Space Clouds

Weekly Dev Meeting – September 10th

Bloggy

Col Legno

I fixed bugs.

Jey

I found the buffer issue for the client and think it’s fixed, needs tests run on it.
Fighting the webserver over team scores which are taking too long to calculate.

Blue Dwarf

Not a great deal from me, really. Nothing fancy or exciting.

Shameless plug for a shout out and making an attempt to actually be organized though, next weekend is our bonus weekend. Is there anything in particular you guys want?

Ryan

My main focus this week was on towing, specifically in the Nexus for new players. I fixed a few bugs (such as inventory disappearing after towing) and we’re also making the starting bases towing bases so that new players can tow right away instead of waiting out their stasis timers and get right back into the action. I also fixed a font bug for the names below AI ships, where characters were aligned improperly.

Player questions!

Question 1

When will the SPEX system or whatever it was called be implemented? The ingame voucher system that was discussed years ago.
Ryan: It’s waiting on a webserver patch that has been delayed for a while now due to a variety of reasons. I’ll give this a solid soon™.

Question 2

What is the meaning of life?
Jey: Life is code and code is life
Jeff: Meaning is relative to the person evaluating a thing. There is no extrinsic meaning of life. The meaning of life is the meaning that you choose to give it.
Col Legno: dude…no 42 for the meaning of life?!?!?! come on!

Here’s the link to submit a question!

Discuss in the Forum