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		<updated>2026-04-22T09:50:26Z</updated>
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	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65172</id>
		<title>Base Items</title>
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				<updated>2025-10-09T21:16:40Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.&lt;br /&gt;
&lt;br /&gt;
Here's an example of a planet scan that reveals resources on a planetary body for a player:&lt;br /&gt;
&lt;br /&gt;
[[File:SS_Planet_Scan.png|A planet scan|A planet scan that reveals available resources on a planetary body]]&lt;br /&gt;
&lt;br /&gt;
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.&lt;br /&gt;
&lt;br /&gt;
A screenshot of some extractors and factories working together to produce resources for the player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SS_equipped_extractors.png|Extractors and factories|Extractors and factories working together to produce resources for the player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|86.4/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fusion Extractors ==&lt;br /&gt;
&lt;br /&gt;
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Commodities Factories ==&lt;br /&gt;
&lt;br /&gt;
Industrial commodities are a significant source of income and are also required for more endgame blueprints.&lt;br /&gt;
&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chip and Sensor Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factories are used to produce commodities that are required to build modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Module Device Factories ==&lt;br /&gt;
&lt;br /&gt;
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard]] -- 100 million credits&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard]] -- 200 million credits&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard]] -- 300 million credits&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Template:Items&amp;diff=65029</id>
		<title>Template:Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Template:Items&amp;diff=65029"/>
				<updated>2025-08-15T07:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; class=&amp;quot;navbox-skills&amp;quot;&amp;gt;{{Navbox&lt;br /&gt;
| name = Items&lt;br /&gt;
| style = width:100%&lt;br /&gt;
| navbar = off&lt;br /&gt;
&lt;br /&gt;
| group1 = Gear&lt;br /&gt;
| list1 = [[Weapons]] {{•}} [[Shields]] {{•}} [[Energies]] {{•}} [[Engines]] {{•}} [[Radars]] {{•}} [[Tractor Beams]] {{•}} [[Cloaks]] {{•}} [[Controlbots]] {{•}} [[Scoops]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Equipment&lt;br /&gt;
| list2 = [[Field Generators]] {{•}} [[Capacitors]] {{•}} [[Diffusers]] {{•}} [[Exterminators]] {{•}} [[Fighter Bays]] {{•}} [[Drone Controllers]] {{•}} [[Hull Extensions]] {{•}} [[Missile Launchers]] {{•}} [[Mobile Factories]] {{•}} [[Overloaders]] {{•}} [[Scanners]] {{•}} [[Shield Chargers]] {{•}} [[Solar Panels]] {{•}} [[Warp Devices]] {{•}} [[Super items|Super Items]] {{•}} [[Lighthouses]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Usable&lt;br /&gt;
| list3 = [[Arena Items]] {{•}} [[Black Box]] {{•}} [[Electron Clouds]] {{•}} [[Envelopments]] {{•}} [[Fighters]] {{•}} [[Drones]] {{•}} [[Graviton Disruptions]] {{•}}  [[Missiles]] {{•}} [[Ship Upgrades]] {{•}} [[Neurotweaks]] {{•}} [[Ship Tech Upgrades]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Station&lt;br /&gt;
| list4 = [[Station Kits]] {{•}} [[Base_Gear#Augmenters|Augmenters]] {{•}} [[Base_Gear#Weapons|Weapons]] {{•}} [[Base_Gear#Shield|Shields]] {{•}} [[Base_Gear#Energy|Energies]] {{•}} [[Base_Gear#Radar|Radars]] {{•}} [[Base_Gear#Shield Chargers|Shield Chargers]]  {{•}} [[Base_Gear#Capacitors|Capacitors]] {{•}} [[Base_Gear#Missile Launchers|Missile Launchers]] {{•}} [[Base_Gear#Overloaders|Overloaders]] {{•}} [[Base_Gear#Field Generators|Field Generators]] {{•}} [[Base_Gear#Exterminators|Exterminators]] {{•}} [[Base_Gear#Dampeners|Dampeners]] {{•}} [[Base_Gear#Station Overchargers|Overchargers]] {{•}} [[Blueprints]] {{•}} [[Base Items|Station Items]] {{•}} [[Permanent Drones]]&lt;br /&gt;
 &lt;br /&gt;
}}&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Template:Items&amp;diff=65028</id>
		<title>Template:Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Template:Items&amp;diff=65028"/>
				<updated>2025-08-15T07:01:39Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div align=&amp;quot;center&amp;quot; class=&amp;quot;navbox-skills&amp;quot;&amp;gt;{{Navbox&lt;br /&gt;
| name = Items&lt;br /&gt;
| style = width:100%&lt;br /&gt;
| navbar = off&lt;br /&gt;
&lt;br /&gt;
| group1 = Gear&lt;br /&gt;
| list1 = [[Weapons]] {{•}} [[Shields]] {{•}} [[Energies]] {{•}} [[Engines]] {{•}} [[Radars]] {{•}} [[Tractor Beams]] {{•}} [[Cloaks]] {{•}} [[Controlbots]] {{•}} [[Scoops]]&lt;br /&gt;
&lt;br /&gt;
| group2 = Equipment&lt;br /&gt;
| list2 = [[Field Generators]] {{•}} [[Capacitors]] {{•}} [[Diffusers]] {{•}} [[Exterminators]] {{•}} [[Fighter Bays]] {{•}} [[Drone Controllers]] {{•}} [[Hull Extensions]] {{•}} [[Missile Launchers]] {{•}} [[Mobile Factories]] {{•}} [[Overloaders]] {{•}} [[Scanners]] {{•}} [[Shield Chargers]] {{•}} [[Solar Panels]] {{•}} [[Warp Devices]] {{•}} [[Super items|Super Items]] {{•}} [[Lighthouses]]&lt;br /&gt;
&lt;br /&gt;
| group3 = Usable&lt;br /&gt;
| list3 = [[Arena Items]] {{•}} [[Black Box]] {{•}} [[Electron Clouds]] {{•}} [[Envelopments]] {{•}} [[Fighters]] {{•}} [[Drones]] {{•}} [[Graviton Disruptions]] {{•}}  [[Missiles]] {{•}} [[Ship Upgrades]] {{•}} [[Neurotweaks]] {{•}} [[Ship Tech Upgrades]]&lt;br /&gt;
&lt;br /&gt;
| group4 = Station&lt;br /&gt;
| list4 = [[Station Kits]] {{•}} [[Base_Gear#Augmenters|Augmenters]] {{•}} [[Base_Gear#Weapons|Weapons]] {{•}} [[Base_Gear#Shield|Shields]] {{•}} [[Base_Gear#Energy|Energies]] {{•}} [[Base_Gear#Radar|Radars]] {{•}} [[Base_Gear#Shield Chargers|Shield Chargers]]  {{•}} [[Base_Gear#Capacitors|Capacitors]] {{•}} [[Base_Gear#Missile Launchers|Missile Launchers]] {{•}} [[Base_Gear#Overloaders|Overloaders]] {{•}} [[Base_Gear#Field Generators|Field Generators]] {{•}} [[Base_Gear#Exterminators|Exterminators]] {{•}} [[Base_Gear#Dampeners|Dampeners]] {{•}} [[Base_Gear#Station Overchargers|Overchargers]] {{•}} [[Blueprints]] {{•}} [[Base Items|Station Items]] {{•}} [[Permanent Drones]] {{•}} [[Blueprints]]&lt;br /&gt;
 &lt;br /&gt;
}}&amp;lt;br/&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Speed_Demon_Class&amp;diff=65027</id>
		<title>Speed Demon Class</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Speed_Demon_Class&amp;diff=65027"/>
				<updated>2025-08-15T06:46:26Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SD T23.png|thumb|500px|A [[Ruined Haraka]] SD, fighting a [[Lunarian]] in [[Kalthi Depths]] with the help of some combat bots -- two [[Vulture]]s and a [[Faranji Stinger]]. A stream of [[Weapons#Burning Blossom|Burning Blossom]] projectiles, a [[Weapons#Titan Mining Laser|Titan Mining Laser]], and two multifired [[Weapons#Kalthi Fire|Kalthi Fire]]s chip at the Moonfighter's hull.]]&lt;br /&gt;
&lt;br /&gt;
Like the name suggests, '''Speed Demons''' (or '''SDs''') live life in the fast lane -- they fly fast and shoot fast. SDs embody the arcade style of combat where shooting and movement take centre stage.&lt;br /&gt;
&lt;br /&gt;
SDs have very high burst damage potential, with their powerful [[Speed Demon#Special Abilities|Overdrive and Target Tracker Super Items]] that further increase damage output and energy sustain. This stacks with temporary bonuses like +% Damage, which allows SDs to dish out damage several times higher than their regular output. With a combination of high mobility, high burst, and heightened radar bonuses, SDs alongside [[Seer Class|Seer]]s are well suited for assassination-style plays.&lt;br /&gt;
&lt;br /&gt;
The four aug slots of a light fighter allows for a variety of build styles for SDs. An SD can choose to be a glass cannon, a long range duelist, a low-vis assassin, or a tiny flying tank -- often crossing over into multiple styles in varying degrees depending on the player's goals.&lt;br /&gt;
&lt;br /&gt;
However, there are some limitations that the class operates within, the naturally low hull space and resistances of light fighters (alongside the the physical vulnerability of the hull class). SDs have to balance their gear to make room for loot or weapons, and maneuver between the attack patterns of enemies to get within firing range.&lt;br /&gt;
&lt;br /&gt;
Beyond combat, SD enjoys its speed everywhere else. Players often designate an SD character to be their main storage/hauling character, as the class's speed bonuses will translate over into ships like industrial freighters. An SD flying a [[Divine Behemoth]] or [[Honey Badger]] can reach 700 speed with relative ease, allowing augmenter setups to focus more on capacity or agility over raw speed.&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
&lt;br /&gt;
There are three notable special ability items that can be purchased in Lyceum at the Speed Demon and Recon class locked stations.&lt;br /&gt;
&lt;br /&gt;
The Speed Demon Overdrive Device will store energy as the player hits enemies in charge mode. When the overdrive device has achieved full charge, it will use that energy charge to pay for part of the player's energy costs while giving them a damage boost while discharging. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SD_Overdrive_Device.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Speed Demon Tracking Device offers the player some evasion, projectile speed and the unique ability for weapons to fire out of the sides and rear of the player ship directly at a targeted enemy for ten seconds on a twenty second cooldown. This ability is incredibly powerful, allowing a speed demon the ability to dodge and juke while still being able to bear accurate fire down upon an enemy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SD_Target_Tracker.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Recon class Loot Pockets is a super item that can be used to gain extra hull space for scooping loot while having the downside of disabling weapons. This allows the player to fit extra loot where it may not be previously possible. There are six total versions of the item available at the Recon base in Lyceum, ranging from tech 0 to tech 22. The lowest tech super item gives 100 extra space while the tech 22 version gives 600 extra space.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SS_Recon_Pockets.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
=== Zen Skills === &lt;br /&gt;
&lt;br /&gt;
Zen skills cost (1 * Level) skill points per level, up to a max of level 50.&lt;br /&gt;
&lt;br /&gt;
'''Zen of Light Fighters:''' Specializing in light fighters.&lt;br /&gt;
*Per level:&lt;br /&gt;
**+2% Turning in Light Fighter&lt;br /&gt;
**+2% Thrust in Light Fighter&lt;br /&gt;
**+1% Radar in Light Fighter&lt;br /&gt;
**+0.670% Capacity in Light Fighter &lt;br /&gt;
&lt;br /&gt;
'''Zen of Speed Demon:''' Mastering Speed Demon.&lt;br /&gt;
*Per level:&lt;br /&gt;
**+0.50% Speed&lt;br /&gt;
**+1% Rate of Fire&lt;br /&gt;
**+2% Docking Speed&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Skills==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table class=&amp;quot;skill-table&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-recon-focus-1.png|75px|center]]            &lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Recon Focus 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar, 30% Shield Recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-recon-focus-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Recon Focus 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in reconnaissance. +1 Hull Extension slot, 20% Turning, 20% Thrust, 15% Radar, 30% Shield Recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-recon-focus-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Recon Focus 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Your focus is in reconnaissance. 20% Turning, 20% Thrust, 15% Radar, 30% Shield Recovery&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-sd-class-1.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Speed Demon Class 1&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Rate of fire beyond 10 shots per second is converted to + Damage and + Electrical Tempering. 20% Speed, 33% Damage, 60% Docking Speed&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassRightConnector}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-sd-class-2.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Speed Demon Class 2&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;25% Projectile Damage, 12% Rate of Fire&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassGlyphLeft}}&lt;br /&gt;
        	{{Class1Rank}}&lt;br /&gt;
            [[File:Skill-sd-class-3.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Speed Demon Class 3&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Mitigates up to 50% of damage taken when traveling close to perpendicular to the impact angle. Moving slower than the speed of the impact lessens the effect. 45% Damage, -22% Electric Tempering&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;    &lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-speedy-firing.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Speedy Firing&amp;lt;/span&amp;gt;         &lt;br /&gt;
            &amp;lt;span&amp;gt;Quick on the trigger. 25% Rate of Fire, 7.50% Damage, 7% Critical Chance&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-dogfighting.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Dogfighting&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;Get in close and personal. 24% Damage, 15% Tracking, 15% Turning, 15% Turning&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
        	{{ClassDownConnector}}&lt;br /&gt;
        	{{Class3Rank}}&lt;br /&gt;
            [[File:Skill-speedy-movement.png|75px|center]]&lt;br /&gt;
            &amp;lt;span class=&amp;quot;header&amp;quot;&amp;gt;Speedy Movement&amp;lt;/span&amp;gt;&lt;br /&gt;
            &amp;lt;span&amp;gt;The hallmark of the speed demon: speed! 12% Speed, 20% Thrust&amp;lt;/span&amp;gt;&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
    &amp;lt;tr&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills section]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills section]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
        &amp;lt;td class=&amp;quot;skill-cell&amp;quot;&amp;gt;&lt;br /&gt;
        	{{ClassGlyphUp}}&lt;br /&gt;
            [[File:Skill-adv-skill-placeholder.png|75px|center|See Adv. Class Skills section]]&lt;br /&gt;
        &amp;lt;/td&amp;gt;&lt;br /&gt;
    &amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Advanced Subskills == &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;adv-skills-wrapper&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;div class=&amp;quot;adv-skill-legend&amp;quot;&amp;gt;&lt;br /&gt;
        {{SkillGenericGlyph|name=General Skills|colour=#66bd95}} &lt;br /&gt;
        {{SkillGenericGlyph|name=Recon Skills|colour=#4263bd}}&lt;br /&gt;
        {{SkillGenericGlyph|name=Speed Demon Skills|colour=#d4c86e}}       &lt;br /&gt;
    &amp;lt;/div&amp;gt;&lt;br /&gt;
    &amp;lt;table class=&amp;quot;adv-skills&amp;quot;&amp;gt;&lt;br /&gt;
        {{TableRowsAdvSkillsGeneral|colour=#66bd95|bg=rgba(115, 187, 115, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsRecon|colour=#4263bd|bg=rgba(158, 158, 255, 0.1)}}&lt;br /&gt;
        {{TableRowsAdvSkillsSpeedDemon|colour=#d4c86e|bg=rgba(255, 193, 101, 0.1)}}&lt;br /&gt;
    &amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;{{skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Class Skills]][[Category: Skills]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_Recon_Pockets.png&amp;diff=65026</id>
		<title>File:SS Recon Pockets.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_Recon_Pockets.png&amp;diff=65026"/>
				<updated>2025-08-15T06:37:56Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: A screenshot of the Recon superitem Recon Loot Pockets&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the Recon superitem Recon Loot Pockets&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SD_Target_Tracker.png&amp;diff=65025</id>
		<title>File:SD Target Tracker.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SD_Target_Tracker.png&amp;diff=65025"/>
				<updated>2025-08-15T06:25:23Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: A screenshot of the SD Target Tracker&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the SD Target Tracker&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SD_Overdrive_Device.png&amp;diff=65024</id>
		<title>File:SD Overdrive Device.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SD_Overdrive_Device.png&amp;diff=65024"/>
				<updated>2025-08-15T06:25:07Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: A screenshot of the SD overdrive device.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot of the SD overdrive device.&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Blueprint&amp;diff=65022</id>
		<title>Blueprint</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Blueprint&amp;diff=65022"/>
				<updated>2025-08-14T00:59:40Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Redirect to Blueprints&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Blueprints]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Blueprints&amp;diff=65021</id>
		<title>Blueprints</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Blueprints&amp;diff=65021"/>
				<updated>2025-08-14T00:58:45Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Built the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Blueprints==&lt;br /&gt;
&lt;br /&gt;
Blueprints are special items used to manufacture other items at a player station. They act as production plans, specifying the required materials, manhours, and workforce needed to create the desired product. Once acquired, a blueprint can be used repeatedly (or for a limited number of runs, depending on the blueprint) to produce items for the player. Blueprints can be obtained through DG drops, AI bases, or from killing bosses.&lt;br /&gt;
&lt;br /&gt;
When inspecting a blueprint, the player will be able to view details such as the item the blueprint can produce, the tech level, maximum uses, workforce requirements, maximum workforce, and initial and periodic material requirements.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Blueprint Attributes==&lt;br /&gt;
&lt;br /&gt;
Item: The item(s) that one run of the blueprint will produce.&amp;lt;br&amp;gt;&lt;br /&gt;
Manhours: The amount of manhours that are required to build the item(s)&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum workforce: The amount of workers that can work at one time on each production run.&amp;lt;br&amp;gt;&lt;br /&gt;
Maximum uses: Many blueprints only allow so many production uses. Once the uses are exhausted, a new blueprint must be obtained to produce additional items.&amp;lt;br&amp;gt;&lt;br /&gt;
Initial Materials: Blueprints can require materials to be present on the player station before a player can initialize a new production run.&amp;lt;br&amp;gt;&lt;br /&gt;
Periodic Materials: Blueprints can require materials to be supplied periodically over the course of the production run or risk being halted.&amp;lt;br&amp;gt;&lt;br /&gt;
Tech Level: Blueprints have a tech level associated with the blueprint. Unlike other station items, blueprints do not require the [[Station Management]] skill to use at a station and the tech level of the player station does not matter when using blueprints. Earthforce space player stations can only use blueprints up to tech 20, while Wild space player stations can use any blueprint.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SS_Blueprint_Example.png|SS_Blueprint_Example.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Producing an item==&lt;br /&gt;
&lt;br /&gt;
