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Changes to Assault Behemoth(+)
http://forum.starsonata.com/viewtopic.php?f=9&t=40418
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Author:  yugioh124 [ Fri Oct 15, 2010 2:38 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Last patch cut the weapon slots in half, down to 2 now. Please say that was a bug? :?

Author:  saran [ Fri Oct 15, 2010 3:26 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Aurora Ex Machina wrote:
rand4505 wrote:

It only took a year of bitching about it to get it fixed Goldy, that is a vast improvement in dev response.



Just for the record, I've not been here a year.


Anyhow, I'm glad people are happy with it :)


we built our behes in january or febuary and its october. it took a wile.. :P

But yes it is a very satisfying fix. very well done..but the weapon slot change worries me.. that intentional?

Author:  Aurora Ex Machina [ Fri Oct 15, 2010 5:28 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

It was intentional, to gauge reaction.

I'd prefer it if this ship was slightly unfriendly to Zerkers, and four weapon slots makes it very desirable.

Three slots a fair compromise? The ship in ShM hands is already very, very good.

Author:  yugioh124 [ Fri Oct 15, 2010 5:54 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Aurora Ex Machina wrote:
It was intentional, to gauge reaction.

I'd prefer it if this ship was slightly unfriendly to Zerkers, and four weapon slots makes it very desirable.

Three slots a fair compromise? The ship in ShM hands is already very, very good.


I doubt any zerk would ever want to surrender the HF skill bonuses, but w/e. Three would be fine with me, ShMs only really need two (wand + RR), other slots are just bonuses. I used a greminvoker in one, gigantic cata in the other before this.

Author:  rand4505 [ Fri Oct 15, 2010 9:39 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

3 slots is a fine compromise. And Goldy we built them over 4 unis ago :P

Author:  Aurora Ex Machina [ Fri Oct 15, 2010 9:43 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Done, three slots is now fixed.

Author:  basebot [ Sat Oct 16, 2010 10:47 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Normal dropships too, instead of only assault dropships? :D

Bleh, PMed you that already, forgot. O well, cba to change.

Author:  Aurora Ex Machina [ Sun Oct 17, 2010 5:03 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

basebot wrote:
Normal dropships too, instead of only assault dropships? :D

Bleh, PMed you that already, forgot. O well, cba to change.



The assault behemoth has a pretty damn spanky launcher - both fighters & missiles. So... If you don't want to use PvB fighters, well.. use all the other ones available? Or missiles? Or a combination?

Author:  basebot [ Mon Oct 18, 2010 1:07 am ]
Post subject:  Re: Changes to Assault Behemoth(+)

Yeah, I was already planning on that, just would seem cool to have :)

Assaults for both big player targets and bases ;)
And if it was to be broken, they could be a higher tier :P

O well. Thanks for the reply! :D

Author:  yugioh124 [ Sun Oct 31, 2010 7:50 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

It's still 2 weapon slots after the latest patch. Was this forgotten, or is there a reason it wasn't changed to 3?

Author:  ross.c [ Mon Nov 01, 2010 2:57 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

wow nice work on the fix to ass behe, but since were on the topic of old crap ships that need rebalanced *cough* kikale mzungu frigate *cough*

Author:  Aurora Ex Machina [ Mon Nov 01, 2010 7:56 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

ross.c wrote:
wow nice work on the fix to ass behe, but since were on the topic of old crap ships that need rebalanced *cough* kikale mzungu frigate *cough*



Make me a suggestion in the right forums, I'll look at it - it worked for this ship, and Halloween, I do actually read the suggestion forums & pull out the good stuff.



As for the weapon slots - yes, it got lost in the work-load. Looking at the ship, I think that either the aura or slots need a slight nerf: which do you prefer? (Given the two slots is live)

Author:  rand4505 [ Mon Nov 01, 2010 8:00 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

I am fine with the 2 slots, its a shmky after all.

Author:  yugioh124 [ Mon Nov 01, 2010 8:29 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Same, I'd rather make do with two weapon slots than get an aura nerf. ShMs don't really need more than two, it's just nice to have.

Author:  Aurora Ex Machina [ Mon Nov 01, 2010 8:49 pm ]
Post subject:  Re: Changes to Assault Behemoth(+)

Well, I did think the aura was too good, and you've both proved it ;)


However: unless there's a huge issue with the ship, I won't cut the aura down.

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