Space Clouds
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By hitmancaius

gameplay, enjoyability, skills

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Implementation not started.

Convenience and Combat Adv. Subskills

Divide the new Adv. Subskills into two separate parts, allowing for people to choose both convenience and combat Adv. Subskills. For example, with tech 21, now a person can have only one adv. subskill. This suggestion supports the idea of being able to choose one combat and one convenience, and with tech 22, choose two combat and two convenience. Convenience Adv. Subskills would include subskills such as those that act outside of combat that, for example, offer more speed, more shield and electricity regeneration, etc. (And that take effect only 15-30 seconds after combat is over) Would allow people to much better enjoy what the game has to offer. Would not cause balance issues either, as it would not affect the capability of players to fight AI or players or bases, it would only make the game much more enjoyable to play without being able to affect other players too. Combat Adv. Subskills would include subskills that, obviously, directly affect combat, namely those subskills that offer boosts and stats in the heat of combat too, not only a set amount of time after the end of combat. (Such as one extra drone slot, or 4 more slave slots, or damage boosts, etc) This would allow players to have even more customization and control of their setups, while not unbalancing the game and leading to 'overpowered' setups and combinations of subskills. Such an implementation would address a huge number of many highly subjective issues of players, greatly increasing the enjoyability of the game and the quality of the gameplay without creating balancing issues.

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dragonspyrfyr 9 months ago 1
No comment.
maestro3000 1 year ago 3
No comment.
firestarspelt 2 years ago 3
No comment.
istriker000 3 years ago 3
No comment.
chaosbman 3 years ago 1
No comment.
sundog60 3 years ago 2
No comment.
franklinlz 3 years ago 1
No comment.
kazcatalano 3 years ago 2
No comment.
the salty one 3 years ago 2
No comment.
zombies45 3 years ago 3
No comment.
istriker 3 years ago 2
No comment.
qwerts 3 years ago 3
No comment.
shylo132 3 years ago 1
Just got to keep the balance
isaiahr 4 years ago 1
No comment.
kleineman 4 years ago 3
No comment.
xxthe5icknessxx 4 years ago 1
No comment.
aaron 4 years ago 3
No comment.
stfunoob 4 years ago 3
No comment.
danger 4 years ago 1
No comment.
csharp987 4 years ago 1
For a gunner, 1 combat skill for faster missile launches AND 1 convenience skill for +500 regen at t21 does seem a little bit OP tbh.
arcturusa 4 years ago 3
No comment.
andezrhode2a 4 years ago 3
No comment.
istriker 4 years ago 1
No comment.
dragg0 4 years ago 6
No comment.
redalert150 4 years ago 3
No comment.
microsoft 4 years ago 3
No comment.
thecrazygamemaster 4 years ago 3
Also, give players below Tech 21 the ability to get advanced subskills. 1 per 1000 levels if necessary, but do not completely exclude us.
moonlightneo 4 years ago 3
I see no reason to limit these to just endgame players when they make the overall game experience better.
talvanen 4 years ago 3
No comment.
someone579 1 year ago 3
No comment.
zalistar 1 year ago 1
No comment.
logan123yeaaah 3 years ago 1
No comment.
fafi98 3 years ago 3
No comment.
cptn.jubei 3 years ago 1
No comment.
isaiahr 3 years ago 1
No comment.
death on u 3 years ago 3
How about at t19 you can choose one Convenience subskill. at T20 you can choose a combat subskill. t21 another convienience and at t22 another combat one.
adrian11/96 3 years ago 3
Ignore the suggestions to make adv. subskills available to f2p. If they want something like this that bad the least they can do is support the game.
zorlan45 3 years ago 3
good idea
safe45 3 years ago 3
No comment.
parr1979 3 years ago 3
No comment.
holy shitz 3 years ago 3
No comment.
golfman560 4 years ago 1
Mostly negative because I can't understand most of this.
silentcobra 4 years ago 1
No comment.
truls2 4 years ago 3
No comment.
recaps 4 years ago 3
No comment.
x0x hell x0x 4 years ago 3
No comment.
wallie 4 years ago 3
No comment.
danger 4 years ago 1
No comment.
dreadlordnaf 4 years ago 1
No comment.
arcturusb 4 years ago 3
No comment.
danger 4 years ago 1
No comment.
jacob339 4 years ago 3
No comment.
dragg0 4 years ago 3
No comment.
nukeacow 4 years ago 3
No comment.
calypso 4 years ago 3
No comment.
634dragon 4 years ago 1
No comment.
chopper937 4 years ago 3
No comment.
hitmancaius 4 years ago 3
As a change to the original suggestion I would like to add that the first one convenience and combat adv. subskills should be available at tech 18.