To produce an item from a blueprint, a player needs to start by using a blueprint on a player station. First transfer the blueprint to the station and use the blueprint by either right clicking and selecting use or by double clicking the blueprint in the station's inventory. The blueprint will disappear and will be added to the station's construction tab. A player can simply double click on the item they wish to produce in the construction tab and enter the desired number of runs to start a new build. The station's free workers will then split their workforce evenly across all builds currently ongoing on the station and will complete one manhour per worker every ten seconds. When the material requirements are fulfilled and the work is completed, the player will receive a notification in Event chat if docked at the station and the item(s) produced will appear in the station's inventory.&lt;br /&gt;
&lt;br /&gt;
Some blueprints will only allow a maximum amount of workers to work on a production run at any given time. These builds can only be accelerated by increasing the construction speed of the station. Many builds do not have a maximum workforce and therefore have the potential to be produced very quickly if a proper workforce is available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:SS_construction_tab.png]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Station Workforce==&lt;br /&gt;
&lt;br /&gt;
The workforce bar shows how many workers are busy equipping items on the base and how many workers are free to produce items. A worker will produce one manhour every 10 seconds which can be further modifier by construction speed bonuses. Below is a screenshot of the workforce available at a station, seen under the Control tab. &lt;br /&gt;
&lt;br /&gt;
[[Image:SS_Station_Workforce.png]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_Station_Workforce.png&amp;diff=65020</id>
		<title>File:SS Station Workforce.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_Station_Workforce.png&amp;diff=65020"/>
				<updated>2025-08-14T00:49:17Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: A picture of the workforce on a station.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of the workforce on a station.&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_construction_tab.png&amp;diff=65019</id>
		<title>File:SS construction tab.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_construction_tab.png&amp;diff=65019"/>
				<updated>2025-08-14T00:37:21Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: SS construction tab building some items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SS construction tab building some items&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_Blueprint_Example_Ada_Kit.png&amp;diff=65018</id>
		<title>File:SS Blueprint Example Ada Kit.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_Blueprint_Example_Ada_Kit.png&amp;diff=65018"/>
				<updated>2025-08-14T00:17:47Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: An example of a blueprint to make a T20 ada kit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of a blueprint to make a T20 ada kit.&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_Blueprint_Example_Mercurian_Emission.png&amp;diff=65017</id>
		<title>File:SS Blueprint Example Mercurian Emission.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_Blueprint_Example_Mercurian_Emission.png&amp;diff=65017"/>
				<updated>2025-08-14T00:17:26Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: An example of a Mercurian Emission Blueprint&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of a Mercurian Emission Blueprint&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_Blueprint_Example.png&amp;diff=65016</id>
		<title>File:SS Blueprint Example.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_Blueprint_Example.png&amp;diff=65016"/>
				<updated>2025-08-14T00:13:26Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: An example of a blueprint.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of a blueprint.&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65014</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65014"/>
				<updated>2025-08-13T16:05:43Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Added missing values for extraction speed and changed format from &amp;quot;# per day&amp;quot; to &amp;quot;#/day&amp;quot; to match the fusion extractors section.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.&lt;br /&gt;
&lt;br /&gt;
Here's an example of a planet scan that reveals resources on a planetary body for a player:&lt;br /&gt;
&lt;br /&gt;
[[File:SS_Planet_Scan.png|A planet scan|A planet scan that reveals available resources on a planetary body]]&lt;br /&gt;
&lt;br /&gt;
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.&lt;br /&gt;
&lt;br /&gt;
A screenshot of some extractors and factories working together to produce resources for the player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SS_equipped_extractors.png|Extractors and factories|Extractors and factories working together to produce resources for the player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|86.4/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fusion Extractors ==&lt;br /&gt;
&lt;br /&gt;
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Commodities Factories ==&lt;br /&gt;
&lt;br /&gt;
Industrial commodities are a significant source of income and are also required for more endgame blueprints.&lt;br /&gt;
&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chip and Sensor Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factories are used to produce commodities that are required to build modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Module Device Factories ==&lt;br /&gt;
&lt;br /&gt;
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65013</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65013"/>
				<updated>2025-08-13T15:57:37Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Added some screenshots of extractors, factories and a planet scan. Added some div elements to break up the page into sections.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.&lt;br /&gt;
&lt;br /&gt;
Here's an example of a planet scan that reveals resources on a planetary body for a player:&lt;br /&gt;
&lt;br /&gt;
[[File:SS_Planet_Scan.png|A planet scan|A planet scan that reveals available resources on a planetary body]]&lt;br /&gt;
&lt;br /&gt;
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.&lt;br /&gt;
&lt;br /&gt;
A screenshot of some extractors and factories working together to produce resources for the player:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:SS_equipped_extractors.png|Extractors and factories|Extractors and factories working together to produce resources for the player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Fusion Extractors ==&lt;br /&gt;
&lt;br /&gt;
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Industrial Commodities Factories ==&lt;br /&gt;
&lt;br /&gt;
Industrial commodities are a significant source of income and are also required for more endgame blueprints.&lt;br /&gt;
&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Chip and Sensor Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factories are used to produce commodities that are required to build modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Module Device Factories ==&lt;br /&gt;
&lt;br /&gt;
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=65012</id>
		<title>Missile Factories</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=65012"/>
				<updated>2025-08-13T15:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Added additional descriptions for each sections. Added div elements to break up each section with a horizontal bar. This was done to make the station item page look better.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Ordnance Command Missile Factories==&lt;br /&gt;
&lt;br /&gt;
These missile factories are built from a blueprint obtained in Hyperion at the Ordinance Command base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Kinetic Type III]] per 10 minutes&lt;br /&gt;
|2500 [[Nuclear Waste]], 1250 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|5,000,000 credits, 100,000 metals, 30 Titanium Sheets&lt;br /&gt;
|5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small AP Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small AP Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Surgical Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Incendiary Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Kinetic Type III]] per 10 minutes&lt;br /&gt;
|4875 [[Nuclear Waste]], 2438 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 60 Titanium Sheets&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 10 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium AP Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium AP Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Surgical Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Incendiary Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes&lt;br /&gt;
|8000 [[Nuclear Waste]], 4000 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 10 Energised Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large AP Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large AP Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Surgical Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Incendiary Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Research Base Missile Factories==&lt;br /&gt;
&lt;br /&gt;
These missile factories are made from a blueprint obtained in Hyperion at the Research Base.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Flare Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets.&lt;br /&gt;
|150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Disintigrator Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Disintigrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Disintigrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Flare Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|350,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 75,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Rocket]] Every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 Credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|550,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 70,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Disintegration Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|[[Ammo Crate - Medium Disintegration Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Disintegration Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Flare Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 140,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Disintegrator Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Bunkerbuster Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Bunkerbuster Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 [[Energized Microchips]], 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Lancer Missile]] per ? minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 30 [[Laconia Sheet]].&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 10 [[Energized Microchips]], 1 [[Weapons |Jiji Quu]], 1 [[Demented Speed Module]], 15 [[Complicated Factory Parts]]&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] per 5 minutes&lt;br /&gt;
|2 [[Ammo Crate - Large AP Type III]], 20000 [[Nuclear Waste]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 300,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Beta Antares]] Beta Antares Shipyards &amp;lt;br /&amp;gt; [[Lyceum]] Ordnance Testing Grounds - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Base Missile Factories==&lt;br /&gt;
&lt;br /&gt;
These missiles are for use by stations. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ares Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ares Nuclear Missile]] per 10 minutes&lt;br /&gt;
|120 [[Nuclear Waste]], 60 [[Metals]], 75000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Ares WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adonis WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Adonis Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Adonis Nuclear Missile]] per 10 minutes&lt;br /&gt;
|180 [[Nuclear Waste]], 90 [[Metals]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Adonis WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Argonaut Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Argonaut Nuclear Missile]] per 10 minutes&lt;br /&gt;
|240 [[Nuclear Waste]], 120 [[Metals]], 150000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Argonaut WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ambrosia Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ambrosia Nuclear Missile]] per 10 minutes&lt;br /&gt;
|280 [[Nuclear Waste]], 140 [[Metals]], 180000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Ambrosia WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Andaman WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Andaman Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Andaman Nuclear Missile]] per 10 minutes&lt;br /&gt;
|320 [[Nuclear Waste]], 160 [[Metals]], 1 [[Enriched Nuclear Material]], 250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Andaman WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Achilles WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Achilles Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Achilles Nuclear Missile]] per 10 minutes&lt;br /&gt;
|360 [[Nuclear Waste]], 180 [[Metals]], 2 [[Enriched Nuclear Material]], 350000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Achilles WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Annhilator Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Annhilator Nuclear Missile]] per 10 minutes&lt;br /&gt;
|400 [[Nuclear Waste]], 200 [[Metals]], 3 [[Enriched Nuclear Material]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|140&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Annihilator WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;border-top: 3px solid #aaa; margin: 1em 0;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Aveksaka Missile Factories==&lt;br /&gt;
&lt;br /&gt;
These missile factories are obtained from subspace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Visphotakapad Ksaravis'ayu Cloning Vats&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Missiles|Visphotakapad Ksaravis'ayu Pod]]&lt;br /&gt;
|3 [[Missiles|Visphotakapad Ksaravis'ayu Pod]] per 10 minutes&lt;br /&gt;
|3 [[Missiles|Ammo Crate - Large Bunkerbuster Torpedo]], 1 [[Praheti DNA]], 135 [[Alien Husk Fragments]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Visphotakapad Ksaravis'ayu Cloning Vats Blueprint]]&lt;br /&gt;
|A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category:Missile Bays]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_Planet_Scan.png&amp;diff=65011</id>
		<title>File:SS Planet Scan.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_Planet_Scan.png&amp;diff=65011"/>
				<updated>2025-08-13T15:34:18Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: An example of a planet scan that reveals resources on a planet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An example of a planet scan that reveals resources on a planet.&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65010</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65010"/>
				<updated>2025-08-13T15:33:34Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Added a picture.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.&lt;br /&gt;
&lt;br /&gt;
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.&lt;br /&gt;
&lt;br /&gt;
A screenshot of some extractors and factories working together to produce resources for the player:&lt;br /&gt;
&lt;br /&gt;
[[File:SS_equipped_extractors.png|Extractors and factories|Extractors and factories working together to produce resources for the player]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fusion Extractors ==&lt;br /&gt;
&lt;br /&gt;
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Commodities Factories ==&lt;br /&gt;
&lt;br /&gt;
Industrial commodities are a significant source of income and are also required for more endgame blueprints.&lt;br /&gt;
&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
== Chip and Sensor Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factories are used to produce commodities that are required to build modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
&lt;br /&gt;
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:SS_equipped_extractors.png&amp;diff=65009</id>
		<title>File:SS equipped extractors.png</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:SS_equipped_extractors.png&amp;diff=65009"/>
				<updated>2025-08-13T15:27:30Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: A screenshot showing some equipped extractors and factories working together to produce resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A screenshot showing some equipped extractors and factories working together to produce resources&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65008</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65008"/>
				<updated>2025-08-13T14:57:09Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Fixed a typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.&lt;br /&gt;
&lt;br /&gt;
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.&lt;br /&gt;
&lt;br /&gt;
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fusion Extractors ==&lt;br /&gt;
&lt;br /&gt;
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production the factory is allowed to produce. The factory will then produce resources until it reaches that limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Commodities Factories ==&lt;br /&gt;
&lt;br /&gt;
Industrial commodities are a significant source of income and are also required for more endgame blueprints.&lt;br /&gt;
&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
== Chip and Sensor Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factories are used to produce commodities that are required to build modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
&lt;br /&gt;
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65007</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65007"/>
				<updated>2025-08-13T14:55:20Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Added and edited some section descriptions and adjusted the layout on the resource abundance chart.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Stations provide the player opportunities for resource extraction, colony management, factory operation, item production and more. This section will cover station items such as extractors, factories, hydroponics and more. For gear such as weapons, shields, augmenters and other related gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Extractors are used to extract natural resources from player stations that are attached to planets and moons. In order to equip the extractors to start extracting resources, the planet or moon must have the resource which can be determined by using [[Scanners]]. Resource deposits will also have an abundance level which will dictate how many extractors can be equipped per station on the planetary body. [[Planets]] can have as few as two attached stations and as many as six which can be determined by scanning. Each station can equip extractors equal to the resource abundance that's present which allows planets to offer more opportunities for extraction compared to moons who can only ever have one attached station. Resource extraction can be increased by having the trade skill [[Extraction Expert]] which will increase resource extraction by up to 660%.&lt;br /&gt;
&lt;br /&gt;
Equipping extractors is pretty straightforward. First, the planet or moon must have the resources available for the extractors to extract. Most extractors require one free worker on the station to equip the extractor and the tech level of the extractor must be equal to or less than the tech level of the player station that you're equipping the extractor on. The player must also have have the [[Station Management]] skill trained equal to or higher than the tech level of the extractor to equip it.&lt;br /&gt;
