Space Clouds

Weekly Dev Blog – 22th February

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Pixel

Pixel’s been busy working on a new Cleft Claw to roam around earthforce and wildspace layer. Bringing abit more hell fire to the universe.

Cleft Claw

He’s also going to start working on the base extractor changes, where only one type of each extractor can be equiped for next universe.

Hober Mallow

On test are also some changes to a variety of Pulse Guns, Magcannons and Laser Beams. Many of these weapons that had less than 1 second rate of fire now have between 1 and 1.5 second rate of fire (this is especially true of the Speed Demon locked weapons like the Hell Raiser, and other weapons that impart parasites/fires). The reasoning behind these changes was to preserve their DPS (they have the exact same DPS listed on the weapons) while enabling Speed Demons and other fast rate of firing characters to use the weapons without wasting DPS due to the rate of fire cap. It should be very hard, if not close to impossible, to hit the rate of fire cap with them now. Weapons that chain or splash, have been increased to 2-5 seconds as well. This was to make the Gunner weapons feel more thematic and heavy hitting. Let me know how these changes feel, or what effects they have on your setup.

Dark Steel

Dark Steel, mainly went over with the rest of the development team what Augmenters should be given a unequip due to changes.

This also applies to the following ships to recieve a free Augmenter reset:

  • Prawn
  • Resistance
  • Hephaestus Machine
  • Wattage
  • Delquad

Q/A

Masterful: Reset? Still in the works sadly as we’re still sorting out issues. The current goal is sometime March but don’t take this as a solid deadline.

Chrono: Are termites being more buffed again ontop? Yes next universe they’ll be unleashed into the wild to test your resolve!

Weekly Dev Blog – 1st February

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Community Meeting

Hober will be having a conversation with the playerbase about Kalthi Depths loot on Friday February 3rd 2017 at 3PM EST.

Click me!

Click the flailing rat to join the conversation.

Hober Mallow

Hober has finished the first pass on all of the Kalthi Depths AI, the new AI should be put on test shortly for your testing pleasure.

Hober has convinced the rest of the development team that blueprints requiring Station Management by the player equipping them was unnecessary. Going forward, they will require the appropriate level of Equipment for a player to equip them to a base.

Finally, he will be adding one time missions for the majority of non Serengeti Tech 20 ships. These missions will have (roughly) the same requirements as the blueprints. This change is meant to allow players who do not have a Wild Space presence to continue progressing through content.

Pixel

Pixel is having some technical difficulties.

enkelin

enkelin applied his renowned mathematical wizardry to the Gunner Analyzer. It should be up and running on the test server sooner rather than later. He has also come up with a brilliant plan that will solve all of our BvB woes… but he’s not ready to share it yet.

Bobbo

Working on Gunner Analyzer, courtesy of enkelin.

JeffL

Created a cool new Speed Demon super item that increases Shield Regeneration out of combat! Otherwise, he is working on things behind the scenes.

MicroCapacitor

Looking into potential issues with resistances and soaks.

Jey

He has been diligently hunting down bugs, and patching vulnerability issues. He was able to get the client to a point where it passed all of his stability tests. Out of the 183 dmps that were sent in the past 2 months, 164 of them are confirmed to be fixed by his changes. The rest were crashes without sufficient information, so they may or may not be fixed.

He has narrowed down the root of the graphical glitch that causes engine particle effects to display on things they shouldn’t, now he has to figure out the best way to fix it.

Oh, and we finally got him to move to Discord!

Weekly Dev Blog – 25th January

Cool man

Community Meeting

DarkSteel, enkelin and Hober will be having a conversation with the playerbase about Perilous Perilous Space/Kalthi Depths on Friday January 27th 2017 at 5PM EST. With the upcoming class changes, some of these AI are going to require reworking and rescaling. We wanted to take this opportunity to involve the player base in the process, since you are the ones who are engaging with the content on a daily basis.

Click me!

Click the following rat to join the conversation.

Hober Mallow

He has also worked with egrosphere on some interesting super item code. They are: charging based on current speed, and charging based on each instance of an evasion. The evasion and speed based charging should be helpful for both Seer and Speed Demon going forward, with some of their super items charging up faster as a result of successfully evading damage or going past a certain speed. There’s also functionality for a “target tracker” that causes all of the damage you have done to a target to be done again when the “target tracker” effect expires. He hopes to use this functionality in service of Seer in the future.

