Space Clouds

Server/client Patch 21/06/2014

Additions
* Added auto-targeting, where if you fire while having no target currently selected and there is a ship or drone in front of your ship that is either a mission kill goal, a hostile object, or a hostile AI, then that object will be automatically targeted
* Added map layers for Arctia and Vulcan.
* New Equip Item mission goal.
* Mission rewards can now be equipped to your ship by the mission rewarding them.
* New /age chat command, shows how long the character has been played
* New Ally AI type.
* New level-up sound
* New scoop error sound
* Added a special arrow for players level 20 and below that points them to the nearest mission target.
* New /itemsetdisplaytoggle command to turn on and off tooltip text for items with an item set.
* Item tooltips now display a line of text noting which kind of item it actually is (i.e. Shield, Energy, Radar, etc)
* Added a “Special” galaxy indicator on the map (purple text and says ‘point of interest’ on mouseover)
* Added power up sound and delay to target dummy super items
* Added engage sounds (special sfx when fighting an enemy) for Volcoms, Target Dummies, Earthforce Supply Ship, Vulcan, Arctia, UrQa, Rats, Flyswatters, Pirates and Star Runners
* New models for Heavy Zebucart and Zebu Gunship
* New chat command to toggle mission autocompletion: /toggleautocomplete
* All missions will now display the agent name under their portrait.
* Added new “Upgrade or Buy Ship” button to Ships Tab that takes you to the hull tab of a station’s trade bay.
* added /AlternativeTitle to change the format of the window title. From the fps / performance oriented version, to a ship shield status (add it to /savecommands to make it permanent) (based on The white wizard idea)
* made it so background window will flash in the task-bar if their shield ratio drop below 10%) (based on The white wizard idea)
*Added No RadEx tag to Pax Astralogica and Green Battleship
* Created a low level line of Zebucart ships that go from tech 0 to tech 3 starting with Zebucart and ending with Oversized Zebucart. Tweaked the stats of all the ships in the low level zebucart line, mainly giving more hull space, a little more speed, and a bunch more thrust and turning.
+ Increased the number of wild AI in all layers
* Added three new freighter fighter bays: Madman Fighter Bay, Qu’ishi Quu Qa and Hephaestus Launch Bay
* Added two new tech 21 capital ship fighter bays: Zeus Fighter Bay and Solarian Fighter Bay
* Docking in an AI base now gives a static shield and energy regen bonus.
* new Contact Agent button for station mission list
* New models for Heavy Zebucart and Zebu Gunship
* new chat command /toggleautocomplete. setting this will turn the mission autocomplete on or off.
* Ambush Spawners can now be triggered by multiple missions.
* New “Fire” mission goal to check if player has fired weapons.
* Arctia and Vulcan added to Earthforce Space custom DG list.
* Added some new fighter and missile bays to bosses
* Added engagement sounds for pirates, rats, flys, and Star Runners.
* Added new “Upgrade or Buy Ship” button to Ships Tab that takes you to the hull tab of a station’s trade bay.
* Mission popups from autostarted missions now automatically close after their mission text is finished typing.
* Missions popups from autostarted missions now
* Added physical impact effect to Cadet Catapult
* Made it so that if one of your current lockouts gets updated to a new time (say from killing a UZ boss) it tells you instead of doing it silently.
+ added Vulcan missions.
+ added engage sounds to Arctia and Vulcan AI.
+ Added Sup. Augmenter Condensers
+ Added Sapphire, Emerald and Diamond versions of the Ruby Carrier/Transport
+ Added Piracy 22
* New PvP galaxy flag system, instead of just being allowed or disallowed PvP has different levels, which are: None, F2P (only), P2P (only), Unmixed (f2p+p2p, but no pvp between the two) and Open (normal).
* Added engage sounds for Vulcan.
* Added engage sounds for Arctia.
* New option to allow ambush spawners to specify initial velocity for the ships that they spawn.
* new mission option (OPENTRADETAB) to open trade tabs on accept.
* added Rudimentary Augmenters to Janitor’s Outpost.
