt;br /&gt;
= Where to Train  =&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Location'''&lt;br /&gt;
| '''Base Name''' &lt;br /&gt;
| '''Level''' &lt;br /&gt;
| '''Requirements''' &lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]]&lt;br /&gt;
| Earth Central&lt;br /&gt;
| 5 &lt;br /&gt;
| None &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]]&lt;br /&gt;
| Earthforce Headquarter&lt;br /&gt;
| 6 &lt;br /&gt;
| [[Enforcer Rank]] &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[East Vindia]]&lt;br /&gt;
| &lt;br /&gt;
| 6 &lt;br /&gt;
| None &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Ruby Steppes]]&lt;br /&gt;
| &lt;br /&gt;
| 17 &lt;br /&gt;
| None &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Nihilite]] &lt;br /&gt;
|&lt;br /&gt;
| 18 &lt;br /&gt;
| Space Boomerangs &lt;br /&gt;
| Drop from Pax Astrologica&lt;br /&gt;
|-&lt;br /&gt;
| [[Lunacy]] &lt;br /&gt;
|&lt;br /&gt;
| 19 &lt;br /&gt;
| Dementium &lt;br /&gt;
| Made from bp with Dementium fragment / DG Drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Micron]] &lt;br /&gt;
|&lt;br /&gt;
| 20 &lt;br /&gt;
| None &lt;br /&gt;
| [[Tech 20 Missions#Engine|Chain of Missions]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{skills}} &lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]] [[Category:Primary_Skills]] [[Category:Engines]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Piloting&amp;diff=34405</id>
		<title>Piloting</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Piloting&amp;diff=34405"/>
				<updated>2014-06-09T00:15:03Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: Piloting 21 requirements edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Piloting]] is a skill that allows you to pilot various [[ships|space ships]].&lt;br /&gt;
&lt;br /&gt;
Training Piloting costs [[skill points]] equal to '''4+2*desired level'''. For instance, level 5 Piloting costs 14 [[skill points]].&lt;br /&gt;
&lt;br /&gt;
For Universe-specific skill training locations, please visit [http://forum.starsonata.com/viewtopic.php?f=17&amp;amp;t=58589| this thread].&lt;br /&gt;
&lt;br /&gt;
= Where to Train =&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;75%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;5&amp;quot;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| '''Location''' &lt;br /&gt;
| '''Base Name'''&lt;br /&gt;
| '''Level''' &lt;br /&gt;
| '''Requirements''' &lt;br /&gt;
| '''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Sol]]&lt;br /&gt;
| Earth Central&lt;br /&gt;
| 5&lt;br /&gt;
| None &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Labyrinth]] &lt;br /&gt;
|&lt;br /&gt;
| 8 &lt;br /&gt;
| Goblets &lt;br /&gt;
| [[Goblin]] drop&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumble]] &lt;br /&gt;
|&lt;br /&gt;
| 12 &lt;br /&gt;
| Fly Wings x 20 &lt;br /&gt;
| Requires level 25&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumble 2]] &lt;br /&gt;
|&lt;br /&gt;
| 16 &lt;br /&gt;
| Grammies x 25 &lt;br /&gt;
| Requires level 100&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumble 3]] &lt;br /&gt;
|&lt;br /&gt;
| 19 &lt;br /&gt;
| Chrome Knobs x 20 &lt;br /&gt;
| Requires level 250&lt;br /&gt;
|-&lt;br /&gt;
| [[Rumble Mumble]] &lt;br /&gt;
|&lt;br /&gt;
| 20 &lt;br /&gt;
| Rumble Pirate Crests x 20 &amp;lt;br&amp;gt;[[Tech_20_Missions#Piloting_Requires_level_500|(Mission Based)]]&lt;br /&gt;
| Requires level 500&lt;br /&gt;
|-&lt;br /&gt;
| [[Serengeti Blockade]] off Lyceum&lt;br /&gt;
|&lt;br /&gt;
| 21 &lt;br /&gt;
|  4 Shards from [[Staff Quarters]] missions or Several [[Olympus]] Uber Kills [[Lyceum_Missions#Tech_21_Piloting_Skill|(Mission-Based)]]&amp;lt;br&amp;gt;7 Cloud Mercury&lt;br /&gt;
| Requires level 1000&lt;br /&gt;
|-&lt;br /&gt;
| [[Devalaya Dvarata]]&lt;br /&gt;
|&lt;br /&gt;
| 22&lt;br /&gt;
| 1 Kill of [[Janayitri Sahistha]]&amp;lt;br&amp;gt;1 Vimala Sahvitr'aveksaka&lt;br /&gt;
| Requires level 1500&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Primary Skills]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Biologique&amp;diff=34159</id>
