Space Clouds

Server/Client update patchnotes 21/01/2014

Client
Additions
* Added buff icons for Dampening and Critical Hit Immunity Tweaks
* Added /lkc distortion for those who dont like the distortion effect on laser / trans applied at veryhigh, /lkc 1.1 would disable them completly. (already live)
* New news viewer in the client.
* New context menu for the Possession tab of the Character dialog.
* New options for slaves in the Possesions tab context menu; “Follow Me”, “Leave Stasis”, “Open Inventory”, and “Repair Ship”

Tweaks
* Particles system change, higher fluidity and shorter trails all around (smoother animation as well), on very high especially (lower graphic also gain smoothness but not as much) (already live)
* Particles system massive performance increase. This patch improved the performance of the particles rendering system by nearly 300% (which allowed us to make most existing case much smoother without impacting performances) (already live)
* Greatly improved memory bandwidth and rendering efficiency (speed if it was your bottleneck) on all dynamically generated meshes, (like the suns and the spheres used in some projectiles), also fixed a memory leak on that side which was one of the last remaining known client crash (already live)
* More debug data to help me pinpoint the last known crash still existing (the one where you alt tab during an autopilot jump and it sometime crash). I am sure there are other crashes left, but the 2 mentioned here are the last 2 i was able to prove existed. (already live)
* Moved “Release Slave” button in the Possession tab to the new context menu.

Fixes
* Multiple client crashes fix (already live)
* Fixed a bug that caused engine particles to not update after an engine change until you undocked a second time. (already live)
* Fixed a client crash in the map flags (already live)
* Fixed a client crash in the warp effect. (already live and there is still one crash remaining on warp while alt-tabbing)

Server
Additions
* New item type: Field Amplifier – Amplifies aura projectors
* Added support for parasites on missile warheads.
* New Chain Bullet weapon effect.
* New Repair Slave Option in the X Menu
* New Boss Condition to count unequipped items in the boss inventory.

Tweaks
* Made it so AI’s/Slaves thinking about using offensive super items will check the range of the first weapon in the super item, wherever it is in the order of actions, whereas before, they would only check the range if the first action in the super item was a weapon.
* (dev stuff) Asteroid spawners can now spawn named asteroids.
* Added new subtype for class items like Deathblossom, Sniper Analyzer, etc.
* Sniper Analyzer now uses the Overloader icon.
* AI bases without skills won’t display a skills tab.
* Seperated Missile and Fighter bays.
* Seperated Missile and Fighter slots.
* You can have a missile and a fighter bay equipped at the same time.
* Shield Tweaks now affect shield regeneration provided by shield chargers.
* Changes to repair messages.
* Improved layer filtering for loading wild AI and applied it to holiday AI (no more holiday AI in The Nexus for example)

Fixes
* Fixed a bug where combat slaves were not using offensive super items
* Fix for auto-start mission errors.
* Fix for Janitor’s Outpost not showing a skills tab.
* Irradiated AI will no longer use Superitems.
* Transwarp now properly reduces the shields of the user.
* Splashing laser effect now acts as ethereal even if the starting laser is corporeal.
* Fixes to the Chain Laser weapon effect.
* Ships under the effect of an invincibility aura (+100% resistance all aura) are no logner affected by resistance reducing auras.
* Fixed a bug where it was sometimes not possible to crit a husk
* Fixed a typo in the ship repair confirmation dialog.
* Fixed issue where the server wouldn’t tell the client when a fighter docked with it’s owner’s ship.
* server change to remove support from uncrypted connection (will check for update but wont let you fully connect using an uncrypted version).
* fix for the rts order feedbacks not working.
* server crash fix.

Content
Additions
* New client map layers for Holiday content and Color Empire zone.
* Zeus’ Throne has a new inbuilt Missile Bay.
* Shrimp has a new inbuilt missile bay.
* Battle Sphere has a new inbuilt missile bay.
* Assault Behemoth has a new inbuilt missile bay.

