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		<title>Starsonata Wiki - User contributions [en]</title>
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		<updated>2026-04-22T14:34:12Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=PaxiusToken01&amp;diff=46060</id>
		<title>PaxiusToken01</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=PaxiusToken01&amp;diff=46060"/>
				<updated>2017-09-21T22:15:46Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: Initial Edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{missionbox&lt;br /&gt;
|Name = Urko what?&lt;br /&gt;
|EndLocation = [[Paxius]]&lt;br /&gt;
|InitialLocation = [[Paxius]]&lt;br /&gt;
|InitialAgent = Celevorn&lt;br /&gt;
|EndAgent = Celevorn&lt;br /&gt;
|MissionNeeded = aPaxExploreSol,&lt;br /&gt;
NexusPaxians07&lt;br /&gt;
|SkillNeeded = None&lt;br /&gt;
|Repeatable = No&lt;br /&gt;
|Accessibility = [[F2P]]/[[P2P]]&lt;br /&gt;
|Level = 10&lt;br /&gt;
|Comments = &lt;br /&gt;
|Reward = 1 [[Paxian Medallion]]&lt;br /&gt;
|RandomRewards = &lt;br /&gt;
|Summary = &lt;br /&gt;
|Objectives = Bring Celevorn 3 [[Urko Q]].&lt;br /&gt;
|MissionText = &amp;quot;I am sure in your travels and exploration $playername that you have encountered the UrQa. They are a race of extradimensional travelers just like we, but they are malacious and hateful, destroying all they encounter as they trek across the multiverse! I am sure that you can see why they are our sworn enemies, and why we have followed them here to your universe. We have come to stop whatever malevolent purpose they have planned! Unfortunately, our knowledge of combat is quite out of date, it has been eons since we last engaged them in open combat, and we will need assistance. If you could dispatch some of the UrQa and bring us back proof of your deeds, we could reward you for your service to the Paxians, and to all life in this universe!&amp;quot;&lt;br /&gt;
|CompletionText = &amp;quot;So it seems they can be stopped, they have not grown too powerful since our last encounter. This is good news indeed. If you could share your combat techniques with us, we would be most greatful and could begin the purge of the UrQa from this universe and ensure the safety of its denizens!&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Paxian_Exploration_Missions&amp;diff=46059</id>
		<title>Paxian Exploration Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Paxian_Exploration_Missions&amp;diff=46059"/>
				<updated>2017-09-21T22:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{missionbox&lt;br /&gt;
|Name = Urko what?&lt;br /&gt;
|EndLocation = [[Paxius]]&lt;br /&gt;
|InitialLocation = [[Paxius]]&lt;br /&gt;
|InitialAgent = Celevorn&lt;br /&gt;
|EndAgent = Celevorn&lt;br /&gt;
|MissionNeeded = aPaxExploreSol,&lt;br /&gt;
NexusPaxians07&lt;br /&gt;
|SkillNeeded = None&lt;br /&gt;
|Repeatable = No&lt;br /&gt;
|Accessibility = [[F2P]]/[[P2P]]&lt;br /&gt;
|Level = 10&lt;br /&gt;
|Comments = &lt;br /&gt;
|Reward = 1 [[Paxian Medallion]]&lt;br /&gt;
|RandomRewards = &lt;br /&gt;
|Summary = &lt;br /&gt;
|Objectives = Bring Celevorn 3 [[Urko Q]].&lt;br /&gt;
|MissionText = &amp;quot;I am sure in your travels and exploration $playername that you have encountered the UrQa. They are a race of extradimensional travelers just like we, but they are malacious and hateful, destroying all they encounter as they trek across the multiverse! I am sure that you can see why they are our sworn enemies, and why we have followed them here to your universe. We have come to stop whatever malevolent purpose they have planned! Unfortunately, our knowledge of combat is quite out of date, it has been eons since we last engaged them in open combat, and we will need assistance. If you could dispatch some of the UrQa and bring us back proof of your deeds, we could reward you for your service to the Paxians, and to all life in this universe!&amp;quot;&lt;br /&gt;
|CompletionText = &amp;quot;So it seems they can be stopped, they have not grown too powerful since our last encounter. This is good news indeed. If you could share your combat techniques with us, we would be most greatful and could begin the purge of the UrQa from this universe and ensure the safety of its denizens!&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Paxian_Exploration_Missions&amp;diff=46058</id>
		<title>Paxian Exploration Missions</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Paxian_Exploration_Missions&amp;diff=46058"/>
				<updated>2017-09-21T22:09:37Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: Created page with &amp;quot;{{missionbox |Name = Urko what? |EndLocation = [Paxius],Paxius |InitialLocation = [Paxius],Paxius |InitialAgent = Celevorn |EndAgent = Celevorn |MissionNeeded = aPaxExploreSol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{missionbox&lt;br /&gt;
|Name = Urko what?&lt;br /&gt;
|EndLocation = [Paxius],Paxius&lt;br /&gt;
|InitialLocation = [Paxius],Paxius&lt;br /&gt;
|InitialAgent = Celevorn&lt;br /&gt;
|EndAgent = Celevorn&lt;br /&gt;
|MissionNeeded = aPaxExploreSol, NexusPaxians07&lt;br /&gt;
|SkillNeeded = None&lt;br /&gt;
|Repeatable = No&lt;br /&gt;
|Accessibility = [[F2P]]/[[P2P]]&lt;br /&gt;
|Level = 10&lt;br /&gt;
|Comments = &lt;br /&gt;
|Reward = 1 [Paxian Medallion], 1 Paxian Medallion,&lt;br /&gt;
|RandomRewards = &lt;br /&gt;
|Summary = &lt;br /&gt;
|Objectives = Bring Celevorn 3 Urko Q.&lt;br /&gt;
|MissionText = &amp;quot;I am sure in your travels and exploration $playername that you have encountered the UrQa. They are a race of extradimensional travelers just like we, but they are malacious and hateful, destroying all they encounter as they trek across the multiverse! I am sure that you can see why they are our sworn enemies, and why we have followed them here to your universe. We have come to stop whatever malevolent purpose they have planned! Unfortunately, our knowledge of combat is quite out of date, it has been eons since we last engaged them in open combat, and we will need assistance. If you could dispatch some of the UrQa and bring us back proof of your deeds, we could reward you for your service to the Paxians, and to all life in this universe!&amp;quot;&lt;br /&gt;
|CompletionText = &amp;quot;So it seems they can be stopped, they have not grown too powerful since our last encounter. This is good news indeed. If you could share your combat techniques with us, we would be most greatful and could begin the purge of the UrQa from this universe and ensure the safety of its denizens!&amp;quot;&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Paxius_Missions_Old&amp;diff=28360</id>
		<title>Paxius Missions Old</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Paxius_Missions_Old&amp;diff=28360"/>
				<updated>2013-02-10T03:13:01Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: Created page with &amp;quot;== Paxius Prime ==  === Exploration === These missions have you explore the universe looking for certain galaxies.  ==== Sol ==== Location: Paxius Prime, Paxius *Agent: Devana...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Paxius Prime ==&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These missions have you explore the universe looking for certain galaxies.&lt;br /&gt;
