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Aura Generators
http://forum.starsonata.com/viewtopic.php?f=9&t=40716
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Author:  basebot [ Thu Oct 07, 2010 2:25 pm ]
Post subject:  Re: Aura Generators

wow, awesome job! And the wiki update is awesome too! :D

Small question.

could you make the Eyezer/vicar aura affect themselves, or be affected by NT? :D

Author:  rand4505 [ Thu Oct 07, 2010 2:27 pm ]
Post subject:  Re: Aura Generators

jeff mc beth wrote:

Even if you can actually gain an good amount of energy in that time, the most likely chance is that you'll loose most of it when the aura stops.
It would be much better if Zebra's Second Wind had -X% Electrical Tempering instead of that +100% Energy.[/i][/color]


I auged my Zebra specificly around that tweak and with my class in mind. Depending on what I am fighting I can empty my elec, but by that time the tweak kicks in and I let the bank recharge and fight again. If you truely think its useless you have auged your ship wrong for Gunner.

Author:  andezrhode2a [ Thu Oct 07, 2010 2:32 pm ]
Post subject:  Re: Aura Generators

@JB
You never manned my Zerk Zebby for a Emp run.
Also, you got royally dissed by Hooch.

Author:  jeff mc beth [ Thu Oct 07, 2010 2:38 pm ]
Post subject:  Re: Aura Generators

andezrhode2a wrote:
@JB
You never manned my Zerk Zebby for a Emp run.
Also, you got royally dissed by Hooch.

Yeah... But I also know there is no way in hell you were going to charge that and use it in the time there was to use it. xD


rand4505 wrote:
I auged my Zebra specificly around that tweak and with my class in mind. Depending on what I am fighting I can empty my elec, but by that time the tweak kicks in and I let the bank recharge and fight again. If you truely think its useless you have auged your ship wrong for Gunner.

I don't have a Zebra, it was just the only Aura Generator I could think of that had such an effect. My HF Gunner has a Rosmarinus+, Jeff Bobbo runs a Dreadnought.

And again, that's just you... Who else actually finds the +100% Energy bank useful?

Author:  rand4505 [ Thu Oct 07, 2010 2:39 pm ]
Post subject:  Re: Aura Generators

Then why the hell are you saying its useless if you don't have it. GTFO.

Author:  andezrhode2a [ Thu Oct 07, 2010 2:41 pm ]
Post subject:  Re: Aura Generators

rand4505 wrote:
Then why the hell are you saying its useless if you don't have it. GTFO.

I gotta agree.
Also, energy tweaks with a elec dread is very helpfull, so I can. And have. Hush.

Author:  jeff mc beth [ Thu Oct 07, 2010 2:42 pm ]
Post subject:  Re: Aura Generators

rand4505 wrote:
Then why the hell are you saying its useless if you don't have it. GTFO.

Quote:
it was just the only Aura Generator I could think of that had such an effect.


Was the same with the Assault Behemoth+ when that had +20% Sheld for like, 10 seconds on test when Butterfly gave me one.

That was changed to Shield Regeneration after I pointed out it was a bit useless because of the time period it lasts for... And the fact that almost EVERYONE now uses a bank shield because of PvP/Tank-ability.

Author:  rand4505 [ Thu Oct 07, 2010 2:44 pm ]
Post subject:  Re: Aura Generators

So your the reason my shield monkey Assbehe+ got screwed in that regard.

Author:  andezrhode2a [ Thu Oct 07, 2010 2:47 pm ]
Post subject:  Re: Aura Generators

rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Eh, not to jump ship since we've been hammering Jeff the whole time, but isnt 20% regen a little more helpfull?

Author:  Grunt [ Thu Oct 07, 2010 2:48 pm ]
Post subject:  Re: Aura Generators

When I used my Zebra I found the +100% bank tweak to be integral to my setup. Obviously, if you're gonna aug 2 DRage MF Mast then you're not gonna get the most out of the tweak, but if you use regen augs then you'll find the 15 seconds of +100% energy to be rather cool.

As for gunner, I have played gunner in a zebra on 3 characters, and like hooch, my setups are based around the tweak. Using 6 missile launchers and excoms sucks a fair amount of energy, and the bank when I get it can really help. Not to mention that the tweak can give you enough bank to use a warp device if your energy doesn't usually have enough bank.

Author:  rand4505 [ Thu Oct 07, 2010 2:48 pm ]
Post subject:  Re: Aura Generators

andezrhode2a wrote:
rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Eh, not to jump ship since we've been hammering Jeff the whole time, but isnt 20% regen a little more helpfull?



The aura dosent affect me, it affects teammates and slaves. They need the bank as I am healing.

Author:  andezrhode2a [ Thu Oct 07, 2010 2:52 pm ]
Post subject:  Re: Aura Generators

rand4505 wrote:
andezrhode2a wrote:
rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Eh, not to jump ship since we've been hammering Jeff the whole time, but isnt 20% regen a little more helpfull?



The aura dosent affect me, it affects teammates and slaves. They need the bank as I am healing.

........
Jeff you fuckin prat.

Author:  jeff mc beth [ Thu Oct 07, 2010 2:52 pm ]
Post subject:  Re: Aura Generators

rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Lol. XD

I give up on the Zebra Second's Wind argument. XD

Always seemed strange anyway...

As the aura... How can +20% bank for like 10 seconds help at all with healing?

You'd heal me an extra 60k if it effects capships, to then have me loose that bank pretty much instantly again.

Author:  rand4505 [ Thu Oct 07, 2010 3:02 pm ]
Post subject:  Re: Aura Generators

jeff mc beth wrote:
rand4505 wrote:
So your the reason my shield monkey Assbehe+ got screwed in that regard.

Lol. XD

I give up on the Zebra Second's Wind argument. XD

Always seemed strange anyway...

As the aura... How can +20% bank for like 10 seconds help at all with healing?

You'd heal me an extra 60k if it effects capships, to then have me loose that bank pretty much instantly again.


Please just stop suggesting things to the devs. You are not considering all situations.

My setup on my was designed for intra-system defense, i.e. DEFENDING MY GALS. With at least one base healer in each gal I have no problem and all defenders have the added protection of more bank. And shields just don't disappear instantly, they slowly tick down, unless I am mistaken cap ships are not affected by this aura, and it wouldn't matter, the second tick would not need a full 60k healing if it did.

Author:  jeff mc beth [ Thu Oct 07, 2010 3:05 pm ]
Post subject:  Re: Aura Generators

Neh, fine.

/quitThread

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