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Gunners ~ Come GET SOME! http://forum.starsonata.com/viewtopic.php?f=9&t=51041 |
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Author: | Aurora Ex Machina [ Thu Mar 15, 2012 7:28 pm ] |
Post subject: | Gunners ~ Come GET SOME! |
Well, my loyal small band of merry Gunners, that time has arrived. That time when forking over 1,000,000 credits for AI just to shoot them down, that time where you never got invited to the cool kid's parties... it has gone. Now, we shall have fun as gunners, as Adum intended! As promised, a little later than expected, so apologies: New Missiles Note: All types come in three sizes, varying their tech level, and their sizes range from 1 to 16.
All will be on test, in Ordnance Command, Lyceum. Bugs:
Stuff that needs feedback:
Other ninja-type buffs / changes:
Production / Factories Factory mechanics are worked out: since gunners are already an expensive class (1 mil for 25 missiles you burn through in minutes) the new missiles are made somewhat differently. (Kinetic or AP Crate, I, II, II) * (1 or 2 or 3) + Nuclear Waste = New missile Crate. e.g. Code: <BASE class="itemconverter"> <INIT> <NAME>Medium MIRV Torpedo Production</NAME> <RARITY>exotic-specialized</RARITY> <DESCRIPTION>Birds pre-prepped and set to launch in a lunch box nano-factory</DESCRIPTION> <COST>500</COST> <WEIGHT>18000</WEIGHT> <SPACE>10</SPACE> <TYPE>none</TYPE> </INIT> <VALUES> <TECHLEVEL>17</TECHLEVEL> <WORKERS>100</WORKERS> <REPLACETYPE>Ammo Crate - Medium Kinetic Type III</REPLACETYPE> <REPLACETYPE2>Nuclear Waste</REPLACETYPE2> <GENERATETYPE>Ammo Crate - Medium MIRV Torpedo</GENERATETYPE> <GENERATECOST>100</GENERATECOST> <GENERATEINTERVAL unit="s">600</GENERATEINTERVAL> <REPLACEQUANTITY>2</REPLACEQUANTITY> <REPLACEQUANTITY2>15000</REPLACEQUANTITY2> </VALUES> </BASE> To cut down on BPs, factories etc, new missile crates will only come in 1 type / missile, giving 8, 12, 15, 20 or 25 missiles, depending on type. So, you'll need the first tier of crate production to produce them, but no other expense or cost. Building the new factories will be a one off cost, and will reflect that. |
Author: | Griffin [ Thu Mar 15, 2012 7:29 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
First. Ugh. Now I'm forced to choose between playing SS or ME3. Guess I'll be spending my weekend in test. |
Author: | saran [ Thu Mar 15, 2012 7:54 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Aurora Ex Machina wrote: Well, my loyal small band of merry Gunners, that time has arrived. That time when forking over 1,000,000 credits for AI just to shoot them down, that time where you never got invited to the cool kid's parties... it has gone. Now, we shall have fun as gunners, as Adum intended! As promised, a little later than expected, so apologies:
Coming on test this weekend. FUCK yes! I guess ill use my Gunner for the first time in 2 years lol. Thanks for the chance. Where will we find the stuff to test out when the test server is updated? |
Author: | Spartanski Smok [ Thu Mar 15, 2012 7:55 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Thank you I'm resubbing right now. Anyways, KMWs on gunner? Ew. So far no gunner with KMWs could hurt mine. |
Author: | Cygnus [ Thu Mar 15, 2012 8:11 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Author: | Griffin [ Thu Mar 15, 2012 8:14 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Spartanski Smok wrote: Thank you I'm resubbing right now. Anyways, KMWs on gunner? Ew. So far no gunner with KMWs could hurt mine. http://www.starsonata.info/builds.php?m ... up&ID=1506 By baby will wreck you. |
Author: | Aurora Ex Machina [ Thu Mar 15, 2012 8:14 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
When I've worked out the kinks (we're on rough mechanics draft atm) I'll put everything in Ordnance / Lyceum, for free. The best bit is that this is all working on local nicely, and there's not too much balancing. I'll have to crank out some factories etc, but otherwise it's smooth sailing (the tough bit was getting the hard stuff like MIRVs done). Oh... forgot:
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Author: | Griffin [ Thu Mar 15, 2012 8:16 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Will we be seeing any changes to the actual Gunner skills this weekend? |
Author: | paxiprime [ Thu Mar 15, 2012 8:17 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
I am kinda disappointed that the gunner focus skills are not going to be changed, and are going to be damage type specific. What content are being added for gunners to utilize all damage types? What damage type are missiles categorized in and how does that play in to ship resistances? |
Author: | Spartanski Smok [ Thu Mar 15, 2012 8:22 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Griffin wrote: Spartanski Smok wrote: Thank you I'm resubbing right now. Anyways, KMWs on gunner? Ew. So far no gunner with KMWs could hurt mine. http://www.starsonata.info/builds.php?m ... up&ID=1506 By baby will wreck you. Got a problem? Xii couldn't kill me, so I doubt you'll even poke me. However, the new missiles might force me to change my gunner's setup eww |
Author: | Aurora Ex Machina [ Thu Mar 15, 2012 8:26 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Skill changes will take a little longer, as they require both code and extensive balancing. So far, the idea that gunners will MF x2 at around ~10 rather than 20 has been getting favourable press. The missiles have multiple damage types:
Sorry, but no skill changes this weekend. Don't be disappointed! Be happy, change is coming! |
Author: | Griffin [ Thu Mar 15, 2012 8:39 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
The only qualm I would have about MF'ing more than 2 is hull. I already have to Aug offensively while FC's can just throw on Caly+'s yet only carry 1 weapon. If the devs are going to have MF 2 at level 10, please give Gunner more hull or limit MF to 2 somehow. |
Author: | Spartanski Smok [ Thu Mar 15, 2012 8:41 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Griffin wrote: The only qualm I would have about MF'ing more than 2 is hull. I already have to Aug offensively while FC's can just throw on Caly+'s yet only carry 1 weapon. If the devs are going to have MF 2 at level 10, please give Gunner more hull or limit MF to 2 somehow. Good one. My gunner has 2.5k/2.5k hull and has no fucking room to scoop anything, and this effects my shm's aug setup. Erm, no, not when I use lincins, cuz I can't use both lincins and mining weps at the same time. |
Author: | Asmodeaan [ Thu Mar 15, 2012 9:37 pm ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
Cygnus wrote: |
Author: | Camsy [ Fri Mar 16, 2012 1:48 am ] |
Post subject: | Re: Gunners ~ Come GET SOME! |
... You know that look when a kid gets their first present on christmas.... Times that by.... over 9000.... Someone will have to strap me down before I start braking stuff out of pure excitment.... A change of pants will also be needed.... AEM.... you.... you are my beloved dev.... I shall hold you close to my heart from this day on... |
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