		<title>Biologique</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Biologique&amp;diff=34159"/>
				<updated>2014-06-04T23:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: SM up to 20 at BPP&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|eK7x2IiB51s|300}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Biologique''' (often referred to as '''Bio''') is a [[Star system]] that is a rather unique galaxy but rather important as well. This is the only place in game that offers the [[Station Management|station management]] above level 16, other than [[Blue Photon Processing]] up to 20, and that skill can be found in Bio's sole AI station. Like [[Sporeside]] in [[Nexus|The Nexus]], this galaxy harbours an extreme [[Termite infestation]] and these pests can be quite a problem to any potential bases in this sector. Unfortunately, players must build in this sector if they wish to access the station skills offered here, so dealing with the termites in an efficient way is the challenge for anyone wishing to obtain the bounties of Biologique. &lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
&lt;br /&gt;
*[[Station Management]]: Max Level 20, 1 Microbes Amoureuses per lvl required. &lt;br /&gt;
*[[Remote Control]]: Max Level 10, 1 Blue Dust per lvl required. &lt;br /&gt;
*[[Station Tweaking]]: Max Level 4, 1 Silver Bar per lvl required.&lt;br /&gt;
&lt;br /&gt;
== Unique Equipment  ==&lt;br /&gt;
&lt;br /&gt;
;Base&lt;br /&gt;
&lt;br /&gt;
*[[Commodity Blueprints|Microbes Amoureuses Blueprint]] &lt;br /&gt;
*[[Base Items#Extractors|Petroleum Extractor]] &lt;br /&gt;
*[[Base Items#Extractors|Jelly Bean Extractor]] &lt;br /&gt;
*[[Extractor Blueprints|Alien Bacteria Extractor Blueprint]] &lt;br /&gt;
*[[Extractor Blueprints|Bacta Extractor Blueprint]] &lt;br /&gt;
*[[Station Kits|Complicated Attached Station Kit VII]]&lt;br /&gt;
&lt;br /&gt;
== Missions  ==&lt;br /&gt;
&lt;br /&gt;
No missions are found here, although one of the [[Paxius]] Exploration missions requires a player explore here. &lt;br /&gt;
&lt;br /&gt;
== Interesting Facts  ==&lt;br /&gt;
&lt;br /&gt;
Biologique, and [[Sporeside]] were home to one of the most notorious bugs in SS' history. Termites used to drop billions in credits, as well as decent augs. This meant that farming the termites for credits was an easy way to become wildly rich. Numerous players were implicated in knowing the issue; notably (-_-) and some pants members faced bans / credit removal. See [[Sporeside]] for the worse part of the bug. &lt;br /&gt;
&lt;br /&gt;
[[Category:Star_Systems]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Biologique&amp;diff=34158</id>
		<title>Biologique</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Biologique&amp;diff=34158"/>
				<updated>2014-06-04T23:41:28Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: Added Blue Photon Processing to list for SM 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;thumb tright&amp;quot;&amp;gt;&lt;br /&gt;
{{#ev:youtube|eK7x2IiB51s|300}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Biologique''' (often referred to as '''Bio''') is a [[Star system]] that is a rather unique galaxy but rather important as well. This is the only place in game that offers the [[Station Management|station management]] above level 16, other than [[Blue Photon Processing]] up to 18, and that skill can be found in Bio's sole AI station. Like [[Sporeside]] in [[Nexus|The Nexus]], this galaxy harbours an extreme [[Termite infestation]] and these pests can be quite a problem to any potential bases in this sector. Unfortunately, players must build in this sector if they wish to access the station skills offered here, so dealing with the termites in an efficient way is the challenge for anyone wishing to obtain the bounties of Biologique. &lt;br /&gt;
&lt;br /&gt;
== Skills  ==&lt;br /&gt;
&lt;br /&gt;
*[[Station Management]]: Max Level 20, 1 Microbes Amoureuses per lvl required. &lt;br /&gt;
