Star Sonata
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July 19 Patch Discussion Thread
http://forum.starsonata.com/viewtopic.php?f=9&t=46223
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Author:  sabre198 [ Wed Jul 20, 2011 6:58 am ]
Post subject:  Re: July 19 Patch Discussion Thread

meh i wanted to make christmas presents (xmas spirit sss) till i saw the dreaded seer only tag on it, now i got an extra 80k weight on my scoutship for NUFFINK!!!!!!

Author:  Starbug [ Wed Jul 20, 2011 7:02 am ]
Post subject:  Re: July 19 Patch Discussion Thread

Can't say I like the new Capital Engine thrust - just looks weaker than the old one, not really in line with a big ship engine..

Author:  lordjeroen [ Wed Jul 20, 2011 7:15 am ]
Post subject:  Re: July 19 Patch Discussion Thread

Quote:
* Hopefully fix the turrets teleporting around.

are these of blue photon? or of everywhere?

Quote:
Some older stuff from a previous patch that had no notes:

* Added account slot info to /baseslots command
* Fixed a bug where the number of parasites in your ship wasn't immediately updating when you get shot with an additional one
* Added some new optional parameters for future missile shotguns: self damage percent with self-damaging parasite, random weapon spray, bullet size change over distance, damage change over distance
* Added multifiring, angle overrides, and variable delays and damage multipliers to super items
* Added Super Items for App Ward, Ragnarok, and Kasper
* Fixed the bug that allowed capacitance item to be used multiple times in a frame (press 2 hotkey to the same stack at the same time, and you used 2 for the cost of 1 energy worth).
* Added super items to Zeus throne, Ares war chariot and Poseidon Wave
* Gave the wave an extra weapon slot
* Added base reboot module
* Added drone generators for temporary buff drones to RP ShM and engi ship


how long have these been in i forgot when last patch was, to long ago...
anyway new stuff and fixed bugs, thats how i like it

Author:  shawn_mccall [ Wed Jul 20, 2011 8:36 am ]
Post subject:  Re: July 19 Patch Discussion Thread

Love it.

Author:  DarthFirebert [ Wed Jul 20, 2011 12:20 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

snowfireluv wrote:
AP is retarded now. I right click and the ship spins around and goes nowhere. Nice work.



You misspelled "Sprockets..."

Author:  JeffL [ Wed Jul 20, 2011 12:23 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

The cap ship engines were changed to look better in c2. Sorry about that. =)

Author:  yugioh124 [ Wed Jul 20, 2011 12:46 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

Still no t21 FC aura? Or shiny inbuilt fighter generator for the RP carrier, to match the other RP ships? :cry:

I've talked to several admins about this, and all said they'd look into it. One said they would make a new FC aura. Currently, engineer and ShM (two classes that have nothing to do with auras) get t21 versions for their capital ships, while FC (the class whose ONLY BONUS is aura power) gets nothing. Engineer and ShM also get item generators in their ships. Gunner might, I'm not sure. Either way, FC should have a fighter generator and gunner a missile generator.

Author:  The Lost One [ Wed Jul 20, 2011 1:53 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

yugioh124 wrote:
Currently, engineer and ShM (two classes that have nothing to do with auras)


That statement is very, very weak yugioh. I make all my setups around the auras I get from my Engineer. Then I use FC auras on top of that to boost any other stats.

And if you think you lack a Fighter Generator, build a Zeus Throne. Which in comparison to the Red Photon Carrier, as a FC ship, is nothing.

Author:  DarthFirebert [ Wed Jul 20, 2011 1:56 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

Where can I find more info on the seer mines? They weren't on the wiki last I checked and I'm too lazy to dig around the forum using the search feature. :P

Author:  shawn_mccall [ Wed Jul 20, 2011 2:41 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

Tbh I love the new cap ship engines.

Author:  Starbug [ Wed Jul 20, 2011 6:28 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

JeffL wrote:
The cap ship engines were changed to look better in c2. Sorry about that. =)


Does this mean C2 is in sight? And I'm sure I can live with it till then :P

Author:  DarthFirebert [ Wed Jul 20, 2011 6:48 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

Starbug wrote:
JeffL wrote:
The cap ship engines were changed to look better in c2. Sorry about that. =)


Does this mean C2 is in sight? And I'm sure I can live with it till then :P


That was announced in the News post about the upcoming uni. This reset is being timed so we will have time for one more universe afterwards and then reset the uni into C2. That's a timeframe of about 6-8 months depending on the specific lengths of the next two unis and if the players who want unis to last more than three months get their way (I personally am fine with 3-monthers, but I've never been a huge infrastucture guy, so I can see why others might have issues.)

Anyways, C2 is now Soonerâ„¢.

Author:  shawn_mccall [ Wed Jul 20, 2011 6:56 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

This patch is win.

Author:  ELITE [ Wed Jul 20, 2011 8:28 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

This patch is not win. Chain healers will hit anything from AI to AI bases to suns now.


Also, while healing random things in sol with my Armada Chain Trans, I managed to heal Earthforce Headquarters. My slaves promptly decided to shoot it. Lol.

Author:  shawn_mccall [ Wed Jul 20, 2011 9:07 pm ]
Post subject:  Re: July 19 Patch Discussion Thread

ELITE wrote:
This patch is not win. Chain healers will hit anything from AI to AI bases to suns now.


Also, while healing random things in sol with my Armada Chain Trans, I managed to heal Earthforce Headquarters. My slaves promptly decided to shoot it. Lol.



Which is why I love this patch... :P

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