*New overloader: Strontium Overloader

Tweaks
* Combined the Volcom Outpost drone’s two super items into one that shoots them both one after the other
* Made the Target Dummy Missile go way slower
* Added power up sound and delay to target dummy super items
* Repositioned some objects in Nexus a bit in order to work better with the new roaming code
* Fixed credit reward on easter turn in missions
* main inventory dialogs opened by completing missions will auto-close when you undock.
* Changed the scoops per second on all scoops that were at 1/s to 2/s. (e.g. Drone Scoop)
* Items that are too low tech will appear dark gray in the trade tab instead of red.
* Mission Agent Dialog has been streamlined
* trade bay now only shows tabs that have items
* Combined the Volcom Outpost drone’s two super items into one that shoots them both one after the other
* Made the Target Dummy Missile go way slower
* increased the smoke trail length a bit.
* Removed big “Cancel” button from mission agent dialog. Accept button now handles “Accept”, “Finish” and “Close”
* main inventory dialogs opened by completing missions will auto-close when you undock.
* Mission popups from autostarted missions now automatically close after their mission text is finished typing.
* Recruit Training Area drones now give players shield and energy charge.
* Destroyed, Inactive and Abandoned drones now have a decay timer of 48hrs + 2hrs per tech level.
* Irradiated drones now become destroyed instead of exploding.
* Reduced the shields on Destroyed FirstLine from 275 to 200.
* reduced the negative elect temp bonus on alien siege mode from +100% to +50%.
* Gave the Pax Astralogica 100% resistance to all but surgical
* Moved ship upgrade items to the ships tab of the trade bay.
* reduced shields and range on the Volcom Outpost drone.
* Made Scoop size 2 and Drone Scoop size 3
* Changed the description on launching tubes commodities to avoid confusion on their use
* Improved Bhisaj Kavaca
* Small changes to Antu Varman, Antu Varmansamvita, Dhatri Sicaya and Dhatri Sicayadeva
* Changed Demon Expansion to give less hull with less speed penalty
* Reduced the number of Reavers in the ShM crucible by 2
* changes to enable auto-open-next-mission for missions that don’t end at a base.
* completed missions will auto-open when you dock.
* moved the mission title out of the mission agent text box.
* Small changes to most tech 20-22 fighter and missile launchers to make them more balanced
* Increased the range on Solarian Pulverizer from 60 to 80 to match the Mercurian Disintegrator range
* Ambush Spawner ‘Transmission’ pop ups.
* Removed Neural Keysync and Space Oat drops from Flys in the Fly Dungeon.
* Transwarps now take Seer skill into account.
* Autopilot no longer requires Astral Travel
* Removed termite spawners from earthforce and Perilous.
* Given each character selection an explicit button to click, converting the old one into a static text box
** Changed the min and max levels and repeat times of a bunch of tutorial messages
* Fixed the bug where we had an extra tab in several different tab control UI elements
* Added the ability for some AI bases to only sell certain categories of common items (so we can simplify some of the Nexus bases)
* Rattie Moe now has a sound!
* Marked various DG bosses to give boss kill points
* Missions now autocomplete when you dock at the ending station
* text in the trade bay is now colored based on price and tech levels (green for can’t afford, dark gray for insufficient tech level).

* Increased drop rate of Infernal Faction Access Card from 10% to 50%.
* Added auto-credit scooping, where credits will be automatically scooped by peoples ships that fly over them, and for the first 5 seconds after a ship is destroyed, the credits will fly towards the person who killed that ship. Credits caused by kills by non-people will not fly anywhere, but can still be auto-scooped
* Increased the speed at which credits fly out of exploding things if killed by a person
* Made it so credits won’t fly to your ship if you’re over 2000 distance from them
* Made wormhole into shielding 22 boss stationary.
* Changed the way that AI work who are supposed to stay in a particular area. They now will no longer go and visit objects outside their area when they aren’t fighting. They won’t ever move randomly, but will sometimes get random move goals inside their area. When fighting, they will no longer stop and turn around right at the edge of their area when they get slightly outside, and then turn back around the instant they are inside. Instead, they will be willing to leave their area by a bit of a margin if fighting, and then when they get too far, will return all the way to their area before turning to fight again.
