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Welcome to Xantra's guide to Life, The Universe, and Everything. Continue on so that you may learn how best to rock that Zebucart and turn your enemies into quivering heaps of loot! Special thanks to Xantra for creating this tutorial! Part One: The Basics Part Two: Combat Part Three: Upgrades Part Four: Missions Part Five: Epilogue |
Part One: The Very Basics |
... and How Not To Die in Space (That means you, cadet! Stop slouching at the back there!) |
To progress in the game you need some loot... |
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Credits: What you need to buy stuffs with! |
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Debris: The good stuff. These boxes can contain anything that isn't cash. Mission items will be bright green or red, while neural keysyncs in dungeon galaxies will be blue. |
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Augmenters: They can either be sold onto other players for money, or they can be equipped onto your ship to improve it. To equip an augmenter onto your ship, the tech level of the augmenter must be below the tech level of your ship. Be careful though, once you equip an augmenter, you won't get it back! |
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Neurotweaks: These are neuro-tweaks, and you will learn to love them. They can give you that all-important edge on the battlefield, be it a quick boost to your shields, that little bit more juice for your weapons or a speed boost in a tight situation. To use neuro-tweaks you will need the appropriate skill level in Equipment. |
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... and you need some skills. What's that? You heard raucus cheering as you slaughtered that last cocky cadet? That means you've gained sufficient experience to level up! For each level you gain, you will acquire 5 skill points to be allocated as you desire in most space stations. The skill training interface looks a little like this:
Skills can be trained in many stations around the universe, with some more lucrative skills requiring hard-to-get commodities, or only being available in certain stations, and further along... often a combination of both! For now though, many skills that you will need can be found commonplace, provided you have the skill points necessary.
After purchasing your new ship, you might want to transfer the equipment from your current ship. This can be done by right-clicking items in your inventory and selecting "Transfer to...". Alternatively, you can go straight to the Ships tab and transfer to your new ship and outfit it with a whole set of new gear! As you'll notice, items that you lack the skills to use will be coloured a dark grey, whilst items that you lack the money to purchase will be coloured dark green. The minimum you will need to buy for your new ship is a weapon, a shield, a radar, an engine, an energy bank, and an escape pod. Escape pods can be found under the Items tab. |
As you may have noticed by now, you can find missions available at many stations throughout the Nexus. The Acadamy recommends attempting to complete as many of these missions as you can. Mission indicators are as follow;
From left to right: Mission available | Mission in progress | mission complete. Though the role of missions rescinds outside of the Nexus, the missions inside will play an important part in your field training, and as reward for your dilligence, we may provide you with additional equipment and ships as you progress. |
As all great things must come to an end, so must this guide. If anything it is my solemn wish as your Academy instructor that you absorb and take on board what I have taught you and use that knowledge to your advantage. We live in a huge, dangerous universe. You've no need to worry, however; The collective knowledge of the Universe is but a click away, and is ready to aid you in times of need. Was this tutorial helpful for you? Have any suggestions for improvement to the tutorial? Give us your feedback in this thread! |









