Space Clouds
185 Current
25 Implemented
29 Rejected + Create
1 st
609 78

to vote.

531 See all 687 votes

By jeffl

gameplay

Medium (a few days)

Remove Attached Base Limit per Galaxy[Implemented]

Remove the limit on the number of attached bases in a galaxy. There will still be a separate limit on the number of allowed non-attached bases.

1 edwardwashere 3 years ago
1 fujii2 3 years ago
3 truls 3 years ago
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2 nd
589 85

to vote.

504 See all 674 votes

By jeffl

gameplay, content

Mammoth (a month or more)

Solo Wave-Based Challenge Instances[Implemented]

Create an instance that only allows a squad of 1 person to enter, where that person has to combat wave after wave of enemies specifically selected for his class. Rewards could be class super items.

2 sundog60 3 years ago
1 edwardwashere 3 years ago
3 fujii2 3 years ago
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3 rd
565 96

to vote.

469 See all 661 votes

By jeffl

gameplay, content

Medium (a few days)

Scooping Changes[Implemented]

Change scooping from a "one key-press, one scoop" thing, to a "hold down scoop key to scoop multiple items at a certain rate" thing.

1 edwardwashere 3 years ago
2 yoko_kurama 3 years ago
1 fujii2 3 years ago
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4 th
535 103

to vote.

432 See all 638 votes

By jeffl

content, gameplay, ui

Large (a week or more)

Transdimensional Warping[Implemented]

Allow players to do big warps between galaxies under certain conditions.

1 edwardwashere 3 years ago
3 fujii2 3 years ago
1 shadows 3 years ago
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5 th
463 75

to vote.

388 See all 538 votes

By jeffl

gameplay, content

Large (a week or more)

Class Super Items[Implemented]

Create a number of class locked non-sticky super items

1 edwardwashere 3 years ago
3 truls 3 years ago
3 shadows 3 years ago
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6 th
493 116

to vote.

377 See all 609 votes

By jeffl

ui, gameplay

Large (a week or more)

Item Tiers for Rarity[Implemented]

Each item will have an explicit rarity tier and be colored accordingly so it's easier to tell how good stuff is supposed to be.

1 copperus 1 year ago
3 j0hn 1 year ago
1 starwyrm 1 year ago
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7 th
360 20

to vote.

340 See all 380 votes

By jeffl

gameplay

Medium (a few days)

Alternate forms of XP[Implemented]

Gain XP via exploring, capping, and trading.

3 awwana 4 years ago
2 robbierob007 4 years ago
2 slack x 4 years ago
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8 th
347 30

to vote.

317 See all 377 votes

By jeffl

gameplay

Medium (a few days)

Remove Empty Galaxies from Wild Space[Implemented]

Reduce the overall size of wild space by about 20%. Eliminate all empty galaxies.

2 the distroyer 4 years ago
3 dilutednoob 4 years ago
1 twins_suk 4 years ago
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9 th
297 25

to vote.

272 See all 322 votes

By jeffl

content

Large (a week or more)

Restructure Olympus[Implemented]

Mini bosses will drop loot, mini boss kills will reward a shard dust, mini bosses would create their own lockout, bosses would give their own lockout, intro galaxy will be decreased in size and Hermes moved in.

1 robbierob007 4 years ago
3 love2 4 years ago
1 bluestrato 4 years ago
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10 th
280 11

to vote.

269 See all 291 votes

By jeffl

gameplay

Medium (a few days)

Rework existing squad XP formulas[Implemented]

So low level characters do not get penalized for high level characters in their squads.

1 awwana 4 years ago
1 robbierob007 4 years ago
2 slack x 4 years ago
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11 th
275 7

to vote.

268 See all 282 votes

By DarkSteel

revamp, content

Make Timotheur the Red an instanced uber.[Implemented]

We've had a discussion in All chat about this and the majority of the playerbase seems to want this uber instanced so that more players can have a shot at it. Even if that means you can perhaps only do him once per universe. It seems unfair to a lot…

3 fodm 1 year ago
3 platinum 2 years ago
1 zalistar 2 years ago
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12 th
360 116

to vote.

244 See all 476 votes

By jeffl

ui, gameplay

Large (a week or more)

Neurobind Items to gain Random Mods[Implemented]

Give the ability to voluntarily neurobind items and in exchange, gain random mods.

1 edwardwashere 3 years ago
1 fujii2 3 years ago
1 shadows 3 years ago
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13 th
232 18

to vote.

214 See all 250 votes

By bageese

ui

Replace existing 3D map with 2D Map[Implemented]

A 2D map would be cleaner, more user friendly and less taxing on the client.

1 robbierob007 4 years ago
1 slack x 4 years ago
1 bluestrato 4 years ago
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14 th
232 30

to vote.