&lt;br /&gt;
Below is a chart that will serve as a guide on how many extractors you can equip depending on the resource abundance. If you try to equip more resource extractors than are allowed on a station, it will only equip up to the maximum number of extractors allowed for that resource.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;20%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Fusion Extractors ==&lt;br /&gt;
&lt;br /&gt;
These extractors are currently the best extractors for extracting common resources and fermium. They are built from blueprints that can be purchased within [[Blue Photon Processing]]. The extractors are divided into different tech levels which requires that they must be equipped on a player station equal to or higher than that of the tech level of the extractor. Higher tech player stations with higher tech fusion extractors have the potential to extract more resources from each station. Built fusion extractors will decay upon a [[universe reset]], requiring players to create new extractors after each reset.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Factories can be equipped on any player station to process resources. Factories require workers to equip and will periodically consume resources and depending on the factory, credits to produce more complex commodities for the player. If the factory is missing a required resource, it will remain equipped and will operate whenever the required resources required to operate the factory is available. It is advised to make sure you have extra credits and have proper safeguards in place to avoid excess factory operation. One way to avoid excess factory operation is to add the factory output to the trade bay and limit the maximum production limit the factory is allowed to produce. The factory will then produce resources until it reaches that limit.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Industrial Commodities Factories ==&lt;br /&gt;
&lt;br /&gt;
Industrial commodities are a significant source of income and are also required for more endgame blueprints.&lt;br /&gt;
&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
== Chip and Sensor Factories ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
These factories are used to produce commodities that are required to build modules.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
&lt;br /&gt;
These factories are responsible for making commodities for producing various items, most notably modules. These factories have been made more redundant with the introduction of module schematics which no longer require the use of these factories. However, there are some fringe cases that still require the use of these factories.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65006</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65006"/>
				<updated>2025-08-13T12:44:32Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Fixed the two images being center aligned in the previous edit; the images should have stayed right aligned.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that can only be equipped on bases. For gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|right]]&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Extractors ===&lt;br /&gt;
&lt;br /&gt;
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Commodities Factories ===&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
=== Chip and Sensor Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65005</id>
		<title>Base Items</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Base_Items&amp;diff=65005"/>
				<updated>2025-08-13T12:41:09Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Text align center on all data to look better and increased readability.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items that can only be equipped on bases. For gear see [[Base Gear]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Base Item.jpg|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extractors ==&lt;br /&gt;
[[Image:Extractors2.jpg|center]]&lt;br /&gt;
Items that equipped will extract a commodity from the planet that the base is attached to, if that resource is present in the planet. [[Extraction Expert]] speeds up the rate of extraction.&lt;br /&gt;
&lt;br /&gt;
The amount of extractors you can equip depends on the amount of resource, as follows:&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;25%&amp;quot;&lt;br /&gt;
|'''Amount of Resource'''&lt;br /&gt;
|'''Amount of Extractors'''&lt;br /&gt;
|-&lt;br /&gt;
|Smidgen&lt;br /&gt;
|1 - 2&lt;br /&gt;
|-&lt;br /&gt;
|Little&lt;br /&gt;
|3 - 4&lt;br /&gt;
|-&lt;br /&gt;
|Bit&lt;br /&gt;
|5 - 8&lt;br /&gt;
|-&lt;br /&gt;
|Bunch&lt;br /&gt;
|9 - 16&lt;br /&gt;
|-&lt;br /&gt;
|A Lot&lt;br /&gt;
|17 - 32&lt;br /&gt;
|-&lt;br /&gt;
|Plenty&lt;br /&gt;
|33 - 64&lt;br /&gt;
|-&lt;br /&gt;
|Loads&lt;br /&gt;
|65 - 128&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  | '''Tech'''&lt;br /&gt;
! style=&amp;quot;width:3%&amp;quot;  |'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
! style=&amp;quot;width:5%&amp;quot;  |'''Weight'''&lt;br /&gt;
!'''Skill Needed'''&lt;br /&gt;
!'''Source/Price'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ablution Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ablution Crystals]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Ablution crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Adamantium Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Alien Bacteria Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Bacta Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Carbon Heart Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|8&lt;br /&gt;
|[[Carbon Hearts]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Empathy Fields]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract carbon hearts.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dark Matter Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Diamond Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Energon Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enriched Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|Enriched Space Oats&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 50,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|come down, farm&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Frozen Blob Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blobs.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Gold Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 50,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Heavy Metals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|strip-mine to riches&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Hot Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Hot Nuclear Waste&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Laconia Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|2,592 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Petroleum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Biologique]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Plasma Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Plasma Crystals]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyper]] -- 300,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Plasma crystals.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Platinum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Protoganglae Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Protoganglae]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old [[Nexus Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Protoganglae.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|90 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 100,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Quantumum Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Reversed Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Reversed Baobabs&lt;br /&gt;
|&amp;amp;nbsp; ?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 200,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|an automated buzzsaw android&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Rubicite Extractor Blueprint]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 100,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Oxide Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Silicon Oxide&lt;br /&gt;
|&amp;amp;nbsp; &lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]] -- 100,000 credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|Extract silicon at your attached base&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.665&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|Titanium&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|8,640 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 200,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|an automated buzzsaw android.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.665 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Absolution]] -- 10,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Prototype Fermium Extractor}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|125&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|864 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Harvester}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Come down, farm.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Metal Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Strip-mine to riches, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Nuclear Waste Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|5,184 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Collect Nuclear Waste, twice as fast&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silicon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base -- 1,000,000 credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon at your attached base, twice as fast.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Advanced Tree Cutter}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|17,280 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG drop]], &amp;lt;br&amp;gt; [[Trading missions]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|slash and burn with this android buzzsaw.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Tin Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Tin]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] --25,000,000 credits, 1 Tin Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Tin.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Copper Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Copper]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Copper Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Copper.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Silver Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Silver]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Silver Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silver.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Titanium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Titanium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Titanium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Petroleum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Ablution]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Petroleum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Petroleum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Jelly Beans Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Jelly Beans]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Jelly Beans Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Jelly Beans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Vis Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Vis]]&lt;br /&gt;
|0.998 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 25,000,000 credits, 1 Vis Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Vis.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Gold Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Gold]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Gold Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Gold.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Laconia Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Laconia]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Laconia Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Laconia.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Diamond Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Diamond]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Diamond Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Diamond.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Enriched Nuclear Material Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1,728 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Enriched Nuclear Material Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Enriched Nuclear Material.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Alien Bacteria Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Alien Bacteria]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Alien Bacteria Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Alien Bacteria.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Quantumum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Quantumum]]&lt;br /&gt;
|1.33 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Quantumum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Quantumum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Psion Icicles Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Psion Icicles]]&lt;br /&gt;
|172 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 200,000,000 credits, 1 Psion Icicles Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Psion Icicles.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Christmas Tree Cutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Christmas]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Made specifically to cut down christmas trees or so they say.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Deforestation Machine&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Baobabs]]&lt;br /&gt;
|27,216 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce deforestation machine.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|1,944 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Fermium extractor.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Space Oats]]&lt;br /&gt;
|27,648 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce harvester.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Earthforce Automated Titanium Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Titanium]]&lt;br /&gt;
|1.4 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Earthforce Defence Token]] &amp;lt;br&amp;gt; exchange mission&lt;br /&gt;
|Requires no workers&lt;br /&gt;
|Approved by Earthforce Titanium drill.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fermium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|75&lt;br /&gt;
|[[Fermium]]&lt;br /&gt;
|4,536 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring Missions]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Metal Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The Undead don't care about work related injuries.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Nuclear Waste Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Nuclear Waste]]&lt;br /&gt;
|10,368 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|If only they were living, this might worry them!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Undead Silicon Miners&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Silicon]]&lt;br /&gt;
|34,560 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Dangerous? Who cares, they're already undead!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Kikale Mzungu Extractors&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|[[Metals]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60,000&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|[[Mzungu Lore]]&lt;br /&gt;
|Ruin -- 100,000,000 credits&lt;br /&gt;
|Improves: Hull Space +2%&lt;br /&gt;
|Ancient ways to mine metals!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Platinum Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Platinum]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Platinum Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Platinum.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Adamantium Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Adamantium]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Adamantium Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Adamantium.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Rubicite Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Rubicite]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Rubicite Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Rubicite.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Bacta Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Bacta]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Bacta Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Bacta.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Frozen Blob Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Frozen Blob]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Frozen Blob Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Frozen Blob.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Energon Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Energon]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Energon Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Energon.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Advanced Dark Matter Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000&lt;br /&gt;
|[[Dark Matter]]&lt;br /&gt;
|1.66 per day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 3,000,000,000 credits, 1 Dark Matter Extractor&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Dark Matter.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Fusion Extractors ===&lt;br /&gt;
&lt;br /&gt;
These extractors are built from blueprints that can be purchased within Blue Photon Processing. The built fusion extractors will decay upon universe reset.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;min-width:1400px class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!'''Name'''&lt;br /&gt;
!'''Tech'''&lt;br /&gt;
!'''Size'''&lt;br /&gt;
!'''Commodity Extracted'''&lt;br /&gt;
!'''Extraction Rate'''&lt;br /&gt;
!'''Weight'''&lt;br /&gt;
!'''BP Cost'''&lt;br /&gt;
!'''BP Mats Init/Period'''&lt;br /&gt;
!'''Comment'''&lt;br /&gt;
!'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65  million&lt;br /&gt;
|35 Steel Girders / 175 steel girders, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|silicon&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders/ 75 steel girders, 100 Sentient chatbots, 75 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|6,480/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 150 Fine Space Wiskey, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Experimental Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|BaoBob&lt;br /&gt;
|21,600/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|65 million&lt;br /&gt;
|25 steel Girders / 175 steel girders, 125 Paxian Figurines, 125 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract metal Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|8,424/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 300 steel girders, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 150 steel girders, 200 Sentient Chatbots, 150 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 250 Paxian Figurines, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Prototype Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space Oats&lt;br /&gt;
|28,080/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|125 million&lt;br /&gt;
