<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Demonspawn</id>
		<title>Starsonata Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://starsonata.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Demonspawn"/>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php/Special:Contributions/Demonspawn"/>
		<updated>2026-04-28T13:45:53Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Mirror_Dissipator_Ultra&amp;diff=27225</id>
		<title>Mirror Dissipator Ultra</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Mirror_Dissipator_Ultra&amp;diff=27225"/>
				<updated>2012-07-07T00:39:29Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: Diffusers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Diffusers]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Physical_Dampener&amp;diff=27224</id>
		<title>Compressed Physical Dampener</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Physical_Dampener&amp;diff=27224"/>
				<updated>2012-07-07T00:33:52Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: {|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; |'''Name''' |'''TL''' |'''Size''' |'''Protection''' |'''Failure Chance''' |'''Elec''' |'''Visibility''' |'''Weight''' |'''Comments...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Protection'''&lt;br /&gt;
|'''Failure Chance'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Visibility'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Physical Dampener&lt;br /&gt;
|16&lt;br /&gt;
|250&lt;br /&gt;
|25% from Physical&lt;br /&gt;
|0.05%&lt;br /&gt;
|20/s&lt;br /&gt;
|250&lt;br /&gt;
|125,000&lt;br /&gt;
|n/a&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Mining_Dampener&amp;diff=27223</id>
		<title>Compressed Mining Dampener</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Mining_Dampener&amp;diff=27223"/>
				<updated>2012-07-07T00:32:37Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: {|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; |'''Name''' |'''TL''' |'''Size''' |'''Protection''' |'''Failure Chance''' |'''Elec''' |'''Visibility''' |'''Weight''' |'''Comments...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Protection'''&lt;br /&gt;
|'''Failure Chance'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Visibility'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Mining Dampener&lt;br /&gt;
|16&lt;br /&gt;
|250&lt;br /&gt;
|25% from Mining&lt;br /&gt;
|0.05%&lt;br /&gt;
|20/s&lt;br /&gt;
|250&lt;br /&gt;
|125,000&lt;br /&gt;
|n/a&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Laser_Dampener&amp;diff=27222</id>
		<title>Compressed Laser Dampener</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Laser_Dampener&amp;diff=27222"/>
				<updated>2012-07-07T00:31:34Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: {|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; |'''Name''' |'''TL''' |'''Size''' |'''Protection''' |'''Failure Chance''' |'''Elec''' |'''Visibility''' |'''Weight''' |'''Comments...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Protection'''&lt;br /&gt;
|'''Failure Chance'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Visibility'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Laser Dampener&lt;br /&gt;
|16&lt;br /&gt;
|250&lt;br /&gt;
|25% from Laser&lt;br /&gt;
|0.05%&lt;br /&gt;
|20/s&lt;br /&gt;
|250&lt;br /&gt;
|125,000&lt;br /&gt;
|n/a&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener&amp;diff=27221</id>
		<title>Compressed Energy Dampener</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener&amp;diff=27221"/>
				<updated>2012-07-07T00:29:35Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Protection'''&lt;br /&gt;
|'''Failure Chance'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Visibility'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Energy Dampener&lt;br /&gt;
|16&lt;br /&gt;
|250&lt;br /&gt;
|25% from Energy&lt;br /&gt;
|0.05%&lt;br /&gt;
|20/s&lt;br /&gt;
|250&lt;br /&gt;
|125,000&lt;br /&gt;
|n/a&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener&amp;diff=27220</id>
		<title>Compressed Energy Dampener</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener&amp;diff=27220"/>
				<updated>2012-07-07T00:28:59Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: {|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; |'''Name''' |'''TL''' |'''Size''' |'''Protection''' |'''Failure Chance''' |'''Elec''' |'''Visibility''' |'''Weight''' |'''Comments...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Protection'''&lt;br /&gt;
|'''Failure Chance'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Visibility'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Energy Dampener+&lt;br /&gt;
|16&lt;br /&gt;
|250&lt;br /&gt;
|25% from Energy&lt;br /&gt;
|0.05%&lt;br /&gt;
|20/s&lt;br /&gt;
|250&lt;br /&gt;
|125,000&lt;br /&gt;
|n/a&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener%2B&amp;diff=27219</id>
		<title>Compressed Energy Dampener+</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener%2B&amp;diff=27219"/>
				<updated>2012-07-07T00:27:32Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: {|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; |'''Name''' |'''TL''' |'''Size''' |'''Protection''' |'''Failure Chance''' |'''Elec''' |'''Visibility''' |'''Weight''' |'''Comments...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Protection'''&lt;br /&gt;
|'''Failure Chance'''&lt;br /&gt;
|'''Elec'''&lt;br /&gt;
|'''Visibility'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Comments'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Energy Dampener+&lt;br /&gt;
|16&lt;br /&gt;
|250&lt;br /&gt;
|25% from Energy&lt;br /&gt;
|0.05%&lt;br /&gt;
|20/s&lt;br /&gt;
|250&lt;br /&gt;
|125,000&lt;br /&gt;
|n/a&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener_Blueprint&amp;diff=27218</id>
		<title>Compressed Energy Dampener Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Energy_Dampener_Blueprint&amp;diff=27218"/>
				<updated>2012-07-06T16:11:50Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Compressed Energy Dampener Blueprint&lt;br /&gt;
|backgroundcolor = gray&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 16&lt;br /&gt;
|Size = 1&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 5,000&lt;br /&gt;
|MaxWorkforce = 2&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Compressed Energy Dampener]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;2 Energy Dampener&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000 Credits&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = &lt;br /&gt;
|Price = &lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Protection, compressed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Diffuser Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Compressed_Laser_Dampener_Blueprint&amp;diff=27217</id>
		<title>Compressed Laser Dampener Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Compressed_Laser_Dampener_Blueprint&amp;diff=27217"/>
				<updated>2012-07-06T16:11:03Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Compressed Laser Dampener Blueprint&lt;br /&gt;
|backgroundcolor = gray&lt;br /&gt;
|fontcolor = white&lt;br /&gt;
|Tech = 16&lt;br /&gt;
|Size = 1&lt;br /&gt;
|Weight = 1,000&lt;br /&gt;
|Manhours = 5,000&lt;br /&gt;
|MaxWorkforce = 2&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Compressed Laser Dampener]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;2 Energy Dampener&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;5,000,000 Credits&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = &lt;br /&gt;
|Price = &lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Protection, compressed&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Diffuser Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Diffuser_Blueprints&amp;diff=27216</id>
		<title>Diffuser Blueprints</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Diffuser_Blueprints&amp;diff=27216"/>
				<updated>2012-07-06T16:07:41Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Metals'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Maximum Workforce'''&lt;br /&gt;
|'''Initial Cost'''&lt;br /&gt;
|'''Periodic Cost'''&lt;br /&gt;
|'''Mastery Needed to Equip'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Energy Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Energy Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Energy Dampener&lt;br /&gt;
|5,000,000 credits, &lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Laser Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Laser Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Laser Dampener&lt;br /&gt;
|5,000,000 credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Mining Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Mining Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Mining Dampener&lt;br /&gt;
|5,000,000 credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Physical Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Physical Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Physical Dampener&lt;br /&gt;
|5,000,000 credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Energy Dampener+ Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Compressed Energy Dampener+]]&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|2&lt;br /&gt;
|50 mill credits, 10 [[Compressed Energy Dampener]],  2 [[Energy Diffuser Kali]], 2 [[Mirror Dissipator Ultra]]&lt;br /&gt;
|50 mill credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Laser Dampener+ Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Compressed Laser Dampener+]]&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|2&lt;br /&gt;
|50 mill credits, 10 [[Compressed Laser Dampener]], 2 [[Laser Diffuser Kali]], 2 [[Mirror Dissipator Ultra]]&lt;br /&gt;
|50 mill credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Mining Dampener+ Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Compressed Mining Dampener+]]&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|2&lt;br /&gt;
|50 mill credits, 10 [[Compressed Mining Dampener]], 1 [[Mining Dampener+]], 3 [[Hazard Dissipator Ultra]]&lt;br /&gt;
|50 mill credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Physical Dampener+ Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Compressed Physical Dampener+]]&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|2&lt;br /&gt;
|50 mill credits, 10 [[Compressed Physical Dampener]], 1 [[Physical Dampenter+]], 3 [[TecTonic Dissipator Ultra]]&lt;br /&gt;
|50 mill credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Blueprints]]&lt;br /&gt;
[[Category: Blueprints]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Diffuser_Blueprints&amp;diff=27213</id>
		<title>Diffuser Blueprints</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Diffuser_Blueprints&amp;diff=27213"/>
				<updated>2012-07-06T15:08:28Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Metals'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Maximum Workforce'''&lt;br /&gt;
|'''Initial Cost'''&lt;br /&gt;
|'''Periodic Cost'''&lt;br /&gt;
|'''Mastery Needed to Equip'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Energy Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Energy Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Energy Dampener&lt;br /&gt;
|5,000,000 credits, &lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Laser Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Laser Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Laser Dampener&lt;br /&gt;
|5,000,000 credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Mining Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Mining Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Mining Dampener&lt;br /&gt;
|5,000,000 credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|Compressed Physical Dampener Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Compressed Physical Dampener]]&lt;br /&gt;
|10,000&lt;br /&gt;
|5,000&lt;br /&gt;
|2&lt;br /&gt;
|5,000,000 credits, 2 Physical Dampener&lt;br /&gt;
|5,000,000 credits&lt;br /&gt;
|none&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Protection, compressed&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Item Blueprints]]&lt;br /&gt;
[[Category: Blueprints]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Fembot_Assembly_Plant_Blueprint&amp;diff=27192</id>
		<title>Fembot Assembly Plant Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Fembot_Assembly_Plant_Blueprint&amp;diff=27192"/>
				<updated>2012-07-04T21:36:21Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Fembot Assembly Plant Blueprint&lt;br /&gt;
|backgroundcolor = black&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 2,500,000&lt;br /&gt;
|MaxWorkforce = infinite&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Factories|Fembot Assembly Plant]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;500,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;2,500,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;50 [[Complicated Factory Parts]]&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Baobabs]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;2,500,000 Credits&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[DG Drops|DG Drop]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Factory Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Ultra_Blueprint&amp;diff=27169</id>
		<title>ENIAC Planet Scanner Ultra Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Ultra_Blueprint&amp;diff=27169"/>
				<updated>2012-07-02T07:03:50Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
3 Gold Bar&lt;br /&gt;
&lt;br /&gt;
1 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
1 Honorary Diploma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Ultra Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 14&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 50,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner Ultra]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;250,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;100,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[ENIAC Planet Scanner]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Gold]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Laconia]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Diamond]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;250,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;1,000 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 14 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Omega_Blueprint&amp;diff=27168</id>
		<title>ENIAC Planet Scanner Omega Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Omega_Blueprint&amp;diff=27168"/>
				<updated>2012-07-02T07:02:09Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: You will need the following Items to get the Blueprint from Lyceum Missions:  1 Platinum Bar  2 Honorary Diploma   {{printbox |pagename = ENIAC Planet Scanner Omega Blueprint |backgrou...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
1 Platinum Bar&lt;br /&gt;
&lt;br /&gt;