202 See all 262 votes

By bageese

Epic (nobody knows how long)

Add & Rebalance Low-Mid Level content[Implemented]

Pretty self-explanatory this would assign some content developers work on Low-Mid level content additions and fixes. If you have any suggestions for fixes let us know in the thread!

1 awwana 4 years ago
1 robbierob007 4 years ago
1 bluestrato 4 years ago
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15 th
283 110

to vote.

173 See all 393 votes

By jeffl

content

Large (a week or more)

Tweak Super Items[Implemented]

Add missions to give the players the ability to create super items that mimic common neurotweaks

1 nukeacow 3 years ago

There would be obvious balancing issues that would need to be assessed. They'd need…

1 kidwangsta 3 years ago
1 xxthe5icknessxx 3 years ago
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16 th
177 18

to vote.

159 See all 195 votes

By nukeacow

Medium (a few days)

Ship Statistics[Implemented]

Revamp of the Ship tab. We've always had a very basic ship tab that gave Hull, Class, Tech, Speed, Weight. Addition of all other relevant ship boosts to the Ship tab. Percent bonus to Damage, Firing, Range, Tracking, Critical Hit Rate, Critical Damage, and Tempering for weapons. Percent bonus to Shield Bank…

3 mastertrader 3 years ago
1 demon_1991 3 years ago
1 starfleet 3 years ago
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17 th
387 257

to vote.

130 See all 644 votes

By jeffl

gameplay, content

Large (a week or more)

Class Rebalance[Implemented]

Make adjustments to several classes to help improve balance.

3 kanescreed 3 years ago

ANOTHER REBALANCE!!!

1 galzant 3 years ago
3 hitmancaius 3 years ago
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18 th
128 16

to vote.

112 See all 144 votes

By the salty one

content

Perilous Pspace

Pspace is where all the new (e.g hives) AI are put, but it still has the same basic shape and DF limit it did when t20 was end game. Increase the DF limit and add a more gradual progression in terms of AI strength, so we don't get bana runs (people…

1 mcguirem 2 months ago
1 xzume 2 months ago
3 maestro3000 5 months ago
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19 th
68 0

to vote.

68 See all 68 votes

By alphahype

bases

Base visual effects[Implemented]

For example, make fortified kits look bulkier, laconia kits have a yellow/orange tint to the metal, dem kits are very dark, if not black, and ada kits are extremely shiny.

2 isaiahr 1 year ago
3 firestarspelt 1 year ago
3 joshua102 1 year ago
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20 th
44 0

to vote.

44 See all 44 votes

By the salty one

ui

Filter Mods[Implemented]

The ability to filter searches for X mod/s or exclude selected mods when searching for items. Ever wanted to find that last piece of sleek gear? Vote now!

1 zeuss 1 year ago

This will never get seen by an admin or implemented.

3 fly away 1 year ago
3 kwilson 1 year ago
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21 st
55 12

to vote.

43 See all 67 votes

By istriker

content

trading missions every week[Implemented]

i had thinking that will be nice for leveling with trading missions to get the same trading missions every week on EF and Wild layer. atm many of them can be done only 1 times.

1 karg190 2 years ago
1 prolex 2 years ago
1 danger 2 years ago
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22 nd
21 1

to vote.

20 See all 22 votes

By sundog60

userbases, tradebay

Trivial (under an hour)

Hiding/Removing Items from Tradebay[Implemented]

One thing that's missing from the tradebay is the ability to remove certain items, for example Diamond's commodity, once you add it to the trade bay you can never get rid of it unless you build a new base. There is a 'remove' option, but that only sets the items…

1 tesh_sharman 7 months ago
1 zalistar 11 months ago

This has been fixed

3 lehoskayj 1 year ago
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23 rd
4 4

to vote.

0 See all 8 votes

By star speeder

content

Roaming AI in perilous space XP[Implemented]

Every time you kill a Roaming AI such as a Roaming Hermes Ram the XP you get is halfed...I would like that to be changed because if you kill alot of them you don't get that much XP.

3 firestarspelt 1 year ago
1 silentcobra 2 years ago

I'm pretty sure this was implemented on purpose. Would be too simple to level just…

2 jeroen07008 2 years ago

sounds CRAP ! you need something to level off !

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24 th
8 13

to vote.

5 See all 21 votes

By masterxyz

Increase Squad Capacity[Implemented]

I'd like to see if the squad's limit be raised from 10 to inf. Yet set instances to a max of however many is needed. I would like tech 21 and up instances locked to 10 so many others can have try new things with the lower instances.

3 lehoskayj 1 year ago
2 christanamo 1 year ago
3 firestarspelt 1 year ago
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