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Post Olympus - teaser
Not sure I should post here, however, people might be interested:

Image



Little update:

The Dev Team [tm] did a run on test last night of Olympus, and we discovered four things quite quickly:

1) A large fatal bug in instancing, which was fixed immediately (after Jeff restarted the server). However, instancing code is now gold, with multiple squads all able to enter different instances of the same content - kudos to HAL / Jeff for this!

2) HAL gets motion sickness from SS

3) Small errors in Boss scripts / small AI balancing issues (already fixed)

4) The Dev Team [tm] squad is a bit rubbish, but further tests will continue.


So, for all the doubters out there - spit n polish is being applied, and the Dev Team will be running more tests, however things are looking good. Also, hope the random players who chanced into logging on had fun, we could see their excited babble on <ALL> even as we were spawning ourselves more GG via the admin panel... ;)


Wed Aug 18, 2010 6:58 am
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Post Re: Olympus - teaser
Besides those AI looking rather hideous...can't wait.

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Wed Aug 18, 2010 7:01 am
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Post Re: Olympus - teaser
Awesome.

Time Warp

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Wed Aug 18, 2010 7:08 am
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Post Re: Olympus - teaser
2 and 4 are funny. How many times did you guys die?

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Wed Aug 18, 2010 7:16 am
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Post Re: Olympus - teaser
yay

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Wed Aug 18, 2010 7:49 am
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Post Re: Olympus - teaser
Looks cool. The ship in the lift side of the Screen Shot looks a little..... Well it looks a little fuzzy i guess and i think the orb looking ships have been a little over used.


Wed Aug 18, 2010 9:57 am
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Post Re: Olympus - teaser
This is awesome. Anyway to up the resolution on those ships though?

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Wed Aug 18, 2010 11:23 am
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Post Re: Olympus - teaser
How many bosses and mini bosses will it have?

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Wed Aug 18, 2010 11:33 am
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Post Re: Olympus - teaser
Ship graphics for C1 are basically place-holders for C2 atm, which means we're not adding any more unique sprites (boo!) until C2 (yay!). Bear in mind that there's a lot of particle / effects going on in that picture, which result in "fuzziness" since the AI disappear behind it & so forth.

C2 will replace them all in any case - and its closer than you think! ([tm])


Wed Aug 18, 2010 11:39 am
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Post Re: Olympus - teaser
It's almost 2 months past the "two weeks after the reset" release date now. Any idea when it will really be done and released?

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Wed Aug 18, 2010 12:44 pm
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Post Re: Olympus - teaser
can u up the lvl to 2400 or 2500 plz

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Wed Aug 18, 2010 12:49 pm
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Post Re: Olympus - teaser
ashta1989 wrote:
can u up the lvl to 2400 or 2500 plz

This.
Also, #.2 made you my hero on the Dev Team <3


Wed Aug 18, 2010 3:39 pm
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Post Re: Olympus - teaser
They can always make the AI like level 2600, and then give them the Lion Clone tag. I'd prefer not having any Custom DG having ai you can level off of. Support DGing for levels!

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Wed Aug 18, 2010 3:59 pm
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Post Re: Olympus - teaser
Battlecruiser23 wrote:
They can always make the AI like level 2600, and then give them the Lion Clone tag. I'd prefer not having any Custom DG having ai you can level off of. Support DGing for levels!

Oh stop you, firstly,these AI are probably the equivelent of LvL2 in current UZ.
Secondly, youre entering here in a large squad. The Exp will be passed out and you wont get much anyway.


Wed Aug 18, 2010 4:08 pm
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Post Re: Olympus - teaser
As long as all squad members do constant damage(actual damage, most of the time), you all get the same Exp as if one person killed the AI.

PA killed a Zebu, and got 200xp
The rest of DM kills another zebu, each person doing 2 DPS. They got 200xp per person as well.

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[img]http://oi62.tinypic.com/33208ex.jpg[/img]


Wed Aug 18, 2010 4:14 pm
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