Micro Capacitor

Hes been doing a lot of things lately, heres some of them:

  • Been making Missiles 100% transference resistant so hps drones/bases don’t heal them (will work on code to prevent drones/bases healing them period).
  • Looking into making a tag for parasites/fires/nanites to allow buff type not get killed by exterminators.
  • Talked about new ways to allow players to alter the base’s targeting system. One of the thoughts were to have an item you may equip that allows the base to give targets with a specific property (example: further out) to have more priority than those not.

Pixel

PIXELS BEEN GOING CRAZY MAKING GALAXIES FOR WILDSPACE TO BUILD IN FOR NEXT UNIVERSE… enjoy!

New Wildspace buildable galaxies!

He has also added a new superitem to the Hephaestus Machine! This superitem will allow the deployment of a Hephaestus Hospital Drone that can do a hit effect of +1.75k shield charge and 1k energy charge for 5 seconds for friendlies within 1k range.

Hephaestus Field Drone Superitem

Also a new skin for the Hephaestus Machine+

Glorious Machine

Weekly Dev Blog – 18th January

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Hober Mallow

I will be adjusting the tech level for a variety of the lowest valued Olympus gear (Hephaestus’ Mallet’s/Brackish/Shorted/Damaged/etc), and I have also changed the blueprint requirements for the Hephaestus’ Striker and Maul so that they are the same cost as a Hephaestus’ Hammer.

I have been doing some work on the Subspace Monthly invasions, going forward they will provide very large and generous rewards upon completion. They will also require you to kill outposts themselves instead of droves of Aveksaka. Look forward to a blogpost from me about the changes.

Pixel

Pixel has been busy this week making skins for the players to enjoy, here’s some of them below:

Isvas’ayu – Bumble Stinger.

pulsing_bumble_stinger2pulsing_bumble_stinger

Kalthi Armored Deployer Skin.
Kalthi Wrathful Deployer Skin.

example_armoredred_kalthi_example

The skin names are subject to changes. Pixel also has been working on steam content. Here’s some examples:

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trading_card_3a
trading_card_1

Questions from players

  • Chrono: Can fine tuned gear drop from dugeons?
    • We’ve decided that Fine Tuned gear shouldn’t drop from dungeons, but we’re aware none exists at tech 21+ and we’re now considering buff the current pieces.
  • Reed: Is it possible to reward returning players like a mission would appear and they receive credits?
    • We plan to do this in the future but currently no.
  • Everyone: Whens patch?
    • We’re still working the kinks out of the skill tree and fixing some issues.

Weekly Dev Blog – 4th January

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Happy new year everyone! Here’s the first blog post of 2017!

Pixel

auto_mining_drone (1)Pixel has added new permanent drones that are made to mine astroids. You deploy them in the orbit of an astroid belt and the drone will shoot a mining pulse which will sit in place until an astroid collides into it. The astroid will then explode allowing your bots to scoop the debris. This will make mining bots more efficient at mining rock belts.

These drones can be found in the Capella galaxy. The permanent versions can be made from blueprints and the temporary drones can be directly purchased from Assayer’s Refinery.

Click here for more information (spoilers).

 

Dark Steel

After finishing his work with many augmenter rebalances DarkSteel has finally been able to balance the new Twisted light fighters.
unknown (5)The Bana light fighter also has 5% critical hit chance on its hull.

Micro Capacitor

I’ve changed the targetting code from bases and drones. Bases will now prioritize other bases in healing and damage and drones will now prioritize ships and other drones in healing in damage. You will no longer be able to be RTS bases.

Hober Mallow

Hober has been very busy these past few days! Here’s what hes done over the holidays:

  • Mythos Scanner’s resistance to damage changed from 5% to 3%, electrical tempering has been changed from -5% to -3%.unknown (4)
  • Addressed some issues with the Strontium Cannon, it had massive amounts of particle effects before and I’ve adjusted it to not be that way now.
  • Unlocked the class overloaders, in some cases made them a bit more distinct in their intended function.unknown (2)
  • Added a Mastodon Fighter Bay as an item, it’s ship bound and sticky (just needs to be added to the Mastadon hull). It has 10 Slots, and gives fighters 10k bonus shield bank for 5 seconds after being launched from it.unknown (3)
  • Increased the rate of fire of the Talon line of weapons so that their up front damage isn’t as high.unknown (1)

Jey

Jey has been busy over the holidays but has gotten some sercurity updates done! Should be back tomorrow to get back to work.