|70 steel Girders / 350 steel girders, 375 FIne Space Wiskey, 250 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 fusion cells [[Metal Fusion Drill Blueprint|BP]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|10,386/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 50 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 300 steel girders, 400 sentient chatbots, 300 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 500 Paxian Figurines 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobobs Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|34,560/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|250 million&lt;br /&gt;
|100 steel Girders / 700 steel girders, 750 Fine Space Whiskey 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Laconian Reinforced Girders / 25 million Credits 700 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|12,960/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credits, 100 steel Girders 5 Quickened Fusion Cells / 25 million Credits 700 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Overclocked Chatbots / 25 million Credits 300 steel girders, 500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Gilded Privies / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|43,200/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|25 million credtis, 100 steel Girders 5 Space Algie Whiskey / 25 million Credits 700 steel girders, 1000 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Subterranean Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|3,814/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|500 million&lt;br /&gt;
|150 million credtis, 100 steel Girders 25 Sub SHield Matrices, 6 industrial Promethium Crystals / 150 million Credits 900 steel girders, 1040 fusion cells, 25 Sub SHield Matrices, 6 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Metal Fusion Drill&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Metal&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Adamantium Reinforced Girder/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Metals Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Nuclear Fusion Collector&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Nuclear Waste&lt;br /&gt;
|15,552/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Energizing Fusion Cells/ 50 million credits, 1400 steel girders&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Nukes Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Silicon Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Silicon&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Self Cleaning CHatbots/ 50 million credits, 700 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Silicon Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fusion Treecutter&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Baobob&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders 1 Precision Pantacosms/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Baobob Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sky Farm Fusion Harvester&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Space oats&lt;br /&gt;
|51,840/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|50 million Credits, 100 steel Girders, 1 Dr. L's Cure all Life Tonic/ 50 million credits, 1400 steel girders, 1500 fusion cells&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Space Oats Faster&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Planetary Core Fermium Fusion Extractor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25&lt;br /&gt;
|Fermium&lt;br /&gt;
|4,752/day&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25000&lt;br /&gt;
|1 billion&lt;br /&gt;
|250 million credtis, 100 steel Girders, 10 Sub SHield Latices, 12 industrial Promethium Crystals / 250 million Credits 1900 steel girders, 2080 fusion cells, 10 Sub SHield Latices, 12 industrial Promethium Crystals&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Extract Fermium Faster&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Factories ==&lt;br /&gt;
=== Misc. Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|A 1000 monkeys and typewriters&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1250&lt;br /&gt;
|[[Shakespeare's Work]]&lt;br /&gt;
|1 [[Shakespeare's Work]] per 2 minutes&lt;br /&gt;
|1 [[Engines|Infinite Improbability Drive]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,0000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[End of the Universe]] -- 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Maybe with enough luck you might get the complete Shakespeare work?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Academy MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Building Academy]], 250,000 Credits&lt;br /&gt;
|Zone Bound&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack House&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 1 minutes&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|in come the peasants, out come entertainers&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Cyanure Lab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Cyanure]]&lt;br /&gt;
|1 [[Cyanure]] per 15 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Silicon]], 750 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lunacy]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Imperial Mint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Unclean Imperial Seal]]&lt;br /&gt;
|1 [[Unclean Imperial Seal]] per 24 Hours&lt;br /&gt;
|1 [[Gold]], 1 Credit&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Built into the Imperial Palace.&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Printing your face in gold on a credit makes it special&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Rat Hatchery&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Immature Rat Kitten]]&lt;br /&gt;
|1 [[Immature Rat Kitten]] per 10 minutes&lt;br /&gt;
|1 [[Rat Flesh]], 1 [[Rations]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] Contest Reward&lt;br /&gt;
|Cannot unequip.&lt;br /&gt;
|Somehow this makes Rat Kittens?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 12 s&lt;br /&gt;
|2 [[Space Oats]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|you don't have to like it, just eat it&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vortex Conv&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|[[Vortex Pellets]]&lt;br /&gt;
|1 [[Vortex Pellets]] per 20 s&lt;br /&gt;
|1 [[Kromelite]], 1 [[Blue Vapor]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|700,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Trans-dimensional conversion.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Furnace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Bronze]]&lt;br /&gt;
|1 [[Bronze]] per 1 minutes&lt;br /&gt;
|1 [[Tin]], 1 [[Copper]], 50000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Some tin and some copper, in some quantity. Magic.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cannery}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 40 s&lt;br /&gt;
|1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Canned food using modified CanNibble Food Processor&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Den&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 40 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Glass Matrix]] -- 1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Galactic Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Workers]]&lt;br /&gt;
|1 [[Workers]] per 20 s&lt;br /&gt;
|1 [[Peasants]], 1 [[Microchips]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Serpica]] -- 500,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|put those slackers to work&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Giant Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Commodity|Fine Space Whiskey]]&lt;br /&gt;
|1 [[Commodity|Fine Space Whiskey]] per 1 minute&lt;br /&gt;
|350 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Capella]] -- 5,000,000&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|MicroFab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Microchips]]&lt;br /&gt;
|1 [[Microchips]] per 15 s&lt;br /&gt;
|1 [[Silicon]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|no cubicles required&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nanofab&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Nanochips]]&lt;br /&gt;
|5 [[Nanochips]] per 15 s&lt;br /&gt;
|3 [[Nanosilicon]], 2 [[Quartz Crystals]], 5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Subspace|Blue Photon Subspace Facility]] -- 250,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Makes the smallest circuit boards... ever.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nuclear Convo-Tronic&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|90&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 15 s&lt;br /&gt;
|1 [[Fermium]], 1000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|320,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavanite]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Still&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|30&lt;br /&gt;
|[[Space Whisky]]&lt;br /&gt;
|1 [[Space Whisky]] per 2 minutes&lt;br /&gt;
|4 [[Space Oats]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AI Base  250,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|let's make us some moonshine!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Crack Palace&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|[[Entertainers]]&lt;br /&gt;
|1 [[Entertainers]] per 10 s&lt;br /&gt;
|1 [[Silicon]], 1 [[Peasants]], 20 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|improves the neighborhood&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Nuclear Convo-Tronic II}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 7 s&lt;br /&gt;
|1 [[Fermium]], 500 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[DG Drops|DG Drop]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Break down elements into stable forms&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Dall Computers Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Personal Computers]]&lt;br /&gt;
|1 [[Personal Computers]] per 15 s&lt;br /&gt;
|100 [[Microchips]], 1 [[Metals]], 195 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Dall Computers Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Computers make the 'verse go round.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Iquea Workshop}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Funky Furniture]]&lt;br /&gt;
|1 [[Funky Furniture]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 110 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Iquea Workshop Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Creating do-it yourself furniture since 2035.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Lavatory Factory}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Portable Lavatory]]&lt;br /&gt;
|1 [[Portable Lavatory]] per 15 s&lt;br /&gt;
|2 [[Baobabs]], 1 [[Microchips]], 140 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lavatory Factory Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|At least you'll never have to look for the can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Alien Recombobulator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Alien Husk]]&lt;br /&gt;
|1 [[Alien Husk]] per 30 s&lt;br /&gt;
|30 [[Alien Husk Fragments]], 3 [[Pyritic Radiation]],  40,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Reorganizes the component parts into something... resembling an alien?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Irradiation Chamber&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Irradiated Tumors]]&lt;br /&gt;
|1 [[Irradiated Tumors]] per 30 s&lt;br /&gt;
|5 [[Alien Husk Fragments]], 1 [[Pyritic Radiation]],  25,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Lyceum Research Concourse]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|A secure facility where high doses of radiation can be safely harnessed.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Nitinol Processor&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|45&lt;br /&gt;
|[[Nitinol]]&lt;br /&gt;
|1 [[Nitinol]] per 10 s&lt;br /&gt;
|3 [[Phased Metals]], 1 [[Nanochips]],  5000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Blue Photon Subspace Facility]] -- 5,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|The patented Blue Photon targeted electron manipulation procedure used by this processor is not recommended for use on Terrans.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Oversized MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|60 [[Rations]] per 12 s&lt;br /&gt;
|100 [[Space Oats]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80,000&lt;br /&gt;
|&lt;br /&gt;
|[[Oversized MRE Factory Blueprint]]&lt;br /&gt;
|Requires 25 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In bigger quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Slaughterhouse&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|1 [[Rations]] per 20 s&lt;br /&gt;
|1 [[Domesticated Space Rat]], 5 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|3000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Mmmm...gristle...&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Titanium Sheet Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|4,000&lt;br /&gt;
|[[Titanium Sheet]]&lt;br /&gt;
|1 [[Titanium Sheet]] per 2 minutes&lt;br /&gt;
|10,000 [[Metals]], 500 [[Nuclear Waste]], 100 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Titanium Sheet Factory Blueprint|BP]]&lt;br /&gt;
|Requires 100 workers to equip&lt;br /&gt;
|Pressing titanium sheets like there's no tomorrow!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vampyre Life Force Generator&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Vampyre Life Force]]&lt;br /&gt;
|1 [[Vampyre Life Force]] per 60 hours&lt;br /&gt;
|1,000 [[Peasants]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween Missions]]&lt;br /&gt;
|&lt;br /&gt;
|Fuel your apocalyptic desires!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Cybernetic Construction Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Cyborg]]&lt;br /&gt;
|1 [[Cyborg]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Peasants]], 130 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Cybernetic Construction Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|1-800-MAID-SERVE&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Grav Testing Facility}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Gravity Controller]]&lt;br /&gt;
|1 [[Gravity Controller]] per 15 s&lt;br /&gt;
|10 [[Microchips]], 30 [[Metals]], 300 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Grav Testing Facility Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Produces and tests artificial gravity generators.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Colonial Marine Training Module&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Colonial Marine]]&lt;br /&gt;
|1 [[Colonial Marine]] per 10 seconds&lt;br /&gt;
|1 [[Jelly Beans]], 1 [[Petroleum]], 5 [[Workers]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|65,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Alcenter ladies, this is the marine core.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500&lt;br /&gt;
|[[Crystallized Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Crystallized Enriched Nuclear Material]] per 10 minutes&lt;br /&gt;
|150 [[Nuclear Waste]], 1 [[Promethium Crystals]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&lt;br /&gt;
|[[Arena Lobby]] Trade Bay Unlock&lt;br /&gt;
|&lt;br /&gt;
|Crystallizes enriched nuclear material... WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Enrichment Plant&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Enriched Nuclear Material]]&lt;br /&gt;
|1 [[Enriched Nuclear Material]] per 1 minutes&lt;br /&gt;
|1 [[Nuclear Waste]], 1 [[Promethium]], 10000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Ring]] -- 10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|It's where the magic is done and the mysterious U-243 is put together.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Industrial Promethium Crystallizer&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1000&lt;br /&gt;
|[[Industrial Promethium Crystals]]&lt;br /&gt;
|1 [[Industrial Promethium Crystals]] per 20 minutes&lt;br /&gt;
|200 [[Industrial Commodities|Sub-Shield Buffers]], 100000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Kalthi Depths]] Drop&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Crystallizes promethium crystals.. WITH SCIENCE. It's like magic, with electricity.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gigantic MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|5000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|120 [[Rations]] per 12 s&lt;br /&gt;
|200 [[Space Oats]], 600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gigantic MRE Factory Blueprint]]&lt;br /&gt;
|Requires 50 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In massive quantities!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vapor Condenser&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Mercury]]&lt;br /&gt;
|1 [[Mercury]] per 10 minutes&lt;br /&gt;
|1 [[Cloud Mercury]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|&lt;br /&gt;
|[[Ring]] -- 50,000,000 Credits&lt;br /&gt;
|&lt;br /&gt;
|Condenses vaporous mercury&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Anatolian Alchemy Lab}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|[[Promethium]]&lt;br /&gt;
|1 [[Promethium]] per 5 s&lt;br /&gt;
|1 [[Fermium]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|420,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Harness the secrets of controlled decay at a fraction of the cost.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|{{Linkable Entry|Fembot Assembly Plant}}&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Fembot]]&lt;br /&gt;
|1 [[Fembot]] per 15 s&lt;br /&gt;
|5 [[Microchips]], 10 [[Metals]], 1 [[Entertainers]], 250 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Fembot Assembly Plant Blueprint|BP]], [[The Junkyard]]&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Streetwalkers minus free will = One damn fine night.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gargantuan MRE Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|25,000&lt;br /&gt;
|[[Rations]]&lt;br /&gt;
|520 [[Rations]] per 12 s&lt;br /&gt;
|800 [[Space Oats]], 2600 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|500,000&lt;br /&gt;
|&lt;br /&gt;
|[[Gargantuan MRE Factory Blueprint]]&lt;br /&gt;
|Requires 200 workers to equip&lt;br /&gt;
|You don't have to like it, just eat it. In insane quantities!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Industrial Commodities Factories ===&lt;br /&gt;
[[Industrial Commodities]]&lt;br /&gt;
&lt;br /&gt;
=== Chip and Sensor Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bronze Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Bronze Sensor]]&lt;br /&gt;
|1 [[Bronze Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze]], 1 [[Vitalized Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Vitalized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Vitalized Microchips]]&lt;br /&gt;
|1 [[Vitalized Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Vis]], 1 [[Microchips]], 1,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]]  100,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Quickened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Quickened Microchips]]&lt;br /&gt;
|1 [[Quickened Microchips]] per 10 minutes&lt;br /&gt;
|1 [[Quantumum]], 1 [[Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Silver Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Silver Sensor]]&lt;br /&gt;
|1 [[Silver Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver]], 1 [[Quickened Microchips]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]]  1,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Energized Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Energized Microchips]]&lt;br /&gt;
|1 [[Energized Microchips]] per 40 minutes&lt;br /&gt;
|1 [[Energon]], 1 [[Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Gold Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|150&lt;br /&gt;
