Star Sonata
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Patch Discussion - November 17
http://forum.starsonata.com/viewtopic.php?f=4&t=48740
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Author:  Shinsei [ Fri Nov 18, 2011 2:06 am ]
Post subject:  Patch Discussion - November 17

Discussion of the patch notes!

Author:  Chaosking3 [ Fri Nov 18, 2011 2:09 am ]
Post subject:  Re: Patch Discussion - November 17

Thanks for being awesome.

Author:  Battlecruiser23 [ Fri Nov 18, 2011 2:11 am ]
Post subject:  Re: Patch Discussion - November 17

It's a combination of a sniper and a gunner, having large shield bank(to anything that cannot use ion drones/slaves), rather large range, and pretty nasty DPH. That has Destruction too.

And it gets beefed!?

Author:  JaceGannon [ Fri Nov 18, 2011 2:12 am ]
Post subject:  Re: Patch Discussion - November 17

nice work

Author:  Shinsei [ Fri Nov 18, 2011 2:13 am ]
Post subject:  Re: Patch Discussion - November 17

Battlecruiser23 wrote:
It's a combination of a sniper and a gunner, having large shield bank(to anything that cannot use ion drones/slaves), rather large range, and pretty nasty DPH. That has Destruction too.

And it gets beefed!?


Wait till ya see it before you lay judgement damnit!

Author:  Battlecruiser23 [ Fri Nov 18, 2011 2:16 am ]
Post subject:  Re: Patch Discussion - November 17

Shinsei wrote:
Battlecruiser23 wrote:
It's a combination of a sniper and a gunner, having large shield bank(to anything that cannot use ion drones/slaves), rather large range, and pretty nasty DPH. That has Destruction too.

And it gets beefed!?


Wait till ya see it before you lay judgement damnit!


I saw it. I got raped repeatedly by them BEFORE they got the destruction as a level 120 on Churchill (when they were still level 90). Until the beta, none of my characters leveled off them. Not worth the exp, as even basils died faster.

And so it got beefed.

Author:  Shinsei [ Fri Nov 18, 2011 2:21 am ]
Post subject:  Re: Patch Discussion - November 17

Few more patch notes added!

Author:  DemonSpawn [ Fri Nov 18, 2011 2:27 am ]
Post subject:  Re: Patch Discussion - November 17

Shinsei wrote:
Discussion of the patch notes!


Can you all please fix the AI base to show stuff in the "ALL" tab under "Trade" tab PLEASE !!! - I need Mission Items that are not showing up under current tabs

Thank You

Author:  Shinsei [ Fri Nov 18, 2011 2:30 am ]
Post subject:  Re: Patch Discussion - November 17

DemonSpawn wrote:
Shinsei wrote:
Discussion of the patch notes!


Can you all please fix the AI base to show stuff in the "ALL" tab under "Trade" tab PLEASE !!! - I need Mission Items that are not showing up under current tabs

Thank You

Yeah, it's definitely on our list of things to do! Please be patient!

Author:  DemonSpawn [ Fri Nov 18, 2011 2:37 am ]
Post subject:  Re: Patch Discussion - November 17

Shinsei wrote:
DemonSpawn wrote:
Shinsei wrote:
Discussion of the patch notes!


Can you all please fix the AI base to show stuff in the "ALL" tab under "Trade" tab PLEASE !!! - I need Mission Items that are not showing up under current tabs

Thank You

Yeah, it's definitely on our list of things to do! Please be patient!


Is this "to do list" posted on upcoming updates somewhere on Forums so we can see what you guys are working on and do not know about yet so players can inform you?

Author:  Shinsei [ Fri Nov 18, 2011 2:43 am ]
Post subject:  Re: Patch Discussion - November 17

DemonSpawn wrote:
Is this "to do list" posted on upcoming updates somewhere on Forums so we can see what you guys are working on and do not know about yet so players can inform you?

Unfortunately, the list contains potentially sensitive information, as is it's nature to discuss and track down the problems causing the errors! So while we could give a truncated version to the playerbase, it would overall reduce the effectiveness of the debugging process! In light of that, I shall for now reply with a 'No'. =)

Author:  yugioh124 [ Fri Nov 18, 2011 3:02 am ]
Post subject:  Re: Patch Discussion - November 17

My Astro-Grinch Sleigh is still totally invisible and with one strange particle field unlike either of the two it used to have.

Author:  VatFF [ Fri Nov 18, 2011 3:06 am ]
Post subject:  Re: Patch Discussion - November 17

Same with willow-o-wisp, adv target dummy and santa's special sleigh i think

Author:  Chaosking3 [ Fri Nov 18, 2011 3:11 am ]
Post subject:  Re: Patch Discussion - November 17

I respect the decision to increase drone charging limits but that does not fix the actual issue of the clumsy system. It is a slow process to pick your drone, what number you want to charge and then to wait as 1 by 1 they start charging.

With the old system I was able to pick my drone and drop the number I desired in seconds according to the situation I found myself in, with this system I have to take precious time right clicking the proper drone, entering the number I want to charge and then waiting as they charge. If I drop them as they are ready I can only toss them out piece meal which does not work in high end DGs or ubers.

Along with that the drone charging limit simply is not flexible. If I have 1 set charged and realize I need a totally different drone, maybe more charges, maybe a drone becomes damaged and I need to redrop the same one, none of those things are very practical.

Please address these issues. Engineer is one of the most enjoyable classes to play due to the flexiblity it offers. If you take that away and make the class slow/clumsy in it's combat process you are really weakening it. There is no real reason for drone charging and the only argument against what I have said is that most folks know what they will be facing. That is honestly a pretty half ass way of looking at it.

Author:  Jey123456 [ Fri Nov 18, 2011 3:19 am ]
Post subject:  Re: Patch Discussion - November 17

just how many drones do you carry O_o.... right now, you could equip 2 charges, a full set of bfd, 5 inferno and 5 ambush....

There are plans to make it a bit more friendly, like reequiping your drone when you scoop them. equiping one of your unequiped drones of the same type when you deploy. things like that.

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