Pixel has changed one of the in-built items of the Bule Eradicator from a squad transwarp device to the new Bule Wormhole Generator that will essentially allow the owner to deploy small warp beacons for squad or team members to transwarp to!
-Ruin Base Gear: Shields will have +Damage% = to tech; Energies will have +Shield Regen% = to tech; Radars will have +Range% = tech/2;
-Beefing Ruin Base Weapons and a few other Base Weapons.
-Possible change to Escape Pods to make them have super-items and different visuals!
Dark’s finished his work on YZ upgrades and platform/defender drones having the IC-cost options, as well as a new feature for these that I’m sure many players will be happy to see:
I have finally finished my work on the new ships I plan on adding, which go from Tech 16 to Tech 21. We have, in increasing order, the Pax Latis Recta/Hybridized Latis Recta/Operative/Lyceum Exploration Cruiser/Blue Photon Corvette/Mastadon/Unt Faranji Wingship X/Kikale Mzungu Frigate X/Golagoay Vazaha Archetype X/Bule Abadi Spectre X/Hybridized Mastadon. These ships will be available from a variety of sources, mostly Subspace. The Mastadon will be available from The Serengeti and the ruin ships will be available from ruins.
I’ve finished the Fighter rework, I’ll push them through for the next patch. Fighters are buffed, take a ton of electricity, and come from Generators. The old blueprints and missions that gave Fighters and Fighter Packs now give Generators. I’ve also added a Tech 20 Starter Capital Fighter Bay to Beta Antares, and a blueprint for the upgraded version of it to the DG loot table. In addition, I will not be changing the fighter bay slots. This means you will be able to have swarms of these fighters now.
I am not able to get the code support to make fighters stay out their entire duration and follow you through warps just yet, but rest assured I plan on getting this in very soon.
The Shiv’s, Tusks, Cestus and Talons have all been completed. After they are patched in, you will find them dropping in DG loot.
Bobbo is putting the finishing touches on the Gunner Analyzer, I’ve been feeding him a steady diet of crackers and celery until he gets it finished. It seems to be working.
My next major projects are: working with DarkSteel on Kalthi Depths balance, working with Enkelin on Station Management 21 and 22, working with SunDog60 on Subspace, working with Red on using the Balance Sheets for good and not evil (Tweaks will be our first victim), and working with JeffL on a single cool super item for every class and focus (12 in total).
That’s all from me!Discuss in the Forum