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		<updated>2026-04-22T09:14:24Z</updated>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Neuro_Tweaking&amp;diff=19728</id>
		<title>Neuro Tweaking</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Neuro_Tweaking&amp;diff=19728"/>
				<updated>2010-09-22T17:05:51Z</updated>
		
		<summary type="html">&lt;p&gt;Dadshort: Added skillpoints and no commod needed&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;In Star Sonata '''Neuro Tweaking''' makes [[Neuro Tweak]]s have 2% more effectiveness per level trained in this [[skill]].  It can be trained to level 50 in [[Sol]]. Its skill point cost is equal to the desired level.  Costs the same number of skill points as the level you are acquiring and no commodity is needed.&lt;br /&gt;
&lt;br /&gt;
Tweaks used on bases apply the NT level of the base owner not the tweak user.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Tweaking Skills]]&lt;/div&gt;</summary>
		<author><name>Dadshort</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=13261</id>
		<title>Fleet Commander Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=13261"/>
				<updated>2009-09-16T22:47:54Z</updated>
		
		<summary type="html">&lt;p&gt;Dadshort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fleet Commander Class''' allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The [[Fleet Commander Class]] gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills availible only to Fleet Commander via the Fleet Shipyards in [[Lyceum]]:&lt;br /&gt;
&lt;br /&gt;
*'''Slave Mastery''':  Combat slaves get +1.5% to most combat stats.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Expert''': 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves&lt;br /&gt;
&lt;br /&gt;
*'''Flight Controller''': 'Control vast squadrons of fighters.' +2% all [[Fighters|Fighter]] stats, +5% Number of controllable [[Fighters]]&lt;br /&gt;
&lt;br /&gt;
The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Fleet Commander Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Fleet Commander Class]].&lt;br /&gt;
&lt;br /&gt;
The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that [[Remote Control]] governs the max tech of your regular slaves, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your [[Remote Control]], they still take up Combat Slave slots. For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the [[Controlbots|Prismatic Controlbot]]. Previously uncapturable ships cannot dock because they are too wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RadX Cappable Ships ==&lt;br /&gt;
[[Image:Fleetcom.png|right|My Sawtooth and Jujuso'qi wild slaves]]Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity [[Augmenter]] or [[Modifications|mini gear]] is necessary for the ship to have enough space for a [[Controlbots|Controlbot]], it will be noted with a '''C'''.&lt;br /&gt;
&lt;br /&gt;
*[[Outlaw's Volcom]] (1)&lt;br /&gt;
*[[Cadet]] (3)&lt;br /&gt;
*[[Giant Volcom]] (3)&lt;br /&gt;
*[[Paximinus (Ship)|Paximinus]] (3)&lt;br /&gt;
*[[Ujqii]] (3)&lt;br /&gt;
*[[Zobitan]] (3)&lt;br /&gt;
*[[Rattie Moe]] (4)&lt;br /&gt;
*[[Jujo'qii]] (5)&lt;br /&gt;
*[[Golagoay Vazaha Prototype]] (6)&lt;br /&gt;
*[[Inferno Plus|Inferno+]](8)&lt;br /&gt;
*[[Rosfire]] (8)&lt;br /&gt;
*[[Sawtooth]] (8) '''C'''&lt;br /&gt;
*[[Monochrome Hue]] (8)&lt;br /&gt;
*MF [[Monochrome Hue]] (8)&lt;br /&gt;