*[[Remote Control]]: Max Level 10, 1 Blue Dust per lvl required. &lt;br /&gt;
*[[Station Tweaking]]: Max Level 4, 1 Silver Bar per lvl required.&lt;br /&gt;
&lt;br /&gt;
== Unique Equipment  ==&lt;br /&gt;
&lt;br /&gt;
;Base&lt;br /&gt;
&lt;br /&gt;
*[[Commodity Blueprints|Microbes Amoureuses Blueprint]] &lt;br /&gt;
*[[Base Items#Extractors|Petroleum Extractor]] &lt;br /&gt;
*[[Base Items#Extractors|Jelly Bean Extractor]] &lt;br /&gt;
*[[Extractor Blueprints|Alien Bacteria Extractor Blueprint]] &lt;br /&gt;
*[[Extractor Blueprints|Bacta Extractor Blueprint]] &lt;br /&gt;
*[[Station Kits|Complicated Attached Station Kit VII]]&lt;br /&gt;
&lt;br /&gt;
== Missions  ==&lt;br /&gt;
&lt;br /&gt;
No missions are found here, although one of the [[Paxius]] Exploration missions requires a player explore here. &lt;br /&gt;
&lt;br /&gt;
== Interesting Facts  ==&lt;br /&gt;
&lt;br /&gt;
Biologique, and [[Sporeside]] were home to one of the most notorious bugs in SS' history. Termites used to drop billions in credits, as well as decent augs. This meant that farming the termites for credits was an easy way to become wildly rich. Numerous players were implicated in knowing the issue; notably (-_-) and some pants members faced bans / credit removal. See [[Sporeside]] for the worse part of the bug. &lt;br /&gt;
&lt;br /&gt;
[[Category:Star_Systems]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Microbes_Amoureuses&amp;diff=34152</id>
		<title>Microbes Amoureuses</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Microbes_Amoureuses&amp;diff=34152"/>
				<updated>2014-06-04T23:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Microbes Amoureuses (Microbes in love) is a peculiar commodity used to obtain [[Warp Navigation]] 4 and train [[Station Management]] to skill level 20 in [[Emphatic Biology]] and [[Biologique]], respectively. The commodity is built with a [[Commodity Blueprints|Microbes Amoureuse blueprint]] and requires 1000 [[Commodity|Microbes Noirs]] (black microbes) to make, which can only be mined in the above systems. The main complication is that both Microbes Amoureuses and [[Commodity|Microbes Noirs]] will decay if the player carrying them leaves the system or disconnects. This ensures that permanent bases have to be built to mine, process and sell the commodities, while under almost constant [[Termites|termite]] attack. The slow mining rate of [[Commodity|Microbes Noirs]] and their peculiar properties ensure that the commodities will always be in demand, making [[Warp Navigation]] 4 and [[Station Management]] 17-20 quite expensive skills to get.&lt;br /&gt;
&lt;br /&gt;
Decays on warp&lt;br /&gt;
&lt;br /&gt;
[[Category: Commodities]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Pax_Sheliak&amp;diff=32066</id>
		<title>Pax Sheliak</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Pax_Sheliak&amp;diff=32066"/>
				<updated>2013-11-20T18:25:02Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{shipbox&lt;br /&gt;
|Class = Light Fighter&lt;br /&gt;
|Tech = 21&lt;br /&gt;
|Hull = 375&lt;br /&gt;
|Speed = 110&lt;br /&gt;
|Augs = 4&lt;br /&gt;
|Weaps = 4&lt;br /&gt;
|Size = 90&lt;br /&gt;
|Weight = 110,000&lt;br /&gt;
|Visibility = 15&lt;br /&gt;
|Reflectivity = 108%&lt;br /&gt;
|Lresist = 50&lt;br /&gt;
|Eresist = 50&lt;br /&gt;
|Hresist = 50&lt;br /&gt;
|Presist = 50&lt;br /&gt;
|Rresist = 50&lt;br /&gt;
|Sresist = 50&lt;br /&gt;
|Mresist = 20&lt;br /&gt;
|Tresist = 0&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = ?&lt;br /&gt;
|SkillNeeded = None&lt;br /&gt;
|DockingSpeed = ?&lt;br /&gt;
|InbuiltItems = [[Grand Paxian Salvation]]&lt;br /&gt;
|Mods = Energy +50%&lt;br /&gt;
|Source = BP from [[Paxius]] mission&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 100&lt;br /&gt;
|Description =  The true power of the Paxian Fleets!&lt;br /&gt;
|Capturable = ?&lt;br /&gt;
|Radex = ?&lt;br /&gt;
|Imagepagename = &lt;br /&gt;
