Space Clouds

Character Skills

Skills determine what items and abilities each character has. You gain five skill points each time you level up. The cost of skills can vary from skill to skill and can increase in cost at higher levels.


At various AI stations you can train your brain! Visit the Neuro-Training booth to get some neurons upgraded.

Once you are in the door and have some skill points, you can select which skill you wish to upgrade. The "Cost" is the number of skill points it will take. The "Limit" is the maximum skill level that this particular station can train. Other stations will have different limits. Some will even skills that are not available elsewhere!

As you advance up the skill tree, you will find that certain skills require other skills, and some can be exclusive. You can choose paths of development to specialize in the area that suits you best.

After you spend the skill points you don't want to ask for a refund. Last time someone tried that, he was shown the airlock.

Proper skills are essential

General Skills

Piloting The max level of ship you can fly.
Electrical Engineering
Equipment (other items)
The max level of each item type that you can use.
Remote control The number of slave ships you can have.
Drone deployment The number and quality of drones you can deploy at once.
Warp Navigation Higher levels allow you to use higher level wormholes. Beware that more dangerous entities await beyond the core.
Station Management Higher levels allow you to use higher level stations and station items.
Leadership You need to have at least one level to create a team. Level two allows you to get an experience tithe.
Astral Travel Allows you to use an autopilot to travel between galaxies.
Augmenter Tweaking Increases the effectiveness of equipped augmenters.
Piracy Increases the chance for ships and bases that you destroy to drop salvageable items.
Programming Increases the number of commands you can give to your trading slaves.
Plus many more - 99 total skills!  See the wiki for a full up to date reference.

Class Skills

Certain skills are exclusive with each other. These are called the class skills and more strongly differentiate characters. Some skills are more useful in levelling, some in winning the game, and some in making money. A good team will have a mix of players who have different class skills.

There are 4 Focuses that you can choose from, Combat, Recon, Support, and Fleet. Each focus specializes in one type of ship: Heavy Fighter, Light Fighter, Freighter, and Capital. All focuses are mutually exclusive of each other, so you have to pick just one.

Within each focus are two combat skills and within each combat skill are 3 sub-skills. Below is a list of the Focuses, Classes, and Sub-skills that you can choose from. You can have one focus, one class under that focus, and all three sub-skills within that class. Currently the class skills go up to level 20 and the percentages listed below are the bonuses that you get per level in each skill.

Combat Focus (Heavy Fighters: +3% shield max, +1% damage. Equipped Items take 2% less space. Others: +1% shield max)

Recon Focus (Light Fighters: +10% Agility & Thrust +10%, +5% vision, +1% capacity. +5% Agility & Thrust on other ships.)

Support Focus (Freighters: +9% capacity, -2% weight.  Heavy fighters and capital ships: +4% capacity)

Fleet Focus (Capital Ships: +2% to many basic stats, +8% hull.  +4% hull on Heavy fighters and freighters. Non capital ships: +1% to many basic stats)

Note: You have to be Pay to Play to get a class skill.

Trade Skills

You can now have one trade skill in addition to whatever combat skills you choose. To get your trade skill, go to Free Market and sign up for the mission corresponding to the trade skill of your choice.