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Discussion for December 1 patch http://forum.starsonata.com/viewtopic.php?f=9&t=49109 |
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Author: | JeffL [ Thu Dec 01, 2011 11:32 pm ] |
Post subject: | Discussion for December 1 patch |
Details of the patch are here: viewtopic.php?f=11&t=49108 |
Author: | anilv [ Thu Dec 01, 2011 11:36 pm ] |
Post subject: | Re: Discussion for December 1 patch |
Nice to see that the construction list is now alphabetized. |
Author: | truckdriver999 [ Thu Dec 01, 2011 11:46 pm ] |
Post subject: | Re: Discussion for December 1 patch |
nice update, now if they would just get to the broken paxius mission |
Author: | Cygnus [ Fri Dec 02, 2011 12:08 am ] |
Post subject: | Re: Discussion for December 1 patch |
Yaaay for the missiles! I'll be expecting a gunner change now, you understand The licin slave targeting tweak is appreciated as well, will be interesting to test it out. Thanks Jey!(ff)! |
Author: | Ragemaster9999 [ Fri Dec 02, 2011 12:09 am ] |
Post subject: | Re: Discussion for December 1 patch |
Good stuff, especially the emergency server reboot time and the chat increase. Should make unexpected server maintenance less painful. |
Author: | Makka [ Fri Dec 02, 2011 12:48 am ] |
Post subject: | Re: Discussion for December 1 patch |
It all looks good. Especially fixing text size and how chat used to reset once you clicked on another tab, that was annoying. |
Author: | paxiprime [ Fri Dec 02, 2011 1:10 am ] |
Post subject: | Re: Discussion for December 1 patch |
* made AI's aim more carefully when they use self-damaging weapons |
Author: | Precurser [ Fri Dec 02, 2011 1:20 am ] |
Post subject: | Re: Discussion for December 1 patch |
Nice work guys sounds like all the problems i care about were fixed! People were hearing the neuro-training scream when logging in? Lol thats ironic. |
Author: | a jedi master [ Fri Dec 02, 2011 4:23 am ] |
Post subject: | Re: Discussion for December 1 patch |
AI bases no longer sell workers.... EDIT: found them under All tab, but still |
Author: | ELITE [ Fri Dec 02, 2011 6:24 am ] |
Post subject: | Re: Discussion for December 1 patch |
I can't seem to remove the floaties for ai bases now, even if I uncheck the box. |
Author: | Javatech [ Fri Dec 02, 2011 9:34 am ] |
Post subject: | Re: Discussion for December 1 patch |
ELITE wrote: I can't seem to remove the floaties for ai bases now, even if I uncheck the box. I cannot ever see the floaties for my drones no matter if it's checked or not. |
Author: | Starbug [ Fri Dec 02, 2011 10:11 am ] |
Post subject: | Re: Discussion for December 1 patch |
Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok? |
Author: | Javatech [ Fri Dec 02, 2011 11:06 am ] |
Post subject: | Re: Discussion for December 1 patch |
Starbug wrote: Just a minor thing but in the settings screen if I check a box for an option then change tab - the box unchecks if I return to the original tab. Maybe add an apply button, or get it to remember somehow before clicking ok? I noticed this bug lastnight, never noticed it before. I think it's new. |
Author: | -=Odysseus=- [ Fri Dec 02, 2011 2:47 pm ] |
Post subject: | Re: Discussion for December 1 patch |
LOVING the missile ideas! I might just change back to Gunner once the game starts working for me! |
Author: | Tyler Durden [ Fri Dec 02, 2011 3:11 pm ] |
Post subject: | Re: Discussion for December 1 patch |
JeffL wrote: * Chat area now scales horizontally to take 50% of your screen space Yay! Would be great to eventually have it increased in height aswell :) |
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