&lt;br /&gt;
==== Sol ====&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Exploration&lt;br /&gt;
&lt;br /&gt;
 Exploration&lt;br /&gt;
 &lt;br /&gt;
 We haven't been fully introduced. I am Devanar, an Ancient from the Paxian race.&lt;br /&gt;
 I am here with others of my race as a mission of peace and exploration and we could use your help.&lt;br /&gt;
 If you are willing to take some risks, we can go very far together.&lt;br /&gt;
 If you accept this task, you will embark in a serie of exploration missions that will lead you to the boundaries of the known universe.&lt;br /&gt;
 Are you ready to help the Pax understand this new and strange universe?&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find Sol, rumored to be the center of this universe and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Exploration&lt;br /&gt;
&lt;br /&gt;
 Exploration&lt;br /&gt;
 &lt;br /&gt;
 Ahh Sol, indeed. The center of this mankind universe, it seems to be. Excellent, this is a good start.&lt;br /&gt;
 I will try to make contact with some of the Sol officials in time. Shall we proceed and explore some more now?&lt;br /&gt;
 Also, before you go, as a reward for helping us you will get an Ancient Pax Medal.&lt;br /&gt;
 You can use those to train in our stations here for skills you do not have.&lt;br /&gt;
 You can conserve them to train for higher skills or use them up right away; it's up to you.&lt;br /&gt;
&lt;br /&gt;
==== Free Market ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Market place? Trading Federation?&lt;br /&gt;
&lt;br /&gt;
 Market place? Trading Federation?&lt;br /&gt;
 &lt;br /&gt;
 I'm sure there is a center for commerce somewhere around here. I heard something about a Market place but I need more details.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find the location of Free Market, the center of commerce for the trade Federation and most of the universe and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Market place? Trading Federation?&lt;br /&gt;
&lt;br /&gt;
 Market place? Trading Federation?&lt;br /&gt;
 &lt;br /&gt;
 Great news, Simon! I knew such a place had to exist. Was the shopping interesting?.&lt;br /&gt;
&lt;br /&gt;
==== Blue Outpost ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: The Blue are here too?&lt;br /&gt;
&lt;br /&gt;
 The Blue are here too?&lt;br /&gt;
 &lt;br /&gt;
 I am glad you decided to help us further, Simon! Now let's move our exploration out of the exact center a bit. I have heard that the Blue race also dwells in this universe. Find me some information on them if you can.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find Blue Outpost, the Blue race galaxy and come back to Devanar for a report.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: The Blue are here too?&lt;br /&gt;
&lt;br /&gt;
 The Blue are here too?&lt;br /&gt;
 &lt;br /&gt;
 So it is true that the Blue are here as well. I wonder exactly what this galaxy is hiding? Hmm.&lt;br /&gt;
&lt;br /&gt;
==== Ring ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Mining?&lt;br /&gt;
&lt;br /&gt;
 Mining?&lt;br /&gt;
 &lt;br /&gt;
 This universe is full of resources. There must be many mining operations around here.&lt;br /&gt;
 Explore around and try to locate such an operation.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find Ring and report your findings about the mining operations to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Mining?&lt;br /&gt;
&lt;br /&gt;
 Mining?&lt;br /&gt;
 &lt;br /&gt;
 Impressive work, this is really some deep space mining operations going on there.&lt;br /&gt;
 I wonder what kind of resources you can find there?&lt;br /&gt;
&lt;br /&gt;
==== Shadow ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: An underground hideout.&lt;br /&gt;
&lt;br /&gt;
 An underground hideout.&lt;br /&gt;
 &lt;br /&gt;
 It's normal for civilisations to engage in shady business. Find me a place where such things happen.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Go and be on the lookout for Shadow.  Be carefull out there and once you found some information on it come back here.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: An underground hideout.&lt;br /&gt;
&lt;br /&gt;
 An underground hideout.&lt;br /&gt;
 &lt;br /&gt;
 I'm glad you could come back here in one piece, Simon. Not a place I would recommend to anyone, it seems.&lt;br /&gt;
&lt;br /&gt;
==== Handel's Cove ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: A strange hidden refuge&lt;br /&gt;
&lt;br /&gt;
 A strange hidden refuge&lt;br /&gt;
 &lt;br /&gt;
 Find me information about what kind of refuge beings in this Universe use.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 15000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Mythstream&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Handel's Cove could be what Devanar is hinting at, go check it out and report back any findings to him.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: A strange hidden refuge&lt;br /&gt;
&lt;br /&gt;
 A strange hidden refuge&lt;br /&gt;
 &lt;br /&gt;
 Indeed. It seems the station can withstand the power of many suns with some kind of cloaking and stasis mechanism.&lt;br /&gt;
 Crude technology... but effective to hide with, it seem. Since the work you have been doing for us has been good, here is a good,&lt;br /&gt;
 fast shield to help you explore. Our scouts often use those same shields.&lt;br /&gt;
&lt;br /&gt;
==== Glass Matrix ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Complex Matrix of Solidified Water.&lt;br /&gt;
&lt;br /&gt;
 Complex Matrix of Solidified Water.&lt;br /&gt;
 &lt;br /&gt;
 It seem there is a spot named after a property typical of water molecules. Strange things can be found there.&lt;br /&gt;
 Go on and explore to tell me more, my young helper.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 15000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Mythos Cloak&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find Glass Matrix and try to find Humble Ice station for some interesting items sold there.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Complex Matrix of Solidified Water.&lt;br /&gt;
&lt;br /&gt;
 Complex Matrix of Solidified Water.&lt;br /&gt;
 &lt;br /&gt;
 So you went to the galaxy called Glass Matrix. Did you find the Humble Ice station? How was it?&lt;br /&gt;
&lt;br /&gt;
==== Lavanite ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Tough place to live.&lt;br /&gt;
&lt;br /&gt;
 Tough place to live.&lt;br /&gt;
 &lt;br /&gt;
 Some of the species in this universe really live in interesting place.&lt;br /&gt;
 Find me such a place where the base is set on a lava planet in the middle of inferno-type suns.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 15000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Your gut-feeling tells you he is talking about Lavanite, a place you might have heard about somewhere in a bar at Earth Central.&lt;br /&gt;
 Find that place and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Tough place to live.&lt;br /&gt;
