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Changes to Assault Behemoth(+) http://forum.starsonata.com/viewtopic.php?f=9&t=40418 |
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Author: | yugioh124 [ Fri Oct 15, 2010 2:38 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Last patch cut the weapon slots in half, down to 2 now. Please say that was a bug? |
Author: | saran [ Fri Oct 15, 2010 3:26 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Aurora Ex Machina wrote: rand4505 wrote: It only took a year of bitching about it to get it fixed Goldy, that is a vast improvement in dev response. Just for the record, I've not been here a year. Anyhow, I'm glad people are happy with it we built our behes in january or febuary and its october. it took a wile.. But yes it is a very satisfying fix. very well done..but the weapon slot change worries me.. that intentional? |
Author: | Aurora Ex Machina [ Fri Oct 15, 2010 5:28 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
It was intentional, to gauge reaction. I'd prefer it if this ship was slightly unfriendly to Zerkers, and four weapon slots makes it very desirable. Three slots a fair compromise? The ship in ShM hands is already very, very good. |
Author: | yugioh124 [ Fri Oct 15, 2010 5:54 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Aurora Ex Machina wrote: It was intentional, to gauge reaction. I'd prefer it if this ship was slightly unfriendly to Zerkers, and four weapon slots makes it very desirable. Three slots a fair compromise? The ship in ShM hands is already very, very good. I doubt any zerk would ever want to surrender the HF skill bonuses, but w/e. Three would be fine with me, ShMs only really need two (wand + RR), other slots are just bonuses. I used a greminvoker in one, gigantic cata in the other before this. |
Author: | rand4505 [ Fri Oct 15, 2010 9:39 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
3 slots is a fine compromise. And Goldy we built them over 4 unis ago |
Author: | Aurora Ex Machina [ Fri Oct 15, 2010 9:43 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Done, three slots is now fixed. |
Author: | basebot [ Sat Oct 16, 2010 10:47 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Normal dropships too, instead of only assault dropships? Bleh, PMed you that already, forgot. O well, cba to change. |
Author: | Aurora Ex Machina [ Sun Oct 17, 2010 5:03 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
basebot wrote: Normal dropships too, instead of only assault dropships? Bleh, PMed you that already, forgot. O well, cba to change. The assault behemoth has a pretty damn spanky launcher - both fighters & missiles. So... If you don't want to use PvB fighters, well.. use all the other ones available? Or missiles? Or a combination? |
Author: | basebot [ Mon Oct 18, 2010 1:07 am ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Yeah, I was already planning on that, just would seem cool to have Assaults for both big player targets and bases And if it was to be broken, they could be a higher tier O well. Thanks for the reply! |
Author: | yugioh124 [ Sun Oct 31, 2010 7:50 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
It's still 2 weapon slots after the latest patch. Was this forgotten, or is there a reason it wasn't changed to 3? |
Author: | ross.c [ Mon Nov 01, 2010 2:57 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
wow nice work on the fix to ass behe, but since were on the topic of old crap ships that need rebalanced *cough* kikale mzungu frigate *cough* |
Author: | Aurora Ex Machina [ Mon Nov 01, 2010 7:56 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
ross.c wrote: wow nice work on the fix to ass behe, but since were on the topic of old crap ships that need rebalanced *cough* kikale mzungu frigate *cough* Make me a suggestion in the right forums, I'll look at it - it worked for this ship, and Halloween, I do actually read the suggestion forums & pull out the good stuff. As for the weapon slots - yes, it got lost in the work-load. Looking at the ship, I think that either the aura or slots need a slight nerf: which do you prefer? (Given the two slots is live) |
Author: | rand4505 [ Mon Nov 01, 2010 8:00 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
I am fine with the 2 slots, its a shmky after all. |
Author: | yugioh124 [ Mon Nov 01, 2010 8:29 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Same, I'd rather make do with two weapon slots than get an aura nerf. ShMs don't really need more than two, it's just nice to have. |
Author: | Aurora Ex Machina [ Mon Nov 01, 2010 8:49 pm ] |
Post subject: | Re: Changes to Assault Behemoth(+) |
Well, I did think the aura was too good, and you've both proved it However: unless there's a huge issue with the ship, I won't cut the aura down. |
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