Space Clouds

Weekly Dev Log – 26th April

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Bobbo

Bobbo is working on a simple new T20 DG uber, piloting a Vulture. It is not meant to be a huge new addition, but simply meant to make access to the Vulture/Aug Blueprint and Commodity a bit easier.

Jey

Jey is still trying to figure out Client crashes, but they are elusive, to say the least. (Or in jey’s words: “They make little to no sense which is **** annoying”)

He can however explain, and has fixed, the ocasional lag affecting the website. It seems to have been caused by the code that handles updating the test server.

Keep on sending crash dumps when you crash (simply click “yes”), the data has been extremely helpful! The client crash is a very weird one and jey is still not fully sure what is causing it, but he is making steady process. All my focus is on that (when the server isn’t crashing / lagging to death) and I am hoping to pinpoint it really soon. Quite a few things are being delayed while the crash hunt continues.

Hober Mallow

Demolishing and Neutralizing weapons are getting their splash damage removed, they are not the right weapons for a splash effect (High DPS, High DPE pulse guns). I’ll be saving the effect for a more appropriate weapon, preferably one that doesn’t have the highest Mining/Radiation DPS in the game. The other stats on the weapons will not change.

In working on invasions, I’ve found that the lower tier invasions don’t seem to serve the purpose they were originally intended for. Originally, they would provide something interesting for low level players to do. However, the fact that they are in a Premium zone meant that those players were not interacting with them very much. Going forward, there will be no invasions in the lower arms. The invasions and outposts will be locked to the Sas Arm, and the rewards from the other arms will be moved into other places.

Pixel

Scruples, Nightfuries and all their kin used textures that were, quite frankly, absolutely terrible. Pixel has been busy making them glorious once again!

black_anger_ingame black_stone_scrupling_compare2 cream_stone_scrupling_compare2

He has also been working on a new boss, the Queen Hive, which is still in the early development stages but will enter the universe eventually.

  • queen_wasp_phase3
  • honey_comb_idle
  • killer_wasp_wings

s_m_w

I’ve spent a lot of time in the past few weeks getting myself acquainted with the client code, which is starting to bear fruit! Here’s a short video of my results from fiddling with lasers.

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