Space Clouds

Weekly Dev Blog – August 10th

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Jeff

Been working on AI formations some more, adding new options to allow for cooler formations.

Pixel

Added in new drone controllers for engineers to use as well as the Twisted Harbour, a station aura generator giving all ships, including enemies, -5% Weight and +100% Docking Speed (affected by Neurotweaking, with a lower range of 4000), all of this will be available next universe in the Twisted Zone. Here’s a quick preview of them:

Additionally Pixel has also added new missions to The Junkyard (not currently available), which will allow you to exchange 50 Junkyard Scrapnotes for 32 Minor augmenters.

Jey

Been working on a queue system for the steam launch, there will be more on that once the system is fully functional. I have also been working on updating our client code to c++11 which brings a rather large potential of performance improvements. It’s still too early in the process to see what kind of improvement we’ll get since right now its pretty unstable so it is difficult to tell if the performance gain is real or just a side effect. I am hoping for a 25-50% fps increase from it but it’s still subject to change.

Hober Mallow

I’ve added the Zebucart Mark 2 as a free skin for the Zebucart. There are also versions for the ZebuMaster and ZebuTitan. They should come in with the next patch. I’ve done anywhere between light touches to drastic changes to some more low level areas (The Jungle, Blue Outpost, Tortuga) and I plan to move on to East Vindia/Infernal Tempest/Bonnet/Protoplasmica. Let me know if I’m missing anything. Tortuga got a lot of its content changed, the gear should definitely be worth a new player’s time now.

I did a few things to the other end of the player spectrum too. Hybridization Blueprints are taken out of the Aveksaka drop tables, they will now be in the Lyceum Research Concourse AI base, it never made sense for the aliens to drop blueprints about how to Hybridize non Aveksaka ships… (There’s actually a perfectly good reason, but I guess your way makes life easier – SunDog) Anyway, you can also get Honorary Diplomas by turning in Aveksakan Tech 22 Skill Commods. Lyceum needs more research specimens, provide them. Expect this change for next universe.

I adjusted a few more things, Strontium Cannons been buffed. Kalthi Stronghold should be in DF 400. All 4 Admixium Blueprints have had their requirements tweaked, they build out of the Industrial Commodities that their previous requirements go into.

Last but not least, I’m working on a way for Gunners and Fleet Commanders to act as Tanks/Off Tanks. Many of you may not know this, but Fleet Focus gives 40% more hostility (at max level) when you’re piloting a capital ship. My thinking is, why not let the players make use of it somehow? I’ll keep you updated on this front. The augmenters I posted about in the previous developer blog have been looked over by the development team, we’ll be making changes to some of the proposed augmenter stats, thank you for your feedback!

SunDog

Finally, it is time to inform you all of what I’ve been working on. I’ve been working on redoing Iq’ Bana, and will be doing the same for other tech 20 skill zones after. The zones will have their overall difficulty raised, but there will be daily missions available which allow you to weaken the strength of the AI and/or boss if you’re trying to obtain the relevant tech 20 skill. If you would rather simply kill the boss and get the skill however, you’ll still be able to do this! These dailies will only be an option, if you are unable to find a group willing to run you through the zone.

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