|imagesize = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This ship is one of the new Paxian T21 ships, its obtained through mission that starts in [[Paxius]] hidden base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Light Fighters]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Aqua_Nuzzle&amp;diff=30979</id>
		<title>Aqua Nuzzle</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Aqua_Nuzzle&amp;diff=30979"/>
				<updated>2013-08-22T00:18:13Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aqua Nuzzle.JPG|right]]&lt;br /&gt;
The '''Aqua Nuzzle''' is a special drone found in [[Reflector]]. This drone is used to gain the [[Quilting|quilting]] skill, allowing players to make custom team flags. It takes up 35 hull space.&lt;br /&gt;
&lt;br /&gt;
It is not longer a permanent drone. It is now a 5 minute [[Transference]] drone.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
[[Category: Drones]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Aqua_Nuzzle&amp;diff=30978</id>
		<title>Aqua Nuzzle</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Aqua_Nuzzle&amp;diff=30978"/>
				<updated>2013-08-22T00:17:57Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aqua Nuzzle.JPG|right]]&lt;br /&gt;
The '''Aqua Nuzzle''' is a special drone found in [[Reflector]]. This drone is used to gain the [[Quilting|quilting]] skill, allowing players to make custom team flags. It takes up 35 hull space.&lt;br /&gt;
&lt;br /&gt;
It is not longer a permanent drone. It is now a 5 minute [Transference] drone.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
[[Category: Drones]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Aqua_Nuzzle&amp;diff=30977</id>
		<title>Aqua Nuzzle</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Aqua_Nuzzle&amp;diff=30977"/>
				<updated>2013-08-22T00:13:28Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Aqua Nuzzle.JPG|right]]&lt;br /&gt;
The '''Aqua Nuzzle''' is a special drone found in [[Reflector]]. This drone is used to gain the [[Quilting|quilting]] skill, allowing players to make custom team flags. It takes up 35 hull space.&lt;br /&gt;
&lt;br /&gt;
It is one of the only two permanent drones (the other being the [[Light Nuzzle]]) that use [[Transference|transference]] weaponry.&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
{{stats}}&lt;br /&gt;
[[Category: Drones]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Killed&amp;diff=30967</id>
		<title>Killed</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Killed&amp;diff=30967"/>
				<updated>2013-08-21T18:32:57Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: Added TSL to ways of storing credits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Being [[killed]] means having your ship put into [[stasis]] or having your [[escape pod]] destroyed.&lt;br /&gt;
&lt;br /&gt;
The conventional method of getting killed is to have your [[shields]] reduced to zero. At this point you are removed from your [[ship]]. If you have an [[escape pod]] equipped, you will be placed into that. If you lack a pod, you will enter into [[spirit]] form. There are consequences to both of these, which will be explained in detail below.&lt;br /&gt;
&lt;br /&gt;
When you are killed, the ship you were piloting goes into stasis. It will remain in stasis until one of two things happens: the shields fully regenerate on their own, or 5 minutes elapse. When your ship first enters stasis, it will be blue. While it is blue you cannot reenter it. After one of the prior conditions are met, it will turn yellow, and at this point you can reenter it by hovering over it and pressing the '''Dock''' key (default '''R''').&lt;br /&gt;
&lt;br /&gt;
== Consequences of Death ==&lt;br /&gt;
&lt;br /&gt;
;'''Losing Items'''&lt;br /&gt;
: In previous versions of Star Sonata, players over level 15 would drop items when killed. [[Gear Glue]] was used to prevent this, but that whole system has now been replaced by [[durability]]. Items can no longer be dropped, but items do become damaged and less efficient each time you die.&lt;br /&gt;