&lt;br /&gt;
 Tough place to live.&lt;br /&gt;
 &lt;br /&gt;
 This one is interesting, not sure how they really do that... but ah, well, you can't know everything I guess,&lt;br /&gt;
 even when you are more then 10000 Pax years old.&lt;br /&gt;
&lt;br /&gt;
==== Deflector ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Deflection.&lt;br /&gt;
&lt;br /&gt;
 Deflection.&lt;br /&gt;
 &lt;br /&gt;
 I have reports of a station in the middle of an apparently impenetrable field of drones.&lt;br /&gt;
 I trust a person like you, Simon, would be able to look around and tell me if it's true.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 25000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find Deflector and be careful of the field of deflector drones. Devanar isn't asking you to risk your life to dock there... yet.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Deflection.&lt;br /&gt;
&lt;br /&gt;
 Deflection.&lt;br /&gt;
 &lt;br /&gt;
 So it really exists? Did you see the station? We will want to find what's in it fairly soon.&lt;br /&gt;
&lt;br /&gt;
==== Absolution ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Where all crimes are forgotten.&lt;br /&gt;
&lt;br /&gt;
 Where all crimes are forgotten.&lt;br /&gt;
 &lt;br /&gt;
 I've heard about a huge station with incredible weaponry. There is even a legend about a place where heinous crimes are forgotten.&lt;br /&gt;
 Find such a place.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 25000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 You have no idea what he is talking about for the crime thing but he might be thinking about the&lt;br /&gt;
 Absolution station you saw in a weaponry ad somewhere at Free Market.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Where all crimes are forgotten.&lt;br /&gt;
&lt;br /&gt;
 Where all crimes are forgotten.&lt;br /&gt;
 &lt;br /&gt;
 Were your crimes absolved? Did you find peace?&lt;br /&gt;
&lt;br /&gt;
==== Biologique ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Microbes Amoureuses.&lt;br /&gt;
&lt;br /&gt;
 Microbes Amoureuses.&lt;br /&gt;
 &lt;br /&gt;
 A colleague of mine, a Professor Damir, was telling me about these Microbes Amoureuses.&lt;br /&gt;
 They are apparently used in a complex process for building deep space stations.&lt;br /&gt;
 We need to find where we can grow them in this universe.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 30000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Mythos Power&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Are they talking about Biologique? You aren't sure but might be worth a look.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Microbes Amoureuses.&lt;br /&gt;
&lt;br /&gt;
 Microbes Amoureuses.&lt;br /&gt;
 &lt;br /&gt;
 Is there a species harvesting them right now in there? We really need to get a trade agreement with them, then.&lt;br /&gt;
 Again, thank you for the information.&lt;br /&gt;
 Here is one of our engines from the now famous Power line but a smaller version that our scouts use. Take great care of it.&lt;br /&gt;
&lt;br /&gt;
==== Labyrinth ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Mysterious path.&lt;br /&gt;
&lt;br /&gt;
 Mysterious path.&lt;br /&gt;
 &lt;br /&gt;
 There is a galaxy where many ship captains lose their lives.&lt;br /&gt;
 There is a complicated series of warpgates that lead into deep space towards Paxis know's what.&lt;br /&gt;
 Find that place but do not venture into this trap just yet.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 25000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Pax Legacy&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find the mysterious Labyrinth and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Mysterious path.&lt;br /&gt;
&lt;br /&gt;
 Mysterious path.&lt;br /&gt;
 &lt;br /&gt;
 So this place really does exist? We will have to go look further in sometime in the future.&lt;br /&gt;
 Great job again, Simon, you are proving yourself to be a great explorer worthy of the Pax race!&lt;br /&gt;
 To help you further in fulfilling our requests, take this Pax Legacy and use it well.&lt;br /&gt;
 It will help protect you against the hazards of space.&lt;br /&gt;
&lt;br /&gt;
==== Copper ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Those metal creatures.&lt;br /&gt;
&lt;br /&gt;
 Those metal creatures.&lt;br /&gt;
 &lt;br /&gt;
 They come from another dimension, they dwell in this universe in a secret location.&lt;br /&gt;
 They are the Copper, we need to find where they are and avoid them from now on.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find where the Copper are dwelling and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Those metal creatures.&lt;br /&gt;
&lt;br /&gt;
 Those metal creatures.&lt;br /&gt;
 &lt;br /&gt;
 Ah! Simple then. Thanks for finding their hideout, Simon. We will now avoid that place at all costs.&lt;br /&gt;
&lt;br /&gt;
==== Rumble 2 ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Rumble, again.&lt;br /&gt;
&lt;br /&gt;
 Rumble, again.&lt;br /&gt;
 &lt;br /&gt;
 Rumble cannot be the place where ace pilots are trained.&lt;br /&gt;
 The practice targets aren't good enough and the upgrade station technology is outdated.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 3000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find where they train better pilots after Rumble.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Rumble, again.&lt;br /&gt;
&lt;br /&gt;
 Rumble, again.&lt;br /&gt;
 &lt;br /&gt;
 Hmm, Rumble 2. Original name, don't you think? Anyways, good work again.&lt;br /&gt;
 It doesn't sound like the place where they train all those Ace pilots&lt;br /&gt;
 I see flying around but we will have to confirm that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Reflector ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Another type of Deflector Drones.&lt;br /&gt;
&lt;br /&gt;
 Another type of Deflector Drones.&lt;br /&gt;
 &lt;br /&gt;
 Similar to Deflector,&lt;br /&gt;
 we have heard about another galaxy that includes a dangerous field of drones that locks your ship's engines at full thrust.&lt;br /&gt;
 Try to find that place and report to us.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 30000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Hmm, similar to Deflector, but not? More dangerous perhaps? What could Devanar mean?&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Another type of Deflector Drones.&lt;br /&gt;
&lt;br /&gt;
 Another type of Deflector Drones.&lt;br /&gt;
 &lt;br /&gt;
 Ahh, so it was reflector. Is the drone field as dangerous as my initial sources are telling me they are?&lt;br /&gt;
 In all cases, I'm glad you made it back.&lt;br /&gt;
&lt;br /&gt;
==== Steppes ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Savannah?&lt;br /&gt;
&lt;br /&gt;
 Savannah?&lt;br /&gt;
 &lt;br /&gt;
 I'm not sure I know about this place. I think the name sounds like a plain, or a savannah? Can you find that information for me?&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Celestica's Mod&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find a galaxy that is similar to words like plains or savannah and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Savannah?&lt;br /&gt;