2 Honorary Diploma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Omega Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 20&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 120,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner Omega]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;500,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;1,000,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[ENIAC Planet Scanner Ultra]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Platinum]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Adamantium]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Rubicite]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;500,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;2,000 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 20 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Ultra_Blueprint&amp;diff=27167</id>
		<title>ENIAC Planet Scanner Ultra Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Ultra_Blueprint&amp;diff=27167"/>
				<updated>2012-07-02T06:38:46Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: You will need the following Items to get the Blueprint from Lyceum Missions:  3 Gold Bar  1 Honorary Mention  1 Honorary Diploma   {{printbox |pagename = ENIAC Planet Scanner Blueprint...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
3 Gold Bar&lt;br /&gt;
&lt;br /&gt;
1 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
1 Honorary Diploma&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 14&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 50,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner Ultra]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;250,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;100,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[ENIAC Planet Scanner]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Gold]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Laconia]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Diamond]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;250,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;1,000 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 14 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27166</id>
		<title>ENIAC Planet Scanner Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27166"/>
				<updated>2012-07-02T06:22:53Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
1 Gold Bar&lt;br /&gt;
&lt;br /&gt;
2 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 10,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Tin]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Copper]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Silver]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Titanium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;500 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 10 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27165</id>
		<title>ENIAC Planet Scanner Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27165"/>
				<updated>2012-07-02T06:21:13Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
1 Gold Bar&lt;br /&gt;
&lt;br /&gt;
2 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 10,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Tin]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Copper]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Silver]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Titanium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;500 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 10 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.}}&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27164</id>
		<title>ENIAC Planet Scanner Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27164"/>
				<updated>2012-07-02T06:17:06Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
1 Gold Bar&lt;br /&gt;
&lt;br /&gt;
2 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 10,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Tin]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Copper]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Silver]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Titanium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;500 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 10 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.}}&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27163</id>
		<title>ENIAC Planet Scanner Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27163"/>
				<updated>2012-07-02T06:16:16Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
1 Gold Bar&lt;br /&gt;
&lt;br /&gt;
2 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 10,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Tin]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Copper]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Silver]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Titanium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;500 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 10 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27162</id>
		<title>ENIAC Planet Scanner Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=ENIAC_Planet_Scanner_Blueprint&amp;diff=27162"/>
				<updated>2012-07-02T06:15:43Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: You will need the following Items to get the Blueprint from Lyceum Missions:  1 Gold Bar  2 Honorary Mention   {{printbox |pagename = ENIAC Planet Scanner Blueprint |backgroundcolor = ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;You will need the following Items to get the Blueprint from [[Lyceum Missions]]:&lt;br /&gt;
&lt;br /&gt;
1 Gold Bar&lt;br /&gt;
&lt;br /&gt;
2 Honorary Mention&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{printbox&lt;br /&gt;
|pagename = ENIAC Planet Scanner Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 10&lt;br /&gt;
|Size = 10&lt;br /&gt;
|Weight = 10,000&lt;br /&gt;
|Manhours = 10,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[ENIAC Planet Scanner]]&lt;br /&gt;
|Initial =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Tin]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Copper]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Silver]]&lt;br /&gt;
&amp;lt;li&amp;gt;10 [[Titanium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000,000 credits&lt;br /&gt;
&amp;lt;li&amp;gt;500 [[Promethium]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Palaistra]], [[Lyceum]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = 10 in [[Infinite Knowledge]]&lt;br /&gt;
|Description = Really big, really heavy, really cumbersome. Like the good old days.}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Scanners]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Lavanite&amp;diff=26987</id>
		<title>Lavanite</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Lavanite&amp;diff=26987"/>
				<updated>2012-05-29T02:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lavanite.jpg|thumb|right|'''Lavanite''']]&lt;br /&gt;
&lt;br /&gt;
The most heated system in the universe, '''Lavanite''' is the ideal place to get anything warm to use. Lavanite's [[AI Stations|AI base]], ''Lava Visions'', is hard to get to because you can't autopilot to it and you can't see which way your ship is facing so you can dock.&lt;br /&gt;
*[[Equipment]] 8; Nothing Required&lt;br /&gt;
*[[Remote Control]] 2; Blue Whisper&lt;br /&gt;
*[[Warp Navigation]] 2; Goblets&lt;br /&gt;
*[[Multiversal Leaking]] 3; 2 Gold Bars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Ship Blueprints|Unforge BP]]&lt;br /&gt;
*[[Base Items#Converters|Nuclear Convo-Tronic]]&lt;br /&gt;
*[[Weapons#Heat Weapons|Fire Cannon]]&lt;br /&gt;
*[[Base Items#|Base Demolition Kit]]&lt;br /&gt;
*[[Base Items#Station Techs|Station Tech Upgrade XIV]]&lt;br /&gt;
{{uni}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Lavanite&amp;diff=26986</id>
		<title>Lavanite</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Lavanite&amp;diff=26986"/>
				<updated>2012-05-29T02:05:31Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Lavanite.jpg|thumb|right|'''Lavanite''']]&lt;br /&gt;
&lt;br /&gt;
The most heated system in the universe, '''Lavanite''' is the ideal place to get anything warm to use. Lavanite's [[AI Stations|AI base]], ''Lava Visions'', is hard to get to because you can't autopilot to it and you can't see which way your ship is facing so you can dock.&lt;br /&gt;
*[[Equipment]] 8; Nothing Required&lt;br /&gt;
*[[Remote Control]] 2; Blue Whisper&lt;br /&gt;
*[[Warp Navigation]] 2; Goblets&lt;br /&gt;
*[[Multiversal Leaking]] 3; 2 Gold Bars&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Special Items ==&lt;br /&gt;
&lt;br /&gt;
*[[Ship Blueprints|Unforge BP]]&lt;br /&gt;
*[[Base Items#Converters|Nuclear Convo-Tronic]]&lt;br /&gt;
*[[Weapons#Heat Weapons|Fire Cannon]]&lt;br /&gt;
*[[Base Items#|Base Demolition Kit]]&lt;br /&gt;
*[[Base Items#Station Tech|Station Tech Upgrade]]&lt;br /&gt;
&lt;br /&gt;
{{uni}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Star Systems]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=26985</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=26985"/>
				<updated>2012-05-29T01:56:53Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: /* Station Techs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Base Item.jpg|right]]&lt;br /&gt;
Items that can only be equipped on bases.&lt;br /&gt;
&lt;br /&gt;
=Extractors=&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Commodity Extracted'''&lt;br /&gt;
|'''Extraction Rate'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Ablution Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Adamantium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Alien Bacteria&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ariadnite Spinner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Ariadnites&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Labyrinth]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|harvest ariadnites&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Bacta&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|Carbon Hearts&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Copper&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Diamond&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Energon&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Enriched Nuclear Material&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Frozen Blob&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Gold&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Space Oats&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Jelly Beans&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Laconia&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; 2 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Petroleum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Plasma Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Platinum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|Protoganglae&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Psion Icicles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Quantumum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Rubicite&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silver&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Tin&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Vis&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|Fermium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Space Oats&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&amp;lt;br&amp;gt;[[Trading missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|strip-mine to riches, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; 2 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&amp;lt;br&amp;gt;[[Trading missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|Fermium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100000000&lt;br /&gt;
|Impoves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Factories=&lt;br /&gt;
&lt;br /&gt;
==Misc. Factories==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125000&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come crack whores&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cannery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|110&lt;br /&gt;
|[[Fine Space Whisky]]&lt;br /&gt;
|100 [[Fine Space Whisky]] per 3 Hours&lt;br /&gt;
|100 [[Space Whisky]], 1 [[Baobabs]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]], 0 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dall Computers Assembly Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Iquea Workshop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lavatory Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cybernetic Construction Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grav Testing Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fembot Assembly Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Crack Whores]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chip and Sensor Factories==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 20 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Module Device Factories==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Missile and Fighter Factories==&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
=Extensors=&lt;br /&gt;
These will increase the amount of space in your station.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Extensor Blueprints| The blueprint information for these is given here.]]&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Extensor Type'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Extra space given'''&lt;br /&gt;
|'''Materials needed to make'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Expansion Unit&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|100&lt;br /&gt;
|30 metals&lt;br /&gt;
|10&lt;br /&gt;
|Blueprint built into every station kit&lt;br /&gt;
|None&lt;br /&gt;
|biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extensor&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|1000&lt;br /&gt;
|300&lt;br /&gt;
|100 metals, 5000 credits&lt;br /&gt;
|100&lt;br /&gt;
|AI Station -- 10,000 credits&lt;br /&gt;
|None&lt;br /&gt;
|Biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension X&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|50000&lt;br /&gt;
|1,000&lt;br /&gt;
|1000 metals, 25000 credits&lt;br /&gt;
|1000&lt;br /&gt;
|AI Station -- 50,000 credits, tech 9&lt;br /&gt;
|None&lt;br /&gt;
|Biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension Y&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|150,000&lt;br /&gt;
|2,000&lt;br /&gt;
|5000 metals, 50k credits&lt;br /&gt;
|5,000&lt;br /&gt;
|Blueprint, ai station, tech 12&lt;br /&gt;
|None&lt;br /&gt;
|Biggester is Bester&lt;br /&gt;
|-&lt;br /&gt;
|Transdim Station Extension&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|200,000&lt;br /&gt;
|4,000&lt;br /&gt;
|10,000 metals, 500k Credits&lt;br /&gt;
|10,000&lt;br /&gt;
|DG drop, Ruin,  tech ?&lt;br /&gt;
|None&lt;br /&gt;
|so much room&lt;br /&gt;
|-&lt;br /&gt;
|ReTardis Station Extension&lt;br /&gt;
|12&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000 metals, 50 prom, 1,500,000 credits&lt;br /&gt;
|100,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|For the intellectually challenged.&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension Z&lt;br /&gt;
|14&lt;br /&gt;
|200&lt;br /&gt;
|175,000&lt;br /&gt;