* Removed big “Cancel” button from mission agent dialog. Accept button now handles “Accept”, “Finish” and “Close”
* All missions will now display the agent name under their portrait.
* Set the Goldenboy Gold/Fool’s Gold turn in missions to have a reset timer
* Made the Golden Torpedo Device tech 5
* Increased the number of wild AI in Perilous Space, also added all the normal spawners again to Perilous Space with limited number of spawns (so as the universe progresses it gets less populated)
* You can no longer transwarp into a galaxy that is engineless
* Removed regen from Defective FirstLine and Rat Carapace Shields
* Removed the Celestial Garden layer, moved all the CG custom galaxies and dungeons to the Earthforce Layer.
* Earthforce Layer is now buildable in warp 0 and warp 1 galaxies, maximum colonial population reduced to 2b
* Deep Space now directly links to Sol.
* Made space stations which don’t vend ships can scrap your old ships, you get 0 credits for it. It mustn’t have any items on it which are removeable.
* Speed Demon Target Tracker Device now has 90 second charge time and halves range when in use
* Each end boss in The Crucible is now the relevant hull class
+ Changed commodity needed in Emphatic Biologique for Warp Navigation 4 to Microbes Warp
+ Dungeons inherit pvp permissions from their parent galaxy (EF space dungeons are no longer allowed pvp)
* Changed TSL transfer cost to be 10% of item value + 50% of commodity value
* Replaced ‘Crack Whores’ with ‘Entertainers’
* Flipped Deep Space mission structure (less mission clutter for first time fliers and more accessible from the main universe)
* Tweaked a bunch of the EF wild AI’s ranges and aggro radius (how close they have to be before they’ll attack you without hate)
* Changed the random part of a dungeon number to be a static number for the whole dungeon, branches are denoted by letters after the numbers, eg ‘DG X 4.231B’
* Reworked how team tithe works. Credits will go to team whenever you gain credits that is not from another player, a slave credit transfer, or from a user station transfer or user station selling. Team tithe now effects colony purchases directly. You are told how much goes to team tithe for colonies and space stations
* Drones can now be scooped while tractored.
*Revamped the size of all player temporary drones
* Volcom Radar is now tech 0
* Implemented Egg Carton Goal for Acropolis Augmenter Condenser missions.
* Implemented Egg Carton Goal for Lyceum Mention and Diploma Blueprint missions.
* Added new NERFSALVO tag for missiles that reduces the number of missiles launched if missile is used by an AI.

Ship Tweaks
* Changed Zebucart from 2500 weight to 10000 weight, changed it’s built in turning and thrust mods to +100% each. Changed the hull space to 75 and max speed to 100. Similar changes to weights and built in mods to most every Zebucart-like ship
* Changed hull space on Phunka.dll from 95 to 100
* Changed hull space on Volcom from 65 to 75 and max speed from 85 to 100
* Changed hull space on Wingship from 60 to 70 and max speed from 110 to 120
* Changed hull space on Scooty Puff Jr from 90 to 110 and max speed from 100 to 110
* Changed max speed on Oversized Wingship from 80 to 100
* Changed hull space on Wingship IV from 160 to 200
* Changed hull space on Helga from 130 to 180
* Changed hull space on Oversized Helga from 380 to 400 and max speed from 70 to 80
* Changed hull space on Roswell from 200 to 220, max speed from 65 to 70, and number of aug slots from 2 to 3. Also added built in tuning +20% and shield max +10%. Added Shield Salvation Device as extra built in to Roswell+.
* Changed hull space on Big Roswell from 600 to 700 and max speed from 70 to 80.
* Changed hull space on Rosfire from 400 to 500 and max speed from 70 to 80.
* Changed hull space of Rosburst from 240 to 260 and max speed from 60 to 70.
* Changed hull space on oversized Rosburst from 480 to 600.
* Changed hull space on Aether Scout from 100 to 105 and max speed from 90 to 105.
* Changed max speed of Wingship II from 90 to 120.