&lt;br /&gt;
 Savannah?&lt;br /&gt;
 &lt;br /&gt;
 I'm glad you could find it. Here is your cash and Medal as per usual.&lt;br /&gt;
 We also wish to reward you with some technology that our scientists have created. I hope you find it useful.&lt;br /&gt;
&lt;br /&gt;
==== Ruby Steppes ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Another Step?&lt;br /&gt;
&lt;br /&gt;
 Another Step?&lt;br /&gt;
 &lt;br /&gt;
 The information you gave me about Steppes earlier hints that there is another galaxy similar to it.&lt;br /&gt;
 It has the same structure but is related to a reddish substance your race finds so valuable.&lt;br /&gt;
 Look for it and let me know of any of your findings.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 40000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Look for another galaxy similar to Steppes.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Another Step?&lt;br /&gt;
&lt;br /&gt;
 Another Step?&lt;br /&gt;
 &lt;br /&gt;
 I knew there was another one. Good job. Let's move even farther onward.&lt;br /&gt;
&lt;br /&gt;
==== Empathy Field ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Sympathy&lt;br /&gt;
&lt;br /&gt;
 Sympathy&lt;br /&gt;
 &lt;br /&gt;
 There is a galaxy that defies the laws of physics. A place where engines fail to work. A place called Sympathy, perhaps?&lt;br /&gt;
 Find me that place.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 50000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Mythos Web&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find a place where your engine refuses to work called Sympathy (or something like that) and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Sympathy&lt;br /&gt;
&lt;br /&gt;
 Sympathy&lt;br /&gt;
 &lt;br /&gt;
 So was this place as strange as it sounded? Did your engine really fail to work? Oh, scary indeed. Well, Simon, good work again.&lt;br /&gt;
 We might have something more dangerous for you, but it might take a while before you are ready to undertake it.&lt;br /&gt;
 Come back and check with us often. To help you further in your quest for plower and glory we present to you this Mythos Web,&lt;br /&gt;
 a strong shield designed by our Paxian shield experts. I hope you like it.&lt;br /&gt;
&lt;br /&gt;
==== Rumble 3 ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Ace Pilots, a third time&lt;br /&gt;
&lt;br /&gt;
 Ace Pilots, a third time&lt;br /&gt;
 &lt;br /&gt;
 The second Rumble is where the Veteran pilots are trained.&lt;br /&gt;
 We still don't know about the Ace Pilots, however.&lt;br /&gt;
 Rumble 2 isn't hard enough for those I see flying around here.&lt;br /&gt;
 There needs to be some place else.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 450000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find a place where you can train to be an Ace pilot.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Ace Pilots, a third time&lt;br /&gt;
&lt;br /&gt;
 Ace Pilots, a third time&lt;br /&gt;
 &lt;br /&gt;
 Hmm, sounds promising.&lt;br /&gt;
 I will analyze your report and try to find if it's really from there that these Aces come from.&lt;br /&gt;
&lt;br /&gt;
==== XYZ ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Mysteries of the Universe.&lt;br /&gt;
&lt;br /&gt;
 Mysteries of the Universe.&lt;br /&gt;
 &lt;br /&gt;
 There is a place, named with some of your letters, hmm, ABC maybe?&lt;br /&gt;
 They try to answer some of the tough questions of life in there. Find where that galaxy is and report back here.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 30000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 ABC? Doesn't ring a bell. Maybe Devanar meant something else...&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Mysteries of the Universe.&lt;br /&gt;
&lt;br /&gt;
 Mysteries of the Universe.&lt;br /&gt;
 &lt;br /&gt;
 Ah yeah, XYZ indeed.  ABC, same thing. So did you get answers for some of those questions of life and the rest?&lt;br /&gt;
&lt;br /&gt;
==== Serpica ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Serpentis.&lt;br /&gt;
&lt;br /&gt;
 Serpentis.&lt;br /&gt;
 &lt;br /&gt;
 Rumors going around speak of another galaxy that could be interesting. The name is Serpentis or something like that.&lt;br /&gt;
 Could you try to locate that place?&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 35000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Celestica Charger&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find a galaxy that sounds like serpentis.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Serpentis.&lt;br /&gt;
&lt;br /&gt;
 Serpentis.&lt;br /&gt;
 &lt;br /&gt;
 Glad you found it. Serpica, right? *takes notes of the place*.&lt;br /&gt;
 Good job again, Simon, take this special Pax Charger and let's keep going, shall we?&lt;br /&gt;
&lt;br /&gt;
==== Bipolar ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: 2 poles.&lt;br /&gt;
&lt;br /&gt;
 2 poles.&lt;br /&gt;
 &lt;br /&gt;
 Have you heard about a galaxy with 2 distinct poles? Maybe there is a south pole and a north pole like on an planet?&lt;br /&gt;
 Somehow I doubt this applies to a galaxy... but anyway, find me that place.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 40000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find a galaxy with 2 poles.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: 2 poles.&lt;br /&gt;
&lt;br /&gt;
 2 poles.&lt;br /&gt;
 &lt;br /&gt;
 So it wasn't really a north pole and a south pole? Ah, you mean more like a negative and positive pole?&lt;br /&gt;
 Now I get it. Great job again, Simon.&lt;br /&gt;
&lt;br /&gt;
==== Lunacy ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Ludicrous?&lt;br /&gt;
&lt;br /&gt;
 Ludicrous?&lt;br /&gt;
 &lt;br /&gt;
 Bad news, Simon, I have heard from a reliable source that the Mad Scientist, a well known criminal mind,&lt;br /&gt;
 has built another crime organization in this universe. Some reports mention something about a Ludicrous place.&lt;br /&gt;
 Find this place and report here. Do not engage him! He is very dangerous.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 45000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find the Mad Scientist, galaxy might be something like Ludicrous.&lt;br /&gt;
 Report to Devanar after you find any information.&lt;br /&gt;
&lt;br /&gt;
==== Snake Hole ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Anaconda&lt;br /&gt;
&lt;br /&gt;
 Anaconda&lt;br /&gt;
 &lt;br /&gt;
 Even more bad news.&lt;br /&gt;
 A well known criminal that calls himself Anaconda has been know to roam in this universe.&lt;br /&gt;
 He is wanted in at least 10 universes already and I suspect he is going to do mischief is this one too,&lt;br /&gt;
 if he hasn't already. Find where he is hiding.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find where Anaconda is hiding and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Anaconda&lt;br /&gt;
&lt;br /&gt;
 Anaconda&lt;br /&gt;
 &lt;br /&gt;