|3,000&lt;br /&gt;
| 7,500 metals, 200,000 credits&lt;br /&gt;
| 10,000&lt;br /&gt;
|Blueprint, ai station, tech 14&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|Biggester is Bester&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tardis Station Extension&lt;br /&gt;
|14&lt;br /&gt;
|1000&lt;br /&gt;
|1000&lt;br /&gt;
|75,000&lt;br /&gt;
|1 Dementium, 100,000 metal&lt;br /&gt;
|400,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|none&lt;br /&gt;
|yep&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Transdim Extension&lt;br /&gt;
|16&lt;br /&gt;
|500&lt;br /&gt;
|200,000&lt;br /&gt;
|15,000&lt;br /&gt;
|25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs&lt;br /&gt;
|100,000&lt;br /&gt;
|Ruin -- ??&lt;br /&gt;
|16 in [[Mzungu Lore]]&lt;br /&gt;
|so...much...room...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Station Techs =&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- ?&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in Station Mastery&lt;br /&gt;
|AI Base -- 4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in Station Mastery&lt;br /&gt;
|[[Lavanite]] -- 6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|[[Free Market]] -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVII&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- ??&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
=Base Gear=&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''What it does'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|Creates a Trade Tab on your Base&lt;br /&gt;
|none&lt;br /&gt;
|BP built into all base kits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=26984</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=26984"/>
				<updated>2012-05-29T01:53:15Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Base Item.jpg|right]]&lt;br /&gt;
Items that can only be equipped on bases.&lt;br /&gt;
&lt;br /&gt;
=Extractors=&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Commodity Extracted'''&lt;br /&gt;
|'''Extraction Rate'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Ablution Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Adamantium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Alien Bacteria&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ariadnite Spinner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Ariadnites&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Labyrinth]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|harvest ariadnites&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Bacta&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|Carbon Hearts&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Copper&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Diamond&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Energon&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Enriched Nuclear Material&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Frozen Blob&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Gold&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Space Oats&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Jelly Beans&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Laconia&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; 2 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Petroleum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Plasma Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Platinum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|Protoganglae&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Psion Icicles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Quantumum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Rubicite&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silver&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Tin&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Vis&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|Fermium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Space Oats&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&amp;lt;br&amp;gt;[[Trading missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|strip-mine to riches, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; 2 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&amp;lt;br&amp;gt;[[Trading missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|Fermium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100000000&lt;br /&gt;
|Impoves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Factories=&lt;br /&gt;
&lt;br /&gt;
==Misc. Factories==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125000&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come crack whores&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cannery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|110&lt;br /&gt;
|[[Fine Space Whisky]]&lt;br /&gt;
|100 [[Fine Space Whisky]] per 3 Hours&lt;br /&gt;
|100 [[Space Whisky]], 1 [[Baobabs]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]], 0 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dall Computers Assembly Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Iquea Workshop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lavatory Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cybernetic Construction Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grav Testing Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fembot Assembly Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Crack Whores]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chip and Sensor Factories==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 20 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Module Device Factories==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Missile and Fighter Factories==&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
=Extensors=&lt;br /&gt;
These will increase the amount of space in your station.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Extensor Blueprints| The blueprint information for these is given here.]]&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Extensor Type'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Extra space given'''&lt;br /&gt;
|'''Materials needed to make'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Expansion Unit&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|100&lt;br /&gt;
|30 metals&lt;br /&gt;
|10&lt;br /&gt;
|Blueprint built into every station kit&lt;br /&gt;
|None&lt;br /&gt;
|biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extensor&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|1000&lt;br /&gt;
|300&lt;br /&gt;
|100 metals, 5000 credits&lt;br /&gt;
|100&lt;br /&gt;
|AI Station -- 10,000 credits&lt;br /&gt;
|None&lt;br /&gt;
|Biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension X&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|50000&lt;br /&gt;
|1,000&lt;br /&gt;
|1000 metals, 25000 credits&lt;br /&gt;
|1000&lt;br /&gt;
|AI Station -- 50,000 credits, tech 9&lt;br /&gt;
|None&lt;br /&gt;
|Biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension Y&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|150,000&lt;br /&gt;
|2,000&lt;br /&gt;
|5000 metals, 50k credits&lt;br /&gt;
|5,000&lt;br /&gt;
|Blueprint, ai station, tech 12&lt;br /&gt;
|None&lt;br /&gt;
|Biggester is Bester&lt;br /&gt;
|-&lt;br /&gt;
|Transdim Station Extension&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|200,000&lt;br /&gt;
|4,000&lt;br /&gt;
|10,000 metals, 500k Credits&lt;br /&gt;
|10,000&lt;br /&gt;
|DG drop, Ruin,  tech ?&lt;br /&gt;
|None&lt;br /&gt;
|so much room&lt;br /&gt;
|-&lt;br /&gt;
|ReTardis Station Extension&lt;br /&gt;
|12&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000 metals, 50 prom, 1,500,000 credits&lt;br /&gt;
|100,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|For the intellectually challenged.&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension Z&lt;br /&gt;
|14&lt;br /&gt;
|200&lt;br /&gt;
|175,000&lt;br /&gt;
|3,000&lt;br /&gt;
| 7,500 metals, 200,000 credits&lt;br /&gt;
| 10,000&lt;br /&gt;
|Blueprint, ai station, tech 14&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|Biggester is Bester&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tardis Station Extension&lt;br /&gt;
|14&lt;br /&gt;
|1000&lt;br /&gt;
|1000&lt;br /&gt;
|75,000&lt;br /&gt;
|1 Dementium, 100,000 metal&lt;br /&gt;
|400,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|none&lt;br /&gt;
|yep&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Transdim Extension&lt;br /&gt;
|16&lt;br /&gt;
|500&lt;br /&gt;
|200,000&lt;br /&gt;
|15,000&lt;br /&gt;
|25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs&lt;br /&gt;
|100,000&lt;br /&gt;
|Ruin -- ??&lt;br /&gt;
|16 in [[Mzungu Lore]]&lt;br /&gt;
|so...much...room...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Station Techs =&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- ?&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in Station Mastery&lt;br /&gt;
|AI Base -- 4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in Station Mastery&lt;br /&gt;
|Lavanite -- 6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|Free Market -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVII&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- ??&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
=Base Gear=&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''What it does'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|Creates a Trade Tab on your Base&lt;br /&gt;
|none&lt;br /&gt;
|BP built into all base kits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Titanium_Shield_Module_Blueprint&amp;diff=26805</id>
		<title>Titanium Shield Module Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Titanium_Shield_Module_Blueprint&amp;diff=26805"/>
				<updated>2012-05-13T21:37:10Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: {{printbox |pagename = Titanium Shield Module Blueprint |backgroundcolor = green |Tech = 15 |Size =  |Weight =  |Manhours = 1,000 |MaxWorkforce = 1 |Uses = infinite |Produced = [[Titanium ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Titanium Shield Module Blueprint&lt;br /&gt;
|backgroundcolor = green&lt;br /&gt;
|Tech = 15&lt;br /&gt;
|Size = &lt;br /&gt;
|Weight = &lt;br /&gt;
|Manhours = 1,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Titanium Shield Module]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;10,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;100,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Std. Shield Booster]]&lt;br /&gt;
&amp;lt;li&amp;gt;2 [[Titanium Sheet]]&lt;br /&gt;
|Periodic = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;100,000 Credits&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Source = [[Lyceum_Missions#Palaistra_Exchange|Lyceum Palaistra Mission]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = [[Infinite Knowledge|IK]] &lt;br /&gt;
|Description = [[Titanium Shield Module]]&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Commodity Blueprints]]&lt;br /&gt;
[[Category:Module Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Bule_Stealth_Trader&amp;diff=25210</id>
		<title>Bule Stealth Trader</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Bule_Stealth_Trader&amp;diff=25210"/>
				<updated>2012-01-18T02:05:55Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This ship does not display the name of the pilot beneath it, in the same manner as the [[Santa's Special Sleigh]] and the [[Interdiction Frigate]]. This ship is very reliable due to it's pre-fitted augmenter, allowing a user to convert it into a combat dedicated spacecraft. &lt;br /&gt;
&lt;br /&gt;
'''Characteristics'''&lt;br /&gt;
&lt;br /&gt;
The Bule Stealth Trader is a very stealthy freighter with a relatively low reflectivity. This makes it advantageous when sneaking around enemy territory. It's large capacity of 700 also makes it a great transport ship, like it's cousin, the [[Bulk Trader]]. It's top speed of 30 also makes it slightly faster than its cousin.&lt;br /&gt;
&lt;br /&gt;
The Bule Stealth Trader's Blockade Runner Augmenter further reduces its visibility by 40%. It also boots shields by 25%, turning by 10%, and thrust by 50%. This ship is never seen being a free-roaming AI, and is always a slave or player ship, on account of it needing to be extracted from Bule ruins. Nevertheless, the Bule Stealth Trader makes an excellent tech 4 freighter.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipbox&lt;br /&gt;
|Class = Freighter&lt;br /&gt;
|Tech = 4&lt;br /&gt;
|Hull = 700&lt;br /&gt;
|Speed = 30&lt;br /&gt;
|Augs = 2&lt;br /&gt;
|Weaps = 2&lt;br /&gt;
|Size = 100&lt;br /&gt;
|Weight = 200,000&lt;br /&gt;
|Visibility = 5&lt;br /&gt;
|Reflectivity = 68%&lt;br /&gt;
|Lresist = 0&lt;br /&gt;
|Eresist = 0&lt;br /&gt;
|Hresist = 0&lt;br /&gt;
|Presist = 0&lt;br /&gt;
|Rresist = 0&lt;br /&gt;
|Sresist = 0&lt;br /&gt;
|Mresist = 0&lt;br /&gt;
|Tresist = 0&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = 0&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = 10&lt;br /&gt;
|InbuiltItems = Blockade Runner Augmenter&lt;br /&gt;
|Mods = none&lt;br /&gt;
|Source = [[Ruin]]&lt;br /&gt;
|Price = 20,000,000&lt;br /&gt;
|ItemSize = 800&lt;br /&gt;
|Description = Evade those blockades &lt;br /&gt;
|Capturable = Yes&lt;br /&gt;
|Radex = Yes&lt;br /&gt;
|Imagepagename = Image:Bule_Stealth_Trader.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Freighters]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=24908</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=24908"/>
				<updated>2011-11-20T02:27:19Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Base Item.jpg|right]]&lt;br /&gt;
Items that can only be equipped on bases.&lt;br /&gt;
&lt;br /&gt;
=Extractors=&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Commodity Extracted'''&lt;br /&gt;
|'''Extraction Rate'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Ablution Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Adamantium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Alien Bacteria&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ariadnite Spinner&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Ariadnites&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Labyrinth]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|harvest ariadnites&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Bacta&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|8&lt;br /&gt;
|Carbon Hearts&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Copper&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Dark Matter&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Diamond&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Energon&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Enriched Nuclear Material&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Frozen Blob&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Gold&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Space Oats&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Jelly Beans&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Laconia&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; 2 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Petroleum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Plasma Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Platinum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|Protoganglae&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Psion Icicles&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|Quantumum&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|Rubicite&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silver&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Tin&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Vis&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125&lt;br /&gt;