Weekly Dev Blog – 28th December

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Jeff

Jeff has fixed more unexpected issues with the skill tree content. As it turns out, it is very difficult to cap AI if your prismatic conversion suddenly gets bonuses to its DPS from your Weaponry skill! It is also very difficult to heal your friends if Shield Transferences suddenly do damage. The bonus DPS from the Weaponry skill no longer applies to weapons doing 0 or negative DPS.

Berserkers should now receive the correct amount of bonus hullspace from Arsenal Expertise on the test server. There was also an issue of everyone being able to MF, even new players in their trusty zebucarts. Except fighters, who had troubles firing more than two weapons at once, causing some of them to do less DPS than intended.

Urza

Urza has brought up an issue with the prospecting system: Nodes containing basic resources, like silicon, are a bother and serve no purpose. They will be removed for the next universe.

Hober

Hober has brought up the feedback he has collected for his upcoming Fighter rebalance. Expect an additional and more detailed blog post coming soon!

Weekly Dev Blog – 21st December

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Jeff

Jeff’s been working on the new skill tree content ensuring nothing goes wrong, for example the hull space issues the beta testers have been reporting about how Capital ships have been recieving too much hull space from the skill changes. This is now fixed!

He has also been working on the e-mailing side of Star Sonata so now hopefully more filtering will occur between the legit e-mails to the spam and old issues with the previous e-mailing system will be a thing of the past.

Jey

Finally Jey has found the one of the large memory leaks and started fix it. While he was fixing he found another issue with visual grouping not removing themselves correctly resulting in a slow increase of undeleted visual groupings which would slow down some computers. A fix has been applied to this issue.

The main memory leak is thruster related as some aren’t removed correctly but hopfully have this fixed by the weekend.

Ryan

txFpeXHRyan is working on the new skill tree system making sure the interface is working correctly and fixing any issues the beta users are discovering.

In other developments bases and drones overall have recieved a semi-fix awhile ago that addresses the in-built energy charge mechanic and has effected some drones and bases in a big way that wasn’t expected, now the energy charge will be consistant after this next patch.

Pixel

ObJz2JDPixel’s been looking at the warp 4 regarding how resistant they’re to mining and have recieved a decrease in resistance to mining from 98% to 75%. This should help lower levels to complete the Paxius Warp Navigation 4 mission chain. Another change related to this is now the item dropped from these AI will no longer be a blueprint but the decaying commod as now concourses no longer use the commod as a “Neural Keysyncs” to gain access to.

Pixel has also finally has a look at the “Chid Adiz Mardana Var” drones and removed their ability to have infinite energy charge. This has been related to the changes regarding to the in-built energy charge in drones and bases being fixed.

sad_chidThis has been reduced from 5,000/s to 45/s in-built energy charge, means that it’s about 30 seconds until the drone fully banks out using a high end Engineer setup.

Hober

Hober will be working on removing the class locks from class overloaders, turning them into powerful unstable versions. He will also be looking into Unstable Overloaders as a whole, adjusting their failure rate and other attributes so that they are more desireable to use.

controlbotsHober is also working on putting control bots into a balance sheet! This will mean some underused and underpowered combat control bots will be seeing buffs. Expect some exciting changes to existing combat control bots like the Olympus control bots, and some targeted nerfs to multifiring combat control bots sustainability.

As a team, we have decided that Fighters being added into the game with Wild Bots as they are right now would end up making Fleet Commanders unacceptably strong. Therefore we have decided to nerf the offensive capabilities of Wild Bots at a base level.

What will happen is that your Wild Bots will do less damage unless you pick the Advanced Class Subskill (which we will be adding as an option, it will most likely be Wild Man) that gives you their damage back. However, making this decision will prevent you from using Fighters. We may include an alternative for fighters, which would lock you out of Wild Bots in exchange for more powerful fighters.

Christmas 2016

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Christmas is here, or near enough, with our Christmas event kicking off this Saturday. Astro-Ginch better watch out, as those pesky terrans will seek him out for his tweak generator and other goodies.

Christmas will run from the 10th December for a bit over three weeks, extended from what we said in the weekly blog to avoid ending on New Year’s Eve. The Christmas event will now end on the 2nd of January in the new year.