*[[Tortuga Ragnarock]] (9 or 10?)&lt;br /&gt;
*[[Dark Guard]] (10)&lt;br /&gt;
*[[SawtoothX]] (11 or 12?)&lt;br /&gt;
*[[Pax Celestica]]  (12)&lt;br /&gt;
*[[Parsley]] (13)&lt;br /&gt;
*[[Seraph]]  (13)&lt;br /&gt;
*[[Basil]] (14)&lt;br /&gt;
*[[Cleft Thorn]] (14)&lt;br /&gt;
*[[Jujuso'qi]] (15)&lt;br /&gt;
*[[Slumberchrome]] (16)&lt;br /&gt;
*MF [[Slumberchrome]] (16) '''C'''&lt;br /&gt;
*[[Blackhole]] (16)&lt;br /&gt;
*[[Mzungu Fluid]] (16)&lt;br /&gt;
*[[Nephil]] (17)&lt;br /&gt;
*[[Paxian Selenologica]]  (17)&lt;br /&gt;
*[[Rosemary]] (18)&lt;br /&gt;
*[[Big Green]] (20)&lt;br /&gt;
*[[Scruple]] (20)&lt;br /&gt;
*more listings coming!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Slave Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Dadshort</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=13231</id>
		<title>Fleet Commander Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=13231"/>
				<updated>2009-09-14T07:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;Dadshort: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fleet Commander Class''' allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The [[Fleet Commander Class]] gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills availible only to Fleet Commander via the Fleet Shipyards in [[Lyceum]]:&lt;br /&gt;
&lt;br /&gt;
*'''Slave Mastery''':  Combat slaves get +1.5% to most combat stats.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Expert''': 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves&lt;br /&gt;
&lt;br /&gt;
*'''Flight Controller''': 'Control vast squadrons of fighters.' +2% all [[Fighters|Fighter]] stats, +5% Number of controllable [[Fighters]]&lt;br /&gt;
&lt;br /&gt;
The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Fleet Commander Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Fleet Commander Class]].&lt;br /&gt;
&lt;br /&gt;
The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that [[Remote Control]] governs the max tech of your regular slaves, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your [[Remote Control]], they still take up Combat Slave slots. For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the [[Controlbots|Prismatic Controlbot]]. Previously uncapturable ships cannot dock because they are too wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RadX Cappable Ships ==&lt;br /&gt;
[[Image:Fleetcom.png|right|My Sawtooth and Jujuso'qi wild slaves]]Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity [[Augmenter]] or [[Modifications|mini gear]] is necessary for the ship to have enough space for a [[Controlbots|Controlbot]], it will be noted with a '''C'''.&lt;br /&gt;
&lt;br /&gt;
*[[Outlaw's Volcom]] (1)&lt;br /&gt;
*[[Cadet]] (3)&lt;br /&gt;
*[[Giant Volcom]] (3)&lt;br /&gt;
*[[Paximinus (Ship)|Paximinus]] (3)&lt;br /&gt;
*[[Ujqii]] (3)&lt;br /&gt;
*[[Zobitan]] (3)&lt;br /&gt;
*[[Rattie Moe]] (4)&lt;br /&gt;
*[[Jujo'qii]] (5)&lt;br /&gt;
*[[Inferno Plus|Inferno+]](8)&lt;br /&gt;
*[[Rosfire]] (8)&lt;br /&gt;
*[[Sawtooth]] (8) '''C'''&lt;br /&gt;
*[[Monochrome Hue]] (8)&lt;br /&gt;
*MF [[Monochrome Hue]] (8)&lt;br /&gt;
*[[Tortuga Ragnarock]] (9 or 10?)&lt;br /&gt;
*[[Dark Guard]] (10)&lt;br /&gt;
*[[SawtoothX]] (11 or 12?)&lt;br /&gt;
*[[Pax Celestica]]  (12)&lt;br /&gt;
*[[Parsley]] (13)&lt;br /&gt;
*[[Seraph]]  (13)&lt;br /&gt;
*[[Basil]] (14)&lt;br /&gt;
*[[Cleft Thorn]] (14)&lt;br /&gt;
