Space Clouds

Weekly Dev Blog – 5th October

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 MicroCapacitor

  • Changing Ruin Base gear to be the same as X gear, except let them have the small buffs so they are an alternate for endgamers.
  • If the players are ok with it, +1 to all the ruin base gear tech/kits so they are not messing with slots/stats.
  • Creating new base augmenters, which would be combined avesaka augs (Not the base ones but the normal augs that are used to make the base ones) Mainly to have an alternate to the SoL resist stat and give other augs like Burst hps aug, and a hps aug that gives -weight to help move the base around.
  • Going to look through many ruin base weapons/built weapons and make many of the weapons towards Anti-Player (besides the mzungu since they are mining).

Hober Mallow

After reviewing the Pax Stratos with DarkSteel, we’ve decided to nerf the ship slightly as well as the transference resistance on the Red Photon Warship (-25% to -10%). Additionally, I’m going to be adding more Tech 20 ships that are worth using, will take some time though.

Pixel

Prawn SG

Pixel’s added some sunglasses for the next universe and he’s also been working on some new shiny drones, prawn related.

Prawn Drones

DarkSteel

I’ve been busy reworking the Art of ___ and Ultimate Art of ___ augmenters: http://forum.starsonata.com/viewtopic.php?p=760730#p760730 . These augs represent the core stats of the class and in many cases, the stats are already received by the player from their class skills. In addition to being locked by class they will now also be locked by hull type. For instance, an Art of Destruction can’t be used on a Light Fighter, only on a Heavy Fighter. This change was made to allow this particular series of augs some extra power (don’t worry, we won’t be doing this anywhere else). I’ve also reworked the Nightfury’s Patience to be a much more desirable aug since it was very underutilized.

Oh, and I’ve also nerfed some of Hober’s augs (he wasn’t pleased), which was fun.

These changes should be in the upcoming patch.

Ryan

Ryan fixed a few exploits that came up over the last few days, including an item dupe bug and a case of extractors going haywire (extracting T2 commods at the speed of metals). Luckily, the items weren’t spread around and were easily cleaned up without any damage to the economy. Unfortunately, this slowed work on the new class acquisition system but it is nearing the final stages.

Bobbo

I’ve fixed some droprate issues on Ancalagon the Black and the Bana King. The Bana King was locked for a day or two but he’s available again now. Both of them have a 33% chance to drop a piece of loot from their roaming counterpart. Happy hunting!

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