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		<updated>2026-06-06T18:26:53Z</updated>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Advanced_Class_Subskills&amp;diff=32597</id>
		<title>Advanced Class Subskills</title>
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				<updated>2014-04-02T20:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;AlphaOmega: /* Gunner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Advanced Class Subskills require Advanced Skill Points, which you can get by training your class skills above level 20 in [[Lyceum]].&lt;br /&gt;
&lt;br /&gt;
Each subskill costs 1 Advanced Skill Point.&lt;br /&gt;
&lt;br /&gt;
== General Subskills&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
There are different advanced subskills for each focus and class, but 6 subskills are always trainable. These subskills are called '''General Subskills'''.&lt;br /&gt;
&lt;br /&gt;
*'''Shake it Off''': +500 energy charge and +500 shield charge while in stasis&lt;br /&gt;
*'''Strategic Deployment'''; +50 speed (Effect is canceled on firing or taking damage. Requires 30 seconds to reapply. Also affects slaves)&lt;br /&gt;
*'''Centered''': +500 energy charge and +500 sheld charge (Effect is canceled on firing or taking damage. Requires 15 seconds to reapply)&lt;br /&gt;
*'''Slave Ph.D.''': +4 combat slave slots&lt;br /&gt;
*'''Resilient''': 100% chance on damage to gain +50% resistances (90% for slaves) for 1 second. Effect can occur at most once every 30 seconds.&lt;br /&gt;
*'''Droney''': +1 temporary drone deployment slot&lt;br /&gt;
&lt;br /&gt;
== Focus Subskills&amp;lt;br/&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Some advanced subskills are focus locked. These subskills are called '''Focus Subskills'''.&lt;br /&gt;
&lt;br /&gt;
*[[Combat Focus|''&amp;lt;u&amp;gt;(Combat Focus)&amp;lt;/u&amp;gt;'']]&lt;br /&gt;
*[[Recon Focus|''&amp;lt;u&amp;gt;(Recon Focus)&amp;lt;/u&amp;gt;'']]&lt;br /&gt;
*[[Support Focus|''&amp;lt;u&amp;gt;(Support Focus)&amp;lt;/u&amp;gt;'']]&lt;br /&gt;
*[[Fleet Focus|''&amp;lt;u&amp;gt;(Fleet Focus)&amp;lt;/u&amp;gt;'']] '''Extra Tweaked''': Up to +20% augmenter tweaking (+40% for slaves). Bonus tweaking is scaled by the number of equipped augmenters.&lt;br /&gt;
&lt;br /&gt;
Each class has 4 advanced subskills which they can only train. These are called '''Class Subskills'''.&lt;br /&gt;
&lt;br /&gt;
=== [[Berserker Class|Berserker]]&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== [[Sniper]]&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== [[Speed Demon Class|Speed Demon]]&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== [[Seer Class|Seer]] ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== [[Shield Monkey Class|Shield Monkey]]&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== [[Engineer Class|Engineer]]&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
=== [[Fleet Commander Class|Fleet Commander]]&amp;lt;br/&amp;gt; ===&lt;br /&gt;
&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
*&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
Gunner Advance SubSkills&lt;br /&gt;
&lt;br /&gt;
Strategic Deployment (General Subskill)&lt;br /&gt;
+50 speed (effect is canceled on firing and damage) 30 second cool down&lt;br /&gt;
Reward Skill Strategic Deployment Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Centered (general Subskill)&lt;br /&gt;
&lt;br /&gt;
+500 energy and shield regen (Effect canceled on firing and taking damage) 15 second cool down&lt;br /&gt;
Reward Skill Centered Though Lvl1&lt;br /&gt;
&lt;br /&gt;
Slave Ph.D. (General Subskill)&lt;br /&gt;
&lt;br /&gt;
+4 Combat Slave Slots Reward Slave Ph.D. though lvl 1&lt;br /&gt;
&lt;br /&gt;
Resilient &lt;br /&gt;
&lt;br /&gt;
100% chance on damage to gain +50% resistance (+90% for slaves) for 1 second affect can occur at most every 30 seconds&lt;br /&gt;
Reward Skill Resilient Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Droney (General Subskill)&lt;br /&gt;
+1 Temporary Drone Deployment slot &lt;br /&gt;
Reward Skill Droney Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Extra Tweaked&lt;br /&gt;
+20% Augmenter Tweaking (+40% for slaves)&lt;br /&gt;
Bonus tweaking is scaled by the number of equipped augmenters&lt;br /&gt;
Reward Skill Extra Tweaked Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Advanced Targeting Computers (Class Subskill)&lt;br /&gt;
&lt;br /&gt;
+1 Deathblosson target +100 Energy per second for Deathblossom&lt;br /&gt;
Reward Skill Advanced Targeting Computers Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Automated Reloading (class Subskill)&lt;br /&gt;
&lt;br /&gt;
+20% Missile bay charge rate +2 missile bay queue slots&lt;br /&gt;
Reward Automated Reloading Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Mass Destruction (class Subskill)&lt;br /&gt;
+100% Splash range to weapon effects&lt;br /&gt;
Reward Skill Mass Destruction Though Lvl 1&lt;br /&gt;
&lt;br /&gt;
Gunboat Diplomat (Class Subskill)&lt;br /&gt;
&lt;br /&gt;
HEAVY FIGHTER&lt;br /&gt;
+100% shield and energy bank &lt;br /&gt;
+1 super item slot&lt;br /&gt;
Reward Skill Gunboat Diplomat Though Lvl 1&lt;/div&gt;</summary>
		<author><name>AlphaOmega</name></author>	</entry>

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