*[[Jujuso'qi]] (15)&lt;br /&gt;
*[[Slumberchrome]] (16)&lt;br /&gt;
*MF [[Slumberchrome]] (16) '''C'''&lt;br /&gt;
*[[Blackhole]] (16)&lt;br /&gt;
*[[Mzungu Fluid]] (16)&lt;br /&gt;
*[[Nephil]] (17)&lt;br /&gt;
*[[Paxian Selenologica]]  (17)&lt;br /&gt;
*[[Rosemary]] (18)&lt;br /&gt;
*[[Big Green]] (20)&lt;br /&gt;
*[[Scruple]] (20)&lt;br /&gt;
*more listings coming!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Slave Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Dadshort</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=13061</id>
		<title>Fleet Commander Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=13061"/>
				<updated>2009-08-24T18:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;Dadshort: Added Tortuga Ragnarock as radex ship&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fleet Commander Class''' allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The [[Fleet Commander Class]] gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills availible only to Fleet Commander via the Fleet Shipyards in [[Lyceum]]:&lt;br /&gt;
&lt;br /&gt;
*'''Slave Mastery''':  Combat slaves get +1.5% to most combat stats.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Expert''': 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves&lt;br /&gt;
&lt;br /&gt;
*'''Flight Controller''': 'Control vast squadrons of fighters.' +2% all [[Fighters|Fighter]] stats, +5% Number of controllable [[Fighters]]&lt;br /&gt;
&lt;br /&gt;
The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Fleet Commander Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Fleet Commander Class]].&lt;br /&gt;
&lt;br /&gt;
The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that [[Remote Control]] governs the max tech of your regular slaves, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your [[Remote Control]], they still take up Combat Slave slots. For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the [[Controlbots|Prismatic Controlbot]]. Previously uncapturable ships cannot dock because they are too wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RadX Cappable Ships ==&lt;br /&gt;
[[Image:Fleetcom.png|right|My Sawtooth and Jujuso'qi wild slaves]]Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity [[Augmenter]] or [[Modifications|mini gear]] is necessary for the ship to have enough space for a [[Controlbots|Controlbot]], it will be noted with a '''C'''.&lt;br /&gt;
&lt;br /&gt;
*[[Outlaw's Volcom]] (1)&lt;br /&gt;
*[[Cadet]] (3)&lt;br /&gt;
*[[Giant Volcom]] (3)&lt;br /&gt;
*[[Paximinus (Ship)|Paximinus]] (3)&lt;br /&gt;
*[[Ujqii]] (3)&lt;br /&gt;
*[[Zobitan]] (3)&lt;br /&gt;
*[[Rattie Moe]] (4)&lt;br /&gt;
*[[Jujo'qii]] (5)&lt;br /&gt;
*[[Inferno Plus|Inferno+]](8)&lt;br /&gt;
*[[Rosfire]] (8)&lt;br /&gt;
*[[Sawtooth]] (8) '''C'''&lt;br /&gt;
*[[Monochrome Hue]] (8)&lt;br /&gt;
*MF [[Monochrome Hue]] (8)&lt;br /&gt;
*[[Tortuga Ragnarock]] (9 or 10?)&lt;br /&gt;
*[[Dark Guard]] (10)&lt;br /&gt;
*[[SawtoothX]] (11 or 12?)&lt;br /&gt;
*[[Pax Celestica]]  (12)&lt;br /&gt;
*[[Parsley]] (13)&lt;br /&gt;
*[[Basil]] (14)&lt;br /&gt;
*[[Cleft Thorn]] (14)&lt;br /&gt;
*[[Jujuso'qi]] (15)&lt;br /&gt;
*[[Slumberchrome]] (16)&lt;br /&gt;
*MF [[Slumberchrome]] (16) '''C'''&lt;br /&gt;
*[[Blackhole]] (16)&lt;br /&gt;
*[[Mzungu Fluid]] (16)&lt;br /&gt;
*[[Nephil]] (17)&lt;br /&gt;
*[[Paxian Selenologica]]  (17)&lt;br /&gt;