 I'm glad you are back with that information, Simon, good job. Did you see him?&lt;br /&gt;
 Maybe it's better you didn't, indeed. I implore you to stay away from that place.&lt;br /&gt;
&lt;br /&gt;
==== Underworld ====&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Hell?&lt;br /&gt;
&lt;br /&gt;
 Hell?&lt;br /&gt;
 &lt;br /&gt;
 The Pax have heard of a place, I think it is called HellWorld.&lt;br /&gt;
 This place may sound terrible but we need to know more information about it.&lt;br /&gt;
 Find it and report back to us about what is going on in there.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal&lt;br /&gt;
 * Reward: Light of Mythos&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find a place possibly called HellWorld and report back to Devanar.&lt;br /&gt;
&lt;br /&gt;
Location: Paxius Prime, Paxius&lt;br /&gt;
*Agent: Devanar&lt;br /&gt;
*Mission: Hell?&lt;br /&gt;
&lt;br /&gt;
 Hell?&lt;br /&gt;
 &lt;br /&gt;
 Nice one again, Simon. You have been really good at this exploration thing.&lt;br /&gt;
 I want to congratulate you personally on a job well done.&lt;br /&gt;
 You have earned all the rewards we gave you.&lt;br /&gt;
 We may have some more tasks for you but it might take a while before you are ready to undertake them.&lt;br /&gt;
 Come back when you are. In the meantime, we award you this Light of Mythos,&lt;br /&gt;
 a powerful laser typical to the Pax technology and race. Make good use of it.&lt;br /&gt;
&lt;br /&gt;
== Celestica Secundus ==&lt;br /&gt;
&lt;br /&gt;
=== Exploration ===&lt;br /&gt;
These missions have you explore the universe looking for certain galaxies and their secrets.&lt;br /&gt;
&lt;br /&gt;
==== Labyrinth ====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Secret of the Labyrinth&lt;br /&gt;
&lt;br /&gt;
 Secret of the Labyrinth&lt;br /&gt;
 &lt;br /&gt;
 Hello Simon, I am Warmaster Delan, in charge of strategic operations for Paxius.&lt;br /&gt;
 Devanar told me great things about you and he feels&lt;br /&gt;
 you are now ready to undertake more difficult tasks.&lt;br /&gt;
 The first one I have for you is to find the secret of Labyrinth.&lt;br /&gt;
 Rumors have it that there is a station somewhere deep in there.&lt;br /&gt;
 Bring back something from the station that prove its existence to us.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 5000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Bring back 1 Ariadnite Spinner from Labyrinth station.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Secret of the Labyrinth&lt;br /&gt;
&lt;br /&gt;
 Secret of the Labyrinth&lt;br /&gt;
 &lt;br /&gt;
 I'm glad you could find it, Simon! Nice start. I will study this Spinner and see what I can do with them.&lt;br /&gt;
&lt;br /&gt;
====Steppes====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: End of Steppes&lt;br /&gt;
&lt;br /&gt;
 End of Steppes&lt;br /&gt;
 &lt;br /&gt;
 Similar to the previous Labyrinth mission,&lt;br /&gt;
 we need to know if something lurks at the end of Steppes.&lt;br /&gt;
 Go there and find out. You will need to dock and come back here if you find anything.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1000000&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Go to Steppes, dock at the station and come back here.&lt;br /&gt;
&lt;br /&gt;
Location: Undone Encasement, Steppes&lt;br /&gt;
*Agent: Steppes&lt;br /&gt;
*Mission: End of Steppes&lt;br /&gt;
&lt;br /&gt;
 End of Steppes&lt;br /&gt;
 &lt;br /&gt;
 How did you find us! I thought we were impervious to discovery!&lt;br /&gt;
&lt;br /&gt;
Location: Undone Encasement, Steppes&lt;br /&gt;
*Agent: Steppes&lt;br /&gt;
*Mission: End of Steppes part 2&lt;br /&gt;
&lt;br /&gt;
 End of Steppes part 2&lt;br /&gt;
 &lt;br /&gt;
 Go back and speak with Delan and tell him you found the station.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 7000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 * Reward: Pax Legacy&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Go back to Paxius and speak with Delan.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: End of Steppes part 2&lt;br /&gt;
&lt;br /&gt;
 End of Steppes part 2&lt;br /&gt;
 &lt;br /&gt;
 So there was a station. Nice to know. Anything interesting in there?&lt;br /&gt;
&lt;br /&gt;
====Lunacy====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Lunatic Place&lt;br /&gt;
&lt;br /&gt;
 Lunatic Place&lt;br /&gt;
 &lt;br /&gt;
 Even though the Mad Scientist is very dangerous,&lt;br /&gt;
 I have to ask you to do this difficult task, Simon.&lt;br /&gt;
 You need to dock at the moving station and find out what it is all about.&lt;br /&gt;
 Bring me back something from this station that can only be found there.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 3900000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Dock at Lunacy Station and bring back something that can only be found there.&lt;br /&gt;
&lt;br /&gt;
'''*Note: requires a Porpoise Blueprint*'''&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Lunatic Place&lt;br /&gt;
&lt;br /&gt;
 Lunatic Place&lt;br /&gt;
 &lt;br /&gt;
 Just that? You did not find any of the Mad Scientist's secret plans?&lt;br /&gt;
 Hmm, we need to reconsider our strategy. So... this set you back much?&lt;br /&gt;
 I'll compensate you extra for that one.&lt;br /&gt;
&lt;br /&gt;
====Rumble Mumble====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Really, really top Ace training ground?&lt;br /&gt;
&lt;br /&gt;
 Really, really top Ace training ground?&lt;br /&gt;
 &lt;br /&gt;
 Devanar tell mes that, thanks to you,&lt;br /&gt;
 he thinks he knows where the Ace pilot train in this universe. I don't buy it.&lt;br /&gt;
 I think there is another place where even better pilots go to train.&lt;br /&gt;
 Find me such a place, explore it and come back here.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 * Reward: Pax Legacy&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find where the real Top of the Crop pilots are trained and report back to Delan.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Really, really top Ace training ground?&lt;br /&gt;
&lt;br /&gt;
 Really, really top Ace training ground?&lt;br /&gt;
 &lt;br /&gt;
 Rumble Mumble, you say? Hmm, according to your description of the place it might be right.&lt;br /&gt;
 This place sounds very hard and could indeed push the best to do even better.&lt;br /&gt;
&lt;br /&gt;
====The End of the Universe====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Is it really the end?&lt;br /&gt;
&lt;br /&gt;
 Is it really the end?&lt;br /&gt;
 &lt;br /&gt;
 Our scouts tell us about a place so far, so remote that it might be the end.&lt;br /&gt;
 Indeed, it might just be the end of the universe.&lt;br /&gt;
 Find me this place and while you're at it,&lt;br /&gt;
 you think you could get the answer to the Ultimate Question that might be found there?&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 150000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find the End of the Universe.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Is it really the end?&lt;br /&gt;
&lt;br /&gt;
 Is it really the end?&lt;br /&gt;