;'''Losing Credits'''&lt;br /&gt;
: Whenever you die, by being removed from your ship or having your pod blown up (colloquially ''podded''), you drop [[credits]]. The amount you drop is a portion of your ship's repair cost: and, if you die without a pod, a percent of your funds on-hand. The best way to avoid this is to store your credits in the [[TSL]]. Another way to avoid this is to store most of your credits inside a [[base]], but this incurs the risk of having that base blown up and losing those credits. A final option is to store credits inside a [[team]], but unless you own the team you may not be able to get them back or someone else may take them. &lt;br /&gt;
&lt;br /&gt;
== Avoiding Death ==&lt;br /&gt;
&lt;br /&gt;
Dying is something most players experience at some point in the game. However, it is advisable to avoid death as much as possible. Dying  means losing money, paying repair bills in order to regain lost durability, and incurring death debt. Here are some tips to avoiding death: &lt;br /&gt;
&lt;br /&gt;
;'''Pick Your Battles'''&lt;br /&gt;
: Do not attack [[AI]] which are a significantly higher level than you are. If you choose to do so, do so near a [[space station|station]] at which you can dock before you die, or near a [[wormhole|gate]] where you can safely exit the [[galaxy]]. If you have a fast ship, you may be able to run from enemies if they are too powerful. Note that many AI will be aggressive to you whether you have attacked them or not, and that there may be no way to avoid these AI. Avoid [[Player Vs Player|PVP]] action until later in the game. If you choose to PVP, seek advice from an experienced player first. See Also: [[Aggro]]&lt;br /&gt;
&lt;br /&gt;
;'''Use Good Equipment and Tactics'''&lt;br /&gt;
: Better gear is oftentimes expensive, but the costs are worthwhile. A higher [[shield]] bank means you will not die as quickly and you will be able to fight more AI at once, meaning you can take on swarms. Better ships often come with inbuilt [[resists|resistances]] and [[mods]] which will make you harder to kill. A good [[augmenter]] setup will make you even more powerful, and good [[weapons]] mean you can kill enemies before they are able to deal much damage against you. [[Slaves]] and [[drones]] not only aid fighting, but can take hits for you, allowing damage to be spread out over more shields. [[Secondary Skills]] can increase the base statistics of your equipment, ships, slaves, drones, and can allow you to focus on one particular style of combat. [[Neuro Tweak|Neuro tweaks]] can give you a boost when you need it, and forming a [[squad]] or joining a team means you can fight alongside others. Finally, a good [[energy]] bank means you can shoot longer and deploy drones easier, and a good [[radar]] allows you to target enemies better.&lt;br /&gt;
&lt;br /&gt;
;'''Dodge'''&lt;br /&gt;
: Learning to dodge your foe's attacks will make you harder to kill. There are several tactics for doing this. Juking to avoid bullets is one, and ''kiting'' is another. Some tactics are better suited for fast ships like light fighters while others are better for slow ones like freighters and some capital ships. Using your environment is another key skill to learn: hiding behind [[planets]] and other solid objects and shooting with an [[ethereal]] type weapon allows you to hit your target without ''getting'' hit. Having a good [[engine]] is always a good idea, though some players can fight well without much maneuvering (see: [[Drone Mastery|Drone Masters]], [[Sniper Class|Snipers]]). Because there are more play styles than space to write with on this page, it is advisable to seek advice from an experienced player about what works best for you.&lt;br /&gt;
&lt;br /&gt;
A good pilot can learn how to survive in almost any situation, with any ship, and against any enemy. Becoming a good pilot requires dedication and skill, taking risks, and making mistakes. The number one rule is to learn from your mistakes, and the best advice is always to never enter into a fight you know you can't win.&lt;br /&gt;
