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PvP Zone galaxies (no turning off safety lock required / no PvP level limits) will now be displayed with a crossed swords icon on the map.
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Holding the scoop button (or using shift-c) will now only scoop a single drone without interrupting the scooping of other items (so that you will still be able to scoop debris without stopping and restarting scoop).
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You can now use scoop lock (shift+c) or hold c and then target individual drones to scoop multiple in one scooping session.
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Shift-c now locks the scoop for 30 seconds regardless of client focus.
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The Character tab now receives an update on placement of a station or a drone without needing to refresh the tab.
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Updated colony UI for toggle station colony trading.
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Changed toggle station colony trading to be any character with management privileges.
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Sound should no longer be able to play the same effect multiple times in a single frame, each individual sound file is now limited to playing at most once per 50ms.
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/avoid galname command now works when used from /savecommands.
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Adjusted global balance values for self damage
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Holding Scoops now give -resists instead of -shield max.
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Drake’s scoop now gives -5% resists instead of -15% shield max.
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Reduced Gladiator Scoop from 300 range to 275 range.
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Renamed Dark Goblin Augmenter to Dark Gyre Augmenter.
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Renamed Dark Goblin Laser to Dark Gyre Laser.
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Renamed Dark Hobgolin to Dark Ignis.
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Highway drone, Advanced Highway Drone, Motorway Drone, Autobahn Drone had their stats increased for much higher survivability.
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Microwarpers can now stack when unequipped.
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Red Pill and Ammo Crates are now properly marked as Exotic
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Red Loop Pill now gives -40% (from -25%) Recoil for 10 seconds, prevents you from using items the user for the duration, and increases Turning and Thrust by a % instead of giving a Constant.
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Updated the description of Red Glow Pill – Red Block Pill now gives -92.5% (from -90%) Vulnerability to All, and prevents you from firing weapons and using items the user for the duration.
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Fixed shrimp missile supers to shoot 1 missile per use and cut cooldown/energy cost in half, from 2 missiles per use.
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Can now only equip one type of Untangler (Gravometric Disruptor) at a time.
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Ownership Kit can no longer be deployed in non-owneable galaxies.
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F2P accounts are now restricted to 4 active connections per network.
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Added several new gremlin effects that disable weapons, items, and the ability to thrust.
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Added a privacy period to wild space galaxies during the first 4 hours when the first station is deployed that prevents all map updates in-game unless inside of the galaxy (IE. /f will no longer provide raw information from the map).
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Event chat now lists the character’s current number of drone slots after placing a Permanent Drone.
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Unequipping Station Expansions when it will overhull will now state the amount you can unequip without causing issues in the error.
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Ship hull scanners now start with the type of ship you’ve scanned in event chat.
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Show Squad Damage will now organize Damage and Heals by Drone type again instead of each individual drone name.
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Cargoed item weight is now capped at 1,000,000 or half of the item’s weight, whichever is smaller. Previously it was just 1,000,000.
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Can no longer do /limbo or use limbo item while some ships are already in limbo state.
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Targeting computer should now stop firing when a ship is overhulled.
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Spawner tracker messages should now show up as a red message in event chat instead of the standard gray, making it easier to spot.
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Scooped credits now only show up in the event tab as a single combined line once no credits are scooped for 5 seconds. This should greatly reduce event chat spam.
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The PvP zone warning message should only show if you were not previously in a PvP zone galaxy.
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Boss AI now clear parasites/fire when they reset.
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Chain weapon on hit effect is now ethereal.
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Updated various Player Station errors from “base” to “station”.
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Fixed an issue with shield stealing that applied resistances/vulnerabilities twice to the target.
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Fixed a bug that allowed you to be able to overheal yourself when stealing.
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Added a check to calculate colony prices on the first frame after server load, to avoid an issue where a bunch of prices are at 0 until the first colony tick.
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Rations being eaten by a station while your ship(s) are docked inventory will now refresh the inventory.
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Fixed spelling issue with “.proportionally”. on diffusers.
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Equipping multiple spawner trackers at the same time will no longer cause a spam of events messages.
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Fixed a bug that caused the first limbo to decay universe reset items improperly.
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Fixed a bug with Control and Resist skills not passing to stats bots correctly.
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Ships that have a top speed of 0 no longer can have speed from augmods, tweaks or auras affect them.
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Superitems will no longer get stuck if one of their steps returns an error.
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Fixed Space Urchin level being tied to Subspace invasions like the Aveksaka in Perilous Space.
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Fix for drones that are part of the uni save loading with a seemingly random team (Blue Photon warp beacon is one such example).
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Fixed Blue Emperor mission saying to come back in five days when the lockout is only a day.
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Fix for bots not following the player inside a public instance if the player is not in a squad or team.
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AI and bots will properly re-enable their cloak if they have one equipped after a server restart.