|Fermium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Harvester&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Space Oats&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&amp;lt;br&amp;gt;[[Trading missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|strip-mine to riches, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; 2 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp; 6 per minute&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&amp;lt;br&amp;gt;[[Trading missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Baobabs&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|75&lt;br /&gt;
|Fermium&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|Silicon&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|25&lt;br /&gt;
|Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|60000&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100000000&lt;br /&gt;
|Impoves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Factories=&lt;br /&gt;
&lt;br /&gt;
==Misc. Factories==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|125000&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come crack whores&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|2000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|700000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cannery&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|110&lt;br /&gt;
|[[Fine Space Whisky]]&lt;br /&gt;
|100 [[Fine Space Whisky]] per 3 Hours&lt;br /&gt;
|100 [[Space Whisky]], 1 [[Baobabs]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|320000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]], 0 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 250000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|[[Crack Whores]]&lt;br /&gt;
|1 [[Crack Whores]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic II&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|420000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dall Computers Assembly Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Iquea Workshop&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Lavatory Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cybernetic Construction Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Grav Testing Facility&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alright ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fembot Assembly Plant&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Crack Whores]], 250 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|18000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Chip and Sensor Factories==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 100000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 20 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Module Device Factories==&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Lyceum]] -- 1000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Lyceum]] -- 10000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|300000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Lyceum]] -- 100000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10000000 Credits&lt;br /&gt;
|align = &amp;quot;right&amp;quot;|400000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Lyceum]] -- 1000000000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Missile and Fighter Factories==&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
=Extensors=&lt;br /&gt;
These will increase the amount of space in your station.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Extensor Blueprints| The blueprint information for these is given here.]]&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Extensor Type'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Extra space given'''&lt;br /&gt;
|'''Materials needed to make'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Expansion Unit&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|1000&lt;br /&gt;
|100&lt;br /&gt;
|30 metals&lt;br /&gt;
|10&lt;br /&gt;
|Blueprint built into every station kit&lt;br /&gt;
|None&lt;br /&gt;
|biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extensor&lt;br /&gt;
|0&lt;br /&gt;
|5&lt;br /&gt;
|1000&lt;br /&gt;
|300&lt;br /&gt;
|100 metals, 5000 credits&lt;br /&gt;
|100&lt;br /&gt;
|AI Station -- 10,000 credits&lt;br /&gt;
|None&lt;br /&gt;
|Biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension X&lt;br /&gt;
|0&lt;br /&gt;
|100&lt;br /&gt;
|50000&lt;br /&gt;
|1,000&lt;br /&gt;
|1000 metals, 25000 credits&lt;br /&gt;
|1000&lt;br /&gt;
|AI Station -- 50,000 credits, tech 9&lt;br /&gt;
|None&lt;br /&gt;
|Biggest is best&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension Y&lt;br /&gt;
|0&lt;br /&gt;
|150&lt;br /&gt;
|150,000&lt;br /&gt;
|2,000&lt;br /&gt;
|5000 metals, 50k credits&lt;br /&gt;
|5,000&lt;br /&gt;
|Blueprint, ai station, tech 12&lt;br /&gt;
|None&lt;br /&gt;
|Biggester is Bester&lt;br /&gt;
|-&lt;br /&gt;
|Transdim Station Extension&lt;br /&gt;
|12&lt;br /&gt;
|250&lt;br /&gt;
|200,000&lt;br /&gt;
|4,000&lt;br /&gt;
|10,000 metals, 500k Credits&lt;br /&gt;
|10,000&lt;br /&gt;
|DG drop, Ruin,  tech ?&lt;br /&gt;
|None&lt;br /&gt;
|so much room&lt;br /&gt;
|-&lt;br /&gt;
|ReTardis Station Extension&lt;br /&gt;
|12&lt;br /&gt;
|500&lt;br /&gt;
|250,000&lt;br /&gt;
|10,000&lt;br /&gt;
|20,000 metals, 50 prom, 1,500,000 credits&lt;br /&gt;
|100,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|12 in [[Station Mastery]]&lt;br /&gt;
|For the intellectually challenged.&lt;br /&gt;
|-&lt;br /&gt;
|Station Extension Z&lt;br /&gt;
|14&lt;br /&gt;
|200&lt;br /&gt;
|175,000&lt;br /&gt;
|3,000&lt;br /&gt;
| 7,500 metals, 200,000 credits&lt;br /&gt;
| 10,000&lt;br /&gt;
|Blueprint, ai station, tech 14&lt;br /&gt;
|14 in [[Station Mastery]]&lt;br /&gt;
|Biggester is Bester&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tardis Station Extension&lt;br /&gt;
|14&lt;br /&gt;
|1000&lt;br /&gt;
|1000&lt;br /&gt;
|75,000&lt;br /&gt;
|1 Dementium, 100,000 metal&lt;br /&gt;
|400,000&lt;br /&gt;
|DG drop&lt;br /&gt;
|none&lt;br /&gt;
|yep&lt;br /&gt;
|-&lt;br /&gt;
|Ancient Transdim Extension&lt;br /&gt;
|16&lt;br /&gt;
|500&lt;br /&gt;
|200,000&lt;br /&gt;
|15,000&lt;br /&gt;
|25,000 Metals, 3,000,000 Credits, 5 Muzungu Green Orbs&lt;br /&gt;
|100,000&lt;br /&gt;
|Ruin -- ??&lt;br /&gt;
|16 in [[Mzungu Lore]]&lt;br /&gt;
|so...much...room...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Station Techs =&lt;br /&gt;
Allow you to upgrade your station to a higher tech level.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''upgrade From Tech'''&lt;br /&gt;
|'''New Tech Level'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|400&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 20,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade II&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0 to 1&lt;br /&gt;
|2&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 100,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade III&lt;br /&gt;
|3&lt;br /&gt;
|1&lt;br /&gt;
|0 to 2&lt;br /&gt;
|3&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|AI Base -- 500,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|6 to 7&lt;br /&gt;
|8&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- 1,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Faranji Station Tech&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|100&lt;br /&gt;
|None&lt;br /&gt;
|Ruin -- ?&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|12&lt;br /&gt;
|1&lt;br /&gt;
|9 to 11&lt;br /&gt;
|12&lt;br /&gt;
|100&lt;br /&gt;
|12 in Station Mastery&lt;br /&gt;
|AI Base -- 4,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XIV&lt;br /&gt;
|14&lt;br /&gt;
|1&lt;br /&gt;
|12 to 13&lt;br /&gt;
|14&lt;br /&gt;
|100&lt;br /&gt;
|14 in Station Mastery&lt;br /&gt;
|AI Base -- 6,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVI&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|14 to 15&lt;br /&gt;
|16&lt;br /&gt;
|100&lt;br /&gt;
|16 in Station Mastery&lt;br /&gt;
|Free Market -- 90,000,000 Credits&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Station Tech Upgrade XVII&lt;br /&gt;
|18&lt;br /&gt;
|1&lt;br /&gt;
|16 to 17&lt;br /&gt;
|18&lt;br /&gt;
|100&lt;br /&gt;
|18 in Station Mastery&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Serious upgrading work involved.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Station Tech&lt;br /&gt;
|16&lt;br /&gt;
|1&lt;br /&gt;
|16 to 19&lt;br /&gt;
|20&lt;br /&gt;
|100&lt;br /&gt;
|16 in [[Faranji Research]]&lt;br /&gt;
|Ruin -- ??&lt;br /&gt;
|_&lt;br /&gt;
|improves station technology&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Blueprints=&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
=Base Gear=&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only useable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''What it does'''&lt;br /&gt;
|'''Mastery Needed'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|Creates a Trade Tab on your Base&lt;br /&gt;
|none&lt;br /&gt;
|BP built into all base kits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Mission_Items&amp;diff=24722</id>
		<title>Mission Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Mission_Items&amp;diff=24722"/>
				<updated>2011-10-16T04:15:51Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the items that are given out by missions and are to be delivered to another place, or are found and are used for a mission. They are the last items listed in your inventory. They are all tech 0.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Related Mission'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Desired Location'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Apricot Jellies&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Sol Missions#Personal Missions]]&lt;br /&gt;
|Earthforce Headquarters, [[Sol]]&lt;br /&gt;
|von Mises, [[Free Market]]&lt;br /&gt;
|Tastey treats. Origin questionable.&lt;br /&gt;
|-&lt;br /&gt;
|Armory Boot Disk&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Sol Missions]]&lt;br /&gt;
|Alpha Research Station, [[Infernal Tempest]]&lt;br /&gt;
|Infernal Armory, [[Infernal Tempest]]&lt;br /&gt;
|A disk containing thousands of lines of programming you're sure to not understand!&lt;br /&gt;
|-&lt;br /&gt;
|Barbe Rouge's Letter&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|[[Tortuga Missions]]&lt;br /&gt;
|Tortuga Outpost, [[Tortuga]]&lt;br /&gt;
|Maboule's Hideout, [[Handel's Cove]]&lt;br /&gt;
|Clearly an important letter. You dont want to read it do you?&lt;br /&gt;
|-&lt;br /&gt;
|Basic Augmenter Research Token&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Augmenter Tweaking Missions]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Proof of Augmenter Research!&lt;br /&gt;
|-&lt;br /&gt;
|Bellarmine's Cathedral Core&lt;br /&gt;
|10&lt;br /&gt;
|30000&lt;br /&gt;
|[[Engineer Missions#BFD 9000 Prototype|BFD 9000 Prototype Missions]]&lt;br /&gt;
|[[Drones#Wild Drones|Bellarmine's Cathedral]] Drop, Found in [[Penance]]&lt;br /&gt;
|Drone Corp. Universal, [[Perpetual Motion]]&lt;br /&gt;
|A very powerful drone core!&lt;br /&gt;
|-&lt;br /&gt;
|Bellarmine's Cathedral Remains&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|[[Sol Missions#Galileo's Plight|Galileo Missions]]&lt;br /&gt;
|[[Drones#Wild Drones|Bellarmine's Cathedral]] Drop, Found in [[Penance]]&lt;br /&gt;
|Sai's Retreat, [[Sol]]&lt;br /&gt;
|Remains of an Effigy.&lt;br /&gt;
|-&lt;br /&gt;
|Blue Beta Blueprints&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Sol Missions|Blue Pirate Arsenal]]&lt;br /&gt;
|Blue Outpost, [[Blue Outpost]]&lt;br /&gt;
|Earth Central, [[Sol]]&lt;br /&gt;
|Blueprints to the exotic bluebeta ship! Not really.&lt;br /&gt;
|-&lt;br /&gt;
|Bule Abada Orb&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|[[Enigmatic Sector Missions#Bule|Enigmatic Sector Bule Missions]] reward&lt;br /&gt;
|?&lt;br /&gt;
|Orb of the Ancients.&lt;br /&gt;
|-&lt;br /&gt;
|Bule Emblem&lt;br /&gt;
|1&lt;br /&gt;
|50,000&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|[[Enigmatic Sector Missions#Bule|Enigmatic Sector Bule Missions]] reward&lt;br /&gt;
|?&lt;br /&gt;
|The mark of a hero, to the Bule of course!&lt;br /&gt;
|-&lt;br /&gt;
|Chocolate Egg&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|[[Easter Missions#Problem!?|Easter Missions]]&lt;br /&gt;
|[[Easter]] Drop&lt;br /&gt;
|Warren Head Office, [[Easter Warren]]&lt;br /&gt;
|A chocolate egg, yummy.&lt;br /&gt;
|-&lt;br /&gt;
|Chrome Armor Scraps&lt;br /&gt;
|1&lt;br /&gt;
|10000&lt;br /&gt;
|[[Engineer Missions#BFD 9000 Prototype|BFD 9000 Prototype Missions]]&lt;br /&gt;
|[[Slumberchrome]] Drop&lt;br /&gt;
|Drone Corp. Universal, [[Perpetual Motion]]&lt;br /&gt;
|Perfect for that shining suit of armor?&lt;br /&gt;
|-&lt;br /&gt;
|Chronoton Capsule&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|[[Debris (Ship)]] Drop&lt;br /&gt;
|Paxian Research Outpost, [[Enigmatic Sector]]&lt;br /&gt;
|A specially modified container containing temporal subatomic particles.&lt;br /&gt;
|-&lt;br /&gt;
|Collection Station Remains&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Sol Missions]]&lt;br /&gt;
|[[Infernal Tempest]] Solar Collection Drone Drop&lt;br /&gt;
|Earthforce Headquarter, [[Sol]]&lt;br /&gt;
|Remains of a collection station.&lt;br /&gt;
|-&lt;br /&gt;
|Crate of Illegal Weapons&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Sol Missions|Blue Pirate Arsenal]]&lt;br /&gt;
|Blue Outpost, [[Blue Outpost]]&lt;br /&gt;
|Earth Central, [[Sol]]&lt;br /&gt;
|Contains tons of illegal stuff!&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Temporal Generator&lt;br /&gt;
|40&lt;br /&gt;
|50,000&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|Paxian Research Outpost, [[Enigmatic Sector]]&lt;br /&gt;
|Astronomica Tertius, [[Paxius]]&lt;br /&gt;
|Being space debris for eons tends to make things not work.&lt;br /&gt;
|-&lt;br /&gt;
|Dark Lead&lt;br /&gt;
|1&lt;br /&gt;
|3 Million&lt;br /&gt;
|[[Nexus_Missions#Heavy_Delivery]]&lt;br /&gt;
|Janitor Outpost, [[Nexus]]&lt;br /&gt;
|Earth Central, [[Sol]]&lt;br /&gt;
|Heavy metal.&lt;br /&gt;
|-&lt;br /&gt;
|Dicken's Note&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Sol Missions#Personal Missions]]&lt;br /&gt;
|Earthforce Headquarters, [[Sol]]&lt;br /&gt;
|Ring Harbor, [[Ring]]&lt;br /&gt;
|Private request.&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Defense Schematics&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|[[Volcom_Outpost_Missions#Volcom Pirates|Volcom Outpost Missions]]&lt;br /&gt;
|Blue Refuge, [[Deep Space]]&lt;br /&gt;
|Volcom Outpost, [[Volcom Outpost]]&lt;br /&gt;