 &lt;br /&gt;
 You found it? Incredible! Was it really the end? No? How come?&lt;br /&gt;
 And what was the answer? Did you try eating one of the famous burgers there?&lt;br /&gt;
&lt;br /&gt;
====Emphatic Biology====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Empathy Secret&lt;br /&gt;
&lt;br /&gt;
 Empathy Secret&lt;br /&gt;
 &lt;br /&gt;
 As great explorers we have heard of this place called Emphatic Biology.&lt;br /&gt;
 It is a place of knowledge where one can unlock the secrets of the final frontier.&lt;br /&gt;
 Not many have done it.&lt;br /&gt;
 As one of our final tasks, I will ask you to find that place and explore it.&lt;br /&gt;
 But be careful, there might be some tricks to going in there.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1750000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 * Reward: Pax Celestica&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Explore Emphatic Biology.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Empathy Secret&lt;br /&gt;
&lt;br /&gt;
 Empathy Secret&lt;br /&gt;
 &lt;br /&gt;
 Great work, Simon! You did it! You have now explored most of the known universe.&lt;br /&gt;
 As a token of our gratitude,&lt;br /&gt;
 I present you this ship, a scout often used by the Paxian to do explorations.&lt;br /&gt;
 I really hope you make good use of it. May the Great Pax be with you.&lt;br /&gt;
&lt;br /&gt;
==== XYZ ====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: X, Y, Z?&lt;br /&gt;
&lt;br /&gt;
 X, Y, Z?&lt;br /&gt;
 &lt;br /&gt;
 Simon! I have something else for you. Have we been presented? Ah yes, we have.&lt;br /&gt;
 I need someone to find the secret of that XYZ place.&lt;br /&gt;
 Find the secret and come back here.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1000000&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find the secret of XYZ and come back here.&lt;br /&gt;
&lt;br /&gt;
Location: Z, XYZ&lt;br /&gt;
*Agent: XYZ&lt;br /&gt;
*Mission: X, Y, Z?&lt;br /&gt;
&lt;br /&gt;
 X, Y, Z?&lt;br /&gt;
 &lt;br /&gt;
 You docked at the hidden XYZ station.&lt;br /&gt;
 Do You think this is the secret Delan was talking about?&lt;br /&gt;
&lt;br /&gt;
Location: Z, XYZ&lt;br /&gt;
*Agent: XYZ&lt;br /&gt;
*Mission: X, Y, Z, part 2.&lt;br /&gt;
&lt;br /&gt;
 X, Y, Z, part 2.&lt;br /&gt;
 &lt;br /&gt;
 You have to go back to Delan and tell him what you find.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 600000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Go back to Delan.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: X, Y, Z?&lt;br /&gt;
&lt;br /&gt;
====Ruby Steppes====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Ruby's Secret.&lt;br /&gt;
&lt;br /&gt;
 Ruby's Secret.&lt;br /&gt;
 &lt;br /&gt;
 Similar to what just happened with the XYZ secret station,&lt;br /&gt;
 I have heard from reliable source that a remote station can also be found in Ruby Steppes.&lt;br /&gt;
 Go there and dock at the station, then report back to me.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 10000000&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find and dock at Ruby Steppes' special station and report back here.&lt;br /&gt;
 &lt;br /&gt;
Location: Ruby Slippers, Ruby Steppes&lt;br /&gt;
*Agent: Ruby Steppes&lt;br /&gt;
*Mission: Ruby's Secret.&lt;br /&gt;
&lt;br /&gt;
 Ruby's Secret.&lt;br /&gt;
 &lt;br /&gt;
 This seems to be what Delan was talking about. Now report back to him.&lt;br /&gt;
&lt;br /&gt;
Location: Ruby Slippers, Ruby Steppes&lt;br /&gt;
*Agent: Ruby Steppes&lt;br /&gt;
*Mission: Ruby's Secret, part 2.&lt;br /&gt;
&lt;br /&gt;
 Ruby's Secret, part 2.&lt;br /&gt;
 &lt;br /&gt;
 Now that you found the secret station in Ruby Steppes, report back to Delan.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 800000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 * Reward: Pax Legacy&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Report back to Delan.&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Ruby's Secret, part 2.&lt;br /&gt;
&lt;br /&gt;
 Ruby's Secret, part 2.&lt;br /&gt;
 &lt;br /&gt;
 Good Simon! I'm again glad you found it. Great work as usual.&lt;br /&gt;
&lt;br /&gt;
====Bonnet====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Deadly Pirate Hideout&lt;br /&gt;
&lt;br /&gt;
 Deadly Pirate Hideout&lt;br /&gt;
 &lt;br /&gt;
 I have heard that another fugitive, the pirate Bonnet, is hiding in this universe.&lt;br /&gt;
 He roam saround a galaxy he foolishly renamed after himself.&lt;br /&gt;
 I want you to go explore Bonnet and tell me what is up with that place. BUT! Be very careful.&lt;br /&gt;
 I have heard he has laid a trap for anyone foolish enough to go there so again, be careful.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1000000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Explore Bonnet but be very wary of the trap the pirate Bonnet has laid for you.&lt;br /&gt;
 Do not go there alone.&lt;br /&gt;
&lt;br /&gt;
====Nihilite====&lt;br /&gt;
&lt;br /&gt;
Location: Celestica Secundus, Paxius&lt;br /&gt;
*Agent: Delan&lt;br /&gt;
*Mission: Another Dangerous Task&lt;br /&gt;
&lt;br /&gt;
 Another Dangerous Task&lt;br /&gt;
 &lt;br /&gt;
 Knowing that you successfully were able to go in and out of Bonnet,&lt;br /&gt;
 I have another difficult task for you.&lt;br /&gt;
 I need someone capable to report information about a place called Nihilite.&lt;br /&gt;
 I heard it is a very dangerous spot. Let me know of your findings.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1500000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Medal x 2&lt;br /&gt;
 * Reward: Pax Legacy&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Go into Nihilite and explore the place.&lt;br /&gt;
 Be careful, as it's apparently a very dangerous place.&lt;br /&gt;
&lt;br /&gt;
==Serenity==&lt;br /&gt;
&lt;br /&gt;
===Warp 4 Missions===&lt;br /&gt;
&lt;br /&gt;
====Final Frontier====&lt;br /&gt;
&lt;br /&gt;
Location: Serenity, Paxius&lt;br /&gt;
*Agent: Hailesh&lt;br /&gt;
*Mission: Final Frontier&lt;br /&gt;
&lt;br /&gt;
 Final Frontier&lt;br /&gt;
 &lt;br /&gt;
 I am Grand Navigator Hailesh and I am glad to see you.&lt;br /&gt;
 I have a great task for you to accomplish and a great reward if you succeed. I need you to travel to the end of space,&lt;br /&gt;
 the Final Frontier, and kill some of parasitic inhabitants you can find there. Bring me something from these creatures also.&lt;br /&gt;
 &lt;br /&gt;
 * Credits given: 1000&lt;br /&gt;
 * Experience given.&lt;br /&gt;
 * Reward: Ancient Pax Emblem&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Go to the Final Frontier and kill 3 Amoetroidizodal.&lt;br /&gt;
 Also bring 10 Ancient Pax Medals,&lt;br /&gt;
 1 Platinum Bar and some information that those parasites yeld about extraplanar compounds as evidence to Hailesh.&lt;br /&gt;
&lt;br /&gt;
===Fighter Missions===&lt;br /&gt;
&lt;br /&gt;
====Marco's Demise====&lt;br /&gt;
'''NOTE: This mission is repeatable'''&lt;br /&gt;
&lt;br /&gt;
Location: Serenity, Paxius&lt;br /&gt;
*Agent: Grand Navigator Hailesh&lt;br /&gt;
*Mission: Marco's Demise&lt;br /&gt;
&lt;br /&gt;
 Marco's Demise&lt;br /&gt;