* Changed hull space of Wingship II Pro from 110 to 130 and max speed from 99 to 120.
* Changed hull space of Wingship III from 120 to 140 and max speed from 110 to 120.
* Changed max speed of Mini Kasper from 55 to 100.
* Changed max speed of Kasper from 70 to 100.
* Changed max speed of Mzungu Flying Disk from 80 to 110.
* Changed hull space of Kelvin from 300 to 350 and max speed from 80 to 90.
* Changed hull space of Anachron from 180 to 200.
* Changed hull space of Agamemnon from 400 to 500.
* Changed max speed of Ghostship from 90 to 130.
* Changed hull space of Banshee from 220 to 270.
* Changed hull space on Sawtooth from 225 to 300.
* Changed hull space of Ragnarok’s from 320 to 400.
* Changed hull space of Wyrm from 250 to 300.
* Changed hull space of Underscout from 150 to 250.
* Changed max speed of Zebumaster from 85 to 100. Added critical resist +50% to match other Zebu variants.
* Changed hull space of Astralantern from 250 to 350 and max speed from 80 to 100.
* Changed hull space of Pax Celestica from 450 to 500 and max speed from 85 to 90.
* Changed max speed of Paxian Peacemaker, Pacifier, and Negotiator from 85 to 90.
* Changed hull space of Space Blue Prototype from 150 to 190 and max speed from 75 to 100. Added Prototype Blue Autoblaster super item.
* Changed hull space of Space Blue Alpha Scout from 120 to 140 and max speed from 80 to 100. Added Prototype Blue Autoblaster super item.
* Changed hull space of Space Blue Hunter from 160 to 220 and max speed from 80 to 100. Added Prototype Blue Autoblaster super item. Added built in turning +30%, radar +40%, thrust +40%, and shield +20%.
* Changed hull space on Space Blue Alpha from 200 to 250 and max speed from 75 to 100.
* Changed max speed of Space Blue Alpha Interceptor from 85 to 100.
* Changed hull space of Monochrome Tint from 200 to 220 and max speed from 80 to 100. Added 30% resists to laser, energy, physical, and surgical, and 50% resists to radiation. Added new built in super item called Paint Abuser Device.
* Changed max speed of Monochrom Shade from 70 to 80.
* Changed hull space of Monochrome Hue from 400 to 450 and max speed from 60 to 80.
* Changed max speed of Monochrome Tinge from 60 to 70.
* Changed hull space of Tear from 200 to 220, added built in rate of fire modifier of -50%, and changed built in damage modifier from +15% to +50%.
* Changed hull space of Salty Tear from 210 to 230 and max speed from 75 to 85.
* Changed max speed of Serpica from 120 to 200 and added two built in super items, Phunky Gremlin Device and The Finisher.
* Changed hull space of Inferno from 300 to 360.
* Changed max speed of Absolution from 72 to 90.
* Changed hull space of Cruiser from 160 to 200 and max speed from 90 to 110.
* Changed hull space of Voltage from 380 to 450 and max speed from 85 to 95.
* Changed hull space of Ampage from 150 to 175 and max speed from 80 to 90.
* Changed hull space of Flyswatter Egg from 70 to 80 and max speed from 50 to 70.
* Changed hull space of Flyswatter Embryo from 30 to 50 and max speed from 22 to 40.
* Changed hull space of Flyswatter Larva from 120 to 130 and max speed from 55 to 80.
* Changed hull space of Flyswatter Maggot from 180 to 190 and max speed from 75 to 85.
* Changed hull space of Flyswatter Flylet from 190 to 210 and max speed from 59 to 70.
* Changed max speed of Flyswatter Flyboy from 55 to 80.
* Changed hull space of Goldenboy Pyrite from 160 to 200 and max speed from 65 to 80.
* Changed hull space of Goldenboy Nugget from 200 to 220 and max speed from 70 to 90.
* Changed hull space of Goldenboy Ingot from 220 to 250 and max speed from 70 to 80.
* Changed hull space of Goldenboy Coin from 310 to 350 and max speed from 60 to 70.
