Unfortunately for readers, much of what was discussed and done was for internal changes such as changes to spawners that won’t affect gameplay, as well as more tweaks and changes for the upcoming class system change.
Bobbo’s been working on fixing universe generation issues (issues arising from the addition of Kalthi Depths to the universe, mainly).
When a new userbase is deployed by a player, instead of being an unnamed kit, it will now display the owner’s name initially.
Deathblossoms will no longer fire at every target within range (to the maximum target count they can achieve). If your deathblossom does not think it can hit an enemy within range, it will not target them. This will not affect ethereal weaponry (because if you are in range, an ethereal weapon will go through obstacles and other enemies to hit the target), this will affect non-ethereal weaponry and as a result mainly projectile weaponry.Discuss in the Forum