|Earthforce defenses in full detail, lovingly provided by the Blue.&lt;br /&gt;
|-&lt;br /&gt;
|Entertainment Station Suite&lt;br /&gt;
|1500&lt;br /&gt;
|70,000&lt;br /&gt;
|[[Station Mastery Missions]]&lt;br /&gt;
|Built from [[Mission Item Blueprints|BP]] from DG Drop&lt;br /&gt;
|Blue Photon Processing, [[Blue Photon Processing]]&lt;br /&gt;
|Guarantee striker free workers!&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|Excommunicator Remains&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Sol_Missions#Galileo's_Plight_Continued|Galileo Missions]]&lt;br /&gt;
|[[Cardinal Bellarmine from Hell]] uber ai drop.&lt;br /&gt;
|Sai's Retreat, [[Sol]]&lt;br /&gt;
|Excommunicator Remains.&lt;br /&gt;
|-&lt;br /&gt;
|Ferimatic Olitachiator&lt;br /&gt;
|10,000&lt;br /&gt;
|1,000,000&lt;br /&gt;
|[[Monstrous Delivery Missions]]&lt;br /&gt;
|(Random Station), (Random Warp 0 Galaxy)&lt;br /&gt;
|(Random Station), (Random Warp 1 Galaxy)&lt;br /&gt;
|This olitachiator is one of the greatest of its kind.&lt;br /&gt;
|-&lt;br /&gt;
|Finalgistic Defribulator&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Preload Missions]]&lt;br /&gt;
|Micro Fabulous, Commerce Preload&lt;br /&gt;
|Earth Central Training Outpost, Rats Preload&lt;br /&gt;
|A device of uncertain function and value.&lt;br /&gt;
|-&lt;br /&gt;
|Finnius Ogalthorpe&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|[[Rumble Mumble Missions]]&lt;br /&gt;
|Real Final Flight School, [[Rumble Mumble]]&lt;br /&gt;
|Sai's Retreat, [[Sol]]&lt;br /&gt;
|An elderly man seeking adventure in the wrong places! Sometimes grumpy, sometimes forgetful!&lt;br /&gt;
|-&lt;br /&gt;
|Five of Seven Blueprints&lt;br /&gt;
|15&lt;br /&gt;
|20000&lt;br /&gt;
|[[Engineer Missions#Returning Five of Seven|Engineer Transfer Station Missions]]&lt;br /&gt;
|[[Bonnet]] Pirates Drop&lt;br /&gt;
|Drone Corp. Universal, [[Perpetual Motion]]&lt;br /&gt;
|Top secret drone plans, with an ordered designation.&lt;br /&gt;
|-&lt;br /&gt;
|Flylet Archbreeder&lt;br /&gt;
|8&lt;br /&gt;
|50,000&lt;br /&gt;
|[[Deep_Space_Missions#Slimebottle|Slimebottle Missions]]&lt;br /&gt;
|Flylet Master Drop&lt;br /&gt;
|Voyagers last stop (or first stop, it really depends), [[Deep Space]]&lt;br /&gt;
|Flylet breeding device.&lt;br /&gt;
|-&lt;br /&gt;
|Free Market attacks report&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Sol Missions#Blue Pirates]]&lt;br /&gt;
|von Mises, [[Free Market]]&lt;br /&gt;
|Earthforce Headquarters, [[Sol]]&lt;br /&gt;
|Details of recent pirate attacks.&lt;br /&gt;
|-&lt;br /&gt;
|Golden Easter Egg&lt;br /&gt;
|1&lt;br /&gt;
|2000&lt;br /&gt;
|[[Easter Missions#The Golden Egg|Easter Missions]]&lt;br /&gt;
|[[Easter]] Drop&lt;br /&gt;
|Warren Head Office, [[Easter Warren]]&lt;br /&gt;
|A gold Easter egg&lt;br /&gt;
|-&lt;br /&gt;
|Good Augmenter Research Token&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Augmenter Tweaking Missions]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Proof of Augmenter Research!&lt;br /&gt;
|-&lt;br /&gt;
|Hellfire Plasma&lt;br /&gt;
|2&lt;br /&gt;
|2,000&lt;br /&gt;
|[[Engineer Missions#Constructing the Beam Prototype|Energizing Beam Missions]]&lt;br /&gt;
|[[Cleft Thorn]] Drop&lt;br /&gt;
|Scale Center, [[Serpica]]&lt;br /&gt;
|Hot, glowy, and slightly crazy. Perfect for an Engineering project!&lt;br /&gt;
|-&lt;br /&gt;
|IGOR Calling Card&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Deep_Space_Missions#IGOR Corp|IGOR Corp Missions]]&lt;br /&gt;
|Voyagers last stop (or first stop, it really depends), [[Deep Space]]&lt;br /&gt;
|(Random Station), (Random Warp 0 Galaxy) &lt;br /&gt;
|A translucent calling card with biolock level abilities.&lt;br /&gt;
|-&lt;br /&gt;
|IGOR Corp Papers&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Deep_Space_Missions#IGOR Corp|IGOR Corp Missions]]&lt;br /&gt;
|[[IGOR Powermax 2000|Valentin Zagon]] Drop&lt;br /&gt;
|Voyagers last stop (or first stop, it really depends), [[Deep Space]]&lt;br /&gt;
|Inscrutable encrypted documents.&lt;br /&gt;
|-&lt;br /&gt;
|Impossibly Dark Matter&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|[[Tech 20 Missions]]&lt;br /&gt;
|[[Darkerhole]] drop, Found in [[The Dark]]&lt;br /&gt;
|The Darker, [[The Dark]]&lt;br /&gt;
|Even more impossible to see&lt;br /&gt;
|-&lt;br /&gt;
|Ismail Stolen Goods&lt;br /&gt;
|1&lt;br /&gt;
|10,000&lt;br /&gt;
|[[East Vindia Missions]]&lt;br /&gt;
|[[Pirate Maboule]] Drop&lt;br /&gt;
|East Vindia Trading Outpost, [[East Vindia]]&lt;br /&gt;
|Very important stuff in here apparently!&lt;br /&gt;
|-&lt;br /&gt;
|Jolly Trance Receiver&lt;br /&gt;
|4&lt;br /&gt;
|500&lt;br /&gt;
|[[Deep_Space_Missions#The Jolly Rogers|The Jolly Rogers]]&lt;br /&gt;
|[[Wingship]]s in [[Cutlass Caprice]] Drop&lt;br /&gt;
|Anchor Point, [[Deep Space]]&lt;br /&gt;
|Neural-broadcasting receiver.&lt;br /&gt;
|-&lt;br /&gt;
|Jolly Trance Transmitter&lt;br /&gt;
|10&lt;br /&gt;
|500&lt;br /&gt;
|[[Deep_Space_Missions#The Jolly Rogers|The Jolly Rogers]]&lt;br /&gt;
|[[Drones#Wild Drones|Jolly Outpost]] in [[Cutlass Caprice]] Drop&lt;br /&gt;
|Anchor Point, [[Deep Space]]&lt;br /&gt;
|Neural-broadcasting transmitter.&lt;br /&gt;
|-&lt;br /&gt;
|Kalthi Factory Plans&lt;br /&gt;
|5&lt;br /&gt;
|14,000&lt;br /&gt;
|[[Hyperion Missions]]&lt;br /&gt;
|Destroyed Research Outpost, [[Hyperion]]&lt;br /&gt;
|Ordnance Command, [[Hyperion]]&lt;br /&gt;
|You can’t make heads nor tails of these. No matter, Ordnance Command will.&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Orb&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|[[Enigmatic Sector Missions#Mzungu|Enigmatic Sector Mzungu Missions]] reward&lt;br /&gt;
|?&lt;br /&gt;
|Orb of the Ancients.&lt;br /&gt;
|-&lt;br /&gt;
|Kobaltstein's Research Data&lt;br /&gt;
|1&lt;br /&gt;
|1000&lt;br /&gt;
|[[Sol Missions]]&lt;br /&gt;
|[[Doktor Kobaldstein]] Drop&lt;br /&gt;
|Earthforce Headquarter, [[Sol]]&lt;br /&gt;
|Contain important research information, voluminous isn't it?&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Freework&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Engineer Missions]]&lt;br /&gt;
|Scale Center, [[Serpica (Galaxy)|Serpica]]&lt;br /&gt;
|Beta Antares Shipyard, [[Beta Antares]]&lt;br /&gt;
|Durable, tough, and moderately priced. Perfect for all your engineering needs!&lt;br /&gt;
|-&lt;br /&gt;
|Leslie's Pendant&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Seer Missions#Mission Five|Seer Missions]]&lt;br /&gt;
|[[McCoy]] Drop&lt;br /&gt;
|Seer's Conclave, [[Lyceum]]&lt;br /&gt;
|A trinket of unquestionable sentimental value.&lt;br /&gt;
|-&lt;br /&gt;
|Luxurious Station Suite&lt;br /&gt;
|1000&lt;br /&gt;
|50,000&lt;br /&gt;
|[[Station Mastery Missions]]&lt;br /&gt;
|Built from [[Luxurious_Station_Suite_Blueprint|BP]] from DG Drop&lt;br /&gt;
|Blue Photon Processing, [[Blue Photon Processing]]&lt;br /&gt;
|Guarantee striker free workers!&lt;br /&gt;
|-&lt;br /&gt;
|Maggot Condenser&lt;br /&gt;
|4&lt;br /&gt;
|5,000&lt;br /&gt;
|[[Deep_Space_Missions#Slimebottle|Slimebottle Missions]]&lt;br /&gt;
|[[Maggot Master]] Drop&lt;br /&gt;
|Voyagers last stop (or first stop, it really depends), [[Deep Space]]&lt;br /&gt;
|Maggots from thin air.&lt;br /&gt;
|-&lt;br /&gt;
|Minor Augmenter Research Token&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Augmenter Tweaking Missions]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Proof of Augmenter Research!&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Communiqué&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|Paxian Colonization Outpost, [[Paxius Prime]]&lt;br /&gt;
|Mzungu Kituo, [[Mzungu Angani]]&lt;br /&gt;
|An orb containing a very important Mzungu message!&lt;br /&gt;
|-&lt;br /&gt;
|Mzungu Orb Code&lt;br /&gt;
|1&lt;br /&gt;
|50,000&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|[[Enigmatic Sector Missions#Mzungu|Enigmatic Sector Mzungu Missions]] reward&lt;br /&gt;
|[[Enigmatic Sector Missions#Mzungu Lore|Enigmatic Sector Mzungu Lore Missions]]&lt;br /&gt;
|Five million lines and counting, the debuggers worst nightmare!&lt;br /&gt;
|-&lt;br /&gt;
|Nate's Birthday Card&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Deep_Space_Missions#Birthday Card|Birthday Card Missions]]&lt;br /&gt;
|Anchor Point, [[Deep Space]]&lt;br /&gt;
|Calligos Station, [[Edge of Reason]]&lt;br /&gt;
|A classic singing birthday card.&lt;br /&gt;
|-&lt;br /&gt;
|Nate's Requisition&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Deep_Space_Missions#Birthday Card|Birthday Card Missions]]&lt;br /&gt;
|Calligos Station, [[Edge of Reason]]&lt;br /&gt;
|Anchor Point, [[Deep Space]]&lt;br /&gt;
|A classic singing birthday card.&lt;br /&gt;
|-&lt;br /&gt;
|Not Too Badly Damaged Positronic Brain&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|[[Arena Lobby Missions]]&lt;br /&gt;
|[[King Rat]] Drop, [[Tunnels and Droppings]]&lt;br /&gt;
|Metal Processing, Inc., Arena Lobby&lt;br /&gt;
|Not too badly damaged.&lt;br /&gt;
|-&lt;br /&gt;
|Note for Officer Johansson&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Sol Missions]]&lt;br /&gt;
|Earthforce Headquarters, [[Sol]]&lt;br /&gt;
|Enforcer Station, [[Sol]]&lt;br /&gt;
|A handwritten scrawl of uncertain value.&lt;br /&gt;
|-&lt;br /&gt;
|Note for Officer Redgrove&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Sol Missions]]&lt;br /&gt;
|Enforcer Station, [[Sol]]&lt;br /&gt;
|Earthforce Headquarters, [[Sol]]&lt;br /&gt;
|A handwritten scrawl of uncertain value.&lt;br /&gt;
|-&lt;br /&gt;
|Note for Ungrood Fitzcannon&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Preload Missions]]&lt;br /&gt;
|Earth Central Training Outpost, Rats Preload&lt;br /&gt;
|Micro Fabulous, Commerce Preload&lt;br /&gt;
|A handwritten scrawl of uncertain value.&lt;br /&gt;
|-&lt;br /&gt;
|Olympus Fragments&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Olympus_Missions#Key_Missions|Olympus Key Missions]]&lt;br /&gt;
|[[Drones#Wild Drones|Olympus]] Drop, Found in [[Olympus Entrance]]&lt;br /&gt;
|Lyceum, [[Lyceum]]&lt;br /&gt;
|Fragments of a destroyed Olympus station&lt;br /&gt;
|-&lt;br /&gt;
|Outer Rim Attack Recordings&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|[[Sol Missions|Outer Rim Mission]]&lt;br /&gt;
|Outer Rim Station (This uni its Nosy Be, Acubens)&lt;br /&gt;
|Earthforce Headquarters, [[Sol]]&lt;br /&gt;
|Pirate Attack Recordings.&lt;br /&gt;
|-&lt;br /&gt;
|Paximinus Cargo Containers&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|[[Volcom_Outpost_Missions#Volcom Pirates|Volcom Outpost Missions]]&lt;br /&gt;
|[[Paximinus (Ship)|Paximinus]] Drop&lt;br /&gt;
|Volcom Outpost, [[Volcom Outpost]]&lt;br /&gt;
|Sleek, black, and filled with valuable Paxian Goods.&lt;br /&gt;
|-&lt;br /&gt;
|Paxian Trade Goods&lt;br /&gt;
|15&lt;br /&gt;
|75,000&lt;br /&gt;
|[[Tortuga Missions#Paxian Merchants!|Paxian Merchants]]&lt;br /&gt;
|[[Serenity]] Drop&lt;br /&gt;
|Tortuga Outpost, [[Tortuga]]&lt;br /&gt;
|Paxian Goods.&lt;br /&gt;
|-&lt;br /&gt;
|Paxian Warship Remains&lt;br /&gt;
|10&lt;br /&gt;
|100,000&lt;br /&gt;
|[[Tortuga Missions#Paxian Warship?!|Paxian Warship?!]]&lt;br /&gt;
|[[Pax Astrologica]] Drop&lt;br /&gt;
|Tortuga Outpost, [[Tortuga]]&lt;br /&gt;
|Remains of a great warship.&lt;br /&gt;
|-&lt;br /&gt;
|Photon Transprinter&lt;br /&gt;
|15&lt;br /&gt;
|20,000&lt;br /&gt;
|[[Engineer Missions]]&lt;br /&gt;
|Astronomica Tertius, [[Paxius]]&lt;br /&gt;
|Beta Antares Shipyard, [[Beta Antares]]&lt;br /&gt;
|Affix the Gizmonitor to the contraptulizer.. and you just might inscribe data to a photon!&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Capacitor&lt;br /&gt;
|3&lt;br /&gt;
|1000&lt;br /&gt;
|[[Engineer Missions]]&lt;br /&gt;
|[[Blue Pirates]] found in [[Blue Outpost]]&lt;br /&gt;
|Engineer's Workshop, [[Lyceum]]&lt;br /&gt;
|Densly stores for future burst releases.&lt;br /&gt;
|-&lt;br /&gt;
|Pungent Package&lt;br /&gt;
|5&lt;br /&gt;
|500&lt;br /&gt;
|[[Nexus_Missions#Some_Dude|Nexus Missions]]&lt;br /&gt;
|Janitor Outpost, [[The Nexus]]&lt;br /&gt;
|Paximinus Prime, [[Paximinus (Galaxy)|Paximinus]]&lt;br /&gt;
|Poorly wrapped package of questionable legality.&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Infused Power Core&lt;br /&gt;
|5&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Engineer Missions]]&lt;br /&gt;
|Beta Antares Shipyard, [[Beta Antares]]&lt;br /&gt;
|Beta Antares Shipyard, [[Beta Antares]]&lt;br /&gt;
|The Power of Quantumum in a battery you can trust.&lt;br /&gt;
|-&lt;br /&gt;
|Rumble Pirate Crest&lt;br /&gt;
|1&lt;br /&gt;
|100&lt;br /&gt;
|[[Rumble Mumble Missions]]&lt;br /&gt;
|[[Rumble Mumble]] drop&lt;br /&gt;
|Real Final Flight School, [[Rumble Mumble]]&lt;br /&gt;
|Often found in the debris of a Rumble Pirate.&lt;br /&gt;
|-&lt;br /&gt;
|Starburst Engraver&lt;br /&gt;
|100&lt;br /&gt;
|500,000&lt;br /&gt;
|[[Deep_Space_Missions#Birthday Card|Birthday Card Missions]]&lt;br /&gt;
|Anchor Point, [[Deep Space]]&lt;br /&gt;
|Calligos Station, [[Edge of Reason]]&lt;br /&gt;
|Unravel and unwrap the stars.&lt;br /&gt;
|-&lt;br /&gt;
|Std. Augmenter Research Token&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Augmenter Tweaking Missions]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Parthenon, [[The Acropolis]]&lt;br /&gt;
|Proof of Augmenter Research!&lt;br /&gt;
|-&lt;br /&gt;
|Suspicious Package&lt;br /&gt;
|10&lt;br /&gt;
|100,000&lt;br /&gt;
|[[Deep Space Missions#Harrison Solo|Harrison Solo Missions]]&lt;br /&gt;
|Anchor Point, [[Deep Space]]&lt;br /&gt;
|Voyagers last stop (or first stop, it really depends), [[Deep Space]]&lt;br /&gt;
|You don't wanna know.&lt;br /&gt;
|-&lt;br /&gt;
|Treasure Pod&lt;br /&gt;
|20&lt;br /&gt;
|100,000&lt;br /&gt;
|[[Tortuga Missions]]&lt;br /&gt;
|Maboule's Hideout, [[Handel's Cove]]&lt;br /&gt;
|Tortuga Outpost, [[Tortuga]]&lt;br /&gt;
|Contain treasures. Locked.&lt;br /&gt;
|-&lt;br /&gt;
|Unstabilized Plasma Fusion Core&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Lyceum Missions#Unstablized Core, Honorary Diploma, Gold Bar -&amp;gt; Stabilized Core|Lyceum Mission]]&lt;br /&gt;
|Uber Drop&lt;br /&gt;
|Lyceum, [[Lyceum]]&lt;br /&gt;
|Powerful Core.&lt;br /&gt;
|-&lt;br /&gt;
|Unt Faranji Orb&lt;br /&gt;
|1&lt;br /&gt;
|50&lt;br /&gt;
|[[Enigmatic Sector Missions]]&lt;br /&gt;
|[[Enigmatic Sector Missions#Faranji|Enigmatic Sector Faranji Missions]] reward&lt;br /&gt;
|?&lt;br /&gt;
|Orb of the Ancients.&lt;br /&gt;
|-&lt;br /&gt;
|UTF 11xz7&lt;br /&gt;
|700&lt;br /&gt;
|500,000&lt;br /&gt;
|[[Piman Missions]]&lt;br /&gt;
|(Random Station), (Random Warp 1 Galaxy)&lt;br /&gt;
|Gargan Harbor, [[Gargan]] (this uni, not sure if it changes)&lt;br /&gt;
|Large machine-like object.&lt;br /&gt;
|-&lt;br /&gt;
|Ur'Iq Drone Remains&lt;br /&gt;
|3&lt;br /&gt;
|30,000&lt;br /&gt;
|[[Paximinus Missions#Strike Back|Paximinus Missions]]&lt;br /&gt;
|[[Drones#Wild Drones|Ur'Iq]] Drop, Found in [[Ur'Ziq Bana]]&lt;br /&gt;
|Paxmininus Prime, [[Paximinus (Galaxy)|Paximinus]]&lt;br /&gt;
|Remains of some alien drones!&lt;br /&gt;
|-&lt;br /&gt;
|UTF 11xz9&lt;br /&gt;
|500&lt;br /&gt;
|300,000&lt;br /&gt;
|[[Piman Missions]]&lt;br /&gt;
|Gargan Harbor, [[Gargan]] (this uni, not sure if it changes)&lt;br /&gt;
|(Random Station), (Random Warp 1 Galaxy)&lt;br /&gt;