|[[Gold Sensor]]&lt;br /&gt;
|1 [[Gold Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold]], 1 [[Energized Microchips]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]]  10,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Darkened Microchips Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Darkened Microchips]]&lt;br /&gt;
|1 [[Darkened Microchips]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Dark Matter]], 1 [[Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|AMD Tripathperon special modded chip.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Platinum Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Platinum Sensor]]&lt;br /&gt;
|1 [[Platinum Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum]], 1 [[Darkened Microchips]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]]  100,000,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Detect in a can.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Module Device Factories ===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Required Cost'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Skill Needed'''&lt;br /&gt;
|'''Source/Price'''&lt;br /&gt;
|'''Comment'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Aggravation Device]]&lt;br /&gt;
|1 [[Std. Aggravation Device]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Aggravation Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Agility Balancer]]&lt;br /&gt;
|1 [[Std. Agility Balancer]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Agility Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Capacity Equipment]]&lt;br /&gt;
|1 [[Std. Capacity Equipment]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Capacity Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Damage Materiel]]&lt;br /&gt;
|1 [[Std. Damage Materiel]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Damage Augmenter]], 100,00 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Electric Gadget]]&lt;br /&gt;
|1 [[Std. Electric Gadget]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Electric Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Energy Rigging]]&lt;br /&gt;
|1 [[Std. Energy Rigging]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Energy Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Fading Apparatus]]&lt;br /&gt;
|1 [[Std. Fading Apparatus]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Fading Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Firing Harness]]&lt;br /&gt;
|1 [[Std. Firing Harness]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Firing Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Nimbleness Rig]]&lt;br /&gt;
|1 [[Std. Nimbleness Rig]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Nimbleness Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Proximity Sensor]]&lt;br /&gt;
|1 [[Std. Proximity Sensor]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Docking Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Radar Equipage]]&lt;br /&gt;
|1 [[Std. Radar Equipage]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Radar Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Range Instrument]]&lt;br /&gt;
|1 [[Std. Range Instrument]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Range Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Recovery Implements]]&lt;br /&gt;
|1 [[Std. Recovery Implements]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Recovery Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Shield Booster]]&lt;br /&gt;
|1 [[Std. Shield Booster]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Shield Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Speed Fittings]]&lt;br /&gt;
|1 [[Std. Speed Fittings]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Speed Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Stealth Mechanism]]&lt;br /&gt;
|1 [[Std. Stealth Mechanism]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Stealth Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Thrust Fixtures]]&lt;br /&gt;
|1 [[Std. Thrust Fixtures]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Thrust Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Tracking Gizmo]]&lt;br /&gt;
|1 [[Std. Tracking Gizmo]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Targeting Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Std. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|50&lt;br /&gt;
|[[Std. Traction Appendice]]&lt;br /&gt;
|1 [[Std. Traction Appendice]] per 10 minutes&lt;br /&gt;
|1 [[Bronze Sensor]], 1 [[Augmenters#Normal_Augmenters|Std. Traction Augmenter]], 10,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100,000&lt;br /&gt;
|[[Infinite Knowledge]] 10&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Aggravation Device]]&lt;br /&gt;
|1 [[Good Aggravation Device]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Aggravation Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Agility Balancer]]&lt;br /&gt;
|1 [[Good Agility Balancer]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Agility Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Capacity Equipment]]&lt;br /&gt;
|1 [[Good Capacity Equipment]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Capacity Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Damage Materiel]]&lt;br /&gt;
|1 [[Good Damage Materiel]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Damage Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Electric Gadget]]&lt;br /&gt;
|1 [[Good Electric Gadget]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Electric Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Energy Rigging]]&lt;br /&gt;
|1 [[Good Energy Rigging]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Energy Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Fading Apparatus]]&lt;br /&gt;
|1 [[Good Fading Apparatus]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Fading Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Firing Harness]]&lt;br /&gt;
|1 [[Good Firing Harness]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Firing Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Nimbleness Rig]]&lt;br /&gt;
|1 [[Good Nimbleness Rig]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Nimbleness Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Proximity Sensor]]&lt;br /&gt;
|1 [[Good Proximity Sensor]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Docking Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Radar Equipage]]&lt;br /&gt;
|1 [[Good Radar Equipage]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Radar Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Range Instrument]]&lt;br /&gt;
|1 [[Good Range Instrument]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Range Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Recovery Implements]]&lt;br /&gt;
|1 [[Good Recovery Implements]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Recovery Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Shield Booster]]&lt;br /&gt;
|1 [[Good Shield Booster]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Shield Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Speed Fittings]]&lt;br /&gt;
|1 [[Good Speed Fittings]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Speed Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Stealth Mechanism]]&lt;br /&gt;
|1 [[Good Stealth Mechanism]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Stealth Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Thrust Fixtures]]&lt;br /&gt;
|1 [[Good Thrust Fixtures]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Thrust Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Tracking Gizmo]]&lt;br /&gt;
|1 [[Good Tracking Gizmo]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Targeting Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Good Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|[[Good Traction Appendice]]&lt;br /&gt;
|1 [[Good Traction Appendice]] per 20 minutes&lt;br /&gt;
|1 [[Silver Sensor]], 1 [[Augmenters#Normal_Augmenters|Good Traction Augmenter]], 100,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200,000&lt;br /&gt;
|[[Infinite Knowledge]] 15&lt;br /&gt;
|[[Platonic Academy]], Palaistra 10,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Aggravation Device]]&lt;br /&gt;
|1 [[Exc. Aggravation Device]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Aggravation Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Agility Balancer]]&lt;br /&gt;
|1 [[Exc. Agility Balancer]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Agility Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Capacity Equipment]]&lt;br /&gt;
|1 [[Exc. Capacity Equipment]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Capacity Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Damage Materiel]]&lt;br /&gt;
|1 [[Exc. Damage Materiel]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Damage Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Electric Gadget]]&lt;br /&gt;
|1 [[Exc. Electric Gadget]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Electric Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Energy Rigging]]&lt;br /&gt;
|1 [[Exc. Energy Rigging]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Energy Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Fading Apparatus]]&lt;br /&gt;
|1 [[Exc. Fading Apparatus]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Fading Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Firing Harness]]&lt;br /&gt;
|1 [[Exc. Firing Harness]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Firing Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Nimbleness Rig]]&lt;br /&gt;
|1 [[Exc. Nimbleness Rig]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Nimbleness Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Proximity Sensor]]&lt;br /&gt;
|1 [[Exc. Proximity Sensor]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Docking Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Radar Equipage]]&lt;br /&gt;
|1 [[Exc. Radar Equipage]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Radar Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Range Instrument]]&lt;br /&gt;
|1 [[Exc. Range Instrument]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Range Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Recovery Implements]]&lt;br /&gt;
|1 [[Exc. Recovery Implements]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Recovery Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Shield Booster]]&lt;br /&gt;
|1 [[Exc. Shield Booster]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Shield Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Speed Fittings]]&lt;br /&gt;
|1 [[Exc. Speed Fittings]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Speed Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Stealth Mechanism]]&lt;br /&gt;
|1 [[Exc. Stealth Mechanism]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Stealth Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Thrust Fixtures]]&lt;br /&gt;
|1 [[Exc. Thrust Fixtures]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Thrust Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Tracking Gizmo]]&lt;br /&gt;
|1 [[Exc. Tracking Gizmo]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Targeting Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Exc. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|200&lt;br /&gt;
|[[Exc. Traction Appendice]]&lt;br /&gt;
|1 [[Exc. Traction Appendice]] per 40 minutes&lt;br /&gt;
|1 [[Gold Sensor]], 1 [[Augmenters#Normal_Augmenters|Exc. Traction Augmenter]], 1,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|300,000&lt;br /&gt;
|[[Infinite Knowledge]] 19&lt;br /&gt;
|[[Platonic Academy]], Palaistra 100,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Aggravation Device Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Aggravation Device]]&lt;br /&gt;
|1 [[Sup. Aggravation Device]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Aggravation Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Agility Balancer Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Agility Balancer]]&lt;br /&gt;
|1 [[Sup. Agility Balancer]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Agility Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Capacity Equipment Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Capacity Equipment]]&lt;br /&gt;
|1 [[Sup. Capacity Equipment]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Capacity Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Damage Materiel Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Damage Materiel]]&lt;br /&gt;
|1 [[Sup. Damage Materiel]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Damage Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credit&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Electric Gadget Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Electric Gadget]]&lt;br /&gt;
|1 [[Sup. Electric Gadget]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Electric Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Energy Rigging Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Energy Rigging]]&lt;br /&gt;
|1 [[Sup. Energy Rigging]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Energy Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Fading Apparatus Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Fading Apparatus]]&lt;br /&gt;
|1 [[Sup. Fading Apparatus]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Fading Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Firing Harness Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Firing Harness]]&lt;br /&gt;
|1 [[Sup. Firing Harness]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Firing Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Nimbleness Rig Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Nimbleness Rig]]&lt;br /&gt;
|1 [[Sup. Nimbleness Rig]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Nimbleness Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Proximity Sensor Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Proximity Sensor]]&lt;br /&gt;
|1 [[Sup. Proximity Sensor]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Docking Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Radar Equipage Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Radar Equipage]]&lt;br /&gt;
|1 [[Sup. Radar Equipage]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Radar Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Range Instrument Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Range Instrument]]&lt;br /&gt;
|1 [[Sup. Range Instrument]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Range Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Recovery Implements Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Recovery Implements]]&lt;br /&gt;
|1 [[Sup. Recovery Implements]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Recovery Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Shield Booster Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Shield Booster]]&lt;br /&gt;
|1 [[Sup. Shield Booster]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Shield Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Speed Fittings Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Speed Fittings]]&lt;br /&gt;
|1 [[Sup. Speed Fittings]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Speed Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Stealth Mechanism Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Stealth Mechanism]]&lt;br /&gt;
|1 [[Sup. Stealth Mechanism]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Stealth Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Thrust Fixtures Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Thrust Fixtures]]&lt;br /&gt;
|1 [[Sup. Thrust Fixtures]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Thrust Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Tracking Gizmo Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Tracking Gizmo]]&lt;br /&gt;
|1 [[Sup. Tracking Gizmo]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Targeting Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Sup. Traction Appendice Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400&lt;br /&gt;
|[[Sup. Traction Appendice]]&lt;br /&gt;
|1 [[Sup. Traction Appendice]] per 1 hour, 20 minutes&lt;br /&gt;
|1 [[Platinum Sensor]], 1 [[Augmenters#Normal_Augmenters|Sup. Traction Augmenter]], 10,000,000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|400,000&lt;br /&gt;
|[[Infinite Knowledge]] 20&lt;br /&gt;
|[[Platonic Academy]], Palaistra 1,000,000,000 Credits&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|Old technology mixed with new technology for improved results?&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Missile and Fighter Factories ===&lt;br /&gt;
{{:Missile Factories}}&lt;br /&gt;
&lt;br /&gt;
== Hydroponics ==&lt;br /&gt;
'''Hydroponics''' create [[Space Oats]] to be converted into [[Rations]] by MRE Factories (and in some cases, they produce rations removing the need for MRE factories). Another way of obtaining rations for a base would be through a [[Base Items#Other|Space Rat Hatchery]] and up to 10 [[Base Items#Misc. Factories|Space Rat Slaughterhouses]], though these will require a tech 12+ base to be equipped.&lt;br /&gt;
&lt;br /&gt;
It is recommended to have 1 less worker than the total you can feed, in the event of a server crash, you want to be able to have an increase in rations over time to be safe.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Name&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|TL&lt;br /&gt;
!Size&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Production&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Workers Fed&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|MRE's Required&lt;br /&gt;
!Source&lt;br /&gt;
!rowspan=&amp;quot;2&amp;quot;|Description&lt;br /&gt;
|-&lt;br /&gt;
!Weight&lt;br /&gt;
!Comments&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Harvesting Dynamo&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|0.4 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Found on every station kit.&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|A Harvesting Dynamo. capable of feeding approximately 25 workers, producing 15 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|Sticky&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|6 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|300&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.6&lt;br /&gt;
|DG Boss drop, [[Base Radar Missions]] reward, [[The Junkyard]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Let's grow some good stuff. Feeding approximately 300 workers, producing 360 space oats every hour.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Simple Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|1.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|75&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.15&lt;br /&gt;
|[[The Junkyard Missions]] -- 1 [[Junkyard Scrapnote]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 75 workers, producing 90 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Starter Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|25&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|3 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|150&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.3&lt;br /&gt;
|[[The Junkyard Missions]] -- 2 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 150 workers, producing 180 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard Middling Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|4.5 Oats a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|225&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|0.45&lt;br /&gt;
|[[The Junkyard Missions]] -- 3 [[Junkyard Scrapnote|Junkyard Scrapnotes]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Junkyard's finest scrap! Feeding approximately 225 workers, producing 270 Space Oats an hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20,000&lt;br /&gt;
