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Post November 22 patch discussion
November 22 patch discussion

discussion for Patch Note

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Tue Nov 22, 2011 1:02 pm
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Post Re: November 22 patch discussion
DS+ fixed yet? :P

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Tue Nov 22, 2011 1:07 pm
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Post Re: November 22 patch discussion
basebot wrote:
DS+ fixed yet? :P

.....

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Tue Nov 22, 2011 1:10 pm
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Post Re: November 22 patch discussion
do you see it in the patchnotes ? no then chance are its not ! :P. as much as i can do, fixing models is not part of what i can (well, i could give you a beautiful cube with a white texture !)

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Tue Nov 22, 2011 1:12 pm
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Post Re: November 22 patch discussion
Jey123456 wrote:
i could give you a beautiful cube with a white texture !

Put it in now.

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JeffL wrote:
because we can and it looks really cool

The Voomy One wrote:
Quote:
Runescape, Allows you to change your name every 30 days.


Runescape sucks so it doesnt count :P


Tue Nov 22, 2011 1:20 pm
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Post Re: November 22 patch discussion
playerboy345 wrote:
Jey123456 wrote:
i could give you a beautiful cube with a white texture !

Put it in now.


Yes please.

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Tue Nov 22, 2011 1:28 pm
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Post Re: November 22 patch discussion
Multithreading dont work for me, it crashes the program, computer locks up completely, and i only see 1 line of the graphic


Tue Nov 22, 2011 1:50 pm
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Post Re: November 22 patch discussion
meh, guess there is something else that need to be mutexlocked >< lol. oh well, thats why i made it activated/disabled that way :P

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Tue Nov 22, 2011 1:58 pm
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Post Re: November 22 patch discussion
Opening any inventory while docked at an ai base crashes your client.

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Tue Nov 22, 2011 2:02 pm
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Post Re: November 22 patch discussion
patch is live already for that

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Tue Nov 22, 2011 2:10 pm
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Post Re: November 22 patch discussion
devs, Thanks for all the hard work yall are puttin in the game.


Tue Nov 22, 2011 2:40 pm
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Post Re: November 22 patch discussion
it suck that the multithreaded load isnt working for many people yet T_T. ill leave the option here in future version as well, although unless i say so, if you crashed with it, dont bother trying it again (im not sure how i could fix it honestly).

I know that in my case, it litterally improve the load speed by nearly 3000% and i dont crash, but its obvious that i cant make it default (nor suggest to use), until we know it doesnt cause bluescreen/crashes lol.

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Tue Nov 22, 2011 2:43 pm
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Post Re: November 22 patch discussion
Again, your daily patching work is much appreciated, kudos!

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Tue Nov 22, 2011 5:12 pm
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Post Re: November 22 patch discussion
Starbug wrote:
Again, your daily patching work is much appreciated, kudos!


Oh yeah, this.

Forgot to say that :P

Now make me a white cube DS+! :D

Thanks for the many updates jey.

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Tue Nov 22, 2011 5:20 pm
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Post Re: November 22 patch discussion


D=

why you fix the termite mounds D:

2 million is WAY to much :(

i don't understand why you changed this, was it a bug or a feature?

- Paxx

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Tue Nov 22, 2011 6:21 pm
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