|Large machine-like object.&lt;br /&gt;
|-&lt;br /&gt;
|Valuable Vindian Merchandise&lt;br /&gt;
|50&lt;br /&gt;
|100,000&lt;br /&gt;
|[[Tortuga Missions]]&lt;br /&gt;
|[[Ismail]] drop, Found in [[East Vindia]]&lt;br /&gt;
|Maboule's Hideout, [[Handel's Cove]]&lt;br /&gt;
|Valuable Goods.&lt;br /&gt;
|-&lt;br /&gt;
|V'Ger Plasma Turret Remains&lt;br /&gt;
|10&lt;br /&gt;
|1,000&lt;br /&gt;
|[[Tortuga Missions]]&lt;br /&gt;
|V'Ger Plasma Turret Drop, Found in [[East Vindia]]&lt;br /&gt;
|Maboule's Hideout, [[Handel's Cove]]&lt;br /&gt;
|Scorched Remains?&lt;br /&gt;
|-&lt;br /&gt;
|Very Dark Matter&lt;br /&gt;
|10&lt;br /&gt;
|100,000&lt;br /&gt;
|[[Tech 20 Missions]]&lt;br /&gt;
|[[Darkhole]] drop, Found in [[The Dark]]&lt;br /&gt;
|The Dark, [[The Dark]]&lt;br /&gt;
|Impossible to see&lt;br /&gt;
|-&lt;br /&gt;
|Vindian Trade Goods&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Tortuga Missions]]&lt;br /&gt;
|[[NCC-Bulk]] drop, Found in [[East Vindia]]&lt;br /&gt;
|Maboule's Hideout, [[Handel's Cove]]&lt;br /&gt;
|Trade Goods.&lt;br /&gt;
|-&lt;br /&gt;
|Volcom Attack Plans&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Preload Missions]]&lt;br /&gt;
|Volcom Pirate Outpost Drop&lt;br /&gt;
|Earth Central Training Outpost, Rats Preload&lt;br /&gt;
|Give details on how the Volcom plan to assault Silicon Valley.&lt;br /&gt;
|-&lt;br /&gt;
|Volcom Attack Reports&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|[[Cadet_Academy_Missions#Cadet_Rico|Cadet Academy Missions]]&lt;br /&gt;
|Cadet Academy, [[Cadet Academy]]&lt;br /&gt;
|Earth Central, [[Sol]]&lt;br /&gt;
|Datadisc to inform the Earthforce command of heavy Volcom activity around Nexus. Deliver that fast Cadet!&lt;br /&gt;
|-&lt;br /&gt;
|Volcom Cartel Package&lt;br /&gt;
|5&lt;br /&gt;
|10,000&lt;br /&gt;
|[[Volcom_Outpost_Missions#Volcom Pirates|Volcom Outpost Missions]]&lt;br /&gt;
|Volcom Outpost, [[Volcom Outpost]]&lt;br /&gt;
|Nexus Station, [[The Nexus]]&lt;br /&gt;
|Don't let the cops see you with this!&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Energy Core&lt;br /&gt;
|5&lt;br /&gt;
|75,000&lt;br /&gt;
|[[Engineer Missions#Master Chain Transfer|Engineer Master Chain Transfer Missions]]&lt;br /&gt;
|[[Icepick]] Drop&lt;br /&gt;
|Beta Antares Shipyards, [[Beta Antares]]&lt;br /&gt;
|Xeno powerful energy technology.&lt;br /&gt;
|-&lt;br /&gt;
|Xeno Shield Modulator&lt;br /&gt;
|5&lt;br /&gt;
|75,000&lt;br /&gt;
|[[Engineer Missions#Master Chain Transfer|Engineer Master Chain Transfer Missions]]&lt;br /&gt;
|[[Forgone]] Drop&lt;br /&gt;
|Beta Antares Shipyards, [[Beta Antares]]&lt;br /&gt;
|Xeno powered shield technology.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;br /&gt;
[[Category: Items]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Mission_Item_Blueprints&amp;diff=24721</id>
		<title>Mission Item Blueprints</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Mission_Item_Blueprints&amp;diff=24721"/>
				<updated>2011-10-16T04:09:07Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: http://wiki.starsonata.com/index.php/Luxurious_Station_Suite_Blueprint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://wiki.starsonata.com/index.php/Luxurious_Station_Suite_Blueprint&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Slave_Research&amp;diff=24720</id>
		<title>Slave Research</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Slave_Research&amp;diff=24720"/>
				<updated>2011-10-16T03:59:36Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Slave Research''' is a [[skill]] that allows more [[slaves]] to be deployed at a time. This skill costs 50 skill points per level.&lt;br /&gt;
&lt;br /&gt;
=== Where to Train ===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|'''Notes'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Rumble 2]]&lt;br /&gt;
|3&lt;br /&gt;
|Luscious West x 2&lt;br /&gt;
|6 total&lt;br /&gt;
|-&lt;br /&gt;
|[[Rumble Mumble]]&lt;br /&gt;
|5&lt;br /&gt;
|Luscious West x 4&lt;br /&gt;
|8 total - 14 complete&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Research Skills]]&lt;br /&gt;
[[Category:Slaves]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Augmenter_Blueprints&amp;diff=21950</id>
		<title>Augmenter Blueprints</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Augmenter_Blueprints&amp;diff=21950"/>
				<updated>2011-01-31T06:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Normal Augmenter Blueprints  =&lt;br /&gt;
&lt;br /&gt;
{| width=&amp;quot;100%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; border=&amp;quot;2&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Name''' &lt;br /&gt;
| '''TL''' &lt;br /&gt;
| '''Size''' &lt;br /&gt;
| '''Weight''' &lt;br /&gt;
| '''Item Produced''' &lt;br /&gt;
| '''Metals''' &lt;br /&gt;
| '''Manhours needed to make''' &lt;br /&gt;
| '''Maximum Workforce''' &lt;br /&gt;
| '''Initial Cost''' &lt;br /&gt;
| '''Periodic Cost''' &lt;br /&gt;
| '''Mastery Needed to Equip''' &lt;br /&gt;
| '''Blueprint Source''' &lt;br /&gt;
| '''Comment''' &lt;br /&gt;
| '''Description'''&lt;br /&gt;
|-&lt;br /&gt;
| Apollo+ Augmenter Blueprint &lt;br /&gt;
| 0 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Apollo+ Augmenter &lt;br /&gt;
| 10000 &lt;br /&gt;
| 10000 &lt;br /&gt;
| none &lt;br /&gt;
| 1000000 credits, 5 Apollo Augmenter &lt;br /&gt;
| 1000000 credits, 100 Promethium &lt;br /&gt;
| none &lt;br /&gt;
| DGs &lt;br /&gt;
| none &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Hestia+ Augmenter Blueprint &lt;br /&gt;
| 0 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Hestia+ Augmenter &lt;br /&gt;
| 10,000 &lt;br /&gt;
| 10,000 &lt;br /&gt;
| none &lt;br /&gt;
| 1 million Credits, 5 Hestia Augmenter &lt;br /&gt;
| 1 million Credits, 100 [[Promethium]] &lt;br /&gt;
| _ &lt;br /&gt;
| [[The Acropolis]] Missions&amp;lt;br&amp;gt; DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Platform Augmentation Alpha Blueprint &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Platform Augmentation Alpha &lt;br /&gt;
| 1,000 &lt;br /&gt;
| 10,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 100,000 Credits, 2 Minor Range Augmenter &lt;br /&gt;
| None &lt;br /&gt;
| 1 in [[Drone Mastery]] &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Be carefull where you put that.&lt;br /&gt;
|-&lt;br /&gt;
| Aphrodite+ Augmenter Blueprint &lt;br /&gt;
| 5 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Aphrodite+ Augmenter &lt;br /&gt;
| 50,000 &lt;br /&gt;
| 50,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 5 million Credits, 6 Aphrodite Augmenter &lt;br /&gt;
| 5 million Credits, 200 Promethium &lt;br /&gt;
| _ &lt;br /&gt;
| Random Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Artemis+ Augmenter Blueprint &lt;br /&gt;
| 5 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Artemis+ Augmenter &lt;br /&gt;
| 50,000 &lt;br /&gt;
| 50,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 5 million Credits, 6 Artemis Augmenter &lt;br /&gt;
| 5 million Credits, 200 Promethium &lt;br /&gt;
| _ &lt;br /&gt;
| Random Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Platform Augmentation Beta Blueprint &lt;br /&gt;
| 5 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Platform Augmentation Beta &lt;br /&gt;
| 5,000 &lt;br /&gt;
| 50,000 &lt;br /&gt;
| None &lt;br /&gt;
| 500,000 credits, 2 Basic Range Augmenter, 2 Basic Damage Augmenter &lt;br /&gt;
| None &lt;br /&gt;
| 5 in [[Drone Mastery]] &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Be carefull where you put that.&lt;br /&gt;
|-&lt;br /&gt;
| Opaque Augmenter Blueprint &lt;br /&gt;
| 6 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10,000 &lt;br /&gt;
| Opaque Augmenter &lt;br /&gt;
| 5000 &lt;br /&gt;
| 50000 &lt;br /&gt;
| none &lt;br /&gt;
| 2 million Credits, 2 Tinted Augmenters &lt;br /&gt;
| 2 million Credits, 5 Kromelite &lt;br /&gt;
| none &lt;br /&gt;
| DG drop &lt;br /&gt;
| none &lt;br /&gt;
| Block out the light&lt;br /&gt;
|-&lt;br /&gt;
| Solid Rock Augmenter Blueprint &lt;br /&gt;
| 9 &lt;br /&gt;
| 10 &lt;br /&gt;
| 10,000 &lt;br /&gt;
| Solid Rock Augmenter &lt;br /&gt;
| 8000 &lt;br /&gt;
| 80000 &lt;br /&gt;
| none &lt;br /&gt;
| 4 million Credits, 2 Rock Augmeters &lt;br /&gt;
| 4 million Credits, 20,000 Nuclear Waste &lt;br /&gt;
| none &lt;br /&gt;
| DG drop &lt;br /&gt;
| none &lt;br /&gt;
| Solidify&lt;br /&gt;
|-&lt;br /&gt;
| Hermes+ Augmenter Blueprint &lt;br /&gt;
| 10 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Hermes+ Augmenter &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 100,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 10 million Credits, 7 Hermes Augmenter &lt;br /&gt;
| 10 million Credits, 400 Promethium &lt;br /&gt;
| None &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Dionysis+ Augmenter Blueprint &lt;br /&gt;
| 10 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Dionysis+ Augmenter &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 100,000 &lt;br /&gt;
| None &lt;br /&gt;
| 10 million Credits, 7 Dionysis Augmenter &lt;br /&gt;
| 10 million Credits, 400 Promethium &lt;br /&gt;
| None &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Hephaestus+ Augmenter Blueprint &lt;br /&gt;
| 13 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Hephaestus+ Augmenter &lt;br /&gt;
| 130,000 &lt;br /&gt;
| 130,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 13,000,000 credits, 5 Hephaestus Augmenter &lt;br /&gt;
| 13,000,000 credits, 800 Promethium &lt;br /&gt;
| None &lt;br /&gt;
| DG &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Poseidon+ Augmenter Blueprint &lt;br /&gt;
| 13 &lt;br /&gt;
| ? &lt;br /&gt;
| ? &lt;br /&gt;
| Poseidon+ &lt;br /&gt;
| 130,000 &lt;br /&gt;
| 130,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 13,000,000 credits, 5 Poseidon Augmenter, 800 Promethium &lt;br /&gt;
| 13,000,000 credits &lt;br /&gt;
| _ &lt;br /&gt;
| ? &lt;br /&gt;
| _ &lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
| Ares+ Augmenter Blueprint &lt;br /&gt;
| 16 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Ares+ Augmenter &lt;br /&gt;
| 1,600,000 &lt;br /&gt;
| 1,600,000 &lt;br /&gt;
| none &lt;br /&gt;
| 160,000,000 credits, 5 Ares Augmenter, 1 Dementium &lt;br /&gt;
| 160,000,000 credits, 1,600 Promethium &lt;br /&gt;
| none &lt;br /&gt;
| DG drop &lt;br /&gt;
| none &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Athena+ Augmenter Blueprint &lt;br /&gt;
| 16 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Athena+ Augmenter &lt;br /&gt;
| 1,600,000 &lt;br /&gt;
| 1,600,000 &lt;br /&gt;
| none &lt;br /&gt;
| 160,000,000 credits, 5 Athena Augmenter, 1 Dementium &lt;br /&gt;
| 160,000,000 credits, 1,600 Promethium &lt;br /&gt;
| none &lt;br /&gt;
| DG drop &lt;br /&gt;
| none &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Hibernation Augmenter Blueprint &lt;br /&gt;
| 17 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Hibernation Augmenter &lt;br /&gt;
| 16,000 &lt;br /&gt;
| 160,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 16 million Credits, 2 Slumber Augmenter &lt;br /&gt;
| 16 million Credits, 5 Enchromas &lt;br /&gt;
| _ &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Nap time&lt;br /&gt;
|-&lt;br /&gt;
| Zeus - Augmenter Blueprint &lt;br /&gt;
| 18 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1M &lt;br /&gt;
| Zeus- Augmenter &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 40,000 &lt;br /&gt;
| &amp;amp;nbsp;1&lt;br /&gt;
| 50 million Credits, 1 Zeus Augmenter, 2 Dementium &lt;br /&gt;
| 50 million Credits, 2 Shrinkonium, 10 Jelly Beans, 10 Tin, 5 Alien Bacteria &lt;br /&gt;
| IK18&lt;br /&gt;
| Mausoleum Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods&lt;br /&gt;
|-&lt;br /&gt;
| Hera+ Augmenter Blueprint &lt;br /&gt;
| 19 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Hera+ Augmenter &lt;br /&gt;
| 1,900,000 &lt;br /&gt;
| 1,900,000 &lt;br /&gt;
| none &lt;br /&gt;
| 190,000,000 credits, 5 Hera Augmenter, 2 Dementium &lt;br /&gt;
| 160,000,000 credits, 3,200 Promethium &lt;br /&gt;
| none &lt;br /&gt;
| DG drop &lt;br /&gt;
| none &lt;br /&gt;
| Power of the Gods.&lt;br /&gt;
|-&lt;br /&gt;
| Zeus+ Augmenter Blueprint &lt;br /&gt;
| 19 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000 &lt;br /&gt;
| Zeus+ Augmenter &lt;br /&gt;
| 1,900,000 &lt;br /&gt;
| 1,900,000 &lt;br /&gt;
| _ &lt;br /&gt;
| 190 million Credits, 5 Zeus Augmenter, 2 Dementium &lt;br /&gt;
| 190 million Credits, 3200 [[Promethium]] &lt;br /&gt;
| _ &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Power of the Gods&lt;br /&gt;
|-&lt;br /&gt;
| Wattage Augmenter Blueprint &lt;br /&gt;
| 19 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1000000 &lt;br /&gt;
| Wattage Augmenter &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 50,000 &lt;br /&gt;
| 1 &lt;br /&gt;
| 400,000,000, 5 Good Electric Augmenter, 50 Enriched Nuclear Material &lt;br /&gt;
| 400,000,000, 5 Exc. Damage Augmenter, 5 Good Range Augmenter, 5 Good Energy Augmenter, 5 Exc Electric Augmenter, 30 Energy Globule, 25 Vis, 55 Energon, 20 Plasma Crystals, 1 Dementium, 20 Wattage Specialized Trade Goods &lt;br /&gt;
| none &lt;br /&gt;
| Rare [[Red Wattage]] Drop &lt;br /&gt;
| Max Uses: 1 &lt;br /&gt;
| Feed on the carcasses of dead players&lt;br /&gt;
|-&lt;br /&gt;
| Greener Augmenter Greenprint &lt;br /&gt;
| 20 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000 &lt;br /&gt;
| Greener Augmenter &lt;br /&gt;
| 32,000 &lt;br /&gt;
| 320,000 &lt;br /&gt;
| None &lt;br /&gt;
| 32 million Credits, 2 Green Augmenter &lt;br /&gt;
| 32 million Credits, 5 Giant Goblets &lt;br /&gt;
| None &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| Built to the Green Fleet specifications&lt;br /&gt;
|-&lt;br /&gt;
| Poseidon, the Earthshaker Tablet &lt;br /&gt;
| 20 &lt;br /&gt;
| ? &lt;br /&gt;
| ? &lt;br /&gt;
| Poseidon, the Earthshaker &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 50,000 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1,000,000,000 credits, 9 Poseidon Augmenter, 2 Platinum Bar, 5 Dementium &lt;br /&gt;
| 1,000,000,000 credits &lt;br /&gt;
| _ &lt;br /&gt;
| DG Drop &lt;br /&gt;
| _ &lt;br /&gt;
| God of the Sea, Earthquakes and Horses.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| The Art of Healing Blueprint &lt;br /&gt;
| 20 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000,000 &lt;br /&gt;
| The Art of Healing Augmenter &lt;br /&gt;
| 140,000 &lt;br /&gt;
| 40,000 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 billion Credits, 1 Anaconda Scales &lt;br /&gt;
| 1 billion Credits, 5 Vis, 5 Energon, 5 Plasma Crystals, 1 Undershirt&lt;br /&gt;
| Requires 20 in Shield Monkey Class &lt;br /&gt;
| The Mausoleum drop &lt;br /&gt;
| Maximum uses: 1 &lt;br /&gt;
| Effective healing&lt;br /&gt;
|-&lt;br /&gt;
| The Art of Engineering Blueprint &lt;br /&gt;
| 20 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000,000 &lt;br /&gt;
| The Art of Engineering Augmenter &lt;br /&gt;
| 140,000 &lt;br /&gt;
| 40,000 &lt;br /&gt;
| 1 &lt;br /&gt;
| 1 billion Credits, 1 Mad Scientist's Brain &lt;br /&gt;
| 1 billion Credits, 5 Vis, 5 Energon, 5 Plasma Crystals, 1 Avalone Energybank &lt;br /&gt;
| Requires 20 in Engineer Class &lt;br /&gt;
