Star Sonata
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Willow o wisp
http://forum.starsonata.com/viewtopic.php?f=94&t=50088
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Author:  biggee531 [ Mon Jan 30, 2012 6:02 am ]
Post subject:  Re: Willow o wisp

Camsy wrote:
Yeah thanks, like I said, this was the first time I've used this program (or any like it) so I was sort of just sticking things together and playing around with functions as I went. I think one of the main problems was I used two sphere shapes in the design, which probs stuffed up the poly count.


Yeah, spheres are the most inefficient base object you can use in terms of poly count. You probably could have just extruded from a single sphere, if that's what you wanted to use as the main "body" of the Wisp.

I'm working on your model right now, and a thing to keep in mind is that if you won't be able to see a particular polygon by looking at the outside of your model, it's unnecessary (the poly in question). So on the inside, all of those polys that make up pretty much both circles are unnecessary except for the tops and bottoms. Also, this would be a nightmare to UV map in it's current state, but that's another beast altogether. Start simple, then work up from there.

Author:  Camsy [ Mon Jan 30, 2012 6:50 am ]
Post subject:  Re: Willow o wisp

The problem was I started with a octagonal prism, from there built the parts of the ship that jut forward, and then realised I need it to be round at the front and back. Not realising there was a certain poly number needed, I just added spheres and sorta merged them into the rest of the prism. Then build the rest of the ship from there.

Author:  Camsy [ Sat Feb 04, 2012 7:49 am ]
Post subject:  Re: Willow o wisp

AHA! Fixed, now with only 329 poly!
obj. file:
http://dl.dropbox.com/u/60130296/Wilow% ... p%203d.obj

Some screenies, it looks basically the same as the original:

Author:  Species 8472 [ Sat Feb 04, 2012 7:52 am ]
Post subject:  Re: Willow o wisp

/add in this ship submission idea .. I think it is spontaneously fantastic.

Author:  Fallen- [ Sat Feb 04, 2012 7:53 am ]
Post subject:  Re: Willow o wisp

WHERE THE FUCK DO YOU PEOPLE GET THESE THINGS !!!!!!!!!!!!

Author:  Fallen- [ Sat Feb 04, 2012 8:13 am ]
Post subject:  Re: Willow o wisp

is petting the screen with tears in eyes waiting grinding teeth for the day the shiny will fly from the sol docking station's T,T

JEFF TEAR DOWN THIS WALL...... erm.... Put in a will o wisp graphic ?

Author:  JeffL [ Wed Feb 29, 2012 10:47 pm ]
Post subject:  Re: Willow o wisp

Looks great, but it still needs a texture, right?

Author:  Camsy [ Thu Mar 01, 2012 12:34 am ]
Post subject:  Re: Willow o wisp

I'm no good at textures, I talked to biggee and he'd do it "at some point", guess its time to take out the poking rod again :P

Author:  biggee531 [ Thu Mar 01, 2012 1:15 am ]
Post subject:  Re: Willow o wisp

"At some point" is my favorite phrase.

Author:  JeffL [ Thu Mar 01, 2012 10:59 pm ]
Post subject:  Re: Willow o wisp

I hope the poking rod is pointed, then.

Author:  Nathanpq8 [ Fri Mar 02, 2012 8:06 am ]
Post subject:  Re: Willow o wisp

Thats amazing!, i would really like to do graphic design.
BTW whats the program you used called?

Author:  thecrazygamemaster [ Fri Mar 02, 2012 12:18 pm ]
Post subject:  Re: Willow o wisp

Nathanpq8 wrote:
Thats amazing!, i would really like to do graphic design.
BTW whats the program you used called?

Wings3D

Author:  Feathers [ Fri Mar 02, 2012 5:31 pm ]
Post subject:  Re: Willow o wisp

If it wasn't extruded out of a sphere it would look better and be allot easier to UV map.

Author:  Camsy [ Fri Mar 09, 2012 9:38 am ]
Post subject:  Re: Willow o wisp

The extruded sphere was because the orignal had way too many faces.
I attempted to texture the wisp, but I fail epically, I might try again, but here is (probably a badly done) UV map and the .obj file to go with it.

UV map
Obj file

Author:  Camsy [ Sun Mar 11, 2012 8:15 am ]
Post subject:  Re: Willow o wisp

Ok so no one posted a texture for me :S
So I decided to attempt one myself, here is finished result + the newer version of the wisp, squashed it down a bit so it isnt a cyclinder and turned it 180o cause when I put it ingame it was flying backwards, the texture doesnt line up perfectly in places (my first attempt at texturing) but if you add a nice bright white glow or aura effect, w.e. it is to it, that should'nt be noticable. ;)

New obj file: Willow.obj
Texture: Willow.jpg

And a few screenys ingame.
Attachment:
1.png

Attachment:
2.png

Attachment:
3.png

The pixelly look is just my computer, and I just realised thats in medium graphic settings. Jeffums? Can it be added? I'm guessing the white trail is server side done and I still have no idea how to glowmap stuff.

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