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Post November 28 patch discussion
November 28 patch discussion

discussion for Patch Note

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Mon Nov 28, 2011 10:45 pm
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Post Re: November 28 patch discussion
no!

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Mon Nov 28, 2011 10:46 pm
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Post Re: November 28 patch discussion
You repeated yourself a ton. :shock:

So will this patch improvement FPSs'?

Nice Job on the coninuous patches!


Mon Nov 28, 2011 11:01 pm
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Post Re: November 28 patch discussion
Ah, finally we can no longer toss equipped scoops. Huge sigh of relief.

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Mon Nov 28, 2011 11:07 pm
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Post Re: November 28 patch discussion
well, the patch is pretty much a filtered copy paste from the svn log so yea XD. might have a few repetition (when its server and client). Although there werent that many i could see ! (removed 2 lines).

For the fps increase, its highly dependent on your system. On my main machine were talking a big 0 fps. on 3 of my test machines, about 50-60% fps increase (not counting the lagkiller). on some other it was only about 10% increase.

Although the new lag killer does make a huge difference in fight. Same for the network optimizations.

For the lag killer, how i recommend configuring it, find a galaxy you are often in, tweak your graphics for it. check your logicfps in it. Set the lag killer lower limit to half that fps (or whatever value you feel like is unplayable). Set the upper limit to slightly lower than your normal fps. and your done.

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Mon Nov 28, 2011 11:08 pm
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Post Re: November 28 patch discussion
Is SS down atm?

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Mon Nov 28, 2011 11:11 pm
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Post Re: November 28 patch discussion
* fixed the thrusting lock (alt+w)

seriously... ever need any under the table medical care... pm ERMAN... but, I do want you to know that I'd be honored if you thought of me, even though i'd just call the cops after i turned you away. :)


Mon Nov 28, 2011 11:15 pm
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Post Re: November 28 patch discussion
Quote:
* made it so you cant toss an equiped scoop.


finally!

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Mon Nov 28, 2011 11:17 pm
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Post Re: November 28 patch discussion


Jey! What about the bug where DG AI run away from you upon warping and then disappear after they get a certain distance from your ship?

Please refer to this thread, ignore the title.

viewtopic.php?f=92&t=48988

- Paxx


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Mon Nov 28, 2011 11:39 pm
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Post Re: November 28 patch discussion
im not sure yet on exactly whats causing that bug, but its most likely related to the bug thats been affecting fighters and slaves, its on my list, but no it hasnt been fixed with today's patch

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Mon Nov 28, 2011 11:42 pm
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Post Re: November 28 patch discussion


Awesome, at least you know about it. Which is good enough for me :D

Great job on this patch btw! :)

- Paxx

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Mon Nov 28, 2011 11:46 pm
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Post Re: November 28 patch discussion
How about ubers rof? admins deny its been beefed but cess will flat out rape you now and banas rof is faster


Mon Nov 28, 2011 11:58 pm
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Post Re: November 28 patch discussion


I have noticed that ubers rate of fire is faster only in the graphic since.

I have not noticed their level of difficulty go up.

If you die in cess its because your doing it wrong, and were prolly dying in cess in SS1 :P

- Paxx

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Tue Nov 29, 2011 12:03 am
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Post Re: November 28 patch discussion
Go try Emp and get back to me, Paxx. Or, well, nice going if you have already done him. I know of at least 2 squads that would have had no trouble in C1 and got stomped in C2.

Also, I do think that Bana queen has had a shield regen boost. I agree that her DPS hasn't increased noticeably.

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Tue Nov 29, 2011 12:04 am
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Post Re: November 28 patch discussion


well, I was actually about to do emp before the server went down, so I will get back to you!


I did primal lion without a DM right before the server went down and I haven't noticed any difference in difficulty.

sooo, well see about emp xD

- Paxx

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