Star Sonata
http://forum.starsonata.com/

November 22 patch discussion
http://forum.starsonata.com/viewtopic.php?f=4&t=48887
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Author:  Jey123456 [ Tue Nov 22, 2011 1:02 pm ]
Post subject:  November 22 patch discussion

November 22 patch discussion

discussion for Patch Note

Author:  basebot [ Tue Nov 22, 2011 1:07 pm ]
Post subject:  Re: November 22 patch discussion

DS+ fixed yet? :P

Author:  playerboy345 [ Tue Nov 22, 2011 1:10 pm ]
Post subject:  Re: November 22 patch discussion

basebot wrote:
DS+ fixed yet? :P

.....

Author:  Jey123456 [ Tue Nov 22, 2011 1:12 pm ]
Post subject:  Re: November 22 patch discussion

do you see it in the patchnotes ? no then chance are its not ! :P. as much as i can do, fixing models is not part of what i can (well, i could give you a beautiful cube with a white texture !)

Author:  playerboy345 [ Tue Nov 22, 2011 1:20 pm ]
Post subject:  Re: November 22 patch discussion

Jey123456 wrote:
i could give you a beautiful cube with a white texture !

Put it in now.

Author:  basebot [ Tue Nov 22, 2011 1:28 pm ]
Post subject:  Re: November 22 patch discussion

playerboy345 wrote:
Jey123456 wrote:
i could give you a beautiful cube with a white texture !

Put it in now.


Yes please.

Author:  jeroen07008 [ Tue Nov 22, 2011 1:50 pm ]
Post subject:  Re: November 22 patch discussion

Multithreading dont work for me, it crashes the program, computer locks up completely, and i only see 1 line of the graphic

Author:  Jey123456 [ Tue Nov 22, 2011 1:58 pm ]
Post subject:  Re: November 22 patch discussion

meh, guess there is something else that need to be mutexlocked >< lol. oh well, thats why i made it activated/disabled that way :P

Author:  trevor54 [ Tue Nov 22, 2011 2:02 pm ]
Post subject:  Re: November 22 patch discussion

Opening any inventory while docked at an ai base crashes your client.

Author:  Jey123456 [ Tue Nov 22, 2011 2:10 pm ]
Post subject:  Re: November 22 patch discussion

patch is live already for that

Author:  Olus [ Tue Nov 22, 2011 2:40 pm ]
Post subject:  Re: November 22 patch discussion

devs, Thanks for all the hard work yall are puttin in the game.

Author:  Jey123456 [ Tue Nov 22, 2011 2:43 pm ]
Post subject:  Re: November 22 patch discussion

it suck that the multithreaded load isnt working for many people yet T_T. ill leave the option here in future version as well, although unless i say so, if you crashed with it, dont bother trying it again (im not sure how i could fix it honestly).

I know that in my case, it litterally improve the load speed by nearly 3000% and i dont crash, but its obvious that i cant make it default (nor suggest to use), until we know it doesnt cause bluescreen/crashes lol.

Author:  Starbug [ Tue Nov 22, 2011 5:12 pm ]
Post subject:  Re: November 22 patch discussion

Again, your daily patching work is much appreciated, kudos!

Author:  basebot [ Tue Nov 22, 2011 5:20 pm ]
Post subject:  Re: November 22 patch discussion

Starbug wrote:
Again, your daily patching work is much appreciated, kudos!


Oh yeah, this.

Forgot to say that :P

Now make me a white cube DS+! :D

Thanks for the many updates jey.

Author:  paxiprime [ Tue Nov 22, 2011 6:21 pm ]
Post subject:  Re: November 22 patch discussion



D=

why you fix the termite mounds D:

2 million is WAY to much :(

i don't understand why you changed this, was it a bug or a feature?

- Paxx

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