Space Clouds

Weekly Dev Meeting – 30th March

Bloggy

Blue Dwarf

I’ve been working more on my event system, there’s now support for starting and ending events automatically for the holiday periods. Additionally I’ve got some more bonuses that events can have done.
While implementing a bonus to increase chances of modded items I noticed that the way we currently choose modded items is… well… um… fudged up. The rolls were done in a set order, meaning certain mods were much less likely to occur than others. I’ve now rewritten it so all mods have equal probability, although with this the chances and rates will have changed slightly. I can’t say if it’s any better or worse (yclept ran the numbers for me), all I can really say is it’s less messed up.

yclepticon

We plan to remove the bonuses for permanent drones from Station Mastery and moving it to Drone Deployment capped at level 20. This will allow anyone with DD20 to gain full advantage of the benefits from previous permanent drone improvements without a level requirement. So characters will have strong permanent drones and not just the ones who have Station Mastery.

MicroCapacitor

Added 4 subspace base augmenters made via blueprints from the subspace arms which will give new variety to base setups!
Fixed a bug where weight augmenter bonuses wouldn’t affect bases which might do something with one of the augmenters.

Ryan

Ryan has finished working on a balance sheet for shield chargers to help assign rarity tiers. He has also changed Extraction Expert to scale linearly instead of exponentially, keeping the maximum bonus at the same level as current Extraction Expert 30, providing beefs for those who’re lower level.
Ryan has also worked on some code required for the UI changes Pixel has done.

Pixel

Pixel has been busy adding new Perl Perl Space AI names to the factions of: Cyborgs, Lunarians and Hyperion. Things like “Corrupted Potato”, “Corrupted Roll Back”, “Corrupted Pony”, “Eclipsed Moon”, “Outburst” and many more!

Will also be attempting to add a new permanent drone that can launch fighters but hopefully over a long duration so this doesn’t cause too much extra latency issues within a BvB scenario.

Auxilium

Auxilium is the new guy! He joined the team a while ago and he’s going to help on the balance and content development side of things.

The first thing he’s going to be looking into is a rebalance for missiles. Specifically the lower tech ones are far too strong compared to the available weapons, so expect those to be heavily modified once he’s done.

Reminder on Easter end date

Just a reminder that Easter ends on April 4th, at around 5PM GMT. Enjoy it while it lasts!

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