&lt;br /&gt;
== Slaves and Drones ==&lt;br /&gt;
&lt;br /&gt;
;'''Drones'''&lt;br /&gt;
: When a drone dies, it cannot be recovered. Some AI drones can be [[capping|captured]] by reducing their shields to near-zero and killing them with a [[radiation]] weapon.&lt;br /&gt;
 &lt;br /&gt;
;'''Slaves'''&lt;br /&gt;
: When a slave dies, one of two things happens. It is either completely annihilated and therefore irrecoverable, or it is placed into stasis. Ships that are captured and not yet docked explode upon death. Slaves created by activating a controlbot while docked enter stasis.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Death Debt]]&lt;br /&gt;
* [[Stasis]]&lt;br /&gt;
* [[Suicide]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Gameplay]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Capturable_Only&amp;diff=30965</id>
		<title>Capturable Only</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Capturable_Only&amp;diff=30965"/>
				<updated>2013-08-21T02:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Some [[ships]] can only be had if you capture them using a [[Prismatic Conversion]] and the [[Remote Control]] skill.&lt;br /&gt;
&lt;br /&gt;
==AI Ships Obtainable Only By Capture==&lt;br /&gt;
* [[Micro Zebu]] (Tech 0)&lt;br /&gt;
* [[Flyswatter Egg]] (Tech 0)&lt;br /&gt;
* [[Flyswatter Embryo]] (Tech 0)&lt;br /&gt;
* [[Flyswatter Larva]] (Tech 2)&lt;br /&gt;
* [[Goldenboy Pyrite]] (Tech 3)&lt;br /&gt;
* [[Mini Kasper]] (Tech 3)&lt;br /&gt;
* [[Restless Soul]] (Tech 3) - ''Only with capacity augmenter or miniaturized gear!''&lt;br /&gt;
* [[Space Blue Hunter]] (Tech 4)&lt;br /&gt;
* [[Flyswatter Maggot]] (Tech 4)&lt;br /&gt;
* [[Cruiser]] (Tech 4) &lt;br /&gt;
* [[Goldenboy Nugget]] (Tech 4)&lt;br /&gt;
* [[Ampage]] (Tech 4) - ''Only with capacity augmenter or miniaturized gear!''&lt;br /&gt;
* [[Flyswatter Flylet]] (Tech 5)&lt;br /&gt;
* [[Monochrome Tint]] (Tech 5)&lt;br /&gt;
* [[Goldenboy Coin]] (Tech 5)&lt;br /&gt;
* [[Goldenboy Statue]] (Tech 6)&lt;br /&gt;
* [[Goldenboy Bar]] (Tech 6)&lt;br /&gt;
* [[Flyswatter Flyboy]] (Tech 6)&lt;br /&gt;
* [[Mini Rag]] (Tech 6)&lt;br /&gt;
* [[Hotrod Mega]] (Tech 7)&lt;br /&gt;
* [[Ragnarock]] (Tech 9)  ''Different than Ragnarok (no 'C') which cannot be captured!''&lt;br /&gt;
* [[Voltage]] (Tech 9)&lt;br /&gt;
* [[Pretty Boy]] (Tech 10)&lt;br /&gt;
* [[Space Blue Beta]] (Tech 10)&lt;br /&gt;
* [[Serenity]] (Tech 12)&lt;br /&gt;
* [[Astrodust]] (Tech 13)&lt;br /&gt;
* [[Space Blue Gamma]] (Tech 15)&lt;br /&gt;
* [[Target Dummy]] (Tech 0) NOT Capturable anymore&lt;br /&gt;
&lt;br /&gt;
==AI Ships Obtainable By Capture &amp;amp; Purchase/Blueprint==&lt;br /&gt;
* [[Zebucart]] (Tech 0)&lt;br /&gt;
* [[Volcom]] (Tech 1)&lt;br /&gt;
* [[Wingship]] (Tech 1)&lt;br /&gt;
* [[Helga]] (Tech 2)&lt;br /&gt;
* [[Space Blue Prototype]] (Tech 2)&lt;br /&gt;
* [[Roswell]] (Tech 3)&lt;br /&gt;
* [[Bulk Trader]] (Tech 4)&lt;br /&gt;
* [[Hotrod]] (Tech 5)&lt;br /&gt;
* [[Space Blue Alpha]] (Tech 5)&lt;br /&gt;
* [[Tear]] (Tech 5)&lt;br /&gt;
* [[Bulk Trader II]] (Tech 7)&lt;br /&gt;
* [[Ghostship]] (Tech 7)&lt;br /&gt;
* [[Inferno]] (Tech 8)&lt;br /&gt;
* [[Seraph]] (Tech 13) - ''Only with capacity augmenter or miniaturized gear!''&lt;br /&gt;
&lt;br /&gt;
==AI Ships Once Available For Capture But No Longer==&lt;br /&gt;
* [[Absolution (Ship)| Absolution]] - ''Now blueprint.''&lt;br /&gt;
* [[Beta Monster]]&lt;br /&gt;
* [[Copperling]]&lt;br /&gt;
* [[Flylet Master]]&lt;br /&gt;
* [[Giant Goblin]]&lt;br /&gt;
* [[Giant Volcom]]&lt;br /&gt;
* [[Maggot Master]]&lt;br /&gt;
&lt;br /&gt;
''Most of the above ships could only be captured if they had a capacity augmenter of the highest tech available for the ship, or in the case of the [[Beta Monster]], two. This requirement ensured their rarity, as the [[AI]] had to be camped multiple times (sometimes for weeks) before the luck of the random augmenter selection allowed them to be captured. [[Copperlings]] were a special case, and only entered the game via a bugged [[AI]] station.''&lt;br /&gt;
