Space Clouds

Weekly Dev Notes – July 29th

Bloggy
Has to be said, pretty slow week. But slow weeks give us the longest meetings it seems!

Jey

An update hails down from the Great White North!

Jey has been up visiting his home town, but tells us he’s planning to do a patch soon. His client work is ‘pretty much done’. The final performance increase is around 23 times in high activity scenarios (e.g., base combat).

Blue Dwarf

I’ve been working on the bug where aura projectors affect others in locations they shouldn’t (such as non-PvP galaxies).
The map has been recieving some tweaks and tests to present older browser issues with some information on why it’s broken, instead of just breaking in their browser.

Col Legno

I realized I forgot to make an instance for roaming Hermes. I set up an instance for him and it’s nearly done.

The Vert

I fixed a bug where I had added Micro Vacuum Scoop twice in the drop tables, where one should have been a Mini Vacuum Scoop.

Ryan

Alien invasion fixes seem to be working and should be patched in sometime soon!

Player questions!

Question 1

Actually two questions, since they’re the same question
“When will tech 21 and/or tech 22 base gear be implemented?”
and
“When can we expect to see t21 and 22 base stuff being worked on? Can we get a fairly quantitative answer?”

We had a pretty length discussion on this in our meeting today. The overall result is that we’ve agreed on an acquisition method for these skills and are now beginning to plan it out.

Question 2

“There was a fair amount of discussion about a base slot revamp, any updates on that?”
yclepticon: It’ll be considered in parallel with the SM 21-22 project.

Here’s the link to submit a question!

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