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[Gameplay/Code] Start builds without initial supplies
http://forum.starsonata.com/viewtopic.php?f=103&t=47520
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Author:  shawn_mccall [ Wed Sep 14, 2011 5:30 pm ]
Post subject:  [Gameplay/Code] Start builds without initial supplies

Mmkay I came up with this to alleviate some of the hell that comes with mod building, so here it is.

Allow a build to be started without initial materials but don't let the build move past 0% until the materials are present. This way I could start 1 Ada, 2 Dem, 4 Lac, and 8 Tit mods so that the Tits would finish and start the Lacs, then they would finish thus starting the Dems, which would finish finally starting the Adas.

It would do wonders for helping module building be less of a hassle.

Author:  blacker2359 [ Wed Sep 14, 2011 5:31 pm ]
Post subject:  Re: Start builds without initial supplies

/signed

Author:  Battlecruiser23 [ Wed Sep 14, 2011 5:36 pm ]
Post subject:  Re: Start builds without initial supplies

/shawned

Author:  shawn_mccall [ Wed Sep 14, 2011 10:58 pm ]
Post subject:  Re: Start builds without initial supplies

You know... I thought this would get a lot more '/signed's. I guess not everyone hates mod building as much as I thought. :P

Author:  urjuhh [ Thu Sep 15, 2011 12:19 am ]
Post subject:  Re: Start builds without initial supplies

find someone who doesnt mind building mods for a lil fee... :p

Author:  Mail [ Thu Sep 15, 2011 12:21 am ]
Post subject:  Re: Start builds without initial supplies

urjuhh wrote:
find someone who doesnt mind building mods for a lil fee... :p


Me! Me!! ME ME ME! PICK MEE! OOH PICK ME! PLEASE! *waves hand in the air* ME! ME! ME ME ME ME ME!!!!!!!! MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

FUCKING PICK ME!


I hope he picks me.




Time Warp

P.S. I build Modules.

Author:  shawn_mccall [ Thu Sep 15, 2011 12:37 am ]
Post subject:  Re: Start builds without initial supplies

Mail wrote:
urjuhh wrote:
find someone who doesnt mind building mods for a lil fee... :p


Me! Me!! ME ME ME! PICK MEE! OOH PICK ME! PLEASE! *waves hand in the air* ME! ME! ME ME ME ME ME!!!!!!!! MEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE!

FUCKING PICK ME!


I hope he picks me.




Time Warp

P.S. I build Modules.



I can, and do, build my own mods already. I just think the whole process should be streamlined a bit as it is currently awful.

Author:  Battlecruiser23 [ Thu Sep 15, 2011 1:08 am ]
Post subject:  Re: Start builds without initial supplies

I do the module builds for a fee(Bring bps if I dont already have them + supplies)

However, I don't particularly like the lack of streamlining.

Author:  syberian [ Thu Sep 15, 2011 3:35 am ]
Post subject:  Re: Start builds without initial supplies

At first I was like "wtf no" but then I read ur post and was like "damn that makes sense".
/thumbs up

Author:  Masterful [ Thu Sep 15, 2011 3:46 am ]
Post subject:  Re: Start builds without initial supplies

This could be part of the Programming skill. 'Program' a base to begin a build when another build finishes.

Author:  Rounder [ Thu Sep 15, 2011 9:55 am ]
Post subject:  Re: Start builds without initial supplies

Makes sense, /signed.

Question though, would the build take in initial materials as they come? Or only start once 100% of initial materials are satisified? (first method helps with decaying commodities)

Author:  anilv [ Thu Sep 15, 2011 10:19 am ]
Post subject:  Re: Start builds without initial supplies

This would allow people to build dem on a shop as it buys frags, for example. I do think you should be able to queue builds, sort of like slave programming for bases.

Author:  kiko [ Thu Sep 15, 2011 1:35 pm ]
Post subject:  Re: Start builds without initial supplies

/signed
This would be a wonderful addition to production.

Author:  Visorak [ Thu Sep 15, 2011 2:08 pm ]
Post subject:  Re: Start builds without initial supplies

Love this thread and all of its contents. Implement asap, plox.

<3 Radia

Author:  ELITE [ Thu Sep 15, 2011 2:56 pm ]
Post subject:  Re: Start builds without initial supplies

This thread gets Lemon's approval.

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