|Can't remove from base&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|Ancient Vazaha Hydroponics&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|17&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|9 Rations a minute&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|900&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; align=&amp;quot;center&amp;quot;|N/A&lt;br /&gt;
|Built-in to [[Station Kits|(Attached) Pulse Station]]&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;|let's grow some good stuff, the Vazaha way! Feeding approximately 900 workers, producing 540 Rations every hour&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|15,000&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Station Upgrades==&lt;br /&gt;
&lt;br /&gt;
These items can be added to your station and consumed to enhance aspects of your station.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
|-&lt;br /&gt;
|Rovert Nanobotics Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|Decreases manhour cost on construction by 50%&lt;br /&gt;
|[[Rovert Nanobotics Facility Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Anatolia Efficiency Algorithm&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 25%&lt;br /&gt;
|[[Anatolia]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Depot Station Built-in Upgrade&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18 or 20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|0&lt;br /&gt;
|Decreases manhour cost on construction by 10%&lt;br /&gt;
|Built-in to [[Depot Station Kit IX Blueprint]] or [[Depot Station Kit VIII Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colony Enhancments==&lt;br /&gt;
&lt;br /&gt;
These Items can be added to your station to increase the purchasing of your colonies. &lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Bonuses'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Mobile Mani-Pedi SalonBot Housing Blueprint&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Mobile Mani-Pedi SalonBot Housing Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Optimo-Life (tm) Curation Station&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 15% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Optimo-Life (tm) Curation Station Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Atmospheric Robotic Vacuum Dock&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|2&lt;br /&gt;
| 26% Max Suitability, 5% suitability, 80% Storehouse Capacity&lt;br /&gt;
|[[Atmospheric Robotic Vacuum Dock Blueprint]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Blueprints ==&lt;br /&gt;
Items that when equipped to a base give you the option of building the item in the construction tab of the base. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[Blueprints]].&lt;br /&gt;
&lt;br /&gt;
== Base Gear ==&lt;br /&gt;
Weapons, Shields, Energies, Capacitors and Overloaders only usable on bases. &amp;lt;br&amp;gt;&lt;br /&gt;
See [[List of base gear]].&lt;br /&gt;
&lt;br /&gt;
==Other==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!TL&lt;br /&gt;
!Size&lt;br /&gt;
!Weight&lt;br /&gt;
!Use&lt;br /&gt;
!Comments&lt;br /&gt;
!Requirements&lt;br /&gt;
!Source&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|Academy Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|[[Zonebound]]&lt;br /&gt;
|&lt;br /&gt;
|[[Building Academy]] -- ??&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Base Demolition Kit&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|5,000&lt;br /&gt;
|Will demolish a destroyed or abandoned base permanently&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Lavanite]], [[Glass Matrix]] and [[Lagrange]] -- 10,000 Credits&lt;br /&gt;
|Thermo-nuclear charge designed to vaporize an unwanted base.&lt;br /&gt;
|-&lt;br /&gt;
|Trading Bay&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|1,000&lt;br /&gt;
|Adds a Trade tab to a base&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Trading Bay Blueprint]]&lt;br /&gt;
|goodz is here&lt;br /&gt;
|-&lt;br /&gt;
|Space Rat Hatchery&lt;br /&gt;
|12&lt;br /&gt;
|10&lt;br /&gt;
|10,000&lt;br /&gt;
|Generates 1 [[Domesticated Space Rat]] every 2 seconds (max: 60), 166/s elect cost&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|[[Halloween]] drop&lt;br /&gt;
|When a mommy rat and a daddy rat love each other very much...&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category: Station Building]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Drone_Deployment&amp;diff=65004</id>
		<title>Drone Deployment</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Drone_Deployment&amp;diff=65004"/>
				<updated>2025-08-13T12:28:33Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Drone deployment 22 is trained in Kandara Dvarata not Devalaya Dvarata. Fixed the error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Drone Deployment''' allows you to place [[Drones]] and costs 4 skill points per level to train. You can at most deploy 3 Temporary drones, except for Engineers which have 6 slots when the Engineer Class Skill [[Drone Mastery]] is maxed, or 7 slots if the Adv. subskill [[Engineer|Droney]] is also chosen.&lt;br /&gt;
&lt;br /&gt;
*[[Drones#Temporary_Drones|Temporary Drones]]: +2 [[Drone Ops]].&lt;br /&gt;
*[[Drones#Permament_Drones|Permanent Drones]]: +3% to Shield, Energy, Damage, Shield Recharge, Energy Recharge, Tracking, Firing Rate, Radar and Range.&lt;br /&gt;
&lt;br /&gt;
It requires the same or greater level in [[Piloting]] in order to train Drone Deployment.&lt;br /&gt;
&lt;br /&gt;
See also [[Skill Inheritance]].&lt;br /&gt;
&lt;br /&gt;
== Where to Train  ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;5&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; style=&amp;quot;max-width:1400px;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Location&lt;br /&gt;
!Base Name&lt;br /&gt;
!Accessibility&lt;br /&gt;
![[Warp Navigation|Warp Level]]&lt;br /&gt;
!Level&lt;br /&gt;
!Requirements&lt;br /&gt;
!Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[Free Market]]&lt;br /&gt;
|von Mises and Friedman&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Sol]]&lt;br /&gt;
|Earth Central&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[East Vindia]]&lt;br /&gt;
|East Vindia Trading Post&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|1 [[Drones|Magic Attack]]&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Blue Outpost]]&lt;br /&gt;
|Blue Outpost&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|6&lt;br /&gt;
|1 [[Blue Aether]]&lt;br /&gt;
|[[Space Blue Alpha]] and [[Space Blue Alpha Interceptor]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Prism]]&lt;br /&gt;
|Refraction Station&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|10 &lt;br /&gt;
|1 [[Solar Cleansings]]&lt;br /&gt;
|[[Absolution (Ship)|Absolution]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Deflector]]&lt;br /&gt;
|Fluxial Pull&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|11&lt;br /&gt;
|10 [[Solar Prisms]]&lt;br /&gt;
|Mined in [[Prism]] and [[Arctia]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Nihilite]]&lt;br /&gt;
|Green Nile&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|14&lt;br /&gt;
|5 [[Bauxite]]&lt;br /&gt;
|Prospected&lt;br /&gt;
|-&lt;br /&gt;
|[[Perpetual Motion]]&lt;br /&gt;
|Drone Corp. Universal&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|2 [[Drones|Blue Beta Drone]]&lt;br /&gt;
|[[Space Blue Beta]] drop&lt;br /&gt;
|-&lt;br /&gt;
|[[Steppes]]&lt;br /&gt;
|Undone Encasement&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 1&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|16&lt;br /&gt;
|1 [[Drones|Quu Drone]]&lt;br /&gt;
|[[Drones|Quu Drones]] are size 560&lt;br /&gt;
|-&lt;br /&gt;
|[[Bipolar]]&lt;br /&gt;
|Black Precipice&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|18&lt;br /&gt;
|1 [[Drones|Blue Gamma Drone]]&lt;br /&gt;
|[[Space Blue Gamma]] drop.&lt;br /&gt;
|-&lt;br /&gt;
|[[Ruby Steppes]]&lt;br /&gt;
|Ruby Slippers&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 2&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|20 &lt;br /&gt;
|1 [[Drones|Qafir Drone]]&lt;br /&gt;
|[[Drones|Qafir Drones]] are size 7500&lt;br /&gt;
|-&lt;br /&gt;
|[[Olympus Entrance]]&lt;br /&gt;
|Hidden Lyceum Observation Platform&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|21&lt;br /&gt;
|&amp;lt;li&amp;gt;2 [[Strife Shard|Strife Shards]]&amp;lt;li&amp;gt;1 [[Lightning Shard]]&amp;lt;li&amp;gt; 1 [[Swift Shard]]&amp;lt;li&amp;gt; 7 [[Cloud Mercury]]&amp;lt;li&amp;gt;1,000,000,000 Credits &lt;br /&gt;
|Requires level 1000 [[Lyceum_Missions#Tech_21_Drone_Deployment_Skill|(Mission Based)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subspace|Kandara Dvarata]]&lt;br /&gt;
|P.S.S. Stratos&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|&amp;lt;li&amp;gt;1 kill of [[Mahazaya Var Indrakoza]] &amp;lt;li&amp;gt; 1 [[Visphuta Vardharaka]] &lt;br /&gt;
|Requires level 1500 [[Tech 22 Missions|(Mission Based)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Subspace|Allied Staging Sector]]&lt;br /&gt;
|P.S.S. Nebula&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 3&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|22&lt;br /&gt;
|7 [[Allied Commendation]]s &lt;br /&gt;
|Requires level 1500 [[Tech 22 Missions|(Mission Based)]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Celestial Encampment]]&lt;br /&gt;
|CHS Primordial Light&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|[[P2P]] only&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|Warp 4&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|23&lt;br /&gt;
|&amp;lt;li&amp;gt;3 [[Primordial Token]]s &lt;br /&gt;
|Requires level 2500 (Mission Based)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Permanent Drone Slots  ==&lt;br /&gt;
&lt;br /&gt;
The amount of permanent drone slots a drone takes is dependent on it's tech level, shown in the table below.&lt;br /&gt;
&lt;br /&gt;
The amount of permanent drone slots you have is equal to twice your level in Drone Deployment and [[Drone Research]] combined.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;4&amp;quot; width=&amp;quot;15%&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;3&amp;quot;  style=&amp;quot;min-width:300px;max-width:300px;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| '''Tech Level''' &lt;br /&gt;
| '''Drone slots'''&lt;br /&gt;
|-&lt;br /&gt;
| 0-5 &lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| 6-8 &lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
| 9-11 &lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
| 12-13 &lt;br /&gt;
| 5&lt;br /&gt;
|-&lt;br /&gt;
| 14-15 &lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| 16-17 &lt;br /&gt;
| 7&lt;br /&gt;
|-&lt;br /&gt;
| 18-19 &lt;br /&gt;
| 8&lt;br /&gt;
|-&lt;br /&gt;
| 20 &lt;br /&gt;
| 9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{Skills}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Skills]]&lt;br /&gt;
[[Category:Other Skills]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=65003</id>
		<title>Missile Factories</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Missile_Factories&amp;diff=65003"/>
				<updated>2025-08-13T12:19:16Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: Aligned text to center to improve readability. Removed empty skill required column in Base Missile Factories section. Removed empty column from Aveksaka Missile Factories.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;onlyinclude&amp;gt;&lt;br /&gt;
===Ship Missile Factories===&lt;br /&gt;
&lt;br /&gt;
===Ordnance Command Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Kinetic Type III]] per 10 minutes&lt;br /&gt;
|2500 [[Nuclear Waste]], 1250 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|5,000,000 credits, 100,000 metals, 30 Titanium Sheets&lt;br /&gt;
|5,000,000 Credits, 100,000 metals, 25 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small AP Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small AP Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Surgical Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Small Incendiary Type III]] per 10 minutes&lt;br /&gt;
|2750 [[Nuclear Waste]], 1375 [[Metals]], 750000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 60 Titanium Sheet&lt;br /&gt;
|25,000,000 credits, 250,000 metals, 30 Vitalized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Kinetic Type III]] per 10 minutes&lt;br /&gt;
|4875 [[Nuclear Waste]], 2438 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 60 Titanium Sheets&lt;br /&gt;
|75,000,000 credits, 500,000 metals, 10 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium AP Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium AP Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Surgical Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Incendiary Type III]] per 10 minutes&lt;br /&gt;
|5250 [[Nuclear Waste]], 2625 [[Metals]], 1000000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Laconia Sheets&lt;br /&gt;
|60,000,000 credits, 750,000 metals, 30 Quickened Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Kinetic Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Kinetic Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Kinetic Type III]] per 10 minutes&lt;br /&gt;
|8000 [[Nuclear Waste]], 4000 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 15 Laconia Sheets&lt;br /&gt;
|500,000,000 credits, 2,500,000 metal, 10 Energised Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large AP Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large AP Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large AP Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Surgical Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Surgical Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Surgical Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Incendiary Production Mk III&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Incendiary Type III]]&lt;br /&gt;
|1 [[Ammo Crate - Large Incendiary Type III]] per 10 minutes&lt;br /&gt;
|8500 [[Nuclear Waste]], 4250 [[Metals]], 1250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 45 Laconia Sheets&lt;br /&gt;
|120,000,000 credits, 1,000,000 Metals, 20 Energized Microchips&lt;br /&gt;
|[[Hyperion]] Ordinance Command - 10,000 credits&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Research Base Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Initial BP Cost'''&lt;br /&gt;
|'''Periodic BP Cost'''&lt;br /&gt;
|'''Location BP Acquired'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Flare Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets.&lt;br /&gt;
|150,000,000 credits, 250,000 metals, 15 Vitalized Microchips, 10 Lighthouse, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|7&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Cloud Mercury, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 25,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Disintigrator Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Disintigrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Disintigrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Jellies Acidic Remains, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|150,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|150,000,000 credits, 250,000 metals 15 Vitalized Microchips, 10 Titanium Damage Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Flare Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|11&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 1 Enforcers Gyrophare, 1 Titanium Radar Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Laconia sheets. &lt;br /&gt;
|300,000,000 credits, 500,000 metals 15 Quickened Microchips, 25 Cloud Mercury 1 Titanium Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|350,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|350,000,000 credits, 250,000 metals 15 Vitalized Microchips, 2 Vortex Pellets, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 50,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|500,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Traginium, 1 Titanium Firing Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 75,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Rocket]] Every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Small MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|&amp;amp;nbsp;&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 Credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Small Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Small Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Small Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|550,000,000 credits, 100,000 metals 30 Titanium sheets. &lt;br /&gt;
|550,000,000 credits, 250,000 metals 10 Vitalized Microchips, 10 Fire Beam, 1 Titanium speed Module, 10 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 70,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Disintegration Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|1&lt;br /&gt;
|[[Ammo Crate - Medium Disintegration Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Disintegration Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 Jelly Acidic Remains, 1 Titanium Aggravation Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|15&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Bunkerbuster Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Bunkerbuster Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|500,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|550,000,000 credits, 500,000 metals 10 QUickened Microchips, 25 plasma Crstals, 1 Laconia Damage Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Flare Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Flare Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Flare Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 2 Enforcers Gyroscope, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Vortex Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Vortex Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|450,000,000 credits, 500,000 metals 15 QUickened Microchips, 4 Vortex Pellets, 1 Titanium Traction Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Entanglement Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Entanglement Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Entanglement Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|600,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|600,000,000 credits, 750,000 metals 10 Energized Microchips, 5 Cloud Mercury, 1 Laconia Radar Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 100,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 500,000 metals 15 QUickened Microchips, 25 Traginium, 1 Laconia Firing Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 140,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|17&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Medium Lancer Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 Laconia sheets.&lt;br /&gt;
|650,000,000 credits, 500,000 metals 15 QUickened Microchips, 2Reach Of Promethius, 1 Laconia Speed Module, 25 Fabulous Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Medium MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Medium MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Medium MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Disintegrator Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Jellies Acidic Remains, 1 Laconia Aggrivation Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Vortex Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|19&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Disintegrator Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Disintegrator Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 6 Vortex Pellets, 1 Laconia Traction Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 150,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Bunkerbuster Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Bunkerbuster Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Bunkerbuster Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 [[Energized Microchips]], 50 Plasma Crystals, 1 Demented Damage Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 200,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large Lancer Missile Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large Lancer Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large Lancer Missile]] per ? minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 30 [[Laconia Sheet]].&lt;br /&gt;
