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Calculating stats http://forum.starsonata.com/viewtopic.php?f=17&t=21585 |
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Author: | Kyrle [ Tue Dec 04, 2007 11:49 pm ] |
Post subject: | Calculating stats |
A lot of people may be wondering "How do the best players come up with their setups?" The answer is really quite simple. They calculate possible setups using various formulas. I have come up with a fairly easy way to calculate what your augs and skills will do for your damage, shields, energy and many other stats. Rather than giving you one huge equation to try to solve all at once, I have broken the very long process into 4 smaller, more manageable equations that most people will be able to solve to get the final results of their augs and skills. Before we start, there are a few things you need to know. First, calculating ship stats using these formulas does require some basic knowledge of algebra, or at least some common sense to figure out what the letters and numbers mean. Second, these formulas don't work on RoF and may not work for Stealth, but have been tested and work perfectly for every other stat. If anyone wants to add to this thread and make the appropriate adjustments to my formulas to figure stealth and rate of fire that would probably help make this a more complete explanation, and I will edit this post to include the new formulas with references and credits going to the person that posts them. I have listed the variable definitions at the end with a short explanation given by an example. Pay attention to the notations marked by * and ^ in the definitions section. One should also note that fixed values given by items (such as hull expanders) should be figured into the starting or original value before you begin solving these equations. V1=(S*A1*A2*A3....) V2=((V1-S)*AT*0.04)+((V1-S)*IT*0.02) V3=V1+V2 F=V3*M1*M2*(Sk1+1)*(Sk2+1) Variable definitions: V1-value before aug tweaking and imperial tweaking V2-value of aug tweaking and imperial tweaking bonuses V3-value after aug tweaking and imperial tweaking S-starting or original value A1, A2, A3- aug values * AT-your aug tweaking LEVEL IT-your imperial tweaking LEVEL Sk1, Sk2-skills ^ M1, M2-item mods *^ F=final value *any percentage type values (such as augs, skills or mods) should be put into this formula by dividing by 100 and then adding 1, so a 50% aug, skill or mod would be put in as 1.5 ^you can multiply as many skills or mods as necessary here. note that the bonus of skills is simply the level of that skill multiplied by the bonus that skill gives then divided by 100. Support 20 on a freighter would be figured as (20*9)/100=1.8. For my example, I am going to use a wingship with 2 minor speed augs and a slipstream to calculate speed. I will start by listing the stats of the appropriate gear and ignoring all other stats for this example. We will assume the user of this ship has no skills that modify speed, aug tweaking 5, and no imperial tweaking. Wingship base speed: 80 Minor Speed Aug bonus: 10% Slipstream speed bonus: 25% First lets calculate the ships speed with the 2 minor speed augs (no aug tweaking