| The Mausoleum drop &lt;br /&gt;
| Maximum uses: 1 &lt;br /&gt;
| Effective healing&lt;br /&gt;
|-&lt;br /&gt;
| Vulture Augmenter Blueprint &lt;br /&gt;
| 20 &lt;br /&gt;
| 10 &lt;br /&gt;
| 1,000,000 &lt;br /&gt;
| Vulture Augmenter &lt;br /&gt;
| 100,000 &lt;br /&gt;
| 50,000 &lt;br /&gt;
| 1 &lt;br /&gt;
| 500 million Credits, 5 Good Shield Augmenter &lt;br /&gt;
| 500 million Credits, 5 Exc Speed Augmenter, 5 Good Speed Augmenter, 5 Exc Targeting Augmenter, 100 Platinum, 2 Dementium &lt;br /&gt;
| _ &lt;br /&gt;
| Vulture Drop &lt;br /&gt;
| Maximum uses: 1 &lt;br /&gt;
| Feed on the carcasses of dead players&lt;br /&gt;
|-&lt;br /&gt;
| Invigorating Dionysis Augmenter Blueprint&lt;br /&gt;
| 21&lt;br /&gt;
| 10&lt;br /&gt;
| 1,000,000&lt;br /&gt;
| Invigorating Dionysis Augmenter&lt;br /&gt;
| 250,000&lt;br /&gt;
| 40,000,000&lt;br /&gt;
|_&lt;br /&gt;
| 5,000,000,000 Credits, 1 [[Augmenters|Dionysis+ Augmenter]], 1 [[Augmenters|Adv. Exc. Invigorating Augmenter]]&lt;br /&gt;
| 5,000,000,000 Credits, 15 [[Energon]], 5,000 [[Titanium Sheet]], 15,000 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
| [[DG Drops|DG Drop]]&lt;br /&gt;
| Maximum uses: 1&lt;br /&gt;
| Blue Bull, gives you wings&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Combination Augmenter Blueprints =&lt;br /&gt;
&lt;br /&gt;
*Defensive takes Recovery and Shield&lt;br /&gt;
*Invigorating takes Energy and Electric&lt;br /&gt;
*Marksmen takes Targeting and Range&lt;br /&gt;
*Monkey takes Agility and Thrust&lt;br /&gt;
*Patrol takes Radar and Stealth&lt;br /&gt;
*Racer takes Docking and Speed&lt;br /&gt;
*Rage takes Firing and Damage&lt;br /&gt;
*Sardine takes Capacity and Nimbleness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Metals'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Maximum Workforce'''&lt;br /&gt;
|'''Initial Cost'''&lt;br /&gt;
|'''Periodic Cost'''&lt;br /&gt;
|'''Mastery Needed to Equip'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Minor (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Minor (Particular Combination Augmenter)&lt;br /&gt;
|2,000&lt;br /&gt;
|20,000&lt;br /&gt;
|_&lt;br /&gt;
|1 million Credits, 1 Titanium Sheet, 4 Minor (Particular Augmenter), 4 Minor (Particular Augmenter)&lt;br /&gt;
|1 million Credits&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Adv. Minor (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|1&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adv. Minor (Particular Combination Augmenter)&lt;br /&gt;
|4,000&lt;br /&gt;
|40,000&lt;br /&gt;
|_&lt;br /&gt;
|2 million Credits, 2 Titanium Sheet, 2 Minor (Particular Combination Augmenter)&lt;br /&gt;
|2 million Credits, 100 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Basic (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Basic (Particular Combination Augmenter)&lt;br /&gt;
|4,000&lt;br /&gt;
|40,000&lt;br /&gt;
|_&lt;br /&gt;
|2 million Credits, 2 Titanium Sheet, 4 Basic (Particular Augmenter), 4 Basic (Particular Augmenter)&lt;br /&gt;
|2 million Credits&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Adv. Basic (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|6&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adv. Basic (Particular Combination Augmenter)&lt;br /&gt;
|8,000&lt;br /&gt;
|80,000&lt;br /&gt;
|_&lt;br /&gt;
|4 million Credits, 4 Titanium Sheet, 2 Basic (Particular Combination Augmenter)&lt;br /&gt;
|4 million Credits, 200 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Std. (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Std. (Particular Combination Augmenter)&lt;br /&gt;
|8,000&lt;br /&gt;
|80,000&lt;br /&gt;
|_&lt;br /&gt;
|4 million Credits, 4 Titanium Sheet, 4 Std. (Particular Augmenter), 4 Std. (Particular Augmenter)&lt;br /&gt;
|4 million Credits&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Adv. Std. (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|11&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adv. Std. (Particular Combination Augmenter)&lt;br /&gt;
|16,000&lt;br /&gt;
|160,000&lt;br /&gt;
|_&lt;br /&gt;
|8 million Credits, 8 Titanium Sheet, 2 Std. (Particular Combination Augmenter)&lt;br /&gt;
|8 million Credits, 400 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Good (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Good (Particular Combination Augmenter)&lt;br /&gt;
|16,000&lt;br /&gt;
|160,000&lt;br /&gt;
|_&lt;br /&gt;
|8 million Credits, 8 Titanium Sheet, 4 Good (Particular Augmenter), 4 Good (Particular Augmenter)&lt;br /&gt;
|8 million Credits&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Adv. Good (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adv. Good (Particular Combination Augmenter)&lt;br /&gt;
|32,000&lt;br /&gt;
|320,000&lt;br /&gt;
|_&lt;br /&gt;
|16 million Credits, 16 Titanium Sheet, 2 Good (Particular Combination Augmenter)&lt;br /&gt;
|16 million Credits, 800 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Exc. (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|17&lt;br /&gt;
|10 &lt;br /&gt;
|1000 &lt;br /&gt;
|Exc. (Particular Combination Augmenter)&lt;br /&gt;
|32000&lt;br /&gt;
|320,000&lt;br /&gt;
|none&lt;br /&gt;
|4 Exc. (Particular Augmenter), 4 Exc. (Particular Augmenter), 16 million creds&lt;br /&gt;
|16 million Credits&lt;br /&gt;
|None&lt;br /&gt;
|Drops from Ai&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Adv. Exc. (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|17&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adv. Exc. (Particular Combination Augmenter)&lt;br /&gt;
|64,000&lt;br /&gt;
|640,000&lt;br /&gt;
|_&lt;br /&gt;
|32 million Credits, 32 Titanium Sheet, 2 Exc. (Particular Combination Augmenter)&lt;br /&gt;
|32 million Credits, 1600 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Sup (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|20&lt;br /&gt;
|10 &lt;br /&gt;
|1000 &lt;br /&gt;
|Sup. (Particular Combination Augmenter)&lt;br /&gt;
|64000&lt;br /&gt;
|640,000&lt;br /&gt;
|none&lt;br /&gt;
|4 Sup. (Particular Augmenter), 4 Sup. (Particular Augmenter), 32 million creds&lt;br /&gt;
|32 million Credits&lt;br /&gt;
|None&lt;br /&gt;
|Drops from Ai&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer&lt;br /&gt;
|-&lt;br /&gt;
|Adv. Sup. (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adv. Sup. (Particular Combination Augmenter)&lt;br /&gt;
|128,000&lt;br /&gt;
|1,280,000&lt;br /&gt;
|_&lt;br /&gt;
|64 million Credits, 64 Titanium Sheet, 2 Sup. (Particular Combination Augmenter)&lt;br /&gt;
|64 million Credits, 3200 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Combine and Conquer.&lt;br /&gt;
|-&lt;br /&gt;
|Demented Invigorating Augmenter Tablet &lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Demented Invigorating Augmenter&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|1&lt;br /&gt;
|600,000,000 credits, 1 Adv. Sup. Invigorating Augmenter, 2 Gold Bar, 3 Dementium&lt;br /&gt;
|600,000,000 credits&lt;br /&gt;
|_&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Totally demented!!&lt;br /&gt;
|-&lt;br /&gt;
|Demented Marksman Augmenter Tablet&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Demented Marksman Augmenter&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|1&lt;br /&gt;
|600,000,000 credits, 1 Adv. Sup. Marksmen Augmenter, 2 Gold Bar, 3 Dementium&lt;br /&gt;
|600,000,000 credits&lt;br /&gt;
|_&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Totally demented!!&lt;br /&gt;
|-&lt;br /&gt;
|Demented Monkey Augmenter Tablet&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Demented Monkey Augmenter&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|1&lt;br /&gt;
|200,000,000 credits, 1 Adv. Sup. Monkey Augmenter, 1 Dementium&lt;br /&gt;
|200,000,000 credits&lt;br /&gt;
|_&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Totally demented!!&lt;br /&gt;
|-&lt;br /&gt;
|Demented Patrol Augmenter Tablet&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Demented Patrol Augmenter&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|1&lt;br /&gt;
|200,000,000 credits, 1 Adv Sup. Patrol Augmenter, 1 Dementium&lt;br /&gt;
|200,000,000 credits&lt;br /&gt;
|None&lt;br /&gt;
|DG Drop&lt;br /&gt;
|Totally Demented!!&lt;br /&gt;
|-&lt;br /&gt;
|Demented Rage Augmenter Tablet&lt;br /&gt;
|20&lt;br /&gt;
|10&lt;br /&gt;
|1,000,000&lt;br /&gt;
|Demented Rage Augmenter&lt;br /&gt;
|100,000&lt;br /&gt;
|50,000&lt;br /&gt;
|1&lt;br /&gt;
|800,000,000 credits, 1 Adv. Sup. Rage Augmenter, 1 Platinum Bar, 4 Dementium&lt;br /&gt;
|800,000,000 credits&lt;br /&gt;
|_&lt;br /&gt;
|DG Drop&lt;br /&gt;
|_&lt;br /&gt;
|Totally demented!!&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Base Only Normal Augmenter Blueprints =&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Metals'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Maximum Workforce'''&lt;br /&gt;
|'''Initial Cost'''&lt;br /&gt;
|'''Periodic Cost'''&lt;br /&gt;
|'''Mastery Needed to Equip'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Arcadian (Particular Augmenter) Blueprint&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Arcadian (Particular Augmenter)&lt;br /&gt;
|3,000&lt;br /&gt;
|100&lt;br /&gt;
|1&lt;br /&gt;
|400000 Credits, 1 Minor (Particular Augmenter), 2 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Arcadian plans&lt;br /&gt;
|-&lt;br /&gt;
|Adonis (Particular Augmenter) Blueprint&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adonis (Particular Augmenter)&lt;br /&gt;
|10,000&lt;br /&gt;
|200&lt;br /&gt;
|1&lt;br /&gt;
|4 million Credits, 1 Basic (Particular Augmenter), 4 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Adonis plans&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut (Particular Augmenter) Blueprint&lt;br /&gt;
|12&lt;br /&gt;
|10 &lt;br /&gt;
|1000 &lt;br /&gt;
|Argonaut (Particular Augmenter)&lt;br /&gt;
|20,000&lt;br /&gt;
|400&lt;br /&gt;
|1&lt;br /&gt;
|4 million Credits, 1 Std. (Particular Augmenter), 8 promethium&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Argonaut plans &lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia (Particular Augmenter) Blueprint&lt;br /&gt;
|14&lt;br /&gt;
|10 &lt;br /&gt;
|1000 &lt;br /&gt;
|Ambrosia (Particular Augmenter)&lt;br /&gt;
|20,000&lt;br /&gt;
|800&lt;br /&gt;
|1&lt;br /&gt;
|8 million Credits, 1 Good (Particular Augmenter), 16 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Ambrosia plans &lt;br /&gt;
|-&lt;br /&gt;
|Andaman (Particular Augmenter) Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|10 &lt;br /&gt;
|1000 &lt;br /&gt;
|Andaman (Particular Augmenter)&lt;br /&gt;
|20,000&lt;br /&gt;
|1600&lt;br /&gt;
|1&lt;br /&gt;
|16 million Credits, 1 Exc. (Particular Augmenter), 32 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Andaman plans &lt;br /&gt;
|-&lt;br /&gt;
|Achilles (Particular Augmenter) Blueprint&lt;br /&gt;
|18&lt;br /&gt;
|10 &lt;br /&gt;
|1000 &lt;br /&gt;
|Achilles (Particular Augmenter)&lt;br /&gt;
|32,000&lt;br /&gt;
|3200&lt;br /&gt;
|1&lt;br /&gt;
|32 million Credits, 1 Sup. (Particular Augmenter), 64 [[Promethium]]&lt;br /&gt;
|_&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Achilles plans &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Base Only Combination Augmenter Blueprints =&lt;br /&gt;
&lt;br /&gt;
*Assault takes Firing and Recovery&lt;br /&gt;
*Barricade takes Shield and Electric&lt;br /&gt;
*Outpost takes Range and Radar&lt;br /&gt;
*Siege takes Energy and Damage&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''TL'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Metals'''&lt;br /&gt;
|'''Manhours needed to make'''&lt;br /&gt;
|'''Maximum Workforce'''&lt;br /&gt;
|'''Initial Cost'''&lt;br /&gt;
|'''Periodic Cost'''&lt;br /&gt;
|'''Mastery Needed to Equip'''&lt;br /&gt;
|'''Blueprint Source'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Arcadian (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adonis (Particular Combination Augmenter)&lt;br /&gt;
|2,000&lt;br /&gt;
|200&lt;br /&gt;
|1&lt;br /&gt;
|2 million Credits, 1 Arcadian (Particular Augmenter), 1 Arcadian (Particular Augmenter), 2 [[Promethium]]&lt;br /&gt;
|20 [[Promethium]], 2 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Arcadian Plans&lt;br /&gt;
|-&lt;br /&gt;
|Arcadian (Particular Combination Augmenter) Z Blueprint&lt;br /&gt;
|0&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Arcadian (Particular Combination Augmenter) Z&lt;br /&gt;
|20,000&lt;br /&gt;
|2,000&lt;br /&gt;
|1&lt;br /&gt;
|2 million Credits, 2 Arcadian (Particular Combination Augmenter), 20 [[Promethium]]&lt;br /&gt;
|200 [[Promethium]], 4 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Arcadian Plans&lt;br /&gt;
|-&lt;br /&gt;
|Adonis (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adonis (Particular Combination Augmenter)&lt;br /&gt;
|4,000&lt;br /&gt;
|400&lt;br /&gt;
|1&lt;br /&gt;
|4 million Credits, 1 Adonis (Particular Augmenter), 1 Adonis (Particular Augmenter), 4 [[Promethium]]&lt;br /&gt;
|40 [[Promethium]], 4 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Adonis Plans&lt;br /&gt;
|-&lt;br /&gt;
|Adonis (Particular Combination Augmenter) Z Blueprint&lt;br /&gt;
|9&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Adonis (Particular Combination Augmenter) Z&lt;br /&gt;
|40,000&lt;br /&gt;
|4,000&lt;br /&gt;
|1&lt;br /&gt;
|4 million Credits, 2 Adonis (Particular Combination Augmenter), 40 [[Promethium]]&lt;br /&gt;
|400 [[Promethium]], 8 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Adonis Plans&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Argonaut (Particular Combination Augmenter)&lt;br /&gt;
|8,000&lt;br /&gt;
|800&lt;br /&gt;
|1&lt;br /&gt;
|8 million Credits, 1 Argonaut (Particular Augmenter), 1 Argonaut (Particular Augmenter), 8 [[Promethium]]&lt;br /&gt;
|80 [[Promethium]], 8 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Argonaut Plans&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut (Particular Combination Augmenter) Z Blueprint&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Argonaut (Particular Combination Augmenter) Z&lt;br /&gt;
|80,000&lt;br /&gt;
|8,000&lt;br /&gt;
|1&lt;br /&gt;
|8 million Credits, 2 Argonaut (Particular Combination Augmenter), 80 [[Promethium]]&lt;br /&gt;
|800 [[Promethium]], 16 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Argonaut Plans&lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Ambrosia (Particular Combination Augmenter)&lt;br /&gt;
|16,000&lt;br /&gt;
|1600&lt;br /&gt;
|1&lt;br /&gt;
|16 million Credits, 1 Ambrosia (Particular Augmenter), 1 Ambrosia (Particular Augmenter), 16 [[Promethium]]&lt;br /&gt;
|160 [[Promethium]], 16 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Ambrosia Plans&lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia (Particular Combination Augmenter) Z Blueprint&lt;br /&gt;
|14&lt;br /&gt;
|10&lt;br /&gt;
|1,000&lt;br /&gt;
|Ambrosia (Particular Combination Augmenter) Z&lt;br /&gt;
|160,000&lt;br /&gt;
|16,000&lt;br /&gt;
|1&lt;br /&gt;
|16,000,000 credits, 2 Ambrosia (Particular Combination Augmenter), 160 Promethium&lt;br /&gt;
|1,600 Promethium, 32 Titanium Sheet&lt;br /&gt;
|None&lt;br /&gt;
|DG&lt;br /&gt;
|_&lt;br /&gt;
|Ambrosia Plans&lt;br /&gt;
|-&lt;br /&gt;