|750,000,000 credits, 750,000 [[Metals]] 10 [[Energized Microchips]], 1 [[Weapons |Jiji Quu]], 1 [[Demented Speed Module]], 15 [[Complicated Factory Parts]]&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] per 5 minutes&lt;br /&gt;
|2 [[Ammo Crate - Large AP Type III]], 20000 [[Nuclear Waste]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|1,000,000,000 credits, 750,000 metals 10 Energized Microchips, 50 Traginium, 1 Demented Firing Module, 15 Complicated Factory Parts&lt;br /&gt;
|[[Hyperion]] Destroyed Research Base - 300,000,000 credits&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Torpedo Production&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Missile]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Missile]] per 10 minutes&lt;br /&gt;
|? [[Nuclear Waste]], ? [[Metals]], ? Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|750,000,000 credits, 750,000 metals 30 Laconia sheets.&lt;br /&gt;
|750,000,000 credits, 750,000 metals 10 Energized Microchips, 1 Jiji'Quu, 1 Demented Speed Module, 15 Complicated Factory Parts&lt;br /&gt;
|No longer available&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Large MIRV Rocket Upgrade Factory&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Ammo Crate - Large MIRV Rocket]]&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Rocket]] every 1 minute&lt;br /&gt;
|1 [[Ammo Crate - Large MIRV Torpedo]]&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|?&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18,000&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|Not a Blueprint&lt;br /&gt;
|[[Beta Antares]] Beta Antares Shipyards &amp;lt;br /&amp;gt; [[Lyceum]] Ordnance Testing Grounds - 1,000,000 credits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Base Missile Factories===&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ares WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|6&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ares Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ares Nuclear Missile]] per 10 minutes&lt;br /&gt;
|120 [[Nuclear Waste]], 60 [[Metals]], 75000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Ares WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Adonis WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|9&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Adonis Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Adonis Nuclear Missile]] per 10 minutes&lt;br /&gt;
|180 [[Nuclear Waste]], 90 [[Metals]], 100000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|40&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Adonis WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Argonaut WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|12&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Argonaut Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Argonaut Nuclear Missile]] per 10 minutes&lt;br /&gt;
|240 [[Nuclear Waste]], 120 [[Metals]], 150000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|60&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Argonaut WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Ambrosia WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|14&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Ambrosia Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Ambrosia Nuclear Missile]] per 10 minutes&lt;br /&gt;
|280 [[Nuclear Waste]], 140 [[Metals]], 180000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|80&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Ambrosia WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Andaman WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|16&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Andaman Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Andaman Nuclear Missile]] per 10 minutes&lt;br /&gt;
|320 [[Nuclear Waste]], 160 [[Metals]], 1 [[Enriched Nuclear Material]], 250000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|100&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Andaman WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Achilles WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Achilles Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Achilles Nuclear Missile]] per 10 minutes&lt;br /&gt;
|360 [[Nuclear Waste]], 180 [[Metals]], 2 [[Enriched Nuclear Material]], 350000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|120&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Achilles WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Annihilator WMD Production Facility&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Base Missiles|Annhilator Nuclear Missile]]&lt;br /&gt;
|1 [[Base Missiles|Annhilator Nuclear Missile]] per 10 minutes&lt;br /&gt;
|400 [[Nuclear Waste]], 200 [[Metals]], 3 [[Enriched Nuclear Material]], 500000 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|140&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Annihilator WMD Production Blueprint]]&lt;br /&gt;
|Sterilisation of your workers an added bonus!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aveksaka Missile Factories===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|'''Name'''&lt;br /&gt;
|'''Tech'''&lt;br /&gt;
|'''Size'''&lt;br /&gt;
|'''Item Produced'''&lt;br /&gt;
|'''Rate of Production'''&lt;br /&gt;
|'''Items/Credits Required'''&lt;br /&gt;
|'''Workers to equip'''&lt;br /&gt;
|'''Weight'''&lt;br /&gt;
|'''Source'''&lt;br /&gt;
|'''Description'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Visphotakapad Ksaravis'ayu Cloning Vats&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|20&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|[[Missiles|Visphotakapad Ksaravis'ayu Pod]]&lt;br /&gt;
|3 [[Missiles|Visphotakapad Ksaravis'ayu Pod]] per 10 minutes&lt;br /&gt;
|3 [[Missiles|Ammo Crate - Large Bunkerbuster Torpedo]], 1 [[Praheti DNA]], 135 [[Alien Husk Fragments]], 100 Credits&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|10&lt;br /&gt;
|align = &amp;quot;center&amp;quot;|18000&lt;br /&gt;
|[[Visphotakapad Ksaravis'ayu Cloning Vats Blueprint]]&lt;br /&gt;
|A little dash of DNA, a pinch of alien biomass and a little Terran ingenuity... et voila! Missiles!&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/onlyinclude&amp;gt;&lt;br /&gt;
[[Category:Bases]]&lt;br /&gt;
[[Category:Missile Bays]]&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10614</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10614"/>
				<updated>2009-02-27T00:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: /* Heat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon. - [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage. [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
*Ukukuu Qu&lt;br /&gt;
**[[AcidFlame]]&lt;br /&gt;
***The damage is way too low&lt;br /&gt;
***It is supposed to be one of the rarest weapons in-game, and the BEST PvAI weapon...atm I cant dent a zebra with it now that you took almost half its damage away; I can kill zebras pretty fast on kattare.&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)'''&lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
*I allready have a 50% regeneration aug on my ship. AND, my primary energy lost about 1/4th of its regen, effectively crippling it. Making the Abstructor less effecient overall, and require more elec to power at all is just icing on the cake! The Cyanide Cake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**'''Sizes and overall power now reduced.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics. [[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**'''OK, I made it 360, but that also makes it a lot bigger.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
*Gigantic Give and Take (stats as of 25 Feb)&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
****[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
****Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear. And wasup, don't delete my feedback please.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10613</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10613"/>
				<updated>2009-02-27T00:15:57Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: /* Heat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon. - [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage. [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
*Ukukuu Qu&lt;br /&gt;
**[[AcidFlame]]&lt;br /&gt;
***The damage is way too low&lt;br /&gt;
***It is supposed to be one of the rarest weapons in-game, and the BEST PvAI setup...atm I cant dent a zebra with it, and I can kill zebras pretty fact on kattare&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)'''&lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
*I allready have a 50% regeneration aug on my ship. AND, my primary energy lost about 1/4th of its regen, effectively crippling it. Making the Abstructor less effecient overall, and require more elec to power at all is just icing on the cake! The Cyanide Cake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**'''Sizes and overall power now reduced.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics. [[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**'''OK, I made it 360, but that also makes it a lot bigger.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
*Gigantic Give and Take (stats as of 25 Feb)&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
****[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
****Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear. And wasup, don't delete my feedback please.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10612</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10612"/>
				<updated>2009-02-27T00:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: /* Heat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon. - [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage. [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
*Ukukuu Qu&lt;br /&gt;
**AcidFlame~&lt;br /&gt;
***The damage is way too low&lt;br /&gt;
***It is supposed to be one of the rarest weapons in-game, and the BEST PvAI setup...atm I cant dent a zebra with it, and I can kill zebras pretty fact on kattare&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)'''&lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
*I allready have a 50% regeneration aug on my ship. AND, my primary energy lost about 1/4th of its regen, effectively crippling it. Making the Abstructor less effecient overall, and require more elec to power at all is just icing on the cake! The Cyanide Cake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**'''Sizes and overall power now reduced.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics. [[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**'''OK, I made it 360, but that also makes it a lot bigger.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
*Gigantic Give and Take (stats as of 25 Feb)&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
****[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
****Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear. And wasup, don't delete my feedback please.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10611</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10611"/>
				<updated>2009-02-27T00:15:28Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: /* Heat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon. - [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage. [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
*Ukukuu Qu&lt;br /&gt;
**AcidFlame~&lt;br /&gt;
***The damage is way too low&lt;br /&gt;
***It is supposed to be one of the rarest weapons in-game, and the BEST PvAI setup...atm I cant dent a zebra with it, and I can kill zebras pretty fact on kattare&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)'''&lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
*I allready have a 50% regeneration aug on my ship. AND, my primary energy lost about 1/4th of its regen, effectively crippling it. Making the Abstructor less effecient overall, and require more elec to power at all is just icing on the cake! The Cyanide Cake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**'''Sizes and overall power now reduced.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics. [[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**'''OK, I made it 360, but that also makes it a lot bigger.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
*Gigantic Give and Take (stats as of 25 Feb)&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
****[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
****Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear. And wasup, don't delete my feedback please.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10610</id>
		<title>Rebalance Feedback</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=Rebalance_Feedback&amp;diff=10610"/>
				<updated>2009-02-27T00:14:30Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: /* Heat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Intro=&lt;br /&gt;
===Explanation (READ THIS)===&lt;br /&gt;
On this page you can give us feedback about the rebalance. In order to keep this organized and useful for us, you must follow the format given in the example below. If you don't see the item you want to comment about you can add it; however, if you add an item that is already on the page, I will delete your comment without looking at it. If people don't follow the format precisely this page will quickly be bogged down with unnecessary things and make it impossible for us to use.&lt;br /&gt;
&lt;br /&gt;
Please be reasonable in the changes you demand, otherwise they most likely won't be used. Keep your how's to 1 line and your why's to 2 lines. Don't spam every item if there is a problem with a line of items, just name the item line or list the items together for the item name and explain their defect.&lt;br /&gt;
&lt;br /&gt;
===Example===&lt;br /&gt;
* Item Name&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** How you think the item should change.&lt;br /&gt;
*** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Syntax:&lt;br /&gt;
&lt;br /&gt;
 * Item Name&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
Adding on behind someone else should look like this (note 2 returns between different items):&lt;br /&gt;
&lt;br /&gt;
 * Item Name 1&lt;br /&gt;
 ** Someone1&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 *** bla bla bla&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 * Item Name 2&lt;br /&gt;
 ** &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
 *** How you think the item should change.&lt;br /&gt;
 *** Why you think the item should change.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
* Sniper Weaps&lt;br /&gt;
** [[User:Churlish|Churlish]] &lt;br /&gt;
*** I understand the changes to the elec usage for weaps, but snipers depend on Damage Per Hit, I am unable to find any high DPH weaps in test, please makje sure there are still good sniper weaps avaliable, not just weaps that can hold good RoF. (and the V2 dosen't count ;))&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Laser  ===&lt;br /&gt;
&lt;br /&gt;
*Bule Tracking Laser tech 5 &lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***a size of 15 would be good &lt;br /&gt;
***the wep is much too large for f2p light fighter use. &lt;br /&gt;
**'''Tracking lasers are now all much larger. &amp;amp;nbsp;f2p's in light fighters will just need to use a different type of weapon. - [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Light of Truce &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Massively increase damage, elec use, and recoil. &lt;br /&gt;
***Seeing as it is a sniper only weapon, the method employed of simply making it a + version of the Light of Peace simply doesn't work. &lt;br /&gt;
***Rather, it should be a slightly more effecient weapon, with similar DPS, but a much lower firing rate, to match the sniper style. &lt;br /&gt;
**'''Increased the size and thus the DPS by over 50%. &amp;amp;nbsp;increased the recoil from 700ms to 1000ms, thus increasing the damage. [[User:JeffL|JeffL]] 00:09, 26 February 2009 (UTC)'''&lt;br /&gt;
&lt;br /&gt;
*Blacklight&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
*** Increase '''range''' to 220. Decrease size from 180 to 60 size. lower tracking to 30%. '''make graphic BLACK (black laser) hard to see'''&lt;br /&gt;
***They are already a rare drop, but suck because of SUPERBLY low range (20) and huge size. This would make them sought after for cool looks&lt;br /&gt;
&lt;br /&gt;
===Energy===&lt;br /&gt;
* Venusian Magcannon&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Reduce size drastically -reduce range if necessary for balance &lt;br /&gt;
*** The weapon is over half the capacity of a Vulture with RF20 and a Sup Combi, thus unusable.  850 base range is uneccessary and wasteful, and a good stat to reduce if that's what it takes to shrink the wep.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu pulse shotgun&amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:07, 26 February 2009 (UTC)&lt;br /&gt;
***Make smaller size again. &lt;br /&gt;
***Seems as if f2p have no hull space in light fighters and used to be 3 size&lt;br /&gt;
&lt;br /&gt;
* Faranji Paragon&lt;br /&gt;
** [[User:Asmodeaan]]  &lt;br /&gt;
*** Reduce Elec costs drastically, reduce damage per bullet if needed.&lt;br /&gt;
*** While it's size has been reduced considerably (232 to 77) ans the damage per bullet has been beefed nicely (52 to 65) the Elec has been boosted to astronomical proportions(288 to 884) and makes this weapon largely un-useable.&lt;br /&gt;
&lt;br /&gt;
===Heat===&lt;br /&gt;
&lt;br /&gt;
Ukukuu Qu&lt;br /&gt;
AcidFlame~&lt;br /&gt;
The damage is way too low&lt;br /&gt;
It is supposed to be one of the rarest weapons in-game, and the BEST PvAI setup...atm I cant dent a zebra with it, and I can kill zebras pretty fact on kattare&lt;br /&gt;
NO COMMENTS HERE YET.&lt;br /&gt;
&lt;br /&gt;
=== Mining  ===&lt;br /&gt;
&lt;br /&gt;
*Abstructor &lt;br /&gt;
**[[Demiser of D]] &lt;br /&gt;
***Restore Close to old stats. &lt;br /&gt;
***Its damage and elec were both roughly doubled, and its size decreased. However, it was intended to be an effecient lower damage weapon, but now it drains energy like none other, and in combo with the new energy stats it's become much less usable. &lt;br /&gt;
**'''It's not intended to be an efficient low damage weapon, it's intended to be the gateway mining weapon. &amp;amp;nbsp;The abstructor was greatly buffed from what it was before, just because it has more DPS with similar DPE does not mean it needs to be nerfed. &amp;amp;nbsp;Just shoot it less often if you don't want to run out of energy. [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)'''&lt;br /&gt;
***The issue is, right now, [[Control Skills|MC]] boosts the damage on this by over 100%, making it do decent damage while being powerable. However, now, with energies being nerfed, elec is more important than ever, and its elec/sec is being DOUBLED.&lt;br /&gt;
*** If that is the case, then use energy/elec augs on the ship you want to power these weapons on instead of damage augs, since they are already getting a boost in damage. Also, I'm not convinced that all energies are getting &amp;quot;nerfed&amp;quot;. I'm pretty sure some of them have come out better. [[User:Pip8786|Pip8786]] 15:30, 26 February 2009 (UTC)&lt;br /&gt;
*I allready have a 50% regeneration aug on my ship. AND, my primary energy lost about 1/4th of its regen, effectively crippling it. Making the Abstructor less effecient overall, and require more elec to power at all is just icing on the cake! The Cyanide Cake!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Capital Armageddon Mining weps &lt;br /&gt;