 &lt;br /&gt;
 This time when you dock at Serenity you notice all the paxians wearing a concerned look.&lt;br /&gt;
 In silence you procede towards the audience chambers where Grand Navigator Hailesh seems to be yelling at another, much bigger paxian.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;And you're telling me all the data you've collected is now in the hands of the reavers?!&amp;quot;&lt;br /&gt;
 he screams on top of his lungs, and the other paxian looks at the floor.&lt;br /&gt;
 &amp;quot;Marco, of all Paxian explorers, you are the best equipped and the most trained one.&lt;br /&gt;
 It escapes me how could you allow such a thing to happen.&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 The burly paxian gives Hailesh a prickly gaze.&lt;br /&gt;
 &amp;quot;Excuse me, Grand Navigator, but nowhere in out databanks-&amp;quot; says Marco, but Hailesh interrupts him.&lt;br /&gt;
 &lt;br /&gt;
 &amp;quot;As an Explorer, you have to expect the worst.&amp;quot; says the Grand Navigator sternly.&lt;br /&gt;
 &amp;quot;You know this universe is a grim, hostile place. You know what's at stake if the UrQa manage to get their claws on the data you've collected!&amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 You decide you've heard too much already, and quietly leave the chambers. &amp;quot;&lt;br /&gt;
 &lt;br /&gt;
 * Reward: Paxian Peacemaker Fighter&lt;br /&gt;
 &lt;br /&gt;
 Summary&lt;br /&gt;
 Find and destroy the reaver who was strong enough to shoot down Marco Columbus.&lt;br /&gt;
&lt;br /&gt;
Location: Serenity, Paxius&lt;br /&gt;
*Agent: Grand Navigator Hailesh&lt;br /&gt;
*Mission: Marco's Demise&lt;br /&gt;
&lt;br /&gt;
 Marco's Demise&lt;br /&gt;
 &lt;br /&gt;
 Hailesh and Marco are still at it when you return triumphantly.&lt;br /&gt;
 This time instead of standing in the doors you walk right into the audience chamber,&lt;br /&gt;
 and both paxians turn their heads to you.&lt;br /&gt;
 &lt;br /&gt;
 You explain that Grim Reaver has been destroyed and recieve thanks for the next fifteen minutes,&lt;br /&gt;
 although most of them come from Hailesh and not from Marco.&lt;br /&gt;
 &lt;br /&gt;
 Finally, Hailesh exclaims: &amp;quot;Simon, I doubt you realise that your actions might've saved this universe!&lt;br /&gt;
 I cannot think of a higher honor than giving one of my trusted sages as a companion to you.&lt;br /&gt;
 May his guidance help you during difficult times.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Missions]]&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10586</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10586"/>
				<updated>2009-02-25T22:37:46Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Freighter (Storage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
*Bule Tracking Laser tech 5&lt;br /&gt;
** your mother and i&lt;br /&gt;
***a size of 15 would be good&lt;br /&gt;
***the wep is much too large for f2p light fighter use.&lt;br /&gt;
&lt;br /&gt;
*Light of Truce&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***Massively increase damage, elec use, and recoil.&lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work.&lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style.&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Demiser_of_D]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Capital Armageddon Mining weps (T13 &amp;amp; T16 for sure, probably the rest too)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Decrease size &lt;br /&gt;
*** These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable.  (Based on 2x T16 weps in a T17 ship).&lt;br /&gt;
&lt;br /&gt;
* Capital Armageddon Mining Weps&lt;br /&gt;
** [[User:goldstar719]]&lt;br /&gt;
*** Remove Collisions from these weapons&lt;br /&gt;
*** Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters.&lt;br /&gt;
&lt;br /&gt;
* Capital Armageddon Weapons&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC)&lt;br /&gt;
*** Lower their size&lt;br /&gt;
*** Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons?&lt;br /&gt;
&lt;br /&gt;
* Excommunicator&lt;br /&gt;
** [[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC)&lt;br /&gt;
*** Reduce elec usage and damage.&lt;br /&gt;
*** A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced.&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
*Gigantic Give and Take (stats as of 25 Feb)&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
****[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
****Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear. And wasup, don't delete my feedback please.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** your mother and I&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** your mother and i&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger Energies in General&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10561</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10561"/>
				<updated>2009-02-25T04:52:10Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Tech 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
*Bule Tracking Laser tech 5&lt;br /&gt;
** your mother and i&lt;br /&gt;
***a size of 15 would be good&lt;br /&gt;
***the wep is much too large for f2p light fighter use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Demiser_of_D]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Capital Armageddon Mining weps (T13 &amp;amp; T16 for sure, probably the rest too)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Decrease size &lt;br /&gt;
*** These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable.  (Based on 2x T16 weps in a T17 ship).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Excommunicator&lt;br /&gt;
** [[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC)&lt;br /&gt;
*** Reduce elec usage and damage.&lt;br /&gt;
*** A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** your mother and I&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** your mother and i&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger Energies in General&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10548</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10548"/>
				<updated>2009-02-25T02:23:36Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Capital Ship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
*Bule Tracking Laser tech 5&lt;br /&gt;
** your mother and i&lt;br /&gt;
***a size of 15 would be good&lt;br /&gt;
***the wep is much too large for f2p light fighter use.&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Demiser_of_D]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
* Capital Armageddon Mining weps (T13 &amp;amp; T16 for sure, probably the rest too)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Decrease size &lt;br /&gt;
*** These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable.  (Based on 2x T16 weps in a T17 ship).&lt;br /&gt;
&lt;br /&gt;
* Excommunicator&lt;br /&gt;