* Changed hull space of Goldenboy Sovereign from 430 to 450 and max speed from 45 to 50.
* Changed hull space of Statue from 300 to 330 and max speed from 63 to 70.
* Changed max speed of Goldenboy Bar from 50 to 55.
* Changed hull space of Enforcer from 330 to 350 and max speed from 75 to 100.
* Changed max speed of Sergeant’s Enforcer from 82.5 to 95.
* Changed max speed of Ghost Ship from 80 to 100.
* Changed hull space of Paximinus from 220 to 280 and max speed from 75 to 85.
* Changed hull space of Paximinus Scout from 220 to 280 and max speed from 75 to 90.
* Changed hull space of Cadet from 200 to 220 and max speed from 75 to 80.
* Changed hull space of Outlaw’s Volcom from 130 to 150 and max speed from 90 to 100.
* Changed hull space of Mini Mad Scientist from 300 to 500 and max speed from 85 to 100. Added additional super item called Lesser Sine.

Fixes
* Fixed up the Light Laser Barrage Device on the first target dummy so that it actually works
* Fixed a bug where sound emitter items would not work in superitems being used by drones

* Fix for not being able to properly drag the mission agent dialog from the top.
* Fixed up the Light Laser Barrage Device on the first target dummy so that it actually works
* Stopped the character selection screen from being moveable
* Fixed a bunch of auras that weren’t properly flagged to affect only players.
* Fix for drones spawned by spawners not properly dying when killed.
* Ship Upgrades now only check for piloting skill instead of both piloting and equipment.
* Fix for T21 Drone Ops Aug missions requiring Drone Mastery 21.
* Fixed the issue where Wave Spawners would either skip or say wave completed multiple times when multiple copies of the wave spawner existed (instances).
* Attempted fix for WaveSpawner’s not always crediting wave completion kills
* Fixed a bug where you could take slaves you didn’t own into instances without their owner
* Fixed it so that you can’t cap a ship with a sticky item that’s over your tech level, but can xfer them (you can xfer EFFs to someone without E20, but someone without E20 couldn’t cap it)
* equip mission goals now properly update the mission list if you are docked.
* Typo fix in Easter Egg Collector missions
* Rattie Moe and other rats are no longer Rad-Exable
* Missiles that can’t be fired due to range restrictions no longer get refunded.
* Missiles no longer display any death messages.
* Made the wormhole in shielding 22 boss galaxy stationary to avoid sync issues
* Fixed the bug causing Tractor 16 to be available for 1 Bauxite in Capella.
* AI can no longer own debris
* Changed userbase attack code so they will ignore AI warp beacons.
* Fixed a bug where you couldn’t use items which were marked as Freighter class on Support/Industrial Freighter ships
* Fixed Ancient Dragon Form device not triggering it’s Shield Salvation.
* Fixed issues with being able to bypass PvP restrictions by firing missiles manually from slaves.
* Fixed issues with newly purchased drones being placed in a destroyed stack.
* Moved damage auras in Bila Akara and Kandara Janayitri from a sun to the boss so they’ll disappear after the boss has been destroyed.
* Fixed damage aura in Bila Tra so it no longer affects drones.
* Fixed a bunch of EF Space special galaxies being improperly flagged as buildable.
* Fleet Transwarps will no longer take non-premium slaves into semi-premium areas.
* Fixed Reaver’s Breath not being neurobound
+ fix for Serengeti Blockade being set as the action galaxy for the Lyceum Paxian mission.
* Fixed a bug where all the AI with hate modifiers were not saving it correctly, so when the uni was saved/loaded, they came back unwilling to initiate an attack on anything.
* Warhead effects (like on Bunkerbusters) no longer splash damage friendly missiles.
* Gave Repair Rejigger Deployment Drones transference efficiency so they don’t heal themselves to death with other healing drones
* Created new Emperor’s Launch Tubes item to replace mistyped version
* Fixed a bug where Radiation Experts could transfer their wild slaves to non-Radiation Experts
* Fix for Herophilus 3000 Distress Call Olympus Daily Mission.

Discuss in the Forum