**[[User:Goldstar719]] &lt;br /&gt;
***Remove Collisions from these weapons &lt;br /&gt;
***Right now these weapons are behaving as if they were projectile weapons, you shoot your own slaves if they get in the way and they manage to hit each other as well as kill their fighters. &lt;br /&gt;
**'''This bug should be fixed now, I think.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC) &lt;br /&gt;
**[[User:Dorin Nube]] &lt;br /&gt;
***Decrease size &lt;br /&gt;
***These weapons received such a large size increase that, when other essential gear is considered, a pair of them no longer fit into the only combat ships in which they are useable. (Based on 2x T16 weps in a T17 ship). &lt;br /&gt;
**[[User:Magicsteve|Magicsteve]] 20:08, 25 February 2009 (UTC) &lt;br /&gt;
***Lower their size &lt;br /&gt;
***Increasing the size of an already very large weapon by 75% is very unreasonable. Do you expect players to find an extra 300 hull in their ships to fit these weapons? &lt;br /&gt;
**'''Sizes and overall power now reduced.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Excommunicator &lt;br /&gt;
**[[User:Grunt|Grunt]] 20:13, 20 February 2009 (UTC) &lt;br /&gt;
***Reduce elec usage and damage. &lt;br /&gt;
***A weapon that in my mind was suited to a zerker requires elec that one cannot aug for after this rebalance. Damage could to be scaled down in order to keep it balanced. &lt;br /&gt;
**'''This was never intended as a zerker weapon, it just kind of ended up being used as one. &amp;amp;nbsp;Physical, heat, energy, and laser are all now better types for zerkers since they have better DPE's.''' [[User:JeffL|JeffL]] 00:23, 26 February 2009 (UTC)&lt;br /&gt;
***The trouble being, physical pushes you back, preventing cosistant damage. Energy resist is common. Heat does MUCH less damage, and laser resist is ALLWAYS there. Mining is one of the few weapons many thing are not very resistant to.&lt;br /&gt;
***Well maybe you can buy me a full set of new weapons that are good for zerkers then. I spent over 5b on Excoms because they were ideal for my setup and the AI I used them against. It makes no sense to me that you INCREASE the elec usage of these weapons AFTER the aug stacking &amp;quot;rebalance&amp;quot;, so not only can I not power excoms with a ZWO, but I have trouble powering other weapons I use also. Beserker is an expensive class as it is, and I don't think it is fair that my main weapons are being made useless, just because of some incorrectly balanced statistics. [[User:Grunt|Grunt]] 08:05, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Surgical===&lt;br /&gt;
=== Transference  ===&lt;br /&gt;
&lt;br /&gt;
*Armada/Emp/Apprentice Wands &lt;br /&gt;
**[[User:Trevor50|Trevor50]] &lt;br /&gt;
***Emp Wand should have the most DPS by far. Then Armdada, then Apprentice. &lt;br /&gt;
***Armada/Emp/App are to closely matched in dps. With a nice mod or 2 on one of the lower end weps, you can get more dps then the higher end wep. There is about 10 emp wand, 200 app wand, and hundreds of armada wands in the game. The dps should match the rarity. &lt;br /&gt;
**'''I have made the Emperor's Wand a little bit better and the Armada wand a little bit worse. &amp;amp;nbsp;Plus the Emperor's wand has the built in stats that improve healing.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
*Armada Chain Transference &lt;br /&gt;
**[[User:Tregish|Tregish]] 00:51, 20 February 2009 (UTC) &lt;br /&gt;
***needs 360 degrees tracking &lt;br /&gt;
***the armada chain transference is different than other shield transferences because it is engineer only; engineers in general don't heal a lot because they have lots of heavy drones on them. they also do not heal high damage per shot, and it is more profitable to pilot your ship while you are an engineer than to heal someone else that might think they need it. also, engi ships are big, and to heal a line of drones an engi would have to move 400 distance (rhino) &lt;br /&gt;
**'''OK, I made it 360, but that also makes it a lot bigger.''' [[User:JeffL|JeffL]] 00:34, 26 February 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
===Radiation===&lt;br /&gt;
===Physical===&lt;br /&gt;
* Rhino Cannon&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh &lt;br /&gt;
*** Stats similar to pre-nerf (give it some useful damage, make it a magcannon again?)&lt;br /&gt;
*** It currently is only useful for pushing stuff, which you can already do with an antitractor. It used to be a decent weapon for PvE, acting like a magcannon (same launch speed no matter the speed of your ship) and dealing fair phys damage.&lt;br /&gt;
&lt;br /&gt;
*Executioner Catapult &lt;br /&gt;
** [[User:Demiser of d|Demiser of d]] 20:14, 25 February 2009 (UTC)&lt;br /&gt;
***Beef up the tracking by 100% or more.&lt;br /&gt;
***Its a Sniper only weapon. But now,it has little to no tracking, unlike the old one, which makes it almost entirely useless. No decent sniper will try to hit with one of these things, the chances are just too low, and it would be too easy to dodge.&lt;br /&gt;
&lt;br /&gt;
=Shields=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mythos Web tech 5 mission obtainable&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** the shield obviously needs more recovery and bank&lt;br /&gt;
***this is a mission obtainable shield popular with f2p, probably not anymore with these stats&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Vazaha Protectors&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
***Need considerable beef in bank and regen, not in tune with ruin gear&lt;br /&gt;
***Vazaha shields all suck compared to normal ai base shields(they give -10% speed and are lower in bank than ai base shields vp4=3k bank ion wall=4k bank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Oversized Rush Paste&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:08, 26 February 2009 (UTC)&lt;br /&gt;
*** Oversized rush paste needs much more more regen than what it does have and at least 2k bank&lt;br /&gt;
*** There would be no use of this item since the shield stats are nerfed. *side note*( no one uses rush paste normal anyways)&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Giga Strep Paste&lt;br /&gt;
** Signature using 4 ~ &lt;br /&gt;
*** make it what it used to be or similar ...a big hull small bank shield but with awesome regen. Same thing for all other shields of this family (rush / strep    paste... giga / OS etc)&lt;br /&gt;
*** Giga Strep used to be the best regen per sec shield, now it got less bank and below mediocre regen for double the elec cost (900 elec each shield tick)&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Giga Misdirection&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 04:52, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Giga MisD is suposed to be one of the better Regen based shields. It gives -10% speed and is 447 size. It takes ALOT of elect to support and now it's totally trashed.&lt;br /&gt;
****Increase bank to be on par with Rhino hide and double or triple the regen. Seriously.. RH is Smaller, higher bank, more regen and all for less elec?! This isn't balance it's utter '''MADNESS'''&lt;br /&gt;
*'''Mercurian Bulwark''' &amp;lt;br&amp;gt;&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:09, 26 February 2009 (UTC)&lt;br /&gt;
*** Recommended: The shield bank increase dramatically and regen be boosted just like all other shields were boosted. live stats: 8100 bank, 65 size, 200 per '''3''' seconds; test stats 8100 bank, 70 size, 190 per 3 seconds.&lt;br /&gt;
***For its '''huge''' amount of money/items to make- it lacks shield bank and at 8100 shield in comparison to a mission item (protection of Tobal) It is no comparison. Mercurian Bulwark also has 190 regen ever 3 seconds--thats 95 per 1.5 could be alittle higher all else stats are grand&lt;br /&gt;
***I've also noticed that the regen electric is superbly low (under 20) compared to live server (200)&lt;br /&gt;
*Gigantic Give and Take (stats as of 25 Feb)&lt;br /&gt;
** [[User:Magicsteve|Magicsteve]] 20:11, 25 February 2009 (UTC)&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** It seems that every item in game has had a size increase from this rebalance but no mention of any ship hull increases. This sheild is now useless for a large number of people due to its size being increased by 250+. Also it has almost no regen so is even less use for sheild monkeys who will outheal their own regen.&lt;br /&gt;
&lt;br /&gt;
=Hulls=&lt;br /&gt;
*Speed Ships&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 00:31, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Without aug stacking, Hermes+, Hera(+), and other &amp;quot;Scout&amp;quot; ship aug setups are too slow&lt;br /&gt;
****Not a super easy solution.. Beef Hermes/Hera or Increase base speed on ships like Wing-4, Ancient Scoutship and Locution &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Light Fighter===&lt;br /&gt;
* Death Striker&lt;br /&gt;
** [[User:B1gshooter|B1gshooter]] 03:07, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** Resists on DS are the essentially the same as the vulture. Please fix this obvious oversight.&lt;br /&gt;
**** Nerf resists on vulture, beef them on the DS or add a very steep (like the pax) weakness to the Vulture&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Heavy Fighter===&lt;br /&gt;
* Lion&lt;br /&gt;
** [[User:Ivelios|Ivelios]] 22:04, 19 February 2009 (UTC) &lt;br /&gt;
*** Get a bonus to electric tempering, rather than RoF malus and Damage bonus, perhaps a beef to damage as well. &lt;br /&gt;
*** The ship was designed before electric tempering was in, so +damage/-rof was used. As this is the hardest to obtain ship in game it deserves better stats, and due to the loss of aug stacking the effect of current inbuilt stats is not noticeable.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freighter (Combat)===&lt;br /&gt;
===Freighter (Storage)===&lt;br /&gt;
*Singularity Sphere&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:59, 20 February 2009 (UTC) Starbawk&lt;br /&gt;
*** SSphere was roughly 20x better than the thatch. It is now roughly 3x better. But it's still about 10x the cost...&lt;br /&gt;
**** Double the current base hull on ssphere to bring it back in line with it's build cost&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:02, 25 February 2009 (UTC)&lt;br /&gt;
*** I completely disagree.  In fact my SSphere is way higher than before.  Assuming that base gear goes back to its oldish sizes, my personal SSphere went from 2,683,135 to 3,383,100 with the exact same gear (would get higher if I had all tras gear etc, but same ratio of increase ofc).&lt;br /&gt;
*** Assuming the base gear is set back to the general sizes of what it currently is on liberty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Thatch&lt;br /&gt;
** [[User:Wasup999999|Wasup999999]] 04:04, 25 February 2009 (UTC)&lt;br /&gt;
*** Needs lower hull space, 6 heph thatch on my support char went from 339,862 to 1,087,635, so 1/3 hull cut.&lt;br /&gt;
*** For balance with SSphere&lt;br /&gt;
****[[User:B1gshooter|B1gshooter]] 22:37, 25 February 2009 (UTC)&lt;br /&gt;
****Completely disagree. THe larger hulls are nessecary because aug stacking doesn't work. If you nerf the base hull, it'll be too small on non support charecters. Beef the SSphere and make them both equally bigger than they were, hopefully in line with the increased size of base gear. And wasup, don't delete my feedback please.&lt;br /&gt;
&lt;br /&gt;
===Capital Ship===&lt;br /&gt;
*EF Line (All of them)&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:23, 25 February 2009 (UTC) Starbawk&lt;br /&gt;
***Cap ships are getting more heat than any other class, and they were already underused. Shields and Elec bonus no longer stack with other augs or class skills. Shield bank has always been one of the draws of the EF line, but no longer.&lt;br /&gt;
****Beef the inbuilt, make them stack or prehaps change them to a static +xxx ammount of shields. Who in thier right mind would use a capship as a dm if Paxes have more shields and better resistances? &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
* EF Battlecruiser (and probably other EF ships although not confirmed)&lt;br /&gt;
** [[User:Dorin Nube]]  &lt;br /&gt;
*** Increase capacity and/or aug slots  &lt;br /&gt;
*** The mining lasers specialized for this ship got a size increase of T13=73% &amp;amp;T16=55%.  High bank energies which maximize the hull bonus got size increase up to 377% (CR), New aug math is more detrimental to these ships than others.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Energies=&lt;br /&gt;
===Tech 0-5===&lt;br /&gt;
*Mzungu Beteri&lt;br /&gt;
**[[Zocon]] - 21 Feb 2009&lt;br /&gt;
***Increase the tech level of it to 16 or higher, then reduce the size and weight to what should be balanced.&lt;br /&gt;
***Making this change would keep the Mzungu Fluid useful to anyone instead of limiting it to requiring an engine and hull boosting aug.&lt;br /&gt;
**[[demiser of d]]&lt;br /&gt;
***Make it size 1.&lt;br /&gt;
***its now over 200 size. Which is stupid, considering its INBUILT.&lt;br /&gt;
**[[User:Yokokurama|Yokokurama]] 05:50, 20 February 2009 (UTC)&lt;br /&gt;
***Keep the weight at 25,000&lt;br /&gt;
***2,180,000 weight after rebalance. Really? Imagine how hard that is to turn if you are a 'Zerker with 6-10 weps on board. You also can't even have more than 2-3 weps on an MZ Fluid now because of the 200 size, and that's if your lucky or using small weps.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Mzungu bang Tech 5&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***needs to be 28 size again&lt;br /&gt;
*** wayy too big for hotrod+ now&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Gigantic Freon Fountain, etc&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***lower sizes on gigantic mission obtainable energies back to 4n sizes (gigantic freon fountain, ion bank, etc).&lt;br /&gt;
*** normal freon fountain is only 11 size while the gigantic version is 72 size.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Larger ai base Energies in General&lt;br /&gt;
** [[User:Kunta|Kunta]] 22:10, 26 February 2009 (UTC)&lt;br /&gt;
***Also It seems that bigger ai base energies, not mattering about tech level, all are far more powerful than smaller energies (doesnt depend on tech). Freon fountain in particular has a weak bank compared to its powerful partner ion bank just because of size.&lt;br /&gt;
&lt;br /&gt;
===Tech 6-10===&lt;br /&gt;
*Infernal Battery&lt;br /&gt;
** [[User:Max235|Max235]] 23:22, 23 February 2009 (UTC)&lt;br /&gt;
*** Reduce production rate of solar radiations&lt;br /&gt;
*** Any other ship that a freighter using it would be filled with waste in about 5 seconds...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-15===&lt;br /&gt;
*Vazaha Sparkle Cluster&lt;br /&gt;
**[[Demiser of D]]&lt;br /&gt;
***It is a rare ruin energy that requires nukes, But its regen was reduced by about 1/4th. Which seems to be more than most energies were nerfed.&lt;br /&gt;
***As comparison, the faranji Energy 5, a non fuelled energy, lost 13 of its 150 regen, and became smaller, to boot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 16-19===&lt;br /&gt;
* Fire of the Gods&lt;br /&gt;
** [[User:Tregish|Tregish]] &lt;br /&gt;
*** Regen should be beefed (at least slightly)&lt;br /&gt;
*** Though it is one of the most common energies, it is a fueled energy, and it uses promethium, which decays along with being used. even if the bank is lowered, the regen of fueled energies were meant to be significantly higher than normal ones&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 20===&lt;br /&gt;
*Crystaline Reserve&lt;br /&gt;
**[[User:B1gshooter|B1gshooter]] 02:55, 20 February 2009 (UTC)Starbawk&lt;br /&gt;
***Size 500? Whack.. not even DMs have that kind of spare hull now. And it's not inline with the size on the Myriad CR either.&lt;br /&gt;
***Reduce the size by about 50% to bring it in line with the Myriad CR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overloaders=&lt;br /&gt;
===Tech 0-10===&lt;br /&gt;
*celestica's mod Tech 4 mission item&lt;br /&gt;
** your mother and i&lt;br /&gt;
*** To make the size 5 size and beef regen to match shield's bonused regen&lt;br /&gt;
*** live server it is 4 size, but its just huge for no reason at 16 size. light fighters cannot fit a thing at the f2p level.. I am sure there is more where this came from.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Tech 11-20===&lt;br /&gt;
* Astronomica's Mod&lt;br /&gt;
** [[User:Yugioh124|Yugioh124]] 22:49, 19 February 2009 (UTC)yugioh&lt;br /&gt;
*** Either remove entirely or make it comparable to the OS5/ZWO.&lt;br /&gt;
*** It actually LOWERS DPS, making it lower than you would have without an OL. It prevents DMs from using their special OLs, and others from doing reasonable damage.&lt;br /&gt;
&lt;br /&gt;
* OS5&lt;br /&gt;
** Bluejayek&lt;br /&gt;
*** Decrease size&lt;br /&gt;
*** size was changed from 16 to 46, it is too big to be useful on light fighters for SD's trying to power weapons and thus should be reduced in size. Also, the tooltip is bugged, it says its damage/rof stats twice.&lt;br /&gt;
&lt;br /&gt;
= Base =&lt;br /&gt;
&lt;br /&gt;
*All Base Gear &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***All base gear needs to be reduced significantly in size, and 80% less Weight.&lt;br /&gt;
**[[User:Wasup999999|Wasup999999]] 04:09, 25 February 2009 (UTC) &lt;br /&gt;
*** Make the base gear back to correct size then edit the balance sheets for bases so they are in line as wanted for other stats. Similar weights would also make sense, no one's going to want to run around in a massively fat transport ship moving one piece of gear.&lt;br /&gt;
***For ease of balance (due so transdims etc don't have to be rebalanced as well)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
=== Shields ===&lt;br /&gt;
&lt;br /&gt;
*Base Shields &lt;br /&gt;
**Trevor54 &lt;br /&gt;
***For example the anni shield has just as much regen as a giga misd, All Shields have very low regen&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Energies ===&lt;br /&gt;
&lt;br /&gt;
=== Other ===&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:Fluffums.JPG&amp;diff=10369</id>
		<title>File:Fluffums.JPG</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:Fluffums.JPG&amp;diff=10369"/>
				<updated>2009-02-19T05:02:18Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: pic of fluffums&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pic of fluffums&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:Equamity.JPG&amp;diff=10368</id>
		<title>File:Equamity.JPG</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:Equamity.JPG&amp;diff=10368"/>
				<updated>2009-02-19T05:02:04Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: uploaded a new version of &amp;quot;Image:Equamity.JPG&amp;quot;: pic of equimity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pic of trader lazrack&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:Equamity.JPG&amp;diff=10367</id>
		<title>File:Equamity.JPG</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:Equamity.JPG&amp;diff=10367"/>
				<updated>2009-02-19T05:01:48Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: pic of trader lazrack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pic of trader lazrack&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:Absol_gear.JPG&amp;diff=10366</id>
		<title>File:Absol gear.JPG</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:Absol_gear.JPG&amp;diff=10366"/>
				<updated>2009-02-19T05:01:32Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: pic of trader lazrack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pic of trader lazrack&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	<entry>
		<id>http://starsonata.com/wiki/index.php?title=File:Absol.JPG&amp;diff=10365</id>
		<title>File:Absol.JPG</title>
		<link rel="alternate" type="text/html" href="http://starsonata.com/wiki/index.php?title=File:Absol.JPG&amp;diff=10365"/>
				<updated>2009-02-19T05:01:14Z</updated>
		
		<summary type="html">&lt;p&gt;Acidflame: pic of absolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;pic of absolution&lt;/div&gt;</summary>
		<author><name>Acidflame</name></author>	</entry>

	</feed>