The event this year will feature the normal festivities, including the return of Astro-Santa, spreading his jolly cheer and giving all the (nice, and definitely not naughty) citizens of the universe their presents. Rumor has it that the Gingerbreads have formed an empire and are lurking in the depths of space.

Missions and related content can be found from the Lapland system, which’ll appear from a new wormhole in Sol when the event starts.

Astro-Santa Letter Competition

This years competition will take a bit of a change from previous years, it’ll run as normal but the letters submitted will appear in next year’s Christmas event. This year’s event will feature all the letters we’ve ever had, going back around the last 8 years. In addition, all the letters will use the egg carton system, grouped by year, to save you from some tedious clicking.

Standard rules for the competition apply:

  • You are allowed to make multiple submissions.
  • Deadline for submissions is Friday 23rd December, 00:00 EST (05:00 GMT). Submissions after this date will be ignored.
  • Submissions to be posted in the topic for this post.
  • If you want your letter to be counted as from your player name instead of your account name, include it.
    • Ideally, put your letter in a [quote][/quote] block and leave other comments outside to make it clear what you want in your letter.
  • Submissions may be excluded for reasons we see fit (such as plagiarism).

Once the deadline has elapsed, a maximum of five winners will be chosen, which’ll have their letters created for the following year. They’ll also recieve a unique permanent holoprojector, Frozen Snowflakes, and various Christmas items.

Frozen Snowflakes

Weekly Dev Blog – 23rd November

Weekly Dev Blog - 23rd November

Jeff

Fighters and Augmenter TweakingJeff has been working on fighters and the new Augmenter Tweak adjustments.

Pixel

Scrambled KalthiHas added the existing skins to the Hybridized Scutelogica Paxian ship and added a new Wraithful Egg skin to the Kalthi Warrior branch of ships, this skin was created by Curse!

He has also been fiddling with explosion effects! Here’s one of many examples that what could be possible in the near future:

Blue Ring Explosions

Hober

Hober has been talking about trying to get a recruitment type system thats for squads instead. For example when a player wants to find a squad that needs a Monkey class they can look in a list that would accept them into their squad. We felt this was a great idea but will have to be set aside currently as the push for prioritised things are much more needed.

He has also been balancing the fighters a lot lately and is slowly chugging through them, expect some nice improvements to most fighters!

Here’s some new content Hober has been working on (subject to changes):

Blue Photon Corvette and Operative
Mastadon

DarkSteel

Still hard at work balancing content for the latest Prawn changes and some adjustments to XYZ base gear requiring the new Industrial Commodity system.

crate14

MicroCapacitor

Went through most of the base gear and reduced the size of base gear and base augmenters!

Jey

Through the past 2 weeks been debugging the client to look for the client crash / memory leak that some players are experiencing. Jey thinks he’s narrowed it down to a certain section in the client but will still take a bit of time before this memory leak is fixed.

New Developer!

new_devWe have a new developer join the ranks! Not much can be said currently as this individual/machine is still fresh from the recruitment line. More information about this next weekly blog.

Twisted Zone

Star Sonata 2 - Twisted ZoneIts finally here! New content relating to tech 21 & 22! Past few days me (Pixel) and many other developers have been working to make a self contained mini new zone to add to Perilous Perilous Space. This new zone contains a whole slew of new ships, scoops, engines, weapons and much more.

Prejudice Galaxy Entrance

Here’s some of what is coming next universe with this new zone regarding to new tech 21 & 22 build-able ships:

There will also be a whole series of missions allowing players to exchange unwanted gear for twisted tokens. These tokens will allow the ability to interchange them for other pieces of twisted gear of desire.

Determination of Prejudice Galaxy

Some of the new items to give you a taste what will be included:

Name Stats
Twisted Engine Tech 21, Thrust 13400, Turning 5040, Visibility 235, Light Fighter, Range +10%, Resistance to damage +10%, Size 67
Twisted Vortex Scoop Tech 21, Scoop Range 75, Vacuum Range 625, Can scoop drones, Electrical Usage 135, Shield +2%, Size 45
Twisted Pest Exterminator Tech 21, Activation Energy 6, 30 damage to each fire, DPS 15, DPE 5, Energy +10%, Energy Recharge +5%, Size 10

Twisted Fate of Death ChamberDo you want your fate decided? Well you can find out next universe!