Star Sonata http://forum.starsonata.com/ |
|
November 22 patch discussion http://forum.starsonata.com/viewtopic.php?f=4&t=48887 |
Page 1 of 2 |
Author: | Jey123456 [ Tue Nov 22, 2011 1:02 pm ] |
Post subject: | November 22 patch discussion |
November 22 patch discussion discussion for Patch Note |
Author: | basebot [ Tue Nov 22, 2011 1:07 pm ] |
Post subject: | Re: November 22 patch discussion |
DS+ fixed yet? |
Author: | playerboy345 [ Tue Nov 22, 2011 1:10 pm ] |
Post subject: | Re: November 22 patch discussion |
basebot wrote: DS+ fixed yet? ..... |
Author: | Jey123456 [ Tue Nov 22, 2011 1:12 pm ] |
Post subject: | Re: November 22 patch discussion |
do you see it in the patchnotes ? no then chance are its not ! . as much as i can do, fixing models is not part of what i can (well, i could give you a beautiful cube with a white texture !) |
Author: | playerboy345 [ Tue Nov 22, 2011 1:20 pm ] |
Post subject: | Re: November 22 patch discussion |
Jey123456 wrote: i could give you a beautiful cube with a white texture ! Put it in now. |
Author: | basebot [ Tue Nov 22, 2011 1:28 pm ] |
Post subject: | Re: November 22 patch discussion |
playerboy345 wrote: Jey123456 wrote: i could give you a beautiful cube with a white texture ! Put it in now. Yes please. |
Author: | jeroen07008 [ Tue Nov 22, 2011 1:50 pm ] |
Post subject: | Re: November 22 patch discussion |
Multithreading dont work for me, it crashes the program, computer locks up completely, and i only see 1 line of the graphic |
Author: | Jey123456 [ Tue Nov 22, 2011 1:58 pm ] |
Post subject: | Re: November 22 patch discussion |
meh, guess there is something else that need to be mutexlocked >< lol. oh well, thats why i made it activated/disabled that way |
Author: | trevor54 [ Tue Nov 22, 2011 2:02 pm ] |
Post subject: | Re: November 22 patch discussion |
Opening any inventory while docked at an ai base crashes your client. |
Author: | Jey123456 [ Tue Nov 22, 2011 2:10 pm ] |
Post subject: | Re: November 22 patch discussion |
patch is live already for that |
Author: | Olus [ Tue Nov 22, 2011 2:40 pm ] |
Post subject: | Re: November 22 patch discussion |
devs, Thanks for all the hard work yall are puttin in the game. |
Author: | Jey123456 [ Tue Nov 22, 2011 2:43 pm ] |
Post subject: | Re: November 22 patch discussion |
it suck that the multithreaded load isnt working for many people yet T_T. ill leave the option here in future version as well, although unless i say so, if you crashed with it, dont bother trying it again (im not sure how i could fix it honestly). I know that in my case, it litterally improve the load speed by nearly 3000% and i dont crash, but its obvious that i cant make it default (nor suggest to use), until we know it doesnt cause bluescreen/crashes lol. |
Author: | Starbug [ Tue Nov 22, 2011 5:12 pm ] |
Post subject: | Re: November 22 patch discussion |
Again, your daily patching work is much appreciated, kudos! |
Author: | basebot [ Tue Nov 22, 2011 5:20 pm ] |
Post subject: | Re: November 22 patch discussion |
Starbug wrote: Again, your daily patching work is much appreciated, kudos! Oh yeah, this. Forgot to say that Now make me a white cube DS+! Thanks for the many updates jey. |
Author: | paxiprime [ Tue Nov 22, 2011 6:21 pm ] |
Post subject: | Re: November 22 patch discussion |
D= why you fix the termite mounds D: 2 million is WAY to much i don't understand why you changed this, was it a bug or a feature? - Paxx |
Page 1 of 2 | All times are UTC - 5 hours |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |