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Mods on artifacts
http://forum.starsonata.com/viewtopic.php?f=9&t=40604
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Author:  JeffL [ Tue Sep 28, 2010 1:51 am ]
Post subject:  Mods on artifacts

For next patch, artifacts bought from colonies now have a relatively high chance to come with mods on them based on tech level. This won't affect the low level artifacts that much, but the high level ones have the potential to be a lot better and sometimes come with multiple mods.

Author:  Javatech [ Tue Sep 28, 2010 1:58 am ]
Post subject:  Re: Mods on artifacts

Thank you.

Author:  The Lost One [ Tue Sep 28, 2010 2:00 am ]
Post subject:  Re: Mods on artifacts

This was a good idea for beefing Ruin Gear Jeff. I really like it, now the battle for the Ruins will begin! Yehaaaaa

Author:  Outcast [ Tue Sep 28, 2010 2:05 am ]
Post subject:  Re: Mods on artifacts

Awesomes.

Author:  RoflWaffle [ Tue Sep 28, 2010 7:13 am ]
Post subject:  Re: Mods on artifacts

holy hell.

Author:  kilua [ Tue Sep 28, 2010 8:08 am ]
Post subject:  Re: Mods on artifacts

Pretty nice one!!

Author:  s_m_w [ Tue Sep 28, 2010 8:41 am ]
Post subject:  Re: Mods on artifacts

I have also tried to take care of all the complaints about underpowered ruin gear that have been sent to me.

Author:  basebot [ Tue Sep 28, 2010 9:38 am ]
Post subject:  Re: Mods on artifacts

Can there be modded blueprints? :D

Author:  andezrhode2a [ Tue Sep 28, 2010 10:35 am ]
Post subject:  Re: Mods on artifacts

basebot wrote:
Can there be modded blueprints? :D

Do you REALLY want people putting Mini and Forcefull mods on Rays.
Wands Extended+Overclocked
A MD*Forcefull on a Seer, for gods sake man, THINK.
That shit will make PvP redundant, no one will live over 4-5 seconds.

Back on track, I LOVE this idea.
VS XX*Amped will give shieldbanks a new meaning :mrgreen:
But yeah, FE10*Overclocked would be win rofl...

Author:  Demiser of D [ Tue Sep 28, 2010 10:42 am ]
Post subject:  Re: Mods on artifacts

He meant that there are BP's from ruins, and ruins can now be modded, so maybe ruin BP's could be modded :roll:

Also, there are modded items like that out there. I'm pretty sure there's a dynamic merc diss or two out there as well, they were modded back during the old contests. And they're not all that broken :P

Author:  Battlecruiser23 [ Tue Sep 28, 2010 11:05 am ]
Post subject:  Re: Mods on artifacts

So...a modded Transdim?

Author:  basebot [ Tue Sep 28, 2010 11:49 am ]
Post subject:  Re: Mods on artifacts

Battlecruiser23 wrote:
So...a modded Transdim?


It better be.

Author:  andezrhode2a [ Tue Sep 28, 2010 12:57 pm ]
Post subject:  Re: Mods on artifacts

Demiser of D wrote:
He meant that there are BP's from ruins, and ruins can now be modded, so maybe ruin BP's could be modded :roll:

Also, there are modded items like that out there. I'm pretty sure there's a dynamic merc diss or two out there as well, they were modded back during the old contests. And they're not all that broken :P

1-2 Dyn MDS.
1-2 being the key point. Tallon is BOSS with his, do we really want like 20 Tallons :shock:

Author:  basebot [ Tue Sep 28, 2010 1:41 pm ]
Post subject:  Re: Mods on artifacts

I only asked if ruin BPs will be modded too... Answer, please? :(

Author:  andezrhode2a [ Tue Sep 28, 2010 1:46 pm ]
Post subject:  Re: Mods on artifacts

basebot wrote:
I only asked if ruin BPs will be modded too... Answer, please? :(

Sure.
Overclocked BPs, builds finish 10% faster :wink:

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