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Aura Generators
http://forum.starsonata.com/viewtopic.php?f=9&t=40716
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Author:  andezrhode2a [ Thu Oct 07, 2010 3:12 pm ]
Post subject:  Re: Aura Generators

rand4505 wrote:
jeff mc beth wrote:
rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Lol. XD

I give up on the Zebra Second's Wind argument. XD

Always seemed strange anyway...

As the aura... How can +20% bank for like 10 seconds help at all with healing?

You'd heal me an extra 60k if it effects capships, to then have me loose that bank pretty much instantly again.


Please just stop suggesting things to the devs. You are not considering all situations.

My setup on my was designed for intra-system defense, i.e. DEFENDING MY GALS. With at least one base healer in each gal I have no problem and all defenders have the added protection of more bank. And shields just don't disappear instantly, they slowly tick down, unless I am mistaken cap ships are not affected by this aura, and it wouldn't matter, the second tick would not need a full 60k healing if it did.

I believe you got sodomized on all flanks, Jeff.

Author:  Comandor_J [ Fri Oct 08, 2010 4:35 am ]
Post subject:  Re: Aura Generators

Why has no one told Jeff the zebra gives 100% energy charge as well as 100% energy bank?

Author:  jeff mc beth [ Fri Oct 08, 2010 4:35 am ]
Post subject:  Re: Aura Generators

Comandor_J wrote:
Why has no one told Jeff the zebra gives 100% energy charge as well as 100% energy bank?

I know it does...

Author:  VatFF [ Fri Oct 08, 2010 4:43 am ]
Post subject:  Re: Aura Generators

back on the KMWs aura, it also kills the shms 30% easier, because they get affected by the aura aswell, so its kinda useless tbh :/ id rather bring another rhino/ward then bringing the kmf to a run :|

Author:  Aurora Ex Machina [ Fri Oct 08, 2010 5:10 am ]
Post subject:  Re: Aura Generators

VatFF wrote:
back on the KMWs aura, it also kills the shms 30% easier, because they get affected by the aura aswell, so its kinda useless tbh :/ id rather bring another rhino/ward then bringing the kmf to a run :|



I'll add a small % SHIELDCHARGE to it as well.

Not going to touch the UZ auras.

Author:  VatFF [ Fri Oct 08, 2010 8:07 am ]
Post subject:  Re: Aura Generators

Still, i think you should change it to +30% trans power, instead of +30% trans vulner ^^ makes sense

Author:  smccarty [ Fri Oct 08, 2010 8:26 pm ]
Post subject:  Re: Aura Generators

Seems on visionary sights, radar aura works, range aura does not

Author:  Demiser of D [ Fri Oct 08, 2010 8:35 pm ]
Post subject:  Re: Aura Generators

Unless you make it affect drones, dont change the aura to +30% trans power.

Author:  Demiser of D [ Fri Oct 08, 2010 9:17 pm ]
Post subject:  Re: Aura Generators

BIG BUG: Command and control drones no longer effect everything.

The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.

Please fix this, a lot of my setup rides on it.

Author:  Zekk [ Sat Oct 09, 2010 1:52 am ]
Post subject:  Re: Aura Generators

erm.. adv C&C drone aura no longer affects ships? :-(

Author:  SI [ Sat Oct 09, 2010 5:46 am ]
Post subject:  Re: Aura Generators

Demiser of D wrote:
BIG BUG: Command and control drones no longer effect everything.

The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.

Please fix this, a lot of my setup rides on it.


This should be fixed now.

Author:  Aurora Ex Machina [ Sat Oct 09, 2010 5:50 am ]
Post subject:  Re: Aura Generators

Demiser of D wrote:
BIG BUG: Command and control drones no longer effect everything.

The way it's supposed to be is that command and control drones affect drones AND slaves, but are higher tech than the fire control drones that only effect drones.

Please fix this, a lot of my setup rides on it.



Hotfix incoming - I think CTRL V got me there...

Author:  VatFF [ Sat Oct 09, 2010 12:06 pm ]
Post subject:  Re: Aura Generators

KMF's aura : Make it +30% trans power and make it affect drones :) then i should be all happy

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