yet). You will notice i skipped a small step that is listed in the notations after the formulas. Refer to the notations to find out how to make your aug values fit into this formula. I did this to keep the main parts of the calculations clean and easy to understand. V1 = (S*A1*A2*A3....) V1 = (80*1.1*1.1) = 96.8 V1 = 96.8 Notice there is a decimal here, thats important, do not round it off yet. Now lets calculate how much aug tweaking will help. V2 = ((V1-S)*AT*0.04)+((V1-S)*IT*0.02) V2 = ((96.8-80)*5*0.04)+((96.8-80)*0*0.02) = 16.8*5*0.04 = 3.36 V2 = 3.36 Notice again that we have a decimal, again, do not round it off yet Then we add V1 and V2 to get the total speed after we figure for augs and aug tweaking. V3 = V1+V2 V3 = 96.8+3.36 = 100.16 V3 = 100.16 Once again, we have a decimal, leave it there. Finally, lets figure out how much speed the slipstream will add and how much your skills will effect the speed. Since the person using this ship has no speed changing skills, we can simply ignore that part of the final step. F = V3*M1*M2*(Sk1+1)*(Sk2+1) F = 100.16*1.25 = 125.2 F = 125.2 Now we can round the decimal off and we find that this wingship, used by a person with aug tweaking 5, no imperial tweaking, and no speed modifying skills would go 125. Hopefully I have made everything clear enough so that you can now start calculating your own ship stats with your own unique setups. Enjoy! |
Author: | urjuhh [ Wed Dec 05, 2007 2:36 am ] |
Post subject: | |
thatch speed 39 6 heph augs. Speed -15% each V1=39*0.85*0.85*0.85*0.85*0.85*0.85 = 14.708831109375 V2=((14.708831109375-39)*25*0.04)+((14.708831109375-39)*3*0.02) = -25.7486390240625 V3=-11,0398079146875 |
Author: | Thummmper [ Wed Dec 05, 2007 3:16 am ] |
Post subject: | Re: Calculating stats |
Please remove this noise. |
Author: | urjuhh [ Wed Dec 05, 2007 3:54 am ] |
Post subject: | |
V1=39*0,85*0,85*0,85*0,85*0,85*0,85 = 14,708831109375 V2=((39-14,708831109375)*25*0,04)+((39-14,708831109375)*3*0,02)=25,7486390240625 V3=40,4574701334375 |
Author: | LichG [ Wed Dec 05, 2007 8:50 am ] |
Post subject: | |
Don't forget to follow the rules of BODMAS |
Author: | urjuhh [ Wed Dec 05, 2007 10:30 am ] |
Post subject: | |
LichG wrote: Don't forget to follow the rules of BODMAS you show then, how its calculated... |
Author: | LichG [ Wed Dec 05, 2007 10:41 am ] |
Post subject: | |
Ah no screw maths, i just use rough stats, just saying use that if your not. |
Author: | SirNarf [ Wed Dec 05, 2007 12:24 pm ] |
Post subject: | |
LichG wrote: Don't forget to follow the rules of BODMAS Thought it was bedmas ..... |
Author: | pearsoa [ Wed Dec 05, 2007 12:37 pm ] |
Post subject: | |
2 things: 1, could you add Skills to your example calculation so I can check my working. 2, URJUHH could you tell what your final speed was? and if you have any tweaking, without tweaking i see your speed as 16 using my calculation. |
Author: | BAM5992 [ Wed Dec 05, 2007 12:43 pm ] |
Post subject: | |
never mind, I spoke wrongly |
Author: | Retyu [ Wed Dec 05, 2007 2:03 pm ] |
Post subject: | |
I just look at an aug and say: Damage, cool. Shields Crap. Mad Sci Cool. I think we all know why my DS is crap for PVP. |
