Space Clouds

Server/Client Patch 1.31.2015

This is the pre reset patch. The uni reset will occur at 1PM server time (EST) (see the website frontpage for current server time)

+ Core Skill Training Revamp: We’ve added new locations to train core skills, and revamped some of the costs and requirements for the existing ones. This should make it less monotonous to train, and give more variety. We’ve also limited training to 3 in Sol, so any skill level above 3 will be trained outside Sol. The skill training that required items that could be extremely hard to obtain, were given other ways to train the skill that is always available. In addition to this, we have also updated the Lyceum Books that explains Core Skill Training to include the new locations and requirements. The missions in Sol that are related to core skills were also updated, so they work with the new locations.
+ Perilous Perilous space (see previous blog post)
* Fixed the issue with Timotheus the Red’s script
* Removed some cloaks from some low level AI that really didn’t need them
* Fixed the bug where slaves could not enter Paksapata Ekam, Dve and Tra
* Added global shouts to King Midas, Gurujana Ekam and Timotheus the Red
* Decreased the duration of vulnerability effect from unequipping a Capital Traveling Field to 10 seconds, which also decreased the warm-up time to 10 seconds
* Reduced the invulnerability aura on Uparaksana from 100% resisance to damage to 50% resistance to damage and 50% damage. This will trigger when there are other alien in the galaxy
* Increased the damage and shield on Uparaksana and similar invasion Outposts, the Uparaksana in the Sas region saw the biggest increase in damage
* Removed the Neurobound tag on Aveksaka Rift Generator
* Fixed an issue with the new T21/22 tractor blueprints not being in the right droptable
* Fixed Aveksaka in Perilous Space. They do not use grem anymore, and can not be healed by any damage types. They are also capturable as wild slaves.
* Added a new tweak and holoprojector to Ancalagon’s drop table
* Added a bunch of new tutorial events specifically for the pirate side of the Nexus if the player is not figuring out early missions
* Removed a duplicate mission on the pirate side
* Combat slaves will only start a new attack if either their master is in the same galaxy, or else they are in a galaxy owned by their team
* Removed the parasite from Stingray Laser and replaced it with -25% range and speed tweaks on the weapon itself to prevent it being too powerful
* Fix for the uni map loading speed
* Fixed a bug with tractors where they could be activated despite the target being disrupted.
* new code to help catch and fix client freezes. If your client freeze, wait about 10 seconds and a window should popup about a deadlock being detected. It will generate a starsonata.dmp same as if you crash. Send me that to dmpfile@starsonata.com and hopefully we can fix them all
* one rare occurence (less rare when multiclienting) of a freeze was fixed on the client

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