*[[Rosemary]] (18)&lt;br /&gt;
*[[Big Green]] (20)&lt;br /&gt;
*[[Scruple]] (20)&lt;br /&gt;
*more listings coming!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Slave Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Dadshort</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=12655</id>
		<title>Fleet Commander Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=12655"/>
				<updated>2009-07-21T23:23:21Z</updated>
		
		<summary type="html">&lt;p&gt;Dadshort: added more radex cappable ships&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fleet Commander Class''' allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The [[Fleet Commander Class]] gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills availible only to Fleet Commander via the Fleet Shipyards in [[Lyceum]]:&lt;br /&gt;
&lt;br /&gt;
*'''Slave Mastery''':  Combat slaves get +1.5% to most combat stats.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Expert''': 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves&lt;br /&gt;
&lt;br /&gt;
*'''Flight Controller''': 'Control vast squadrons of fighters.' +2% all [[Fighters|Fighter]] stats, +5% Number of controllable [[Fighters]]&lt;br /&gt;
&lt;br /&gt;
The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Fleet Commander Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Fleet Commander Class]].&lt;br /&gt;
&lt;br /&gt;
The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that [[Remote Control]] governs the max tech of your regular slaves, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your [[Remote Control]], they still take up Combat Slave slots. For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the [[Controlbots|Prismatic Controlbot]]. Previously uncapturable ships cannot dock because they are too wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RadX Cappable Ships ==&lt;br /&gt;
[[Image:Fleetcom.png|right|My Sawtooth and Jujuso'qi wild slaves]]Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity [[Augmenter]] or [[Modifications|mini gear]] is necessary for the ship to have enough space for a [[Controlbots|Controlbot]], it will be noted with a '''C'''.&lt;br /&gt;
&lt;br /&gt;
*[[Outlaw's Volcom]] (1)&lt;br /&gt;
*[[Cadet]] (3)&lt;br /&gt;
*[[Giant Volcom]] (3)&lt;br /&gt;
*[[Paximinus (Ship)|Paximinus]] (3)&lt;br /&gt;
*[[Ujqii]] (3)&lt;br /&gt;
*[[Zobitan]] (3)&lt;br /&gt;
*[[Jujo'qii]] (5)&lt;br /&gt;
*[[Inferno Plus|Inferno+]](8)&lt;br /&gt;
*[[Rosfire]] (8)&lt;br /&gt;
*[[Sawtooth]] (8) '''C'''&lt;br /&gt;
*[[Monochrome Hue]] (8)&lt;br /&gt;
*MF [[Monochrome Hue]] (8)&lt;br /&gt;
*[[Dark Guard]] (10)&lt;br /&gt;
*[[Pax Celestica]]  (12)&lt;br /&gt;
*[[Parsley]] (13)&lt;br /&gt;
*[[Basil]] (14)&lt;br /&gt;
*[[Cleft Thorn]] (14)&lt;br /&gt;
*[[Jujuso'qi]] (15)&lt;br /&gt;
*[[Slumberchrome]] (16)&lt;br /&gt;
*[[Blackhole]] (16)&lt;br /&gt;
*[[Mzungu Fluid]] (16)&lt;br /&gt;
*[[Nephil]] (17)&lt;br /&gt;
*[[Paxian Selenologica]]  (17)&lt;br /&gt;
*[[Rosemary]] (18)&lt;br /&gt;
*[[Big Green]] (20)&lt;br /&gt;
*[[Scruple]] (20)&lt;br /&gt;
*more listings coming!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Slave Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Dadshort</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=12575</id>
		<title>Fleet Commander Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Fleet_Commander_Class&amp;diff=12575"/>
				<updated>2009-07-14T05:07:01Z</updated>
		
