Star Sonata
http://forum.starsonata.com/

Discussion for December 1 patch
http://forum.starsonata.com/viewtopic.php?f=9&t=49109
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Author:  JeffL [ Thu Dec 01, 2011 11:32 pm ]
Post subject:  Discussion for December 1 patch

Details of the patch are here: viewtopic.php?f=11&t=49108

Author:  anilv [ Thu Dec 01, 2011 11:36 pm ]
Post subject:  Re: Discussion for December 1 patch

Nice to see that the construction list is now alphabetized.

Author:  truckdriver999 [ Thu Dec 01, 2011 11:46 pm ]
Post subject:  Re: Discussion for December 1 patch

nice update, now if they would just get to the broken paxius mission :)

Author:  Cygnus [ Fri Dec 02, 2011 12:08 am ]
Post subject:  Re: Discussion for December 1 patch

Yaaay for the missiles! I'll be expecting a gunner change now, you understand :P

The licin slave targeting tweak is appreciated as well, will be interesting to test it out.

Thanks Jey!(ff)!

Author:  Ragemaster9999 [ Fri Dec 02, 2011 12:09 am ]
Post subject:  Re: Discussion for December 1 patch

Good stuff, especially the emergency server reboot time and the chat increase. Should make unexpected server maintenance less painful.

Author:  Makka [ Fri Dec 02, 2011 12:48 am ]
Post subject:  Re: Discussion for December 1 patch

It all looks good. Especially fixing text size and how chat used to reset once you clicked on another tab, that was annoying.

Author:  paxiprime [ Fri Dec 02, 2011 1:10 am ]
Post subject:  Re: Discussion for December 1 patch



* made AI's aim more carefully when they use self-damaging weapons


Author:  Precurser [ Fri Dec 02, 2011 1:20 am ]
Post subject:  Re: Discussion for December 1 patch

Nice work guys sounds like all the problems i care about were fixed! People were hearing the neuro-training scream when logging in? Lol thats ironic.

Author:  a jedi master [ Fri Dec 02, 2011 4:23 am ]
Post subject:  Re: Discussion for December 1 patch

AI bases no longer sell workers....

EDIT: found them under All tab, but still

Author:  ELITE [ Fri Dec 02, 2011 6:24 am ]
Post subject:  Re: Discussion for December 1 patch

I can't seem to remove the floaties for ai bases now, even if I uncheck the box.

Author:  Javatech [ Fri Dec 02, 2011 9:34 am ]
Post subject:  Re: Discussion for December 1 patch

ELITE wrote:
I can't seem to remove the floaties for ai bases now, even if I uncheck the box.


I cannot ever see the floaties for my drones no matter if it's checked or not.

Author:  Starbug [ Fri Dec 02, 2011 10:11 am ]
Post subject:  Re: Discussion for December 1 patch

Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok?

Author:  Javatech [ Fri Dec 02, 2011 11:06 am ]
Post subject:  Re: Discussion for December 1 patch

Starbug wrote:
Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok?


I noticed this bug lastnight, never noticed it before. I think it's new.

Author:  -=Odysseus=- [ Fri Dec 02, 2011 2:47 pm ]
Post subject:  Re: Discussion for December 1 patch

LOVING the missile ideas! I might just change back to Gunner once the game starts working for me! :D

Author:  Tyler Durden [ Fri Dec 02, 2011 3:11 pm ]
Post subject:  Re: Discussion for December 1 patch

JeffL wrote:
* Chat area now scales horizontally to take 50% of your screen space

Yay!
Would be great to eventually have it increased in height aswell :)

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