Author: | Thummmper [ Wed Dec 05, 2007 2:46 pm ] |
Post subject: | |
*******************_THIS_LINE_IS_JUST_TO_WIDEN_THE_SCREEN_************************* ARG! Back to basics. Had to work this from the results. All corrections are welcome. EDIT: I omitted Skill modifiers... as I have none and didn't think about them when coming up with this. Also made several corrections. S = Base Speed VA = Aug modified by AT & IT FSA = Semi final Speed modified by just the Augs SM = Speed modified by modded gear FSM = total of all gear mods FS = end results VA1 = 1+(A1*(1+AT*0.04+IT*0.02)) VA2 = 1+(A2*(1+AT*0.04+IT*0.02)) VA3 = 1+(A3*(1+AT*0.04+IT*0.02)) VA4 = 1+(A4*(1+AT*0.04+IT*0.02)) VA5 = 1+(A5*(1+AT*0.04+IT*0.02)) VA6 = 1+(A6*(1+AT*0.04+IT*0.02)) FSA = S*VA1*VA2*VA3*VA4*VA5*VA6 SM1 = 1+M1 SM2 = 1+M2 SM3 = 1+M3 ... FSM = SM1 * SM2 * SM3 * ... FS = FSA * FSM For a 6 Heph Thatch with no modded gear equipped: S = 39 Heph Speed: -15% AT = 25, IT = 3 VA1 = 1+(A1*(1+AT+IT)) = 1+(-0.15*(1+25*0.04+3*0.02)) = 1-0.15*2.06 = 1-0.309 = 0.691 VA2 = 1+(A2*(1+AT+IT)) = 1+(-0.15*(1+25*0.04+3*0.02)) = 1-0.15*2.06 = 1-0.309 = 0.691 VA3 = 1+(A3*(1+AT+IT)) = 1+(-0.15*(1+25*0.04+3*0.02)) = 1-0.15*2.06 = 1-0.309 = 0.691 VA4 = 1+(A4*(1+AT+IT)) = 1+(-0.15*(1+25*0.04+3*0.02)) = 1-0.15*2.06 = 1-0.309 = 0.691 VA5 = 1+(A5*(1+AT+IT)) = 1+(-0.15*(1+25*0.04+3*0.02)) = 1-0.15*2.06 = 1-0.309 = 0.691 VA6 = 1+(A6*(1+AT+IT)) = 1+(-0.15*(1+25*0.04+3*0.02)) = 1-0.15*2.06 = 1-0.309 = 0.691 FSA = S* VA1* VA2*VA3*VA4*VA5*VA6 = 39*0.691*0.691*0.691*0.691*0.691*0.691 = 4.246 SM1 = 1+M1 = 1 SM2 = 1+M2 = 1 SM3 = 1+M3 = 1 FSM = SM1 * SM2 * SM3 * ... = 1*1*1*... = 1 FS = FSA * FSM = 4.246 * 1 = 4.246 rounded to 4 For a 6 Heph Thatch with no modded gear equipped: S = 39 Heph Speed: -15% AT = 23, IT = 3 VA1 = 1+(A1*(1+AT+IT)) = 1+(-0.15*(1+23*0.04+3*0.02)) = 1-0.15*1.98 = 1-0.297 = 0.703 VA2 = 1+(A2*(1+AT+IT)) = 1+(-0.15*(1+23*0.04+3*0.02)) = 1-0.15*1.98 = 1-0.297 = 0.703 VA3 = 1+(A3*(1+AT+IT)) = 1+(-0.15*(1+23*0.04+3*0.02)) = 1-0.15*1.98 = 1-0.297 = 0.703 VA4 = 1+(A4*(1+AT+IT)) = 1+(-0.15*(1+23*0.04+3*0.02)) = 1-0.15*1.98 = 1-0.297 = 0.703 VA5 = 1+(A5*(1+AT+IT)) = 1+(-0.15*(1+23*0.04+3*0.02)) = 1-0.15*1.98 = 1-0.297 = 0.703 VA6 = 1+(A6*(1+AT+IT)) = 1+(-0.15*(1+23*0.04+3*0.02)) = 1-0.15*1.98 = 1-0.297 = 0.703 FSA = S* VA1* VA2*VA3*VA4*VA5*VA6 = 39*0.703*0.703*0.703*0.703*0.703*0.703 = 4.7 SM1 = 1+M1 = 1 SM2 = 1+M2 = 1 SM3 = 1+M3 = 1 FSM = SM1 * SM2 * SM3 * ... = 1*1*1*... = 1 FS = FSA * FSM = 4.7 * 1 = 4.7 rounded to 5 I have AT 23 & IT 3 and my 6 Heph Thatch, with no modded gear equipped, shows a speed of 5. |
Author: | pearsoa [ Wed Dec 05, 2007 5:01 pm ] |
Post subject: | |
This is for Sheilds, Capacity, Speed and Energy right anything else? |
Author: | BAM5992 [ Wed Dec 05, 2007 5:03 pm ] |
Post subject: | |
NOT for rate of fire/recoil mind you |
Author: | Thummmper [ Wed Dec 05, 2007 7:02 pm ] |
Post subject: | |
pearsoa wrote: This is for Sheilds, Capacity, Speed and Energy right anything else? Again I did this just for Speed and it is missing Skill mods as I have no Skills that modify my speed at present... that I know of. |
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