&lt;br /&gt;
[[Category:Ships]]&lt;br /&gt;
[[Category:AI Ships]]&lt;br /&gt;
[[Category:Slaves]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Kalthi_Avenger&amp;diff=30955</id>
		<title>Kalthi Avenger</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Kalthi_Avenger&amp;diff=30955"/>
				<updated>2013-08-20T14:06:26Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image: Kalthi Avenger.png|thumb|right|'''Set them ablaze!''']]&lt;br /&gt;
The '''Kalthi Avenger''' is a powerful ship exclusive to the galaxy of [[Hyperion]]. Boasting deadly firepower, these ships utterly obliterate all would-be opponents with their [[Missiles|medium armor piercing missiles]] and burning [[Weapons|fire beams]], and as such, they make for dangerous enemies. They are tech 16 and cannot be readily be captured except by [[Radiation Expert|radiation experts]]. (As of July 2013, hull is uncapturable)&lt;br /&gt;
&lt;br /&gt;
Resists:&lt;br /&gt;
*10% Protection to Laser&lt;br /&gt;
*40% Protection to Energy&lt;br /&gt;
*70% Protection to Heat&lt;br /&gt;
*10% Protection to Physical&lt;br /&gt;
*10% Protection to Radiation&lt;br /&gt;
*10% Protection to Surgical&lt;br /&gt;
*70% Protection to Mining&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The [[Kalthi]] avenger spawns with this gear.&lt;br /&gt;
*Fire Beam (2)&lt;br /&gt;
*Misdirection&lt;br /&gt;
*Grape Influence&lt;br /&gt;
*Missile Launcher&lt;br /&gt;
*Heat Shield Kali&lt;br /&gt;
*Indira Hull Expander&lt;br /&gt;
*Medium AP Missile Generator&lt;br /&gt;
*Medium Armor Piercing Missile (5)&lt;br /&gt;
*Rapier Class Launcher Mark IV&lt;br /&gt;
*Self Destructor&lt;br /&gt;
*Sponge Charger&lt;br /&gt;
*Faranji Energy 7&lt;br /&gt;
*Crystal Ball Radar&lt;br /&gt;
*Good Range Augmenter&lt;br /&gt;
*Random Augmenter (3)&lt;br /&gt;
&lt;br /&gt;
{{cleanup}}&lt;br /&gt;
{{pic}}&lt;br /&gt;
[[Category:AI Ships]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Promethium&amp;diff=30946</id>
		<title>Promethium</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Promethium&amp;diff=30946"/>
				<updated>2013-08-20T05:18:28Z</updated>
		
		<summary type="html">&lt;p&gt;directdeath: Added the skill weaponey&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{commodbox&lt;br /&gt;
|pagename = Promethium&lt;br /&gt;
|Weight = 2000&lt;br /&gt;
|Halflife = 25m&lt;br /&gt;
|Warp = no&lt;br /&gt;
|Neurobound = no&lt;br /&gt;
|Break = no&lt;br /&gt;
|Minbreak = N/A&lt;br /&gt;
|Maxbreak = N/A&lt;br /&gt;
|Price = 30,000&lt;br /&gt;
|Description = Stealing fire from the Gods of Space&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Uses==&lt;br /&gt;
&lt;br /&gt;
===Builds===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Initial'''&lt;br /&gt;
|'''Periodic'''&lt;br /&gt;
|'''Blueprint'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Absconditus]]&lt;br /&gt;
|300&lt;br /&gt;
|700&lt;br /&gt;
|[[Absconditus Blueprint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Absentis]]&lt;br /&gt;
|300&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Absentis Blueprint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Absolution]]&lt;br /&gt;
|75&lt;br /&gt;
|250&lt;br /&gt;
|[[Absolution Blueprint]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Augmenters|Achilles Assault Augmenter]]&lt;br /&gt;
|64&lt;br /&gt;
|640&lt;br /&gt;
|[[Achilles Assault Augmenter Blueprint]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Amount Needed'''&lt;br /&gt;
|'''Reward'''&lt;br /&gt;
|'''Mission'''&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|'''Skill'''&lt;br /&gt;
Weaponry&lt;br /&gt;
|'''Location'''&lt;br /&gt;
Nihilite&lt;br /&gt;
|'''Amount Needed'''&lt;br /&gt;
3000&lt;br /&gt;
|'''Skill Level'''&lt;br /&gt;
19&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Commodities]]&lt;br /&gt;
[[Category:Built Commodities]]&lt;/div&gt;</summary>
		<author><name>directdeath</name></author>	</entry>

	</feed>