|Andaman (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|16&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Andaman (Particular Combination Augmenter)&lt;br /&gt;
|32,000&lt;br /&gt;
|3200&lt;br /&gt;
|1&lt;br /&gt;
|32 million Credits, 1 Andaman (Particular Augmenter), 1 Andaman (Particular Augmenter), 32 [[Promethium]]&lt;br /&gt;
|320 [[Promethium]], 32 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Andaman Plans&lt;br /&gt;
|-&lt;br /&gt;
|Achilles (Particular Combination Augmenter) Blueprint&lt;br /&gt;
|18&lt;br /&gt;
|10&lt;br /&gt;
|1000&lt;br /&gt;
|Achilles (Particular Combination Augmenter)&lt;br /&gt;
|64,000&lt;br /&gt;
|6400&lt;br /&gt;
|1&lt;br /&gt;
|64 million Credits, 1 Achilles (Particular Augmenter), 1 Achilles (Particular Augmenter), 64 [[Promethium]]&lt;br /&gt;
|640 [[Promethium]], 64 Titanium Sheet&lt;br /&gt;
|_&lt;br /&gt;
|Random Drop&lt;br /&gt;
|_&lt;br /&gt;
|Achilles Plans&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Blueprints]]&lt;br /&gt;
[[Category: Augmenters]]&lt;br /&gt;
[[Category: Augmenter Blueprints]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Protection_of_Tobal_Missions&amp;diff=20815</id>
		<title>Protection of Tobal Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Protection_of_Tobal_Missions&amp;diff=20815"/>
				<updated>2010-11-14T14:41:14Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Location: Ethicos, [[Hyper]]&lt;br /&gt;
*Agent: Mixylstyxx&lt;br /&gt;
*Mission: Anaconda Assault&lt;br /&gt;
&lt;br /&gt;
 Anaconda Assault&lt;br /&gt;
 &lt;br /&gt;
 Mixylstyxx casts a sad shadow. &amp;quot;Three of my best friends have I lost to the anaconda.&lt;br /&gt;
 He's the worst killer this universe has ever seen.&lt;br /&gt;
 Some kind of nigh impenetrable shield protects his ship from our greatest efforts.&amp;quot; He sighs.&lt;br /&gt;
 &amp;quot;I've heard great things about you. Tasks you've accomplished that few others would even dare to attempt.&lt;br /&gt;
 Perhaps this is suicide... but perhaps you can be our savior. We need to discover his secret.&lt;br /&gt;
 We need some of the protoplasm that fuels his impossible shield. Shirk not from this duty.&lt;br /&gt;
 There's too much hanging in the balance.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Protection of Tobal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Kill Anaconda in Snakepit (off of Snake Hole) and return to Mixylstyxx in Hyper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE: Requires: Anaconda Protoplasm, 2 x Misdirection, Platinum Bar, and Anaconda kill&lt;br /&gt;
&lt;br /&gt;
Location: Ethicos, [[Hyper]]&lt;br /&gt;
*Agent: Mixylstyxx&lt;br /&gt;
*Mission: Anaconda Assault&lt;br /&gt;
&lt;br /&gt;
 Anaconda Assault&lt;br /&gt;
 &lt;br /&gt;
 A large crowd has gathered to cheer your return! You are given a hero's welcome.&lt;br /&gt;
 The hottest Limatican you've ever seen blows you a sultry kiss.&lt;br /&gt;
 Mixylstyxx leads you to a podium and gives a quick speech to the media.&lt;br /&gt;
 &amp;quot;One step closer to universal tranquility. All thanks to Simon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Slave_Tweaking&amp;diff=19823</id>
		<title>Slave Tweaking</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Slave_Tweaking&amp;diff=19823"/>
				<updated>2010-10-02T02:51:56Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Slave Tweaking''' skill adds 2% to the augmenter bonuses of augs equipped on [[slaves|slave]] ships.  It costs [[skill points]] equal to the desired level. Reports suggest that for this [[skill]] to take effect on slaves you must have them dock and re-equip the control-bot once the skill level has increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where to Train==&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Rousings]] x 5&lt;br /&gt;
|75 total needed for 15 levels + 120 Skill points&lt;br /&gt;
|-&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Ravings]] x 5&lt;br /&gt;
|75 total needed for 15 levels + 345 Skill points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Tweaking Skills]]&lt;br /&gt;
[[Category:Slaves]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Slave_Tweaking&amp;diff=19822</id>
		<title>Slave Tweaking</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Slave_Tweaking&amp;diff=19822"/>
				<updated>2010-10-02T00:48:07Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Slave Tweaking''' skill adds 2% to the augmenter bonuses of augs equipped on [[slaves|slave]] ships.  It costs [[skill points]] equal to the desired level. Reports suggest that for this [[skill]] to take effect on slaves you must have them dock and re-equip the control-bot once the skill level has increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where to Train==&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Rousings]] x 5&lt;br /&gt;
|75 total needed for 15 levels + 120 Skill points&lt;br /&gt;
|-&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Ravings]] x 5&lt;br /&gt;
|75 total needed for 15 levels + 120 Skill points&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Tweaking Skills]]&lt;br /&gt;
[[Category:Slaves]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Slave_Tweaking&amp;diff=19821</id>
		<title>Slave Tweaking</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Slave_Tweaking&amp;diff=19821"/>
				<updated>2010-10-02T00:45:14Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Slave Tweaking''' skill adds 2% to the augmenter bonuses of augs equipped on [[slaves|slave]] ships.  It costs [[skill points]] equal to the desired level. Reports suggest that for this [[skill]] to take effect on slaves you must have them dock and re-equip the control-bot once the skill level has increased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Where to Train==&lt;br /&gt;
{|border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;75%&amp;quot;&lt;br /&gt;
|'''Location'''&lt;br /&gt;
|'''Level'''&lt;br /&gt;
|'''Requirements'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Liberty]]&lt;br /&gt;
|15&lt;br /&gt;
|[[Rousings]] x 5&lt;br /&gt;
|75 total needed for 15 levels&lt;br /&gt;
|-&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|30&lt;br /&gt;
|[[Ravings]] x 5&lt;br /&gt;
|75 total needed for 15 levels&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Tweaking Skills]]&lt;br /&gt;
[[Category:Slaves]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User:Demonspawn&amp;diff=19521</id>
		<title>User:Demonspawn</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User:Demonspawn&amp;diff=19521"/>
				<updated>2010-09-07T00:27:53Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;----&lt;br /&gt;
Demon Spawn (Main Character) - Drone Master&lt;br /&gt;
&lt;br /&gt;
Current Ship:&lt;br /&gt;
[[Image:Pax_Astronomica.png]]&lt;br /&gt;
&lt;br /&gt;
Future Ship:&lt;br /&gt;
[[Image:Rhino.png]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User:Demonspawn&amp;diff=19520</id>
		<title>User:Demonspawn</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User:Demonspawn&amp;diff=19520"/>
				<updated>2010-09-07T00:26:29Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
----&lt;br /&gt;
Demon Spawn (Main Character) - Drone Master&lt;br /&gt;
&lt;br /&gt;
Current Ship:&lt;br /&gt;
[[Image:Pax_Astronomica.png]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=User:Demonspawn&amp;diff=19519</id>
		<title>User:Demonspawn</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=User:Demonspawn&amp;diff=19519"/>
				<updated>2010-09-07T00:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: New page: Demon Spawn (Main Character) - Drone Master  Current Ship: Image:Pax_Astronomica.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Demon Spawn (Main Character) - Drone Master&lt;br /&gt;
&lt;br /&gt;
Current Ship:&lt;br /&gt;
[[Image:Pax_Astronomica.png]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Sergeant%27s_Enforcer&amp;diff=19518</id>
		<title>Sergeant's Enforcer</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Sergeant%27s_Enforcer&amp;diff=19518"/>
				<updated>2010-09-07T00:07:08Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Enforcer.png|thumb|right|'''Sergeant's Enforcer''']]&lt;br /&gt;
Level 96 AI usally found in [[Sol]]. It is a slightly better version of the [[Enforcer]]. Cannot be captured.&lt;br /&gt;
&lt;br /&gt;
Stats:&lt;br /&gt;
*Tech: 8&lt;br /&gt;
*Hull: 500&lt;br /&gt;
*Max Speed: 82&lt;br /&gt;
*Size: 68&lt;br /&gt;
*Visibility: 41&lt;br /&gt;
*Augmenters: 3&lt;br /&gt;
*Weapons: 6&lt;br /&gt;
*Reflectivity: 137%&lt;br /&gt;
*Built in Items:&lt;br /&gt;
**[[Diffusers|Enforcer Blocker]]&lt;br /&gt;
**Sergeant's Command:&lt;br /&gt;
***Aura Generator, Tech 8, Size 10, Weight 100,000, Visibility 100, Electricity 10, Fields Generated&lt;br /&gt;
***Fields Generated: Tracking, Range and Radar +5% (750 range)&lt;br /&gt;
**[[Homing Beacons|Sergeant's Gyrophare]]&lt;br /&gt;
*Heavy Fighter&lt;br /&gt;
*Weight: 90,000&lt;br /&gt;
*Description: Enforce&lt;br /&gt;
*Docking Speed: 10&lt;br /&gt;
*Inbuilt Elec: 10/second&lt;br /&gt;
*Item Form Size: 1000&lt;br /&gt;
*Solar panels slots: 6&lt;br /&gt;
*Mission Cost:&lt;br /&gt;
**100 Enforcer Rank and 1 [[Enforcer]] ship in item form&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-Takes 4 slave slots.&lt;br /&gt;
&lt;br /&gt;
Spawns with this gear:&lt;br /&gt;
*Etheral Laser II&lt;br /&gt;
*Sergeant's Catapult&lt;br /&gt;
*Shield&lt;br /&gt;
*Engine&lt;br /&gt;
*Enforcer Radar?&lt;br /&gt;
*Energy&lt;br /&gt;
*3 Random Augmenters&lt;br /&gt;
&lt;br /&gt;
{{gear}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: AI Ships]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Enforcer&amp;diff=19517</id>
		<title>Enforcer</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Enforcer&amp;diff=19517"/>
				<updated>2010-09-06T23:57:57Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Enforcer.png|thumb|right|'''Enforcer''']]&lt;br /&gt;
The '''Enforcer''' is a tech 5 ship used by both AI and players. It is available as part of a [[Mission|mission]] series in [[Sol]]. To complete the missions you must be level 50 or above. 50 Enforcer ranks can be traded in for one Enforcer. They are not capturable.&lt;br /&gt;
&lt;br /&gt;
It is often used by [[Uber Noob]]s, as high leveled players can get enforcers easily. The usual market price for one is between 50 million and 200 million (2008 Aug. 09. ~150mil). It cannot be capped however as the Enforcer Blocker gives +100% Resistance to Neutron.&lt;br /&gt;
&lt;br /&gt;
*Tech: 5&lt;br /&gt;
*Hull: 330&lt;br /&gt;
*Speed: 74&lt;br /&gt;
*Size: 64&lt;br /&gt;
*Vis: 41&lt;br /&gt;
*Augmenters: 3&lt;br /&gt;
*Weapons: 5&lt;br /&gt;
*Built in Items: Enforcer Blocker&lt;br /&gt;
*Protections:&lt;br /&gt;
**30% from Mining&lt;br /&gt;
*Reflectivity: 129%&lt;br /&gt;
*Heavy Fighter&lt;br /&gt;
*Weight: 60,000&lt;br /&gt;
*Description: &amp;quot;Enforce&amp;quot;&lt;br /&gt;
*Docking Speed: 10&lt;br /&gt;
*Item form size: 660&lt;br /&gt;
&lt;br /&gt;
-Spawns with ? credits&lt;br /&gt;
&lt;br /&gt;
-Takes 3 slave slots.&lt;br /&gt;
&lt;br /&gt;
Spawns with this gear:&lt;br /&gt;
*Enforcer Catapult&lt;br /&gt;
*Ethereal Laser&lt;br /&gt;
*Shield&lt;br /&gt;
*Combat Engine I&lt;br /&gt;
*Enforcer Blocker&lt;br /&gt;
*Energy&lt;br /&gt;
*Enforcer Radar&lt;br /&gt;
*3 Random Augmenters&lt;br /&gt;
&lt;br /&gt;
Notes: Enforcers make nice combat and trading slaves.&lt;br /&gt;
&lt;br /&gt;
{{gear}}&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: Player Ships]]&lt;br /&gt;
[[Category: AI Ships]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Vicar_Blueprint&amp;diff=19516</id>
		<title>Vicar Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Vicar_Blueprint&amp;diff=19516"/>
				<updated>2010-09-06T22:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{printbox&lt;br /&gt;
|pagename = Vicar Blueprint&lt;br /&gt;
|backgroundcolor = midnightblue&lt;br /&gt;
|Tech = 14&lt;br /&gt;
|Size = ?&lt;br /&gt;
|Weight = ?&lt;br /&gt;
|Manhours = 5,000&lt;br /&gt;
|MaxWorkforce = 1&lt;br /&gt;
|Uses = infinite&lt;br /&gt;
|Produced = [[Vicar]]&lt;br /&gt;
|Initial = &lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;75,000 [[Metals]]&lt;br /&gt;
&amp;lt;li&amp;gt;180,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Seraph]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[Solar Cleansings]]&lt;br /&gt;
&amp;lt;li&amp;gt;3 [[Gabriel's Neurolich]]&lt;br /&gt;
&amp;lt;li&amp;gt;500 [[Promethium]]&lt;br /&gt;
&amp;lt;li&amp;gt;5 [[Ablution Crystals]]&lt;br /&gt;
&amp;lt;li&amp;gt;1 [[Vicar's Robes]]&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
|Periodic =&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;180,000,000 Credits&lt;br /&gt;
&amp;lt;li&amp;gt;5,000 [[Promethium]]&lt;br /&gt;
&amp;lt;li&amp;gt;25 [[Solar Cleansings]]&lt;br /&gt;
&amp;lt;li&amp;gt;25 [[Gabriel's Neurolich]]&lt;br /&gt;
&amp;lt;li&amp;gt;45 [[Ablution Crystals]]&lt;br /&gt;
&amp;lt;li&amp;gt;200 [[Enriched Nuclear Material]]&lt;br /&gt;
&amp;lt;/ul&amp;gt; &lt;br /&gt;
|Source = [[Absolution (Galaxy)|Absolution Drop]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|Description = ?&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{stats}}&lt;br /&gt;
[[Category:Individual Blueprints]]&lt;br /&gt;
[[Category:Ship Blueprints]]&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Vicar&amp;diff=19515</id>
		<title>Vicar</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Vicar&amp;diff=19515"/>
				<updated>2010-09-06T22:39:46Z</updated>
		
		<summary type="html">&lt;p&gt;Demonspawn: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Made from a BP drop in the [[Absolution (Star System)|Absolution]] DG [[Penance]] for the [[Weapons#Mining Weapons|Excommunicator]] mission chain. Requires an item form [[Seraph]] to build. It is also the ship of choice of [[Cardinal Bellarmine]] and [[Cardinal Bellarmine from Hell]].&lt;br /&gt;
{{:Vicar Blueprint}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{shipbox&lt;br /&gt;
|Class = Heavy Fighter&lt;br /&gt;
|Tech = 14&lt;br /&gt;
|Hull = 440&lt;br /&gt;
|Speed = 76&lt;br /&gt;
|Augs = 3&lt;br /&gt;
|Weaps = 5&lt;br /&gt;
|Size = &lt;br /&gt;
|Weight =150,000&lt;br /&gt;
|Visibility = &lt;br /&gt;
|Reflectivity = &lt;br /&gt;
|Lresist = 22%&lt;br /&gt;
|Eresist = 22%&lt;br /&gt;
|Hresist = 0&lt;br /&gt;
|Presist = 73%&lt;br /&gt;
|Rresist = 80%&lt;br /&gt;
|Sresist = 0&lt;br /&gt;
|Mresist = 73%&lt;br /&gt;
|Tresist = 0&lt;br /&gt;
|Lsoak = 0&lt;br /&gt;
|Esoak = 0&lt;br /&gt;
|Hsoak = 0&lt;br /&gt;
|Psoak = 0&lt;br /&gt;
|Rsoak = 0&lt;br /&gt;
|Ssoak = 0&lt;br /&gt;
|Msoak = 0&lt;br /&gt;
|Tsoak = 0&lt;br /&gt;
|InbuiltElec = &lt;br /&gt;
|SkillNeeded = none&lt;br /&gt;
|DockingSpeed = &lt;br /&gt;
|InbuiltItems = [[Cardinal's Ring]]&lt;br /&gt;
|Mods = &lt;br /&gt;
|Source = [[Vicar Blueprint|BP]]&lt;br /&gt;
|Price = N/A&lt;br /&gt;
|ItemSize = 880&lt;br /&gt;
|Description = Are you here to be excommunicated! &lt;br /&gt;
|Capturable = No&lt;br /&gt;
|Radex = No&lt;br /&gt;
|Imagepagename = Image:Seraph.png&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{stats}}&lt;br /&gt;
[[Category: Heavy Fighters]]&lt;br /&gt;
[[Category: Player Ships]]&lt;/div&gt;</summary>
		<author><name>Demonspawn</name></author>	</entry>

	</feed>