** [[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC)&lt;br /&gt;
*** Reduce elec usage and damage.&lt;br /&gt;
*** A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced.&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage. &lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste (gargan)&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&amp;lt;br&amp;gt; Hotrod+'s hull is much too low for neccesities&lt;br /&gt;
140 hull at the least would be needed&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** your mother and I&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** your mother and i&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
*Larger Energies in General&lt;br /&gt;
** your mother and i&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4&lt;br /&gt;
&lt;br /&gt;
**is too big at 16 size compared to on live 4. light fighters cannot fit a thing.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
*All Base Gear&lt;br /&gt;
**Trevor54&lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight. &lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Shields===&lt;br /&gt;
*Base Shields&lt;br /&gt;
**Trevor54&lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
===Energies===&lt;br /&gt;
===Other===&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10538</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10538"/>
				<updated>2009-02-25T00:31:50Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Hulls */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
Bule Tracking Laser is too big&lt;br /&gt;
a size of 10 would be good&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
Make smaller size again. Seems as if f2p have no hull space in light fighters&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Demiser_of_D]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
* Capital Armageddon Mining weps (T13 &amp;amp; T16 for sure, probably the rest too)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Decrease size &lt;br /&gt;
*** These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable.  (Based on 2x T16 weps in a T17 ship).&lt;br /&gt;
&lt;br /&gt;
* Excommunicator&lt;br /&gt;
** [[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC)&lt;br /&gt;
*** Reduce elec usage and damage.&lt;br /&gt;
*** A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced.&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage. &lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
Mythos Web&lt;br /&gt;
Tech 5, very low regen compared with ai base shields&lt;br /&gt;
this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
Oversized Items in Gargan --oversized rush paste has weak stats compared to other Tech 1-6 shields&lt;br /&gt;
It seems the shields have much bank such as 5k bank on oversized ion wall&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
your mother and i&lt;br /&gt;
'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
For its huge amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison&lt;br /&gt;
Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
I've also noticed that the regen electric is superbly low compared to live server&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&amp;lt;br&amp;gt; Hotrod+'s hull is much too low for neccesities&lt;br /&gt;
140 hull at the least would be needed&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
*Mzungu bang Tech 5--needs to be 28 size again wayy too big for hotrod+ now&lt;br /&gt;
*lower sizes on gigantic mission obtainable energies (gigantic freon fountain, ion bank, etc).  normal freon *fountain is only 11 size while the gigantic version is 72 size. &lt;br /&gt;
*Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank &lt;br /&gt;
*There is a problem here with using a light fighter and is no hull available. Test is not updated, but I am also guessing my new Aku qa (T20 bana energy) is sucky because it is relatively small as well&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4&lt;br /&gt;
&lt;br /&gt;
**is too big at 16 size compared to on live 4. light fighters cannot fit a thing.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
*All Base Gear&lt;br /&gt;
**Trevor54&lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight. &lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Shields===&lt;br /&gt;
*Base Shields&lt;br /&gt;
**Trevor54&lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
===Energies===&lt;br /&gt;
===Other===&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10444</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10444"/>
				<updated>2009-02-20T03:07:44Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Light Fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
===Energy===&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage. &lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 20===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
===Weapons===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Shields===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Energies===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Other===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10443</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10443"/>
				<updated>2009-02-20T02:59:50Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Freighter (Storage) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
===Energy===&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage. &lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 20===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
===Weapons===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Shields===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Energies===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Other===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10442</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10442"/>
				<updated>2009-02-20T02:55:01Z</updated>
		
		<summary type="html">&lt;p&gt;B1gshooter: /* Tech 20 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
===Laser===&lt;br /&gt;
===Energy===&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
*Abstructor&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***Restore Close to old stats.&lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable.&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
===Transference===&lt;br /&gt;
*Armada/Emp/Apprentice Wands&lt;br /&gt;
**[[User:Trevor50|Trevor50]]&lt;br /&gt;
*** Emp Wand should have the most DPS by far. Then Armdada, then Apprentice.&lt;br /&gt;
*** Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Armada Chain Transference&lt;br /&gt;
** [[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC)&lt;br /&gt;
*** needs 360 degrees tracking&lt;br /&gt;
*** the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage. &lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Tech 20===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Cygnus]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage. &lt;br /&gt;
&lt;br /&gt;
=Base=&lt;br /&gt;
===Weapons===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Shields===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Energies===&lt;br /&gt;
NO COMMENTS HERE YET. &lt;br /&gt;
===Other===&lt;br /&gt;
NO COMMENTS HERE YET.&lt;/div&gt;</summary>
		<author><name>B1gshooter</name></author>	</entry>

	</feed>