Tweaks
* Reduced the prices on the Seer Mine factories to only consome field obtainable (or producable) commodities
* Unteamed the End of the Universe Beacon.
* You can now only tow to Janitor’s Outpost if you are towing from the Nexus.
* Changed price on Blue Photon Stock Missile crates.
* Damage fields in Bila no longer affect drones.
* Akara Adhara now drops a protection field emitter at 5% shields so players don’t die after they kill it.
* Paxian Bombs no longer spawn after 10% on the tractor boss. The final 10% must be done by the player.
* Incendiary Missiles now do half their damage in Napalm Fire.
* Gave Olympus a minimum level requirement of 750 to enter
* Changed all the Olympus wormholes to require Warp Navigation 3 (some of these won’t be in effect until new uni, but all of the instanced holes and the entrance one are done)
* The Zarkara at the dead end in the Akhara instance is no longer invincible.
* Goldenboy ships in Rumble Arena now have self-destructors.
* The Pest Drone Device acquired in the Nexus now properly drops Small Pest Drones instead of Blue Scout Drones.
* Changed Red Photon Prototype Remote Weapon Augmentation to give -20% Recoil
* Alien Outposts in Pajca and Sas arms now count the number of miniboss fighters in inventory before creating more.
* Changes to Saluna Psu to make it more usable.
* Buffed most T22 alien shields.
* Fixed an error with Dhatri Zaktirasa and Dhatri Devazaktirasa weapons which were incorrectly marked as pulse guns in the balance sheet and had way too much DPS for their type of weapon.
* Drone Scoop is now tech 0

Fixes
* Fixed Ares’ War Cry and Hephaestus’ Flame Tractors.
* Lots of various spelling fixes in missions
* Fixed a typo in the Compact Colony Blueprint description
* Fixed Undead Helro’s Vultures counting for Strontium 90 missions
* Infernal Darkness Access mission no longer autocompletes.
* Fixed Alien Siege Mode superitem.
* Fix for MIRV missiles.
* Fix for Vihara Sapta.
* Fix for Small Disintegrator Missile Production Blueprint.
* Fix for Zeus’ Energizing Beam not affecting player ships.
* Beefed the Bear tractors

New uni stuff
+ New Blue Photon Testing Range galaxy.
+ Fixed a bug that caused L Suns to not effect solar panels correctly
+ Added two new testing drones to Blue Photon Test Range.
+ Added two new missile types, Incendiary and Surgical Strike.
+ Added factories for the new missile types.
+ Added new missile blueprints to Hyperion.

= CLASS REBALANCE – Not live yet
= Added -1% Electric Tempering bonus to Speed Demon Class Skill.
= Reduced Speedy Firing subskill from +4% Rate of Fire to +3% Rate of Fire.
= Increased Speedy Firing subskill from +1% Damage to +2% Damage.
= Added +2% Damage to Psychic Sight subskill.
= Added +1% Critical Hit Chance to Shadow Ambush subskill.
= Reduced Shadow Ambush subskill Backstab passive from +3% Critical Hit Chance to +2% Critical Hit Chance.
= Reduced Shadow Ambush subskill Backstab passive from +3% Damage to +2% Damage.
= Removed Electric Tempering from Ordnance Supremacy subskill.
= Added +3% Damage to Berserker Class skill.
= Added -1% Space on Equipped Weapons to Berserker Class skill.
= Removed -1% Space on Equipped Weapons from Arsenel Expertise subskill.
= Added +2% Damage to Arsenel Expertise subskill.
= Reduced Sniper Class skill from +3% Physical Damage to +0.5% Physical Damage.
= Changed Sniper Class passive, Sniper Analysis to +10% Critical Hit Strength, +3.75% Damage (+200% Critical Hit Strength, +75% Damage after 5 minutes)
= Added +2% Damage to Stalking subskill.
= Added +2% Damage to Gunner Class skill.
= Increased Big Guns subskill from +3% Mining Damage to +3% Damage, +1% Mining Damage.
= Destruction subskill now only triggers on missile attacks.
= Destruction subskill now grants vunerability to all damage types.
= Increased Destruction subskill from +0.5% (1 Weapon) / +1% (2 Weapons) to +2% (Missile Strike).
= Destruction can now be applied by splash damage from missiles.
= Fix for not taking item durability damage if you had drones on board.
= New Critical Hit Immunity Tweak
= Berserker Engagement Devices
= Moved some of the splash damage on Lancer Missile to a Napalm Fire DoT
= Sniper Flak Device
= Sniper Ricochet Device
= Stacked Missile Bays no longer grant a firing cooldown bonus.
= Fleet Commander fighter recall devices.
= Using a missile launcher will clear the queue.
= Changed Missile Mastery to +2.5% Damage per level.
= Updated missiles with Salvo Counts for testing.
= Added Prototype and Ultimate Deathblossoms.
= Fix so AI drones still explode on death.
= Missile Bays now have a max queue.
= Deathblossom now uses the proper amount of energy while multifiring.
= Deathblossom damage bonus removed.
= Deathblossom energy use reduced from 200% to 60%.
= Fix for undestroyed drones getting placed in the destroyed stack.
= Berserker Shield Redistribution device.
= Missile Changes for class rebalance.
= Deathblossom now properly targets AI teamed with your target.
= New Seer Ambush Overloaders.
= Splash Damage Warhead support for parasites.

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