		<summary type="html">&lt;p&gt;Dadshort: /* RadX Cappable Ships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Fleet Commander Class''' allows you to 'Take a command and control position and coordinate your allies in an orchestra of death.' The [[Fleet Commander Class]] gives +4% Field Generation Power. These stats are also amplified by 3 tertiary skills availible only to Fleet Commander via the Fleet Shipyards in [[Lyceum]]:&lt;br /&gt;
&lt;br /&gt;
*'''Slave Mastery''':  Combat slaves get +1.5% to most combat stats.&lt;br /&gt;
&lt;br /&gt;
*'''Radiation Expert''': 'Who needs children anyway?' Radiation weapons +10% damage, +3% Wild Slave Stats, is max tech level of Wild Slaves&lt;br /&gt;
&lt;br /&gt;
*'''Flight Controller''': 'Control vast squadrons of fighters.' +2% all [[Fighters|Fighter]] stats, +5% Number of controllable [[Fighters]]&lt;br /&gt;
&lt;br /&gt;
The Prerequisite for this skill is [[Fleet Focus]], and your level of [[Fleet Commander Class]] cannot be trained any higher than your level in [[Fleet Focus]], just as your level in any of the tertiary skills cannot exceed your level in the [[Fleet Commander Class]].&lt;br /&gt;
&lt;br /&gt;
The Radiation Expert skill allows you to capture previously uncapturable ships. In the same way that [[Remote Control]] governs the max tech of your regular slaves, Radiation Expert governs the max tech of these uncapturable ships and the number you can have, but even though it allows you to capture ships above your [[Remote Control]], they still take up Combat Slave slots. For these ships you still must be able to use all the gear they have equipped, have the piloting skill to be able to use the ship itself, and the ship must have 3 free space for the [[Controlbots|Prismatic Controlbot]]. Previously uncapturable ships cannot dock because they are too wild.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== RadX Cappable Ships ==&lt;br /&gt;
[[Image:Fleetcom.png|right|My Sawtooth and Jujuso'qi wild slaves]]Only listing the ships that cannot normally be captured, and have been confirmed Radexable. Next to each is what tech it is. Also, if a capacity [[Augmenter]] or [[Modifications|mini gear]] is necessary for the ship to have enough space for a [[Controlbots|Controlbot]], it will be noted with a '''C'''.&lt;br /&gt;
&lt;br /&gt;
*[[Outlaw's Volcom]] (1)&lt;br /&gt;
*[[Cadet]] (3)&lt;br /&gt;
*[[Giant Volcom]] (3)&lt;br /&gt;
*[[Paximinus (Ship)|Paximinus]] (3)&lt;br /&gt;
*[[Ujqii]] (3)&lt;br /&gt;
*[[Zobitan]] (3)&lt;br /&gt;
*[[Jujo'qii]] (5)&lt;br /&gt;
*[[Inferno Plus|Inferno+]](8)&lt;br /&gt;
*[[Rosfire]] (8)&lt;br /&gt;
*[[Sawtooth]] (8) '''C'''&lt;br /&gt;
*[[Monochrome Hue]] (8)&lt;br /&gt;
*MF [[Monochrome Hue]] (8)&lt;br /&gt;
*[[Dark Guard]] (10)&lt;br /&gt;
*[[Parsley]] (13)&lt;br /&gt;
*[[Basil]] (14)&lt;br /&gt;
*[[Cleft Thorn]] (14)&lt;br /&gt;
*[[Jujuso'qi]] (15)&lt;br /&gt;
*[[Slumberchrome]] (16)&lt;br /&gt;
*[[Blackhole]] (16)&lt;br /&gt;
*[[Mzungu Fluid]](16)&lt;br /&gt;
*[[Nephil]] (17)&lt;br /&gt;
*[[Rosemary]] (18)&lt;br /&gt;
*[[Big Green]] (20)&lt;br /&gt;
*[[Scruple]] (20)&lt;br /&gt;
*more listings coming!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
See also: [[Slave Combat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Class Skills]]&lt;br /&gt;
[[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Dadshort</name></author>	</entry>

	</feed>